lbsa71
5403153c15
A case of 'while I was working someone set me up the bomb'.
2007-08-22 16:04:04 +00:00
lbsa71
22537aa620
* Added stub OnRezScript handler with plentiful of comments
2007-08-22 15:29:47 +00:00
Tedd Hansen
33326c1a70
Some minor changes + krinkec's updates to ll* functions.
2007-08-20 10:58:51 +00:00
Tedd Hansen
1b826c2fdc
Added "StopScriot()" to ScriptManager. Stops Executor from executing events in script, removes script from EventQueueManagers target list, tells AppDomainManager that script is no longer active (and ready for unload).
2007-08-19 17:47:47 +00:00
Tedd Hansen
eeaac68d73
Code comments on recent changes in EventQueueManager
2007-08-19 11:38:58 +00:00
Tedd Hansen
7770c65a7e
Sped up EventQueueManager response time (scripts now respond quickly). Added support for multiple threads executing events on objects, but only one thread on one script at the time (to utilize MultiCore/hyperthreading CPU's).
2007-08-19 11:09:54 +00:00
Tedd Hansen
e70cdbc5ac
Added event method invoke cache to Executor. "Bind once, Invoke multiple times". Will speed up script event execution considerable. But at the cost of some memory (will be optimized later with RuntimeXHandle).
2007-08-19 10:28:27 +00:00
Tedd Hansen
1893164d26
Moved script loading from ScriptManager to AppDomainManager. Now increases scripts loaded count in AppDomain properly.
2007-08-19 06:52:59 +00:00
Tedd Hansen
489803e6bc
Did I forget to add IScript.cs? Yes I did...
2007-08-18 23:38:03 +00:00
Tedd Hansen
37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18 23:24:38 +00:00
Tedd Hansen
1ae73931da
Added (theoretical) AppDomain cleanup code.
2007-08-18 22:33:06 +00:00
Tedd Hansen
240712ca9f
Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).
...
*phew* that only took me 12 hours of coding...
2007-08-18 22:09:07 +00:00
Tedd Hansen
6faa8d8d68
Script loads into separate AppDomain without errors. Events and llFunctions not working yet.
2007-08-18 21:31:35 +00:00
Tedd Hansen
f444fe4f87
Moved OpenSim.Region.ScriptEngine.Common.dll from bin\ScriptEngine\ to bin\ folder - hopefully solves compile problem on Linux.
2007-08-18 21:10:40 +00:00
Tedd Hansen
551f2af39f
LSL Compiler now only referring required assemblies (DotNetEngine and Common). Changed Vector and Rotation to custom types (stored in Common) that needs to be changed later. No longer using Axiom. Script support still broken.
2007-08-18 20:53:13 +00:00
Tedd Hansen
1d41fd4984
Working on AppDomains. Scripting is now officially broken. :]
2007-08-18 19:54:04 +00:00
Tedd Hansen
6d10c65358
Moved LSL_BuiltIn_Commands_Interface.cs to a separate library (OpenSim.Region.ScriptEngine.Common). Fixed last compile error (forgot to include LSL_BuiltIn_Commands.cs).
2007-08-18 18:53:03 +00:00
Tedd Hansen
1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-18 18:18:14 +00:00
Brian McBee
fdd5602422
llstrenglength (thanks ldvoipeng!)
2007-08-18 16:56:05 +00:00
Brian McBee
8eb9952e5f
lsl test cases, and llregioncorner (thanks Dalien!)
2007-08-18 02:15:21 +00:00
Tedd Hansen
fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
...
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen
577fb1a987
Removed RAIL test from startup for now...
2007-08-17 19:47:40 +00:00
Tedd Hansen
f2dd6c86f7
Added RAIL.dll
...
Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
Tedd Hansen
66695ded13
krinkec's updates to ll* interface and functions.
2007-08-17 17:33:18 +00:00
lbsa71
e53d680d41
* Now sending manager, host and root host to Script in constructor.
...
* Changed how Script accesses World
* Implemented llSay, llWhisper and llShout
* Added SetText() to IScriptHost, implemented llText
* Minor renamings to conform with code conventions
2007-08-16 18:40:44 +00:00
lbsa71
25fd8d0273
* Introduced IScriptHost as an interface to fetching object data from scripts.
...
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-16 17:08:03 +00:00
Tedd Hansen
6831c42fe2
compile error removed :)
2007-08-15 19:30:19 +00:00
Tedd Hansen
9c3251b177
Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
2007-08-15 19:25:29 +00:00
Adam Frisby
226339cd40
* Applying ckrinke's LSL baseclass changes (Thanks!)
2007-08-15 16:57:01 +00:00
Adam Frisby
bf60577e57
* Fixed bug with llModPow
...
* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
2007-08-15 16:52:24 +00:00
Adam Frisby
ceb1c12bd1
* New LSL functions
...
+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime
2007-08-15 16:44:00 +00:00
Tedd Hansen
6b72ed01e3
Minor change to LSL_BaseClass adding pseudocode to World.SimChat
2007-08-14 19:36:43 +00:00
Tedd Hansen
16defc30eb
krinkec's updates to ll* interface and functions
2007-08-14 19:06:57 +00:00
Tedd Hansen
09e1f5f22e
Correct caps of Default.lsl for Linux. Thanks again krinkec. :)
2007-08-14 16:42:00 +00:00
Tedd Hansen
2a892eb736
Removed some debugging. Removed *.lso from project include in prebuild.xml.
2007-08-14 16:25:22 +00:00
Tedd Hansen
9573aa7582
llSay() works again. Cleanup of debug messages.
2007-08-14 16:14:19 +00:00
Tedd Hansen
afaa12a9e2
ScriptEngine: Some error handling, logs to logger
2007-08-14 15:59:36 +00:00
Tedd Hansen
79dc1a4f7d
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
2007-08-13 20:55:07 +00:00
Tedd Hansen
876f71cf93
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
2007-08-13 19:39:51 +00:00
Tedd Hansen
050921d7b6
krinkec's updates to ll* interface and functions
2007-08-13 17:28:08 +00:00
Tedd Hansen
ed1208d043
ScriptEngine successfully compiles script, we are now even further than LSO was.
...
Also added C# script support.
2007-08-12 19:04:07 +00:00
Tedd Hansen
75c5bdbef9
ScriptManager now uses LSL-compiler.
...
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12 18:36:42 +00:00
Tedd Hansen
d715b0f66c
LSL_BaseClass now receives scene during init
2007-08-12 18:27:46 +00:00
Tedd Hansen
a968d05864
LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.
2007-08-12 18:06:02 +00:00
Tedd Hansen
fd63c0cd32
Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12 17:37:37 +00:00
Tedd Hansen
7a5474ec28
Script now compiles unsuccessfully
...
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen
734f288290
LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.
2007-08-12 16:44:57 +00:00
Tedd Hansen
f5955ab539
Initial LSL to C# converter, not working yet!
2007-08-12 13:38:16 +00:00
Tedd Hansen
8b17e4da10
Renamed Compiler.LSL to Compiler.LSO
2007-08-10 16:22:20 +00:00
Tedd Hansen
ae970d4171
Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
2007-08-09 20:59:35 +00:00
Tedd Hansen
6829c45cb3
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
2007-08-09 18:57:41 +00:00
Tedd Hansen
c447c45895
Removed spaces from directory names
2007-08-09 18:07:22 +00:00
Tedd Hansen
bf69aca961
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-09 18:03:24 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
...
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen
1a9966abac
Commit works?
2007-08-08 15:40:35 +00:00
MW
a3b1a61e6a
Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
2007-08-08 15:26:19 +00:00
Tedd Hansen
356f59ac45
Added ScriptEngine to solution (prebuild.xml)
2007-08-08 14:36:54 +00:00
Tedd Hansen
2a0e157985
Added ScriptEngine.DotNetEngine
2007-08-08 14:05:13 +00:00