Commit Graph

786 Commits (23cd1b195424bb4a844e1f2397047e5d5080c5ad)

Author SHA1 Message Date
Justin Clarke Casey bd8d6fad45 * Implement * wildcard in save iar requests
* not yet ready for use
2009-03-27 19:45:07 +00:00
Justin Clarke Casey 053a6b355c * Fix single item iar saving
* Not yet ready for use
2009-03-27 18:53:11 +00:00
Justin Clarke Casey 561f241564 * minor: move RegionSettingsSerializer into OpenSim.Framework.Serialization 2009-03-27 18:13:34 +00:00
diva 06ad2244f0 svn:eol-style property set. 2009-03-27 16:13:25 +00:00
diva 6ddf932c7e svn:eol-style property set. 2009-03-27 15:11:21 +00:00
diva a423b3060b Notecard updates bypassing the regions. (HGStandalone only) 2009-03-26 22:17:57 +00:00
Justin Clarke Casey 8a4464f44a * correct iar root folder location for saving of individual items
* however, rest of the path components are still currently wrong so this is broke
2009-03-26 20:34:02 +00:00
Justin Clarke Casey 0db166ed3d * Apply http://opensimulator.org/mantis/view.php?id=865
* Reimplements "terrain rescale <min> <max>" command which rescales current terrain to be inbetween min and max
* Thanks jonc
2009-03-26 17:42:02 +00:00
Justin Clarke Casey 93b26f8933 * iars: Serialize information about item creators to archive 2009-03-26 17:25:12 +00:00
diva de3971a8d3 One more -- CopyItem. 2009-03-26 04:14:33 +00:00
diva 3b08f17fc2 Half-way through supporting inventory access from outside the regions -- HG standalones only, for now. 2009-03-26 03:45:49 +00:00
Sean Dague 6323516a83 * Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
2009-03-25 20:15:46 +00:00
Justin Clarke Casey b52587ea6c iar: centralize user uuid gathering 2009-03-25 19:54:07 +00:00
Justin Clarke Casey 19595a2825 * minor: spit out creator name on save iar
* not yet ready for use
2009-03-25 19:14:36 +00:00
diva 2afe3be2e6 HGStandaloneInventoryService now serves inventory assets. No need for clients to have direct access to the asset service. 2009-03-25 05:21:47 +00:00
Justin Clarke Casey 6cad71d5ec * minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
2009-03-24 21:05:20 +00:00
Justin Clarke Casey 0bf2177dfb * Use memory more efficiently when loading oars
* This change starts the script immediately after an object is loaded, rather than waiting till they are all loaded
* This should be okay, but please report any new errors
2009-03-24 20:48:27 +00:00
Justin Clarke Casey 22a4d6acc2 * minor: remove mono compiler warnings 2009-03-24 20:36:32 +00:00
Dr Scofield b5f6aa6ff2 From: Alan Webb <alan_webb@us.ibm.com>
Changes to AssetCache and DynamicTextureModule to eliminate
  opportunities for lost texture updates.
2009-03-24 08:21:50 +00:00
diva 5af63a6a5c Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods. 2009-03-23 02:37:19 +00:00
Melanie Thielker e1ea3f05aa Finish folder gives. With this commit, single item and folder gives now
work across regions and also to offline avatars. Scripted gives are not
yet tested and may not work.
2009-03-23 02:02:12 +00:00
Melanie Thielker 412112acba Committing partial work on passing folders across instances. This may crash. 2009-03-23 00:11:34 +00:00
Melanie Thielker e6bb86a224 Add QueryItem method to secure inventory and HG inventory, change method sig to
provide additional information the HG needs.
2009-03-22 15:42:22 +00:00
Melanie Thielker ea1e38dd14 Cause the inventory give module to be more selective and not attempt to
deliver other modules' IM types
2009-03-22 14:32:15 +00:00
diva 047d753cd0 Explicit tests for local regions. 2009-03-22 06:31:32 +00:00
diva 9489ad57f9 Moving the LoginAuth service up, so that it can be shared among standalones and the User Server. 2009-03-22 04:39:16 +00:00
diva 09732b4d5d Initial support for authentication/authorization keys in UserManagerBase, and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key).
Keys are of the form http://<authority>/<random uuid>
and they are sent over http header "authorization".
2009-03-21 20:16:35 +00:00
diva b140988a1f Minor changes in names inside. 2009-03-21 19:37:35 +00:00
Melanie Thielker 1e6587f1d3 Add code to the inventory transfer module to use the new DB functionality
Not tested!
2009-03-21 18:14:06 +00:00
diva b0f2bcbe79 Moving HGStandaloneAssetService to a new place, and giving it a more generic name. MXP is going to use it too. 2009-03-21 18:03:44 +00:00
Melanie Thielker c6da0fda58 Thank you, mcortez, for patch to add functionality to the sun module.
Fixes Mantis #3313
2009-03-20 22:42:21 +00:00
Justin Clarke Casey bd2180d9af * refactor: Create IHttpServer interface instead of accessing BaseHttpServer via CommunicationsManager directly 2009-03-19 18:11:44 +00:00
Dahlia Trimble d23f0ec143 Thanks to mpallari for Mantis #3310: Make EventQueueGetModule more inheritable 2009-03-19 07:06:30 +00:00
diva 247a25a7fe Making a couple of methods public. 2009-03-19 03:33:20 +00:00
Melanie Thielker 87822c5d95 Add an event to process undelivered IMs 2009-03-17 23:52:30 +00:00
Mike Mazur f28886e26d Rename OpenSim.Framework.Archive to OpenSim.Framework.Serialization
Update using statements and prebuild.xml. Also trim trailing whitespace.
2009-03-16 00:12:25 +00:00
Charles Krinke 5bc386c648 Fixes Mantis#3301. Thank you kindly, MaimedLeech for a patch that:
patch allows wind to be enabled/disabled, and wind strength set, 
from ini file
2009-03-15 20:22:07 +00:00
diva 95323c3264 Changing a few methods to public. This is the collection of methods that will be moved to a library somewhere else. 2009-03-15 19:21:43 +00:00
Melanie Thielker ddbf81fa07 Thank you, mcortez, for a patch that fixes a number of long standing
issues with the sun module.
Fixes Mantis #3295
2009-03-13 23:45:02 +00:00
Justin Clarke Casey c04e7cdf2b * Support loading empty folders in an iar 2009-03-13 20:46:53 +00:00
Justin Clarke Casey a02c3caa0d * Move SceneObject tests into their proper namespace
* Add some more debug code to narrow down where the tests are freezing
2009-03-12 18:13:51 +00:00
Mike Mazur 7b2977d625 Move ArchiveConstants to OpenSim.Framework.Archive
- move a couple constants from InventoryArchiveConstants to
  ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
  OpenSim.Region.CodeModules
- trim trailing whitespace
2009-03-12 06:04:17 +00:00
Mike Mazur f784620780 Moving TarArchive to OpenSim.Framework.Archive
We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
2009-03-12 06:03:59 +00:00
Jeff Ames a8c66444e2 Update svn properties, minor formatting cleanup. 2009-03-12 01:14:54 +00:00
Justin Clarke Casey acad0328b2 * Make all coded defaults match settings in OpenSim.ini.example
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
2009-03-11 18:02:22 +00:00
Dr Scofield b6b83be562 From: Alan M Webb <alan_webb@us.ibm.com>
This fixes *another* sync error in a list/dictionary
  iterator. This time in WorldComm. I'm beginning to think
  something is going on...
2009-03-11 09:07:50 +00:00
Justin Clarke Casey 327720498e * Enable test logging for TestSaveOarV0p2 to capture more information the next time this hiccups 2009-03-10 17:57:04 +00:00
Jeff Ames 112a1af3a6 Update svn properties, minor formatting cleanup. 2009-03-10 00:03:26 +00:00
Justin Clarke Casey 5a6bc26600 * Address http://opensimulator.org/mantis/view.php?id=3207
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution.  Ideally we would only expire the assets newly requested for the archive (not existing ones).  But doing that would require a lot more 
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
2009-03-09 17:55:08 +00:00
Teravus Ovares f9ebdee1d2 * Tweak llMoveToTarget per mantis 3265
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
idb 23b247c519 Added the ability to set User-Agent in llHTTPRequest. No new default value has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest
Fixes Mantis #3143
2009-03-07 12:58:00 +00:00
Jeff Ames 3fe42386e4 Add copyright headers. 2009-03-07 02:11:50 +00:00
Jeff Ames e1f68145be Update svn properties. 2009-03-07 02:00:18 +00:00
Justin Clarke Casey 85774de231 * Improve memory usage when writing OARs
* This should make saving large OARs a somewhat better experience
* However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved
* This patch also removes lots of archive writing spam that crept in
2009-03-06 20:12:08 +00:00
Justin Clarke Casey ff7b20bef1 * Add more status information when an oar is being saved
* Among other messages, a log entry is posted for every 50 assets added to the archive
2009-03-05 21:36:48 +00:00
Justin Clarke Casey 3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
Justin Clarke Casey c213a12b57 * simplify media and music url setting since we never get back a null land object 2009-03-05 20:32:35 +00:00
Justin Clarke Casey 6c735e0828 * Replace some string to byte conversions for object/item name/description fields with the LLUtil function that prevents the max string size from being breached 2009-03-05 19:32:27 +00:00
Charles Krinke 62eaddbe14 Fixes Mantis #3255. Thank you kindly, MCortez, for a patch that:
Changes to IWindModule interface: Change from assuming a single array of 
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from 
llWind() to the Wind Module itself.
2009-03-05 04:24:22 +00:00
Justin Clarke Casey b52ac542ad * Add the abilty to load and save iar item nodes where folders have identical names 2009-03-04 20:31:03 +00:00
Justin Clarke Casey b57497fd41 * Add gnu tar format long file name support to tar reading and writing.
* Not actually tested yet though existing code which doesn't require long file names looks fine
2009-03-04 18:33:05 +00:00
Adam Frisby 915b0f2448 * More work on MiniRegionModule module. 2009-03-04 02:29:51 +00:00
Justin Clarke Casey a5c9354df3 * Properly load items into correct folders when an iar is loaded
* At the moment, any existing folders with the same name are reused - will need an option to always create new folders
* not yet ready for general use
2009-02-25 20:07:25 +00:00
Justin Clarke Casey 50dcd66896 * Fix my own unit test
* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
2009-02-25 18:32:39 +00:00
Justin Clarke Casey 17a336f21f * Add InventoryArchiveConstants that I missed from last commit
* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder).
* This code might not work yet and nobody else should be using it yet anyway :)
2009-02-25 18:07:32 +00:00
Justin Clarke Casey 2d8843968f * Store inventory data in an 'inventory' directory rather than in the root of an iar 2009-02-25 17:30:15 +00:00
Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Melanie Thielker 913654f2c9 Allow delivery of object messages gridwide 2009-02-22 20:17:12 +00:00
Jeff Ames 551bebdc84 Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-22 01:18:49 +00:00
MW 52b2d8732a Applied patch from mantis #3217, which allows Dynamic Images of type RGB (so with no alpha value). Thanks BlueWall. 2009-02-21 21:03:20 +00:00
lbsa71 1cadad9ec6 * Applied a patch that: Added estate ban table to migration scripts and nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.  

This fixes mantis #3210. Thank you, tlaukkan!
2009-02-21 09:39:33 +00:00
lbsa71 602dafae55 * Renamed and encapsulated m_sceneGraph as SceneGraph for ccc 2009-02-20 17:18:07 +00:00
Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is 
cloned instead
2009-02-20 14:04:29 +00:00
Melanie Thielker c28b2f799a Revert previous commit 2009-02-20 12:48:46 +00:00
Melanie Thielker 7b1c42836d Committing interface and stubs for IM interception 2009-02-20 12:15:40 +00:00
Jeff Ames 7d4846462b Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-20 02:33:54 +00:00
lbsa71 5e39e515f9 * Another stab at removing AssetServer.exe dependencies 2009-02-20 02:26:27 +00:00
diva e725e485fa This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead. 2009-02-20 00:18:18 +00:00
lbsa71 b99d9bdeb1 * Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data 2009-02-19 19:32:53 +00:00
lbsa71 cacf971e3b * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly getting there... 2009-02-19 18:57:59 +00:00
lbsa71 b5502ef3c3 * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-19 18:40:32 +00:00
Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does 2009-02-19 17:19:08 +00:00
Justin Clarke Casey d2caf4f418 * Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
2009-02-19 17:08:00 +00:00
Melanie Thielker c98a9d1ccd Make the implementation of the message transfer module protected virtual
throughout
2009-02-19 13:02:11 +00:00
MW 74e3a85492 reverted last revision, until we decide how to handle capturing IM's 2009-02-19 12:38:17 +00:00
MW 1b65020b41 Added a event to IMessageTransferModule (and MessageTransferModule) so that other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors. 2009-02-19 11:54:53 +00:00
Melanie Thielker 863556f2cc Thank you, Snowdrop, for a patch that makes the callback ID parameter
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Charles Krinke 7e0e9ef179 Mantis#3188. Thank you kindly, BlueWall, for a patch that:
Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
2009-02-19 02:51:32 +00:00
Melanie Thielker 0b25107c94 Fix standalone / simulator local script crossings. 2009-02-18 22:57:36 +00:00
Justin Clarke Casey 89f2589f6c * Change AssetGatherer method access so that only methods which are worth calling from the outside are public 2009-02-18 21:02:43 +00:00
Justin Clarke Casey a7dea4ee12 * Move asset gathering code from oar module to OpenSim.Region.Framework since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
2009-02-18 20:00:21 +00:00
Justin Clarke Casey 5e4cad07eb * Make save iar behave properly if the nominated inventory path does not exist
* load iar probably still fails for this
2009-02-18 19:26:10 +00:00
Sean Dague 383f8b3ac6 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osGetDrawStringSize that looks like:

vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)

in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
2009-02-18 12:56:36 +00:00
Justin Clarke Casey e28738c13b * Assign incoming items with a random UUID so that archives can be loaded more than once
* Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
2009-02-17 18:19:24 +00:00
Justin Clarke Casey d205cb5260 * extend inventory archive save test to check for the presence of the item file in the saved archive 2009-02-17 17:40:48 +00:00
Justin Clarke Casey 4e779bbd81 * switch to pulsing monitors to perform test sync instead of events, since this doesn't allow one to accidentally forget to reset the event 2009-02-17 16:51:09 +00:00
Justin Clarke Casey 014e9e2c6d * Get rid of a unit test race condition based on my misreading of the AutoResetEvent docs
* Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
2009-02-17 16:25:59 +00:00
Justin Clarke Casey 46fd31346d * Apply http://opensimulator.org/mantis/view.php?id=3178
* Moves llEmail() delay to after e-mail send rather than before, in line with SL
* Thanks DoranZemlja
* Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
2009-02-17 16:04:43 +00:00
Justin Clarke Casey 6bcf7cbb2c * Apply http://opensimulator.org/mantis/view.php?id=3179
* This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is 
called
* Thanks DoranZemlja
2009-02-17 15:55:56 +00:00
Justin Clarke Casey 829c84e69f * Apply http://opensimulator.org/mantis/view.php?id=3167
* Clamps textured map rgb values to 0-255
* Thanks DoranZemlja
2009-02-17 15:47:53 +00:00
Justin Clarke Casey 229b69e044 * Establish InventoryArchiveSaved event for unit tests
* This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
2009-02-17 15:39:18 +00:00
Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
Justin Clarke Casey ec07e1aad6 * Iniital inventory archive test code. Doesn't actually do any testing yet 2009-02-16 18:33:05 +00:00
Justin Clarke Casey 8b513beefa * minor: print out status messages at start and end of inventory archive loading and saving 2009-02-16 16:22:52 +00:00
Melanie Thielker 272a319a3e Thank you, Vytek, for a patch that streamlines the delay in the email
module and changes SMTP authentication (applied with changes)
Fixes Mantis #3168
2009-02-15 13:54:34 +00:00
Melanie Thielker 7ea2812a9e Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmail
issues.
Fixes Mantis #3145.
2009-02-15 01:06:03 +00:00
diva a2d17dfff1 Restores the HGWorldMap functionality that has been reduced since a recent refactoring of the WorldMapModule. 2009-02-14 21:26:20 +00:00
Melanie Thielker 4bc52888be Thank you, DoranZemlja, for a patch that implements local inter-object email
delivery.
Leaving Mantis #3145 open so that more code can be added.
2009-02-14 21:25:22 +00:00
diva 5655233ad0 Making initialized an instance variable again. My last commit wrote over justin's r8383, for some strange reason. 2009-02-14 16:56:37 +00:00
diva 217ffee8cb Moved RegionUp to REST/LocalComms. The original functionality has been entirely maintained, although it will have to be revisited soon, because it's buggy. 2009-02-14 16:37:55 +00:00
Melanie Thielker d31bf02eaf Thank you, patnad, for a patch that removes the "Subdivision of" text
when dividing land.
Fixes Mantis #3154
2009-02-14 12:24:26 +00:00
Justin Clarke Casey b71d68c9bc * Change static field "initialized" in RestInterregionComms to an instance field
* This was the cause of teleport tests interfering with each other
2009-02-13 20:12:11 +00:00
Justin Clarke Casey d307109e1a * refactor: move alert commands from Scene to DialogModule 2009-02-13 19:03:18 +00:00
Justin Clarke Casey a46c9b0eea * Quieten down log messages from the Friends module 2009-02-13 18:02:24 +00:00
Justin Clarke Casey 92232663e4 * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModule 2009-02-13 17:40:52 +00:00
Justin Clarke Casey 88b273bc71 * refactor: Move export map function to world map module from scene 2009-02-13 16:43:20 +00:00
diva a54758eef3 Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances). 2009-02-13 00:49:58 +00:00
Justin Clarke Casey 9177f28710 * Make it possible to load and save inventory archives while a user is not logged in on standalone mode but not on grid mode
* No user functionality yet
2009-02-12 19:54:19 +00:00
Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
diva 8ed9c3b8cd Commented a couple of not very useful log messages that are cluttering the log in sims that have objects belonging to foreign users. 2009-02-12 18:43:49 +00:00
Justin Clarke Casey f74326c1b0 * move userinfo for inventory archiving up to module class so that it only has to be done once 2009-02-12 17:41:09 +00:00
lbsa71 801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
diva b6e7e5ed42 Enforce estate bans on Teleports. 2009-02-11 21:07:41 +00:00
Justin Clarke Casey 9b6035c2a6 * When an inventory archive is loaded, immediately update the client's inventory if that client is online at that region server
* Not useable yet
2009-02-11 20:24:41 +00:00
Justin Clarke Casey e12981ef1b * Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase 2009-02-11 19:29:59 +00:00
Justin Clarke Casey 162a59ba17 * Refactor inventory archive code to allow direct invocation in order to support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)
2009-02-11 18:46:51 +00:00
Justin Clarke Casey 04d6a810b6 * More inventory archive invocation to a proper region module
* Not ready for use yet
2009-02-11 17:34:12 +00:00
Sean Dague 83347360c3 fix a typo where the High Southwest height was getting set to the Low
Southwest height
2009-02-10 23:31:49 +00:00
Melanie Thielker 9bfbfa381a Add proper handling for shared vs. unshared modules to the command
interface. Shared modules will now only get added once, so the command
handler is called once per module, not once per scene. Removal of scenes
has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10 23:15:48 +00:00
diva b4be9baa4a Fixes the problem of attachment offset after crossings/TPs. Hopefully it fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject. 2009-02-10 22:54:05 +00:00
Justin Clarke Casey 25bc7a44cd * Implement merging of oars in code
* Not fully tested yet and not yet available as an option from the user console
2009-02-10 18:43:36 +00:00
Justin Clarke Casey 879338499f * extend load oar test to check that an object was actually loaded 2009-02-10 16:56:35 +00:00
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Justin Clarke Casey f95b8b3863 * Reinstate tests that are now in CoreModules 2009-02-09 15:57:53 +00:00
Dr Scofield a89d097355 starting phase 2 of the OpenSim.Region.Environment commit: relocating
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-09 09:16:15 +00:00