Justin Clark-Casey (justincc)
eddfed3812
Allow JsonReadNotecard() to accept the name of the notecard as well as the asset ID.
...
Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
2013-02-06 01:37:22 +00:00
Justin Clark-Casey (justincc)
0d4df99d04
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 01:35:25 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Justin Clark-Casey (justincc)
5c94346bd7
refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
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Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-06 01:17:19 +00:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
teravus
2104e4d4d4
* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-05 18:46:02 -05:00
Melanie
6bce4bc112
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-05 20:09:45 +00:00
Melanie
2163bebeb4
Try to fix uploaded mesh rotations - code from Avination code base.
2013-02-05 20:09:02 +00:00
Justin Clark-Casey (justincc)
562067eb16
Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.
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This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-05 02:09:21 +00:00
Justin Clark-Casey (justincc)
1fc9f282fa
Merge branch 'dynamic-attributes2'
2013-02-05 00:35:15 +00:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
teravus
8fd99ecab1
Merge branch 'master' of ssh://opensim/var/git/opensim
2013-02-03 08:14:47 -05:00
teravus
6b0310b829
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-03 08:13:52 -05:00
BlueWall
219a25c985
Merge /home/opensim/src/opensim
2013-02-01 23:14:19 -05:00
BlueWall
0ab68f6c31
Revert "Update assembly version numbers"
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This reverts commit 141ad829f4
.
2013-02-01 23:13:33 -05:00
BlueWall
840f72f8a8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-01 22:07:08 -05:00
Justin Clark-Casey (justincc)
0d0bfa4dcd
minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
2013-02-02 03:02:04 +00:00
BlueWall
57cf89f4a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-01 21:58:32 -05:00
BlueWall
141ad829f4
Update assembly version numbers
2013-02-01 21:57:49 -05:00
Justin Clark-Casey (justincc)
9822bb664b
Log missing assets on "fcache assets" found. This ignores references found by scanning LSL/notecard files since these are the source of false positives.
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This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
2013-02-02 02:57:38 +00:00
Justin Clark-Casey (justincc)
2ff301ca11
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
2013-02-02 01:34:49 +00:00
Justin Clark-Casey (justincc)
9588328242
Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
2013-02-02 00:59:26 +00:00
teravus
d8d4e7f236
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
2013-02-01 15:42:24 -05:00
Robert Adams
5bb85a14d4
BulletSim: fix problem where editting a physical linkset caused the
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child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
2013-02-01 11:52:27 -08:00
Robert Adams
75a05c16c5
BulletSim: fix crash caused when linksets were rebuilt. A problem added
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when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
2013-01-31 15:56:10 -08:00
Robert Adams
ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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physical by delaying setting until pre-step time. Change vehicle.Refresh()
to schedule the pre-step setting.
Comments and updating of TODO list.
2013-01-31 15:56:02 -08:00
Robert Adams
371449db2f
BulletSim: clean up TargetVelocity implementation by using the default defn in the PhysicsActor base class.
2013-01-31 15:55:53 -08:00
Mic Bowman
f984922dfd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-31 14:54:19 -08:00
Mic Bowman
1e0420431f
Move the JsonStore regular expressions to static variables to avoid
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recompiling on every operation. Added JsonList2Path script function
to simplify array iteration.
2013-01-31 14:53:16 -08:00
Melanie
6a4c8824ea
Whitespace fix and removing unneccessary parentheses
2013-01-31 20:46:41 +00:00
Dan Lake
b659ccfc80
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-01-31 11:15:22 -08:00
Dan Lake
17440d8a29
Added option for UUID as command parameters. This lets the command handle the UUID parsing and type checking before the command is executed.
2013-01-31 11:14:43 -08:00
BlueWall
a8fa8af9fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-30 23:44:06 -05:00
Jak Daniels
fac72d540b
Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2013-01-30 23:37:02 -05:00
Mic Bowman
a0ef3df194
Add JsonTestStore to determine if a JsonStore is associated with
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a particular UUID.
2013-01-30 14:45:03 -08:00
teravus
52ea6eadae
* This adds a bit more to the previous flying roll effect by adding additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
2013-01-30 07:34:48 -05:00
teravus
7c4e0ff03c
* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
2013-01-30 06:22:05 -05:00
Justin Clark-Casey (justincc)
d42c7afe3f
Add JsonDestroyStore() basic regression test
2013-01-30 05:56:30 +00:00
Justin Clark-Casey (justincc)
5a22efe69c
refactor: Make invocations of json store functions from the regression test simpler
2013-01-30 05:49:28 +00:00
Justin Clark-Casey (justincc)
addf9ada49
Add regression test for script func JsonRemoveValue()
2013-01-30 05:39:34 +00:00
Justin Clark-Casey (justincc)
5ac84a3793
Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.
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Add regression tests to validate the fix.
This problem will not affect the default abort termination mode.
2013-01-30 03:52:22 +00:00
Robert Adams
a61ecee227
BulletSim: fix physics repositioning when under ground to only happen
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for physical objects. Non-physical objects can go anywhere they want.
2013-01-29 17:04:28 -08:00
Justin Clark-Casey (justincc)
39700445f2
minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests
2013-01-29 04:36:41 +00:00
Justin Clark-Casey (justincc)
ccdf86c737
minor: remove EnableLogging() left over in CoopTerminationTests
2013-01-29 04:35:05 +00:00
Justin Clark-Casey (justincc)
e0f4e91d22
Try ignoring json tests if they can't be run due to being on <=.net 3.5
2013-01-29 04:26:47 +00:00
Justin Clark-Casey (justincc)
fd34a75cde
minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-01-29 04:03:33 +00:00
Justin Clark-Casey (justincc)
77cd74ded6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-29 03:59:38 +00:00
Justin Clark-Casey (justincc)
ca26ff9436
minor: remove some mono compile warnings in XEngine.cs
2013-01-29 03:58:11 +00:00
Robert Adams
47f09ed4c1
BulletSim: enable angular vertical attraction.
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Increase terrain collision margin to help vehicles from tunneling
into same.
2013-01-28 17:21:13 -08:00
Robert Adams
531d0429d1
BulletSim: first unit test: vehicle angular attraction
2013-01-28 17:08:34 -08:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
e4c6a19940
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to unmanaged code.
2013-01-28 15:11:20 -08:00
Robert Adams
f6380a3ad3
BulletSim: fix the trimming of colliders so only the top 25 are returned.
2013-01-28 09:02:01 -08:00
Robert Adams
b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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Disable vertical attraction for vehicles by default (for the moment).
Fix bug where vehicle would go crazy when velocity got above a
certain speed.
2013-01-27 12:50:07 -08:00
Robert Adams
26d4596080
BulletSim: reinstate the supression of rotational velocity for vehicles
2013-01-27 12:50:07 -08:00
Robert Adams
a345a2feb7
BulletSim: add framework for BulletSim unit tests. No tests yet.
2013-01-27 12:50:06 -08:00
Robert Adams
05adf4b30f
BulletSim: disable center-of-mass computation because it does not work yet
2013-01-27 12:50:06 -08:00
Robert Adams
80f0a978db
BulletSim: fix compile error from last commit
2013-01-27 12:50:06 -08:00
Robert Adams
36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
2013-01-27 12:50:05 -08:00
Robert Adams
ddef8f16e5
BulletSim: first attempt at reporting top colliders
2013-01-27 12:50:05 -08:00
Robert Adams
dd08e1fba6
BulletSim: parameterize several vehicle debugging values: physical linear and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
2013-01-27 12:50:05 -08:00
Robert Adams
c44a8e9f92
BulletSim: finish the post step event for physical object actions. Modify vehicle to use post step event for logging.
2013-01-27 12:50:04 -08:00
Melanie
776cc33541
Prevent items being destroyed by rename operations. Renaming of a wearable also
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Justin Clark-Casey (justincc)
b0cff35d96
Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).
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Addresses http://opensimulator.org/mantis/view.php?id=6513
2013-01-26 04:27:01 +00:00
Justin Clark-Casey (justincc)
53833babf9
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so that these can be triggered by future code (not yet implemented).
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Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused.
An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515
Thanks Garmin Kawaguichi and Signpost Marv.
2013-01-26 03:57:51 +00:00
Justin Clark-Casey (justincc)
8ea112a5b2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-26 02:58:10 +00:00
Talun
ceabb1b49a
Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams
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Correction so that scripts can turn Flexi off as well as on.
2013-01-26 02:55:24 +00:00
teravus
5128ae7b86
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
2013-01-25 20:15:37 -05:00
Justin Clark-Casey (justincc)
c3fb114461
minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag
2013-01-26 00:31:50 +00:00
Justin Clark-Casey (justincc)
d6d6618f62
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests
2013-01-26 00:28:45 +00:00
Oren Hurvitz
6daf559fb6
Added unit tests for Dynamic Attributes
2013-01-25 04:03:30 +00:00
Oren Hurvitz
23f0610f0c
Disabled DAExampleModule
2013-01-25 04:03:28 +00:00
Oren Hurvitz
af6a7cf95d
Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs.
2013-01-25 04:03:26 +00:00
Oren Hurvitz
8b4441d940
Changed DAMap to be the container of "data stores", which are OSDMaps. Store names must have at least 4 characters.
2013-01-25 04:03:18 +00:00
Justin Clark-Casey (justincc)
a6d9c26365
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it
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This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
2013-01-25 04:03:11 +00:00
Justin Clark-Casey (justincc)
d3095e2649
Add DAExampleModule to demonstrate dynamic attributes
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This module demonstrates that we can add an arbitrary persisted value to SOP without any changes to core code.
Every time the object is moved, the move record is updated and the users in the scene alerted
The number of moves is persisted over server restarts in sqlite
2013-01-25 04:03:07 +00:00
Justin Clark-Casey (justincc)
1bd0b06ec1
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
2013-01-25 04:03:04 +00:00
Justin Clark-Casey (justincc)
d977bb77cb
Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.
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Standardize logging in JsonStoreScriptModule and some minor code formatting.
2013-01-25 03:19:56 +00:00
Justin Clark-Casey (justincc)
614d4eda3e
See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
2013-01-25 03:02:08 +00:00
Justin Clark-Casey (justincc)
4f52acaa83
Increase logging by enabling during test setup rather than during individual tests of for JsonStore
2013-01-25 02:32:38 +00:00
Justin Clark-Casey (justincc)
8c68451856
Enable logging in new json store tests to find out why they fail on jenkins but not locally.
2013-01-25 02:22:24 +00:00
Justin Clark-Casey (justincc)
844e60da0f
Add JsonTestPath() regression test
2013-01-25 02:12:28 +00:00
Justin Clark-Casey (justincc)
f32361d595
Add regression test for JsonSetValue()
2013-01-25 02:08:33 +00:00
Justin Clark-Casey (justincc)
b914fb98c4
minor: remove mono compiler warning in SceneCommandsModule
2013-01-25 01:56:41 +00:00
Justin Clark-Casey (justincc)
ba369c5cfe
Add basic JsonGetValue() regression test.
2013-01-25 01:55:27 +00:00
Justin Clark-Casey (justincc)
f557d7e828
Add basic JsonCreateStore() regression test
2013-01-25 01:48:31 +00:00
Robert Adams
6a5d088197
BulletSim: reduce the force of gravity on ground vehicles when they
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are on the ground. Makes them a little more stable.
2013-01-24 16:26:04 -08:00
Robert Adams
a2a32fc844
BulletSim: reduce the zeroing threshold for rotational velocity.
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Sometimes settling of a vehicle from gravity introduces small
velocities that need to be kept.
2013-01-24 14:36:00 -08:00
Robert Adams
591faac3ac
BulletSim: disable CCD (continuious collision detection) and
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contact processing threshold since the first didn't solve tunneling
problems but used resources and the latter caused instabilities.
2013-01-24 14:35:42 -08:00
Robert Adams
2cf29c87bc
BulletSim: zero motion on an object that we pop up because it is
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below terrain. If the position is being corrected because it is out
of bounds, all other movement rules are out the window.
2013-01-24 14:35:23 -08:00
Robert Adams
3ecfddd791
BulletSim: remove exception that can happen when setting physics parameters from the console.
2013-01-24 14:35:05 -08:00
Talun
71f7bfc2ff
Mantis 6508 llHTTPResponse body is incorrectly interpreted by IE
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This patch html escapes responses going to IE so that they cannot be
interpreted as HTML if the response type is "text/plain". This has no
effect if the reponse type has been set to "text/html" by
osSetContentType
Signed-off-by: nebadon <michael@osgrid.org>
2013-01-24 14:48:20 -07:00
Robert Adams
427ab219b8
Add JSONification of WebStats module. Adds a '?json' query parameter
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to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
teravus
d5b950633d
* Added in the manifold point dept on collision desc. In BulletSim engine BulletXNA.
2013-01-24 07:36:24 -05:00
teravus
ba9d6b7337
* Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
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* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
teravus
878df52515
* This makes the non-physics llCastRay 'better'. It's not 'correctly working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
2013-01-23 21:58:51 -05:00
Justin Clark-Casey (justincc)
f7feed4d44
Remove unnecessary System.Linq reference from Compiler.cs
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Hopefully will fix windows build via compile.bat
2013-01-24 01:11:04 +00:00
Justin Clark-Casey (justincc)
b775761104
Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.
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These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-24 00:31:42 +00:00
Justin Clark-Casey (justincc)
957cea59a0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-24 00:24:13 +00:00
Justin Clark-Casey (justincc)
1a610f30d8
Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions
2013-01-24 00:23:12 +00:00
Robert Adams
5b334079e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-23 16:23:11 -08:00
Robert Adams
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc)
55c6753b13
Merge branch 'master' into cooptermination
2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc)
8a22ac3f94
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
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APIs don't need to reference any methods on EventWaitHandle
2013-01-23 23:38:08 +00:00
Justin Clark-Casey (justincc)
72dd3633ee
Improve logging by making it clearer which script is failing if an assembly fails to load.
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Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff
2013-01-23 23:34:15 +00:00
Robert Adams
a7b810ddee
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
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This doesn't seem to help the vehicle stability.
Rename vehicle internal variables adding a "V" or "W" so it is clear
when coordinates are vehicle or world relative.
2013-01-23 14:25:42 -08:00
Robert Adams
13182904da
BulletSim: small change to center-of-mass computation left out last commit
2013-01-23 14:25:30 -08:00
Robert Adams
a5e9c665f0
BulletSim: center-of-gravity linkset changes. Not working yet.
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
2013-01-23 14:25:18 -08:00
Robert Adams
c1371ab786
BulletSim: working on COM
2013-01-23 14:25:06 -08:00
Robert Adams
775fd6f8cc
BulletSim: fix build break introduced by previous commit
2013-01-23 14:24:54 -08:00
Robert Adams
a0d460e6bf
BulletSim: remove the unused RestoreBodyDependencies used by linksets
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and vehicles and clean up code by removing their kludgyness.
2013-01-23 14:24:42 -08:00
Melanie
c1795ed399
Add the Avination physics raycast glue so Core Physics can implement raycast
2013-01-23 21:03:24 +00:00
Melanie
6a2b673fca
Remove the return value from llGiveMoney and add llTransferLindenDollars. Also
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make llGiveMoney async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 19:45:36 +00:00
Justin Clark-Casey (justincc)
cf168194e5
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
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This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-23 02:36:43 +00:00
Robert Adams
80b1e32bfa
BulletSim: Tweeks to vehicle motion.
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Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
Justin Clark-Casey (justincc)
9a4914e58c
Add co-op termination regression test for infinite recursive manual call on event function.
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Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22 02:32:40 +00:00
Justin Clark-Casey (justincc)
0727784186
Set script delay factor to 0 in co-op termination tests
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This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
2013-01-22 02:26:04 +00:00
Justin Clark-Casey (justincc)
679dc811dd
Add regression test for co-op termination on infinite user function call regression.
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Such a script would probably run out of stack pretty quickly anyway.
2013-01-22 02:22:58 +00:00
Justin Clark-Casey (justincc)
b93e8020e2
Add regression test for co-op stop of an infinite jump loop
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Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22 02:16:10 +00:00
Justin Clark-Casey (justincc)
cf0b5e4f27
Add do-while co-op termination test
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Minor changes to scripts in other tests.
2013-01-22 01:53:10 +00:00
Justin Clark-Casey (justincc)
fbdfe43d75
Add single and comound while loop co-op termination test
2013-01-22 01:40:18 +00:00
Justin Clark-Casey (justincc)
c6ba27d096
Fix bug in generating termination checks in compound statement for loop.
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Add regression test for this case.
2013-01-22 01:23:10 +00:00
Justin Clark-Casey (justincc)
a558f9797d
factor out common code in existing co-op termination regression tests
2013-01-22 01:13:45 +00:00
Justin Clark-Casey (justincc)
419f8e0f76
Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests.
2013-01-22 01:08:24 +00:00
Justin Clark-Casey (justincc)
1730de14a4
minor: comment out Console.WriteLine debugging message in XEngine
2013-01-22 01:00:53 +00:00
Justin Clark-Casey (justincc)
cd446c32d6
Add regression test TestStopOnLongForLoop()
2013-01-22 00:59:46 +00:00
Justin Clark-Casey (justincc)
49d674c74d
refactor: rename XEngineTest to more descriptive XEngineBasicTests
2013-01-22 00:35:56 +00:00
Robert Adams
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams
95c53ecae7
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
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routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
Robert Adams
3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
2013-01-21 09:19:09 -08:00
Robert Adams
52b341e2e2
BulletSim: More aggressive as setting character velocity to zero
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when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams
3c4868f613
BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action
2013-01-20 23:09:54 -08:00
Robert Adams
2cb1d5240e
BulletSim: small fix making sure terrain height is calculated
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properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams
3b0df52d10
BulletSim: modify motors to return correction rather than current value
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to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
teravus
2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20 08:18:16 -05:00
teravus
6a75949323
* Dumping BulletSimNPlugin in favor of combining the API
2013-01-20 08:07:49 -05:00
teravus
82b954b212
* Tweak the BulletSimN API a bit.
2013-01-20 08:06:15 -05:00
PixelTomsen
9c590e51b6
IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
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http://opensimulator.org/mantis/view.php?id=6470
idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Justin Clark-Casey (justincc)
fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Oren Hurvitz
b77da5039e
Assign the SmartThreadPool name in the constructor
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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Talun
27e2ec177a
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun
4f70e423df
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
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The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc)
652cfa2ee2
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Robert Adams
c6b6c94ccb
BulletSim: reduce jitter in avatar velocity when walking or flying.
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OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams
482c7b5368
BulletSim: add logic to turn off pre-step actions when object goes
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non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00