Justin Clark-Casey (justincc)
a82aea53f8
Split up test SceneHelpers to provide an AddChildScenePresence() call
2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc)
a4d82895be
Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful.
2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc)
3852f05e6e
Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient()
2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc)
4919c60560
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
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This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc)
ced820bd5e
Improve locking in AgentCircuitManager
2011-12-03 16:19:11 +00:00
Justin Clark-Casey (justincc)
c934901a05
Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc)
aac3f2d04e
Add agent circuit number checks to TestCloseAgent()
2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc)
aba42d8543
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
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We are returning the actual number of 'sides', not the maximum index number.
Also minor format corrections.
2011-12-03 15:54:06 +00:00
marc
e75bcd4c59
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Meshs are handeled as sculpts but can have up to 8 faces (SL restriction the collada format can handle even more). The patch enables all LSL function that adressing faces to behave correct. Like llGetNumberOfSides(); llSetLinkPrimitiveParamsFast(); llSetPrimitiveParams(); llSetColor();
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Signed-off-by: marc <mare@sounddog.net>
2011-12-03 15:49:19 +00:00
Justin Clark-Casey (justincc)
585fc5e79d
Update SP.PhysicsCollisionUpdate() doc.
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It might be inefficient, but there are collisions every frame if the avatar is walking/standing on the ground or a prim surface
2011-12-03 02:51:17 +00:00
Justin Clark-Casey (justincc)
b66fe3e9ff
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's called continuously even where there are no collisions
2011-12-03 02:45:02 +00:00
Justin Clark-Casey (justincc)
a009871827
Add basic TestFlyingAnimation() regression test
2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc)
feef1dd732
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
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There's no point doing this if it's being called via PhysicsCollisionUpdate
2011-12-03 02:05:11 +00:00
Justin Clark-Casey (justincc)
f08aad8a40
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
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This reverts to situation where animation updates are made each frame on SP.PhysicsCollisionUpdate (though a packet is only sent if the anim actually changes).
m_updateCount was not being update on various avatar state changes, causing the correct animations to never be sent.
Always setting in HandleAgentUpdate() is not enough since the avatar is continually sending AgentUpdate packets.
One would need to identify all the conditions under which animations need to play out and set m_updateCount appropriately in SP.HandleAgentUpdate()
2011-12-03 01:47:12 +00:00
Justin Clark-Casey (justincc)
0ca8491bbe
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than duplicating it with m_movementAnimation
2011-12-03 00:40:08 +00:00
Justin Clark-Casey (justincc)
5bbfb082dd
Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than asking for a new determination
2011-12-03 00:33:24 +00:00
Justin Clark-Casey (justincc)
8185ce8b4a
Do a cagent.Anims != null check in SP.CopyFrom()
2011-12-03 00:30:13 +00:00
Justin Clark-Casey (justincc)
5ba8ca5662
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnimation() for better code readability
2011-12-03 00:27:21 +00:00
Justin Clark-Casey (justincc)
96c191f4fd
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed if we're dealing with a child ScenePresence.
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Neither of these can have any effect on child agents
Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
2011-12-03 00:09:18 +00:00
Justin Clark-Casey (justincc)
054ebe8878
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
2011-12-02 23:56:01 +00:00
Justin Clark-Casey (justincc)
2a6597f61e
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
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Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
2011-12-02 22:14:47 +00:00
Justin Clark-Casey (justincc)
1854c52ea3
Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
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This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
2011-12-01 23:38:25 +00:00
Justin Clark-Casey (justincc)
5460f2e035
refactor: Separate the upload baked texture handler out from BunchOfCaps
2011-12-01 23:24:15 +00:00
Melanie
516c3dfbbb
Remove some debug code that had snuck in
2011-12-01 16:12:09 +01:00
Melanie
797982ee11
Implement llTransferLindenDollars
2011-12-01 13:30:10 +01:00
Melanie
8f2d7881bd
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-12-01 11:56:40 +01:00
Melanie
b60ff651a3
Merge branch 'master' into bigmerge
2011-12-01 12:16:59 +00:00
Justin Clark-Casey (justincc)
2a9c9ae340
Provide more user feedback when "debug http" is set
2011-11-29 21:53:15 +00:00
Justin Clark-Casey (justincc)
fa63054c4f
On "show caps", stop excluding the seed cap but do exclude it elsewhere
2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc)
679a5f6c0b
With "debug http 1", show the path with the query string instead of just the path.
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Also simplifies debug levels to just 0 and 1
2011-11-29 17:26:45 +00:00
Justin Clark-Casey (justincc)
658d02b5e9
Improve some of the debug help messages
2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc)
a17f93ff44
minor: remove mono compile warning, a Vector3 can never be null since it's a struct
2011-11-29 16:31:10 +00:00
Justin Clark-Casey (justincc)
d3a46b03bf
tabulate "show caps" output for easier readability
2011-11-29 16:29:11 +00:00
Justin Clark-Casey (justincc)
ff0d020007
Correct mistake in "debug eq" help
2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc)
b6b0bc7b32
Add "debug http" command for currently simple extra debug logging of non-event queue inbound http requests to a simulator
2011-11-29 16:15:52 +00:00
Melanie
dc612d0f08
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-11-28 11:06:38 +00:00
Melanie
80148bf784
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-28 11:21:15 +01:00
BlueWall
19c10c892a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-26 17:20:20 -05:00
BlueWall
ea0fc7b12c
Add missing property to llGetLinkPrimitiveParams
2011-11-26 17:06:28 -05:00
Justin Clark-Casey (justincc)
4efd9a3b7b
When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim.
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Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
2011-11-26 01:55:36 +00:00
Justin Clark-Casey (justincc)
86cc00aaa8
minor: formatting changes in Scene.PacketHandlers.cs
2011-11-26 01:52:12 +00:00
Justin Clark-Casey (justincc)
46e1bcb6b6
minor: remove mono compiler warning
2011-11-26 01:40:46 +00:00
Justin Clark-Casey (justincc)
bafea2282a
Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
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This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc)
11c19b0d2e
Use the same web fetch handler for every request from every avatar, since it contains no instance code
2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc)
c5b636469d
Stop locking the requests coming in to WebFetchInvDecHandler.
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There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
2011-11-26 00:13:04 +00:00
Justin Clark-Casey (justincc)
95a686dbf5
Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once
2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc)
5b4fe23f7f
Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
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Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc)
676d32974a
Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
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Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc)
b785f204ce
remove some mono compiler warnings
2011-11-25 22:19:57 +00:00
Justin Clark-Casey (justincc)
0688861aa7
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
2011-11-25 22:15:29 +00:00
Justin Clark-Casey (justincc)
8c82ff16ad
Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
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These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc)
0a0aa77cfd
Adding missing CrossBehaviour.cs file to fix build
2011-11-24 22:46:43 +00:00
Justin Clark-Casey (justincc)
8e32ce85a7
Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPosition()
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At least on ODE, this wasn't doing any harm but there wasn't any point to it either
2011-11-24 22:45:29 +00:00
Justin Clark-Casey (justincc)
2ae5b40ca6
On pCampBot, add bot as a property on behaviours instead of passing it in every time
2011-11-24 22:36:45 +00:00
Justin Clark-Casey (justincc)
cbbd992df4
minor: remove mono compiler warning
2011-11-24 22:11:54 +00:00
Justin Clark-Casey (justincc)
a58f5b2f66
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
Justin Clark-Casey (justincc)
0a60e9537f
comment out a noisy log line I accidentally left in from the last commit
2011-11-24 21:30:40 +00:00
Justin Clark-Casey (justincc)
63c137820b
Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler.
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This allows us to comment out a bunch of code and simplify the codebase and readability.
2011-11-24 21:27:35 +00:00
Justin Clark-Casey (justincc)
0174e326e3
Add a "debug eq" console command for debugging.
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This will log outgoing event queue message names if turned on.
2011-11-24 20:27:11 +00:00
Justin Clark-Casey (justincc)
decabe1181
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-24 20:22:17 +00:00
Justin Clark-Casey (justincc)
bdcfd6afee
Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots between neighbouring regions.
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Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
2011-11-24 17:35:33 +00:00
Melanie
a8270cb48c
Merge branch 'master' into bigmerge
2011-11-24 01:16:37 +00:00
Dan Lake
89b2fb2ff4
Append asset ID to URL for storage requests to allow caching proxies to work with Simian
2011-11-23 16:41:30 -08:00
Dan Lake
5485e3da46
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-23 16:11:17 -08:00
Dan Lake
0cb33a5398
Line endings
2011-11-23 16:09:11 -08:00
Melanie
11dfd7711b
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-24 00:54:52 +01:00
Justin Clark-Casey (justincc)
ed7ddeecf2
Print out what behaviours are active when pCampBot starts up
2011-11-23 22:18:10 +00:00
Justin Clark-Casey (justincc)
d145750e87
Add teleport behaviour to pCampBot
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This teleports the bot to any other regions +/- 5 on the x or y axis.
Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval.
No checking yet to see if teleport was successful.
2011-11-23 22:05:11 +00:00
Justin Clark-Casey (justincc)
1126efdcd0
In pCampbot, change "show status" command to "show bots"
2011-11-23 21:33:54 +00:00
Justin Clark-Casey (justincc)
9ae0641871
Rename Bot.BotManager to Manager
2011-11-23 21:33:10 +00:00
Justin Clark-Casey (justincc)
e9f2a9bddb
get pCampBot to extract nearby and store nearby region information
2011-11-23 21:19:10 +00:00
Justin Clark-Casey (justincc)
617f139aac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-23 21:10:50 +00:00
Justin Clark-Casey (justincc)
e394f83df0
Change random number generator property name in pCampbot
2011-11-23 18:00:41 +00:00
BlueWall
0738fc43e4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-23 10:50:29 -05:00
BlueWall
d4e3a7fe81
Shell Environment Variables in config
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Adding updated Nini and support to use shell environment variables in OpenSimulator configuration.
Nini @ https://github.com/BlueWall/Nini-Dev
2011-11-23 10:11:47 -05:00
Justin Clark-Casey (justincc)
b56410285b
Log error if we attempt to add/remove an OdeCharacter from the _characters list inappropriately
2011-11-22 22:46:25 +00:00
Justin Clark-Casey (justincc)
ace4324e75
Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()
2011-11-22 22:37:06 +00:00
Justin Clark-Casey (justincc)
af90b52731
Comment out uncalled OdeScene.UnCombine()
2011-11-22 22:28:46 +00:00
Justin Clark-Casey (justincc)
fcb066cb5f
Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
2011-11-22 22:23:52 +00:00
Justin Clark-Casey (justincc)
d639f7fdf3
minor: remove mono compiler warning
2011-11-22 22:16:09 +00:00
Justin Clark-Casey (justincc)
b0fe0464af
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-22 22:13:57 +00:00
Justin Clark-Casey (justincc)
daf99f8c0a
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-22 21:51:00 +00:00
Justin Clark-Casey (justincc)
b89c48b1be
Improve the error messages returned if the HelloNeighbour call fails.
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This is the message a region sends to its neighbours when it comes up
2011-11-21 22:06:43 +00:00
Justin Clark-Casey (justincc)
c4e4a29478
Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.
2011-11-21 21:31:26 +00:00
Justin Clark-Casey (justincc)
4ddff7eb0f
Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
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Ignoring the ancient code glyphs not to do this....
2011-11-21 21:29:56 +00:00
Justin Clark-Casey (justincc)
82dc7886fc
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
2011-11-21 21:15:15 +00:00
Justin Clark-Casey (justincc)
7480f2fd0e
Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
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This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-21 21:04:24 +00:00
Justin Clark-Casey (justincc)
546259b2ff
simplify operation of OdeScene._perloopContact
2011-11-21 20:30:37 +00:00
Justin Clark-Casey (justincc)
25d9001de1
don't bother locking OdeScene._perloopContact in single threaded code
2011-11-21 20:17:36 +00:00
Justin Clark-Casey (justincc)
e33b0fa35b
don't lock OdeScene.contacts since only ever accessed by a single thread
2011-11-21 20:12:04 +00:00
Justin Clark-Casey (justincc)
e67ba0ad06
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
2011-11-21 20:01:34 +00:00
Justin Clark-Casey (justincc)
063f0f5d97
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
2011-11-21 19:58:37 +00:00
Justin Clark-Casey (justincc)
225b925f4e
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-21 19:48:31 +00:00
Justin Clark-Casey (justincc)
54789706f4
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-21 19:45:22 +00:00
Justin Clark-Casey (justincc)
3becda919e
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-21 19:31:29 +00:00
Justin Clark-Casey (justincc)
4faac1f090
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-21 19:06:53 +00:00
Justin Clark-Casey (justincc)
898904d83d
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-21 18:27:41 +00:00
Justin Clark-Casey (justincc)
cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-21 18:06:04 +00:00
Justin Clark-Casey (justincc)
4fdcfd79e4
Actually remove PhysicsActor.SOPDescription this time
2011-11-21 17:55:54 +00:00
Justin Clark-Casey (justincc)
39c1ae2408
Chain SOP constructors together rather than having copy/paste code
2011-11-21 17:55:10 +00:00
Justin Clark-Casey (justincc)
58a1147870
refactor: Make SOP.Description an automatic property
2011-11-21 17:51:38 +00:00
Justin Clark-Casey (justincc)
e0887944a0
Remove unused PhysicsActor.SOPDescription
2011-11-21 17:47:30 +00:00
Justin Clark-Casey (justincc)
4485007fce
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-21 17:04:54 +00:00
Melanie
bdb5ac96d9
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-11-19 22:39:15 +00:00
Melanie
dec8b9c98d
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-19 22:26:41 +01:00
Justin Clark-Casey (justincc)
2206e2fc96
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-19 01:32:21 +00:00
Justin Clark-Casey (justincc)
726ca72c47
minor: Make HelloNeighbour messages more informative
2011-11-19 01:27:06 +00:00
Justin Clark-Casey (justincc)
10a23a823e
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-19 01:16:07 +00:00
Justin Clark-Casey (justincc)
b89534ad0a
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-19 00:34:13 +00:00
Justin Clark-Casey (justincc)
d05d065d85
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-19 00:29:52 +00:00
Justin Clark-Casey (justincc)
7a18078177
improve region deregistration log message
2011-11-19 00:10:29 +00:00
Justin Clark-Casey (justincc)
01ae916bad
Don't register a region twice on both official registration and maptile regeneration.
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Maptile storage appears orthogonal to region registration
2011-11-19 00:07:34 +00:00
Justin Clark-Casey (justincc)
9c928e9dc6
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 22:15:46 +00:00
Justin Clark-Casey (justincc)
352672eaf2
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 22:13:32 +00:00
Justin Clark-Casey (justincc)
cacc028835
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Melanie
31736b1aac
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
2011-11-17 19:04:27 +00:00
Melanie
d1c80efd41
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-17 19:15:41 +01:00
Melanie
e9c386f6a6
Force a sim exit when hearbeat isn't restarting successfully
2011-11-17 19:15:11 +01:00
Justin Clark-Casey (justincc)
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789
yesterday
2011-11-16 23:01:59 +00:00
Dan Lake
bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
Dan Lake
baa65d4a15
In AddNewClient, iterator over copy of entities rather than copying under read lock
2011-11-15 17:09:17 -08:00
Justin Clark-Casey (justincc)
e21949deaf
Comment out the vebose logging on HGFriendsModule.
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Recent issues in http://opensimulator.org/mantis/view.php?id=5794 were not related to HG friends
2011-11-16 00:26:54 +00:00
Justin Clark-Casey (justincc)
9488b235d1
Fix the build break
2011-11-16 00:10:55 +00:00
Justin Clark-Casey (justincc)
33b1e385ec
Look up a homeURL only when it's not null, in addition to not being string.Empty
2011-11-16 00:01:21 +00:00
Justin Clark-Casey (justincc)
92dff85afb
Enable log message to tell us what type of url is being requested from a user's homeurl
2011-11-15 23:38:24 +00:00
Justin Clark-Casey (justincc)
31ffd5450b
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc)
aea547cd11
fix build break on UserManagementModule.
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This also adds time since started to "show threads". Unfortunately these two changes got mixed in.
2011-11-15 23:24:51 +00:00
Justin Clark-Casey (justincc)
5b9fe4497d
Do proper locking of UserManagementModule.m_UserCache when getting.
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This might help with
[USER AGENT CONNECTOR]: new connector to ()
[USER AGENT CONNECTOR]: Unable to contact remote server for GetServerURLs
[USER AGENT CONNECTOR]: Malformed Uri : Argument cannot be null.
Parameter name: uriString
2011-11-15 23:12:41 +00:00
Justin Clark-Casey (justincc)
29eb3b2eb5
improve formatting of "show threads"
2011-11-15 22:51:12 +00:00
Justin Clark-Casey (justincc)
ccae787d03
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-15 22:20:44 +00:00
Justin Clark-Casey (justincc)
122304317c
temporarily increasing logging in HGFriendsModule for debugging
2011-11-15 22:14:31 +00:00
Justin Clark-Casey (justincc)
e11b9dddb6
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-15 21:51:45 +00:00
Justin Clark-Casey (justincc)
7db38a351c
Add number of milliseconds since last update to "show threads"
2011-11-15 21:49:13 +00:00
Justin Clark-Casey (justincc)
94b1c16398
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-15 20:37:49 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
e16d7fe1da
Instead of having scene add/remove collision events directly to the OdeScene collision event dictionary, marshall them via a change dictionary first.
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This is to avoid a complicated tri-thread deadlock on region crossing for avatars with attachments, where
1) XEngine starting up scripts can lock XEngine.m_Scripts and then try to lock OdeScene._collisionEventPrim while starting up a script due to avatar border crossing
2) An existing collision event will lock OdeScene._collisionEventPrim and then try to lock SP.m_attachments while trying to send the collision event to attachments
3) The avatar still entering the region will lock SP.m_attachments and then try to lock m_Scripts to start more attachment scripts.
2011-11-15 20:02:09 +00:00
Justin Clark-Casey (justincc)
45c7789b54
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a list
2011-11-15 19:42:33 +00:00
Justin Clark-Casey (justincc)
a3c5f76942
Removed unused and mostly commented out SceneCommunicationService methods
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As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15 18:16:43 +00:00
Justin Clark-Casey (justincc)
20f26eeb17
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
Justin Clark-Casey (justincc)
64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc)
430821d837
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-15 16:12:35 +00:00
Justin Clark-Casey (justincc)
2b5b4ac167
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
2011-11-15 16:05:08 +00:00
Justin Clark-Casey (justincc)
50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
8d0aaa359f
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
2011-11-15 15:05:10 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Dan Lake
ed19284d85
Merge branch 'remove-scene-viewer'
2011-11-14 12:37:48 -08:00
Melanie
df35720cf5
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneViewer.cs
2011-11-14 20:34:49 +00:00
Melanie
17f32b7773
Fix build break
2011-11-14 20:33:39 +00:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Melanie
afca742392
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
2011-11-14 20:03:47 +00:00
Justin Clark-Casey (justincc)
a64def8b73
minor: remove some mono compiler warnings
2011-11-14 18:16:14 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc)
de895ee54a
Add very simple FriendsModuleTests.TestNoFriends()
2011-11-14 17:18:51 +00:00
Justin Clark-Casey (justincc)
ff36a1bc7b
If a friends identifier which is too short is given to HGFriendsModule.GetOnlineFriends() then spit out a warning rather than failing on the String.Substring().
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This is to progress http://opensimulator.org/mantis/view.php?id=5789
2011-11-14 16:06:06 +00:00
Justin Clark-Casey (justincc)
49ec85ae15
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
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This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Melanie
6daa61d6ba
Merge branch 'master' into bigmerge
2011-11-12 12:36:52 +00:00
Melanie
efc6c6db7c
Fix taking or returning locked objects losing permissions for owner
2011-11-12 12:09:28 +01:00
Dan Lake
5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Justin Clark-Casey (justincc)
e61ea79c72
doh - correct build break
2011-11-12 00:27:43 +00:00
Justin Clark-Casey (justincc)
f130e1a86f
Add threads to the watchdog thread list before we start them.
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Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
2011-11-12 00:24:45 +00:00
Justin Clark-Casey (justincc)
25c32061e4
Make log messages on authentication failure more explicit
2011-11-11 23:45:08 +00:00
Melanie
a4ec97cfdd
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
2011-11-11 23:43:18 +00:00
Justin Clark-Casey (justincc)
6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc)
84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc)
acaf6937c5
add sit and stand on ground test
2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc)
a3052e40ad
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.
2011-11-11 23:28:32 +00:00
Justin Clark-Casey (justincc)
6ce3daff94
Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.
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Addresses http://opensimulator.org/mantis/view.php?id=5786
2011-11-11 23:15:53 +00:00
Justin Clark-Casey (justincc)
2a2cdaa211
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-11 23:10:43 +00:00
Justin Clark-Casey (justincc)
ce8441132e
Restore sending of OutPacket() for object kills removed in commit c7dd7b1
.
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OutPacket() must be called within the m_killRecord lock. Otherwise the following event sequence is possible
1) LLClientView.ProcessEntityUpdates() passes the kill record check for a particular part suspends before OutPacket()
2) Another thread calls LLClientView.SendKillObject() to delete the same part and modifies the kill record
3) The same thread places the kill packet on the Task queue.
4) The earlier thread resumes and places the update packet on the Task queue after the kill packet.
This results in a ghost part in the sim that only goes away after client relog.
This commit also removes the unnecessary m_entityUpdates.SyncRoot locking in SendKillObject.
2011-11-11 22:37:57 +00:00
Justin Clark-Casey (justincc)
2a7f4e0602
remove unncessary IClientAPI parameter from SP.SendSitResponse()
2011-11-11 21:53:00 +00:00
Justin Clark-Casey (justincc)
b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
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Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc)
a658bddbcd
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc)
8f4955f6a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-11 19:40:31 +00:00
Justin Clark-Casey (justincc)
dc200d7bb5
Add new ScenePresenceSitTests with a single sit/stand test
2011-11-11 19:38:36 +00:00
Dan Lake
10e664eedc
Fix compile error from an earlier commit
2011-11-10 17:37:33 -08:00
Dan Lake
7432ca6daf
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 17:21:49 -08:00
Dan Lake
96c59156a7
In SOP, replaced many references to private members with the public properties
2011-11-10 17:21:37 -08:00
Melanie
a9fbf3a4e0
Merge branch 'master' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-11-11 01:19:38 +00:00
Melanie
a5838cf0a6
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-11 00:28:12 +00:00
Melanie
2bd4eaeb19
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-10 23:43:29 +00:00
Melanie
0daece6f2b
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:42:48 +00:00
Dan Lake
8fbaa10ade
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 15:23:16 -08:00
Dan Lake
9359293b11
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
2011-11-10 15:20:21 -08:00
Melanie
f5abae5ac6
Implement nudging support for strafing motion
2011-11-10 23:03:05 +00:00
Melanie
a081df75e2
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-10 23:59:13 +01:00
Melanie
e9055cec17
Merge branch 'master' into bigmerge
2011-11-10 23:44:19 +00:00
Justin Clark-Casey (justincc)
c0d280d948
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-10 22:58:24 +00:00
Justin Clark-Casey (justincc)
2d4ac6288d
Alter commit 3758306
to allow region name to be substituted within a region console prompt
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This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash)
e.g. "Region (\R) " is the current and continuing default prompt
This renames custom_prompt in [Startup] to ConsolePrompt
2011-11-10 22:56:13 +00:00
Melanie
008b213ec0
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:15:03 +01:00
Melanie
4939d99b57
Merge branch 'master' into bigmerge
2011-11-10 23:03:50 +00:00
Dan Lake
f3fea81936
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 14:09:53 -08:00
Dan Lake
18c625bda6
When updating SOG, a physics taint should not override a full update with a terse update
2011-11-10 14:09:35 -08:00
Melanie
e7fed80e85
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-11-10 22:35:41 +01:00
Melanie
81fbe7ffb1
Implement nudging support for strafing motion
2011-11-10 22:34:54 +01:00
Justin Clark-Casey (justincc)
b990914ec4
convert tabs from commit 3758306
to spaces
2011-11-10 21:04:12 +00:00
Melanie
cb7ea68942
Merge branch 'master' into bigmerge
2011-11-10 20:56:44 +00:00
Melanie
444b345cdf
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-10 20:54:44 +00:00
Melanie
48d2300b8a
Fix misaligned sit animation on scripted sit caused by the default sit
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animation being run after the scripted one.
2011-11-10 20:54:15 +00:00
Justin Clark-Casey (justincc)
9cba179dff
launch pCampbot shutdown console comand asynchronously
2011-11-10 20:03:36 +00:00
Justin Clark-Casey (justincc)
f31a58bd99
Remove unused index parameter from BotManager.startupBot(). Rename startupBot() => StartBot()
2011-11-10 19:40:45 +00:00