Commit Graph

14424 Commits (cce9a12dbebdf85e0e58312eaaf02d38e552b51a)

Author SHA1 Message Date
Huaiyu (Kitty) Liu cce9a12dbe Fixed a few bugs introduced by my last commit. 2011-03-29 17:11:58 -07:00
Huaiyu (Kitty) Liu 5b79e15285 Checked in Functions that encode/decode sync messages based on object/prim properties.
These functions will convert the GroupPosition or Postiion properties into/out of the encoding.
	NewObjectMessageEncoder
	GeneralBucketPropertiesEncoder
	PhysicsBucketPropertiesEncoder
	NewObjectMessageDecoder
	GeneralBucketPropertiesDecoder
	PhysicsBucketPropertiesDecoder

Also checked some changes to SendXXXToRelevantSyncConnectors functions.
2011-03-29 14:55:21 -07:00
Huaiyu (Kitty) Liu eed53e8a56 Fixed terrain synchroniztion to work properly when clients edit the terrain via viewer. 2011-03-28 17:22:24 -07:00
Huaiyu (Kitty) Liu 0ad9366abb In InventoryAccessModule.RezObject, move the calling of AddNewSceneObject to the later part of
the function, so that the object's most properties have values already set when AddNewSceneObject
is called, which will trigger RegionSyncModule.SendNewObject to sync across scene copies.
2011-03-23 10:23:13 -07:00
Dan Lake 71566e31c2 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into sceneapi 2011-03-21 15:22:52 -07:00
Dan Lake 6e13ddf072 Added Mic's update logging patch 2011-03-21 15:21:55 -07:00
Huaiyu (Kitty) Liu fb8a91bc8d Removed some debug logs, and changed some from Debug to DebugFormat. 2011-03-21 14:51:03 -07:00
Huaiyu (Kitty) Liu 83b4d4121e Added CopyRight disclaimers in RegionSyncModule files. 2011-03-18 13:59:33 -07:00
Dan Lake 9704793a1c Refreshed from dev, fixed merge problems with packet category logging. (by removing the debug feature) 2011-03-18 12:36:09 -07:00
Huaiyu (Kitty) Liu b7dc2af5e6 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-17 17:20:58 -07:00
Huaiyu (Kitty) Liu 4076cb4a3c Fixed a bug in RegionSyncModule.SendSceneUpdates: if there are no SyncConnectors in connection,
clear the update list before return.
Also, if a SyncConnector receives a request GetObject, only sends back NewObject to that SyncConnector.
2011-03-17 17:18:16 -07:00
Dan Lake ab6b9e5812 Changed warning to debug message for outgoing packet queues 2011-03-17 14:10:01 -07:00
Robert Adams 6e251b13c4 Merge branch 'dev' into collisionevent 2011-03-17 10:31:16 -07:00
Robert Adams 74903876eb Collision events generated by physics engine and processed by script engine. 2011-03-17 10:29:03 -07:00
Huaiyu (Kitty) Liu 0df0e92ff0 In RegionSyncModule.DoInitialSync(), calling DeleteAllSceneObjectsBySync() instead of DeleteAllSceneObjects(). 2011-03-16 16:36:54 -07:00
Huaiyu (Kitty) Liu 271f460bae Handler of SymmetricSyncMessage.MsgType.UpdatedObject changed to HandleUpdateObjectBySynchronization,
that is, since we add objects in scene by sending around NewObject, we no longer "add" objects after
receiving UpdateObject.
Also, ProcessBackup is now only executed by Persistece Actor (ScenePersistenceSyncModule, if configured
to run, will set each SOG's ToPersistObjectState to true).
2011-03-16 11:32:26 -07:00
Huaiyu (Kitty) Liu a8c722bead Added code to encode and decode all object properties, including those in Physics bucket,
to sending and handling received NewObject sync message.
Also, NewObject, RemoveObject, and LinkObject are now all sent out via
SendSceneEventToRelevantSyncConnectors, that is, they are sent out on wire right away,
not enqueue first.
2011-03-16 09:32:27 -07:00
Huaiyu (Kitty) Liu 04ef2366c2 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-03-15 11:26:46 -07:00
Huaiyu (Kitty) Liu 3d17bd5654 Reimplement logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket
that has properties updated in the last update interval: the previous implemenation has some flaws in design.
2011-03-15 11:21:46 -07:00
Dan Lake afca24acbe Added some debugging for queues. Temporary change 2011-03-14 22:37:09 -07:00
Dan Lake 10e405704a Added some debugging for queues. Temporary change 2011-03-14 22:17:51 -07:00
Dan Lake 7bcab8e975 Added some debugging for queues. Temporary change 2011-03-14 21:41:47 -07:00
Dan Lake 7a89cf5a68 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-14 12:52:52 -07:00
Dan Lake 3bdc04acf3 Added some debugging for queues. Temporary change 2011-03-14 12:52:10 -07:00
Robert Adams d5acb9a214 Merge branch 'dev' into syncstats 2011-03-11 16:34:50 -08:00
Huaiyu (Kitty) Liu 4803745c0d Added logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket
that has properties updated in the last update interval.
2011-03-11 16:29:10 -08:00
Robert Adams d70deaaa64 Merge branch 'dev' into syncstats
Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-03-11 16:02:00 -08:00
Robert Adams e72f08e02a Default physics logging to off 2011-03-11 15:56:33 -08:00
Robert Adams 9edbbf2728 sync logging added to RegionSyncModule 2011-03-11 15:42:39 -08:00
Huaiyu (Kitty) Liu 37dd39fd5d Added SendNewObject to explicitly send out NewObject sync message when new objects are added. 2011-03-11 15:39:06 -08:00
Huaiyu (Kitty) Liu 48ad2010e5 removed some debug message. 2011-03-11 13:54:09 -08:00
Huaiyu (Kitty) Liu 1ab4df9954 In RegionSyncModule.PrimUpdatesPhysicsBucketSender, if no PhysicsActor for the SOP, still sending out
"GroupPosition" and a few other properties in physics bucket. Sync'ing of phantom objects now seems working fine.
2011-03-11 11:50:46 -08:00
Huaiyu (Kitty) Liu 13798f9f7d Fixed bugs in llCreateLink to sync LinkObject properly.
Also, added logs for debug purposes.
2011-03-11 09:22:32 -08:00
Robert Adams 7f6529af4e Merge branch 'dev' into syncstats 2011-03-10 14:13:41 -08:00
Robert Adams a1fa5c28c3 Add sync statistics collector class 2011-03-10 14:05:59 -08:00
Robert Adams cc2a679121 Sync statistics to a file 2011-03-10 14:04:10 -08:00
Huaiyu (Kitty) Liu b848df2a3a In LSL_Api.cs, no special checking of if ScriptEngineToSceneConnectorModule exist anymore --
async model is no longer used and we get rid of the old code.
2011-03-09 17:16:03 -08:00
Huaiyu (Kitty) Liu e4bdaaaa83 Added SyncStateReport function in RegionSyncModule to do some preliminary sync state comparison. 2011-03-09 16:31:53 -08:00
Robert Adams d514c31cc2 Merge branch 'dev' into syncstats 2011-03-08 14:23:41 -08:00
Robert Adams e0f28ac5ba Basic SyncConnector status for ssync status 2011-03-08 12:59:46 -08:00
Huaiyu (Kitty) Liu ae258a21e4 Added code to propogate event OnChatBroadcast (llOwnerSay is handled by this), and consolidate code
with events OnChatFromClient and OnChatFromWorld.
2011-03-08 11:00:52 -08:00
Huaiyu (Kitty) Liu 052af34a52 Added Shape as one of the properties just updated in MoapModule.SetMediaEntry. 2011-03-07 16:24:48 -08:00
Dan Lake b1114dcb98 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
2011-03-07 16:03:50 -08:00
Dan Lake e21176f974 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-07 15:58:36 -08:00
Dan Lake 7210b7f517 Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-03-07 15:57:31 -08:00
Huaiyu (Kitty) Liu 3fe31ad457 Added back the LocalFlags as one of the SOP properties to be synced, so that script events such as touch is propogated properly.
Also removed some debug messages.
2011-03-07 15:51:59 -08:00
Justin Clark-Casey (justincc) 9b345ebf73 factor out SetPartMediaFlags() function in MoapModule. 2011-03-05 02:42:47 +00:00
Justin Clark-Casey (justincc) 2e46027c14 Construct test load iar only once and reuse for each test, rather than recreating it every time 2011-03-05 02:34:44 +00:00
Justin Clark-Casey (justincc) 9e579a7891 Fold ClearMediaEntry() back into SetMediaEntry() 2011-03-05 02:21:53 +00:00
Justin Clark-Casey (justincc) 9f85ee29ac Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00