Commit Graph

2332 Commits (ab59c0a658c25f129255198f27704cdbbcb13d6b)

Author SHA1 Message Date
Snoopy Pfeffer 36c8fa16c0 Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user. 2012-04-05 00:53:40 +02:00
Garmin Kawaguichi 9a9923405a terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-03 20:06:03 +01:00
Justin Clark-Casey (justincc) 7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-03 05:51:38 +01:00
Justin Clark-Casey (justincc) 32a953fed7 refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 2012-03-31 01:52:06 +01:00
Justin Clark-Casey (justincc) 387d7fdad5 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-03-31 01:29:13 +01:00
Justin Clark-Casey (justincc) 69fc8c4985 minor: small message adjustment and unnecessary code elimination when notifying client of no build permission 2012-03-31 01:07:14 +01:00
PixelTomsen 874140f950 fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932 2012-03-31 01:01:59 +01:00
Justin Clark-Casey (justincc) 3525c876c8 Make default "show friends" console command show friends fetched from the friends service.
There is no a --cache option which will show friends from the local cache if available.
2012-03-30 01:57:38 +01:00
Justin Clark-Casey (justincc) bce7964ac2 refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule.  Rename GetFriends() -> GetFriendsFromCache() for self-documentation
2012-03-30 01:05:29 +01:00
Justin Clark-Casey (justincc) 59157d9d63 Add simple login test with online friends. Add IFriendsModule.GrantRights() for granting rights via a module call.
Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology.
Add some method doc.
2012-03-30 00:42:55 +01:00
Justin Clark-Casey (justincc) bf09d6a22b refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-03-29 18:31:57 +01:00
Justin Clark-Casey (justincc) 012b01f224 Add simple regression test for logging in with offline friends. Don't expect to receive any in this instance. 2012-03-29 03:19:45 +01:00
Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Melanie bd83676d6c Change namespace on CallingCardModule and correct interface file placemant. Also ass OpenSource header 2012-03-29 01:13:08 +01:00
Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
2012-03-29 01:08:47 +01:00
Melanie c52ff5cf7b Committing the Avination calling card module 2012-03-29 00:47:09 +01:00
Melanie 532e3dad26 Pushing the Avination Calling card hooks. Module to follow. 2012-03-29 00:31:11 +01:00
Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Diva Canto 6bf4d88397 HG 2.0 Suitcase inventory: proof of concept now working properly with the heavy SendBulkInventoryUpdate message. Waiting for Melanie to finish the light-weight version of that message. 2012-03-28 15:32:19 -07:00
Diva Canto 51dc1e709c HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. 2012-03-28 15:01:37 -07:00
Diva Canto 4007f62158 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-27 19:09:03 -07:00
Diva Canto 300968e933 HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarded by an obscure config that no one but me should be using at this point. 2012-03-27 19:08:29 -07:00
Justin Clark-Casey (justincc) 12d3ea3029 Add "friends show cache <first-name> <last-name>" command for debugging purposes.
This adds a reverse lookup (name -> ID) to IUserManagement instead of hitting the UserAccountService directly.
2012-03-28 02:51:34 +01:00
Diva Canto db5f46fa23 Let grided simulators retrieve the user's inventory skeleton 2012-03-27 15:24:55 -07:00
Snoopy Pfeffer 7223b63563 User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. 2012-03-27 22:09:58 +02:00
Diva Canto de242a29ca HG: beginning of a more restrictive inventory access procedure (optional). Experimental: we'll try switching the root folder from under the viewer. 2012-03-27 11:54:13 -07:00
Garmin Kawaguichi 1aa1a9eb3d In TerrainModule.cs, the command terrain save-tile is modified to remove an unnecessary double argument "minimum Y tile" 2012-03-27 02:05:57 +01:00
Justin Clark-Casey (justincc) f03c3c062e Hack example on to "terrain save-tile" extended help.
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24 02:41:45 +00:00
Justin Clark-Casey (justincc) f53c6b2594 Use system provided temporary file in "terrain save-tile" to avoid problems with drive letters on windows
Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24 02:30:43 +00:00
Justin Clark-Casey (justincc) cf61c74e90 Give feedback when "terrain save-tile" is not successfully invoked. 2012-03-24 02:16:44 +00:00
Justin Clark-Casey (justincc) c1d064e1ca Comment out a terrain save-tile debugging message that accidentally crept in with c4b2d24 2012-03-22 23:16:52 +00:00
Justin Clark-Casey (justincc) 3bcf71c647 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-22 22:33:16 +00:00
Justin Clark-Casey (justincc) c4b2d24f33 Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 22:17:07 +00:00
Diva Canto df624c13c9 HG Friends: don't notify if the server isn't there. 2012-03-22 15:08:57 -07:00
Melanie 6bc1ccf234 Change a false false to be truly true - or is this statement false?
Fixes perms boo-boo
2012-03-22 20:39:18 +00:00
Melanie b5d0bc2488 Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
Melanie 45b588cf00 Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
This reverts commit 6146e7ef25.
2012-03-22 20:10:38 +00:00
Diva Canto 6146e7ef25 Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch. 2012-03-22 12:57:12 -07:00
Diva Canto 4a9ca3ca8f HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. 2012-03-21 10:35:06 -07:00
Diva Canto d8bcb78b10 HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic. 2012-03-21 09:14:17 -07:00
Diva Canto 1089e9b842 Removed extraneous debug message 2012-03-21 08:08:12 -07:00
Diva Canto 5abe1b4fce Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 21:36:46 -07:00
Diva Canto d49dd5573b Removed extraneous debug messages. Added a check for UUID.Zero. 2012-03-20 21:36:02 -07:00
Justin Clark-Casey (justincc) 9671e43497 Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
2012-03-21 01:02:58 +00:00
Diva Canto 69a9a6993e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 17:33:26 -07:00
Justin Clark-Casey (justincc) 91a001d3cf fix compile error from last commit 2012-03-21 00:31:31 +00:00
Diva Canto 9e8b194356 Fixed borkness with map search introduce by my last changes to it. 2012-03-20 17:29:34 -07:00
Diva Canto 742acc0a3c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-20 17:26:18 -07:00
Justin Clark-Casey (justincc) 022366a074 refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() 2012-03-21 00:23:46 +00:00
Diva Canto 3fa51f66ec Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
	OpenSim/Framework/Util.cs
2012-03-20 17:19:14 -07:00
Diva Canto d08ad6459a HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. 2012-03-20 17:14:19 -07:00
Justin Clark-Casey (justincc) 02f9caf6ce remove some mono compiler warnings 2012-03-20 23:34:10 +00:00
Justin Clark-Casey (justincc) e2b1c569da Fix a bug where logins to standalones would fail if the RegionReady module was not active
Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active.
However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded
2012-03-19 22:45:03 +00:00
Diva Canto d1256536b5 Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections. 2012-03-17 21:27:28 -07:00
Diva Canto 441ef301a3 Amend to previous commit: normalize strings ToLower. 2012-03-17 19:41:47 -07:00
Diva Canto 7dfa0309c6 More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com. 2012-03-17 15:36:20 -07:00
Diva Canto 1a4fdd2666 Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes. 2012-03-17 10:48:22 -07:00
Diva Canto 33c14cb107 Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector. 2012-03-17 10:00:11 -07:00
Justin Clark-Casey (justincc) 1e4180fc93 Clean up "save iar" help 2012-03-17 02:54:19 +00:00
Diva Canto a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
Diva Canto 05bb2e4275 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-03-15 20:22:59 -07:00
Diva Canto 05a1493fff More on map search: send extra messages to the user regarding the region being found or not, because the UI is horribly confusing -- places profile is always "loading..." whether the region exists or not. 2012-03-15 20:22:26 -07:00
Justin Clark-Casey (justincc) 8550a4a07e In Top Scripts report, don't show scripts with no or less than 1 microsecond of execution time.
This is to make the report clearer and less confusing.
2012-03-16 01:46:21 +00:00
Justin Clark-Casey (justincc) 7df4a544fe Fix owner name display in "Top Colliders" and "Top Script" region reports. 2012-03-16 00:53:36 +00:00
Justin Clark-Casey (justincc) a4b01ef38a Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute.
Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100.
The actual measurement value should be script execution time per frame but XEngine does not work this way.
Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time.
This is still not ideal but gives reasonable results and allows scripts to be compared.
This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-16 00:34:30 +00:00
Diva Canto 18d1d6d3b4 More on SLURLs and V3. This is hacky, but it works. Basically, we have to redefine the encoding of HG URLs because the viewer messes them up. Examples of what works and doesn't work:
- secondlife://ucigrid00.nacs.uci.edu|8002/128/128 <-- works throughout the viewer
- secondlife://http|!!ucigrid00.nacs.uci.edu|8002+Test+Zone+1/128/128 <-- works throughout the viewer
- secondlife://http|!!grid.sciencesim.com!grid!hypergrid.php+Yellowstone01+74/128/128 <-- works throughout
- secondlife://http%3A%2F%2Fucigrid00.nacs.uci.edu%3A8002%20UCI%20Central%201/128/128 <-- works in chat, but not as URLs in the webkit
2012-03-15 16:03:09 -07:00
Diva Canto df144eb9e2 Revert "Revert "More hacking around viewer bug""
This reverts commit e5612553ce.
2012-03-15 14:55:25 -07:00
Diva Canto f52917288a These SLURLs are very confusing! -- reverting the revert. Hack is, indeed, needed.
Revert "Revert "Hack around https://jira.secondlife.com/browse/VWR-28570""

This reverts commit 5a9560db28.
2012-03-15 14:54:25 -07:00
Diva Canto 5a9560db28 Revert "Hack around https://jira.secondlife.com/browse/VWR-28570"
This reverts commit 697ac7fd9d.
2012-03-15 14:36:48 -07:00
Diva Canto e5612553ce Revert "More hacking around viewer bug"
This reverts commit 10731732b4.
2012-03-15 14:36:29 -07:00
Diva Canto 10731732b4 More hacking around viewer bug 2012-03-15 11:05:43 -07:00
Diva Canto 697ac7fd9d Hack around https://jira.secondlife.com/browse/VWR-28570 2012-03-15 10:17:02 -07:00
Diva Canto 479dd65a63 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-03-13 20:15:38 -07:00
Justin Clark-Casey (justincc) 05e821c444 Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc) 6e26f17923 minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it. 2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc) 5507752dc5 minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done. 2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc) 1693799623 On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Diva Canto a58152bd2a More on inventory transfer hold ups:
- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto 81869c4a3f More on HG inventory transfers. Move the FireAndForget higher up. 2012-03-09 09:48:12 -08:00
Diva Canto 7db5ba7702 More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized). 2012-03-08 19:31:53 -08:00
Justin Clark-Casey (justincc) 034c9d6bcc Merge branch 'xassetservice' 2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc) dfdb0e140c Uses shorter AddCommand form for "show estates" 2012-03-08 02:23:52 +00:00
Justin Clark-Casey (justincc) 650d761c06 Display help commander topics in capitalized form - the commands themselves are still lowercase.
Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08 02:17:45 +00:00
Justin Clark-Casey (justincc) 749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc) 3376979923 Remove static m_MainInstance in LocalGridServiceConnector.
I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case.
Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
2012-03-06 23:51:50 +00:00
Justin Clark-Casey (justincc) 98251cdab3 Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Justin Clark-Casey (justincc) 2a2656f629 Merge branch 'master' into xassetservice 2012-03-02 04:01:53 +00:00
Diva Canto 8fccd2b555 Send the right name and creation date on the BasicProfileModule. 2012-03-01 19:55:51 -08:00
Justin Clark-Casey (justincc) dd63cd1656 Start by adding XAssetService as a copy of the existing AssetService.
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
2012-03-02 02:23:35 +00:00
Kevin Cozens a813e7ffdd Fixed two typos. White space cleanups.
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-28 14:12:39 -07:00
Diva Canto 142f8a4aec HG: Remove async in posting assets to foreign grid. Mono hates concurrency there. 2012-02-25 21:00:19 -08:00
Justin Clark-Casey (justincc) b48b0b1e58 Remove EXPERIMENTAL tags from load iar/save iar commands. 2012-02-25 00:48:41 +00:00
Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc) 90ea00a109 Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23 22:56:42 +00:00
Melanie 1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
Justin Clark-Casey (justincc) 5397a6d4c6 Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Diva Canto 1c3ee5d1ce One more tweak related to the previous 2 commits. 2012-02-19 16:42:01 -08:00
Diva Canto dcea23906b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-19 12:28:47 -08:00
Diva Canto 20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
PixelTomsen d22715126c Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19 01:58:28 -07:00
Diva Canto 2ffc055f7e This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop! 2012-02-18 21:59:42 -08:00
Dan Lake b313d16493 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-17 13:51:54 -08:00
Dan Lake 784263f5e3 Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). 2012-02-17 13:45:45 -08:00
Justin Clark-Casey (justincc) 912aac3447 minor formatting changes from last commit (4486n7d) 2012-02-16 03:37:40 +00:00
PixelTomsen 4486b7d8e8 Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404 2012-02-16 03:35:18 +00:00
Justin Clark-Casey (justincc) 1267094a51 Turn off logging on test in last commit (2b84295). 2012-02-16 03:02:11 +00:00
Justin Clark-Casey (justincc) 2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Dan Lake 2ebb421331 Refactor appearance saving for NPC to use AvatarFactoryModule interface. 2012-02-14 17:20:34 -08:00
Mic Bowman 04a195266b short circuit the expensive parts of the permission checking code
if the current user is the owner of an object. none of the later
checks can reverse the outcome.
2012-02-13 13:21:42 -08:00
Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10 19:58:34 +00:00
Justin Clark-Casey (justincc) ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Melanie 130b1c0665 Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
2012-02-05 20:47:02 +00:00
Melanie a5fcdde179 Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
This reverts commit 35f14a262d.
2012-02-05 20:12:45 +00:00
Melanie 0904772a6f Revert "Check ban list for a particular parcel only when an avatar moves into it."
This reverts commit 8923ad755d.
2012-02-05 20:12:35 +00:00
Melanie 8923ad755d Check ban list for a particular parcel only when an avatar moves into it.
This restores functionality remove in the last commit without reintroducing
the performance penalty.
2012-02-05 04:03:32 +00:00
Melanie 35f14a262d Remove checks on ban list expiry on every move. To be re-added on parcel
boundary crossing only as soon as I'm properly awake. This should fix
recent performance issues
2012-02-05 03:44:15 +00:00
BlueWall 43b4e4cfc3 Quiet the map module logging 2012-02-04 19:08:52 -05:00
Snoopy Pfeffer bd9d7484f0 Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensim 2012-02-04 00:39:58 +01:00
BlueWall 0742630d81 Merge branch 'master' of /home/opensim/src/opensim 2012-02-03 18:20:26 -05:00
PixelTomsen 5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Snoopy Pfeffer 83ef13a79a Changed save oar and save iar parameter -p|--profile to -h|--home, including corresponding RemoteAdmin parameter 2012-02-03 23:53:18 +01:00
Snoopy Pfeffer 1a18948935 Corrected console help texts for "save iar" 2012-02-03 23:04:18 +01:00
Melanie 447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Melanie cc1476fc36 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-01 09:45:42 +00:00
Melanie c08d6df7e1 Prevent a changed attachment that has been saved from being saved again. 2012-02-01 09:38:20 +00:00
Melanie fcc1fa2c32 Straighten out some attachment mess. Don't save attachment states for HG
visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
2012-02-01 09:36:14 +00:00
Diva Canto 3d7b5e5e93 HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like Uri.ToString() drops the port when it's port 80. 2012-01-31 22:00:59 -08:00
Justin Clark-Casey (justincc) f028dca711 Add "show part uuid" and "show part name" console commands.
These commands will display part/prim details for a given uuid or name
The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset).
This is for consistency with the "delete object" commands which only delete objects, not parts.
2012-01-31 23:35:13 +00:00
Justin Clark-Casey (justincc) 996cc6097e Implement "show object name <name>" console command to show details of an object with the given name 2012-01-31 23:21:02 +00:00
Justin Clark-Casey (justincc) ac7cded080 Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes. 2012-01-31 23:06:48 +00:00
Justin Clark-Casey (justincc) ab89adfaef Implement "show object uuid <uuid>" console command.
This will show details about a part with the given uuid if it's found.
2012-01-31 23:03:39 +00:00
Justin Clark-Casey (justincc) 647b326edc Add more user feedback if an object isn't found for which delete was requested. 2012-01-31 22:27:05 +00:00
Justin Clark-Casey (justincc) 77b032549e Add the name of a deleted object to the console output 2012-01-31 22:22:32 +00:00
Justin Clark-Casey (justincc) e3e38e34c5 If a particular region is selected in the console, only try to delete objects in that region, rather than in every region on the simulator
The old wrong behaviour was in place before the command was extracted to a module.
2012-01-31 22:21:10 +00:00
Justin Clark-Casey (justincc) 9bd02b5da1 Move object delete commands into a commands region module, in preparation for adding similar show commands. 2012-01-31 21:57:45 +00:00
Melanie d2dfa4cfe7 Make parcel sale overlays work. No auction support. 2012-01-31 03:09:44 +00:00
Melanie 2b84b6d8b1 Use the requested sim's map, not our own 2012-01-30 21:39:12 +00:00
Melanie 53c3faac5d Patch in the rest of the maptile stuff 2012-01-30 21:24:21 +00:00
Melanie bde2ff5e78 Next step for world map overlays 2012-01-30 20:11:47 +00:00
Melanie df9c35bc0f Some plumbing for map overlays 2012-01-30 19:46:55 +00:00
BlueWall 00d1c88c59 Pickup map overlay tile from RegionSettings.ParcelImageID 2012-01-30 11:49:22 -05:00
BlueWall f7c237c0e1 Merge branch 'master' of /home/opensim/var/repo/opensim into mapwork 2012-01-28 11:35:28 -05:00
BlueWall ae057a7589 Adding our parcel's generated id to map packets 2012-01-28 10:36:39 -05:00
BlueWall 1a20b60d82 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-28 08:47:25 -05:00
Bo Iwu 2e31f12cf4 Send CHANGED_TELEPORT during local TP again - partially revert cf73afec35
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-28 08:43:58 -05:00
Justin Clark-Casey (justincc) 154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 2012-01-28 02:21:41 +00:00
Melanie 7352aea9ac Remove IClientAPI from the money module. It was only used to pass in the
agent id anyway
2012-01-28 00:18:12 +00:00
BlueWall a6abecf5fa Change references from sop to sog and add protection from null ref
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
2012-01-26 00:33:34 -05:00
nebadon d053625663 Update save oar and save iar help responses to reflect new -h|--home
switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
2012-01-25 15:59:07 -07:00
Pixel Tomsen 8f53c768f5 llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00