74903876eb 
								
							
								 
							
						 
						
							
							
								
								Collision events generated by physics engine and processed by script engine.  
							
							
							
						 
						
							2011-03-17 10:29:03 -07:00  
				
					
						
							
							
								 
						
							
							
								a3651eb5d0 
								
							
								 
							
						 
						
							
							
								
								Thanks Kevin Cozens for a patch that:  
							
							... 
							
							
							
							Fixes several spelling mistakes 
							
						 
						
							2011-03-17 05:48:42 -04:00  
				
					
						
							
							
								 
						
							
							
								0df0e92ff0 
								
							
								 
							
						 
						
							
							
								
								In RegionSyncModule.DoInitialSync(), calling DeleteAllSceneObjectsBySync() instead of DeleteAllSceneObjects().  
							
							
							
						 
						
							2011-03-16 16:36:54 -07:00  
				
					
						
							
							
								 
						
							
							
								271f460bae 
								
							
								 
							
						 
						
							
							
								
								Handler of SymmetricSyncMessage.MsgType.UpdatedObject changed to HandleUpdateObjectBySynchronization,  
							
							... 
							
							
							
							that is, since we add objects in scene by sending around NewObject, we no longer "add" objects after
receiving UpdateObject.
Also, ProcessBackup is now only executed by Persistece Actor (ScenePersistenceSyncModule, if configured
to run, will set each SOG's ToPersistObjectState to true). 
							
						 
						
							2011-03-16 11:32:26 -07:00  
				
					
						
							
							
								 
						
							
							
								a8c722bead 
								
							
								 
							
						 
						
							
							
								
								Added code to encode and decode all object properties, including those in Physics bucket,  
							
							... 
							
							
							
							to sending and handling received NewObject sync message.
Also, NewObject, RemoveObject, and LinkObject are now all sent out via
SendSceneEventToRelevantSyncConnectors, that is, they are sent out on wire right away,
not enqueue first. 
							
						 
						
							2011-03-16 09:32:27 -07:00  
				
					
						
							
							
								 
						
							
							
								04e3ae3733 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-03-16 00:15:48 +00:00  
				
					
						
							
							
								 
						
							
							
								aadd0e8d42 
								
							
								 
							
						 
						
							
							
								
								minor: bring comment into line with code reality  
							
							
							
						 
						
							2011-03-16 00:14:58 +00:00  
				
					
						
							
							
								 
						
							
							
								d4ed38821f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-03-15 17:17:28 -04:00  
				
					
						
							
							
								 
						
							
							
								28c335e25f 
								
							
								 
							
						 
						
							
							
								
								Hello, World!  
							
							
							
						 
						
							2011-03-15 17:16:50 -04:00  
				
					
						
							
							
								 
						
							
							
								04ef2366c2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2011-03-15 11:26:46 -07:00  
				
					
						
							
							
								 
						
							
							
								3d17bd5654 
								
							
								 
							
						 
						
							
							
								
								Reimplement logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket  
							
							... 
							
							
							
							that has properties updated in the last update interval: the previous implemenation has some flaws in design. 
							
						 
						
							2011-03-15 11:21:46 -07:00  
				
					
						
							
							
								 
						
							
							
								afca24acbe 
								
							
								 
							
						 
						
							
							
								
								Added some debugging for queues. Temporary change  
							
							
							
						 
						
							2011-03-14 22:37:09 -07:00  
				
					
						
							
							
								 
						
							
							
								10e405704a 
								
							
								 
							
						 
						
							
							
								
								Added some debugging for queues. Temporary change  
							
							
							
						 
						
							2011-03-14 22:17:51 -07:00  
				
					
						
							
							
								 
						
							
							
								7bcab8e975 
								
							
								 
							
						 
						
							
							
								
								Added some debugging for queues. Temporary change  
							
							
							
						 
						
							2011-03-14 21:41:47 -07:00  
				
					
						
							
							
								 
						
							
							
								fdcf910e00 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.  
							
							... 
							
							
							
							This considerably speeds up the test, when on sqlite it now only takes 2 seconds rather than 30+ 
							
						 
						
							2011-03-14 23:35:03 +00:00  
				
					
						
							
							
								 
						
							
							
								38c3be07b8 
								
							
								 
							
						 
						
							
							
								
								when retrieving a sog in database tests, don't bother adding the scene since this isn't used  
							
							
							
						 
						
							2011-03-14 23:32:44 +00:00  
				
					
						
							
							
								 
						
							
							
								8509678e48 
								
							
								 
							
						 
						
							
							
								
								Add method doc to T015_LargeSceneObjects() and slightly clean up formatting.  
							
							... 
							
							
							
							This test takes a considerable time on SQLite but should remain since it's testing storage and retrieval of a scene object with 31 parts. 
							
						 
						
							2011-03-14 23:26:50 +00:00  
				
					
						
							
							
								 
						
							
							
								48c62eb51b 
								
							
								 
							
						 
						
							
							
								
								Add current method output to all persistence level tests so that we can track where we are in the test suite  
							
							
							
						 
						
							2011-03-14 23:17:15 +00:00  
				
					
						
							
							
								 
						
							
							
								9885f68f44 
								
							
								 
							
						 
						
							
							
								
								When setting media on a prim values, use generic object permissions instead of media permissions.  
							
							... 
							
							
							
							Media permissions are just meant to be checked when we want to know if a user should be shown the navigation bar or allowed to navigate.  It should not be checked when we're setting the media up.
This bug was preventing a user from ever setting any more values if they had unchecked the owner settings. 
							
						 
						
							2011-03-14 22:47:14 +00:00  
				
					
						
							
							
								 
						
							
							
								2868f3fc72 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-03-14 21:56:58 +00:00  
				
					
						
							
							
								 
						
							
							
								7a89cf5a68 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev  
							
							
							
						 
						
							2011-03-14 12:52:52 -07:00  
				
					
						
							
							
								 
						
							
							
								3bdc04acf3 
								
							
								 
							
						 
						
							
							
								
								Added some debugging for queues. Temporary change  
							
							
							
						 
						
							2011-03-14 12:52:10 -07:00  
				
					
						
							
							
								 
						
							
							
								cee5e3e264 
								
							
								 
							
						 
						
							
							
								
								Up the timeout on slow requests to 3000 to stop console spam. Make sure  
							
							... 
							
							
							
							request method and target are reported correctly and drop the txn id
as it's empty 99% of the time. 
							
						 
						
							2011-03-14 14:51:13 +00:00  
				
					
						
							
							
								 
						
							
							
								f6f8d124d1 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-03-12 00:52:43 +00:00  
				
					
						
							
							
								 
						
							
							
								f6b638fec9 
								
							
								 
							
						 
						
							
							
								
								factor inventory file loading into its own method  
							
							
							
						 
						
							2011-03-12 00:49:13 +00:00  
				
					
						
							
							
								 
						
							
							
								c4060e56ef 
								
							
								 
							
						 
						
							
							
								
								factor out iar asset load code into its own method  
							
							
							
						 
						
							2011-03-12 00:35:40 +00:00  
				
					
						
							
							
								 
						
							
							
								d5acb9a214 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' into syncstats  
							
							
							
						 
						
							2011-03-11 16:34:50 -08:00  
				
					
						
							
							
								 
						
							
							
								4803745c0d 
								
							
								 
							
						 
						
							
							
								
								Added logic in RegionSyncModule so that a SyncRelay node (e.g. PSA) only sends out updates for a bucket  
							
							... 
							
							
							
							that has properties updated in the last update interval. 
							
						 
						
							2011-03-11 16:29:10 -08:00  
				
					
						
							
							
								 
						
							
							
								a3c7c04ead 
								
							
								 
							
						 
						
							
							
								
								refactor: make boolean load indicators on load iars instance fields  
							
							
							
						 
						
							2011-03-12 00:28:23 +00:00  
				
					
						
							
							
								 
						
							
							
								367ed585e0 
								
							
								 
							
						 
						
							
							
								
								introduce iar load checks which make sure archive.xml comes first, then inventory nodes, then assets  
							
							... 
							
							
							
							this is necessary for correct loading.  "save iar" always saves in this order so there shouldn't be any problems - these checks are to give better feedback to other systems that may construct IARs. 
							
						 
						
							2011-03-12 00:21:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d70deaaa64 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' into syncstats  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/SymmetricSync/RegionSyncModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2011-03-11 16:02:00 -08:00  
				
					
						
							
							
								 
						
							
							
								e72f08e02a 
								
							
								 
							
						 
						
							
							
								
								Default physics logging to off  
							
							
							
						 
						
							2011-03-11 15:56:33 -08:00  
				
					
						
							
							
								 
						
							
							
								9edbbf2728 
								
							
								 
							
						 
						
							
							
								
								sync logging added to RegionSyncModule  
							
							
							
						 
						
							2011-03-11 15:42:39 -08:00  
				
					
						
							
							
								 
						
							
							
								37dd39fd5d 
								
							
								 
							
						 
						
							
							
								
								Added SendNewObject to explicitly send out NewObject sync message when new objects are added.  
							
							
							
						 
						
							2011-03-11 15:39:06 -08:00  
				
					
						
							
							
								 
						
							
							
								cb863851e0 
								
							
								 
							
						 
						
							
							
								
								Update/simplify test running instructions  
							
							
							
						 
						
							2011-03-11 22:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								48ad2010e5 
								
							
								 
							
						 
						
							
							
								
								removed some debug message.  
							
							
							
						 
						
							2011-03-11 13:54:09 -08:00  
				
					
						
							
							
								 
						
							
							
								1ab4df9954 
								
							
								 
							
						 
						
							
							
								
								In RegionSyncModule.PrimUpdatesPhysicsBucketSender, if no PhysicsActor for the SOP, still sending out  
							
							... 
							
							
							
							"GroupPosition" and a few other properties in physics bucket. Sync'ing of phantom objects now seems working fine. 
							
						 
						
							2011-03-11 11:50:46 -08:00  
				
					
						
							
							
								 
						
							
							
								13798f9f7d 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs in llCreateLink to sync LinkObject properly.  
							
							... 
							
							
							
							Also, added logs for debug purposes. 
							
						 
						
							2011-03-11 09:22:32 -08:00  
				
					
						
							
							
								 
						
							
							
								836ab6b0e8 
								
							
								 
							
						 
						
							
							
								
								Change how map blocks are encoded to make map search  
							
							... 
							
							
							
							work with viewer 2. 
							
						 
						
							2011-03-10 15:23:46 -08:00  
				
					
						
							
							
								 
						
							
							
								ad1dea5aff 
								
							
								 
							
						 
						
							
							
								
								Add test for simple case where creator account with appropriate uuid exists on the target system for an iar load  
							
							
							
						 
						
							2011-03-10 22:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								8d69e68311 
								
							
								 
							
						 
						
							
							
								
								refactor: rename test user account fields  
							
							
							
						 
						
							2011-03-10 22:52:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9ecb745ed7 
								
							
								 
							
						 
						
							
							
								
								factor out common scene setup code in InventoryArchiveTestCase  
							
							
							
						 
						
							2011-03-10 22:48:19 +00:00  
				
					
						
							
							
								 
						
							
							
								66d2d35425 
								
							
								 
							
						 
						
							
							
								
								extend TestLoadIarV0_1AbsentCreator() to check serialized object CreatorId as well  
							
							
							
						 
						
							2011-03-10 22:40:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ce4421497e 
								
							
								 
							
						 
						
							
							
								
								re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()  
							
							
							
						 
						
							2011-03-10 22:38:52 +00:00  
				
					
						
							
							
								 
						
							
							
								7f6529af4e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'dev' into syncstats  
							
							
							
						 
						
							2011-03-10 14:13:41 -08:00  
				
					
						
							
							
								 
						
							
							
								a1fa5c28c3 
								
							
								 
							
						 
						
							
							
								
								Add sync statistics collector class  
							
							
							
						 
						
							2011-03-10 14:05:59 -08:00  
				
					
						
							
							
								 
						
							
							
								cc2a679121 
								
							
								 
							
						 
						
							
							
								
								Sync statistics to a file  
							
							
							
						 
						
							2011-03-10 14:04:10 -08:00  
				
					
						
							
							
								 
						
							
							
								b821f748ac 
								
							
								 
							
						 
						
							
							
								
								For objects loaded from an IAR, make sure the CreatorID points towards the OSP resolved ID if newer CreationData is not present.  
							
							... 
							
							
							
							This should resolve issues where the creator for rezzed objects was being shown as "Unknown user" where previous behaviour was to show the OSP resolved account.
This is being done by parsing the serialized objects and updating the CreatorID if no CreationData exists.  This operation might be expensive for sculpties where the sculpt texture is inlined with the object data.  Will just have to see.
This relies on the IAR streaming inventory data before asset data (as is currently the case).  Will need to introduce more stringent checks for file order on loading (much like JAR zips must start with the manifest file).
This is for IAR loading only.  Tests updated to check this behaviour. 
							
						 
						
							2011-03-10 21:56:15 +00:00  
				
					
						
							
							
								 
						
							
							
								db2ad62c9b 
								
							
								 
							
						 
						
							
							
								
								in AssetHelpers.CreateAsset(), create objects using the 'original' xml format rather than 'xml2'  
							
							
							
						 
						
							2011-03-10 19:52:19 +00:00  
				
					
						
							
							
								 
						
							
							
								a151afebe3 
								
							
								 
							
						 
						
							
							
								
								When setting up default iar for testing, use iar archiving code rather than constructing the tar manually  
							
							
							
						 
						
							2011-03-10 19:40:19 +00:00