Commit Graph

  • cb90510e16 Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim. MW 2007-08-16 18:22:08 +0000
  • 25fd8d0273 * Introduced IScriptHost as an interface to fetching object data from scripts. * This meant introducing AbsolutePosition on all objects (since SimChat wants that) lbsa71 2007-08-16 17:08:03 +0000
  • 67873b8614 Deleted old inventoryCache.cs MW 2007-08-16 16:57:30 +0000
  • 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). MW 2007-08-16 16:31:32 +0000
  • 915f8cc1a1 I will get it right, honestly! MW 2007-08-16 14:48:58 +0000
  • 5bbbf44719 Sorry everyone forget to include this, if someone wants to arrange it, I will present myself on a deepgrid region for public flogging. MW 2007-08-16 14:37:16 +0000
  • b6c48c53b2 Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that). MW 2007-08-16 11:24:40 +0000
  • 94af938742 The 'Party Party Groupie Groupie Life is a game' commit: * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game. lbsa71 2007-08-15 21:24:25 +0000
  • 6831c42fe2 compile error removed :) Tedd Hansen 2007-08-15 19:30:19 +0000
  • 9c3251b177 Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float). Tedd Hansen 2007-08-15 19:25:29 +0000
  • ae20503dae *Added the ability to run commands after all regions have started up *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini mingchen 2007-08-15 19:08:27 +0000
  • 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] MW 2007-08-15 18:34:36 +0000
  • 2a5a8c48c3 * We now have a field of spinning objects. lbsa71 2007-08-15 18:13:32 +0000
  • a4602515ce * Added more spinning parts to ComplexObject. * We now have CylinderShape * This commit dedicated to the birth of techno house. lbsa71 2007-08-15 18:02:05 +0000
  • 2fe9b8139c * Again, FileSystemObject reports filename. * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool. lbsa71 2007-08-15 17:15:41 +0000
  • c47bca94d2 * Exploring Group/Part from an app perspective. lbsa71 2007-08-15 16:57:47 +0000
  • 226339cd40 * Applying ckrinke's LSL baseclass changes (Thanks!) Adam Frisby 2007-08-15 16:57:01 +0000
  • bf60577e57 * Fixed bug with llModPow * Implemented llSleep * Implemented llGetEnergy (always returns 1.0) * Implemented llGetRegionName * Implemented llGetRegionTimeDilation (always returns 1.0) * Implemented llGetRegionFPS (always returns 10.0) Adam Frisby 2007-08-15 16:52:24 +0000
  • ceb1c12bd1 * New LSL functions + llAsin / llAcos + llMD5String + llModPow + llGetUnixTime Adam Frisby 2007-08-15 16:44:00 +0000
  • c170c60df7 * Division of parcel boundaries occurs in double space rather than decimal. Adam Frisby 2007-08-15 16:17:40 +0000
  • 217d511077 Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. MW 2007-08-15 15:24:37 +0000
  • 5699bb2e64 * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions. Adam Frisby 2007-08-15 14:10:26 +0000
  • a4fc02d790 Partial fix for the permissions on edited notecards/scripts (now you might still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc) MW 2007-08-14 20:05:39 +0000
  • 6b72ed01e3 Minor change to LSL_BaseClass adding pseudocode to World.SimChat Tedd Hansen 2007-08-14 19:36:43 +0000
  • ea5d414170 Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it). MW 2007-08-14 19:30:57 +0000
  • a979808493 preliminary support for editing notecards and scripts. Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.] MW 2007-08-14 19:19:09 +0000
  • 16defc30eb krinkec's updates to ll* interface and functions Tedd Hansen 2007-08-14 19:06:57 +0000
  • 20b50489c0 Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved). MW 2007-08-14 17:48:25 +0000
  • 181a90967e Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly). MW 2007-08-14 17:29:15 +0000
  • 09e1f5f22e Correct caps of Default.lsl for Linux. Thanks again krinkec. :) Tedd Hansen 2007-08-14 16:42:00 +0000
  • 2a892eb736 Removed some debugging. Removed *.lso from project include in prebuild.xml. Tedd Hansen 2007-08-14 16:25:22 +0000
  • 9573aa7582 llSay() works again. Cleanup of debug messages. Tedd Hansen 2007-08-14 16:14:19 +0000
  • afaa12a9e2 ScriptEngine: Some error handling, logs to logger Tedd Hansen 2007-08-14 15:59:36 +0000
  • ff08d4d016 More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all. MW 2007-08-14 14:57:52 +0000
  • a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window. MW 2007-08-14 13:54:46 +0000
  • 7b2663a41e Disabled ScriptEngine until I add error handling tomorrow Tedd Hansen 2007-08-13 21:25:16 +0000
  • 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. Tedd Hansen 2007-08-13 20:55:07 +0000
  • a63fb0147b committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. MW 2007-08-13 20:40:38 +0000
  • 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. MW 2007-08-13 20:24:37 +0000
  • b3c6920328 added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to. MW 2007-08-13 20:11:35 +0000
  • fc82bd8de7 Changed ScriptLoader to use Path.combine. MW 2007-08-13 19:56:48 +0000
  • 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. Tedd Hansen 2007-08-13 19:39:51 +0000
  • c2c21ea170 Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings. Tedd Hansen 2007-08-13 18:33:03 +0000
  • 8af12cd9a8 Some more work on SceneObjectGroup MW 2007-08-13 18:25:12 +0000
  • 050921d7b6 krinkec's updates to ll* interface and functions Tedd Hansen 2007-08-13 17:28:08 +0000
  • 9cd64931d6 oops , guess I should include the new files next time MW 2007-08-13 16:24:12 +0000
  • 04b1767886 Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished). MW 2007-08-13 15:55:36 +0000
  • dc24317678 Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts. MW 2007-08-13 14:39:12 +0000
  • 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). MW 2007-08-13 13:41:54 +0000
  • 82f8ecf673 Some work to prepare for inventory server. MW 2007-08-13 13:39:24 +0000
  • e34f5edb70 Deleted some unused code. MW 2007-08-13 13:37:50 +0000
  • b59d9789f8 Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly. MW 2007-08-13 13:36:42 +0000
  • ed1208d043 ScriptEngine successfully compiles script, we are now even further than LSO was. Also added C# script support. Tedd Hansen 2007-08-12 19:04:07 +0000
  • 75c5bdbef9 ScriptManager now uses LSL-compiler. LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating. Tedd Hansen 2007-08-12 18:36:42 +0000
  • d715b0f66c LSL_BaseClass now receives scene during init Tedd Hansen 2007-08-12 18:27:46 +0000
  • a968d05864 LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object. Tedd Hansen 2007-08-12 18:06:02 +0000
  • fd63c0cd32 Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc Tedd Hansen 2007-08-12 17:37:37 +0000
  • 7a5474ec28 Script now compiles unsuccessfully (unknown datatypes, no references) Tedd Hansen 2007-08-12 17:04:09 +0000
  • 734f288290 LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday. Tedd Hansen 2007-08-12 16:44:57 +0000
  • 95b89096c4 Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!) Brian McBee 2007-08-12 16:17:04 +0000
  • f5955ab539 Initial LSL to C# converter, not working yet! Tedd Hansen 2007-08-12 13:38:16 +0000
  • 7f393791e7 * Removed magic exclusion of MonoSqlite data store from prebuild * Renamed project back to base. lbsa71 2007-08-12 08:11:28 +0000
  • 822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. MW 2007-08-11 20:20:33 +0000
  • cea2e45da9 A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start) MW 2007-08-11 20:02:34 +0000
  • 3520e9e3ee Applied danx0r 's ODE patch [mantis issue 263] MW 2007-08-11 17:54:46 +0000
  • 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. MW 2007-08-11 11:59:51 +0000
  • f147d8e0f0 Few small fixes MW 2007-08-10 18:52:46 +0000
  • afa445660e I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ). If someone else can't live without the multiple log files then I guess... MW 2007-08-10 17:40:57 +0000
  • 79f0ac82e3 Some cleaning up and removed a few old files no longer in use. Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region). MW 2007-08-10 17:22:54 +0000
  • 8b17e4da10 Renamed Compiler.LSL to Compiler.LSO Tedd Hansen 2007-08-10 16:22:20 +0000
  • e7eeab90d6 Removed a piece of debug code MW 2007-08-10 14:04:00 +0000
  • 427431ba17 Fixed a couple of mistakes. MW 2007-08-10 14:01:05 +0000
  • 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. MW 2007-08-10 13:59:19 +0000
  • 6063d2ce5f Couldn't leave this one alone. Data is now flowing both ways in sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. Sean Dague 2007-08-09 23:51:26 +0000
  • 0443723ea5 comment out load from sqlite as this blows up on object creation right now. must run away on vacation. See you all in a week and change. Sean Dague 2007-08-09 21:26:39 +0000
  • a2a8de816b completely untest load prims from db code. Testing shortly Sean Dague 2007-08-09 21:07:53 +0000
  • ad2133e5cf utility functions to convert from rows to new objects. untested Sean Dague 2007-08-09 20:59:37 +0000
  • ae970d4171 Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working. Tedd Hansen 2007-08-09 20:59:35 +0000
  • bbb411afe5 added group position Sean Dague 2007-08-09 20:31:42 +0000
  • 484121f3f4 added GroupPosition Sean Dague 2007-08-09 20:31:10 +0000
  • ec0dc208dd build update clauses correctly Sean Dague 2007-08-09 20:07:58 +0000
  • 9fb651932e some more typos about wrong table for shapes Sean Dague 2007-08-09 19:55:41 +0000
  • 88496505b1 use correct table name for shapes Sean Dague 2007-08-09 19:52:02 +0000
  • 765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). MW 2007-08-09 19:30:52 +0000
  • 4059ac6e7d remove invalid index Sean Dague 2007-08-09 19:08:38 +0000
  • 1681e3ac15 pull out some uneeded attributes, and setup keys on primshapes dataset Sean Dague 2007-08-09 19:06:48 +0000
  • 320635fdb8 Forgot to remove reference to .dll that was merged Tedd Hansen 2007-08-09 19:03:57 +0000
  • 2b25717c8c prim.Shape -> primshapes table Sean Dague 2007-08-09 19:02:32 +0000
  • fc4c241d9c * Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either. lbsa71 2007-08-09 18:59:00 +0000
  • 6829c45cb3 ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. Tedd Hansen 2007-08-09 18:57:41 +0000
  • e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) MW 2007-08-09 18:45:40 +0000
  • e53afe91ab prim object -> prims table code Sean Dague 2007-08-09 18:37:55 +0000
  • c447c45895 Removed spaces from directory names Tedd Hansen 2007-08-09 18:07:22 +0000
  • 21685bf304 make MonoSqliteDataStore compile with new objects now the fun begins of connecting all the dots Sean Dague 2007-08-09 18:06:26 +0000
  • bf69aca961 Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error Tedd Hansen 2007-08-09 18:03:24 +0000
  • d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions. PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. MW 2007-08-09 17:54:22 +0000
  • 4fbecd94b6 New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one will work on older processors Brian McBee 2007-08-09 16:37:04 +0000
  • ad29f215ed Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped into our libsecondlife.dll Brian McBee 2007-08-09 16:00:42 +0000
  • 2e496aeed7 updated db definition to use UUID as linking Sean Dague 2007-08-09 14:32:04 +0000
  • a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. MW 2007-08-09 12:59:42 +0000