Commit Graph

293 Commits (41ad030a5aacaf0b0d43d08df2ff331368f88936)

Author SHA1 Message Date
Mike Mazur 4da1901ed9 - move comment about assetID and 'attached' in inventory where it belongs
- objectGroup isn't needed here, just use the passed in argument
2008-10-14 09:40:01 +00:00
Homer Horwitz 8178f78095 Fixed renaming of in-prim items (Mantis #2366) 2008-10-09 22:45:28 +00:00
Melanie Thielker c4d741180f Add some permissions checks and fixes 2008-10-08 02:45:23 +00:00
Melanie Thielker c65b10caa2 Implement ForceOwnerPermissive and God TakeCopy 2008-10-06 07:21:13 +00:00
Melanie Thielker 1b678f062a Fix a number of errors in transfer of objects 2008-10-06 06:08:45 +00:00
Melanie Thielker 6ab5b523f8 Implements ObjectOwner god mode packet (Set Owner To Me admin option) 2008-10-06 00:09:49 +00:00
Jeff Ames aab6cdd8b0 Update svn properties, minor formatting cleanup. 2008-10-05 14:15:39 +00:00
Melanie Thielker c28e8fcd67 Unclutter rezzing methods by removing the ad hoc permissions parameters.
Thise were client supplied untrusted values we never used anyway.
2008-10-04 15:54:21 +00:00
Melanie Thielker 6bf521c7df Guard against negative scale set through LSL functions 2008-10-04 14:23:33 +00:00
Melanie Thielker 74f89fb22d Add "Drop" functionality to pie menu 2008-10-04 01:09:22 +00:00
Melanie Thielker ab260b5d23 Fix: Mantis#2326: Fix: privilege escalation through attach from ground
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of
attachments while editing. Fix: Attachments being persisted to database on
login. Fix: Attachments being persisted when changed by a script like
invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent
spurious full updates while editing attachments. Several other fixes
2008-10-03 21:44:33 +00:00
Justin Clarke Casey 941e20c463 * refactor: move asynchronous scene object deletion to inventory queueing out to a separate class 2008-09-29 19:09:49 +00:00
Melanie Thielker 5a9bb2eafb And actually do what I intended to do with the last commit. Message is gone. 2008-09-26 20:44:41 +00:00
Melanie Thielker b416422349 Kill "Compile successful" message when rezzing prims/wearing attachments
Changes behavior to send on_rez event to prims when rezzed from agent
inventory.
2008-09-26 20:18:31 +00:00
Teravus Ovares 16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey 7ee1f3dff6 * Implment task inventory item asset update for the old non CAPS transaction system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26 14:28:24 +00:00
Melanie Thielker f11107821e Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
2008-09-25 17:26:32 +00:00
Melanie Thielker f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Jeff Ames 3f79e6b3e7 Update svn properties, formatting cleanup. 2008-09-23 23:14:00 +00:00
Melanie Thielker 70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Melanie Thielker d7a98925ce Create CanEditObjectInventory to preserve the ability
to have different permissions on inventory and object
edits. This may be needed by the viewer on public grids
2008-09-22 12:52:56 +00:00
Dr Scofield 7def786ef4 cleanups in inventory REST code. also, disables digest authentications
for inventory REST calls for the time being, as firefox, curl, and
also python's urllib2 cannot authenticate using digest auth.

fix permission checking for prim inventory to be the same as for
normal edit ops.
2008-09-22 11:20:09 +00:00
Melanie Thielker 94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Melanie Thielker 70be30fbaa Completely revert the notecard uploading changes I made, since they
appear to break script saves in prims for some.
2008-09-21 00:05:33 +00:00
Melanie Thielker 82d79e3b0b Partially implement notecard saves in task inventory. Still makes the
notecard go read-only, but changes are saved.
2008-09-20 20:56:39 +00:00
Justin Clarke Casey 5fb7b485b2 * Only allow logins on standalone when the sim has completed it's initial startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
2008-09-19 17:41:21 +00:00
Melanie Thielker 4cb430eb33 Mantis #2213
Thank you, nlin, for a patch that prevents physical prims from being
created twice when rezzed from a script.
2008-09-18 12:50:01 +00:00
Melanie Thielker 7e8320bada Kan-Ed fix series. Fix llTakeControls to behave as documented.
XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
2008-09-17 22:00:56 +00:00
Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Melanie Thielker ee0a5caa30 Fix an issue where the client supplies an empty name and it was applied
to the inventory item, causing the item to wind up without a name.
2008-08-29 11:03:58 +00:00
Melanie Thielker 53f78a1087 Thank you, A_Biondi, for patch to porperly apply the new item name
when copying within agent inventory
2008-08-28 02:36:40 +00:00
Melanie Thielker 07cb1d4f0e Selling an object in-place (as original) now works. Builders can
now ply their trade. Is that nuts?
2008-08-24 06:39:54 +00:00
Melanie Thielker ccd74f888b Some complex re-ordering to make prebuild do what needed to be done.
It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
2008-08-23 02:30:07 +00:00
Melanie Thielker f206ffd5a8 Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
2008-08-20 01:48:51 +00:00
Jeff Ames 5c360e7374 Update svn properties, minor formatting cleanup.
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19 13:07:24 +00:00
Melanie Thielker 29530f3029 Attachment persistence!!! Patch #9170 (Mantis #1171)
Attachments now persist across logouts. Mostly untested.
2008-08-19 07:11:58 +00:00
Melanie Thielker 6d2e1ad6ba Attachment persistence!!! Patch #9169 (Mantis #1171)
Attachments now save to MySQL. No reattach on login yet.
2008-08-19 02:12:40 +00:00
Jeff Ames 6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Melanie Thielker 40abeed7d4 Add the IInventoryModule interface and a sample method call
to Scene.INventory.cs
2008-08-17 18:41:13 +00:00
Melanie Thielker dfc553d0a4 Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
2008-08-15 13:13:39 +00:00
Melanie Thielker e1620c5cc3 Fixes a case where, when inventory is not currently accessible due
to other issues, detaching an attachment would cause an exception.
2008-08-15 10:07:45 +00:00
Justin Clarke Casey 07019c6a84 * minor: slightly pointlessly increase the verbosity of the message given when a queued deletion from scene to inventory fails because the root part of the group has been zapped 2008-08-05 16:37:06 +00:00
Justin Clarke Casey 078643a017 * refactor: Change CachedUserInfo.HasInventory to HasReceivedInventory to make actual function clearer 2008-07-31 16:05:50 +00:00
Justin Clarke Casey e7b3e7b749 * Put in stub code for inventory backup.
* No user functionality yet (and not for quite some time)
2008-07-29 14:28:08 +00:00
Sean Dague cf317f5c33 refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.
2008-07-23 22:14:29 +00:00
Jeff Ames 80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 2008-07-23 13:24:25 +00:00
Justin Clarke Casey 714e1f6786 * Give new uuids to all the objects loaded in from an archive.
* This should allow multiple copies of an archive to be loaded into different regions on the same region server
* This shouldn't affect existing operations.
2008-07-21 21:10:15 +00:00
Charles Krinke d0fb5e8c90 Mantis#1638. Thank you kindly, Salahzar for a patch that:
Addresses an unused field in the asset server but never get filled up. 
It also makes working the recent items tab in inventory :))))
2008-07-13 18:57:13 +00:00
mingchen 817a0fa40c *Patch as supplied in Mantis #0001705 by melanie. Fixes: Locked prims allow *any avatar* to deposit scripts in them, regardless of permissions 2008-07-09 19:53:22 +00:00
Justin Clarke Casey 00a38df75a * Guard against a failure to find an inventory item in a move request by complaining in the log rather than terminating the session 2008-07-08 16:57:48 +00:00
Charles Krinke 18c8bf99a4 Mantis#1677. Thank you, Melanie for a patch that:
Patch propagates the permissionToTake flag into the timer handler, 
so that "take copy" and delete permissions are honored.
2008-07-06 14:19:55 +00:00
Jeff Ames d470d30c09 Copyright notices and formatting cleanup. 2008-07-06 14:02:22 +00:00
Justin Clarke Casey 1b69714c44 * minor: documentation in SceneObjectPart.Inventory.cs. Refactor AddInventoryItem methods to reduce code duplication 2008-07-06 13:08:52 +00:00
Justin Clarke Casey 0b16f9eee2 * minor: Stop spurious 'item not found' messages when placing things into a prim's inventory 2008-07-06 12:35:00 +00:00
Adam Frisby 55dda82180 * Moves sending items to inventory via a delete into a seperate thread (this thread can be expanded to support all sends to inventory from inworld easily enough). Thread is temporary and only exists while items are being returned.
* This should remove the "lag" caused by deleting many objects.
* Patch brought to you by Joshua Nightshade's bitching at me to fix it.
2008-07-06 02:27:10 +00:00
MW 7917398451 added patch 1633, thanks Melanie.
Although I think a bit of abstraction needs to be done to make it easy to override the deleting off the inventory item when rezzing a object.
2008-06-29 13:52:03 +00:00
MW 037b31f9db patch from mantis #1632, thanks Melanie 2008-06-29 12:33:45 +00:00
Charles Krinke 9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
Charles Krinke 1646f42a80 Mantis#1615. Thank you, Matth for a patch that:
causes deprecated LSL functions to throw the deprecated 
exception rather than not-implemented.
2008-06-27 19:13:42 +00:00
Justin Clarke Casey 836557a2f7 * refactor: fission InnerScene.AddSceneObject() 2008-06-27 14:25:36 +00:00
Charles Krinke 3697e0898c Mantis#1612. Thank you, kindly, Matth for a patch that:
Adds the beginnints of llRemoteLoadScriptPin() and 
llSetRemoteScriptAccessPin().
2008-06-27 02:22:33 +00:00
Charles Krinke 176efe3f06 Mantis#1610. Thank you, Melanie for a patch that:
Implements the beginning of llInventoryDrop. Doesn't cover 
the actual dropping yet, just the permissions for it.
2008-06-26 23:37:21 +00:00
Charles Krinke 751150100b Mantis#1603. Thank you, Matth for a patch to llGiveInventory
and Melanie for helping to finish it.
2008-06-26 20:52:05 +00:00
Charles Krinke 1cd6b71b60 Mantis#1594. Thank you, Melanie for a patch that:
Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
2008-06-26 02:46:29 +00:00
Jeff Ames a2b1a1787d Minor formatting cleanup. 2008-06-25 14:30:28 +00:00
Charles Krinke ab927231d7 Mantis#1590. Thank you, Melanie for a preserve type patch. 2008-06-25 01:37:11 +00:00
Charles Krinke f6bf4c39be Mantis#1587. Thank you kindly, Melanie for a patch that:
Add permissions magling to llGiveInventoryItem, 
correct some corner case functionality
2008-06-24 23:55:33 +00:00
Charles Krinke dc0d089bf5 Mantis#5189. Thank you kindly, Matth for your patch
to add the beginnings of llGiveInventory().
2008-06-24 21:23:28 +00:00
Justin Clarke Casey de24380233 * Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
2008-06-23 18:01:58 +00:00
Justin Clarke Casey 16d0a895cb * Refactor: Move the responsibility for applying physics and sending the initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors
* I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis
* This also has the effect of stopping the archiver generating ghost in-world prims
* Some code dupliction also removed
2008-06-17 20:36:21 +00:00
Justin Clarke Casey 8714833986 * refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12 17:49:08 +00:00
Teravus Ovares 622cd3db8b * Don't create ghost prim when rezzing objects from inventory 2008-06-05 10:44:46 +00:00
Charles Krinke d635b526e5 Mantis#1439. Thank you kindly, Melanie for a patch that
plumbs in the events for on_rez.
2008-06-04 14:31:36 +00:00
Charles Krinke 47cc1fcf46 Mantis#1428. Thank you kindly, fdg for a patch that solves:
When you copy an item in inventory and paste it, the name gets lost. 
Also when you use "Save as" in the Appearance Editing window the 
created item in inventory has always the name "New <item-type>", 
regardless of what you typed in as name.
2008-05-31 20:47:14 +00:00
mingchen 1d38510bd2 *Added a Few External Checks relating to scripts including the seperation of runscript into 3 different situations (Rez, start stop) 2008-05-28 23:20:01 +00:00
Jeff Ames 5752c1f5c2 Formatting cleanup. 2008-05-28 03:44:49 +00:00
Charles Krinke e34f537a1a Thank you kindly, Melanie for a patch that:
When renaming items in task inventory, they become useless. Fix attached
2008-05-28 02:47:24 +00:00
Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Justin Clarke Casey 86c46e92cd * Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when
prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects
2008-05-25 01:09:14 +00:00
Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 2008-05-25 00:09:08 +00:00
Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24 23:11:07 +00:00
Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 2008-05-24 22:45:13 +00:00
Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 2008-05-24 22:10:14 +00:00
Teravus Ovares cd79be569c * Fixes endless loop in the Land Module when selecting any object.
* Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last.
2008-05-24 21:13:44 +00:00
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00
Teravus Ovares 3965fa2ff3 * Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not....  oh well, they'll have to clear their cache potentially before they'll see it.
2008-05-24 09:40:14 +00:00
Charles Krinke 066b350d20 Thank you kindly, Melanie, for:
Nothing huge, but the new button code for producing 
a new script does well, but the script will not allow 
for name change once created. It reverts back to new script.
2008-05-23 02:45:52 +00:00
Charles Krinke 7dcaa409b3 Thank you kindly, Melanie, for a patch which:
Previously, upload charging was possible only for UPD uploads. 
This is because UDP uploads are charged by the viewer, while in CAPS, 
this was changed to be server side, so hackers couldn't avoid 
paying the upload charge. This patch adds a method to allow 
implementation of this serverside charge.
2008-05-23 01:38:20 +00:00
Sean Dague 185eff8d0d From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ...

Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it.
2008-05-20 16:19:35 +00:00
Charles Krinke 01b5425a2d Thank you kindly, Melanie for a patch that avoids a null
ref in inventory give and also now causes items to appear
in the correct folders now, no longer in the root folder.
2008-05-19 20:05:10 +00:00
Justin Clarke Casey 682fc23e32 * minor: Just a few documentation odds and ends 2008-05-18 19:51:58 +00:00
Teravus Ovares 349a17f664 * Tweaked patch mantis 1302 and committing it. 2008-05-17 00:16:16 +00:00
Jeff Ames a5f08b430d Formatting cleanup. 2008-05-17 00:06:35 +00:00
Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 2008-05-16 23:11:00 +00:00
Jeff Ames 65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares 0976949ad4 * Committing half of patch mantis 001291 from Melanie! Thanks Melanie.
* Fixes perms on take-copy assuming you have a specific flag set..  which is still in discussion.
2008-05-15 20:29:28 +00:00
Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
2008-05-15 19:28:10 +00:00
Teravus Ovares 39eb39c0d5 Applied Patch mantis 1220. Implements llGetStartParameter. Thanks! 2008-05-14 05:43:21 +00:00
Jeff Ames 6a1b787436 More formatting cleanup. 2008-05-14 05:33:32 +00:00
Jeff Ames c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00