f660aa37acadd similar restrictions to osObjectTeleport :(
UbitUmarov
2017-06-26 19:40:20 +0100
cbd0af3cablet osTeleport* always work on script prim owner
UbitUmarov
2017-06-26 18:26:45 +0100
ef74efeaa7and add a missing bracket :)
UbitUmarov
2017-06-26 09:18:31 +0100
e075cf4461fix bad english
UbitUmarov
2017-06-26 09:08:23 +0100
0c5f412ed4put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission.
UbitUmarov
2017-06-26 02:49:20 +0100
0418542344some shortcuts on local osTeleport, reduce its time penalty, do it with script thread
UbitUmarov
2017-06-26 00:18:46 +0100
3ce909528dchange Backup calls overlap control code
UbitUmarov
2017-06-25 15:42:36 +0100
a9a44eaeb5add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
UbitUmarov
2017-06-25 02:17:02 +0100
cb8975e567add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
UbitUmarov
2017-06-24 23:04:37 +0100
5d776fca3aadd dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still
UbitUmarov
2017-06-24 21:42:11 +0100
1a8a77c41erevert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
UbitUmarov
2017-06-24 09:24:56 +0100
ed8fc359f3change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
UbitUmarov
2017-06-24 06:11:10 +0100
72db6f76b5remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
UbitUmarov
2017-06-24 05:22:02 +0100
ae4266916cadd string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face) to easy only setting a prim face
UbitUmarov
2017-06-24 04:23:13 +0100
c3dbf91152osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
UbitUmarov
2017-06-24 03:21:23 +0100
191661b51da few more changes to iar/oar assets save error/warning to show problems known to be asset errors
UbitUmarov
2017-06-24 02:01:48 +0100
0a1f497deecode actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
UbitUmarov
2017-06-23 19:55:23 +0100
83e443bca1do the same on OAR saves
UbitUmarov
2017-06-23 17:48:59 +0100
95595a8360coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
UbitUmarov
2017-06-23 17:23:28 +0100
28caf1e089actually iar do it for iar
UbitUmarov
2017-06-22 22:09:00 +0100
cbae148f68show the count of broken assets we now have from gather on iar/oar pre save information
UbitUmarov
2017-06-22 21:48:26 +0100
aea49070c9change uuidgather a bit more
UbitUmarov
2017-06-22 21:37:51 +0100
66c8b7202bsplit some asset uuids gather i stages with dif possible errors, and dont let them be fatal
UbitUmarov
2017-06-22 19:38:38 +0100
11d3860781avoid some broken object assets present in osgrid inventories due to past problems, etc
UbitUmarov
2017-06-21 21:38:12 +0100
1bfe4da378do not try to store on oars temporary or in transit objects ( they may be deleted during the save)
UbitUmarov
2017-06-21 20:15:35 +0100
637d35631cmake oar/iar assets writer be done by caller thread like the rest of the oar/iar save. This may look more painfull but should reduce errors and threads fights. Fill lucky i just don't stop the entire simulation during this
UbitUmarov
2017-06-21 18:39:58 +0100
70da902732changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions.
UbitUmarov
2017-06-21 13:35:36 +0100
36442c004fchanges to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance
UbitUmarov
2017-06-21 03:56:43 +0100
651952e01echanges to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
UbitUmarov
2017-06-21 03:31:07 +0100
79e166e9aarevert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle
UbitUmarov
2017-06-19 05:22:38 +0100
3fc6f62c45Merge branch 'master' into httptests
UbitUmarov
2017-06-19 03:20:40 +0100
fe0fce424ca defual can me comented out
UbitUmarov
2017-06-19 03:19:55 +0100
4df19ece53framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
UbitUmarov
2017-06-16 18:16:26 +0100
10d526f961Merge branch 'master' into httptests
UbitUmarov
2017-06-16 02:43:36 +0100
822574df9fchange the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
UbitUmarov
2017-06-15 20:28:20 +0100
969d5f742cupdate inventory item permissions on deattach
UbitUmarov
2017-06-15 04:20:32 +0100
1c64b5018afix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc
UbitUmarov
2017-06-14 22:05:53 +0100
d9a300fa8esome cleanup.. remove some stats that only some do look at once on a lifetime
UbitUmarov
2017-06-14 20:19:13 +0100
8e3a50212cremove options about script compilers the got back somehow on defaults also
UbitUmarov
2017-06-14 16:03:03 +0100
ef87370cf1remove options about script compilers the got back somehow
UbitUmarov
2017-06-14 15:58:02 +0100
84946e3061Merge branch 'master' into httptests
UbitUmarov
2017-06-14 03:04:14 +0100
5e67bd5778main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use
UbitUmarov
2017-06-14 00:51:22 +0100
614a5266c5guess HGEntityTransferModule jobengine does not need a permanet thread
UbitUmarov
2017-06-13 22:45:31 +0100
ed8526bcfbcoment out tests that now depend on active thread pool
UbitUmarov
2017-06-13 20:34:21 +0100
ad43cc6784change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
UbitUmarov
2017-06-13 19:04:18 +0100
482ff06e13make JobEngine be a workitem of mail pool (smartThread), with the option to release thread after a idle time, so is free to do other service elsewhere
UbitUmarov
2017-06-13 18:50:34 +0100
5ce15566acadd option for Fireandforget not timeout (our access to main smartThreadPool)
UbitUmarov
2017-06-13 18:39:42 +0100
f33a871d61hope gc does remove a little dic and contents
UbitUmarov
2017-06-13 14:15:28 +0100
fd8836e493dont let time go back
UbitUmarov
2017-06-13 14:09:34 +0100
3ba63dde6eudp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
UbitUmarov
2017-06-13 12:17:39 +0100
e650a4ff16remove excessive notion of paralelism
UbitUmarov
2017-06-13 08:56:21 +0100
46ba2ead1aadd Robust32.exe so recovering the option to run it also in 32bit on windows
UbitUmarov
2017-06-12 20:28:14 +0100
a18d45fbdcfix some issues on ubOde physics shape type changes
UbitUmarov
2017-06-12 16:19:29 +0100
f62400c4caimprove english on few messages (thx)
UbitUmarov
2017-06-12 13:34:39 +0100
70be8ba6demake some web request errors visible, so cause of later asset not found is clear
UbitUmarov
2017-06-12 13:29:14 +0100
617f42bcfatry to mk jenkins happy
UbitUmarov
2017-06-12 01:32:18 +0100
dd7ab862abstop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes
UbitUmarov
2017-06-12 01:07:38 +0100
953872510fadd/replace sources of OpenSim32.exe
UbitUmarov
2017-06-11 22:36:08 +0100
d0afd4335cfix a error message
UbitUmarov
2017-06-11 22:32:56 +0100
5e83c2e422forget about stupid mono 32bit
UbitUmarov
2017-06-11 19:29:59 +0100
8c5f09f44bactually.. its opensim, use same log file name in 32b mode
UbitUmarov
2017-06-11 18:56:34 +0100
bd2da771a4remove a ref to old 32bitlauncher
UbitUmarov
2017-06-11 18:38:54 +0100
46c8c4854eSet the execute bit on the bin/opensim*.sh files
Kevin Cozens
2017-06-11 13:30:12 -0400
7941f8da23add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh
UbitUmarov
2017-06-11 18:12:25 +0100
08659811c7put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory
UbitUmarov
2017-06-11 13:04:34 +0100
5842d5f7b0revert. The .net concurrent objects look nice, but mono5 cpu load with them does not
UbitUmarov
2017-06-10 13:58:16 +0100
73aa752034replace some locked objects by .net4.0 concurrent objects
UbitUmarov
2017-06-10 04:18:31 +0100
be975d1e89add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
UbitUmarov
2017-06-09 23:27:33 +0100
e8165a7b51only silent remove threads from watch list if they stopped ( ie still consider aborted etc )
UbitUmarov
2017-06-09 20:14:56 +0100
f69e48bedcmake SendCoarseLocations async, since it is http. Make some actions use thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
UbitUmarov
2017-06-09 17:32:07 +0100
3cddfddc3fMinor changes to commented text in bin/OpenSim.ini.example
Kevin Cozens
2017-05-22 11:10:39 -0400
0ac6b74c5eFixed typo in log message
Kevin Cozens
2017-05-22 11:08:41 -0400
d12957dc2cstill losing time with of halcyon incompatibile oars... cathch exceptions of the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
UbitUmarov
2017-06-09 12:14:13 +0100
5bfe8b18feAnother attempt at parsing MOAP <Media> elements in OAR files.
Robert Adams
2017-06-08 21:41:34 -0700
1e3a19e673bug fix plus some cleanup
UbitUmarov
2017-06-09 00:15:53 +0100
ef2fd8fceakeep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
UbitUmarov
2017-06-08 20:47:51 +0100
7bea4f1578Merge branch 'master' into httptests
UbitUmarov
2017-06-07 20:12:49 +0100
02b51b84f4so no real need for Maintenance thread.. so removed
UbitUmarov
2017-06-07 19:08:37 +0100
2d93008bd9course locations is a also heartbeat job (for now sync)
UbitUmarov
2017-06-07 18:52:56 +0100
eca89c6e61remove some more dead scene options
UbitUmarov
2017-06-07 18:15:15 +0100
c8b3925085remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
UbitUmarov
2017-06-07 18:04:02 +0100
7d58b73bbcsome changes on pollevent
UbitUmarov
2017-06-06 21:55:47 +0100
8971e9f126Merge branch 'master' into httptests
UbitUmarov
2017-06-06 21:47:55 +0100
9011ca8461set optional group position and rotation before attach to scene
UbitUmarov
2017-06-06 20:38:17 +0100
773914591dMerge branch 'master' into httptests
UbitUmarov
2017-06-06 03:28:30 +0100
a23f99366fbug fix: handle current region on GetChildAgentsToClose
UbitUmarov
2017-06-06 03:22:11 +0100
258d169392Merge branch 'master' into httptests
UbitUmarov
2017-06-06 00:30:01 +0100
fa5bf4fd0bCorrect parsing of 'Media' XML element in PrimitiveBaseShape when reading an OAR file.
Robert Adams
2017-06-04 20:51:56 -0700
aea282ba38Merge branch 'master' into httptests
UbitUmarov
2017-06-03 07:20:31 +0100