Commit Graph

4238 Commits (ffe6b71f612420f11e4e6612ce7c0f257c5a1aa0)

Author SHA1 Message Date
Sean Dague ffe6b71f61 reduce log messages from nhibernate 2008-05-06 19:07:14 +00:00
mingchen d8e02d9e5c *LLClientView is now pushed the EstateSettings instead of pulling it from the scene...more to standards
*LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
2008-05-06 18:29:58 +00:00
Sean Dague 81056717e0 added nhibernate examples 2008-05-06 18:22:26 +00:00
Adam Frisby 31cd162d34 * Cleaning up code, making it conform to OpenSim standards. 2008-05-06 04:56:48 +00:00
Teravus Ovares add13276a9 * Committing a bunch of work for control snatching. Not done yet. No visible features. 2008-05-06 02:47:14 +00:00
Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 2008-05-06 00:23:19 +00:00
Justin Clarke Casey 9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
Justin Clarke Casey 60a83574f4 * Just some tidy up and documentation before I make my first ever attempt to extract a lump of code out to a region module 2008-05-05 18:53:07 +00:00
mingchen c535f3947d *Standardized the Land module by removing all references to libsecondlife.packets 2008-05-05 17:44:40 +00:00
Teravus Ovares ce19234dc8 * Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
2008-05-05 15:53:11 +00:00
Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
2008-05-05 00:03:30 +00:00
Teravus Ovares 7b446aba91 * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. 2008-05-04 22:55:52 +00:00
Jeff Ames 0e31eb8314 Update svn properties. 2008-05-04 21:59:29 +00:00
Adam Frisby 9752669011 * Reformatted EstateManagementModule 2008-05-04 19:30:26 +00:00
Adam Frisby 07098978b9 * Updating some file locations. 2008-05-04 19:21:14 +00:00
mingchen ddb3a9bdf8 *Fixed a mistake in the EstateManagementModule that messed up the trunk. 2008-05-04 19:19:18 +00:00
mingchen 63c104efde *Fixed up EstateManagementModule to the module standard - no more packets allowed!
*Started cleaning up the land module
2008-05-04 18:59:18 +00:00
Justin Clarke Casey 5ab392d0ee * Refactor: A final root folder special case removal, this time in HandleFetchInventoryDescendents[CAPS] 2008-05-04 01:14:21 +00:00
Justin Clarke Casey 6c62985fd5 * Refactor: Do the root case removal thing again, this time in ItemReceive() 2008-05-04 01:04:49 +00:00
Justin Clarke Casey 9646258fdf * Refactor: Simplify CachedUserInfo.FolderReceive() by removing root folder special case 2008-05-04 00:53:01 +00:00
Justin Clarke Casey 0f716e3ac4 * Simplify CreateFolder() by folding previous special root case into FindFolder() 2008-05-04 00:06:34 +00:00
Justin Clarke Casey 27a7391d6b * Add ability to defer item actions for AddItem() and DeleteItem(). This won't be useful until we let the client cache (again?) 2008-05-03 23:33:20 +00:00
Justin Clarke Casey 56827894e9 * Refactor RemoveItem() 2008-05-03 23:23:46 +00:00
Justin Clarke Casey 688940e810 * Refactor: Renaming item and folder tree search methods to have Find*() prefixes 2008-05-03 22:39:33 +00:00
Adam Frisby 87b3137928 * Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. 
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00
Justin Clarke Casey 068163b14b * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which arguably should be split) 2008-05-03 19:50:49 +00:00
Adam Frisby 9485b52f97 * Made 3Di LoadBalancerPlugin compatible with recent IClientNetworkServer changes.
* It's slightly hackish in that it will not work with another client type, but LoadBalancerPlugin is very dependent on the LL Architecture and is unlikely to be useful with a different protocol anyway.
2008-05-03 19:38:03 +00:00
Adam Frisby dcf004aa0d * Refactoring and major cleaning work done on 3Di's LoadBalancerPlugin - Johan, if you are still around, please shoot me a message. 2008-05-03 19:33:59 +00:00
Justin Clarke Casey 45430a5403 * Refactor: move UpdateFolder into CachedUserInfo 2008-05-03 19:27:34 +00:00
Justin Clarke Casey 45a71bb045 * Make user profile cache service complain if the caller assumes a profile exists when in fact it does not 2008-05-03 19:12:17 +00:00
Justin Clarke Casey 1087542705 * Refactor: Move bulk of CreateFolder from UserProfileCacheService into CachedUserInfo
* Remove unused/superseded methods from GridInventoryService
2008-05-03 18:57:02 +00:00
Justin Clarke Casey a5dfca8958 * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()
* Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
2008-05-03 18:13:32 +00:00
Justin Clarke Casey f5609ba452 * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()
* Remove old framework asset transactions files which were region modularized
2008-05-03 18:01:38 +00:00
mingchen 4a87d96c17 *Moved EstateManager into a region module 2008-05-03 17:11:21 +00:00
Teravus Ovares e8acb49fef * For your fragging desire, damage enabled land works, but watch out!, life does not regenerate until you're dead! 2008-05-03 15:39:40 +00:00
Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on.
* Nothing user facing yet.
2008-05-03 04:33:17 +00:00
Charles Krinke 18362b25bf Thank you kindly, Melanie for a patch to solve
llParticleSystem and osDynamicTexture issues.
2008-05-02 23:23:39 +00:00
Sean Dague e538a34acc fixed up a bunch of the nhibernate user driver. Friends are not
implemented, and something is still funny with agents, but this
at least got me logged in, so is good enough to plumb through
appearance and see how that goes.
2008-05-02 19:57:35 +00:00
Sean Dague 17496f3edf in theory fix the user table mapping 2008-05-02 19:39:27 +00:00
Sean Dague 260927bf68 move it out of the Types namespace 2008-05-02 19:31:41 +00:00
Sean Dague 1edb7992f1 fixed the dos line endings 2008-05-02 19:21:33 +00:00
Sean Dague 286d681673 in theory this gives me a back end that will do persistance
to actually have something to test plumbing in appearance
saving.
2008-05-02 19:16:54 +00:00
Sean Dague 1b7f1c956c plumb in connection string to the user database paths. mysql and mssql
just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
2008-05-02 18:59:12 +00:00
Sean Dague 72a7c2e2bb added user appearance mapping in nhibernate 2008-05-02 18:39:13 +00:00
Adam Frisby 776b4cedf6 * Small fixes to Scene.cs 2008-05-02 18:36:41 +00:00
Adam Frisby 67bbfadc06 * More refactorings of UDPServer.
* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
2008-05-02 18:26:19 +00:00
Sean Dague a1c0e89067 adding a few more prep parts for this object 2008-05-02 18:25:53 +00:00
Adam Frisby 4dc75e4b76 * More clientstack abstractions - We now only have a single constructor call to UDPServer. Going to reduce this with an abstracted constructor in a bit. 2008-05-02 18:18:43 +00:00
Adam Frisby cfc62d6252 * Commit 3/3 - Please test this revision. 2008-05-02 16:41:35 +00:00
Adam Frisby 29b8c84cea * Commit 2/3 - Please dont attempt to update to this revision until all 3 are in. 2008-05-02 16:41:08 +00:00