2010-03-05 23:18:47 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2010-06-09 19:51:24 +00:00
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using System;
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2010-03-06 00:07:47 +00:00
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using System.Collections.Generic;
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2010-03-05 23:18:47 +00:00
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using System.Reflection;
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using log4net;
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2010-07-30 18:26:54 +00:00
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using Mono.Addins;
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2010-03-05 23:18:47 +00:00
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using Nini.Config;
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using OpenMetaverse;
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2010-04-16 21:54:25 +00:00
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using OpenMetaverse.Packets;
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2010-03-05 23:18:47 +00:00
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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2010-08-26 21:09:52 +00:00
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using OpenSim.Region.Framework.Scenes.Serialization;
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2010-03-05 23:18:47 +00:00
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namespace OpenSim.Region.CoreModules.Avatar.Attachments
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2010-03-10 04:15:36 +00:00
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{
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2010-07-30 18:26:54 +00:00
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
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public class AttachmentsModule : IAttachmentsModule, INonSharedRegionModule
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2010-03-05 23:18:47 +00:00
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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2011-08-24 20:35:44 +00:00
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private Scene m_scene = null;
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private IDialogModule m_dialogModule;
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2010-07-30 18:26:54 +00:00
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2010-09-12 17:43:49 +00:00
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public string Name { get { return "Attachments Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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2010-03-05 23:18:47 +00:00
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2010-07-30 18:26:54 +00:00
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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2010-03-05 23:18:47 +00:00
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{
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m_scene = scene;
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2011-08-24 20:35:44 +00:00
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m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
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2010-07-30 18:26:54 +00:00
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m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
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2010-07-30 20:41:44 +00:00
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
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2010-03-05 23:18:47 +00:00
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}
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2010-07-30 18:26:54 +00:00
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public void RemoveRegion(Scene scene)
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2010-03-05 23:18:47 +00:00
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{
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2010-07-30 18:26:54 +00:00
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m_scene.UnregisterModuleInterface<IAttachmentsModule>(this);
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2010-07-30 20:41:44 +00:00
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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2010-03-05 23:18:47 +00:00
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}
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2010-07-30 18:26:54 +00:00
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public void RegionLoaded(Scene scene) {}
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public void Close()
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2010-03-05 23:18:47 +00:00
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{
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2010-07-30 18:26:54 +00:00
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RemoveRegion(m_scene);
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2010-03-05 23:18:47 +00:00
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}
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2010-07-30 20:41:44 +00:00
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public void SubscribeToClientEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachmentFromInventory;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
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client.OnObjectAttach += AttachObject;
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client.OnObjectDetach += DetachObject;
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2011-08-23 21:05:22 +00:00
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client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
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2010-07-30 20:41:44 +00:00
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}
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public void UnsubscribeFromClientEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachmentFromInventory;
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
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client.OnObjectAttach -= AttachObject;
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client.OnObjectDetach -= DetachObject;
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2011-08-23 21:05:22 +00:00
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client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
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2010-07-30 20:41:44 +00:00
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}
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2010-07-30 18:26:54 +00:00
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/// <summary>
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/// Called by client
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="objectLocalID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="silent"></param>
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2010-07-14 17:21:01 +00:00
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
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2010-03-12 22:39:15 +00:00
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{
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2011-08-24 19:49:23 +00:00
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
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// objectLocalID, remoteClient.Name, AttachmentPt, silent);
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2010-03-12 22:39:15 +00:00
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2010-06-09 19:51:24 +00:00
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try
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2010-03-12 22:39:15 +00:00
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{
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2011-08-22 22:59:48 +00:00
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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{
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m_log.ErrorFormat(
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"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
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return;
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}
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2010-06-09 19:51:24 +00:00
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// If we can't take it, we can't attach it!
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
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if (part == null)
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return;
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if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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2010-11-23 04:26:07 +00:00
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{
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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2010-06-09 19:51:24 +00:00
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return;
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2010-11-23 04:26:07 +00:00
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}
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2010-06-09 19:51:24 +00:00
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2010-10-15 05:24:57 +00:00
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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2010-06-09 19:51:24 +00:00
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// Calls attach with a Zero position
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2011-08-22 22:59:48 +00:00
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
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2010-03-12 22:39:15 +00:00
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{
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2010-06-09 19:51:24 +00:00
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// Save avatar attachment information
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2010-10-29 20:37:13 +00:00
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m_log.Info(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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2010-06-09 19:51:24 +00:00
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2010-03-12 22:39:15 +00:00
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}
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}
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2010-06-09 19:51:24 +00:00
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catch (Exception e)
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{
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2011-08-22 22:59:48 +00:00
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m_log.ErrorFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}{1}", e.Message, e.StackTrace);
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2010-06-09 19:51:24 +00:00
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}
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2010-03-12 22:39:15 +00:00
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}
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2011-08-22 22:59:48 +00:00
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2010-07-14 18:51:12 +00:00
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public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
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2011-08-22 22:59:48 +00:00
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{
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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{
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m_log.ErrorFormat(
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"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1}", remoteClient.Name, remoteClient.AgentId);
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return false;
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}
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return AttachObject(sp, group, AttachmentPt, silent);
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}
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2011-08-24 19:49:23 +00:00
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private bool AttachObject(ScenePresence sp, SceneObjectGroup group, uint AttachmentPt, bool silent)
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2010-03-05 23:18:47 +00:00
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{
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2011-08-24 19:49:23 +00:00
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
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// group.Name, group.LocalId, sp.Name, AttachmentPt, silent);
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if (sp.GetAttachments(AttachmentPt).Contains(group))
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{
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached",
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// group.Name, group.LocalId, sp.Name, AttachmentPt);
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return false;
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}
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2010-07-14 18:51:12 +00:00
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Vector3 attachPos = group.AbsolutePosition;
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2010-11-23 04:26:07 +00:00
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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2010-03-05 23:18:47 +00:00
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{
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2010-11-23 04:26:07 +00:00
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attachPos = Vector3.Zero;
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}
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2010-03-05 23:18:47 +00:00
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2010-11-23 04:26:07 +00:00
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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2010-03-05 23:18:47 +00:00
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2010-11-23 04:26:07 +00:00
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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2010-03-05 23:18:47 +00:00
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2010-11-23 04:26:07 +00:00
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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2010-03-05 23:18:47 +00:00
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2010-11-23 04:26:07 +00:00
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// Remove any previous attachments
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UUID itemID = UUID.Zero;
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2011-08-22 22:59:48 +00:00
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foreach (SceneObjectGroup grp in sp.Attachments)
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2010-11-23 04:26:07 +00:00
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{
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2011-08-22 22:59:48 +00:00
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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2010-07-14 18:46:26 +00:00
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{
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2011-08-22 22:59:48 +00:00
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itemID = grp.GetFromItemID();
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break;
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2010-07-14 18:46:26 +00:00
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}
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2010-11-23 04:26:07 +00:00
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}
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2010-03-05 23:18:47 +00:00
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2011-08-22 22:59:48 +00:00
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if (itemID != UUID.Zero)
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DetachSingleAttachmentToInv(itemID, sp);
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2011-08-24 19:49:23 +00:00
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itemID = group.GetFromItemID();
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if (itemID == UUID.Zero)
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2011-08-24 20:35:44 +00:00
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AddSceneObjectAsAttachment(sp.ControllingClient, group, out itemID);
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2010-03-05 23:18:47 +00:00
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2011-08-22 22:59:48 +00:00
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ShowAttachInUserInventory(sp, AttachmentPt, itemID, group);
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2010-11-23 04:26:07 +00:00
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AttachToAgent(sp, group, AttachmentPt, attachPos, silent);
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2010-03-05 23:18:47 +00:00
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return true;
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2010-03-06 00:07:47 +00:00
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}
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2010-03-12 22:48:49 +00:00
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2010-04-16 21:54:25 +00:00
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public void RezMultipleAttachmentsFromInventory(
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IClientAPI remoteClient,
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
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}
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}
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2010-03-12 23:20:38 +00:00
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public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
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}
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public UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
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2010-09-12 17:43:49 +00:00
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{
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2011-08-17 22:41:20 +00:00
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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2011-08-22 22:59:48 +00:00
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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{
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m_log.ErrorFormat(
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"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()",
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remoteClient.Name, remoteClient.AgentId);
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return UUID.Zero;
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}
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2010-09-13 19:44:32 +00:00
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2010-10-14 16:08:59 +00:00
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// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
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// be removed when that functionality is implemented in opensim
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AttachmentPt &= 0x7f;
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2011-08-22 22:59:48 +00:00
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SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, AttachmentPt);
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2010-03-12 23:20:38 +00:00
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if (updateInventoryStatus)
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{
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if (att == null)
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2011-08-23 21:05:22 +00:00
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DetachSingleAttachmentToInv(itemID, sp.ControllingClient);
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2010-09-13 19:58:50 +00:00
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else
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2011-08-22 22:59:48 +00:00
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ShowAttachInUserInventory(att, sp, itemID, AttachmentPt);
|
2010-03-12 23:20:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (null == att)
|
|
|
|
return UUID.Zero;
|
|
|
|
else
|
2010-09-12 17:43:49 +00:00
|
|
|
return att.UUID;
|
|
|
|
}
|
2010-03-12 23:20:38 +00:00
|
|
|
|
2011-08-22 22:59:48 +00:00
|
|
|
private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
|
|
|
ScenePresence sp, UUID itemID, uint AttachmentPt)
|
2010-03-12 22:48:49 +00:00
|
|
|
{
|
|
|
|
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
|
|
|
|
if (invAccess != null)
|
|
|
|
{
|
2011-08-22 22:59:48 +00:00
|
|
|
SceneObjectGroup objatt = invAccess.RezObject(sp.ControllingClient,
|
2010-03-12 22:48:49 +00:00
|
|
|
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
|
2011-08-22 22:59:48 +00:00
|
|
|
false, false, sp.UUID, true);
|
2010-03-12 22:48:49 +00:00
|
|
|
|
|
|
|
// m_log.DebugFormat(
|
2011-08-16 23:37:33 +00:00
|
|
|
// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
|
2010-03-12 22:48:49 +00:00
|
|
|
// objatt.Name, remoteClient.Name, AttachmentPt);
|
|
|
|
|
|
|
|
if (objatt != null)
|
|
|
|
{
|
2010-11-16 21:01:56 +00:00
|
|
|
// Loading the inventory from XML will have set this, but
|
|
|
|
// there is no way the object could have changed yet,
|
|
|
|
// since scripts aren't running yet. So, clear it here.
|
|
|
|
objatt.HasGroupChanged = false;
|
2010-03-12 22:48:49 +00:00
|
|
|
bool tainted = false;
|
|
|
|
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
|
|
|
|
tainted = true;
|
|
|
|
|
2010-09-06 19:59:52 +00:00
|
|
|
// This will throw if the attachment fails
|
|
|
|
try
|
|
|
|
{
|
2011-08-22 22:59:48 +00:00
|
|
|
AttachObject(sp, objatt, AttachmentPt, false);
|
2010-09-06 19:59:52 +00:00
|
|
|
}
|
2011-08-22 22:59:48 +00:00
|
|
|
catch (Exception e)
|
2010-09-06 19:59:52 +00:00
|
|
|
{
|
2011-08-22 22:59:48 +00:00
|
|
|
m_log.ErrorFormat(
|
|
|
|
"[ATTACHMENTS MODULE]: Failed to attach {0} {1} for {2}, exception {3}{4}",
|
|
|
|
objatt.Name, objatt.UUID, sp.Name, e.Message, e.StackTrace);
|
|
|
|
|
2010-09-06 19:59:52 +00:00
|
|
|
// Make sure the object doesn't stick around and bail
|
2011-08-22 23:04:38 +00:00
|
|
|
sp.RemoveAttachment(objatt);
|
2010-09-06 19:59:52 +00:00
|
|
|
m_scene.DeleteSceneObject(objatt, false);
|
|
|
|
return null;
|
|
|
|
}
|
2010-03-12 22:48:49 +00:00
|
|
|
|
|
|
|
if (tainted)
|
|
|
|
objatt.HasGroupChanged = true;
|
|
|
|
|
|
|
|
// Fire after attach, so we don't get messy perms dialogs
|
2010-08-07 03:42:30 +00:00
|
|
|
// 4 == AttachedRez
|
|
|
|
objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
|
2010-04-19 17:27:45 +00:00
|
|
|
objatt.ResumeScripts();
|
2010-03-12 22:48:49 +00:00
|
|
|
|
|
|
|
// Do this last so that event listeners have access to all the effects of the attachment
|
2011-08-22 22:59:48 +00:00
|
|
|
m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, sp.UUID);
|
2010-03-12 22:48:49 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_log.WarnFormat(
|
|
|
|
"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
|
2011-08-22 22:59:48 +00:00
|
|
|
itemID, sp.Name, AttachmentPt);
|
2010-03-12 22:48:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return objatt;
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
2010-09-12 17:43:49 +00:00
|
|
|
}
|
2010-03-06 00:07:47 +00:00
|
|
|
|
2010-09-13 20:05:03 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Update the user inventory to the attachment of an item
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="att"></param>
|
2011-08-22 22:59:48 +00:00
|
|
|
/// <param name="sp"></param>
|
2010-09-13 20:05:03 +00:00
|
|
|
/// <param name="itemID"></param>
|
|
|
|
/// <param name="AttachmentPt"></param>
|
2010-10-05 01:28:17 +00:00
|
|
|
/// <returns></returns>
|
2011-08-22 22:59:48 +00:00
|
|
|
private UUID ShowAttachInUserInventory(
|
|
|
|
SceneObjectGroup att, ScenePresence sp, UUID itemID, uint AttachmentPt)
|
2010-03-05 23:29:24 +00:00
|
|
|
{
|
2010-09-13 20:05:03 +00:00
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
|
|
|
// remoteClient.Name, att.Name, itemID);
|
2010-03-05 23:29:24 +00:00
|
|
|
|
|
|
|
if (!att.IsDeleted)
|
|
|
|
AttachmentPt = att.RootPart.AttachmentPoint;
|
|
|
|
|
2011-08-22 22:59:48 +00:00
|
|
|
InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
|
|
|
|
item = m_scene.InventoryService.GetItem(item);
|
2010-03-05 23:29:24 +00:00
|
|
|
|
2011-08-22 22:59:48 +00:00
|
|
|
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
|
|
|
if (changed && m_scene.AvatarFactory != null)
|
|
|
|
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
2010-03-05 23:29:24 +00:00
|
|
|
|
|
|
|
return att.UUID;
|
|
|
|
}
|
2010-03-05 23:35:49 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Update the user inventory to reflect an attachment
|
|
|
|
/// </summary>
|
2011-08-22 22:59:48 +00:00
|
|
|
/// <param name="sp"></param>
|
2010-03-05 23:35:49 +00:00
|
|
|
/// <param name="AttachmentPt"></param>
|
|
|
|
/// <param name="itemID"></param>
|
|
|
|
/// <param name="att"></param>
|
2011-08-22 22:59:48 +00:00
|
|
|
private void ShowAttachInUserInventory(
|
|
|
|
ScenePresence sp, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
2010-03-05 23:35:49 +00:00
|
|
|
{
|
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
|
|
|
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
|
|
|
|
|
|
|
if (UUID.Zero == itemID)
|
|
|
|
{
|
2010-03-06 00:07:47 +00:00
|
|
|
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
|
2010-03-05 23:35:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (0 == AttachmentPt)
|
|
|
|
{
|
2010-03-06 00:07:47 +00:00
|
|
|
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
|
2010-03-05 23:35:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (null == att.RootPart)
|
|
|
|
{
|
2010-03-06 00:07:47 +00:00
|
|
|
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
|
2010-03-05 23:35:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2011-08-22 22:59:48 +00:00
|
|
|
InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
|
|
|
|
item = m_scene.InventoryService.GetItem(item);
|
|
|
|
bool changed = sp.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
|
|
|
|
if (changed && m_scene.AvatarFactory != null)
|
|
|
|
m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
|
2010-03-10 04:15:36 +00:00
|
|
|
}
|
2010-03-06 00:07:47 +00:00
|
|
|
|
2010-04-16 23:00:45 +00:00
|
|
|
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
2011-08-23 21:05:22 +00:00
|
|
|
DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
|
2010-04-16 23:00:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-08-23 21:05:22 +00:00
|
|
|
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
2010-03-06 00:07:47 +00:00
|
|
|
{
|
|
|
|
ScenePresence presence;
|
2010-03-19 12:58:34 +00:00
|
|
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
2010-03-06 00:07:47 +00:00
|
|
|
{
|
|
|
|
// Save avatar attachment information
|
2010-10-29 20:37:13 +00:00
|
|
|
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
2011-01-25 22:23:58 +00:00
|
|
|
|
|
|
|
bool changed = presence.Appearance.DetachAttachment(itemID);
|
|
|
|
if (changed && m_scene.AvatarFactory != null)
|
2010-10-29 20:37:13 +00:00
|
|
|
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
2010-03-06 00:07:47 +00:00
|
|
|
|
2011-08-22 23:04:38 +00:00
|
|
|
DetachSingleAttachmentToInv(itemID, presence);
|
2011-08-22 22:59:48 +00:00
|
|
|
}
|
2010-03-10 04:15:36 +00:00
|
|
|
}
|
2010-03-06 00:07:47 +00:00
|
|
|
|
2010-04-16 22:15:13 +00:00
|
|
|
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectPart part = m_scene.GetSceneObjectPart(itemID);
|
|
|
|
if (part == null || part.ParentGroup == null)
|
|
|
|
return;
|
|
|
|
|
2010-09-30 14:57:52 +00:00
|
|
|
if (part.ParentGroup.RootPart.AttachedAvatar != remoteClient.AgentId)
|
|
|
|
return;
|
|
|
|
|
2010-04-16 22:15:13 +00:00
|
|
|
UUID inventoryID = part.ParentGroup.GetFromItemID();
|
|
|
|
|
|
|
|
ScenePresence presence;
|
|
|
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
|
|
|
{
|
|
|
|
if (!m_scene.Permissions.CanRezObject(
|
2010-08-25 23:08:53 +00:00
|
|
|
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
|
2010-04-16 22:15:13 +00:00
|
|
|
return;
|
|
|
|
|
2011-01-25 22:23:58 +00:00
|
|
|
bool changed = presence.Appearance.DetachAttachment(itemID);
|
|
|
|
if (changed && m_scene.AvatarFactory != null)
|
2010-10-29 20:37:13 +00:00
|
|
|
m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
|
|
|
|
|
2010-04-16 22:15:13 +00:00
|
|
|
part.ParentGroup.DetachToGround();
|
|
|
|
|
2010-06-09 19:22:25 +00:00
|
|
|
List<UUID> uuids = new List<UUID>();
|
|
|
|
uuids.Add(inventoryID);
|
|
|
|
m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
|
|
|
|
remoteClient.SendRemoveInventoryItem(inventoryID);
|
2010-06-09 19:51:24 +00:00
|
|
|
}
|
2010-04-16 22:15:13 +00:00
|
|
|
|
|
|
|
m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
|
|
|
|
}
|
|
|
|
|
2010-03-06 00:07:47 +00:00
|
|
|
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
|
|
|
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
2011-08-22 22:59:48 +00:00
|
|
|
private void DetachSingleAttachmentToInv(UUID itemID, ScenePresence sp)
|
2010-03-06 00:07:47 +00:00
|
|
|
{
|
|
|
|
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
|
|
|
return;
|
|
|
|
|
|
|
|
// We can NOT use the dictionries here, as we are looking
|
|
|
|
// for an entity by the fromAssetID, which is NOT the prim UUID
|
2010-09-10 19:04:12 +00:00
|
|
|
EntityBase[] detachEntities = m_scene.GetEntities();
|
2010-03-06 00:07:47 +00:00
|
|
|
SceneObjectGroup group;
|
|
|
|
|
|
|
|
foreach (EntityBase entity in detachEntities)
|
|
|
|
{
|
|
|
|
if (entity is SceneObjectGroup)
|
|
|
|
{
|
|
|
|
group = (SceneObjectGroup)entity;
|
|
|
|
if (group.GetFromItemID() == itemID)
|
|
|
|
{
|
|
|
|
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
|
|
|
|
group.DetachToInventoryPrep();
|
2011-08-17 00:35:33 +00:00
|
|
|
// m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
2010-11-16 21:01:56 +00:00
|
|
|
|
|
|
|
// If an item contains scripts, it's always changed.
|
|
|
|
// This ensures script state is saved on detach
|
|
|
|
foreach (SceneObjectPart p in group.Parts)
|
|
|
|
if (p.Inventory.ContainsScripts())
|
|
|
|
group.HasGroupChanged = true;
|
|
|
|
|
2011-08-22 22:59:48 +00:00
|
|
|
UpdateKnownItem(sp.ControllingClient, group, group.GetFromItemID(), group.OwnerID);
|
2010-03-06 00:07:47 +00:00
|
|
|
m_scene.DeleteSceneObject(group, false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-03-10 04:15:36 +00:00
|
|
|
}
|
2010-08-26 20:50:19 +00:00
|
|
|
|
2010-12-14 00:11:41 +00:00
|
|
|
public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
|
|
|
|
{
|
|
|
|
// First we save the
|
|
|
|
// attachment point information, then we update the relative
|
|
|
|
// positioning. Then we have to mark the object as NOT an
|
|
|
|
// attachment. This is necessary in order to correctly save
|
|
|
|
// and retrieve GroupPosition information for the attachment.
|
|
|
|
// Finally, we restore the object's attachment status.
|
|
|
|
byte attachmentPoint = sog.GetAttachmentPoint();
|
|
|
|
sog.UpdateGroupPosition(pos);
|
|
|
|
sog.RootPart.IsAttachment = false;
|
|
|
|
sog.AbsolutePosition = sog.RootPart.AttachedPos;
|
|
|
|
sog.SetAttachmentPoint(attachmentPoint);
|
|
|
|
sog.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
|
2010-08-26 21:09:52 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Update the attachment asset for the new sog details if they have changed.
|
|
|
|
/// </summary>
|
2011-08-17 23:53:05 +00:00
|
|
|
/// <remarks>
|
2010-08-26 21:09:52 +00:00
|
|
|
/// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
|
|
|
|
/// these details are not stored on the region.
|
2011-08-17 23:53:05 +00:00
|
|
|
/// </remarks>
|
2010-08-26 21:09:52 +00:00
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
/// <param name="grp"></param>
|
|
|
|
/// <param name="itemID"></param>
|
|
|
|
/// <param name="agentID"></param>
|
2010-11-16 21:01:56 +00:00
|
|
|
public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
|
2010-08-26 21:09:52 +00:00
|
|
|
{
|
|
|
|
if (grp != null)
|
|
|
|
{
|
|
|
|
if (!grp.HasGroupChanged)
|
|
|
|
{
|
|
|
|
m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_log.DebugFormat(
|
|
|
|
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
|
|
|
grp.UUID, grp.GetAttachmentPoint());
|
|
|
|
|
2011-08-24 19:49:23 +00:00
|
|
|
// If we're being called from a script, then trying to serialize that same script's state will not complete
|
|
|
|
// in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
|
|
|
|
// the client/server crashes rather than logging out normally, the attachment's scripts will resume
|
|
|
|
// without state on relog. Arguably, this is what we want anyway.
|
|
|
|
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
|
2011-08-24 20:07:46 +00:00
|
|
|
|
2010-08-26 21:09:52 +00:00
|
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
|
|
item = m_scene.InventoryService.GetItem(item);
|
|
|
|
|
|
|
|
if (item != null)
|
|
|
|
{
|
|
|
|
AssetBase asset = m_scene.CreateAsset(
|
|
|
|
grp.GetPartName(grp.LocalId),
|
|
|
|
grp.GetPartDescription(grp.LocalId),
|
|
|
|
(sbyte)AssetType.Object,
|
|
|
|
Utils.StringToBytes(sceneObjectXml),
|
|
|
|
remoteClient.AgentId);
|
|
|
|
m_scene.AssetService.Store(asset);
|
|
|
|
|
|
|
|
item.AssetID = asset.FullID;
|
|
|
|
item.Description = asset.Description;
|
|
|
|
item.Name = asset.Name;
|
|
|
|
item.AssetType = asset.Type;
|
|
|
|
item.InvType = (int)InventoryType.Object;
|
|
|
|
|
|
|
|
m_scene.InventoryService.UpdateItem(item);
|
|
|
|
|
|
|
|
// this gets called when the agent logs off!
|
|
|
|
if (remoteClient != null)
|
|
|
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
|
|
}
|
|
|
|
}
|
2010-09-01 00:11:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Attach this scene object to the given avatar.
|
|
|
|
/// </summary>
|
|
|
|
///
|
|
|
|
/// This isn't publicly available since attachments should always perform the corresponding inventory
|
|
|
|
/// operation (to show the attach in user inventory and update the asset with positional information).
|
|
|
|
///
|
|
|
|
/// <param name="sp"></param>
|
|
|
|
/// <param name="so"></param>
|
|
|
|
/// <param name="attachmentpoint"></param>
|
2011-04-29 03:19:54 +00:00
|
|
|
/// <param name="attachOffset"></param>
|
2010-09-01 00:11:52 +00:00
|
|
|
/// <param name="silent"></param>
|
2011-04-29 03:19:54 +00:00
|
|
|
protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
|
2010-09-01 00:11:52 +00:00
|
|
|
{
|
2011-08-17 22:41:20 +00:00
|
|
|
// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
|
|
|
|
// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
|
2010-09-01 00:11:52 +00:00
|
|
|
|
|
|
|
so.DetachFromBackup();
|
|
|
|
|
|
|
|
// Remove from database and parcel prim count
|
|
|
|
m_scene.DeleteFromStorage(so.UUID);
|
|
|
|
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
|
|
|
|
|
|
|
so.RootPart.AttachedAvatar = avatar.UUID;
|
|
|
|
|
|
|
|
//Anakin Lohner bug #3839
|
2010-09-17 00:30:46 +00:00
|
|
|
SceneObjectPart[] parts = so.Parts;
|
|
|
|
for (int i = 0; i < parts.Length; i++)
|
|
|
|
parts[i].AttachedAvatar = avatar.UUID;
|
2010-09-01 00:11:52 +00:00
|
|
|
|
|
|
|
if (so.RootPart.PhysActor != null)
|
|
|
|
{
|
|
|
|
m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor);
|
|
|
|
so.RootPart.PhysActor = null;
|
|
|
|
}
|
|
|
|
|
2011-04-29 03:19:54 +00:00
|
|
|
so.AbsolutePosition = attachOffset;
|
|
|
|
so.RootPart.AttachedPos = attachOffset;
|
2010-09-01 00:11:52 +00:00
|
|
|
so.RootPart.IsAttachment = true;
|
|
|
|
|
|
|
|
so.RootPart.SetParentLocalId(avatar.LocalId);
|
|
|
|
so.SetAttachmentPoint(Convert.ToByte(attachmentpoint));
|
|
|
|
|
|
|
|
avatar.AddAttachment(so);
|
|
|
|
|
|
|
|
if (!silent)
|
|
|
|
{
|
|
|
|
// Killing it here will cause the client to deselect it
|
|
|
|
// It then reappears on the avatar, deselected
|
|
|
|
// through the full update below
|
|
|
|
//
|
|
|
|
if (so.IsSelected)
|
|
|
|
{
|
|
|
|
m_scene.SendKillObject(so.RootPart.LocalId);
|
|
|
|
}
|
|
|
|
|
|
|
|
so.IsSelected = false; // fudge....
|
|
|
|
so.ScheduleGroupForFullUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
// In case it is later dropped again, don't let
|
|
|
|
// it get cleaned up
|
|
|
|
so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
|
|
|
}
|
2011-08-24 20:35:44 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Add a scene object that was previously free in the scene as an attachment to an avatar.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
/// <param name="grp"></param>
|
|
|
|
/// <param name="itemID"></param>
|
|
|
|
/// <returns></returns>
|
|
|
|
private UUID AddSceneObjectAsAttachment(IClientAPI remoteClient, SceneObjectGroup grp, out UUID itemID)
|
|
|
|
{
|
|
|
|
// m_log.DebugFormat("[SCENE]: Called AddSceneObjectAsAttachment for object {0} {1} for {2} {3} {4}", grp.Name, grp.LocalId, remoteClient.Name, remoteClient.AgentId, AgentId);
|
|
|
|
|
|
|
|
itemID = UUID.Zero;
|
|
|
|
|
|
|
|
Vector3 inventoryStoredPosition = new Vector3
|
|
|
|
(((grp.AbsolutePosition.X > (int)Constants.RegionSize)
|
|
|
|
? Constants.RegionSize - 6
|
|
|
|
: grp.AbsolutePosition.X)
|
|
|
|
,
|
|
|
|
(grp.AbsolutePosition.Y > (int)Constants.RegionSize)
|
|
|
|
? Constants.RegionSize - 6
|
|
|
|
: grp.AbsolutePosition.Y,
|
|
|
|
grp.AbsolutePosition.Z);
|
|
|
|
|
|
|
|
Vector3 originalPosition = grp.AbsolutePosition;
|
|
|
|
|
|
|
|
grp.AbsolutePosition = inventoryStoredPosition;
|
|
|
|
|
|
|
|
// If we're being called from a script, then trying to serialize that same script's state will not complete
|
|
|
|
// in any reasonable time period. Therefore, we'll avoid it. The worst that can happen is that if
|
|
|
|
// the client/server crashes rather than logging out normally, the attachment's scripts will resume
|
|
|
|
// without state on relog. Arguably, this is what we want anyway.
|
|
|
|
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
|
|
|
|
|
|
|
|
grp.AbsolutePosition = originalPosition;
|
|
|
|
|
|
|
|
AssetBase asset = m_scene.CreateAsset(
|
|
|
|
grp.GetPartName(grp.LocalId),
|
|
|
|
grp.GetPartDescription(grp.LocalId),
|
|
|
|
(sbyte)AssetType.Object,
|
|
|
|
Utils.StringToBytes(sceneObjectXml),
|
|
|
|
remoteClient.AgentId);
|
|
|
|
|
|
|
|
m_scene.AssetService.Store(asset);
|
|
|
|
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
|
|
item.CreatorId = grp.RootPart.CreatorID.ToString();
|
|
|
|
item.CreatorData = grp.RootPart.CreatorData;
|
|
|
|
item.Owner = remoteClient.AgentId;
|
|
|
|
item.ID = UUID.Random();
|
|
|
|
item.AssetID = asset.FullID;
|
|
|
|
item.Description = asset.Description;
|
|
|
|
item.Name = asset.Name;
|
|
|
|
item.AssetType = asset.Type;
|
|
|
|
item.InvType = (int)InventoryType.Object;
|
|
|
|
|
|
|
|
InventoryFolderBase folder = m_scene.InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object);
|
|
|
|
if (folder != null)
|
|
|
|
item.Folder = folder.ID;
|
|
|
|
else // oopsies
|
|
|
|
item.Folder = UUID.Zero;
|
|
|
|
|
|
|
|
if ((remoteClient.AgentId != grp.RootPart.OwnerID) && m_scene.Permissions.PropagatePermissions())
|
|
|
|
{
|
|
|
|
item.BasePermissions = grp.RootPart.NextOwnerMask;
|
|
|
|
item.CurrentPermissions = grp.RootPart.NextOwnerMask;
|
|
|
|
item.NextPermissions = grp.RootPart.NextOwnerMask;
|
|
|
|
item.EveryOnePermissions = grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask;
|
|
|
|
item.GroupPermissions = grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
item.BasePermissions = grp.RootPart.BaseMask;
|
|
|
|
item.CurrentPermissions = grp.RootPart.OwnerMask;
|
|
|
|
item.NextPermissions = grp.RootPart.NextOwnerMask;
|
|
|
|
item.EveryOnePermissions = grp.RootPart.EveryoneMask;
|
|
|
|
item.GroupPermissions = grp.RootPart.GroupMask;
|
|
|
|
}
|
|
|
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
|
|
|
|
// sets itemID so client can show item as 'attached' in inventory
|
|
|
|
grp.SetFromItemID(item.ID);
|
|
|
|
|
|
|
|
if (m_scene.AddInventoryItem(item))
|
|
|
|
{
|
|
|
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (m_dialogModule != null)
|
|
|
|
m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
|
|
|
|
}
|
|
|
|
|
|
|
|
itemID = item.ID;
|
|
|
|
return item.AssetID;
|
|
|
|
}
|
2010-03-05 23:18:47 +00:00
|
|
|
}
|
2010-09-06 19:59:52 +00:00
|
|
|
}
|