OpenSimMirror/OpenSim/Region/Application/OpenSimBase.cs

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/*
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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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using System;
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using System.Collections.Generic;
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using System.IO;
using System.Net;
using System.Reflection;
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using System.Text;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
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namespace OpenSim
{
/// <summary>
/// Common OpenSim region service code
/// </summary>
public class OpenSimBase : RegionApplicationBase
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{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string proxyUrl;
protected int proxyOffset = 0;
/// <summary>
/// The file used to load and save prim backup xml if no filename has been specified
/// </summary>
protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
/// <summary>
/// The file used to load and save an opensim archive if no filename has been specified
/// </summary>
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protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz";
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/// <summary>
/// The file to load and save inventory if no filename has been specified
/// </summary>
protected const string DEFAULT_INV_BACKUP_FILENAME = "opensim_inv.tar.gz";
public string m_physicsEngine;
public string m_meshEngineName;
public string m_scriptEngine;
public bool m_sandbox;
public bool user_accounts;
public bool m_gridLocalAsset;
public bool m_see_into_region_from_neighbor;
protected GridInfoService m_gridInfoService;
protected string m_storageDll;
protected string m_clientstackDll;
protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected bool m_physicalPrim;
protected bool m_standaloneAuthenticate = false;
protected string m_standaloneWelcomeMessage = null;
protected string m_standaloneInventoryPlugin;
protected string m_standaloneAssetPlugin;
protected string m_standaloneUserPlugin;
private string m_standaloneInventorySource;
private string m_standaloneAssetSource;
private string m_standaloneUserSource;
protected string m_assetStorage = "local";
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public ConsoleCommand CreateAccount = null;
protected bool m_dumpAssetsToFile;
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
protected IConfigSource m_finalConfig = null;
//protected IniConfigSource m_config;
protected OpenSimConfigSource m_config;
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public OpenSimConfigSource ConfigSource
{
get { return m_config; }
set { m_config = value; }
}
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public List<IClientNetworkServer> ClientServers
{
get { return m_clientServers; }
}
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public List<RegionInfo> RegionData
{
get { return m_regionData; }
}
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public new BaseHttpServer HttpServer
{
get { return m_httpServer; }
}
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public uint HttpServerPort
{
get { return m_httpServerPort; }
}
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protected ModuleLoader m_moduleLoader;
public ModuleLoader ModuleLoader
{
get { return m_moduleLoader; }
set { m_moduleLoader = value; }
}
public OpenSimBase(IConfigSource configSource)
: base()
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{
IConfig startupConfig = configSource.Configs["Startup"];
Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
m_config = new OpenSimConfigSource();
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m_config.Source = new IniConfigSource();
// IConfigSource icong;
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//check for .INI file (either default or name passed in command line)
if (File.Exists(Application.iniFilePath))
{
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m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
m_config.Source.Merge(configSource);
}
else
{
Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
if (File.Exists(Application.iniFilePath))
{
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m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
m_config.Source.Merge(configSource);
}
else
{
if (File.Exists("OpenSim.xml"))
{
//check for a xml config file
Application.iniFilePath = "OpenSim.xml";
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m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
m_config.Source.Merge(configSource);
}
else
{
//Application.iniFilePath = "OpenSim.xml";
// m_config.ConfigSource = new XmlConfigSource();
// no default config files, so set default values, and save it
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m_config.Source.Merge(DefaultConfig());
m_config.Source.Merge(configSource);
m_config.Save(Application.iniFilePath);
}
}
}
ReadConfigSettings();
}
public static IConfigSource DefaultConfig()
{
IConfigSource DefaultConfig = new IniConfigSource();
if (DefaultConfig.Configs["Startup"] == null)
{
DefaultConfig.AddConfig("Startup");
}
IConfig config = DefaultConfig.Configs["Startup"];
if (config != null)
{
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
config.Set("asset_database", "sqlite");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
if (DefaultConfig.Configs["StandAlone"] == null)
{
DefaultConfig.AddConfig("StandAlone");
}
config = DefaultConfig.Configs["StandAlone"];
if (config != null)
{
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("dump_assets_to_file", false);
}
if (DefaultConfig.Configs["Network"] == null)
{
DefaultConfig.AddConfig("Network");
}
config = DefaultConfig.Configs["Network"];
if (config != null)
{
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
config.Set("secure_inventory_server", "true");
}
if (DefaultConfig.Configs["RemoteAdmin"] == null)
{
DefaultConfig.AddConfig("RemoteAdmin");
}
config = DefaultConfig.Configs["RemoteAdmin"];
if (config != null)
{
config.Set("enabled", "false");
}
if (DefaultConfig.Configs["Voice"] == null)
{
DefaultConfig.AddConfig("Voice");
}
config = DefaultConfig.Configs["Voice"];
if (config != null)
{
config.Set("enabled", "false");
}
return DefaultConfig;
}
protected virtual void ReadConfigSettings()
{
m_networkServersInfo = new NetworkServersInfo();
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IConfig startupConfig = m_config.Source.Configs["Startup"];
if (startupConfig != null)
{
m_sandbox = !startupConfig.GetBoolean("gridmode", false);
m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
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m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_see_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.Data.SQLite.dll");
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if (m_storageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_storageDll = "OpenSim.Data.SQLite.dll";
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_storageConnectionString
= startupConfig.GetString("storage_connection_string", "URI=file:OpenSim.db,version=3");
m_estateConnectionString
= startupConfig.GetString("estate_connection_string", m_storageConnectionString);
m_scriptEngine = startupConfig.GetString("script_engine", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
m_assetStorage = startupConfig.GetString("asset_database", "local");
m_clientstackDll = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
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IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_standaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", false);
m_standaloneWelcomeMessage = standaloneConfig.GetString("welcome_message", "Welcome to OpenSim");
m_standaloneInventoryPlugin =
standaloneConfig.GetString("inventory_plugin", "OpenSim.Data.SQLite.dll");
m_standaloneInventorySource =
standaloneConfig.GetString("inventory_source","");
m_standaloneUserPlugin =
standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
m_standaloneUserSource =
standaloneConfig.GetString("user_source","");
m_standaloneAssetPlugin =
standaloneConfig.GetString("asset_plugin", "OpenSim.Data.SQLite.dll");
m_standaloneAssetSource =
standaloneConfig.GetString("asset_source","");
m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
}
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m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
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protected void LoadPlugins()
{
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PluginLoader<IApplicationPlugin> loader =
new PluginLoader<IApplicationPlugin> (new ApplicationPluginInitialiser (this));
loader.Load ("/OpenSim/Startup");
m_plugins = loader.Plugins;
}
/// <summary>
/// Performs initialisation of the scene, such as loading configuration from disk.
/// </summary>
public override void Startup()
{
base.Startup();
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m_stats = StatsManager.StartCollectingSimExtraStats();
LibraryRootFolder libraryRootFolder = new LibraryRootFolder();
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// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
if (m_sandbox)
{
LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(m_standaloneInventoryPlugin, m_standaloneInventorySource);
LocalUserServices userService =
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
m_networkServersInfo.DefaultHomeLocY, inventoryService);
userService.AddPlugin(m_standaloneUserPlugin, m_standaloneUserSource);
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LocalBackEndServices backendService = new LocalBackEndServices();
LocalLoginService loginService =
new LocalLoginService(
userService, m_standaloneWelcomeMessage, inventoryService, backendService, m_networkServersInfo,
m_standaloneAuthenticate, libraryRootFolder);
m_commsManager
= new CommunicationsLocal(
m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
inventoryService, backendService, backendService, libraryRootFolder, m_dumpAssetsToFile);
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// set up XMLRPC handler for client's initial login request message
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// provides the web form login
m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
// Provides the LLSD login
m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// provide grid info
// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
m_gridInfoService = new GridInfoService(m_config.Source);
m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
}
else
{
// We are in grid mode
m_commsManager
= new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache, libraryRootFolder);
m_httpServer.AddStreamHandler(new SimStatusHandler());
}
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proxyUrl = ConfigSource.Source.Configs["Network"].GetString("proxy_url", "");
proxyOffset = Int32.Parse(ConfigSource.Source.Configs["Network"].GetString("proxy_offset", "0"));
// Create a ModuleLoader instance
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m_moduleLoader = new ModuleLoader(m_config.Source);
LoadPlugins();
// Only enable logins to the regions once we have completely finished starting up
m_commsManager.GridService.RegionLoginsEnabled = true;
}
protected override void Initialize()
{
//
// Called from base.StartUp()
//
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
IAssetServer assetServer;
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if (m_assetStorage == "grid")
{
assetServer = new GridAssetClient(m_networkServersInfo.AssetURL);
}
else if (m_assetStorage == "file")
{
assetServer = new FileAssetClient(m_networkServersInfo.AssetURL);
}
else
{
SQLAssetServer sqlAssetServer = new SQLAssetServer(m_standaloneAssetPlugin, m_standaloneAssetSource);
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
}
m_assetCache = new AssetCache(assetServer);
m_sceneManager.OnRestartSim += handleRestartRegion;
}
public UUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
{
return m_commsManager.AddUser(tempfirstname, templastname, tempPasswd, regX, regY);
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
{
return CreateRegion(regionInfo, portadd_flag, false);
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
{
return CreateRegion(regionInfo, false, true);
}
/// <summary>
/// Execute the region creation process. This includes setting up scene infrastructure.
/// </summary>
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
{
int port = regionInfo.InternalEndPoint.Port;
// set initial originRegionID to RegionID in RegionInfo. (it needs for loding prims)
regionInfo.originRegionID = regionInfo.RegionID;
// set initial ServerURI
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regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
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+ ":" + regionInfo.InternalEndPoint.Port.ToString();
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regionInfo.HttpPort = m_httpServerPort;
if ((proxyUrl.Length > 0) && (portadd_flag))
{
// set proxy url to RegionInfo
regionInfo.proxyUrl = proxyUrl;
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Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
IClientNetworkServer clientServer;
Scene scene = SetupScene(regionInfo, proxyOffset, out clientServer);
m_log.Info("[MODULES]: Loading Region's modules");
List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, ".");
// This needs to be ahead of the script engine load, so the
// script module can pick up events exposed by a module
m_moduleLoader.InitialiseSharedModules(scene);
//m_moduleLoader.PickupModules(scene, "ScriptEngines");
//m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", m_scriptEngine), scene);
if (string.IsNullOrEmpty(m_scriptEngine))
{
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m_log.Info("[MODULES]: No script engine module specified");
}
else
{
m_log.Info("[MODULES]: Loading scripting engine modules");
foreach (string module in m_scriptEngine.Split(','))
{
string mod = module.Trim(" \t".ToCharArray()); // Clean up name
m_log.Info("[MODULES]: Loading scripting engine: " + mod);
try
{
modules.AddRange(m_moduleLoader.LoadRegionModules(Path.Combine("ScriptEngines", mod), scene));
}
catch (Exception ex)
{
m_log.Error("[MODULES]: Failed to load script engine: " + ex.ToString());
}
}
}
scene.SetModuleInterfaces();
// Prims have to be loaded after module configuration since some modules may be invoked during the load
scene.LoadPrimsFromStorage(regionInfo.originRegionID);
scene.StartTimer();
//moved these here as the terrain texture has to be created after the modules are initialized
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// and has to happen before the region is registered with the grid.
scene.CreateTerrainTexture(false);
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try
{
scene.RegisterRegionWithGrid();
}
catch (Exception e)
{
m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
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// Carrying on now causes a lot of confusion down the
// line - we need to get the user's attention
System.Environment.Exit(1);
}
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// We need to do this after we've initialized the
// scripting engines.
scene.CreateScriptInstances();
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate();
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m_sceneManager.Add(scene);
m_clientServers.Add(clientServer);
m_regionData.Add(regionInfo);
clientServer.Start();
if (do_post_init)
{
foreach (IRegionModule module in modules)
{
module.PostInitialise();
}
}
return clientServer;
}
public void RemoveRegion(Scene scene, bool cleanup)
{
// only need to check this if we are not at the
// root level
if ((m_sceneManager.CurrentScene != null) &&
(m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
{
m_sceneManager.TrySetCurrentScene("..");
}
scene.DeleteAllSceneObjects();
m_regionData.Remove(scene.RegionInfo);
m_sceneManager.CloseScene(scene);
if (!cleanup)
return;
if (!String.IsNullOrEmpty(scene.RegionInfo.RegionFile))
{
File.Delete(scene.RegionInfo.RegionFile);
m_log.InfoFormat("[OPENSIM MAIN] deleting region file \"{0}\"", scene.RegionInfo.RegionFile);
}
}
public void RemoveRegion(string name, bool cleanUp)
{
Scene target;
if (m_sceneManager.TryGetScene(name, out target))
RemoveRegion(target, cleanUp);
}
protected override StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring)
{
return new StorageManager(m_storageDll, connectionstring, estateconnectionstring);
}
protected override ClientStackManager CreateClientStackManager()
{
return new ClientStackManager(m_clientstackDll);
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager)
{
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache,
storageManager, m_httpServer,
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m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_see_into_region_from_neighbor, m_config.Source,
m_version);
}
public void handleRestartRegion(RegionInfo whichRegion)
{
m_log.Error("[OPENSIM MAIN]: Got restart signal from SceneManager");
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// Shutting down the client server
bool foundClientServer = false;
int clientServerElement = 0;
for (int i = 0; i < m_clientServers.Count; i++)
{
if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
{
clientServerElement = i;
foundClientServer = true;
break;
}
}
if (foundClientServer)
{
m_clientServers[clientServerElement].Server.Close();
m_clientServers.RemoveAt(clientServerElement);
}
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//Removing the region from the sim's database of regions..
int RegionHandleElement = -1;
for (int i = 0; i < m_regionData.Count; i++)
{
if (whichRegion.RegionHandle == m_regionData[i].RegionHandle)
{
RegionHandleElement = i;
}
}
if (RegionHandleElement >= 0)
{
m_regionData.RemoveAt(RegionHandleElement);
}
CreateRegion(whichRegion, true);
}
# region Setup methods
protected override PhysicsScene GetPhysicsScene()
{
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return GetPhysicsScene(m_physicsEngine, m_meshEngineName, m_config.Source);
}
/// <summary>
/// Handler to supply the current status of this sim
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///
/// Currently this is always OK if the simulator is still listening for connections on its HTTP service
/// </summary>
protected class SimStatusHandler : IStreamedRequestHandler
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{
public byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
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public string Path
{
get { return "/simstatus/"; }
}
}
#endregion
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/// <summary>
/// Save inventory to a file.
/// </summary>
/// <param name="cmdparams"></param>
protected void SaveInv(string[] cmdparams)
{
m_log.Error("[CONSOLE]: This command has not yet been implemented!");
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if (cmdparams.Length < 3)
{
m_log.Error("[CONSOLE]: usage is save-inv <first name> <last name> <inventory path> [<save file path>]");
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return;
}
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string firstName = cmdparams[0];
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string lastName = cmdparams[1];
string invPath = cmdparams[2];
//string savePath = (cmdparams.Length > 3 ? cmdparams[3] : DEFAULT_INV_BACKUP_FILENAME);
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(firstName, lastName);
if (null == userProfile)
{
m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
return;
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}
CachedUserInfo userInfo = m_commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
if (null == userInfo)
{
m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
return;
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}
InventoryFolderImpl inventoryFolder = null;
InventoryItemBase inventoryItem = null;
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if (userInfo.HasReceivedInventory)
{
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
// itself (possibly at a small loss in efficiency).
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string[] components
= invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
invPath = String.Empty;
foreach (string c in components)
{
invPath += c + InventoryFolderImpl.PATH_DELIMITER;
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}
invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (invPath.StartsWith(InventoryFolderImpl.PATH_DELIMITER))
{
inventoryFolder = userInfo.RootFolder;
}
else
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{
inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
}
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// The path may point to an item instead
if (inventoryFolder == null)
{
inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
}
}
else
{
m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
return;
}
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if (null == inventoryFolder)
{
if (null == inventoryItem)
{
m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
return;
}
else
{
m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
invPath);
}
}
else
{
m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
invPath);
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}
}
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/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
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public override void Shutdown()
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{
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if (proxyUrl.Length > 0)
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{
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Util.XmlRpcCommand(proxyUrl, "Stop");
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}
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m_log.Info("[SHUTDOWN]: Closing all threads");
m_log.Info("[SHUTDOWN]: Killing listener thread");
m_log.Info("[SHUTDOWN]: Killing clients");
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// TODO: implement this
m_log.Info("[SHUTDOWN]: Closing console and terminating");
m_sceneManager.Close();
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base.Shutdown();
}
/// <summary>
/// Get the start time and up time of Region server
/// </summary>
/// <param name="starttime">The first out parameter describing when the Region server started</param>
/// <param name="uptime">The second out parameter describing how long the Region server has run</param>
public void GetRunTime(out string starttime, out string uptime)
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{
starttime = m_startuptime.ToString();
uptime = (DateTime.Now - m_startuptime).ToString();
}
/// <summary>
/// Get the number of the avatars in the Region server
/// </summary>
/// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
public void GetAvatarNumber(out int usernum)
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{
usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
}
/// <summary>
/// Get the number of regions
/// </summary>
/// <param name="regionnum">The first out parameter describing the number of regions</param>
public void GetRegionNumber(out int regionnum)
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{
regionnum = m_sceneManager.Scenes.Count;
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}
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}
public class OpenSimConfigSource
{
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public IConfigSource Source;
public void Save(string path)
{
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if (Source is IniConfigSource)
{
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IniConfigSource iniCon = (IniConfigSource)Source;
iniCon.Save(path);
}
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else if (Source is XmlConfigSource)
{
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XmlConfigSource xmlCon = (XmlConfigSource)Source;
xmlCon.Save(path);
}
}
}
}