Commit Graph

340 Commits (aa497a18678c6cc9a7425986c5bf5ca91415bd1d)

Author SHA1 Message Date
Johan Berntsson 344c9caeb6 thanks lulurun for a security patch that blocks unathorized access to the inventory server (see http://opensimulator.org/wiki/Security_vulnerability_brought_by_non-check_inventory_service) 2008-07-23 06:59:02 +00:00
Jeff Ames f18b80741a Update svn properties. Minor formatting cleanup. 2008-07-23 01:37:08 +00:00
Justin Clarke Casey b2b5675bd4 * refactor: move new inventory service call by user server to OGS1 with all the other service calls
* will post to mailing list about moving this shortly
2008-07-22 17:43:09 +00:00
lbsa71 9dbb6f28bc * eliminated some warnings and added some const and readonlies
* refactored some member names for readability and ccc (code convention conformance)
* took away two refs from Rest.Inventory since
   * System.IO is part of System
   * System.Xml.Serialization is part of System.Xml
2008-07-21 10:02:55 +00:00
Mike Mazur e0e0db3660 Thanks, sempuki, for a patch that moves all grid plugins to new PluginLoader (issue 1763). 2008-07-18 04:51:41 +00:00
Charles Krinke 33971a7ce8 Mantis#1681. Thank you kindly, Vytek for a patch that:
Adds additional support for llEmail().
2008-07-12 17:23:30 +00:00
Dahlia Trimble 501f3ebd5d Thanks to mikem for a patch that resolves a reference error when building SVN r5406 with Visual Studio 2008-07-10 08:21:46 +00:00
Charles Krinke 38da8960e9 Mantis#1707. Thank you, Melanie for a patch that:
This patch limits the maximum size of prims that can be created using libsl bots 
or modified clients to 65536mper side. It also limits LSL functions to that size.
If a prim is already physical, the enforced constraint is 10m.
A prim that is larger than 10m cannot be turned physical, either via script or UI.
Linksets are handled correctly, so scaling of physical linksets is constrained by 
the size of it's largest component prim. Also, turning linksets physical is based 
on the size of it's largest ptim.
2008-07-10 03:13:29 +00:00
lbsa71 35f5db2a1c * Added missing reference to Tools.dll 2008-07-08 09:29:42 +00:00
Johan Berntsson 27d9aeab0c Patch from Mike: added unit tests for the LSL compiler 2008-07-08 08:42:17 +00:00
Johan Berntsson a73e3b4e3f another patch from Mike: the llscript compiler is now available in XEngine as well. Thanks Mike 2008-07-08 03:02:11 +00:00
Sean Dague de69ecfaae remove build references to what I believe to be the very old MSSQL
datastore tucked down in the Region namespace.  This is based on
the assumption that OpenSim.Data.MSSQL is what is actually used by
anyone, and prevents us from having to refactor 2 different MSSQL store
paths when futzing with SOP functions.
2008-07-07 20:04:51 +00:00
Johan Berntsson 382fb8cea6 The new llScript-cs parser. Thanks Mike 2008-07-04 08:59:41 +00:00
Dr Scofield d40bea4a8e From: Alan M Webb <awebb@vnet.ibm.com>
This adds REST services for inventory access. It also allows inventory
uploads.
2008-07-02 09:02:30 +00:00
Charles Krinke ca8d1d57e1 Mantis#1591. Thank you graciously, Sempuki for a patch that:
Currently module loading is done ad-hoc. I propose creating a simple 
loader class that leverages Mono.Addins (and perhaps the new .NET 
addins when they become available in mono). Attached is a basic 
patch for review that compiles into HEAD, but doesn't yet replace 
any existing ad-hoc loaders.
2008-06-27 02:15:57 +00:00
lbsa71 6b7930104b * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
2008-06-24 21:09:49 +00:00
Johan Berntsson 20e4036853 Implemented plugin support for ClientStack, with LindenUDP as the default plugin. This makes it easy for developers to experiment with alternative communication protocols 2008-06-20 01:35:54 +00:00
Sean Dague 340ef33e2e fix nhibernate driver so that it starts (based on the appearance
changes it wouldn't come up).
include embedded dialect specific sql files for nhibernate migrations
figure out how to get the raw db connection so that migrations can
work with nhibernate.
create initial migration for NHibernate + SQLite + Assets.
2008-06-16 19:22:00 +00:00
Sean Dague 504ab4477d move Migration support into OpenSim.Data, because it
really turned out to be small enough to not need it's own
assembly
2008-06-09 21:40:16 +00:00
Sean Dague c30e9ff0f1 more work in progress migration code, still a while before
this becomes useful
2008-06-09 19:11:49 +00:00
Sean Dague 283cc90566 start in on the shell for a generic database versioning module. My
intent is to create an easier way to manage database table versions
like the model used for ruby on rails migrations.
2008-06-09 18:24:07 +00:00
mingchen 00769429f0 *Updated prebuild.xml for support with monodevelop 2008-06-08 20:26:39 +00:00
Adam Johnson 990225a4ba Patch for mantis#1493: Several patches to xengine. Thanks Melanie! 2008-06-07 17:43:07 +00:00
Charles Krinke 16707b741e Mantis#1451. Thank you kindly, mikem for additional
tests for LSL types and strings.
2008-06-05 23:36:59 +00:00
Teravus Ovares 1a47ff8094 * This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active. 2008-05-30 12:27:06 +00:00
Dr Scofield d7ec686691 this is a snapshot of the OSHttpServer work-in-progress. it's an initial skeleton,
far from complete, just want to check in early and often.
2008-05-29 15:46:54 +00:00
Justin Clarke Casey 2e758172f0 * Fix circular dependency from last checkin by passing version as a parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
2008-05-22 00:18:33 +00:00
Justin Clarke Casey 9263f07d70 * Send VersionInfo string instead of the hardcoded Scene string to the "About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is.  However, that also seems to have been the case before this revision.
2008-05-21 23:52:02 +00:00
Tedd Hansen aa5b26a4d3 Cleanup: Removed LSOEngine source again as it will not be used. 2008-05-18 14:10:51 +00:00
Sean Dague 06b1535ec5 while this doesn't fix the initial no pants issue in grid (which still baffles me)
it does make setting appearance in grid stick.
2008-05-17 12:45:43 +00:00
Sean Dague 0076ed40ff in theory, this moves the appearance mapper to live
under the MySQLUserData.  There is a lot of in theory here
so testing would be appreciated.
2008-05-16 14:30:25 +00:00
Sean Dague e6d4c8f0c9 move AppearanceTableMapper to OpenSim.Data.Base. The mapper
stuff should probably be collapsed soon, as it takes up 4 assemblies
now.
2008-05-16 14:05:12 +00:00
Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Justin Clarke Casey e246d6e515 * Start recording as a statistic the number of times we start blocking repetitive client requests for the same missing texture
* This is to maintain some visibility on the problem, since I removed the intentionally irritating log messages for this
2008-05-14 23:09:17 +00:00
Justin Clarke Casey 1b90238f28 * Start recording initial complete avatar inventory retrieval failures from the region server
* In theory, this should be a somewhat useless statistic since the user server will already have tried to use the inventory service to retrieve the avatar's skeleton.  If this 
fails, login is halted completely.
* Nonetheless I'm recording it anyway just to see whether it happens (yes, I'm too lazy to scan the logs...)
2008-05-14 22:23:17 +00:00
Justin Clarke Casey 0f50162961 * Refactor additional stats collection common code into base opensim server
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14 21:53:40 +00:00
Sean Dague 4a07038bbe From: Dr Scofield <DrScofield@xyzzyxyzzy.net>
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.

currently working:

GET /admin/regions/                 -> returns UUID list of known regions
   GET /admin/regions/<UUID>    -> returns detailed region information

we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
2008-05-14 19:13:54 +00:00
Justin Clarke Casey 550018f02d * As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
* Added some stuff around sculpted prim meshes..   but it's just there so the project compiles now.
2008-05-09 01:28:54 +00:00
Adam Frisby 8a48516bcf * Spring cleaning, round 3029 2008-05-08 05:09:35 +00:00
Adam Frisby 80cbd468ea * Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Adam Frisby 5843f595a7 * Fixed some compiler warnings
* Fixed prebuild.xml to remove DB4o references (more compiler warnings)
2008-05-07 21:42:23 +00:00
Jeff Ames be024e1e93 Restored svn:keywords to prebuild.xml.
Set svn properties script to ignore this property from now on.
Update svn properties on some other file types.
Minor formatting cleanup.
2008-05-06 22:14:15 +00:00
Sean Dague 1edb7992f1 fixed the dos line endings 2008-05-02 19:21:33 +00:00
Sean Dague 859d71ecfb remove db4o from prebuild. It isn't removed from the tree yet,
but at least this gets it out of our way when adding new interfaces.
2008-05-01 20:05:14 +00:00
Adam Frisby 4ef6f53a11 * Adding unit test support to Environment for modules.
* Written some unit tests for Terrain Module as an example.
2008-05-01 13:59:58 +00:00
Adam Frisby 03155e362c * Implemented new InterRegion comms method in the form of InterregionModule
* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
2008-04-29 17:50:29 +00:00
Jeff Ames 56497c9615 Minor svn, formatting cleanup. 2008-04-27 18:35:00 +00:00
Adam Frisby 7c897043ba * Removing old libTerrainBSD and associated Plugin & Project.
* Updated prebuild.xml accordingly.
2008-04-23 10:55:04 +00:00
Adam Frisby c8eb8d66fd * Committing new terrain plugin effects system. Loads DLLs in /bin/Terrain/ as terrain module extensions. Committing sample plugin library.
* prebuild.xml changes.
2008-04-22 07:53:32 +00:00
Adam Frisby 385c1f5184 * Added missing reference to OpenSim.Framework.Communications to RemoteAdminPlugin to fix a compile error introduced by the Radmin patch. 2008-04-21 14:11:36 +00:00
Adam Frisby 05708771bb * Committing first version of SVN Backup Module
This is a module which allows you to periodically export a serialised version of your region to a SVN repository and store it there. It is still a work in progress and is currently disabled and incomplete, but some of the functionality is demonstratable.
* Enjoy.
2008-04-17 11:42:06 +00:00
Sean Dague fca85cc1a6 comment out OpenSim.Model until first class is added,
otherwise nant is unhappy
2008-04-10 13:14:50 +00:00
lbsa71 f001cd78f1 * Added stub OpenSim.Model project for migrating core types and base classes 2008-04-10 13:05:26 +00:00
Charles Krinke 927003de33 Thank you kindly Diva & KMeisthax for adding the beginnings
of search capability to OpenSim in the form of a configurable
module.
2008-04-07 13:50:05 +00:00
Sean Dague 6bcf61bc02 check in prebuild to build OpenSim.Data.NHibernate 2008-04-04 22:00:09 +00:00
Sean Dague 5e32d86b87 move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague 30ea28c3b1 fix ups to include OpenSim.Framework explicit includes (they
were implicitly included before).  Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague 244d09b895 first pass at fixing up prebuild.xml after the
Framework.Data -> Data migration
2008-04-02 15:28:31 +00:00
MW 60c2ded8bc changes back the output path for simple module to its own bin folder. [if you still have a simplemodule.dll in your bin folder, then delete it.
So puts the bots back in their cave for another yet.
2008-04-02 08:41:25 +00:00
MW cdf27ece5f few more minor changes, needs prebuild to be ran. 2008-04-01 13:34:33 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Johan Berntsson 7fe243e3d4 Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun 2008-03-26 02:49:35 +00:00
MW 4ae7d86859 rearranged a couple of projects in prebuild.xml:
moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
2008-03-25 19:08:57 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Johan Berntsson 12a32b0608 Added a plugin loader in GridServer 2008-03-24 01:21:01 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
Charles Krinke f7c5867723 Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it 
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Sean Dague fa79433d2e clone off pCampBot to OpenSim.TestSuite, as I'm going to be
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Sean Dague 390298ed40 From: Dr Scofield <hud@zurich.ibm.com>
current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
2008-03-04 15:17:26 +00:00
Jeff Ames 75f6f6e3ff Update svn properties. Minor formatting cleanup. 2008-03-04 06:02:48 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
lbsa71 d97e4d97e9 * renamed the key file (baby steps here)
* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71 b3b1f74485 * Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Sean Dague 17e24e9698 propset Rev on prebuild, hoping to make it easier to propogate this 2008-02-28 16:51:46 +00:00
Teravus Ovares 95def8c636 * Adds unit test glue to the OdePlugin.
* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
Tedd Hansen 840bf28be6 Removed LaunchSLClient from Prebuild - it can be added to solution on manually by whoever is working on it. :) 2008-02-22 23:21:22 +00:00
Justin Clarke Casey 30eea2618d * Implement packet queue statistics
* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Justin Clarke Casey 57cfd5e8d1 * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames e16f9a16c7 Moved LaunchSLClient prebuild.xml into main prebuild.xml 2008-02-15 03:30:15 +00:00
Jeff Ames 25e7f74d29 Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README. 2008-02-15 03:21:05 +00:00
Adam Frisby a1625a5410 * Applying mantis 339 patches round 2 -- Thanks daedius 2008-02-08 17:54:30 +00:00
Jeff Ames 49622dfbc5 Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
lbsa71 ffb6198380 * added missing project reference
* ignored some bins
2008-02-04 20:41:01 +00:00
Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby ba16daff7c * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) 2008-02-04 12:43:07 +00:00
MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Tedd Hansen 694642a482 Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames b8820a75ef Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.
Future versions of mono should not need this.
Please revert if this makes you cry.
2008-01-26 05:06:19 +00:00
Justin Clarke Casey 552aacaec9 * Add statistics reference to the opensim app and the example app
* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects)
* But it appears other systems (at least VS2008) complain if the references aren't present
* Many thanks to Grumly57 for catching this!
2008-01-25 20:09:45 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey f5340b6470 * Stubbed out beginnings of a user server stress test
* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Sean Dague 2a27eb883d using embedded resources is a lot easier if you actually
build them in the first place. :)
2008-01-22 22:10:28 +00:00
Justin Clarke Casey 196481efc7 * Fix accidental commenting out of OpenSim.Framework.Data
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21 18:28:23 +00:00
Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer
for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
lbsa71 3af939d993 * vs croaked on strong name key
* updated disclaimer
2008-01-15 20:18:59 +00:00
lbsa71 6d751411b7 * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
* Added PrimitiveBaseShapeTableMapper to show how it's done

NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-14 22:34:19 +00:00
lbsa71 6946050ada * Added ThirdParty node for external library sources that are shipped with the solution.
* Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data
* OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-13 19:31:56 +00:00
Tedd Hansen 27859faf7a Welcome back LSO.
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12 15:49:41 +00:00
Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen 39880f2b45 Added references for last commit 2008-01-12 11:07:49 +00:00
Tedd Hansen 1e9a66cbaa ScriptServer communication protocol (v1), primitive RPC-like TCP client/server 2008-01-12 00:48:58 +00:00
Sean Dague 411d06c94e moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
namespace to mirror what is done with MySQL.  This will require a 
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Teravus Ovares f43e75762a * Adding More to the MessageServer classes.
* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Teravus Ovares b86d119721 * Added shell Messaging Server. Don't run the MessagingServer yet or you might end up with problems later. 2008-01-05 02:41:30 +00:00
Justin Clarke Casey e678056e13 Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml 2008-01-02 08:36:51 +00:00
Tedd Hansen 05cc9af2fb prebuild.xml back to 2901 because of bug in prebuild on nant 2008-01-01 14:49:09 +00:00
Tedd Hansen 8d79a5d93c Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString. 2008-01-01 14:23:14 +00:00
Justin Clarke Casey 508048f3c4 Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows. 2007-12-31 01:18:35 +00:00
Teravus Ovares 57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen c084c54fb5 Added ScriptEngine.RemoteServer module 2007-12-30 19:08:22 +00:00
Justin Clarke Casey 04f284e175 Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
related problem if these are missing
2007-12-28 23:09:20 +00:00
Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
Adam Frisby 8b6dd623bd * Added osTerrainSetHeight(int x, int y, double val) to LSL commands
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Sean Dague 7d53c736f6 start to pull in config for OpenSim export 2007-12-14 17:51:18 +00:00
Sean Dague 65a002fc3a stubbing in OpenSimExport program. This does nothing
yet except compiles a shell
2007-12-14 16:29:06 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
Adam Frisby 981c97502a * Moved XMLRPC Controller to a Application Plugin. Requires testing. 2007-12-03 07:06:46 +00:00
Sean Dague 719257b9a9 remove the .dll from System.Data, this breaks monodevelop builds 2007-11-27 15:32:30 +00:00
Jeff Ames e3998230cc added dummy POS physics plugin 2007-11-16 10:25:27 +00:00
lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin
* Experimental.   Linux Prebuild needs testing.
* One more update after this to remove the ODEMeshing directory....
2007-11-10 19:13:52 +00:00
dan miller c7628fc77e added ODE back to prebuild 2007-11-05 18:07:20 +00:00
lbsa71 44f3e4fc50 * Reverted local xsd copy 2007-11-05 15:33:03 +00:00
lbsa71 ce33db72cb * prebuild now creates .exe references in NAntTarget
* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
Sean Dague 53235e1e05 disable ODE as it is breaking the build 2007-11-05 14:53:23 +00:00
MW 1467720f60 Added forgotten ApplicationPlugins directory and moved the load region code out to a plugin.
To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
2007-11-04 22:16:13 +00:00
MW 878f9d8b02 forgot change in prebuild.xml 2007-11-04 16:46:49 +00:00
MW 6df3a56805 trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it. 2007-11-04 16:27:57 +00:00
MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
mingchen e46451c1d1 *Fixed prebuild.xml...again 2007-11-03 15:40:24 +00:00
mingchen 9c0ba3578d *Fixing the prebuild.xml 2007-11-03 15:23:40 +00:00
mingchen 51488ee7f4 *Moved region loading into its own interface IRegionLoader
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03 15:09:21 +00:00
Tedd Hansen dcf41cb683 ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01 19:27:03 +00:00
lbsa71 064404ab40 * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax 60e4541865 Created a generic RESTClient component, which simplifies querying for resources from REST based web-services.
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-25 09:26:47 +00:00
Tleiades Hax f6279beafb Fixed a situation where a reference to OpenSim.Region.ScriptEngine.DotNetEngine caused a circular reference in VS-2005 2007-10-21 09:53:32 +00:00
Tleiades Hax 6653f97a48 2007-10-21 09:51:15 +00:00
Sean Dague 139994757c changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
2007-10-19 20:27:34 +00:00
MW 5144742e95 updated prebuild.xml 2007-10-15 09:00:18 +00:00