Commit Graph

299 Commits (47ac103df785e63a541fa9752fd4f0cea4947f16)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
Justin Clark-Casey (justincc) a3abd65e3d Remove pointless ThreadAbortException catching in a test that isn't run anyway. 2012-03-20 01:41:32 +00:00
Justin Clark-Casey (justincc) 6e3523e25e minor: remove mono compiler warning 2012-03-02 04:08:07 +00:00
Justin Clark-Casey (justincc) ebe5e1731d In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests.
2012-02-15 01:45:25 +00:00
Justin Clark-Casey (justincc) dfa19e23f0 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08 22:19:34 +00:00
Justin Clark-Casey (justincc) bd928218dd Add TestAddTaskInventoryItem() 2012-02-07 21:00:47 +00:00
Justin Clark-Casey (justincc) 9b762a5a84 Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
2012-02-04 00:20:27 +00:00
Justin Clark-Casey (justincc) 093469c33c Add basic TestAddScript() regression test 2012-01-26 01:16:03 +00:00
Dan Lake c34ab0ee66 Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding 2011-12-12 02:43:38 -08:00
Justin Clark-Casey (justincc) a82aea53f8 Split up test SceneHelpers to provide an AddChildScenePresence() call 2011-12-03 19:32:59 +00:00
Justin Clark-Casey (justincc) a4d82895be Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. 2011-12-03 19:14:37 +00:00
Justin Clark-Casey (justincc) 3852f05e6e Extend TestCreateChildScenePresence to make assertions both at CreateAgent stage and then at Scene.AddClient() 2011-12-03 19:10:32 +00:00
Justin Clark-Casey (justincc) 4919c60560 Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
This required an option to be added to NullRegionData via ConnectionString for it to act as a non-static instance, so that regression tests (which only load this class once) don't get hopeless confused and complex to compensate.
Normal standalone operation unaffected.
2011-12-03 18:59:54 +00:00
Justin Clark-Casey (justincc) c934901a05 Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions 2011-12-03 16:11:47 +00:00
Justin Clark-Casey (justincc) aac3f2d04e Add agent circuit number checks to TestCloseAgent() 2011-12-03 16:04:11 +00:00
Justin Clark-Casey (justincc) a009871827 Add basic TestFlyingAnimation() regression test 2011-12-03 02:39:21 +00:00
Justin Clark-Casey (justincc) 6adaf1be74 extract common ScenePresence setup code into Init() method for ScenePresenceSitTests 2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc) 84ad23234b add SP.PhysicsActor checks to other sit/stand tests 2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc) acaf6937c5 add sit and stand on ground test 2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc) b1cb4f5b04 As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc) a658bddbcd Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc) dc200d7bb5 Add new ScenePresenceSitTests with a single sit/stand test 2011-11-11 19:38:36 +00:00
Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc) 61e97ee4c8 Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Dan Lake 4b46b7a5ad Fixed line endings from previous commit 2011-10-06 23:20:51 -07:00
Dan Lake 4748c19bdb Refactored "known child region" in ScenePresence. There were 4 different
ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
2011-10-06 22:47:33 -07:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
2011-09-13 18:11:13 +01:00
Justin Clark-Casey (justincc) f09a90d8a7 extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion 2011-09-13 18:08:05 +01:00
Justin Clark-Casey (justincc) c14f0a22d4 Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts 2011-09-13 17:52:10 +01:00
Justin Clark-Casey (justincc) 88bd71b978 improve TestAddSceneObject() to test a multi-part object rather than a single-part 2011-09-13 17:40:39 +01:00
Justin Clark-Casey (justincc) 899d109e82 get rid of appearance null checks - this is never null 2011-08-31 17:13:53 +01:00
Justin Clark-Casey (justincc) c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
2011-08-18 00:53:05 +01:00
Justin Clark-Casey (justincc) 696bd44833 Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check 2011-08-17 00:37:33 +01:00
Justin Clark-Casey (justincc) 66eb537d0c relocate AttachmentTests.cs to AttachmentsModuleTests.cs 2011-08-16 21:56:56 +01:00
Justin Clark-Casey (justincc) eec54adac5 remove some obsolete tests that are now done elsewhere 2011-08-06 02:38:38 +01:00
Justin Clark-Casey (justincc) e37f8cf902 Add a test to check that ScenePresence and circuit go away when a root agent is closed down 2011-08-06 02:27:25 +01:00
Justin Clark-Casey (justincc) 85e07c78fb refactor: Change SceneHelpers.AddClient() to AddScenePresence().
This seems to make more sense as we can get SP.ControllingClient
2011-08-06 02:17:41 +01:00
Justin Clark-Casey (justincc) 83ba35a26b rip out sog generation methods in ScenePresenceAgentTests and use SceneHelpers instead
Not that it matters, since these tests are pretty bogus anyway.
Also, renames some test classes for consistency.
2011-08-06 02:01:25 +01:00
Justin Clark-Casey (justincc) dad1d6df18 rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Justin Clark-Casey (justincc) bda1a4be45 rename test SceneSetupHelpers -> SceneHelpers for consistency 2011-08-06 00:26:37 +01:00
Justin Clark-Casey (justincc) cba40de109 extend phantom flag regression test to toggle back off 2011-08-06 00:22:14 +01:00
Justin Clark-Casey (justincc) c6c91e6599 refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify. 2011-08-06 00:13:08 +01:00
Justin Clark-Casey (justincc) ba89fc3aa1 Add regression test for setting phantom status on a scene object. This is not yet complete. 2011-08-05 23:42:05 +01:00
Justin Clark-Casey (justincc) 6fc74b36d1 Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working.
Resizing a single prim appears to be working, though the undo has to be done twice.
Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims.
This needs to be addressed.
2011-07-18 04:54:21 +01:00
Justin Clark-Casey (justincc) 3f8e571b78 Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
system stack also uses an array, so no performance penalty.
Also exposes undo count and adds a test assertion for correct undo count after resize
2011-07-18 02:01:12 +01:00
Justin Clark-Casey (justincc) 2b68ac4ba3 refactor: Push all part resize code down into SceneObjectPart.Resize() 2011-07-16 04:22:57 +01:00
Justin Clark-Casey (justincc) 4b5a6b655b add test for resizing one part in a group 2011-07-16 03:52:30 +01:00
Justin Clark-Casey (justincc) 27fae36a21 remove the need to supply SceneObjectGroup.GroupResize() with a localId.
This is utterly pointless scene we already know which sog we're dealing with.
2011-07-16 02:53:36 +01:00
Justin Clark-Casey (justincc) 50bd48542c Add very basic test for resizing a scene object with one prim 2011-07-16 02:44:00 +01:00
Justin Clark-Casey (justincc) 59aedbc94b Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object 2011-07-09 02:25:40 +01:00
Justin Clark-Casey (justincc) fe471b6424 Extend TestGiveInventoryFolder() to test giving back the freshly received folder 2011-06-04 02:44:53 +01:00
Justin Clark-Casey (justincc) 12b1cbf8bf Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item. 2011-06-04 02:39:26 +01:00
Justin Clark-Casey (justincc) fe890554fb insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items rather than just the first one 2011-06-04 01:37:01 +01:00
Justin Clark-Casey (justincc) 896f039513 create TestGetInventoryItem() 2011-06-04 00:51:49 +01:00
Justin Clark-Casey (justincc) 1543fd7fff extend TestGiveInventoryFolder() to check for the receipt by user 2 2011-06-04 00:20:54 +01:00
Justin Clark-Casey (justincc) d09210da86 minor: add in method print out to new test 2011-06-03 23:15:31 +01:00
Justin Clark-Casey (justincc) 527e10a04e add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete 2011-06-03 23:13:05 +01:00
Justin Clark-Casey (justincc) bb9b317f15 Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead 2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc) d7e5b76d73 refactor: rename AddSceneObjectItem to AddSceneObject 2011-05-21 00:39:42 +01:00
Justin Clark-Casey (justincc) 084059319c refactor: move scene object item creation code into TaskInventoryHelpers 2011-05-21 00:37:20 +01:00
Justin Clark-Casey (justincc) 9103fe84d5 move test task inventory notecard item creation into a new TastInventoryHelpers class 2011-05-21 00:25:58 +01:00
Justin Clark-Casey (justincc) 0050bb438c refactor: use SceneSetupHelpers.CreateSceneObject() 2011-05-21 00:15:22 +01:00
Justin Clark-Casey (justincc) 534ee52a12 rename UserProfileTestUtils to UserAccountHelpers to be consistent with other test helper names 2011-05-21 00:11:52 +01:00
Justin Clark-Casey (justincc) 3fed61a5d5 refactor: in TaskInventoryTests, use UserProfileTestUtils.CreateUserWithInvetory() 2011-05-21 00:07:24 +01:00
Justin Clark-Casey (justincc) 90567a9eaa refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences 2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc) f2095ea279 refactor TestRezObjectFromInventoryItem() 2011-05-20 23:45:39 +01:00
Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item 2011-05-20 23:22:27 +01:00
Justin Clark-Casey (justincc) 66a62678e5 get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc) 54e8855819 remove mock asset service for tests in favour of always using the real one 2011-04-15 01:23:26 +01:00
Justin Clark-Casey (justincc) 9456bb77fb Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc) 9e47018cfb Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
This test was non-viable.  Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-19 00:14:13 +00:00
Justin Clark-Casey (justincc) 8249d77991 If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line
This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18 23:25:59 +00:00
Justin Clark-Casey (justincc) dd9efc1838 extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled. 2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc) eb699df5f6 On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc) 023f953f39 remove another unused test teardown method 2011-02-18 22:25:45 +00:00
Justin Clark-Casey (justincc) c155f57dbe remove unused test teardown method 2011-02-18 22:22:51 +00:00
Justin Clark-Casey (justincc) c763edf56d separate attachment tests out into their own class 2011-02-18 22:20:08 +00:00
Justin Clark-Casey (justincc) 88da253c94 Add very basic test which invokes the scene update loop once and checks the frame number.
This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Justin Clark-Casey (justincc) 6b135ee371 fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Justin Clark-Casey (justincc) 3643be1c97 Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents 2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc) 92727ad596 minor: disable debug logging for previous test 2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc) 81bccd6d13 Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Justin Clark-Casey (justincc) 7e72afcb3e Only force prim persistence before delete if the prim is the result of an unpersisted delink
This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Justin Clark-Casey (justincc) bbc291dfdf adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared 2010-11-22 23:07:30 +00:00
Justin Clark-Casey (justincc) 34b13a4765 add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot 2010-11-22 22:54:13 +00:00
Melanie abfede7819 Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
Jeff Ames bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Justin Clark-Casey (justincc) a85779e477 If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the scene, remove the old uuid reference from m_parts as well as adding the new one.
The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene)
Added unit test for this behaviour.
Also changed the second m_parts.AddOrReplace() to m_parts.Add().  As the old reference is now removed we never end up replacing an identical uuid.  And if we replace a uuid that's already there (from a child part) then this is an error.
2010-09-21 00:58:54 +01:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
John Hurliman c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman 9be1c0ff44 * Cache null account responses in the SimianUserAccountServiceConnector to avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07 14:41:13 -07:00
Melanie 99bfb0d2a2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-09-07 01:45:08 +01:00
Justin Clark-Casey (justincc) 84ad9e4d4e minor: comment out some excessive test logging 2010-09-07 02:05:44 +01:00
Justin Clark-Casey (justincc) 3d033520fa Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:43:20 +01:00
Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Justin Clark-Casey (justincc) e55f6d47e9 Add test that checks correct persistence when an unlink is quickly followed by deletion of a linked part
This test is temporarily not running since it currently fails due to a bug in this area
2010-09-06 23:28:52 +01:00
Justin Clark-Casey (justincc) 537fefa3f2 extend TestNewSceneObjectLinkPersistence() to check for presence of non-root linked prim 2010-09-06 23:06:23 +01:00
Justin Clark-Casey (justincc) 953b7f4917 Add test to check persistence of newly added pre-linked objects
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead.
2010-09-06 23:00:24 +01:00
Justin Clark-Casey (justincc) 46d06b6c4c add test to check move of task item to user inventory when a target folder is explicitly given 2010-08-24 17:10:52 +01:00
Justin Clark-Casey (justincc) 8bb073d99a minor: stop test using obsolete property 2010-08-24 17:06:04 +01:00
Justin Clark-Casey (justincc) 35f719ae2f refactor TestMoveTaskInventoryItemNoParent() 2010-08-24 17:04:54 +01:00
Justin Clark-Casey (justincc) 289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Diva Canto f347d25675 Unit test breakage fix. 2010-08-20 11:09:02 -07:00
Justin Clark-Casey (justincc) 2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10 20:15:44 +01:00
Justin Clark-Casey (justincc) 7203feb83c Extend DuplicateObject() test to check flags on the duplicated object 2010-08-10 16:50:36 +01:00
Justin Clark-Casey (justincc) 85fc2dfe3c extend TestDuplicateObject() to a two prim object 2010-08-10 16:16:57 +01:00
Justin Clark-Casey (justincc) 4e2caab756 Add new SceneGraphTests class. Add simple TestDuplicateObject() 2010-08-07 01:06:47 +01:00
Justin Clark-Casey (justincc) 8d520f4525 Remove old test classes that don't actually test anything not done elsewhere
Also comment out log4net line in InventoryArchiverTests
2010-08-07 00:50:01 +01:00
Justin Clark-Casey (justincc) 4b518e0288 minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really 2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc) 76135eec5b add test to make sure that adding an object where one already exists in the scene with that uuid fails 2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc) 8d968249ec extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc) 74ef1ed36f add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00
Diva Canto 2a1e45f657 Finalized the client's TCP IP address verification process for HG1.5. 2010-05-15 19:25:14 -07:00
Melanie ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Dan Lake 62e0b53ca4 Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
Justin Clark-Casey (justincc) f2de50bb14 Fix tests broken in 88771aeed3
Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
Diva Canto f4c165afe7 Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
Diva Canto 14073831d2 Fixes Region.Framework tests. Although these tests don't fail, they need to be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. 2010-03-02 07:53:52 -08:00
John Hurliman 7665aad002 * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it 2010-02-22 13:27:17 -08:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 001d369568 CommunicationsManager deleted. 2010-01-11 07:45:47 -08:00
Diva Canto 751e70af78 NetworkServersInfo removed from CommsManager. 2010-01-10 21:37:36 -08:00
Diva Canto dc4bbf6065 All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService. 2010-01-10 20:29:09 -08:00
Diva Canto f11a97f12d * Finished SimulationServiceConnector
* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Melanie 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Justin Clark-Casey (justincc) e2b1fb8ff9 refactor: extract another test asset helper method 2009-11-12 19:15:08 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12 18:26:22 +00:00
Justin Clark-Casey (justincc) cbe1cc1bc8 minor: refactor common setup in uuid gatherer test 2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc) 55a40694e7 minor: remove mono compiler warning 2009-11-12 17:42:26 +00:00
Justin Clark-Casey (justincc) 00102e73a6 Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset 2009-11-11 18:46:04 +00:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
Melanie 6deef7d0f3 Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
John Hurliman c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
Melanie 46955f4260 Merge branch 'master' into vehicles 2009-10-02 19:04:46 +01:00
Diva Canto 24d5b57503 Added messages to assertions in the failing tests, so that we know which ones are failing. 2009-10-01 17:28:42 -07:00
Melanie 41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 2009-09-30 18:51:02 +02:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Diva Canto a60ed0562c I think I have fixed something that was broken in the scene setup (tests) and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. 2009-09-28 17:42:35 -07:00
Diva Canto 4eca59ec13 Improved the Local grid connector to fetch data from the DB when it doesn't find it in the cache.
Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
2009-09-28 17:33:34 -07:00