50e3797c59Transition between not flying / flying should be smoother
Brian McBee
2007-08-09 06:19:41 +0000
3592043431Start defining prim shape definition. Officially bed time now
Sean Dague
2007-08-09 03:56:11 +0000
b097d89f38decrease insanity level significantly by factoring all the columns into a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next
Sean Dague
2007-08-09 02:26:34 +0000
d746813130intermediate checkin of code that compiles before I do something stupid and nuke all this work.
Sean Dague
2007-08-09 01:54:01 +0000
8425693076Commit in the changes for all the parameter bindings for prims
Sean Dague
2007-08-09 00:42:32 +0000
25a6791627* Checked in new tweaked Prebuild.exe * Ignored binaries
lbsa71
2007-08-08 21:23:42 +0000
0a6628f333worldmap now gets correctly updated when terrain changes
Brian McBee
2007-08-08 20:47:44 +0000
e19fa01caaadd MonoSqlite storage module, this might break windows folks, need to test lbsa's patch on that one
Sean Dague
2007-08-08 20:33:40 +0000
f732d5b2c8sigh, Data ... not Date. I'm dumb
Sean Dague
2007-08-08 20:30:38 +0000
672d7f7b34name changes in MonoSqliteData store
Sean Dague
2007-08-08 20:30:05 +0000
e8e3afa8ferename to MonoSqliteDataStore
Sean Dague
2007-08-08 20:28:58 +0000
238fe86bc7screwed up the move, removing this file to give us proper history tracking
Sean Dague
2007-08-08 20:28:34 +0000
ad1a8ac381missed this file
MW
2007-08-08 19:57:15 +0000
a137703611Fixed the asset download problem I think, solution might not be ideal but works for now.
MW
2007-08-08 19:51:51 +0000
6ec523d5e6moving to new namespace as this is mono only
Sean Dague
2007-08-08 19:48:11 +0000
a5f8d012b7This chunk of code actually properly saves out some parameters of current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug.
Sean Dague
2007-08-08 19:35:16 +0000
be483bc697Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.
MW
2007-08-08 18:55:58 +0000
01f4aeb520when teleporting to a non-adjacent region, client was not getting new neighbours
Brian McBee
2007-08-08 18:18:14 +0000
48ad7ca905databits are actually flowing to disk
Sean Dague
2007-08-08 17:59:16 +0000
369fb2e623Added checks to the last commit to make sure the xml files exist before it tries to load them.
MW
2007-08-08 17:29:37 +0000
cf203cf5eeThe startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
MW
2007-08-08 17:11:02 +0000
7aed9ac59a* upgraded Tedd to 'developer'
lbsa71
2007-08-08 15:59:49 +0000
4805460e89updated to latest version
Sean Dague
2007-08-08 15:50:48 +0000
45c2922db3update prebuild to work with new script stuff
Sean Dague
2007-08-08 15:40:18 +0000
a81bca471d* Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite"
lbsa71
2007-08-08 15:36:15 +0000
a3b1a61e6aRemoved System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway.
MW
2007-08-08 15:26:19 +0000
6bfe911af3Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
MW
2007-08-08 14:50:44 +0000
356f59ac45Added ScriptEngine to solution (prebuild.xml)
Tedd Hansen
2007-08-08 14:36:54 +0000
ef0fea268f* Got SimpleApp working again * Minor shape koncept experiments
lbsa71
2007-08-08 11:16:45 +0000
5061a703eaCAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary.
Brian McBee
2007-08-08 07:00:56 +0000
1b709be156Whoops! left this out. second part of r1541
Brian McBee
2007-08-08 05:04:22 +0000
185115ee51OGS1GridServices.cs Sims should crash less in gridmode just because their neighboring regions aren't available.
Brian McBee
2007-08-08 04:59:03 +0000
029f0e4e3dGrid/GridServer/GridManager.cs Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
Brian McBee
2007-08-08 02:41:14 +0000
013641f31dstarting to push some of the actual sql commands to get this to disk. Not working yet.
Sean Dague
2007-08-07 19:49:43 +0000
266b272673Some more work on new Sceneobject.
MW
2007-08-07 18:31:20 +0000
d0156b491b* koncept bugfix
lbsa71
2007-08-07 17:25:21 +0000
5ac5785cf2a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
MW
2007-08-07 17:22:15 +0000
e4df1de58bactually transfer some data to the row definition. Going to hook this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.
Sean Dague
2007-08-07 15:45:16 +0000
cf3babd988actually get sqlite stuff to compile. This isn't connected to the main prebuild yet. Going to attempt to get some tracing on current SceneObjects first
Sean Dague
2007-08-07 15:13:27 +0000
f54049ceb8some more sqlite stuff. Checking in to get it to another computer to do a bit more live hacking on data flow
Sean Dague
2007-08-07 14:39:00 +0000
b55e01b939OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs One last try at getting the X and Y all set straight.
Brian McBee
2007-08-06 20:53:45 +0000
67004b5b03adding shell of SqliteDataStore
Sean Dague
2007-08-06 20:36:57 +0000
3a85c39b71added rest of the fields the prims have
Sean Dague
2007-08-06 19:51:12 +0000
565dee5e0aOpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs One last array with X and Y flipped. Terrain load-tile should be working now.
Brian McBee
2007-08-06 19:13:10 +0000
9abe102fc2first bits of updating sqlite to definition based on new objects
Sean Dague
2007-08-06 19:06:18 +0000
86da47dc4eOpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly?
Brian McBee
2007-08-06 18:14:48 +0000
73dadb4821OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.
Brian McBee
2007-08-06 17:45:57 +0000
4c9cc74ac2Re-added Grid mode. (which had got removed/disabled in revision 1515)
MW
2007-08-06 16:33:54 +0000
e155dcd432* yet another mini-shape-commit
lbsa71
2007-08-06 14:56:32 +0000
fdbb891659* commands are done foreach instead of by [i] * fixed 'show users' format bug.
lbsa71
2007-08-06 14:14:43 +0000
07b011af3a* renamed some scene to world * passing on NotImplemented from Update()
lbsa71
2007-08-06 13:40:45 +0000
e40a052745* The empty Regions dir now back in svn
lbsa71
2007-08-06 13:26:46 +0000
9924f35613* encapsulated firstname/lastname on ScenePresence * fixed 'users' console command * minor refactorings
lbsa71
2007-08-06 13:21:30 +0000
1b100e17a5* minor refactorings
lbsa71
2007-08-06 13:01:47 +0000
ea980ca928... and here's the second part...
lbsa71
2007-08-06 12:54:58 +0000
74cd26b722Part 1 of a two-part commit to change caps of 'scripting' dir...
lbsa71
2007-08-06 12:54:13 +0000
95de99ff0a* Now we have boxes. Yay! * Removed unused SendPrimitiveToClient that didn't have rot.
lbsa71
2007-08-06 12:49:08 +0000
9bdeb8af6f* SimpleApp works again: * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation
lbsa71
2007-08-06 10:48:40 +0000
6c03e9e50cAnd its license file.
MW
2007-08-04 18:26:02 +0000
121a633aa5Guess I should add the Nini.dll as well
MW
2007-08-04 18:25:01 +0000
f1e10e555dclean up of startup config settings (command line args etc), Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
MW
2007-08-04 18:15:48 +0000
bb60d87538OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs Fix for terraforming: now works across the region, not just when x=y! Wahoo!
Brian McBee
2007-08-04 14:13:02 +0000
e970ee2955* More work on PermissionManager - going AFK for a bit.
Adam Frisby
2007-08-04 01:08:53 +0000
3fc2d86dfe* More work on PermissionManager
Adam Frisby
2007-08-04 00:56:56 +0000
a425e92168* Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted.
Adam Frisby
2007-08-04 00:45:55 +0000
8c5271a6e0* Extracted and refactored several large methods. Needs moving of packet handling into ClientView.
Adam Frisby
2007-08-04 00:29:25 +0000
dc7279118fOpenSim/Region/Environment/Scenes/ScenePresence.cs More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
Brian McBee
2007-08-03 22:40:33 +0000
6cb3833021OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Brian McBee
2007-08-03 21:54:21 +0000
6dabab5ef0* a very small first step with shape wrappers
lbsa71
2007-08-03 20:21:53 +0000
a6aea50eacchanged the properties so that most of them only take up one line per get/set.
MW
2007-08-03 20:09:55 +0000
e4196ee6b8* Changed some names
lbsa71
2007-08-03 18:45:42 +0000
c1e88d0b8cATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way.
Brian McBee
2007-08-03 18:12:55 +0000
599a6d32eeChanges to prepare for future possible configuration of separate logdir, configdir, datadir.
Brian McBee
2007-08-03 18:01:55 +0000
0975ff6cfdYet another commit related to the SceneObject rewrites.
MW
2007-08-03 16:17:05 +0000
c9a5d4bc4bYet another commit related to the SceneObject rewrites.
MW
2007-08-03 15:04:23 +0000
ec5ae36fdaand more work on those classes. Think they are just about ready to begin hooking them up.
MW
2007-08-03 14:47:38 +0000
ad21cb2ea8Ditto...More work on the AllNewSceneObject* classes.
MW
2007-08-03 12:00:24 +0000
dde8aafb8aMore work on the AllNewSceneObject* classes.
MW
2007-08-03 11:44:30 +0000
1c68c7a37f*Estate settings are now saved in their own configuration file called estate_settings.xml using the configuration system.
mingchen
2007-08-03 00:14:11 +0000
3e4d677c77Fixes flying glitch (hang) when crossing region boundaries
Brian McBee
2007-08-02 21:34:45 +0000
cd2a411afe* Terrain load variables now work. HiRAW exporter works wonderfully. :D
Adam Frisby
2007-08-02 20:51:06 +0000
ed0704d527* Fixed several issues with Terrain * RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles.
Adam Frisby
2007-08-02 20:25:28 +0000
fcafbc9a4a* Added new "terrain add" command.
Adam Frisby
2007-08-02 20:07:35 +0000
5e83ef21adspecify openjpeg with explicit path to current directory. Needed in some linux environments.
Sean Dague
2007-08-02 19:42:29 +0000
5c28f3c3a2Some more work on SceneObject/ Primitive rewrites (slowly getting there)
MW
2007-08-02 16:40:50 +0000
5fa0821531Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported
MW
2007-08-02 13:06:21 +0000
ad03c0dc69* Added support for CreateLink to LSL Interpreted API * Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
Adam Frisby
2007-08-02 12:30:40 +0000
9e97aa20b4* Fixed Issue#249 - Terrain reverting without baking crashes the simulator.
Adam Frisby
2007-08-01 23:12:59 +0000
a250d24492* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
Adam Frisby
2007-08-01 23:02:54 +0000
38cd3bf185* Fixed terrain fill command * Added "terrain smooth" command * Added "terrain clip" command
Adam Frisby
2007-08-01 22:53:05 +0000
04d40b71d4* Fixed an assorted group of bugs with tiled terrain import.
Adam Frisby
2007-08-01 22:45:05 +0000
a2d71904f1* Added load-tile terrain command to correspond with previous commit.
Adam Frisby
2007-08-01 21:51:02 +0000
61017d10d8* F32 Terrain load function written to support loading tiles from a larger heightmap.
Adam Frisby
2007-08-01 21:46:48 +0000
32565509e2Commiting whitespace changes, as this used hard tabs instead of the 4 spaces found everywhere else.
Sean Dague
2007-08-01 21:28:34 +0000
d2c7bd3fff* Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions.
Adam Frisby
2007-08-01 21:27:58 +0000
d5bfb10dd0* Updated CONTRIBUTORS.txt - added new "Testers" section.
Adam Frisby
2007-08-01 20:45:06 +0000