Commit Graph

  • 50e3797c59 Transition between not flying / flying should be smoother Brian McBee 2007-08-09 06:19:41 +0000
  • 3592043431 Start defining prim shape definition. Officially bed time now Sean Dague 2007-08-09 03:56:11 +0000
  • b097d89f38 decrease insanity level significantly by factoring all the columns into a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next Sean Dague 2007-08-09 02:26:34 +0000
  • d746813130 intermediate checkin of code that compiles before I do something stupid and nuke all this work. Sean Dague 2007-08-09 01:54:01 +0000
  • 8425693076 Commit in the changes for all the parameter bindings for prims Sean Dague 2007-08-09 00:42:32 +0000
  • 25a6791627 * Checked in new tweaked Prebuild.exe * Ignored binaries lbsa71 2007-08-08 21:23:42 +0000
  • 0a6628f333 worldmap now gets correctly updated when terrain changes Brian McBee 2007-08-08 20:47:44 +0000
  • e19fa01caa add MonoSqlite storage module, this might break windows folks, need to test lbsa's patch on that one Sean Dague 2007-08-08 20:33:40 +0000
  • f732d5b2c8 sigh, Data ... not Date. I'm dumb Sean Dague 2007-08-08 20:30:38 +0000
  • 672d7f7b34 name changes in MonoSqliteData store Sean Dague 2007-08-08 20:30:05 +0000
  • e8e3afa8fe rename to MonoSqliteDataStore Sean Dague 2007-08-08 20:28:58 +0000
  • 238fe86bc7 screwed up the move, removing this file to give us proper history tracking Sean Dague 2007-08-08 20:28:34 +0000
  • ad1a8ac381 missed this file MW 2007-08-08 19:57:15 +0000
  • a137703611 Fixed the asset download problem I think, solution might not be ideal but works for now. MW 2007-08-08 19:51:51 +0000
  • 6ec523d5e6 moving to new namespace as this is mono only Sean Dague 2007-08-08 19:48:11 +0000
  • a5f8d012b7 This chunk of code actually properly saves out some parameters of current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug. Sean Dague 2007-08-08 19:35:16 +0000
  • be483bc697 Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture. MW 2007-08-08 18:55:58 +0000
  • 01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours Brian McBee 2007-08-08 18:18:14 +0000
  • 48ad7ca905 databits are actually flowing to disk Sean Dague 2007-08-08 17:59:16 +0000
  • 369fb2e623 Added checks to the last commit to make sure the xml files exist before it tries to load them. MW 2007-08-08 17:29:37 +0000
  • cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). MW 2007-08-08 17:11:02 +0000
  • 7aed9ac59a * upgraded Tedd to 'developer' lbsa71 2007-08-08 15:59:49 +0000
  • 4805460e89 updated to latest version Sean Dague 2007-08-08 15:50:48 +0000
  • 1a9966abac Commit works? Tedd Hansen 2007-08-08 15:40:35 +0000
  • 45c2922db3 update prebuild to work with new script stuff Sean Dague 2007-08-08 15:40:18 +0000
  • a81bca471d * Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite" lbsa71 2007-08-08 15:36:15 +0000
  • a3b1a61e6a Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway. MW 2007-08-08 15:26:19 +0000
  • 6bfe911af3 Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain. MW 2007-08-08 14:50:44 +0000
  • 356f59ac45 Added ScriptEngine to solution (prebuild.xml) Tedd Hansen 2007-08-08 14:36:54 +0000
  • 2a0e157985 Added ScriptEngine.DotNetEngine Tedd Hansen 2007-08-08 14:05:13 +0000
  • ef0fea268f * Got SimpleApp working again * Minor shape koncept experiments lbsa71 2007-08-08 11:16:45 +0000
  • 5061a703ea CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary. Brian McBee 2007-08-08 07:00:56 +0000
  • 1b709be156 Whoops! left this out. second part of r1541 Brian McBee 2007-08-08 05:04:22 +0000
  • 185115ee51 OGS1GridServices.cs Sims should crash less in gridmode just because their neighboring regions aren't available. Brian McBee 2007-08-08 04:59:03 +0000
  • 029f0e4e3d Grid/GridServer/GridManager.cs Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid. Brian McBee 2007-08-08 02:41:14 +0000
  • 013641f31d starting to push some of the actual sql commands to get this to disk. Not working yet. Sean Dague 2007-08-07 19:49:43 +0000
  • 266b272673 Some more work on new Sceneobject. MW 2007-08-07 18:31:20 +0000
  • d0156b491b * koncept bugfix lbsa71 2007-08-07 17:25:21 +0000
  • 5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. MW 2007-08-07 17:22:15 +0000
  • 2a0a8c43ef * Removed duplicated Script residue lbsa71 2007-08-07 16:37:08 +0000
  • e4df1de58b actually transfer some data to the row definition. Going to hook this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point. Sean Dague 2007-08-07 15:45:16 +0000
  • cf3babd988 actually get sqlite stuff to compile. This isn't connected to the main prebuild yet. Going to attempt to get some tracing on current SceneObjects first Sean Dague 2007-08-07 15:13:27 +0000
  • f54049ceb8 some more sqlite stuff. Checking in to get it to another computer to do a bit more live hacking on data flow Sean Dague 2007-08-07 14:39:00 +0000
  • b55e01b939 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs One last try at getting the X and Y all set straight. Brian McBee 2007-08-06 20:53:45 +0000
  • 67004b5b03 adding shell of SqliteDataStore Sean Dague 2007-08-06 20:36:57 +0000
  • 3a85c39b71 added rest of the fields the prims have Sean Dague 2007-08-06 19:51:12 +0000
  • 565dee5e0a OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs One last array with X and Y flipped. Terrain load-tile should be working now. Brian McBee 2007-08-06 19:13:10 +0000
  • 9abe102fc2 first bits of updating sqlite to definition based on new objects Sean Dague 2007-08-06 19:06:18 +0000
  • 86da47dc4e OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs This time I think I have BOTH terrain rotation AND terraforming working. Could those of you with large terrain maps please test this thoroughly? Brian McBee 2007-08-06 18:14:48 +0000
  • 73dadb4821 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again. Brian McBee 2007-08-06 17:45:57 +0000
  • 4c9cc74ac2 Re-added Grid mode. (which had got removed/disabled in revision 1515) MW 2007-08-06 16:33:54 +0000
  • e155dcd432 * yet another mini-shape-commit lbsa71 2007-08-06 14:56:32 +0000
  • fdbb891659 * commands are done foreach instead of by [i] * fixed 'show users' format bug. lbsa71 2007-08-06 14:14:43 +0000
  • 07b011af3a * renamed some scene to world * passing on NotImplemented from Update() lbsa71 2007-08-06 13:40:45 +0000
  • e40a052745 * The empty Regions dir now back in svn lbsa71 2007-08-06 13:26:46 +0000
  • 9924f35613 * encapsulated firstname/lastname on ScenePresence * fixed 'users' console command * minor refactorings lbsa71 2007-08-06 13:21:30 +0000
  • 1b100e17a5 * minor refactorings lbsa71 2007-08-06 13:01:47 +0000
  • ea980ca928 ... and here's the second part... lbsa71 2007-08-06 12:54:58 +0000
  • 74cd26b722 Part 1 of a two-part commit to change caps of 'scripting' dir... lbsa71 2007-08-06 12:54:13 +0000
  • 95de99ff0a * Now we have boxes. Yay! * Removed unused SendPrimitiveToClient that didn't have rot. lbsa71 2007-08-06 12:49:08 +0000
  • 9bdeb8af6f * SimpleApp works again: * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation lbsa71 2007-08-06 10:48:40 +0000
  • 6c03e9e50c And its license file. MW 2007-08-04 18:26:02 +0000
  • 121a633aa5 Guess I should add the Nini.dll as well MW 2007-08-04 18:25:01 +0000
  • f1e10e555d clean up of startup config settings (command line args etc), Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux. MW 2007-08-04 18:15:48 +0000
  • bb60d87538 OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs Fix for terraforming: now works across the region, not just when x=y! Wahoo! Brian McBee 2007-08-04 14:13:02 +0000
  • e970ee2955 * More work on PermissionManager - going AFK for a bit. Adam Frisby 2007-08-04 01:08:53 +0000
  • 3fc2d86dfe * More work on PermissionManager Adam Frisby 2007-08-04 00:56:56 +0000
  • a425e92168 * Little more cleaning of EstateManager - still needs packets to be moved, but general functionality has been abstracted. Adam Frisby 2007-08-04 00:45:55 +0000
  • 8c5271a6e0 * Extracted and refactored several large methods. Needs moving of packet handling into ClientView. Adam Frisby 2007-08-04 00:29:25 +0000
  • dc7279118f OpenSim/Region/Environment/Scenes/ScenePresence.cs More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch. Brian McBee 2007-08-03 22:40:33 +0000
  • 6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs Brian McBee 2007-08-03 21:54:21 +0000
  • 6dabab5ef0 * a very small first step with shape wrappers lbsa71 2007-08-03 20:21:53 +0000
  • a6aea50eac changed the properties so that most of them only take up one line per get/set. MW 2007-08-03 20:09:55 +0000
  • e4196ee6b8 * Changed some names lbsa71 2007-08-03 18:45:42 +0000
  • c1e88d0b8c ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way. Brian McBee 2007-08-03 18:12:55 +0000
  • 599a6d32ee Changes to prepare for future possible configuration of separate logdir, configdir, datadir. Brian McBee 2007-08-03 18:01:55 +0000
  • 0975ff6cfd Yet another commit related to the SceneObject rewrites. MW 2007-08-03 16:17:05 +0000
  • c9a5d4bc4b Yet another commit related to the SceneObject rewrites. MW 2007-08-03 15:04:23 +0000
  • ec5ae36fda and more work on those classes. Think they are just about ready to begin hooking them up. MW 2007-08-03 14:47:38 +0000
  • ad21cb2ea8 Ditto...More work on the AllNewSceneObject* classes. MW 2007-08-03 12:00:24 +0000
  • dde8aafb8a More work on the AllNewSceneObject* classes. MW 2007-08-03 11:44:30 +0000
  • 1c68c7a37f *Estate settings are now saved in their own configuration file called estate_settings.xml using the configuration system. mingchen 2007-08-03 00:14:11 +0000
  • 3e4d677c77 Fixes flying glitch (hang) when crossing region boundaries Brian McBee 2007-08-02 21:34:45 +0000
  • cd2a411afe * Terrain load variables now work. HiRAW exporter works wonderfully. :D Adam Frisby 2007-08-02 20:51:06 +0000
  • ed0704d527 * Fixed several issues with Terrain * RAW/HiRAW export modes now work again * Filename variables (such as %x%) now work correctly when loading or saving multiple tiles. Adam Frisby 2007-08-02 20:25:28 +0000
  • fcafbc9a4a * Added new "terrain add" command. Adam Frisby 2007-08-02 20:07:35 +0000
  • 5e83ef21ad specify openjpeg with explicit path to current directory. Needed in some linux environments. Sean Dague 2007-08-02 19:42:29 +0000
  • 56197451fe Brian McBee 2007-08-02 18:35:35 +0000
  • 5c28f3c3a2 Some more work on SceneObject/ Primitive rewrites (slowly getting there) MW 2007-08-02 16:40:50 +0000
  • 5fa0821531 Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported MW 2007-08-02 13:06:21 +0000
  • ad03c0dc69 * Added support for CreateLink to LSL Interpreted API * Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc) Adam Frisby 2007-08-02 12:30:40 +0000
  • 9e97aa20b4 * Fixed Issue#249 - Terrain reverting without baking crashes the simulator. Adam Frisby 2007-08-01 23:12:59 +0000
  • a250d24492 * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed. Adam Frisby 2007-08-01 23:02:54 +0000
  • 38cd3bf185 * Fixed terrain fill command * Added "terrain smooth" command * Added "terrain clip" command Adam Frisby 2007-08-01 22:53:05 +0000
  • 04d40b71d4 * Fixed an assorted group of bugs with tiled terrain import. Adam Frisby 2007-08-01 22:45:05 +0000
  • a2d71904f1 * Added load-tile terrain command to correspond with previous commit. Adam Frisby 2007-08-01 21:51:02 +0000
  • 61017d10d8 * F32 Terrain load function written to support loading tiles from a larger heightmap. Adam Frisby 2007-08-01 21:46:48 +0000
  • 32565509e2 Commiting whitespace changes, as this used hard tabs instead of the 4 spaces found everywhere else. Sean Dague 2007-08-01 21:28:34 +0000
  • d2c7bd3fff * Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions. Adam Frisby 2007-08-01 21:27:58 +0000
  • d5bfb10dd0 * Updated CONTRIBUTORS.txt - added new "Testers" section. Adam Frisby 2007-08-01 20:45:06 +0000