Diva Canto
f08afc4f87
Restore lines that have been removed due to previous merge conflict.
2010-07-20 14:28:17 -07:00
Melanie
176cb01130
Remove a merge artefact
2010-07-20 21:38:31 +01:00
Melanie Thielker
120d7014fd
When a god uses mass permission setting, the V bit is cleared from next
...
perms, rendering the item unmoveable for the next owenr. Make god mods
conform to the rules, too.
2010-07-20 21:01:46 +01:00
Melanie Thielker
ea51bea508
prevent hacked viewers from being able to delete arbitrary items from any
...
prim. Allow friends with perms and shared group members to move or copy
things out of prims
2010-07-20 21:01:14 +01:00
Melanie Thielker
78605baab3
Fix a few permissions vulnerability. Owners could cause permissions
...
escalation on items contained in prims using a hacked viewer
2010-07-20 21:00:56 +01:00
Diva Canto
7c124a5543
Relaxed the ultra-conservative lock on m_items. Needs testing under linux and stress.
2010-07-20 05:59:18 -07:00
Diva Canto
cd2bb7daf3
Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
2010-07-19 08:07:37 -07:00
Melanie
a974704a3e
re-add the sleep lost in the revert.
2010-07-19 14:37:27 +01:00
Melanie
575f7d3366
Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"
...
This reverts commit c404c5fb54
.
2010-07-19 14:36:53 +01:00
Melanie
e1ea82b329
Major attachments cleanup. Remove unused AttachObject ClientView method
...
Clean up use of AttachObject throughout, reduce number of overloads
and number of parameters
2010-07-14 19:51:12 +01:00
Melanie Thielker
a7b5fe6a88
Remove useless quaternion parameter from AttachObject sig
2010-07-14 19:49:54 +01:00
Diva Canto
12858122d5
Fixes mantis #4870 .
2010-07-14 11:02:41 -07:00
Melanie Thielker
39cd57598b
Fix a permissions issue
2010-07-14 16:12:44 +01:00
Melanie
33aa7ba7dc
Revert "More on mantis #4869 . This fixes the problem of objects showing up as no copy when they are copy-able. It works, but I have no idea what I'm doing."
...
Cuauses a permission escalation. do NOT USE the preceding commit
2010-07-14 14:59:34 +01:00
Diva Canto
bec1d7cc36
Removed left-over debug messages.
2010-07-14 07:00:24 -07:00
Diva Canto
87fb19162e
More on mantis #4869 . This fixes the problem of objects showing up as no copy when they are copy-able. It works, but I have no idea what I'm doing.
2010-07-14 06:57:56 -07:00
Melanie Thielker
cd8bb316ea
Remove getting the object capacity from the money module. It is now set
...
directly from the Region Info (and the region ini file)
2010-07-14 03:51:00 +01:00
Melanie
dd14016885
Revamp the permissions propagation. This MAY mess up. Please test.
...
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
Melanie Thielker
26621ca500
Add scripted controllers into agent intersim messaging
2010-07-11 14:50:14 +01:00
Melanie
eaea89bbb7
Remove localID from script controls data. It won't transfer to another
...
region anyway
2010-07-11 13:09:11 +01:00
Melanie Thielker
1169bfeaf3
Make taken items go back to the folder they came from
2010-07-10 10:43:34 +01:00
Diva Canto
c7e4880a5e
One more buglet fixed related to mantis #4841 -- auto-returns were still chocking on a null pointer exception.
2010-07-05 03:36:26 -07:00
Diva Canto
b84f72df0b
Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
2010-07-04 14:59:15 -07:00
Diva Canto
02a15bc787
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory.
2010-07-04 13:56:03 -07:00
Diva Canto
abe0a9ff49
Fixes the obvious problem in mantis #4841 . Melanie needs to look at other potential problems there, though.
2010-07-04 02:59:38 -07:00
Melanie Thielker
e15f6905a5
Clean up IMoneyModule and adjust the other modules to the changes
2010-07-02 06:13:58 +01:00
Justin Clark-Casey (justincc)
be0af01061
Revert "stop exceptions in setting and getting state from propogating since they aren't fatal to operations"
...
This reverts commit 94cb6fc916
.
2010-06-29 23:43:38 +01:00
Melanie
5d11833ae1
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-06-29 20:36:36 +01:00
Justin Clark-Casey (justincc)
94cb6fc916
stop exceptions in setting and getting state from propogating since they aren't fatal to operations
...
this will hopefully stop "save oar" from failing if a script asset is corrupt
2010-06-29 21:08:09 +01:00
Melanie
5964084d25
Fix a nullref on autoreturn
2010-06-29 20:36:17 +01:00
Melanie Thielker
0a82d10fc4
Change the way IRegionModule us referenced by IEmailModule to
...
allow later conversion to new style
2010-06-28 03:14:05 +01:00
Melanie Thielker
85a9c305a2
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
...
used, but made for a very mispleading read of the code in the callers.
2010-06-28 01:43:26 +01:00
Melanie Thielker
4cdda2cae9
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
...
nonworking ownership assignment in SOG, which messed things up before.
No longer trust the client to send the ID of the person something is copied
as, since it allows to run a script with someone else's permissions. Properly
adjust inventory ownership and perms.
2010-06-28 01:36:40 +01:00
Melanie Thielker
660a560d3b
Make drag copy and copy-on-ray handle friends list perms properly
2010-06-27 20:59:51 +01:00
Melanie
3612a5252b
Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.
...
Preserve "Anyone can move" flag in most cases.
2010-06-27 20:23:33 +01:00
Melanie
205d2496f6
Fix permission propagation to prevent permanently locked objects from being
...
created.
2010-06-27 20:04:39 +01:00
Justin Clark-Casey (justincc)
52b711af82
stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent isn't present in the presence dictionary
...
the code to do this was there but was being circumvented by newmap[agentID] before the check actually took place
2010-06-25 18:55:20 +01:00
Melanie
c404c5fb54
Thank you, Snoopy, for a patch to reduce sim script startup CPU usage
2010-06-23 21:14:28 +01:00
Melanie Thielker
68551675df
Guard prioritizer agains null values as those produced by a bullet dying
...
before it can be updated
2010-06-22 23:39:39 +01:00
Diva Canto
1e7ce6dbce
Hunting for the problem in #4777
2010-06-19 09:44:02 -07:00
Diva Canto
9c9ce9e8dd
* Deleted duplicated migration that was failing anyway.
...
* Added an error message in initial estate owner creation that makes it clear what needs to happen.
2010-06-14 11:50:42 -07:00
Diva Canto
bd346ab8c7
Fixes attachments coming back upon being detached in neighbouring regions and crossing.
2010-06-13 19:18:17 -07:00
Diva Canto
19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
2010-06-13 19:06:22 -07:00
Diva Canto
b3594681a4
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-06-12 12:09:06 -07:00
Diva Canto
66619b5996
Added checks for failed UpdateAgent calls.
2010-06-12 12:08:45 -07:00
Melanie
59acb37d92
Change name of method to better reflect what it does
2010-06-12 19:14:46 +01:00
Diva Canto
e6efe34b4c
* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
...
* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Melanie Thielker
3c036934a3
Preserving the link numbers is a serializer's highest duty.
...
Prevent region crossings from screwing up complex attachments by preserving
link numbers.
2010-06-12 08:28:00 +01:00
Melanie
65f03af38f
Don't filre CHANGED_INVENTORY if a prim comes in from storage
2010-06-12 07:34:55 +01:00
Melanie
c8ed972443
Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet
...
we used to send before slimupdates and explicitly send it
2010-06-12 01:25:25 +01:00
John Hurliman
d1a324888b
* Added a new method to IMapImageGenerator for getting the map tile before it is JPEG2000 compressed
...
* Aesthetically improved map tile water
* SimianGrid connector now uploads a PNG tile to the AddMapTile API
2010-06-11 15:37:25 -07:00
Diva Canto
d184fef4dc
Inventory offers and subsequent notifications of acceptance/decline now working across the board.
2010-06-11 12:47:47 -07:00
Diva Canto
b2b6799f1c
Added more debug messages to try to pinpoint where login is failing for nebadon.
2010-06-10 18:26:04 -07:00
Diva Canto
e80cb815df
Bug fix on attachments: attach->drop->attach works now.
2010-06-09 12:51:24 -07:00
Diva Canto
8fc5eda2c9
Bug fix in attachments: when attaching from inworld the item's parentFolderID was wrong.
2010-06-09 10:55:37 -07:00
Melanie
1be53b58a7
Give attachments the same priority as other avatars in BestAvatarResponsiveness
...
policy
2010-06-09 17:02:01 +01:00
Dan Lake
ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
Justin Clark-Casey (justincc)
db73b1c64e
Adjust object update priorities such that root prims are sent to the viewer before child prims.
...
This was originally a fix for huds, since child prims fail to display if the viewer doesn't receive the root prim update first.
However, on the advice of jhurliman, this has been done for all objects, both ordinary and attachments.
The separate mechanism in LLClientView which prevents child prim updates being sent out first is still present temporarily.
This is a foreport of the equivalent fix in 0.6.9-post-fixes, though that was for attachments only.
2010-06-08 15:32:18 +01:00
Justin Clark-Casey (justincc)
b6076d7b33
Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
...
This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Melanie Thielker
d91bd7646d
Add a call to SOG.ResumeScripts() after region crossing / teleport
2010-06-07 00:11:30 +01:00
Diva Canto
ab3afd5f42
* Bug fix in TP home: typo in unpacking of GridUserInfo.
...
* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Justin Clark-Casey (justincc)
72bd68a21f
add ability for load iar/save iar to take in arbitrary options
...
not used for anything yet
2010-06-04 22:17:23 +01:00
Justin Clark-Casey (justincc)
041f253e2b
minor: comment out region interface registration log msg I accidentally left in last week
...
also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
2010-06-04 18:08:40 +01:00
Melanie Thielker
a863eb9da3
One should not lock null objects.
2010-06-01 19:01:57 +01:00
Melanie
9c3c020697
Lock the object queue when dequeueing
2010-06-01 15:08:45 +01:00
Melanie Thielker
4867dd135d
Fix prim returns I broke earlier
2010-06-01 02:12:56 +01:00
Melanie Thielker
a5728cc91c
Fix prim returns I broke earlier
2010-06-01 02:10:53 +01:00
Melanie Thielker
f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
2010-06-01 02:10:22 +01:00
Melanie Thielker
bde01e26e1
Add a method to get the bounding box and root prim offsets within it for
...
a group of prims.
2010-06-01 02:10:11 +01:00
Melanie Thielker
2fce7d9bcf
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
...
combined bounding boxes and offsets
2010-06-01 02:10:08 +01:00
Melanie Thielker
be69259981
Change the handling of CreateSelected. Only send it on real creation, not
...
for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker
e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 17:55:56 +01:00
Justin Clark-Casey (justincc)
191db0e6a4
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28 23:14:24 +01:00
Justin Clark-Casey (justincc)
fff5459f4d
Add ability to load IARs directly from URIs
...
So, something like
load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar
Will load my IAR directly from the web.
2010-05-28 20:07:15 +01:00
Justin Clark-Casey (justincc)
6b568af565
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
...
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
Justin Clark-Casey (justincc)
877fe774ef
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28 17:58:51 +01:00
Justin Clark-Casey (justincc)
596001632b
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
2010-05-28 17:53:57 +01:00
Melanie Thielker
8fb706716b
Prevent a null ref
2010-05-27 19:09:06 +01:00
Melanie
7d9b316ce6
Change the way alpha is interpreted on prim text. Manris #4723
2010-05-24 23:37:47 +01:00
Melanie
f84f0dbd51
Remove an unneeded conditional
2010-05-23 06:12:40 +01:00
Justin Clark-Casey (justincc)
e5bcd8b341
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
...
This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
Melanie
4e23acb133
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-05-21 21:04:17 +01:00
Justin Clark-Casey (justincc)
6918446fcd
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 22:17:58 +01:00
John Hurliman
d0eecf0398
Added a sanity check before using m_config in the Scene constructor
2010-05-21 14:17:03 -07:00
John Hurliman
abd5d1f747
* Added code comments to Prioritizer.cs that document how to add a new update priority policy
2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc)
89f1ddb0a5
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc)
5287c5f7fb
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
...
this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
...
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc)
4b518e0288
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc)
76135eec5b
add test to make sure that adding an object where one already exists in the scene with that uuid fails
2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc)
8d968249ec
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
...
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc)
f83acf533b
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
...
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie
2b5b2f4e60
Add a new priority scheme that works like FrontBack, but completely deprioritizes
...
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00
Melanie
1d6ab445ab
Change the way the object perms are propagated to attempt to salvage
...
some older content
2010-05-21 15:31:27 +01:00
unknown
beed74096c
Merging slimupdates2
2010-05-20 12:28:13 -07:00
Diva Canto
b7e6b58857
Fixes mantis #4622 .
2010-05-16 09:01:27 -07:00
Diva Canto
2a1e45f657
Finalized the client's TCP IP address verification process for HG1.5.
2010-05-15 19:25:14 -07:00
Dan Lake
36bcab5f07
Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene.
2010-05-15 02:20:23 -07:00
OpenSim Master
4c740e1717
Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
2010-05-13 14:22:48 -07:00