Justin Clark-Casey (justincc)
7550b97e65
Log warning if we try to remove a UDP client that has already been removed.
2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc)
98b46d48fe
Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
...
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Melanie
a945105003
Make timed bans / timed passes work as expected. Prevent transmission of media
...
URLs to banned clients.
2012-06-07 00:24:33 +02:00
Melanie
5876a4d392
Prevent a null ref when getting the velocity of an avatar during login or
...
logout.
2012-06-07 00:24:07 +02:00
Melanie
b02db11c69
Remove a null ref when an avatar's attachment gets the avatar velocity
...
while the avatar is logging in or out.
Also remove some unlocking calls without matching locking call. Merge
artefact cleanup, again.
2012-06-06 20:38:42 +02:00
Melanie
a12336390f
Remove useless logging of a bare-names stack trace. It's meaningless
...
to a non-programmer and insufficient for a programmer.
Add commented debug output and data collection to troubleshoot
future locking issues.
2012-06-06 20:37:29 +02:00
Melanie
67483a6e50
Remove two causes of recursive locking. Merge artefact cleanup.
2012-06-06 20:36:47 +02:00
Melanie
e09a74493f
Reverse the logic of a conditional. Clears up a merge artefact.
2012-06-06 20:35:37 +02:00
Melanie
34cb8a2ab3
Fix not sending TransferInfo when an asset is not found. This clogs
...
up the sound pipeline in the viewer.
2012-06-06 20:35:00 +02:00
Melanie
c0b21d92c2
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-06 14:16:19 +01:00
Melanie
e733fb32cf
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-06 13:07:05 +01:00
Justin Clark-Casey (justincc)
514dd85199
minor: Change log messages on Warp3DImageModule to show they are from this module
2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc)
53c25a4778
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules.
2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc)
2b0de66216
Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
...
This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv
3b25021180
enabling all corners of a sim to be set in one call
2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc)
abf94627f6
Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
...
If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc)
6adc810eaa
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
...
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
UbitUmarov
bdc62144ae
fix the real cause of double velocity
2012-06-05 05:53:44 +01:00
UbitUmarov
372b76031b
revert last bad commit but fix recoil direction
2012-06-05 05:52:25 +01:00
UbitUmarov
768447e41b
Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-05 04:43:23 +01:00
Justin Clark-Casey (justincc)
a5410c2c19
minor: Add user feedback when executing fix-phantoms
2012-06-05 01:37:40 +01:00
Justin Clark-Casey (justincc)
42179578fc
Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
...
Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks!
2012-06-05 01:33:58 +01:00
Talun
008c6a4610
Mantis 4597 AgentPaused packet is ignored.
...
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Melanie
170b820a11
Fix land collisions to work like SL.
2012-06-05 01:53:25 +02:00
Justin Clark-Casey (justincc)
01280e9b94
Remove unused ScenePresence list structure in llGetAgentList()
2012-06-05 00:34:18 +01:00
Justin Clark-Casey (justincc)
96d1ba90d7
Scale down per frame MS stats to match scaled simulator FPS stat.
...
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05 00:27:51 +01:00
Justin Clark-Casey (justincc)
655625ab87
Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
...
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-05 00:17:55 +01:00
Justin Clark-Casey (justincc)
c3d9acc9a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-05 00:15:29 +01:00
Justin Clark-Casey (justincc)
a7f4804f53
Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
...
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04 23:07:53 +01:00
BlueWall
3229e32b4e
Add replaceable region modules to the "show modules" command
2012-06-04 17:25:38 -04:00
Melanie
fd176aab8f
Actually trigger land collisions in the root even when a child collides
2012-06-04 22:41:29 +02:00
Melanie
1d75220fcc
Merge branch 'ubitwork' into avination
2012-06-04 21:09:42 +02:00
UbitUmarov
401b97788f
fix addforce/impulse.
2012-06-04 20:35:12 +01:00
Melanie
28e5abd917
Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach positions.
2012-06-04 21:05:56 +02:00
Melanie
d9d4fb10d9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-04 18:22:43 +01:00
Robert Adams
f94ef37b46
Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted.
2012-06-04 10:26:39 -07:00
Melanie
5c646e2603
Remove the "Profile" config as it's covered by the replaceable interface
2012-06-04 18:22:09 +01:00
Melanie
207a5f17b5
When regions are set to shut down the instance, always send notifications to
...
all affected regions and disregard the region id parameter.
2012-06-03 13:43:39 +02:00
Melanie
728249ba49
Merge branch 'master' into careminster
2012-06-03 02:36:28 +01:00
Justin Clark-Casey (justincc)
729d90173f
Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change.
2012-06-02 05:03:56 +01:00
Justin Clark-Casey (justincc)
2de5479c3f
minor: tidy up some comments
2012-06-02 05:01:56 +01:00
Justin Clark-Casey (justincc)
01a2b0b289
Fix various issues with http inventory
...
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.
Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-02 04:57:10 +01:00
Melanie
8e735efff0
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-06-02 02:01:48 +01:00
Melanie
522f36345d
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2012-06-02 01:40:42 +01:00
Melanie
928e3e9e21
Fix LSL animation state reporting and animation state transitions on crossing
2012-06-01 23:04:28 +02:00
Melanie
d8f6faa89e
Fix impersonation, it got broken in a merge
2012-06-01 23:04:13 +02:00
Justin Clark-Casey (justincc)
72219eae7d
Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run
2012-06-01 04:47:11 +01:00
Justin Clark-Casey (justincc)
6375db1533
Add optional total avatars, total prims and active prims stats to ODE plugin.
...
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-01 04:23:36 +01:00
Justin Clark-Casey (justincc)
4e06a46dc5
If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts.
2012-06-01 04:07:39 +01:00
Justin Clark-Casey (justincc)
200376b3c4
Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code
2012-06-01 03:49:42 +01:00
Justin Clark-Casey (justincc)
d34b84b531
Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats
2012-06-01 03:23:19 +01:00
Justin Clark-Casey (justincc)
9ff8efc720
Collection optional avatar and prim taint frame millisecond times
2012-06-01 03:03:48 +01:00
Justin Clark-Casey (justincc)
d1b5f8d9d7
Remove recent optional native collision frame milliseconds stat
...
Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-01 02:35:11 +01:00
Justin Clark-Casey (justincc)
31343aa7c3
Add optional stat that records milliseconds spent notifying collision listeners in physics frames
2012-06-01 02:33:44 +01:00
Justin Clark-Casey (justincc)
5f44be99ef
Add avatar and prim update milliseconds per frame optional stats
2012-06-01 02:25:42 +01:00
Justin Clark-Casey (justincc)
5cc9b820e5
Add option native step frame ms stat
2012-06-01 01:58:28 +01:00
Justin Clark-Casey (justincc)
f2c8c7a7b8
Add total ODE frame time optional stat, as a sanity check on the main scene physics stat
2012-06-01 01:37:19 +01:00
Justin Clark-Casey (justincc)
8333b928fa
Break down native ODE collision frame time stat into native space collision and geom collision stats
2012-06-01 01:27:19 +01:00
Justin Clark-Casey (justincc)
c33c8db825
Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.
2012-06-01 01:15:27 +01:00
Justin Clark-Casey (justincc)
e1f8d2adb0
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
...
This has already been added earlier on in the method.
2012-06-01 01:12:30 +01:00
Justin Clark-Casey (justincc)
8301f7b17f
minor: comment out currently unused OdeScene.sCollisionData
2012-06-01 00:57:55 +01:00
Justin Clark-Casey (justincc)
93fa9e8991
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
2012-06-01 00:56:13 +01:00
Justin Clark-Casey (justincc)
878b67b333
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the first 25 that had non-zero collision scores.
...
Also zeros collisions scores on all prims after report collection, not just the top 25.
As before, this collision scores are only reset after a report is requested, which may give unrealistic numbers on the first request.
So to see more realistic scores, ignore the first report and then refresh the request after a couple of seconds or so.
2012-06-01 00:26:11 +01:00
Melanie
4b3cb91ce8
Remove the kill record. Core has removed it long ago and it really does more harm than good these days
2012-06-01 00:12:04 +02:00
Melanie
e696d1d952
Merge branch 'avination' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-05-31 03:37:43 +01:00
Melanie
e80161753f
Merge branch 'master' into careminster
2012-05-31 03:35:24 +01:00
Justin Clark-Casey (justincc)
0b02a4d42e
Add an optional mechanism for physics modules to collect and return arbitrary stats.
...
If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule
(http://opensimulator.org/wiki/Monitoring_Module )
This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings].
This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing.
This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds.
The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code.
2012-05-31 01:52:26 +01:00
UbitUmarov
cc903992dd
ubitode prim: if makebody() is called already having a body, do a full destrution so there are no 'leaks'.
2012-05-30 21:32:15 +01:00
Melanie
c548f48791
Guard setting the building flag
2012-05-30 19:32:02 +02:00
Melanie
0587079115
Whitespace fix
2012-05-30 19:25:52 +02:00
Melanie
86f786d673
Prevent multiple requests to go physical from reaching the physics plugin
2012-05-30 16:10:01 +02:00
Melanie
4358bb8f85
Fix the log standing attach-from-world bug.
2012-05-30 00:50:47 +02:00
Justin Clark-Casey (justincc)
bf0b8170f7
Add console command "teleport user" to allow teleport from the region console
...
See "help teleport user" on the console for more details
2012-05-29 23:35:20 +01:00
UbitUmarov
3e9a831e87
fix physics not reporting collisions only with terrain
2012-05-29 19:13:27 +01:00
Melanie
b660c4991b
Fix collision filtering. The filter should be checked on the receiving part!
2012-05-29 18:18:47 +01:00
Melanie
997d23c590
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-05-29 18:12:18 +01:00
Melanie
100d2968c4
Add advanced collision processing into ScenePresence
2012-05-29 17:24:17 +02:00
Melanie
c46b31a9b4
Re-add script collisions that were lost in a merge
2012-05-29 16:58:08 +02:00
Melanie
10e9ad0086
Fix collision filtering
2012-05-29 16:56:04 +02:00
Melanie
9129a0cce4
Merge branch 'avination'
2012-05-29 08:45:44 +02:00
Justin Clark-Casey (justincc)
79f3ce2e9f
refactor: factor out entity transfer state machine into a separate class to make code more analyzable
2012-05-28 23:06:00 +01:00
UbitUmarov
dbbfe0cdd7
fix avatars collisions on sim crossings and other few cases where freemove() is called
2012-05-28 22:23:32 +01:00
Justin Clark-Casey (justincc)
8f87f55d05
If handling the failure of teleport, move agent state to CleaningUp when we start the handling.
...
Also fixes the log warning from ResetInTransit() if the state is cleared direct from Transferring or ReceiveAtDestination, as pointed out in mantis 5426
2012-05-28 22:16:06 +01:00
UbitUmarov
2122c336b0
a bit cleaner code (?) on sculpts/meshs meshing checking
2012-05-28 14:44:06 +01:00
UbitUmarov
60cebe9a5b
let meshs work indenpendently of mesh_sculpted_prim config option
2012-05-28 14:32:16 +01:00
UbitUmarov
5141f4075f
Merge branch 'avination' into ubitwork
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-28 13:13:01 +01:00
UbitUmarov
121433d03a
disable collision sounds for now
2012-05-28 13:10:02 +01:00
UbitUmarov
20baa6334c
revert making sculpts phanton if sculpt meshing option is off
2012-05-28 13:05:50 +01:00
Melanie
b70fb7df78
Place the return back into collision sounds.
2012-05-28 11:28:46 +02:00
Melanie
ca3b229e94
If a region is not found on a simulator, make the health query return
...
0 to indicate it's still starting rather than an error. There are other
methods that can discover the presence of a region and slow starting regions
may cause the watchdog to kill them while they start,
2012-05-28 09:15:24 +02:00
Melanie
c5e73c0cb8
Merge branch 'ubitwork' into avination
2012-05-28 02:19:29 +02:00
Melanie
bbaf450c30
Modify SceneManeger to use a DoubleDictionary and work without locks.
...
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
Melanie
78e657fd8d
Merge branch 'avination' into careminster
2012-05-27 19:35:36 +01:00
Melanie
884c0e7bb1
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-05-27 19:24:30 +01:00
UbitUmarov
f740c9522a
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
Justin Clark-Casey (justincc)
7fd38788b4
minor: code formatting from 0b72f773
2012-05-26 02:14:32 +01:00
Talun
0b72f773c7
Mantis 6025 llRequestPermissions auto grant for NPCs.
...
If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
2012-05-26 02:09:22 +01:00
Justin Clark-Casey (justincc)
43a6f28620
If restating a region, clean up the physics scene after the main scene has been closed not before.
...
If this is done before then on ODE agent update calls still incoming can fail as they try to use a raycastmanager that has been disposed.
Bullet plugin does nothing on Dispose()
However, I wouldn't be at all surprised if individual region restarting was buggy in lots of other areas.
2012-05-26 01:55:35 +01:00
Blake.Bourque
33b66009e4
One can now get hyoergrid region co-ordinates with llRequestSimulatorData
2012-05-26 01:32:42 +01:00
Justin Clark-Casey (justincc)
d6476b6277
Use GetInventoryItem() in LSL_Api.InventoryKey(string name, int type).
...
Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
2012-05-26 01:03:53 +01:00