Justin Clark-Casey (justincc)
445e8bc560
minor: Add some documentation to OnNewClient and OnClientClosed events
2012-03-28 01:08:56 +01:00
Melanie
b18b1b1d70
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-27 23:14:43 +01:00
Snoopy Pfeffer
19837ff4dd
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27 22:30:02 +02:00
Dan Lake
971d32fda3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-27 12:51:58 -07:00
Dan Lake
0247d738e2
When loading objects from DB, first add to scene, then call TriggerOnSceneObjectLoaded.
2012-03-27 12:50:58 -07:00
Melanie
a619621c60
Merge branch 'master' into careminster
2012-03-27 20:03:41 +01:00
Diva Canto
de242a29ca
HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer.
2012-03-27 11:54:13 -07:00
Melanie
0bd0514e81
Merge branch 'master' into careminster
2012-03-26 16:47:02 +01:00
Melanie
ad865ab4fc
Add some more overloads to allow registering overloaded methods and lists
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of methods.
2012-03-26 16:46:07 +01:00
Melanie
da9743d1d7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:22:49 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Melanie
98a6c78943
Fix the omission on the interface declaration
2012-03-26 03:33:39 +01:00
Melanie
5f1f956d17
Fix the omission on the interface declaration
2012-03-26 03:32:30 +01:00
Melanie
ac0f1ff0a6
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:47:20 +01:00
Melanie
d7cc194e83
Correct the design error I introduced into ScriptComms. Untested but about to
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be.
2012-03-26 01:47:14 +01:00
Melanie
5e8d64c943
Dynamically create the delegate type to reduce complexity in the caller
2012-03-26 01:21:44 +01:00
Melanie
4b76c52c41
Correct the design error I introduced into ScriptComms. Untested but about to
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be.
2012-03-26 00:30:52 +01:00
Melanie
44f1f87656
Merge branch 'master' into careminster
2012-03-25 20:07:43 +01:00
Melanie
cb44808504
Simplify the module invocation registration. The types and method name
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can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-25 19:52:38 +01:00
Melanie
9a67baae21
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 14:24:55 +00:00
Melanie
1ae9ab685a
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-23 03:49:22 +00:00
Justin Clark-Casey (justincc)
d4beb2f5bc
Comment out log message about sending periodic appearance updates.
2012-03-23 03:39:39 +00:00
Justin Clark-Casey (justincc)
54887bf386
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Startup] in OpenSim.ini
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On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome.
Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know.
Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture
data if it doesn't already have it.
Default is false.
2012-03-23 03:33:07 +00:00
Justin Clark-Casey (justincc)
4ed833bc9d
Add a scene maintenance thread in parallel to the heartbeat thread. The maintenance thread will end up running regular jobs that don't need to be in the main scene loop.
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The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering.
This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway.
This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads.
Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23 02:49:29 +00:00
Melanie
fac89b6671
Merge branch 'master' into careminster
2012-03-23 02:46:49 +00:00
Melanie
2190a62366
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 02:44:22 +00:00
Melanie
ade164667f
Make anims way more snappy. Decouple SP animation handling from physics frame
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time.
2012-03-23 03:16:07 +01:00
Justin Clark-Casey (justincc)
349454ca27
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23 01:46:11 +00:00
Justin Clark-Casey (justincc)
18b3f1132e
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. Comment out more effectively unused old heartbeat code.
2012-03-23 01:21:43 +00:00
Justin Clark-Casey (justincc)
4ee8b3e23e
Fix build break
2012-03-23 01:11:43 +00:00
Justin Clark-Casey (justincc)
a9995ede65
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23 01:08:13 +00:00
Justin Clark-Casey (justincc)
bc2963d42a
Comment out unused scene loop restart code.
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This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23 01:03:10 +00:00
Justin Clark-Casey (justincc)
08b8ebcc7e
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-23 00:55:11 +00:00
Justin Clark-Casey (justincc)
40b9b519b8
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
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This was not implemented before the recent changes but should be at some point.
2012-03-23 00:12:14 +00:00
Melanie
ed67b698d3
Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-03-22 23:05:58 +00:00
Justin Clark-Casey (justincc)
5bf45b9b98
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
2012-03-22 22:40:38 +00:00
Justin Clark-Casey (justincc)
760010d6fb
Fix llGiveInventory() so that it checks the destination part for AllowInventoryDrop, not the source.
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This allows llAllowInventoryDrop() to work.
Regression test added for this case.
2012-03-22 22:33:37 +00:00
Justin Clark-Casey (justincc)
c4b2d24f33
Add llGiveInventory() test from object to object where both objects are owned by the same user.
2012-03-22 22:17:07 +00:00
Melanie
3381899481
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Melanie
45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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This reverts commit 6146e7ef25
.
2012-03-22 20:10:38 +00:00
Diva Canto
6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
2012-03-22 12:57:12 -07:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
UbitUmarov
68736aa460
fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )
2012-03-21 15:27:33 +00:00
UbitUmarov
312f0c6970
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-21 02:45:33 +00:00
UbitUmarov
f6cbafcaf0
Changes of PrimShapeType should now work with UbitOde ( almost untested )
2012-03-21 02:39:16 +00:00
Justin Clark-Casey (justincc)
54a8a5baba
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
UbitUmarov
11ed932263
Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
2012-03-21 01:46:41 +00:00
Justin Clark-Casey (justincc)
de53aa32e0
Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
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This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
2012-03-21 01:27:09 +00:00
Justin Clark-Casey (justincc)
ab243f4a57
Incorporate scene teleporting debugging into "debug scene teleport true|false" command
2012-03-21 01:13:44 +00:00
Justin Clark-Casey (justincc)
9671e43497
Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
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This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Justin Clark-Casey (justincc)
7bf628ab31
Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.
2012-03-21 00:02:08 +00:00
Melanie
5233e335e9
Move the health monitoring stuff where it will do some good
2012-03-21 00:00:32 +00:00
Melanie
80a3b43e69
Merge branch 'master' into careminster
2012-03-20 23:59:49 +00:00
Melanie
35c3124c3b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
Justin Clark-Casey (justincc)
3701f893d3
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc)
8bdd38b804
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc)
30b2a8c778
Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
nebadon
bd1f848bf6
slight increase in jump power to make running jump slightly better.
2012-03-20 14:17:15 -07:00
Melanie
fdd4d787a4
Merge branch 'master' into careminster
2012-03-20 20:48:55 +00:00
nebadon
9ed3532c1b
reduce avatar verticle jump from the absurd 5 meter jump to a less
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absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Melanie
70c0d6cf0b
Merge branch 'ubitwork'
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-20 18:07:24 +01:00
Melanie
7f7801ecb9
Cover the case where prims are loaded and ParentGroup is not yet set
2012-03-20 18:02:43 +01:00
UbitUmarov
efd7ff3146
add some more notifications about changes on physical parameters ( still incomple and there should be a better away )
2012-03-20 16:46:16 +00:00
Melanie
f2d17433bb
Cause prims to be saved if extra physics parameters are changed
2012-03-20 12:34:06 +01:00
Melanie
5768a151ff
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLXAssetData.cs
2012-03-20 02:48:11 +00:00
Justin Clark-Casey (justincc)
a3abd65e3d
Remove pointless ThreadAbortException catching in a test that isn't run anyway.
2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc)
8c911ddaf0
Remove some pointless catching/throwing in the scene loop.
2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc)
e9271ec653
Add some doc about the EventManager.OnLoginsEnabled event.
2012-03-19 22:48:26 +00:00
Melanie
808995fb68
Merge branch 'ubitwork'
2012-03-19 14:25:11 +01:00
Melanie
c7e302864a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Diva Canto
1a4fdd2666
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
2012-03-17 10:48:22 -07:00
Diva Canto
33c14cb107
Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 10:00:11 -07:00
Diva Canto
a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00
UbitUmarov
ae8e089b9c
some more work on costs
2012-03-16 15:33:49 +00:00
Justin Clark-Casey (justincc)
c386b68373
Aggregate script execution times by linksets rather than individual prims.
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This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc)
a4b01ef38a
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Melanie
b4adf652e7
Merge branch 'ubitwork'
2012-03-15 10:24:40 +01:00
Melanie
897dc5e77e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-15 10:55:44 +00:00
UbitUmarov
84ca09f7c5
added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change...
2012-03-15 02:24:13 +00:00
Justin Clark-Casey (justincc)
2f81e53f63
Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
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The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
UbitUmarov
cf9ebd301c
bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
2012-03-14 18:24:04 +00:00
UbitUmarov
577d07aa44
missed commit of extraphysics parameters serialization..
2012-03-13 19:51:41 +00:00
UbitUmarov
741badc4fa
let PhysicsShapeType none remove physics remove physics on child parts **UnTested**
2012-03-13 19:24:41 +00:00
UbitUmarov
bf2a5508de
bug fix
2012-03-13 19:17:32 +00:00
UbitUmarov
923db53975
let checkheartbeat work ( bad ideia :p ) commited by mistake my local copy with it disabled...
2012-03-13 18:10:43 +00:00
UbitUmarov
5086fe9176
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-13 18:00:27 +00:00
UbitUmarov
3de3b9e63c
initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
2012-03-13 17:56:32 +00:00
Melanie
22e0cc09ac
Ensure child prims of a phantom prim are marked as phantom
2012-03-13 13:12:14 +01:00
Melanie
ebcd4910a2
Refactor, move OjectChangeData into it's own file and rename
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ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
2012-03-13 13:08:32 +01:00
Melanie
edc8a15487
Restore duplication of the SL bug where linking phantom to solid lets the
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child prim remain phantom
2012-03-12 14:06:39 +01:00
UbitUmarov
a35e00e81e
allocate UndoRedoStore only on demand
2012-03-12 07:50:14 +00:00
UbitUmarov
7832889437
Physical phantoms testable with chOde. Volume detection was changed and also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED ***
2012-03-11 11:01:38 +00:00
UbitUmarov
dab7e03584
bug fix (??) in sog copy()
2012-03-11 08:43:53 +00:00
UbitUmarov
53bda83cc2
cleanup + comments
2012-03-11 03:14:15 +00:00
UbitUmarov
80160c128d
coments change..
2012-03-11 02:58:56 +00:00
UbitUmarov
dba0d79833
minor changes on updates control on doChangeObject(..)
2012-03-11 02:55:39 +00:00
UbitUmarov
e4e6f781a6
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-11 00:53:53 +00:00
UbitUmarov
ab235abc46
Changed undo redo internals. moved exec code to UndoState.cs from sop that now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED***
2012-03-11 00:36:34 +00:00