Justin Clark-Casey (justincc)
6edecd5d94
Add "show name" console command to make it possible to show a single binding of a UUID to a name.
2013-05-21 18:00:41 +01:00
Justin Clark-Casey (justincc)
c47de9878d
Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.
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This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 17:45:15 +01:00
Justin Clark-Casey (justincc)
6ae426c96b
Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions
2013-05-21 17:25:06 +01:00
Diva Canto
10e4fb2ce2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-20 09:26:15 -07:00
Diva Canto
26904cc5a1
Add comment
2013-05-20 09:25:50 -07:00
dahlia
e65d1e459e
fix error in hull point indexing
2013-05-18 13:11:22 -07:00
dahlia
477bee6468
remove duplicate hull scaling
2013-05-18 11:15:05 -07:00
dahlia
fa8f5bafb2
add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit.
2013-05-18 01:23:09 -07:00
Robert Adams
214bae1479
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
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in any INI file. Update TODO list.
2013-05-17 21:19:38 -07:00
Melanie
42c82b564e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2013-05-16 21:59:14 +01:00
Justin Clark-Casey (justincc)
ec818a506b
minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16 18:26:22 +01:00
Justin Clark-Casey (justincc)
61f4ab6674
minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync()
2013-05-16 18:25:04 +01:00
Justin Clark-Casey (justincc)
3bc8cf65a4
Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
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This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16 17:30:30 +01:00
Justin Clark-Casey (justincc)
d214e2d0c4
On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
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This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Justin Clark-Casey (justincc)
bd31821792
On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.
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The symptom here is that previous user connections are still present but are labelled active == false
2013-05-16 16:37:21 +01:00
dahlia
46eb8465a0
fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset
2013-05-15 17:12:17 -07:00
Justin Clark-Casey (justincc)
a4290cdbb3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-15 22:06:01 +01:00
Justin Clark-Casey (justincc)
177a53fbcf
Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.
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http://opensimulator.org/mantis/view.php?id=6640
2013-05-15 22:04:38 +01:00
teravus
477a5e3a35
* This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
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* Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14 20:55:56 -04:00
teravus
799ba5aa7b
* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
2013-05-14 19:17:31 -04:00
Robert Adams
23ebae1828
Eliminate race condition where SimStatsReporter starts reporting
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stats before the region is completely initialized.
2013-05-14 13:40:07 -07:00
Justin Clark-Casey (justincc)
df2a0fec5f
Comment out log message about looking for asset data in remove asset service for now, in order to reduce log levels in a test region with many hg origin avatars
2013-05-14 20:11:58 +01:00
Justin Clark-Casey (justincc)
ce979552fd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 19:45:35 +01:00
Justin Clark-Casey (justincc)
e9847a4dbd
Comment out some debugging item permission messages since these are highly noisy on the console.
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Please re-enable when required
2013-05-14 19:44:41 +01:00
Diva Canto
f8bb90d963
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 09:07:20 -07:00
Diva Canto
91091c3e54
Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
2013-05-14 09:06:58 -07:00
Robert Adams
03fddb301b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 08:49:41 -07:00
Vegaslon
b135f1d58a
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you are running.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-14 08:48:40 -07:00
Diva Canto
645da54f25
Revert "HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!"
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This reverts commit f32a21d967
.
2013-05-14 08:47:18 -07:00
Diva Canto
66c328f51b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-14 08:12:23 -07:00
Diva Canto
f32a21d967
HGTP-mesh bug: the mesh download requests were going to the departing sims for a little while. This was also true for local TPs. BUt for local TPs the assets are on the same server, so it doesn't matter. For HGTPs, it matters. This potential fix moves sending the initial data to later, after the client has completed the movement into the region. Fingers crossed that it doesn't mess other things up!
2013-05-14 08:12:01 -07:00
Robert Adams
c86e828dbf
BulletSim: add a lock to try and catch a native shape creation/destruction
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race condition.
2013-05-13 13:30:44 -07:00
Robert Adams
15360cbb6b
BulletSim: add adjustment for avatar capsule height scaling. Makes
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avatar standing on ground view better and enables tuning.
2013-05-13 13:30:42 -07:00
Robert Adams
45f37e11ad
BulletSim: use heightmap terrain when using BulletXNA.
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Output messages on features disabled when using BulletXNA.
2013-05-13 13:30:40 -07:00
Diva Canto
4194d935ec
Fixed mantis #6609 -- LoadPlugin error messages on Robust.
2013-05-13 13:07:39 -07:00
Diva Canto
af1fa95875
Groups: Improve error handling on remote connector.
2013-05-13 11:36:17 -07:00
Diva Canto
25fea82049
Fixes mantis #6636 -- Groups
2013-05-13 07:29:17 -07:00
Melanie
f9daf921f7
Explicitly zero avatar velocity on sit
2013-05-13 03:29:11 +02:00
Melanie
296b43f597
Small adjustments to the floater module
2013-05-13 02:15:48 +02:00
Melanie
e8f4c7128f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-05-12 03:24:57 +01:00
Diva Canto
a4431381fa
Finalize the logic for SetHome. See comments in Land/LandManagementModule.cs about who has permission to set home where.
2013-05-11 07:58:14 -07:00
Melanie
3f6071ce3a
Guard against trying to access terrain heights out of bounds. Clamp to sim.
2013-05-11 16:16:02 +02:00
Melanie
8ade6fa617
Refactor to get closer to core
2013-05-11 16:15:39 +02:00
Diva Canto
ab4d530462
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-11 07:15:31 -07:00
Diva Canto
48f8b884c3
Handle SetHome properly
2013-05-11 07:15:09 -07:00
Melanie
13cd8c17d7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2013-05-11 02:35:26 +01:00
Melanie
55c9bc15e5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-05-11 01:29:30 +01:00
Melanie
81d8deb1a8
Send up the part missing from the Avination Estate commit.
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Warning - contains a small migration.
2013-05-11 01:27:37 +01:00
Robert Adams
a42bb799cc
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
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is in a region. This fixes the high CPU usage for regions with nothing
else going on.
2013-05-10 14:48:52 -07:00
Diva Canto
a1031772eb
Delete debug message
2013-05-10 08:09:26 -07:00
Justin Clark-Casey (justincc)
ff0332730d
Implement delete key for local console
2013-05-09 23:11:37 +01:00
Justin Clark-Casey (justincc)
292a6037ad
minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin
2013-05-09 22:48:10 +01:00
Justin Clark-Casey (justincc)
0e6ad94829
minor: Remove mono compiler warning in RemoteAdminPlugin
2013-05-09 22:44:45 +01:00
Justin Clark-Casey (justincc)
9978f36d9f
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
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This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction.
This looks to address http://opensimulator.org/mantis/view.php?id=6600
2013-05-09 22:43:16 +01:00
Justin Clark-Casey (justincc)
b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
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Extend regression test to check this.
2013-05-09 18:53:34 +01:00
Justin Clark-Casey (justincc)
3290cd09d3
remove pointless region handle paramter from IClientAPI.SendKillObject()
2013-05-09 18:12:17 +01:00
Justin Clark-Casey (justincc)
2cb2f1d7e3
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims.
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This was because this particular code path (unlike user delete) only sent kills to root presences, for no apparent good reason.
Added regression test for this case.
This fixes http://opensimulator.org/mantis/view.php?id=6627
2013-05-09 18:02:19 +01:00
Justin Clark-Casey (justincc)
2b0b9f3e6c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-09 18:01:49 +01:00
Justin Clark-Casey (justincc)
641c636790
minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore
2013-05-09 16:43:16 +01:00
BlueWall
182ea00cb3
Application support:
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Adding some viwer supported url settings for destination guide and avatar picker apps. URL for the destinations should be: "secondlife:///app/teleport/slurl"
2013-05-09 10:50:18 -04:00
Melanie
cdaceea5a6
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/IClientAPI.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Melanie
543d1fe70b
Guard the scene list when estates are updated
2013-05-08 21:14:52 +01:00
Mic Bowman
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Melanie
bda4565067
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2013-05-08 20:59:44 +01:00
Diva Canto
6f5222e863
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-07 18:02:25 -07:00
Diva Canto
e92c05ebbd
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
Vegaslon
ac6dcd35fb
Bulletsim: and the rotational friction.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:10 -07:00
Vegaslon
f247ae1a75
BulletSim: Another way to create vehicle framed friction.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-05-07 07:14:06 -07:00
Robert Adams
ddd97cb78e
BulletSim: normalize quaternian rotations when building compound linksets.
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Attempt to fix vehicles being twisted off the ground when they go physical.
2013-05-06 18:06:34 -07:00
Robert Adams
84118c5735
BulletSim: properly free references to simple convex hull shapes. Didn't
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loose memory since shapes are shared but did mess up usage accounting.
2013-05-06 18:05:37 -07:00
Melanie
1c6b8293d7
Step 3: Commit the Avination XEstate estate comms handler
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This adds estate-wide Teleport Home and Teleport All User Home as well
2013-05-07 00:52:40 +01:00
Melanie
5d5edde429
Step 2: commit the IEstateModuleInterface changes needed
2013-05-07 00:37:45 +01:00
Melanie
4c83b5e719
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
2013-05-07 00:31:11 +01:00
Robert Adams
93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
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and not world coordinates.
2013-05-06 16:48:01 -07:00
Melanie
54d0cd85ad
Merge branch 'master' into careminster
2013-05-07 00:30:59 +01:00
Melanie
b36e123c7f
Merge branch 'master' into careminster
2013-05-06 23:47:19 +01:00
Melanie
e94b240f3d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-05-06 23:42:39 +01:00
Robert Adams
045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
2013-05-06 13:32:26 -07:00
Robert Adams
bf31896983
BulletSim: simplify parameter specification by reducing the number of
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specifications required for simple properties with defaults.
2013-05-06 13:32:24 -07:00
Robert Adams
f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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addition to angular movement. Not enabled by anything yet.
2013-05-06 13:32:22 -07:00
Diva Canto
90f03ccd42
Added new method to Remote Admin for reloading the estate settings. This is meant to be called when some other program has changed the data on the backend.
2013-05-06 11:47:55 -07:00
Diva Canto
a81ddf3d70
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-06 09:18:17 -07:00
Diva Canto
ad00466483
Minor reordering of operations on NewUserConnection. The agent circuit needs to be added earlier for some of the checks to work correctly.
2013-05-06 09:17:54 -07:00
Melanie
cbae04ba97
Remove dumb "Region found!" message from map search
2013-05-06 06:15:47 +02:00
Melanie
a8faed6f76
Implement llSetContentType using the new OpenID auth support for authentication
2013-05-05 22:01:07 +02:00
Melanie
3aa83738e2
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-05-04 01:22:12 +01:00
Melanie
2332453974
Add RegionManager level and the ability to use literal XML to the dynamic floater module
2013-05-04 00:45:27 +02:00
Melanie
4904d40138
Add llGetPhysicsMaterial
2013-05-04 00:44:47 +02:00
Robert Adams
1ffa69f691
Merge branch 'master' into bulletsim4
2013-05-03 14:25:52 -07:00
Robert Adams
5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
2013-05-03 14:23:53 -07:00
Justin Clark-Casey (justincc)
5d93c99e8c
Fix possible race condition with local region cache if a region was added after startup.
2013-05-03 18:56:58 +01:00
Justin Clark-Casey (justincc)
7ca42d5711
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-05-03 18:51:29 +01:00
Justin Clark-Casey (justincc)
304c5d4a8b
On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
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This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
2013-05-03 18:48:50 +01:00
Robert Adams
4042c82a72
BulletSim: prims with no cuts created with single convex hull shape.
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Parameter added to enable/disable this feature.
2013-05-02 12:27:30 -07:00
Robert Adams
d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
2013-05-02 10:06:12 -07:00
Robert Adams
a9480aed85
Merge branch 'master' into bulletsim4
2013-05-02 07:02:28 -07:00
Robert Adams
ed46b42fea
BulletSim: fix crash when mesh asset wasn't available when meshing
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the first time.
Debugging added for mesh/hull asset fetch.
2013-05-01 17:16:46 -07:00
Robert Adams
0378baed35
BulletSim: rework LinksetCompound to work with new BSShape system.
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Not all working yet.
2013-05-01 17:15:54 -07:00
BlueWall
e3d9d5566a
Fix inventory issue
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Fix issue where objects rezzed from Trash or Lost And Found then be placed back in the respective folder when taking the object or a copy back into inventory.
2013-05-01 18:51:43 -04:00
Melanie
d982d24938
Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
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This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:42:51 +01:00
Melanie
8c5445b774
Merge branch 'master' into careminster
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Conflicts:
ThirdParty/SmartThreadPool/SmartThreadPool.cs
2013-05-01 21:39:49 +01:00
Melanie
c6d50cd431
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-05-01 21:37:17 +01:00
Melanie
b26276c8c4
Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
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This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:35:50 +01:00
Robert Adams
fca4e4ec7c
Merge branch 'master' into bulletsim4
2013-05-01 12:08:12 -07:00
Justin Clark-Casey (justincc)
81a90e30c6
Add in-code exaplanation for the change in cancellation signalling in STP 2.2.3. Remove left in Console.WriteLine accidentally inserted in recent 206fb306
2013-05-01 19:29:46 +01:00
Justin Clark-Casey (justincc)
206fb306a7
Update SmartThreadPool to latest version 2.2.3 with a major and minor change.
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SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
2013-05-01 19:01:43 +01:00
Melanie
ac135c649c
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
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The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:50:23 +01:00
Melanie
b89d18e6f4
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-04-30 23:45:38 +01:00
Melanie
958a500692
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
2013-04-30 23:40:06 +02:00
Melanie
0af1d8fe19
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
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The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:35:59 +02:00
Robert Adams
46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
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collisions. Usually happens when logging in an avatar that had been
previously flying. Uninitialized variable.
2013-04-30 13:10:15 -07:00
Robert Adams
7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
2013-04-30 11:42:11 -07:00
Robert Adams
d322625f90
BulletSim: Add non-static BSShape.GetReference for getting another reference
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to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
2013-04-29 17:30:54 -07:00
Robert Adams
15a3f80e2e
BulletSim: LinksetCompound work to disable collision for root and
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child prims so compound shape can do all collisions.
Don't try to build a compound linkset for non-physical linksets.
Remove and replace root body when compound shape is added so collision
cache is rebuilt.
2013-04-29 17:30:38 -07:00
Justin Clark-Casey (justincc)
5a4cb539d2
Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory
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This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-30 01:25:21 +01:00
Justin Clark-Casey (justincc)
3ce198165c
minor: remove some mono compiler warnings in ServicesServerBase
2013-04-29 22:21:57 +01:00
Justin Clark-Casey (justincc)
537b243360
minor: Eliminate warning in LLimageManagerTests by properly calling through to OpenSimTestCase.SetUp()
2013-04-29 22:18:11 +01:00
Justin Clark-Casey (justincc)
67789201c3
Add TestRejectGivenFolder() and TestAcceptGivenFolder() regression tests
2013-04-29 22:14:13 +01:00
Justin Clark-Casey (justincc)
0beccf23c0
Add regression test for inventory item give, reject and subsequent trash folder purge by receiver.
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This commit also actually adds the InventoryTransferModuleTests file which I previously forgot
2013-04-29 21:11:44 +01:00
Justin Clark-Casey (justincc)
a7cbb9edc9
Add regression test for offer, accept and subsequent receiver delete of an item offered via instant message.
2013-04-29 20:50:49 +01:00
Justin Clark-Casey (justincc)
12054aaa9f
Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory
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This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-29 17:14:44 +01:00
Robert Adams
92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
2013-04-29 07:54:50 -07:00
Robert Adams
ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
2013-04-29 07:38:55 -07:00
Robert Adams
21ec434688
BulletSim: first cut at new linksetCompound shape building.
2013-04-29 07:38:51 -07:00
Robert Adams
f2d408829b
BulletSim: fix crash when creating new hull.
2013-04-29 07:38:47 -07:00
Robert Adams
2da8e60b6d
BulletSim: code for creating the avatar capsule shape.
2013-04-29 07:38:44 -07:00
Robert Adams
e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
2013-04-29 07:38:40 -07:00
Robert Adams
890cb6a293
BulletSim: complete BSShape classes.
2013-04-29 07:38:35 -07:00
Melanie
3ff7391495
Some more pieces of Avination's ban system - if an avatar isn't allowed on any
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parcel in the sim, keep them out entirely.
2013-04-29 00:55:34 +01:00
Melanie
7c729e1519
Merge branch 'master' into careminster
2013-04-29 00:38:20 +01:00
Melanie
4275d7a839
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
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Conflicts:
bin/Regions/Regions.ini.example
2013-04-28 19:03:39 +02:00
Diva Canto
a517e597f5
Fix wrong sql statement in offline im.
2013-04-28 09:03:09 -07:00
Diva Canto
a49c5291dc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-27 21:24:07 -07:00
Diva Canto
222f530411
Added an interface to an external ban service. With this commit, the interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.
2013-04-27 21:23:29 -07:00
Diva Canto
90a6891a7d
Better error reporting
2013-04-27 10:34:23 -07:00
Diva Canto
f675d465b2
Make method virtual
2013-04-27 10:34:13 -07:00
Melanie
12599c34e2
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-04-27 17:57:22 +01:00
Melanie
cbb3bb62da
Unbreak the sample money module
2013-04-27 17:56:39 +01:00
Melanie
ef08ab68a7
Small oversight in EconomyDataRequest - this would have affected everyone NOT using a money module.
2013-04-27 17:42:54 +01:00
Melanie
3fcac2ba7b
Controller module for dynamic floaters (WIP)
2013-04-27 01:20:03 +02:00
Diva Canto
2262b13048
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-25 17:02:32 -07:00
Diva Canto
0e162511cf
Groups: make some methods protected.
2013-04-25 17:01:57 -07:00
Melanie
40036ca05f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
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Sending the reply requires having the IClientAPI.
2013-04-25 21:37:40 +01:00
Melanie
fb8aa22084
Merge branch 'master' into careminster
2013-04-25 21:37:25 +01:00
Melanie
03c9d8ae4f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
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Sending the reply requires having the IClientAPI.
2013-04-25 21:35:18 +01:00
Melanie
5d0a8ff391
Change copyright notice on DynamicMenuModule to proper BSD
2013-04-25 20:48:12 +01:00
Melanie
c6628b1c76
Merge branch 'master' into careminster
2013-04-25 20:47:55 +01:00
Diva Canto
3bc8017464
Recover a lost "virtual". Downstream projects need this.
2013-04-25 09:23:15 -07:00
dahlia
c10405330d
UUIDGatherer now includes UUIDs which reference texture assets used as materials
2013-04-24 20:43:15 -07:00
Diva Canto
0e22021c65
Make the kicked user's avie truly disappear when it's god-kicked.
2013-04-24 19:00:41 -07:00