Commit Graph

  • f660aa37ac add similar restrictions to osObjectTeleport :( UbitUmarov 2017-06-26 19:40:20 +0100
  • cbd0af3cab let osTeleport* always work on script prim owner UbitUmarov 2017-06-26 18:26:45 +0100
  • ef74efeaa7 and add a missing bracket :) UbitUmarov 2017-06-26 09:18:31 +0100
  • e075cf4461 fix bad english UbitUmarov 2017-06-26 09:08:23 +0100
  • 0c5f412ed4 put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission. UbitUmarov 2017-06-26 02:49:20 +0100
  • 0418542344 some shortcuts on local osTeleport, reduce its time penalty, do it with script thread UbitUmarov 2017-06-26 00:18:46 +0100
  • 3ce909528d change Backup calls overlap control code UbitUmarov 2017-06-25 15:42:36 +0100
  • 84abdf866a add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y) UbitUmarov 2017-06-25 02:26:36 +0100
  • a9a44eaeb5 add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) UbitUmarov 2017-06-25 02:17:02 +0100
  • cb8975e567 add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings UbitUmarov 2017-06-24 23:04:37 +0100
  • 5d776fca3a add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still UbitUmarov 2017-06-24 21:42:11 +0100
  • 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc UbitUmarov 2017-06-24 09:24:56 +0100
  • 8d1dd44edb simplify vectorrender background draw UbitUmarov 2017-06-24 07:39:22 +0100
  • ed8fc359f3 change thread level of osSetDynamicTextureDataBlendFace to VeryHigh UbitUmarov 2017-06-24 06:11:10 +0100
  • 72db6f76b5 remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. UbitUmarov 2017-06-24 05:22:02 +0100
  • ae4266916c add string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face) to easy only setting a prim face UbitUmarov 2017-06-24 04:23:13 +0100
  • c3dbf91152 osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one UbitUmarov 2017-06-24 03:21:23 +0100
  • 191661b51d a few more changes to iar/oar assets save error/warning to show problems known to be asset errors UbitUmarov 2017-06-24 02:01:48 +0100
  • 0a1f497dee code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all UbitUmarov 2017-06-23 19:55:23 +0100
  • 83e443bca1 do the same on OAR saves UbitUmarov 2017-06-23 17:48:59 +0100
  • 95595a8360 coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems UbitUmarov 2017-06-23 17:23:28 +0100
  • 3c6790b061 several changes to iar/oar assets error reports UbitUmarov 2017-06-23 15:50:16 +0100
  • 28caf1e089 actually iar do it for iar UbitUmarov 2017-06-22 22:09:00 +0100
  • cbae148f68 show the count of broken assets we now have from gather on iar/oar pre save information UbitUmarov 2017-06-22 21:48:26 +0100
  • aea49070c9 change uuidgather a bit more UbitUmarov 2017-06-22 21:37:51 +0100
  • 66c8b7202b split some asset uuids gather i stages with dif possible errors, and dont let them be fatal UbitUmarov 2017-06-22 19:38:38 +0100
  • 11d3860781 avoid some broken object assets present in osgrid inventories due to past problems, etc UbitUmarov 2017-06-21 21:38:12 +0100
  • 1bfe4da378 do not try to store on oars temporary or in transit objects ( they may be deleted during the save) UbitUmarov 2017-06-21 20:15:35 +0100
  • 637d35631c make oar/iar assets writer be done by caller thread like the rest of the oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this UbitUmarov 2017-06-21 18:39:58 +0100
  • 70da902732 changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions. UbitUmarov 2017-06-21 13:35:36 +0100
  • 36442c004f changes to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance UbitUmarov 2017-06-21 03:56:43 +0100
  • 651952e01e changes to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later UbitUmarov 2017-06-21 03:31:07 +0100
  • 79e166e9aa revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle UbitUmarov 2017-06-19 05:22:38 +0100
  • 3fc6f62c45 Merge branch 'master' into httptests UbitUmarov 2017-06-19 03:20:40 +0100
  • fe0fce424c a defual can me comented out UbitUmarov 2017-06-19 03:19:55 +0100
  • 4df19ece53 framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs UbitUmarov 2017-06-16 18:16:26 +0100
  • 10d526f961 Merge branch 'master' into httptests UbitUmarov 2017-06-16 02:43:36 +0100
  • 822574df9f change the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path UbitUmarov 2017-06-15 20:28:20 +0100
  • 969d5f742c update inventory item permissions on deattach UbitUmarov 2017-06-15 04:20:32 +0100
  • 1c64b5018a fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc UbitUmarov 2017-06-14 22:05:53 +0100
  • d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime UbitUmarov 2017-06-14 20:19:13 +0100
  • 8e3a50212c remove options about script compilers the got back somehow on defaults also UbitUmarov 2017-06-14 16:03:03 +0100
  • ef87370cf1 remove options about script compilers the got back somehow UbitUmarov 2017-06-14 15:58:02 +0100
  • 84946e3061 Merge branch 'master' into httptests UbitUmarov 2017-06-14 03:04:14 +0100
  • 5e67bd5778 main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use UbitUmarov 2017-06-14 00:51:22 +0100
  • 614a5266c5 guess HGEntityTransferModule jobengine does not need a permanet thread UbitUmarov 2017-06-13 22:45:31 +0100
  • ed8526bcfb coment out tests that now depend on active thread pool UbitUmarov 2017-06-13 20:34:21 +0100
  • ad43cc6784 change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds ) UbitUmarov 2017-06-13 19:04:18 +0100
  • 482ff06e13 make JobEngine be a workitem of mail pool (smartThread), with the option to release thread after a idle time, so is free to do other service elsewhere UbitUmarov 2017-06-13 18:50:34 +0100
  • 5ce15566ac add option for Fireandforget not timeout (our access to main smartThreadPool) UbitUmarov 2017-06-13 18:39:42 +0100
  • f33a871d61 hope gc does remove a little dic and contents UbitUmarov 2017-06-13 14:15:28 +0100
  • fd8836e493 dont let time go back UbitUmarov 2017-06-13 14:09:34 +0100
  • 9526a96b4f some cleanup UbitUmarov 2017-06-13 13:22:01 +0100
  • 3ba63dde6e udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny UbitUmarov 2017-06-13 12:17:39 +0100
  • e650a4ff16 remove excessive notion of paralelism UbitUmarov 2017-06-13 08:56:21 +0100
  • 25371933b4 update Robust32.exe build files UbitUmarov 2017-06-12 20:36:36 +0100
  • 46ba2ead1a add Robust32.exe so recovering the option to run it also in 32bit on windows UbitUmarov 2017-06-12 20:28:14 +0100
  • a18d45fbdc fix some issues on ubOde physics shape type changes UbitUmarov 2017-06-12 16:19:29 +0100
  • f62400c4ca improve english on few messages (thx) UbitUmarov 2017-06-12 13:34:39 +0100
  • 70be8ba6de make some web request errors visible, so cause of later asset not found is clear UbitUmarov 2017-06-12 13:29:14 +0100
  • 617f42bcfa try to mk jenkins happy UbitUmarov 2017-06-12 01:32:18 +0100
  • dd7ab862ab stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes UbitUmarov 2017-06-12 01:07:38 +0100
  • 953872510f add/replace sources of OpenSim32.exe UbitUmarov 2017-06-11 22:36:08 +0100
  • d0afd4335c fix a error message UbitUmarov 2017-06-11 22:32:56 +0100
  • 5e83c2e422 forget about stupid mono 32bit UbitUmarov 2017-06-11 19:29:59 +0100
  • 8c5f09f44b actually.. its opensim, use same log file name in 32b mode UbitUmarov 2017-06-11 18:56:34 +0100
  • bd2da771a4 remove a ref to old 32bitlauncher UbitUmarov 2017-06-11 18:38:54 +0100
  • 46c8c4854e Set the execute bit on the bin/opensim*.sh files Kevin Cozens 2017-06-11 13:30:12 -0400
  • 7941f8da23 add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh UbitUmarov 2017-06-11 18:12:25 +0100
  • 08659811c7 put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory UbitUmarov 2017-06-11 13:04:34 +0100
  • 5842d5f7b0 revert. The .net concurrent objects look nice, but mono5 cpu load with them does not UbitUmarov 2017-06-10 13:58:16 +0100
  • 73aa752034 replace some locked objects by .net4.0 concurrent objects UbitUmarov 2017-06-10 04:18:31 +0100
  • b5910cfdb7 merge UbitUmarov 2017-06-10 02:48:51 +0100
  • be975d1e89 add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap ) UbitUmarov 2017-06-09 23:27:33 +0100
  • e8165a7b51 only silent remove threads from watch list if they stopped ( ie still consider aborted etc ) UbitUmarov 2017-06-09 20:14:56 +0100
  • f69e48bedc make SendCoarseLocations async, since it is http. Make some actions use thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only UbitUmarov 2017-06-09 17:32:07 +0100
  • 3cddfddc3f Minor changes to commented text in bin/OpenSim.ini.example Kevin Cozens 2017-05-22 11:10:39 -0400
  • 0ac6b74c5e Fixed typo in log message Kevin Cozens 2017-05-22 11:08:41 -0400
  • d12957dc2c still losing time with of halcyon incompatibile oars... cathch exceptions of the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010) UbitUmarov 2017-06-09 12:14:13 +0100
  • 5bfe8b18fe Another attempt at parsing MOAP <Media> elements in OAR files. Robert Adams 2017-06-08 21:41:34 -0700
  • 1e3a19e673 bug fix plus some cleanup UbitUmarov 2017-06-09 00:15:53 +0100
  • ef2fd8fcea keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case UbitUmarov 2017-06-08 20:47:51 +0100
  • 29f2421d4f revert fa5bf4fd0b for test UbitUmarov 2017-06-08 11:45:33 +0100
  • 7bea4f1578 Merge branch 'master' into httptests UbitUmarov 2017-06-07 20:12:49 +0100
  • 02b51b84f4 so no real need for Maintenance thread.. so removed UbitUmarov 2017-06-07 19:08:37 +0100
  • 2d93008bd9 course locations is a also heartbeat job (for now sync) UbitUmarov 2017-06-07 18:52:56 +0100
  • eca89c6e61 remove some more dead scene options UbitUmarov 2017-06-07 18:15:15 +0100
  • c8b3925085 remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783) UbitUmarov 2017-06-07 18:04:02 +0100
  • 7d58b73bbc some changes on pollevent UbitUmarov 2017-06-06 21:55:47 +0100
  • 8971e9f126 Merge branch 'master' into httptests UbitUmarov 2017-06-06 21:47:55 +0100
  • 9011ca8461 set optional group position and rotation before attach to scene UbitUmarov 2017-06-06 20:38:17 +0100
  • 773914591d Merge branch 'master' into httptests UbitUmarov 2017-06-06 03:28:30 +0100
  • a23f99366f bug fix: handle current region on GetChildAgentsToClose UbitUmarov 2017-06-06 03:22:11 +0100
  • 258d169392 Merge branch 'master' into httptests UbitUmarov 2017-06-06 00:30:01 +0100
  • fa5bf4fd0b Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an OAR file. Robert Adams 2017-06-04 20:51:56 -0700
  • aea282ba38 Merge branch 'master' into httptests UbitUmarov 2017-06-03 07:20:31 +0100
  • 4320758d97 remove redundant UpdateMovementAnimations(); UbitUmarov 2017-06-03 07:19:20 +0100
  • 01bd578bb0 Merge branch 'master' into httptests UbitUmarov 2017-06-03 07:08:43 +0100
  • f26ad07ce1 add a delayed stop so fast tap on move keys does not stop the avatar in some cases UbitUmarov 2017-06-03 07:01:07 +0100
  • 67e540e05c cross mouse buttons state UbitUmarov 2017-06-03 04:28:43 +0100