Freaky Tech
6161817f72
corrected handling when XML parsing in Presence Connector fails
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 15:35:16 -05:00
Freaky Tech
f68a1a2218
XML should not contain any BOM. Disabled BOM generation in BaseHttpServer
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 15:35:09 -05:00
Freaky Tech
b8157174ca
corrected llResetScript according to description within LSL wiki
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 15:35:00 -05:00
Freaky Tech
bf96f06d1e
corrected response when a not existing folder is requested by a viewer in that case the response has to report it as bad_folders with uuid instead of returning some dummy
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 15:34:47 -05:00
Freaky Tech
c6731c73fb
increased IPv4 TTL of LLUDP Sockets
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-03 15:34:34 -05:00
BlueWall
7e8bad05ec
Fix erratic Npc movement
2015-03-02 20:09:22 -05:00
Freaky Tech
2482d567cf
added missing senderId in GiveInventoryFolder this little mistake prevented passing on folders for HG visitors
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-03-02 15:59:49 -05:00
BlueWall
cfa4e6642e
Handle kick user from estate management tools
2015-03-01 20:48:51 -05:00
Justin Clark-Casey (justincc)
6da356a7e4
minor: Remove mono compiler warnings from EstateDataConnector
2015-02-28 00:54:23 +00:00
Magnuz Binder
158c3f82f1
Correct PRIM_TEXT return value from trans to alpha.
2015-02-28 00:46:12 +00:00
Justin Clark-Casey (justincc)
4717132b82
Use using constructs on disposable io objects in LLRaw to ensure they are always closed even if an exception is thrown.
2015-02-28 00:41:11 +00:00
Justin Clark-Casey (justincc)
3c92a8e765
Add OpenSim.Framework using statement necessary to get previous fad4d4dc
to compile.
2015-02-28 00:34:07 +00:00
Magnuz Binder
fad4d4dc55
Permit loading of LLRAW files bigger than 256x256 by calculating size based on file size rather than assuming 256x256, same as for RAW32.
2015-02-28 00:26:58 +00:00
Justin Clark-Casey (justincc)
59d6d03909
Comment out now unused and not properly working private SP.m_leftButtonDown with a comment on how probably to implement it properly if it is needed in the future
2015-02-27 23:48:05 +00:00
Justin Clark-Casey (justincc)
30b786351e
Don't slow down avatar walk speed if camera is changed (e.g. by holding down lmb on an avatar and moving the mouse).
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Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look).
Matches behaviuor on linden lab grid
Addresses http://opensimulator.org/mantis/view.php?id=6835
2015-02-27 23:43:12 +00:00
Justin Clark-Casey (justincc)
ca7cc9b2e2
Don't slide crouching avatar when camera is panned around them with left mouse button
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This matches linden lab grid behaviour
2015-02-27 19:43:31 +00:00
BlueWall
aeb8a4bf85
Revert "Adding dynamic ossl permission control"
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This reverts commit a3681f3052
until
further testing. Jenkins now fails ossl tests.
2015-02-27 12:27:10 -05:00
BlueWall
a3681f3052
Adding dynamic ossl permission control
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Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.
osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe
work sponsored by: Rage
2015-02-27 11:05:15 -05:00
Justin Clark-Casey (justincc)
412dd7dfc5
When an avatar is walking across a region border, force the first AgentUpdate received on the new root agent to update movement parameters.
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This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross.
Relates to http://opensimulator.org/mantis/view.php?id=7435
2015-02-26 00:48:51 +00:00
Justin Clark-Casey (justincc)
5fa651c529
minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we know that we not using those in transformation.
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Relates to http://opensimulator.org/mantis/view.php?id=7447
2015-02-25 21:42:07 +00:00
Justin Clark-Casey (justincc)
a03d893f2c
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embedded object's inventory.
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Added regression test for this case.
Likely a regression since 08606ae4
(Thu Jan 8 2015)
Relates to Mantises 7439, 7450 and possibly others.
2015-02-25 21:12:46 +00:00
Justin Clark-Casey (justincc)
b1b72d7c2f
Reduce coupling in regression test task inventory creation methods to make them usable in tests with no scene present
2015-02-25 20:30:03 +00:00
Justin Clark-Casey (justincc)
686b22da6e
On shutdown (job engine stop), don't allow the ObjectDisposedException on BlockingCollection.Take() to propogate if the running thread checked IsRunning before the stop thread set it and disposed of the canellation source.
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Looks to address http://opensimulator.org/mantis/view.php?id=7453
2015-02-25 20:04:53 +00:00
dahlia
8333dcf388
llLookAt(): use non-physical rotation if host prim is a physical attachment
2015-02-24 17:16:30 -08:00
BlueWall
023fd71ce5
Fix cross-grid inventory delivery notifications, fixes http://opensimulator.org/mantis/view.php?id=7113
2015-02-21 14:29:31 -05:00
Justin Clark-Casey (justincc)
c67b3407d4
In HGAssetMapper.RewriteSOP(), don't explicitly end the document.
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The document here has no <?xml declaration. Though ideally it may be present, in practice it has not been added as the data here is embedded within an asset
On Mono 3.2.8 and probably other versions, calling WriteEndDocument() without a declaration does nothing.
On Windows .NET, the same operation throws a "Document does not have a root element" exception which may be contributing to Mantis 7397 and possibly 7439
2015-02-21 00:08:49 +00:00
Justin Clark-Casey (justincc)
c90c22ed28
If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, size and base asset uuid of the failure for debugging purposes.
2015-02-19 23:50:25 +00:00
Justin Clark-Casey (justincc)
7a86b01226
Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tells us the exception type as well as the message and stacktrace details.
2015-02-19 23:09:43 +00:00
Justin Clark-Casey (justincc)
264047dba0
Add the type of the unrecognized node to the HG asset mapping error message in TransformXml()
2015-02-19 22:39:22 +00:00
dahlia
e4f0cdd263
Comment out unnecessary "Region Found!" alert message when searching map
2015-02-18 12:52:16 -08:00
dahlia
8b2af1071f
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
2015-02-16 23:51:37 -08:00
dahlia
78814a1533
Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation
2015-02-16 19:42:36 -08:00
dahlia
2700b096bc
Filter NaN and Infinity values at SOP AngularVelocity setter
2015-02-16 19:06:01 -08:00
Justin Clark-Casey (justincc)
85f3380480
Add missing BSD headers to files in OpenSim/Framework/ServiceAuth
2015-02-13 21:00:10 +00:00
Justin Clark-Casey (justincc)
dd6f560c05
If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
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Addresses http://opensimulator.org/mantis/view.php?id=7437
2015-02-11 00:53:56 +00:00
dahlia
53b23a9adc
Somewhat naive implementation of RotationalVelocity setter for ODE. Enables llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE.
2015-02-07 22:52:12 -08:00
dahlia
12119a9d7d
llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.
2015-02-07 17:39:46 -08:00
dahlia
2ed1afd32b
llLookAt(): reduce and clamp strengh to reduce probability of overshoot
2015-02-07 14:17:37 -08:00
dahlia
506e62f815
llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.
2015-02-06 22:36:26 -08:00
dahlia
3b7c3378f1
Manage Angular Velocity during llLookAt() rotation of physical objects
2015-02-05 23:13:06 -08:00
dahlia
ee810a2cb5
Set angular velocity in physics actor in SceneObjectPart.AngularVelocity setter. Enables llSetAngularVelocity()
2015-02-05 14:29:51 -08:00
dahlia
95a0f0d47b
replace accidently deleted line from last commit
2015-02-05 13:44:39 -08:00
dahlia
bde7b2a7b5
Allow MaterialsModule to be enabled by default if [Materials] is absent from OpenSim.ini
2015-02-05 13:17:31 -08:00
Justin Clark-Casey (justincc)
765fd02418
For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list.
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If this is not done, all subsequent calls for the same data see that a request is apparantly already in progress and so wait for the result indefinitely.
2015-02-04 17:04:59 +00:00
Justin Clark-Casey (justincc)
6834393821
Fix bug in JobEngine where an attempt to restart after stop would trigger an exception because the cancellation source was not recreated.
2015-02-04 00:10:44 +00:00
Justin Clark-Casey (justincc)
1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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This matches Linden Lab behaviour and what was already possible via shift-copy.
Transfer would not apply here as the owner and copier are the same.
This is the only functional change, all other current take copy logic remains the same.
Adds regression tests around relevant take copy cases.
2015-02-03 23:43:30 +00:00
dahlia
39754b2dca
correct some minor comment misspellings in last commit
2015-02-02 04:03:04 -08:00
dahlia
1eedc2b4af
Compute rotation for llLookAt() with local positive X axis pointing down
2015-02-02 02:47:47 -08:00
AliciaRaven
bee3933e57
Prevent null entries being treated as URI's when DataSnapshot service splits service string. The new config format for services to notify in the DataSnapshot module appends entries to the existing single string and always leaves a deliminator on the end of the string. This is causing it to split with a null string in the resulting array, which is treated as another service to notify and throws a URI format exception on start up.
2015-02-01 10:29:47 -08:00
Justin Clark-Casey (justincc)
87936947ab
As per advice from Singularity devs, set is_display_name_default = true in GetDisplayName cap return data to make the single name appear.
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This is still always your avatar name - code to set a different display is not yet implemented.
This works from my testing with current Firestorm and Singuarity releases.
2015-01-31 00:17:59 +00:00
Justin Clark-Casey (justincc)
c5c1b7c61a
Revert "Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username."
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This reverts commit 2d574c3036
.
2015-01-31 00:17:36 +00:00
Justin Clark-Casey (justincc)
557b0fae85
minor: correct log message when script with non-config stop strategy is detected to log actual strategy rather than true/false
2015-01-29 18:28:17 +00:00
Justin Clark-Casey (justincc)
b4e955d1c1
Avoid a possible race condition by serializing plugin data outside the EventQueue lock in ScriptInstance.SaveState()
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This takes the AsyncCommandHandler.staticLock.
However, AsyncCommandHandler.DoOneCmdHandlerPass() already holds staticLock and may attempt to take the EventQueue lock via ScriptInstance.PostEvent() in XEngine.CheckListeners()
This is a regression from faaf47a
(Fri Jan 16 2015) but not simply reverting that commit since it will reintroduce a race between script removal, backup and event queue manipulating code.
2015-01-29 17:55:08 +00:00
Justin Clark-Casey (justincc)
cf0087e87c
Correct typo in raw default script stop strategy
2015-01-27 21:04:11 +00:00
Justin Clark-Casey (justincc)
e0a3440263
If [XEngine] ScriptStopStrategy is different from a compiled script strategy, ask user to manually set DeleteScriptsOnStartup = true for at least one simuator session rather than auto-recompiling.
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This does not work on Windows since the VM retains a handle to the DLL even if class instantiation was unsuccessful.
Which causes deletion of the old DLL to fail with access sharing violations.
Instead, log a warning in this situation asking the user to manually set DeleteScriptsOnStartup = true for a session (or one could separately delete the DLLs in the relevant bin/scriptengines/<region-uuid> dir
For the current session, the script engine will continue using the script compiled stop strategy as before.
Relates to http://opensimulator.org/mantis/view.php?id=7278
2015-01-27 19:07:20 +00:00
Justin Clark-Casey (justincc)
13ba2f2d83
If an exception comes out of DoOnRezScript in DoOnRezScriptQueue(), then only fail a single script rather than halting the exntire script startup process.
2015-01-26 23:32:51 +00:00
Justin Clark-Casey (justincc)
1bed3aff0b
On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.
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This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived.
2015-01-26 23:31:46 +00:00
Robert Adams
de76116624
BulletSim: add parameters and parameter definitions for VHACD
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addition coming.
2015-01-25 13:24:09 -08:00
Justin Clark-Casey (justincc)
3289aa3bcd
Revert "In GetDisplayNames, if user last name is Resident then only send first name for display."
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Reverting at this point since it may not work well with all viewers.
Requires further investigation.
This reverts commit a29d53986a
.
2015-01-24 00:51:45 +00:00
Justin Clark-Casey (justincc)
a29d53986a
In GetDisplayNames, if user last name is Resident then only send first name for display.
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This is to match existing behaviour with UDP behaviour where this is masked out.
And to make it consistent with other places where viewers mask this out themselves.
Relates to http://opensimulator.org/mantis/view.php?id=7408
2015-01-23 23:17:49 +00:00
Justin Clark-Casey (justincc)
840e440541
When deleting an assembly before re-compile, make sure its attributes allow deletion.
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This is to see if this helps with the problem in http://opensimulator.org/mantis/view.php?id=7278 where some DLLs are not allowing this.
Since OpenSim created the file it should always be allowed to delete it.
2015-01-23 00:45:51 +00:00
Justin Clark-Casey (justincc)
d0a2ea0857
Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
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Likely a regression since f132f642
(2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
2015-01-23 00:27:57 +00:00
Diva Canto
edc155c636
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-01-22 10:45:46 -08:00
Diva Canto
185e7048c8
On the GridService, the central simulator features: ensure that the map tile url ends with '/' because the viewer is dumb and just appends to it.
2015-01-22 10:45:07 -08:00
Justin Clark-Casey (justincc)
2d574c3036
Stop currently unsettable display names from appearing when [ClientStack.LindenCaps] Cap_GetDisplayNames = "localhost" is set by never passing the username.
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Unexpectedly, not setting user name achieves this whereas one might have expected it to be done by not setting display_name in the cap OSD.
Emulates LL behaviour when no display name is set.
Relates to http://opensimulator.org/mantis/view.php?id=7408
2015-01-21 22:26:35 +00:00
Justin Clark-Casey (justincc)
aef6fd6927
If the SnedInventoryAync() method receives an exception log this but make sure it does not terminate the process.
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Relates to http://opensimulator.org/mantis/view.php?id=7421
2015-01-21 20:54:23 +00:00
Justin Clark-Casey (justincc)
ed8d0fbea4
Don't allow a failure in create a request in HeloService.Connector.Helo() to propogate up the stack.
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Relates to http://opensimulator.org/mantis/view.php?id=7421
2015-01-21 20:46:29 +00:00
Justin Clark-Casey (justincc)
155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
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This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
2015-01-21 20:31:42 +00:00
AliciaRaven
abf1836b81
Fix OfflineIMEmail value overwriting every time its called. The request was receiving a blank user prefs object to populate but then was checking for an email address. When this failed the email address was pulled from the User Account service and the empty prefs now including the email was saved before being loaded again to be returned. This was overwriting all other settings in the prefs. This fix returns the existing prefs first before checking the email address is set, and only updates email if missing.
2015-01-21 00:57:06 +00:00
Justin Clark-Casey (justincc)
372a7bf78e
minor: Comment out log line for the SimulatorFeatures cap request for now to reduce log verbiage. Please revert if still required.
2015-01-21 00:34:51 +00:00
Justin Clark-Casey (justincc)
25dd30ddb6
minor: Fix some CR line endings in Scene.Inventory.cs
2015-01-21 00:33:54 +00:00
Justin Clark-Casey (justincc)
a846e63c70
If [Permissions] serverside_object_permissions = false or the undocumented propogate_permissions = false, don't propogate permissions of prim inventory items.
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This was a regression from 13f31fd
(4 Nov 2013)
Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-21 00:21:27 +00:00
Justin Clark-Casey (justincc)
ac93ba9f85
minor: correct SceneCommunicationService.LogHeader spelling
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Relates to http://opensimulator.org/mantis/view.php?id=7337
2015-01-20 00:19:33 +00:00
Justin Clark-Casey (justincc)
4b8215c893
minor: comment out unusued logging objects in some pCampbot behaviour classes
2015-01-20 00:18:25 +00:00
Justin Clark-Casey (justincc)
24ef043395
Make failures in PollServiceHttpRequest.DoHTTPGruntWork() actually log the exception on error
2015-01-19 23:52:34 +00:00
Justin Clark-Casey (justincc)
1f04e1bc23
minor: In AttachmentsModule.UpdateKnownItem use the existing IInventoryAccessModule reference that other methods are already using rather than fetching its own copy.
2015-01-17 00:08:16 +00:00
Justin Clark-Casey (justincc)
2995868176
Make XEngine.SaveAllState() actually do this instead of script maintenance
2015-01-17 00:05:13 +00:00
Justin Clark-Casey (justincc)
0eb268e265
minor: remove old commented out objectRemoved bool in XEngine.OnRemoveScript()
2015-01-16 23:59:08 +00:00
Justin Clark-Casey (justincc)
58f7efc41a
Add clearqueue code adjustment that should have been in previous commit faaf47a
2015-01-16 23:57:51 +00:00
Justin Clark-Casey (justincc)
faaf47a86f
Prevent a race condition between the script engine backup thread and script removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.
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Relates to http://opensimulator.org/mantis/view.php?id=7407
2015-01-16 23:55:11 +00:00
Justin Clark-Casey (justincc)
8d724e90de
For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.
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This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407
2015-01-16 22:46:48 +00:00
Justin Clark-Casey (justincc)
97ac80d664
minor: Suppress the log messages when user profiles data is requested for an NPC or an HG user with no set server URI to avoid log spam.
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Messages concerning failure to contact a given user profiles service are preserved by logging within called code with the agent ID.
If the "No Presence - foreign friend" log message is important then please revert.
Relates to http://opensimulator.org/mantis/view.php?id=7414
2015-01-16 00:54:32 +00:00
Justin Clark-Casey (justincc)
b22c072c40
Fix a recent regression with HG asset posting to other grids where the assets were no longer being posted.
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Addresses regression from 08606ae
(Thu Jan 8 2015)
2015-01-15 23:44:34 +00:00
Justin Clark-Casey (justincc)
beef41f24c
Stop simulators attempting to contact registered but offline regions (RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport.
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This eliminates spurious network calls and failure reporting.
This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls
Using a simulator or a grid service older than this commit will just see previous behaviour.
2015-01-14 19:45:19 +00:00
Diva Canto
8cc590cf80
And finally renamed the classes themselves.
2015-01-13 22:21:50 -08:00
Diva Canto
034fc325c0
Renamed the folder too.
2015-01-13 21:25:11 -08:00
Diva Canto
a626de696a
Renamed these 2 files, because their names are misleading. This is no longer called WebFetchInventoryDescendents, and we no longer use that cap; the viewers use FetchInvventoryDescendents2.
2015-01-13 21:24:01 -08:00
Justin Clark-Casey (justincc)
9363d4c784
Use ToString() on uuids returned in PGSQLUserProfilesData.GetUserImageAssets(). These are Guids rather than strings so casting to string generates a casting exception.
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Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-14 00:00:02 +00:00
Justin Clark-Casey (justincc)
02f2352ad5
Fix PGSQLUserProfilesData.GetUserPreferences error when no usersettings yet exist by inserting missing ID parameter.
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Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 23:52:52 +00:00
Justin Clark-Casey (justincc)
71d73777d9
Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()"
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This reverts commit fdecf4f610
.
2015-01-13 21:53:28 +00:00
Justin Clark-Casey (justincc)
8f37a61912
Revert "Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()"
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This reverts commit f31feef6c1
.
2015-01-13 21:53:18 +00:00
Justin Clark-Casey (justincc)
39989eda3b
Revert "Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()"
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This reverts commit bd9539c2a7
.
2015-01-13 21:53:04 +00:00
Justin Clark-Casey (justincc)
38f2b89248
Revert "Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData()"
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This reverts commit 0794a40378
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2015-01-13 21:52:43 +00:00
Justin Clark-Casey (justincc)
f9d2121bcf
Revert "Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData()"
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This reverts commit 59c0df962a
.
This is necessary to preserve the casing of column names, otherwise pgsql converts everything to lowercase.
TIL, Unlike mysql, a quoted column still refers to the column itself...
2015-01-13 21:50:11 +00:00
Justin Clark-Casey (justincc)
24695dc05b
Fix PGSQLUserProfilesData.UpdateUserPreferences() imviaemail and visible casts. These should be left as bools, not converted to strings.
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Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 21:40:49 +00:00
Justin Clark-Casey (justincc)
46e8a99526
Change PGSQLUserProfilesData.UpdateUserPreferences() to directly pass the UUID to the uuid parameter instead of its ToString()
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This may well be the cause behind "operator does not exist: uuid = character varying" pgsql errors.
If so, the other instances will also be changed.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 21:13:57 +00:00
Justin Clark-Casey (justincc)
492d49eb08
Fix MySQL and PGSQL *UserProfilesData.GetUserAppData() calls to correctly set the UserId parameter instead of the non-existing Id parameter when writing a record because none yet exists.
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SQLite version is already correct for this.
2015-01-13 20:33:36 +00:00
Justin Clark-Casey (justincc)
59c0df962a
Remove quotes from column selection in PGSQLUserProfilesData.SetUserAppData()
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This may have been preventing it from working.
2015-01-13 20:27:37 +00:00
Justin Clark-Casey (justincc)
55ae9a7d10
Remove extraneous colon when setting TagId parameter in PGSQLUserProfilesData.GetUserAppData()
2015-01-13 20:15:37 +00:00
Justin Clark-Casey (justincc)
55e081548c
Fix bug where gathering the clientstack..OutgoingPacketsQueuedCount stat would fail with a casting exception for scenes with NPCs
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Present since 51eb8fa
(Oct 2 2014)
2015-01-13 19:27:29 +00:00
Justin Clark-Casey (justincc)
0794a40378
Remove misstaken quotes from column selection in PGSQLUserProfilesData.GetUserAppData()
2015-01-13 19:20:27 +00:00
Justin Clark-Casey (justincc)
bd9539c2a7
Remove quotes from column selection in PGSQLUserProfilesData.GetUserImageAssets()
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This may have been preventing it from working.
2015-01-13 18:57:32 +00:00
Justin Clark-Casey (justincc)
f31feef6c1
Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarInterests()
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This may have been preventing it from working.
Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-13 18:54:41 +00:00
Justin Clark-Casey (justincc)
fdecf4f610
Remove quotes from column selection in PGSQLUserProfilesData.UpdateAvatarProperties()
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This may have been preventing it from working.
2015-01-13 18:52:49 +00:00
Justin Clark-Casey (justincc)
0cc75a0a3c
Remove quotes from column selection in PGSQLUserProfilesData.GetAvatarNotes()
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This may have been preventing it from working.
2015-01-13 18:50:34 +00:00
Justin Clark-Casey (justincc)
b38a552fd6
Remove quotes from field selection in PGSQLUserProfilesData.GetAvatarPicks()
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This may have been preventing it from working.
2015-01-13 18:47:51 +00:00
Justin Clark-Casey (justincc)
43b094f549
minor: correct two exception messages in PGSQLUserProfilesData where I copy/pasted AgentInterestsUpdate twice
2015-01-13 18:42:04 +00:00
Justin Clark-Casey (justincc)
02dcfcf537
Remove the locking in PGSQLUserProfilesData which was buggy (Lock object wasn't set!) and is unnecessary.
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Relates to http://opensimulator.org/mantis/view.php?id=7398
2015-01-12 23:39:27 +00:00
Justin Clark-Casey (justincc)
0c31eb0a5d
Add the missing deleted and re-added JobEngine class from the previous commit 8e1e8a0
2015-01-12 20:59:58 +00:00
Justin Clark-Casey (justincc)
8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
2015-01-12 20:56:37 +00:00
Diva Canto
2fd252f5a9
SimulatorFeatures: the viewer also takes GridName in OpenSim extras. Added that (plus GridURL, in case viewers want to use it too) to the GridService that gives out that info to simulators.
2015-01-10 10:32:33 -08:00
Diva Canto
20b34135cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-01-09 08:32:40 -08:00
Diva Canto
e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Justin Clark-Casey (justincc)
38590a4fad
Get PGSQL UserProfilesData to log the exception trace for debugging rather than just the exception message.
2015-01-09 00:19:48 +00:00
Justin Clark-Casey (justincc)
dbd500db42
minor: Add event name to existing debug output when a script event fails with an exception. To aid debugging.
2015-01-08 22:59:29 +00:00
Justin Clark-Casey (justincc)
801a86ca03
When inspecting a script or notecard, also try to look up any assets embedded therein.
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This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner.
Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08 20:36:03 +00:00
Justin Clark-Casey (justincc)
08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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This UUID gatherer provides a superset of the previous gatherer's functionality
as it also allows the caller to control gathering iterations for load purposes.
2015-01-08 20:21:40 +00:00
Diva Canto
9dc4b2c479
Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port.
2015-01-07 20:01:54 -08:00
Diva Canto
14b3ee636d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-01-07 11:09:04 -08:00
Diva Canto
46ab59723d
Added a different/better way of specifying data services in DataSnapshot -- using DATA_SRV_ keys, one per service. This allows 3rd party modules to add data services automatically.
2015-01-07 11:04:23 -08:00
Robert Adams
6e2b532255
BulletSim: fix line ending problems.
2015-01-07 06:46:08 -08:00
Robert Adams
4959dbba5e
BulletSim: make computation of hole cut in hull tester explicit
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math showing the odd PrimitiveBaseShape value rather than a constant.
2015-01-07 06:42:41 -08:00
Robert Adams
700543b161
BulletSim: tweek step parameters and logic to make walking up steps
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closer to SL. This change should address small floor edges acting like
walls, approaching a step at any angle (other than walking backwards)
will allow walking up, and reducing the avatar pop-up when going up
stairs.
2015-01-07 06:39:29 -08:00
Diva Canto
8e562f04d1
Donation of robust network connectors for estate service, as promised. This allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions.
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Note that I also made things consistent by removing both the EstateDataService and the SimulationService into their own dlls, just like all other services. They really didn't belong in Services.Connectors, since everything in that component is about network connectors to robust backends. We may have too many dlls, and at some point it might not be a bad idea to merge all services into one single dll, since they all have more or less the same dependencies.
2015-01-06 21:24:44 -08:00
Diva Canto
502aa7bb15
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-01-04 19:07:40 -08:00
Diva Canto
ce1a87b784
Added overloaded LoadArchSpecificWindowsDll, to help addins load native libraries.
2015-01-04 19:06:49 -08:00
Robert Adams
103aad27f2
BulletSim: comment out the reference to BSShapeHull in BulletSim tests
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which seems to cause the tests to fail when compiled on the OpenSim
build system. It compiles and runs everywhere else. More research is needed.
2015-01-04 14:26:50 -08:00
Robert Adams
a617159f8b
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
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Whoever defined that structure was really into esoteric coding.
2015-01-04 13:52:14 -08:00
Diva Canto
53c8318124
Added utility function that simplifies configuration loading of all addins.
2015-01-03 21:53:18 -08:00
Diva Canto
b379eaa169
Remove the extra key expansion added in commit a88bc50a16
. It's not needed.
2015-01-03 07:56:00 -08:00
Diva Canto
04e76dc5d6
Comment out the suppression of console output for mono addins in robust too. Seriously, ppl, let's not ignore important warning messages!
2015-01-02 21:47:23 -08:00
Diva Canto
63e771b593
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-01-02 09:18:05 -08:00
Diva Canto
bd2ec3edf5
Bug fix in LoadPLugin so that it can take paths to dlls that look like this "C:\foo\MyDll.dll:MyType" -- the split on : was messing things up.
2015-01-02 09:16:39 -08:00
Diva Canto
7d1c59b8e3
Changed the Robust-as-addin version number to match OpenSim release numbers.
2015-01-02 09:15:30 -08:00
Robert Adams
7c2aeb9e8e
Fix cut-and-paste error that made StatsManager web fetch queries
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fail for container specification.
2015-01-01 09:39:07 -08:00
Robert Adams
2496da2dac
BulletSim: remove compile reference error trying to figure out why mono compiling doesn't like it
2014-12-31 13:45:12 -08:00
Robert Adams
c89d0e26b2
BulletSim: add the beginnings of hull creation unit testing.
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Change how physics engine is created in unit tests to resolve a lib reference problem.
Add ShapeInfoInfo class to collect info about the created physical shape
for debugging and unit test testing.
2014-12-31 12:48:26 -08:00
Robert Adams
291c7cdbcc
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
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Allows locking of prim/linkset relative moving in each of the linear
and angular axis. Limits on movement or rotation can be set.
2014-12-31 12:43:26 -08:00
Diva Canto
b40935837c
Fixed declaration switcharoo on the region combiner dll.
2014-12-31 08:20:17 -08:00
Diva Canto
998ef665a8
Commenting out the suppression of console warnings from Mono addins while we test this new model for the next couple of weeks.
2014-12-31 00:01:47 -08:00
Diva Canto
3375841fee
Capitalization fail.
2014-12-30 23:47:11 -08:00
Diva Canto
0af02efaed
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-12-30 20:05:33 -08:00
Diva Canto
a88bc50a16
Add support for expansion of key values in nini config files.
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Add loading of 3rd-party addin inis automatically.
2014-12-30 20:05:12 -08:00
Mic Bowman
bc7570e59c
Merge branch 'mb-throttle-test'
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Merge in the new throttle code.
2014-12-30 16:26:57 -08:00
Diva Canto
2138d5c7f8
Renamed VERSION_NUMBER to VersionNumber
2014-12-30 15:27:28 -08:00
Mic Bowman
5bb73793c7
Comment out the debugging statements added in the last commit. Keeping
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them in the code for later use rather than just reverting them.
Fixed the throttle tests for the new algorithm used when packets
are marked as expired.
2014-12-30 14:43:42 -08:00
Diva Canto
7466ef0525
This cleans up versioning. Specifically:
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- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30 12:53:31 -08:00
Mic Bowman
58229a968b
Turn on logging of old acks, this is for debugging only, stats version coming later
2014-12-30 10:50:34 -08:00
Mic Bowman
c06100c31f
Another technique inspired by some of the newer flow control algorithms... rather
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than drop exponentially to 0 (and then adjust up for the minimum flow), drop on
the delta between current rate and the minimum rate. This should smooth the fallback
to minimum.
2014-12-30 10:39:14 -08:00
Mic Bowman
75df04f0b3
Fix the throttle tests. Remove the hardcoded constant multipliers and
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compute the expected values without depending on the token bucket code.
2014-12-30 10:03:37 -08:00
Diva Canto
2506728e35
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-12-30 07:59:09 -08:00
Diva Canto
5cf6a6f830
WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
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This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Mic Bowman
bda8f2a2c1
Change the effect of successfully acknowledged packets to bump the
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adaptive throttle by a full MTU. This is consistent with some implementations
of congestion control algorithms and certainly has the effect of opening
the throttle window more quickly after errors. This is especially important
after initial scene load when the number and size of packets is small.
2014-12-29 23:19:10 -08:00
Mic Bowman
041a09ecb9
Enable runtime configuration of the minimum rate for adaptive
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throttles. Setting adaptive_throttle_min_bps will change the
minimum rate that the adapative throttles will drop to in case
of network packet loss. The current rate default rate is 256kbps.
The viewer can throttle rates under that amount, but the dynamic
adaptation will not.
2014-12-29 18:46:33 -08:00
Justin Clark-Casey (justincc)
5410e4f1f9
minor: correct sent -> set in TokenBucket.RequestedDripRate method doc
2014-12-30 00:53:17 +00:00
Diva Canto
89c1ac4cff
Updated OpenSim-as-addin version from 0.5 to 0.8.1. The addin version number doesn't need to match the release version number, but I think it's a very good idea that they do.
2014-12-29 15:05:44 -08:00
Diva Canto
601849b4fa
Added AssemblyInfo.cs to OpenSim.exe
2014-12-29 14:13:17 -08:00
Mic Bowman
e71549a2cb
Add debugging code for simulating packet loss in outgoing UDP packets. The
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algorithm for dropping packets is a modified two state algorithm for creating
bursts of dropped packets. As configured there is about a 1.5% drop rate.
Invocation of the packet loss code is commented out by default.
2014-12-29 12:02:36 -08:00
Diva Canto
bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
2014-12-25 12:17:07 -08:00
Justin Clark-Casey (justincc)
fc940ab09a
If a moap entry has EnableWhiteList but WhiteList == null, then properly block the request instead of throwing an exception.
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Normally, WhiteList is an empty list but from Mantis 7389 it looks like it might sometimes be possible for it to be null (haven't seen this up till now)
It looks like failing with an exception instead of properly replying to the request (which comes in via a cap) might be enough, surprisingly, to freeze a viewer until timeout.
Part of http://opensimulator.org/mantis/view.php?id=7389 but probably unrelated to the actual issue of that mantis.
2014-12-23 20:38:20 +00:00
Justin Clark-Casey (justincc)
7100475b90
Make sure we always dispose of disposables inside RestClient.Request()
2014-12-20 01:56:33 +00:00
Justin Clark-Casey (justincc)
9cff0bbd7c
In XBakesModule.Get() use using() to always dispose of RestClient which disposes the stream rather than disposing the stream directly
2014-12-20 01:46:32 +00:00
Justin Clark-Casey (justincc)
e3d07bd0cc
minor: Correct propery doc RestClient._resource spelling mistake
2014-12-20 01:39:31 +00:00
Justin Clark-Casey (justincc)
798074c66f
Use using() semantics in XBakesModule to ensure disposable objects are alway disposed no matter what
2014-12-20 01:38:48 +00:00
Justin Clark-Casey (justincc)
9edc5cac96
In XBakes use proper disposal semantics to always close the stream on Store() no matter what
2014-12-20 01:32:49 +00:00
Justin Clark-Casey (justincc)
e901253b49
Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
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Probably a regression since ghosts branch merge on Nov 26 2014
2014-12-17 00:25:24 +00:00
BlueWall
e50aac020f
Add command to reset region's user cache
2014-12-16 12:47:02 -05:00
BlueWall
b39d697555
Adding command to reset user's email address
2014-12-16 12:20:56 -05:00
Justin Clark-Casey (justincc)
147d401b28
Remove XEngine.m_uniqueScripts
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This provides no obvious benefit as far as I can tell but has a definite cost in keep script strings in memory for the entire simulator session.
2014-12-15 20:38:26 +00:00
Justin Clark-Casey (justincc)
2b9f0647de
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
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This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604
(11 July 2014).
Added regression test for this case.
At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
2014-12-10 00:25:27 +00:00
Justin Clark-Casey (justincc)
227d2e2b61
Avoid a possible race condition where the XEngine script compile thread could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null
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If the above happened, it would mean the new script would not compile until some script was added for compilation.
2014-12-10 00:04:10 +00:00
Justin Clark-Casey (justincc)
76722d8324
In XEngine, enqueue a script rez to the compile queue after setting m_CompileDict to avoid a rare but not impossible race condition.
2014-12-09 23:59:19 +00:00
Justin Clark-Casey (justincc)
f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
2014-12-05 00:21:42 +00:00
Justin Clark-Casey (justincc)
b0ff3236be
Make "fache assets" console command more efficient by only updating access times on each cached asset once, not for every reference.
2014-12-05 00:09:01 +00:00
Justin Clark-Casey (justincc)
9208fb5d54
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
2014-12-04 23:55:59 +00:00
Justin Clark-Casey (justincc)
bee3f203cd
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc)
9dbe99af0f
If "fcache assets" is executed, don't stop with an exception if there's an access violation if another thread is operating on the file at the same time.
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Resolves one issue from http://opensimulator.org/mantis/view.php?id=7271
2014-12-04 01:53:42 +00:00
Justin Clark-Casey (justincc)
ad91143880
refactor: breakout flotasm cache last file access time to separate UpdateFileLastAccessTime() method for imminent reuse.
2014-12-04 01:51:01 +00:00
Justin Clark-Casey (justincc)
c36bfdc60f
Don't worry about checking FlotsamAssetCache.m_CurrentlyWriting when updating access time.
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The majority of updates won't be for anything currently writing and any sharing exception from an actual clash can be caught and ignored anyway.
2014-12-04 01:46:00 +00:00
Justin Clark-Casey (justincc)
5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
2014-12-03 21:44:22 +00:00
Justin Clark-Casey (justincc)
2d2aa6e076
minor: Just have one message that displays successful registration of a region with its parameters rather than 2
2014-12-03 21:40:39 +00:00
Justin Clark-Casey (justincc)
d34ad345d5
minor: If we are recompiling scripts in response to a ScriptStopStrategy config change (a rare situation), then explicitly log this for debug purposes.
2014-12-03 21:08:43 +00:00
Justin Clark-Casey (justincc)
c3c05a8693
Reintroduce general xengine extra debugging log level. This can be controlled at runtime with the command "debug xengine log <level>", as with similar commands.
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If log level is 1 then every script load is logged.
This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed.
2014-12-03 20:48:17 +00:00
Justin Clark-Casey (justincc)
805b7ccb3e
minor: improve logged error in XEngine.SetXmlState if there was a problem writing the linemap.
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The previous error report of already exists is inaccurate since existing files do get overwritten.
2014-12-03 20:35:49 +00:00
Justin Clark-Casey (justincc)
72d1d96c5c
Always close script linemap file after reading and always dispose of other streams in the script engine even if exceptions are thrown.
2014-12-03 20:31:09 +00:00
Robert Adams
3642198838
BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam
2014-11-30 19:53:00 -08:00
Robert Adams
63d192f011
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.
2014-11-30 19:53:00 -08:00
Robert Adams
41a943bfd0
BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete.
2014-11-30 19:52:59 -08:00
Robert Adams
eef954a214
BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waiting for assets to load.
2014-11-30 19:52:59 -08:00
Robert Adams
cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
2014-11-30 19:52:58 -08:00
Justin Clark-Casey (justincc)
432f0e8783
Correct 690fe0c
to actually log the exception reported in DoOnRezScriptQueue()(and now the scene name).
2014-11-29 15:04:16 +00:00
Justin Clark-Casey (justincc)
690fe0c5e5
If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null
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Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made.
2014-11-29 01:42:52 +00:00
Justin Clark-Casey (justincc)
55e064baf7
Remove minor race condition where two threads could race on fields such as m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue()
2014-11-29 01:33:14 +00:00
Justin Clark-Casey (justincc)
79e37e5ecc
Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not calling ZeroMotion in SetPhysicalProperties() at all
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SetPhysicalProperties is only called when adding a new character so it looks like there is no existing data to reset anyway.
2014-11-29 01:13:48 +00:00
Justin Clark-Casey (justincc)
dfab60a7fd
minor: Remove a few indenting problems introduced to recent 265fe349
and convert the m_log.DebugFormat() call back to the original DetailLog call
2014-11-29 00:53:13 +00:00
Justin Clark-Casey (justincc)
dcc36507f3
Halve the prediction lag for region crossing to improve most flying region crossings without degrading the walk cross experience (neither of which have been that great anyway).
2014-11-29 00:48:26 +00:00
Justin Clark-Casey (justincc)
39eab72d7c
When performing region cross, don't add the velocity to the new position in ETM.CrossAgentIntoNewRegionMain() since this has already been performed by SP.CheckForBorderCrossing()
2014-11-29 00:16:23 +00:00
Justin Clark-Casey (justincc)
265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular
* Full avatar updates contained no velocity information, which does appear to have some effect in testing.
* BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this.
This patch applies to both Bullet and ODE.
2014-11-29 00:12:11 +00:00
Justin Clark-Casey (justincc)
09534f378e
Avoid repeated lag-generating continuous attempts to retrieve HG service Urls in UMM if the initial request fails, possibly due to the home URL not being present
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Instead, the failure information is effectively added to the memory cache (so no persistence over simualtor sessions).
A future improvement may be to invalidate negative cache results after some time has passed in case the failure was transient.
Looks to resolve http://opensimulator.org/mantis/view.php?id=7382
2014-11-28 01:16:30 +00:00
Justin Clark-Casey (justincc)
d9f7aa41c1
Remove unmaintained MSSQL support.
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This has not been maintained for more than 2 years, is unimplemented for newer features (e.g. built-in groups) and has no core developers using it.
If somebody fixes these issues then it could be reinstated.
2014-11-28 00:27:13 +00:00
Justin Clark-Casey (justincc)
73234e2098
Stop writing SizeZ config parameter for now when creating regions from console as it is unused/ignored, at least in core.
2014-11-28 00:04:10 +00:00
Justin Clark-Casey (justincc)
ee9fae23ff
Be more explicit again in UMM bad HomeURL message by logging the original creator data
2014-11-27 00:32:04 +00:00
Justin Clark-Casey (justincc)
8a27fc5d61
Make UMM.AddUser(UUID, string) log message when bad creatorData is given to reflect its location (UMM not Scene) and add the user name and ID.
2014-11-27 00:24:17 +00:00
BlueWall
62b778ca4d
Merge branch 'master' of /team/src/opensim
2014-11-25 19:27:28 -05:00
BlueWall
a76aec8467
Fix whitespace hoping to avoid a flogging
2014-11-25 19:27:15 -05:00
Justin Clark-Casey (justincc)
86367d7219
refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
20cede12a9
Fix ghosts copy of SimulatorFeatureModule to enable logging.
2014-11-25 23:28:38 +00:00
Justin Clark-Casey (justincc)
66b1c37973
Fix bug in HG attachment throttling code where attachments were never rezzed on any teleport within a foreign grid after the first.
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Bug was introduced in ghosts branch commit 69abade
2014-11-25 23:23:12 +00:00
Justin Clark-Casey (justincc)
4b45a1b6ad
Change jobengine logging command to "debug jobengine log <int>" rather than loglevel, in common with similar commands.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
b1fd0d35e5
Make small adjustment to JobEngine default from previous commit to enable it when [Startup] section is not present (though this is extremely unlikely).
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
59b38f842a
Add [Startup] JobEngineEnabled setting that allows the job engine to be disabled for testing purposes if necessary.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
28d1dbfee4
Move conditionals which control whether a task is placed in the JobEngine inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
124be38f74
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
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This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit f3eaa6d8
where avatars would never collide when using BulletSim
This is equivalent to the av_av_collisions_off option in ODE.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
3a296a817b
Fix compile error from previous 1d56029848
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
550cf714bc
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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Adds regression test for this case.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
aeae34505f
When processing incoming attachments via HG, if a request for uuid gathering or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments.
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This improves upon the earlier naive simply queueing immplementation.
Threshold is 30 seconds. If this happens to a user they can relog and fetch will be reattempted.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
06a5d6e9ef
Introduce an IteratingUuidGatherer where each fetch from the asset service (iteration) can be controlled by the caller.
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This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call.
Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
d6c9705a3b
Add incoming packet async handling engine to queue some inbound udp async requests.
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This is to reduce the potential for overload of the threadpool if there are many simultaneous requets in high concurrency situations.
Currently only applied to AvatarProperties and GenericMessage requests.
2014-11-25 23:23:11 +00:00
Justin Clark-Casey (justincc)
1c5c6af274
Add missing class from recent commit 69abade
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
f54c70741b
Add "show threadpool calls active" console debug command.
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This shows named threadpool calls (excluding timer and network calls) that are currently queued or running.
Also shows total of labelled and any anonymous calls.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
1d19e1bbd0
Add naive implementation of controlled incoming HG attachments to manage load.
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Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
72cb1cc7d6
Add "show threadpool calls" command to show count of all labelled smartthreadpool calls
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
8c9f82b035
Just for now, don't alert the user or log if we couldn't change their server-side preferences due to no e-mail address being sent.
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This is to avoid user confusion in the oscc rehearsal as they are often not aware that this fails because no e-mail is set.
Also may be failing in the hypergrid case, though this may also be a config issue.
This is meant as a temporary solution.
2014-11-25 23:23:10 +00:00
Justin Clark-Casey (justincc)
5d5ea9234f
Stop Mono 3.2.8 from binding a UDP socket to a port already in use.
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At least on Mono 3.2.8 (but not under Windows), one can bind multiple UDP sockets to the same port by default.
Different simulators cannot demultiplex each other's messages, so a set of confusing non-obvious errors arise if this occurs.
This change prevents such multiple binding.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc)
b53be022f2
On pCampbot, if we add the none (n) behaviour then make it actually stop any bots in motion.
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Previously, adding this behaviour after physics (p) would leave the bot to drift off for ever in its last movement direction.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc)
3a1ce2715a
Add "wearables check" console command
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This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc)
9b09dd3575
Add "wearables show" console command.
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This shows summary wearables information (shape, hair, etc.) for all avatars in the scene or specific information about a given avatar's wearables.
Similar to the existing "attachments show" command.
2014-11-25 23:23:09 +00:00
Justin Clark-Casey (justincc)
5ab5d7fe47
Fix recent regression where adaptive throttles stopped adjusting.
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Extends regression tests to test response of adaptive throttles to ack'ed and expired packets.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
b2e377f168
Fix setting of max scene throttle so that setting it restricts the child client throttles properly.
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In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client.
Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
b114f5626e
Add request drip rate to assertions for token bucket regression tests
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
8a949f0ee1
Add regression tests for token buckets on their own
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
ec3b43d28d
Make regression throttle tests consistently test target and max throttle settings.
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As part of this also refactors code to put all throttle asserts in a single regression test method
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
548abb3b47
minor: In "show client stats" command, properly handle the case where a client has made no AgentUpdate requests (as is the case with agents that have only even been child) rather than throwing an exception
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
a9dde81753
minor: Correct letter accidentally added to copyright notice on top of Scene.cs (almost five years ago!)
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
b7ef6009a7
In Scene.AddNewAgent(), avoid a situation where an exception can result in a client being added to the manager without IClientAPI.SceneAgent being set.
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This is done by adjusting the order of code so that SceneAgent will always be set before adding the client.
Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
e6af551007
For now, send all non-full terse updates for ones own avatar directly to the LLUDP client stack rather than queueing internally within LLClientView.
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When an HG avatar enters a scene, it delays processing of entity updates. Could be crowding out by other updates or something else.
This delay in ones own av mvmt updates results in mvmt lag experienced on the client. Avoiding the internal LLClientView for these packets appears to resolve this issue.
Appears most noticeably for avatars with attachments, though has also been seen on those without sometimes. Hasn't been observed for non-HG avatars in general.
Will be investigating exactly what the problem is, at which point there will be a more permanent solution.
2014-11-25 23:22:20 +00:00
Justin Clark-Casey (justincc)
10095c1a58
Add "debug lludp throttles get/set request" and get current
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This allows one to set the requested throttle (which normally comes from the client) as opposed to the max.
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
61d6bd78b3
Change the word order of some debug lludp settings for readability
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On server, scene-throttle-max becomes max-scene-throttle and likewise max-new-client-throttle
On clients, throttle-max becomes max
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
44dc58cc7f
Add "debug lludp get/set new-client-throttle-max" to allow default new client throttle to be set separately from existing clients.
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"debug lludp throttles get/set throttle-max" now only gets and sets current max client throttles
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
68d0c4d37b
Add "debug lludp get" command which currently just shows scene-throttle-max to mirror "debug lludp set"
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Information is also available in "show server throttles" but that's more for non-debug info rather than attempting to get and set parameters on the fly for debug purposes.
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
336790e7b4
Add some more llGiveInventory() regression tests
2014-11-25 23:22:19 +00:00
Justin Clark-Casey (justincc)
1eb3e6cc43
When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.
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This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact.
Whereas streaming has been seen to reduce the impact in normal serialization.
Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
f7ab3e20bc
Add regression test TestPostAssetRewrite() to check results of HGAssetMapper.Post() object asset rewriting,
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
6c043dd6ff
If an exception makes it to the top of a JobEngine request, catch and log instead of letting it terminate the simulator...
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
16a5e15443
Allow GetMesh capability to be served directly by a server like GetTexture
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To do this required GetMesh to be converted to a BaseStreamHandler
Unlike GetTexture connector, no redirect URL functionality yet (this wasn't present in the first place).
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
281969093f
Start JobEngine by default in simulator for now.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
1c9529aa9e
If JobEngine is active, then use it to copy/rez attachments for an avatar entering the scene that isn't initially logging on. This will execute tasks consecutively rather than concurrently.
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This has two aims
1) Reduce initial teleport failures when a foreign Hypergrid user enters a region by not holding up the teleport for attachment rez (this can be particularly costly when HG gets all assets in the object graph.
2) Reduce server load that may impact other simulator activities.
This complements existing JobEngine options that perform initial login attachment rez and appearance send in consecutive tasks.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
90f9cea07b
minor: be consistent about reporting errors out of HttpServerBase
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
f4424bdfcf
If the port entry in [Network] for a server is missing, then actually tell the user that's the problem rather than simply exiting silently.
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Also exit with Environment.Exit(), not by aborting the thread.
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
8ddcd16c69
Add an IConfigSource constructor to HGAssetBroker so that it can be instantiated directly for potentially handling some capabilities directly in services with HG active
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
d33964222a
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
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This was because specifying a max client throttle would always request the max from the parent server throttle, no matter the actual total requests on the client throttle.
This would lead to a lower server multiplier than expected.
This change also adds a 'target' column to the "show throttles" output that shows the target rate (as set by client) if adaptive throttles is active.
This commit also re-adds the functionality lost in recent 5c1a1458
to set a max client throttle when adaptive is active.
This commit also adds TestClientThrottlePerClientAndRegionLimited and TestClientThrottleAdaptiveNoLimit regression tests
2014-11-25 23:21:38 +00:00
Justin Clark-Casey (justincc)
ead32de790
Use automatic properties for Parent and TotalDripRequest in TokenBucket to make code analysis easier. No functional change.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
40314b56f2
Remove the unnecessary intermediate total token bucket.
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This only had one child, which is the 'adaptive' token bucket.
So from testing and currently analysis, we can use that bucket directly which simplifies the code.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
93f3444de1
minor: remove warnings from unused fields in LocalGridServicesConnector
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
dacd0ecfee
minor: Remove unused field from EntityTransferModule
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
a98b514184
minor: remove compiler warning from unused field in SimulatorFeaturesModule
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
0d77796584
minor: resolve warnings from unused fields in XBakesGet and Post handlers
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
d5ead532cb
Remove compiler warning from UserProfilesHandlers
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
07a7f941e5
minor: remove warning in BasicHttpAuthentication by commenting out unused remove_me parameter (which looks like it might still be potentially useful for logging)
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
df031fe8be
extend TestClientThrottleRegionLimited for 2 clients after testing 1. Renames to TestSingleClientThrottleRegionLimited()
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
dce98acb69
Add regression test TestClientThrottleRegionLimited() for testing simple behaviour of throttles where a region-wide total outbound limit is in place.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
075f718f3f
factor out common throttle setting byte[] array construction in ThrottleTests.
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
9cdd38d0cf
Add regression test TestClientThrottleLimited() for throttle behaviour when a max client total limit is enforced server-side
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
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the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00
Justin Clark-Casey (justincc)
af0a851eba
minor: disable logging in regression test TestClientThrottleSetNoLimit
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
9934e2c545
minor: comment out unused method in regression BasicCircuitTests
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
746defa094
Add basic regression test ThrottleTests.TestClientThrottleSetNoLimit
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
52370ac94d
refactor: Move test clientstack setup code out of BasicCircuitTests into OpenSim.Tests.Common.ClientStackHelpers
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
87d5da86a1
Fix recent regression in "debug lludp throttles get" command that stopped it printing any information. Also fix max throttle displayed to be properly kbps
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
a13022c296
minor: in "show server throttles", display unset if new client throttle value is not set rather than 0
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
44e0a2f906
Add throttle-max option to "debug lludp throttles set" to allow runtime setting of default and existing client throttles.
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Doesn't yet adjust until clients submit new throttle settings.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
5c13980eb7
Change "debug lludp throttle *" commands to "debug lludp throttles" for consistency (and because I keep typing throttles).
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This will still work with "debug lludp throttle" anyway.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
d20aeefef2
Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
10d09e287c
Eliminate 'max' throttle setting from server throttles report since this never applies.
2014-11-25 23:18:40 +00:00
Justin Clark-Casey (justincc)
679eaec22f
Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a142edec03
minor: add apparant total to logging when client sets throttles
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c73e62ea3a
minor: fix bug in throttle logging where arguments were mismatched
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
1d33a40f59
Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
a5eabdade3
Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"
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THis allows us to see the rates when no client is connected to the region.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
c8f5add2fc
Add "show server throttles" command for showing server specific information about throttles
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This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
bb5e2e1f02
refactor: Use simpler auto-implemented property for HttpPort in GridRegion
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
13e2af7525
minor: Remove compiler warning from GridRegion in IGridService
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
968b588bb9
minor: remove compiler warning from OpenProfileClient
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
51eb8facd6
Add OutgoingPacketsQueuedCount clientstack stat.
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This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
4c5fbf8b0a
minor: Remove compiler warnings from unused fields in TokenBucket
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
12daa3c3d9
refactor: Move LLUDPServer console commands into their own class.
2014-11-25 23:18:39 +00:00
Justin Clark-Casey (justincc)
f0fd2fa325
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
e144958e03
Add "debug lludp throttle set" command to allow setting of parameters at runtime
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Can currently only set adaptive true|false, where adaptive = false
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
b9b483151f
Eliminate a few unnecessary calculations in the maintenance loop.
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Also uses wait event instead of sleep for periodicity control.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
7d30bb13be
Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
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Caused some regression tests to fail.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
8d72145112
If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.
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In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
7bababaab6
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
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Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
23561239ee
Make BulletSim thread be ThreadPriority.Highest if running
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Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied
For test purposes
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
cfc4055991
Make outboudn and packet inbox handling threads highest priority.
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Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
5b6fb7245a
Set ThreadPriority on main scene thread to highest.
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This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
d3ed5de77d
Add loglevel to jobengine that can be controlled via "debug jobengine loglevel <level>".
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Defaults to 0
Level 1 currently does verbose logging about every queued and processed job.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
9fb3065d33
Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
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Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
2014-11-25 23:18:38 +00:00
Justin Clark-Casey (justincc)
859b1c5ba4
Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
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Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
2014-11-25 23:18:37 +00:00
Justin Clark-Casey (justincc)
c5a0f0ba36
Temporary hack to disable av to av collisions in bulletsim.
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Need to do this for a test. Final implementation will be properly controlled through a property.
2014-11-25 23:18:37 +00:00
BlueWall
41cc73233c
Re-work handling of email notifications settings.
2014-11-24 11:00:47 -05:00
BlueWall
12108bf6e9
Fix handling of user preference updates where no email address is supplied
2014-11-23 14:25:48 -05:00
Diva Canto
7813780eba
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-11-22 20:14:31 -08:00
Diva Canto
0997ce8629
Small improvements to SimulatorFeaturesModule: (1) don't overwrite extras if the grid response is invalid; (2) make the name of the config variable for destination guide consistent with the grid-wide name in LoginService; (3) account for the existence of a [USERID] in the destination guide URL
2014-11-22 20:14:09 -08:00
Justin Clark-Casey (justincc)
5bc389ff71
When logging reigon information returned by GateKeeperService.GetHyperlinkRegion, log the return server URL returned.
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This helps diagnoses misconfiguration where, for instance, a LAN ExternalHostName has been configured that isn't reachable externally.
2014-11-21 20:40:59 +00:00
Diva Canto
8d3cb424a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-11-21 08:54:30 -08:00
Diva Canto
27512f3b42
Cleanup extraneous comments from viewer support modules
2014-11-21 08:54:10 -08:00
Cinder
cfaf904a3b
LSL key should be implicitly cast to a boolean value
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Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
2014-11-20 11:32:46 -06:00
AliciaRaven
c155656349
Minor: Include missing EventHost power for group owner role.
2014-11-19 20:25:27 +00:00
Justin Clark-Casey
3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
2014-11-19 20:12:28 +00:00
Justin Clark-Casey
7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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This involves making PhysicsActor.PIDActive get as well as set.
On physics components that don't implement this (all characters and some phys engines) we return false.
2014-11-19 20:06:56 +00:00
Justin Clark-Casey
bdebd525db
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.stopMoveToTarget() as of last commit 67e568
2014-11-19 19:16:03 +00:00
Justin Clark-Casey
67e56872f3
If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
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Same behaviour as on Linden Lab grid.
Will probably also address http://opensimulator.org/mantis/view.php?id=7369 by not generating spurious object updates when llStopMoveToTarget() is called in attachments where the avatar is not moving.
2014-11-19 19:08:33 +00:00
AliciaRaven
b9f870fa73
Minor: Update LLLoginService to handle explicitly set login locations that include decimal precision. Fractions might be introduced if setting the initial login location from a viewer splash screen with data from the DataSnapshot service. At present the fractions cause regex to fail when matching the login string causing an exception.
2014-11-19 18:44:45 +00:00
Dev Random
d3b43a96fb
Add 'terrain feature' command
2014-11-19 18:18:18 +00:00
Diva Canto
6a8353af36
Improved SpecialUIModule so that it sends the floater data properly.
2014-11-16 10:27:10 -08:00
Diva Canto
1a02e5d2db
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-11-11 20:42:42 -08:00
Diva Canto
32293cfd6b
Fix the fetching of module references in the viewer support modules.
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Remove the detachment of attachments in camera-only, because it doesn't work for HG people, and it's too drastic of a move.
2014-11-11 20:42:13 -08:00
Justin Clark-Casey
5aa8ba1b45
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
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Adds regression test for this case.
2014-11-11 17:59:56 +00:00
Diva Canto
89cb07eb49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-11-10 21:18:33 -08:00
Diva Canto
5e34727b7e
Add additional viewer support modules that allow certain viewers to modify their UI on the fly.
2014-11-10 19:03:06 -08:00
Justin Clark-Casey
4123b0fdbd
minor: correct console response when setting attachments logging level
2014-11-10 23:48:59 +00:00
Diva Canto
f1fc557715
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-11-06 17:49:36 -08:00
Diva Canto
ac051ef4ab
Added grid information to SimFeatures response, so that the viewer can show it.
2014-11-06 17:49:04 -08:00
Justin Clark-Casey (justincc)
f084320976
Actually persist a changed console set agent-limit via "region set".
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Unfortunately, it's not currently easy to do this with "max-agent-limit"
- this must be separately set as MaxAgents in region config if it's to persist over restarts.
2014-10-31 22:36:08 +00:00
Justin Clark-Casey (justincc)
a05be7bd65
Add "region set" console command.
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This current allows one to set two region parameters
agent-limit <int> will set the current root agent limit for the region, as also settable through the viewer, though some impose a max setting (e.g. 100).
max-agent-limit <int> will set the maximum allowed root agent limit. This can also be set via the MaxAgent parameter in region config.
2014-10-31 21:47:12 +00:00
Justin Clark-Casey (justincc)
23fb4f2221
Add "region get" command as a synononym for "show region" console command.
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This matches existing similar commands and a soon to be added "region set" command.
2014-10-31 21:47:07 +00:00
Kevin Cozens
466657375a
Revert my commit that fixed unexpected behaviour re: parcel prim limits.
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Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636
.
2014-10-30 18:05:16 -04:00
Kevin Cozens
ff62b90636
Use parcel prim limit (not region limit) when checking if area is full.
2014-10-30 11:21:27 -04:00
BlueWall
b463870914
Add hypergrid teleporting support to user profiles picks
2014-10-27 17:27:42 -04:00
BlueWall
94250b6836
Fix some typecasting in PgSQL Groups adapter
2014-10-16 21:16:44 -04:00
Justin Clark-Casey (justincc)
c8664e8907
Add some more llGiveInventory() regression tests
2014-10-16 19:54:40 +01:00
BlueWall
b7550c947b
Experimental XAssets Module PgSQL Adapter: Remove unused migration. Syntax error preventing migration from running.
2014-10-16 12:34:04 -04:00
Melanie Thielker
04612f41a7
Fix transferring inventory from prims to agent inventory
2014-10-16 03:46:45 +02:00
BlueWall
8a93d97320
Touchup PgSQL XAssets adapter
2014-10-15 17:28:51 -04:00
BlueWall
b45c929d66
Fix over zealous chopping of text when editing (pilot error)
2014-10-15 09:55:41 -04:00
BlueWall
5c9ef4d083
Fix logging level to Error in exception handlers
2014-10-15 09:42:29 -04:00
BlueWall
231cdc2dc1
Cleanup unused code
2014-10-15 09:31:39 -04:00
BlueWall
1812cecdb7
Fix PgSQL adapter for UserProfiles
2014-10-15 09:08:25 -04:00
BlueWall
a6f8f9d003
Get V2 Groups working under PgSQL. Needed to re-create tables to satisy the generic handler type matching. There should be no existing data because it couldn't complete the first migration as-is.
2014-10-12 13:48:39 -04:00
BlueWall
300e78bfd5
Make column names lower-case, change hash column type to bytea and remove old commented lines of code
2014-10-12 10:50:32 -04:00
BlueWall
7af878a4f4
Fix some errors in PgSQL XAssets by changing some data types. Also make sql query syntax more in line with the PgSQL AssetData implementation.
2014-10-10 19:58:07 -04:00
Justin Clark-Casey (justincc)
00b23e51ae
Change name of just added OSSL osForceSit() to osForceOtherSit()
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This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
2014-10-11 00:14:35 +01:00
Justin Clark-Casey (justincc)
5acbbcb33f
minor: spacing cleanup from previous commit 79a4d1ea
2014-10-11 00:10:49 +01:00
Vegaslon
79a4d1ea8d
Implements osForceSit(string avatar) & overload osForceSit(string avatar, string target)
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Allows a script IN the target prim to force an avatar to sit on it using normal methods as if called by the client.
Overload method of osForceSit() to allow a script NOT in the target prim to force an avatar to sit on the target prim using normal methods as if called by the client.
This patch is based on previous work from
http://opensimulator.org/mantis/view.php?id=4492
and also includes the suggestions from justincc including change of threat level
Thank you Christos Lightling.
2014-10-11 00:04:25 +01:00
Justin Clark-Casey (justincc)
5db3f08871
minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help.
2014-10-11 00:03:05 +01:00
BlueWall
c7a11899f6
Give ability to define constants that may be used throught the configuration
2014-10-09 14:59:54 -04:00
Justin Clark-Casey (justincc)
29a05cdeb5
Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe
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It fits much better in this category.
2014-10-08 23:35:25 +01:00
Justin Clark-Casey (justincc)
458ccd26ff
Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead of casting or re-obtaining module.
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This code originates from when IEntityTransferModule was shared rather than one per region.
Now it's one per region we know that callers are always in the same scene as the module.
2014-10-08 23:16:01 +01:00
AliciaRaven
8d4c1945c2
HG Restricted appearance checking code is only called when HG teleporting via the map but bypassed completely when teleporting via landmarks. This fixes this by including a call when acting on landmarks. Does not affect local grid teleports as flags are checked.
2014-10-08 23:04:19 +01:00