Commit Graph

3269 Commits (4a67e8b98fd6ec2b2a7e390256e0c3ef7aa21753)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 9671e43497 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Justin Clark-Casey (justincc) 7bf628ab31 Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out. 2012-03-21 00:02:08 +00:00
Melanie 5233e335e9 Move the health monitoring stuff where it will do some good 2012-03-21 00:00:32 +00:00
Melanie 80a3b43e69 Merge branch 'master' into careminster 2012-03-20 23:59:49 +00:00
Melanie 35c3124c3b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-20 23:39:02 +00:00
Justin Clark-Casey (justincc) 3701f893d3 remove unnecessary tmpFrameMS, use maintc instead for frame time calculation 2012-03-20 23:31:57 +00:00
Justin Clark-Casey (justincc) 8bdd38b804 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 23:14:15 +00:00
Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
nebadon bd1f848bf6 slight increase in jump power to make running jump slightly better. 2012-03-20 14:17:15 -07:00
Melanie fdd4d787a4 Merge branch 'master' into careminster 2012-03-20 20:48:55 +00:00
nebadon 9ed3532c1b reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
2012-03-20 13:45:38 -07:00
Melanie 70c0d6cf0b Merge branch 'ubitwork'
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-20 18:07:24 +01:00
Melanie 7f7801ecb9 Cover the case where prims are loaded and ParentGroup is not yet set 2012-03-20 18:02:43 +01:00
UbitUmarov efd7ff3146 add some more notifications about changes on physical parameters ( still incomple and there should be a better away ) 2012-03-20 16:46:16 +00:00
Melanie f2d17433bb Cause prims to be saved if extra physics parameters are changed 2012-03-20 12:34:06 +01:00
Melanie 5768a151ff Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLXAssetData.cs
2012-03-20 02:48:11 +00:00
Justin Clark-Casey (justincc) a3abd65e3d Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc) 8c911ddaf0 Remove some pointless catching/throwing in the scene loop. 2012-03-20 01:39:19 +00:00
Justin Clark-Casey (justincc) e9271ec653 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:48:26 +00:00
Melanie 808995fb68 Merge branch 'ubitwork' 2012-03-19 14:25:11 +01:00
Melanie c7e302864a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Diva Canto 1a4fdd2666 Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes. 2012-03-17 10:48:22 -07:00
Diva Canto 33c14cb107 Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 10:00:11 -07:00
Diva Canto a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
UbitUmarov ae8e089b9c some more work on costs 2012-03-16 15:33:49 +00:00
Justin Clark-Casey (justincc) c386b68373 Aggregate script execution times by linksets rather than individual prims.
This is for the top scripts report.
2012-03-16 01:31:53 +00:00
Justin Clark-Casey (justincc) a4b01ef38a Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Mic Bowman 402ff75d78 Adds a new script command 'modInvoke' to invoke registered functions
from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.

A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Melanie b4adf652e7 Merge branch 'ubitwork' 2012-03-15 10:24:40 +01:00
Melanie 897dc5e77e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-15 10:55:44 +00:00
UbitUmarov 84ca09f7c5 added ObjectPhysicsProperties http event message to send viewer that data. For now on caps/EventQueue, and still only used on a material change... 2012-03-15 02:24:13 +00:00
Justin Clark-Casey (justincc) 2f81e53f63 Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
The first llDie() could lock Scene.m_deleting_scene_object.
The second llDie() would then wait at this lock.
The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away.
Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead.
This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15 00:20:47 +00:00
UbitUmarov cf9ebd301c bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still 2012-03-14 18:24:04 +00:00
UbitUmarov 577d07aa44 missed commit of extraphysics parameters serialization.. 2012-03-13 19:51:41 +00:00
UbitUmarov 741badc4fa let PhysicsShapeType none remove physics remove physics on child parts **UnTested** 2012-03-13 19:24:41 +00:00
UbitUmarov bf2a5508de bug fix 2012-03-13 19:17:32 +00:00
UbitUmarov 923db53975 let checkheartbeat work ( bad ideia :p ) commited by mistake my local copy with it disabled... 2012-03-13 18:10:43 +00:00
UbitUmarov 5086fe9176 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-03-13 18:00:27 +00:00
UbitUmarov 3de3b9e63c initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
Melanie 22e0cc09ac Ensure child prims of a phantom prim are marked as phantom 2012-03-13 13:12:14 +01:00
Melanie ebcd4910a2 Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is
no name for a variable or type!
2012-03-13 13:08:32 +01:00
Melanie edc8a15487 Restore duplication of the SL bug where linking phantom to solid lets the
child prim remain phantom
2012-03-12 14:06:39 +01:00
UbitUmarov a35e00e81e allocate UndoRedoStore only on demand 2012-03-12 07:50:14 +00:00
UbitUmarov 7832889437 Physical phantoms testable with chOde. Volume detection was changed and also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED *** 2012-03-11 11:01:38 +00:00
UbitUmarov dab7e03584 bug fix (??) in sog copy() 2012-03-11 08:43:53 +00:00
UbitUmarov 53bda83cc2 cleanup + comments 2012-03-11 03:14:15 +00:00
UbitUmarov 80160c128d coments change.. 2012-03-11 02:58:56 +00:00
UbitUmarov dba0d79833 minor changes on updates control on doChangeObject(..) 2012-03-11 02:55:39 +00:00
UbitUmarov e4e6f781a6 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-03-11 00:53:53 +00:00
UbitUmarov ab235abc46 Changed undo redo internals. moved exec code to UndoState.cs from sop that now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED*** 2012-03-11 00:36:34 +00:00
UbitUmarov 908abb1c3d BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED **** 2012-03-10 20:32:19 +00:00
Melanie 3dbf754651 Merge branch 'master' into careminster 2012-03-09 23:00:24 +00:00
Diva Canto 81869c4a3f More on HG inventory transfers. Move the FireAndForget higher up. 2012-03-09 09:48:12 -08:00
UbitUmarov e83a2181d0 on linking update linked parts physical flags acording to new parent ones ( untested ) 2012-03-09 17:19:10 +00:00
Justin Clark-Casey (justincc) 06dda14505 Simplify minimap coarse location code by just reference SP.AbsolutePosition
This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc) 205c36d3a4 Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check 2012-03-09 02:44:08 +00:00
Justin Clark-Casey (justincc) 94e58ff6b9 Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc) b454326273 refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks 2012-03-09 02:33:48 +00:00
Justin Clark-Casey (justincc) 73c47f7205 Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
Melanie e1be1c5263 Merge branch 'ubitwork' 2012-03-09 02:11:25 +01:00
UbitUmarov e5786ba043 more changes on undo/redo group scaling seems to work better 2012-03-09 02:56:14 +00:00
Melanie dc5f831ca8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
UbitUmarov 05cdf9bda9 more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken 2012-03-09 01:53:58 +00:00
Melanie 675d40357c Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 19:14:34 +00:00
Melanie b0fc96c17d Merge branch 'master' into careminster 2012-03-08 19:10:22 +00:00
Melanie 3089344114 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-08 19:09:11 +00:00
Melanie b8c27252c1 Hold a ref to the prim we're sat on rather than querying scene each time
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08 18:31:58 +01:00
Justin Clark-Casey (justincc) 650d761c06 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc) 430304c176 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-08 01:59:00 +00:00
Justin Clark-Casey (justincc) 749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
UbitUmarov 3d3b81e676 changes on undo/redo (untested/incomplete). Think we may consider moving this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy ) 2012-03-07 07:31:26 +00:00
Melanie f8b1b86c3a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-03-07 01:05:32 +00:00
Melanie 7769362687 Always zero the PhysActor on dupes to prevent side effects on the orignal prim 2012-03-07 01:03:26 +00:00
Melanie 5884d08062 Fix merge issue 2012-03-07 00:58:01 +00:00
Melanie caa19862fa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-07 00:51:59 +00:00
Melanie f3e04beb2e Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-07 00:51:24 +00:00
Justin Clark-Casey (justincc) f3678d217f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07 00:31:18 +00:00
Justin Clark-Casey (justincc) 23aba007dd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Justin Clark-Casey (justincc) 98251cdab3 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc) e9d8eb5a27 Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-06 22:31:25 +00:00
Melanie 17b1454d6f Null PhysActor on SOP.Copy() to prevent clobbering the original one 2012-03-06 20:20:12 +01:00
Justin Clark-Casey (justincc) 0f4cdc0c5b Explictly close down the StatsReporter so that we can shutdown its timer
This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06 19:05:32 +00:00
Melanie de03d1ece0 Removed some whitespace errors - don't be naughty, don't use hard tabs!
Also removed commented code block.
2012-03-06 09:56:19 +01:00
UbitUmarov cca94aaefc make copied parts have diferent LocalIds than original. More building control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED 2012-03-06 05:13:39 +00:00
Melanie aa613dab1f Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-06 00:29:43 +00:00
Melanie 0ed4f24b34 A stab at making llEjectFromLand work in all cases 2012-03-05 02:14:27 +01:00
Melanie 182f5efbe9 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2012-03-04 16:23:46 +00:00
Melanie 6dc4a6dfb1 Zero velocity when drag-copying 2012-03-04 00:06:07 +01:00
Melanie 1f32730798 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/VersionInfo.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Justin Clark-Casey (justincc) c2c102d33e Remove outdated comment about checking attachment prims in Scene.PipeEventsForScript() 2012-03-02 22:52:26 +00:00
Justin Clark-Casey (justincc) 089fd61a3b Allow a script to receive events if its root prim is in an area where it's allowed to run rather than checking its own prim.
This allows scripts to run in child prims that are outside region boundaries.
This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug
Thanks tglion!
2012-03-02 22:43:24 +00:00
Dan Lake 64a036b4cf Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-02 09:19:35 -08:00
Dan Lake 8d249f8456 ScenePresence line endings and fix AllowMovement default to true. 2012-03-02 09:19:13 -08:00
Justin Clark-Casey (justincc) 6e3523e25e minor: remove mono compiler warning 2012-03-02 04:08:07 +00:00
Dan Lake e8779cd9e5 In ScenePresence, removed several private variables used to store public parameters. They were only used by the get/set and make code harder to refactor. 2012-03-01 19:22:05 -08:00
Melanie aee4ca2f1c Fix vehicles going physical stopping llTargetOmega parts (boat radar) 2012-02-27 08:50:19 +01:00
Melanie e5e5b94cbe Make llSetKeyframedMotion prims waut at the borders of down sims and try again
periodically.
2012-02-26 21:16:24 +01:00
Melanie fca8c82232 Move KeyframeMotion from SOG to SOP because we can't persist it any
other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie ac1e30156a Implement proper selection behavior 2012-02-26 15:09:00 +01:00
Melanie 8cdc115c91 Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
code.
2012-02-26 14:30:24 +01:00
Melanie 9a15bba99b Fix an infinite recursion caused by checking the wrong values for
Buoyancy, Force and Torque
2012-02-26 13:31:29 +01:00
Melanie aa552d0526 Serialize Keyframe motion for region crossings 2012-02-26 12:29:35 +01:00
Melanie e9120890a2 Merge branch 'ubitwork' 2012-02-26 02:41:41 +01:00
Melanie c82709c0d6 Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. 2012-02-26 02:36:34 +01:00
UbitUmarov e07440d0c5 changed SOP Force and Torque, adding XML (de/)serialization, also changed Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) 2012-02-25 22:20:25 +00:00
Melanie 5eb1679367 Delay the sending of the initial werables update until the inventory and
VFS in the viewer are ready. We're much faster than SL and that exposes this
race condition. Also reinstate the extra avatar data send on login
2012-02-25 12:25:16 +01:00
Melanie 991826ca76 Try not to send the avatar updates on login. This may mean loggin in with
invisible attachments again but could help the appearance issues.
2012-02-24 19:31:27 +01:00
Melanie 37068d17c5 Merge branch 'master' into careminster 2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc) bafef292f4 Take watchdog alarm calling back outside the m_threads lock.
This is how it was originally.  This stops a very long running alarm callback from causing a problem.
2012-02-24 05:25:18 +00:00
Justin Clark-Casey (justincc) 84735b644c Get rid of some of the identical exception catching in Scene.Update(). 2012-02-24 05:12:56 +00:00
Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Melanie daf58575f8 Partially apply the core banlines fix 2012-02-23 23:05:04 +00:00
Justin Clark-Casey (justincc) 90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie e74bf46007 Prevent a nullref when nonphysical motion objects cross sim boundaries 2012-02-23 23:18:01 +01:00
Melanie f3ea2bde61 Fix preserving the animation state of a crossing seated avatar 2012-02-23 20:32:35 +01:00
Melanie dc835717d6 Properly sequence updates of avatars and attachments so that we don't
update attachments on child avatars or intermingle agent and attachment
updates, which would render the root prim of huds invisible
2012-02-23 14:08:35 +01:00
Melanie f1a76195ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie 9ed4245d9e Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-23 01:42:08 +00:00
Melanie 1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Melanie 1e1270166f Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.
2012-02-22 20:40:44 +01:00
Justin Clark-Casey (justincc) 5d31267185 Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null. 2012-02-22 00:55:16 +00:00
Melanie 65f5f60317 Merge branch 'master' into careminster 2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc) cf9b3e7708 Restore the taskItem null check that I accidentally blatted in 5397a6d
This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Justin Clark-Casey (justincc) 5397a6d4c6 Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie 24a49011cb Merge branch 'master' into careminster 2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc) 76f411147d Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569"
This reverts commit 15ce73caca.

As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen 15ce73caca Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 2012-02-21 22:07:12 +00:00
Melanie dede31174e Merge branch 'master' into careminster 2012-02-21 22:08:34 +00:00
Melanie 0e4d5a4d3c Also preserve angular velocity on crossing. 2012-02-21 10:10:04 +01:00
Melanie 03e7bc1526 Merge branch 'master' into careminster
Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc) 90dc5f47e7 Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created. 2012-02-21 01:57:19 +00:00
Melanie ee62bf3c69 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-20 20:23:14 +01:00
Melanie 3b2900e884 Merge branch 'master' into careminster 2012-02-20 19:48:28 +00:00
Diva Canto 99b9c1a9d5 More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 10:58:07 -08:00
Melanie d6b8febbf4 Make vehicles retain velocity when crossing between regions. 2012-02-20 19:49:01 +01:00
Melanie 8f8206f478 Add an override to make SOG.Velocity work as expected 2012-02-20 16:55:12 +01:00
Diva Canto b489c85226 Amend to last commit. This should have been committed too. 2012-02-19 15:37:37 -08:00
Diva Canto dcea23906b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-19 12:28:47 -08:00
Diva Canto 20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
Melanie 77575ec51b Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-19 20:36:26 +01:00
Melanie 756baff86a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
Melanie 4bc3a0ecf4 Uncomment serialization 2012-02-19 20:25:20 +01:00
Melanie 433d5f1d3e Merge branch 'ubitwork' 2012-02-19 20:24:00 +01:00
UbitUmarov 3c9b7f2c0c simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs 2012-02-19 19:27:01 +00:00
Melanie 96409cc2ee Merge branch 'ubitwork'
Conflicts:
	OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
	OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
2012-02-19 20:08:01 +01:00
UbitUmarov 60d68ee312 Vehicle XML serialization more complete. Inactived by coments in SceneObjectSerializar.cs until proper testing 2012-02-19 18:10:00 +00:00
BlueWall bcb9577495 Use localy defined name, TPFlags, for Constants.TeleportFlags 2012-02-19 12:09:57 -05:00
Melanie 488ec59408 Merge branch 'master' into careminster 2012-02-19 14:57:51 +00:00
UbitUmarov b77d354e6d moved vehicle from SOG to SOP 2012-02-19 13:21:01 +00:00
Melanie 185bf55804 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-19 14:20:53 +01:00