Melanie
abfb0c9399
Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
2011-10-12 07:05:18 +01:00
Melanie
b251423b11
Merge commit '1f78dc65041729567edc411a3e63dd9a32a268a3' into bigmerge
2011-10-12 07:04:28 +01:00
Melanie
86e28724bd
Merge commit '95910f03d454e678a04ae7e800a445ba609b6003' into bigmerge
2011-10-12 07:03:58 +01:00
Melanie
265e9d094d
Merge commit '9a16e76f5151c11fbf76e41b89f8eb03b1731828' into bigmerge
2011-10-12 07:02:36 +01:00
Melanie
b2090e711f
Merge commit '08f264d096e1dca535a64e683fa5ab5918368085' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 07:02:15 +01:00
Melanie
f4de1a6d9b
HACK: Remove advanced property resending until it is fixed properly in core.
2011-10-12 06:48:40 +02:00
Melanie
9733b64dc8
Merge commit 'bd9ba904c3e4d9c2c626a7749f19f124b4ddcf15' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-12 02:02:46 +01:00
Melanie
ba978d0d77
Merge commit '77b8fb0f86cd0342fa7331f04f56c0b5980290c2' into bigmerge
2011-10-12 01:43:52 +01:00
Melanie
4e88fe42e4
Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge
2011-10-12 01:42:39 +01:00
Melanie
5f2cb7caa3
Merge commit '7fa1c979cf60a981200c4ddc3ea0ff8d0ddb2aa7' into bigmerge
2011-10-12 01:42:30 +01:00
Melanie
77f9d98831
Merge commit '8a8983b3d40ba4e38569f4456c6a98d9372c3822' into bigmerge
2011-10-12 01:41:59 +01:00
Melanie
d595f9fd85
Merge commit '604708fc969b92af4f07d4acae9f3d15c7cee63e' into bigmerge
2011-10-12 01:41:52 +01:00
Melanie
b0ee174296
Merge commit '9090039324ecc45bf1005e719f61a80f0187cb73' into bigmerge
2011-10-12 01:41:44 +01:00
Melanie
e68226afd3
Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge
2011-10-12 01:41:28 +01:00
Melanie
c0555f6be6
Merge commit '3142982353a121920e571e5b33acffc065b20a2e' into bigmerge
2011-10-12 01:39:38 +01:00
Melanie
f5e78ca616
Merge commit '146322eb34c15a5722cfe42dd012821ddf441fe6' into bigmerge
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Conflicts:
OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
2011-10-12 01:31:34 +01:00
Melanie
6af388ded9
Merge commit 'b907a66f394b279d3ca2b1ac620bc7bb13cc6dd2' into bigmerge
2011-10-12 01:30:14 +01:00
Melanie
30b2fc6aea
Merge commit 'b229a72a5fb929d4886117f39ed6bd17a6d56aef' into bigmerge
2011-10-12 01:29:47 +01:00
Melanie
59e3ac1ec6
Fix rezzing coalesced object broken by core merge
2011-10-12 00:50:13 +02:00
Melanie
1c2b5d99c9
Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
2011-10-12 00:10:15 +02:00
Melanie
e4f3ba8610
Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-12 00:10:30 +01:00
Melanie
a9af618842
Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-11 23:32:16 +01:00
Melanie
0b96991ab4
Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge
2011-10-11 23:28:16 +01:00
Melanie
b8e22b25fd
Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2011-10-11 23:28:06 +01:00
Melanie
1ca86114e1
Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge
2011-10-11 23:22:23 +01:00
Melanie
3359bafc3e
Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge
2011-10-11 23:22:08 +01:00
Melanie
1b3ea64fe9
Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 23:21:36 +01:00
Melanie
ef9a811ea6
Merge commit 'e77c919290e166f19e77f3ef040418dd39f2f5bd' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
2011-10-11 23:17:47 +01:00
Melanie
7891433148
Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
2011-10-11 23:16:43 +01:00
Melanie
0ae63d0e8b
Merge commit '42fe774ad10d469c11fe58731fcab0e4df760871' into bigmerge
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Conflicts:
OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
2011-10-11 23:16:19 +01:00
Melanie
efaa113fb9
Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge
2011-10-11 23:15:41 +01:00
Melanie
95a1a804bf
Merge commit 'a1875ec7600758087f6c06ccaf625507362e215c' into bigmerge
2011-10-11 23:15:29 +01:00
Melanie
ae67eb0a1f
Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmerge
2011-10-11 23:15:17 +01:00
Melanie
d1e681f682
Merge commit 'e742cffe15d3e50841908d7babc2e4c4a7630635' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2011-10-11 23:14:23 +01:00
Melanie
61a8e35b7d
Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmerge
2011-10-11 23:08:38 +01:00
Melanie
b9826035f6
Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmerge
2011-10-11 23:08:18 +01:00
Melanie
a157fdedcf
Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-11 23:08:07 +01:00
Melanie
66c06c5685
Merge commit '8caf3ed49ec3403843e25db018cc9db63e2ca643' into bigmerge
2011-10-11 23:02:19 +01:00
Melanie
ea8350a526
Merge commit 'e789ab659c8a35a32f4edfc8f79f367b9a993721' into bigmerge
2011-10-11 23:02:04 +01:00
Melanie
5536cdf90c
Merge commit '39d7945efc8daa6e5cd0f4728b499e7a624526cd' into bigmerge
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Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
2011-10-11 23:01:52 +01:00
Melanie
ed1bb2081e
Merge commit 'c14c4bc1ec5f381aa754068caf460c95e4539b17' into bigmerge
2011-10-11 22:54:03 +01:00
Melanie
308b6937ad
Merge commit '839c1cdcc4e9ce410636becb5b81190463dec5bf' into bigmerge
2011-10-11 22:53:53 +01:00
Melanie
83ec064868
Merge commit 'bec0cbe82b0de1b5fa8e214a0cc59d0db1f25959' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2011-10-11 22:53:27 +01:00
Melanie
b40157fc9b
Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
2011-10-11 22:51:44 +01:00
Melanie
75fd256ef8
Merge commit '3ccb58c05c0a11fb4cff0f3adf90ca29d67b0c8b' into bigmerge
2011-10-11 22:43:27 +01:00
Melanie
833420e167
Merge commit '2c0bb8118db0b91c14783c2e2a401725e88aa650' into bigmerge
2011-10-11 22:42:51 +01:00
Melanie
652c59c0a9
Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge
2011-10-11 22:42:18 +01:00
Melanie
2e47d24832
Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-11 22:41:51 +01:00
Melanie
a671fcfd2c
Merge commit 'f9438e7147bbb347a45b14126fa7181307f8ef43' into bigmerge
2011-10-11 22:33:58 +01:00
Melanie
6101de2316
Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:32:10 +01:00
Melanie
9935eb6578
Merge commit '7ec7a3cf33b3a67cb10df14bad04cf6f09262822' into bigmerge
2011-10-11 22:26:18 +01:00
Melanie
6e6c70be15
Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmerge
2011-10-11 22:24:40 +01:00
Melanie
1ba53850b2
Merge commit 'aadf7dd91cdeb98b48cd81c5db06481593aff993' into bigmerge
2011-10-11 22:23:40 +01:00
Melanie
34954172a1
Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge
2011-10-11 22:23:16 +01:00
Melanie
b9de3b7f5b
Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmerge
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Conflicts:
OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
prebuild.xml
2011-10-11 22:22:34 +01:00
Justin Clark-Casey (justincc)
fe3594c5ea
Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
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A useful diagnostic to find out how object updates are burdening a scene
2011-10-11 22:17:05 +01:00
Melanie
03d533dc1e
Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmerge
2011-10-11 22:15:25 +01:00
Melanie
341efb0942
Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmerge
2011-10-11 22:12:25 +01:00
Melanie
68a42af30f
Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmerge
2011-10-11 22:11:55 +01:00
Melanie
6978ae0a59
Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-11 22:11:44 +01:00
Melanie
a8747b3888
Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmerge
2011-10-11 21:41:30 +01:00
Melanie
f1fa059b37
Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmerge
2011-10-11 21:32:24 +01:00
Melanie
3ac15c03b2
Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmerge
2011-10-11 21:32:14 +01:00
Melanie
0fa21b7b5e
Merge commit 'd4043c084a86da5f462356ec5c65eab2b861564d' into bigmerge
2011-10-11 21:31:48 +01:00
Melanie
673886d231
Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge
2011-10-11 21:30:42 +01:00
Melanie
986a3838a6
Merge commit '90466515839eb34d7fd9984c92f1970ab5d6f3ad' into bigmerge
2011-10-11 21:29:58 +01:00
Melanie
5b40389352
Merge commit '4ae4b14b5da9b828bbb7c4e5b05693ad8528556a' into bigmerge
2011-10-11 21:29:04 +01:00
Melanie
8fac7c0650
Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmerge
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Conflicts:
OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
2011-10-11 21:28:23 +01:00
Melanie
9d22110c23
Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmerge
2011-10-11 21:22:58 +01:00
Melanie
cc1fe354d0
Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Melanie
c95c8ab246
Merge commit '8fb3e71b14e28bf8a4ddb72e3d1b529128f090ce' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:06:06 +01:00
Melanie
7d2a3dc174
Merge commit '42f1b88eb2492f8d218526c1b30ac027a65d67f3' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 20:57:31 +01:00
Justin Clark-Casey (justincc)
f138a2056e
meaningless change to goose panda
2011-10-11 00:29:41 +01:00
Pixel Tomsen
28f549bd64
osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE
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this new flag set parcels claim date
value 0 for this flag set current unixstamp
http://opensimulator.org/mantis/view.php?id=5725
2011-10-11 00:13:26 +01:00
Justin Clark-Casey (justincc)
353e7ce873
Allow monitoring of stats by region name
2011-10-10 23:58:27 +01:00
Justin Clark-Casey (justincc)
62aad4c18f
Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule
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Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
2011-10-10 23:48:53 +01:00
Justin Clark-Casey (justincc)
19096bd391
Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter
2011-10-10 22:23:42 +01:00
Justin Clark-Casey (justincc)
8114f895c2
Provide a way to turn the MonitorModule on and off
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Default is currently on since this is the historical setting
2011-10-10 22:17:29 +01:00
Justin Clark-Casey (justincc)
2b290793ab
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
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I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Justin Clark-Casey (justincc)
013bf2775f
remove unused LastAssetID from DynamicTextureUpdaer
2011-10-10 15:19:23 +01:00
Justin Clark-Casey (justincc)
156385f48b
Tweak to language of last commit in rejecting UUID.Zero in GridService.RegisterRegion()
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Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426
It's probably a bad idea to allow these in any case.
2011-10-08 02:15:04 +01:00
Pixel Tomsen
a6c5e00c45
GridService - Region UUID can not be NULL
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http://opensimulator.org/mantis/view.php?id=3426
2011-10-08 02:13:18 +01:00
Justin Clark-Casey (justincc)
29660fe175
Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() check on XMLRPC RemoteAdmin handlers.
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If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway.
2011-10-08 02:00:36 +01:00
Justin Clark-Casey (justincc)
71d29decc8
replace List used by m_accessIP in RemoteAdminPlugin with the more efficient HashSet
2011-10-08 01:53:10 +01:00
Justin Clark-Casey (justincc)
4073cd6ced
Add option to allow only explicitly listed IPs to access RemoteAdmin facilities.
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Also adds password check to some functions where this was missing and fixes some parameter checking.
This is a patch from http://opensimulator.org/mantis/view.php?id=5715 with a few small unrelated spacing tweaks from me.
Thanks Michelle Argus.
2011-10-08 01:23:26 +01:00
Justin Clark-Casey (justincc)
ff80113534
Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.
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We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
2011-10-08 00:15:15 +01:00
Justin Clark-Casey (justincc)
f8c06c6114
flip master version up to 0.7.3
2011-10-07 23:41:55 +01:00
BlueWall
1c54817977
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-07 16:36:43 -04:00
BlueWall
a9b3ab0c85
Add note to docs
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This method is used by externasl/3rd party management tools to
create users and they depend on us to generate the UUID.
2011-10-07 16:34:33 -04:00
Justin Clark-Casey (justincc)
e3c522e211
Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
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As per earlier discussions with dslake
2011-10-07 20:51:26 +01:00
Dan Lake
4b46b7a5ad
Fixed line endings from previous commit
2011-10-06 23:20:51 -07:00
Dan Lake
f26a966b8e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-06 22:50:03 -07:00
Dan Lake
4748c19bdb
Refactored "known child region" in ScenePresence. There were 4 different
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ways to access the list/dictionary of child regions and locking was
inconsistent. There are now public properties which enforce locks.
Callers are no longer required to create new copies of lists.
2011-10-06 22:47:33 -07:00
Justin Clark-Casey (justincc)
1f78dc6504
remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
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Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
2011-10-07 00:30:35 +01:00
Justin Clark-Casey (justincc)
4c812884be
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-06 23:47:41 +01:00
Pixel Tomsen
95910f03d4
WebStats - Home Link Fix
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http://opensimulator.org/mantis/view.php?id=4536
2011-10-06 22:30:24 +01:00
Dan Lake
9a16e76f51
Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().
2011-10-06 12:39:19 -07:00
Dan Lake
08f264d096
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-06 12:22:15 -07:00
Dan Lake
bd9ba904c3
Refactor ScenePresence so gets and sets are through properties. Added private sets when needed. Removed redundant code when methods replicated what the set already does
2011-10-06 12:19:31 -07:00
Melanie
9500415c61
Merge branch 'careminster-presence-refactor' into bigmerge
2011-10-06 17:57:28 +02:00
Melanie
300d357573
Fix physics proxy position when linking and rotating the root prim only
2011-10-06 17:55:20 +02:00
Melanie
363a99593d
Change the asset connector to allow connection to different asset servers
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depending on the first two digits of the asset id.
2011-10-06 15:39:21 +02:00
BlueWall
77b8fb0f86
Added back UserAccount that creates random UUID for new account.
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This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one.
2011-10-05 22:01:12 -04:00
Justin Clark-Casey (justincc)
ca83f99332
Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
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Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
2011-10-06 00:45:25 +01:00
Justin Clark-Casey (justincc)
7fa1c979cf
rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not a single one
2011-10-05 23:36:27 +01:00
Justin Clark-Casey (justincc)
8a8983b3d4
Add user ID to new estate user prompt, to make it clearer and consistent with the main create user prompts
2011-10-05 23:34:18 +01:00
Justin Clark-Casey (justincc)
604708fc96
Change WebStatsModule to check its config properly, instead of catching the ineviable NullReferenceException!
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Also, tidy up spacing.
2011-10-05 23:31:53 +01:00
Justin Clark-Casey (justincc)
9090039324
Remove unused local variable i from OdeScene.Simulate()
2011-10-05 22:15:28 +01:00
Justin Clark-Casey (justincc)
7d033187d8
Make reported sim fps more accurate, in line with frame time ms
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Also remove some unused fields and improve naming on others.
2011-10-05 22:08:56 +01:00
Dan Lake
3142982353
Removed redundant scene presence lookups in HGMessageTransferModule
2011-10-05 12:58:24 -07:00
Dan Lake
38d205502a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-04 16:59:35 -07:00
Dan Lake
146322eb34
Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree objects already triggers objectkill packet to client. No need to send again.
2011-10-04 16:59:05 -07:00
Justin Clark-Casey (justincc)
9a49b3b519
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-04 23:53:30 +01:00
Justin Clark-Casey (justincc)
b907a66f39
When creating a new user on the comand line, give the option of allowing a UUID to be specified to override the randomly generated one.
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This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
2011-10-04 23:48:35 +01:00
Mic Bowman
413e299045
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-04 15:44:22 -07:00
Mic Bowman
b229a72a5f
Turn off keepalives when commands are specified
2011-10-04 15:43:41 -07:00
Dan Lake
92c88121c7
Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections
2011-10-04 14:40:39 -07:00
Dan Lake
bfa405e6f7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-03 16:45:04 -07:00
Dan Lake
460946ad62
Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc)
c7d0d71666
trival tweak to trigger the continuous integration system
2011-10-04 00:37:02 +01:00
Pixel Tomsen
b98442dcec
Animation-States Turning Left, Turning Right implemented/enabled
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http://opensimulator.org/mantis/view.php?id=3036
2011-10-04 00:27:11 +01:00
Justin Clark-Casey (justincc)
a8af0a5ba8
Return NULL_KEY from llGetTexture if a non-existent face is indicated, rather than ""
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As per http://wiki.secondlife.com/wiki/LlGetTexture
2011-10-04 00:15:48 +01:00
Justin Clark-Casey (justincc)
8a6e6866d9
For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
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This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
2011-10-04 00:07:52 +01:00
Justin Clark-Casey (justincc)
34026887fe
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-03 23:26:52 +01:00
Justin Clark-Casey (justincc)
37ae6451f9
Remove vestigal RegionStatus.SlaveScene.
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This appears to be code clutter since the code that uses this has long gone.
2011-10-03 23:25:09 +01:00
Dan Lake
e77c919290
Remove usage of Linden packet types from inside Attachments Module and interface
2011-10-03 11:55:54 -07:00
Justin Clark-Casey (justincc)
56dbab35e1
Remove unimplementated UpdateMovement() methods from SOG, SOP.
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SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
2011-10-01 01:26:50 +01:00
Justin Clark-Casey (justincc)
42fe774ad1
Remove OpenSim.Region.Examples.SimpleModule
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This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
2011-10-01 01:21:20 +01:00
Pixel Tomsen
c7db3df344
llGetLinkKey, llGetLinkName Fix for sitting Avatar
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when an avatar sits on a prim, we get now his key & name ;-)
http://opensimulator.org/mantis/view.php?id=4476
2011-10-01 00:41:47 +01:00
Justin Clark-Casey (justincc)
a1875ec760
Add ability to pass in the permissions option (perm) to save oar via RemoteAdmin
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Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
2011-10-01 00:19:09 +01:00
Justin Clark-Casey (justincc)
246443773a
minor: remove clutter null check from pass in config to AvatarFactoryModule.Initialize()
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This is never null
2011-10-01 00:15:30 +01:00
Justin Clark-Casey (justincc)
e742cffe15
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to allow attachments to be temporarily turned off.
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This is for debugging purposes. Defaults to Attachments Enabled
2011-09-30 01:19:22 +01:00
Pixel Tomsen
528fcede6c
llAvatarOnLinkSitTarget Implementation
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http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
2011-09-29 01:08:05 +01:00
Justin Clark-Casey (justincc)
a3531dec1a
Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
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Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708 , though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
2011-09-26 23:00:16 +01:00
Snoopy Pfeffer
2b2580e3a1
Fix for rezzing and derezzing HUDs (see Mantis #5406 ). From now on updates are only sent to affected clients.
2011-09-25 00:51:43 +02:00
Justin Clark-Casey (justincc)
8caf3ed49e
Remove the unimplented "clear assets" command.
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This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
2011-09-24 02:22:47 +01:00
Kevin Houlihan
e789ab659c
Removed uncalled region load method.
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The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
2011-09-24 02:06:34 +01:00
Kevin Houlihan & Michelle Argus
39d7945efc
Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured.
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I added the boolean config setting "allow_regionless", defaulting to false. If set to true, opensim will start up ok if no region configurations are found in the specified region_info_source. It will not ask the user to create a region.
2011-09-24 01:59:02 +01:00
Justin Clark-Casey (justincc)
c14c4bc1ec
Don't try and resolve user account for authorization if the agent has come in via hypergrid.
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If a user account isn't available, this just passes on the name given by the agent instead.
I'm not sure this is particularly useful since I believe that agent names could be faked in this context - it might be no more useful than a viewer agent string.
In fact, there might even be an argument that passing on this name provides a false expectation of authenticity. However, I will apply for now.
Patch applied from http://opensimulator.org/mantis/view.php?id=5696
Thanks Michelle Argus.
2011-09-24 01:39:37 +01:00
Justin Clark-Casey (justincc)
839c1cdcc4
Improve locking when access queue in EventQueueGetModule
2011-09-24 01:10:23 +01:00
Justin Clark-Casey (justincc)
bec0cbe82b
remove unused SOP.Create() method
2011-09-23 22:20:15 +01:00
Justin Clark-Casey (justincc)
c8304b7f84
Fix avatar parameter updating for viewer 3 and maybe 2.
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When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-23 02:59:33 +01:00
Justin Clark-Casey (justincc)
41616cad09
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-22 01:11:19 +01:00
Justin Clark-Casey (justincc)
3ccb58c05c
Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active
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It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-09-22 01:08:38 +01:00
Dan Lake
28a482a7ee
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-21 16:24:48 -07:00
Dan Lake
2c0bb8118d
Commented out new debug statements in ScenePresence
2011-09-21 16:24:19 -07:00
Justin Clark-Casey (justincc)
d358125cac
Reinstate option to land an npc when it reaches a target.
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This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc)
241e07d006
Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
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I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target. Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc)
f9438e7147
Remove unused and never set SP.PreviousRotation
2011-09-21 22:01:57 +01:00
Justin Clark-Casey (justincc)
572b680cb0
get rid of an incredibly noisy logging message from the last commit
2011-09-21 20:15:06 +01:00
Justin Clark-Casey (justincc)
c9c40343af
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-21 20:05:11 +01:00
Justin Clark-Casey (justincc)
8159fd7110
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
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This stops the npc walking backwards if the target is directly behind.
This means that the npc no longer returns to its original rotation once movement has finished.
If you want this behaviour, please store and reset the original rotation after movement.
This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
2011-09-21 19:28:41 +01:00
Dan Lake
7ec7a3cf33
Null simulation data must return a non-null region settings or other parts of the simulator expect
2011-09-20 15:35:36 -07:00
Dan Lake
7829b7a601
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-20 14:07:41 -07:00
Dan Lake
fa9291512a
Make debug statements in ScenePresence consistent and add a few more
2011-09-20 14:07:10 -07:00
Justin Clark-Casey (justincc)
aadf7dd91c
Remove vestigal OpenSim.Data mono addins extension points that don't look like they've been active for at least 2 and a half years
2011-09-20 20:56:32 +01:00
Justin Clark-Casey (justincc)
1e798136c3
adjust some whitespace to trigger another build, to check the last failure was just a glitch
2011-09-17 01:33:55 +01:00
Justin Clark-Casey (justincc)
f950338124
Remove old bullet DotNET and X libraries in preparation for BulletS
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These weren't working properly anyway.
You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
2011-09-17 01:09:25 +01:00
Justin Clark-Casey (justincc)
385c4a210d
On setting a new avatar appearance, if height hasn't changed then don't set that same height in ScenePresence.
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This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
2011-09-17 00:26:53 +01:00
Justin Clark-Casey (justincc)
6f542f73d4
Stop the avatar stalling on its first boarder cross when using the ODE plugin
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When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor.
This in turn reset Velocity, which cause the border stall.
I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
2011-09-16 23:57:16 +01:00
Justin Clark-Casey (justincc)
adfe713b43
minor: I was wrong about OffsetPosition - sometimes it genuinely does return offset position!
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Add method doc to explain this.
2011-09-16 22:55:24 +01:00
Justin Clark-Casey (justincc)
b2356340d2
Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
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OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Justin Clark-Casey (justincc)
c695e23dd9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-16 21:06:09 +01:00
Kevin Houlihan
903d5c02cb
Updated some variables to be closer to the coding standards (and easier to understand).
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There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix.
I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used.
2011-09-16 20:24:47 +01:00
justincc
30b6838837
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-09-16 19:56:14 +01:00
justincc
a00327d0e5
Fix build errors on Windows by adding missing OpenSim.Services.Base reference
2011-09-16 19:54:23 +01:00
Kevin Houlihan
923f2459cf
Passwords could be revealed in console by pressing backspace.
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Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
2011-09-16 19:25:38 +01:00
Chris Hart
d4043c084a
MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and InventoryStore
2011-09-16 19:09:46 +01:00
Kevin Houlihan
1458fab82c
Reattaching a region was failing if the estate name had not changed (issue 5035).
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Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16 18:50:25 +01:00
Justin Clark-Casey (justincc)
9046651583
Pass any region scope through to the CreateUser() method
2011-09-16 00:36:43 +01:00
Justin Clark-Casey (justincc)
4ae4b14b5d
refactor: move estate owner setup code into separate method
2011-09-16 00:24:23 +01:00
Justin Clark-Casey (justincc)
522d6261f1
Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable.
2011-09-16 00:12:12 +01:00
Justin Clark-Casey (justincc)
c4efb97d49
Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
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Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off. My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461 ) which can be used.
2011-09-15 22:59:29 +01:00
Justin Clark-Casey (justincc)
de19dc3024
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Justin Clark-Casey (justincc)
a4cc5f628f
Only bother to create an inventory xfer file if there are any items in a prim inventory
2011-09-15 18:42:10 +01:00
Justin Clark-Casey (justincc)
8fb3e71b14
Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition
2011-09-15 18:36:22 +01:00
Justin Clark-Casey (justincc)
42f1b88eb2
If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.
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If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory.
Sending an empty file name was already being done if the prim's inventory had never been touched.
Now we always do that if there are no items in that inventory.
Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-15 18:13:36 +01:00
Tom
e15917f465
Fixed a movement regression - Kitto's jump code is no longer needed (plus it's an eyesore)
2011-09-14 19:34:03 -07:00
Tom
1129b80629
Fix a rather stupid VS warning "The operation overflows at compile time in checked mode" - doesn't make much sense to me, but for some reason it doesn't like 256 - 6 when 256 is a constant...
2011-09-14 19:31:55 -07:00
Tom
5484c9b585
Bring us up to date.
2011-09-14 19:11:32 -07:00
Tom
cda4cd6b55
Merge fixes, and fix the build
2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc)
bd991fc95f
Don't try and delete attachments for child agent close
2011-09-13 22:54:50 +01:00
Justin Clark-Casey (justincc)
1084d8f6a2
Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes
2011-09-13 22:39:06 +01:00
Justin Clark-Casey (justincc)
61affee814
remove redunant itemID and agentID arguments from UpdateKnownItem().
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itemID is always taken taken from the group's stored item id, and agentID is never used.
2011-09-13 22:33:15 +01:00
Justin Clark-Casey (justincc)
2d62484f11
Remove UpdateKnownItem() from IAttachmentsModule.
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It's not appropriate for code outside the attachments module to call this.
2011-09-13 22:27:33 +01:00
Justin Clark-Casey (justincc)
62b3e74bc5
minor: remove redundant grp != null check from AM.UpdateKnownItem()
2011-09-13 22:24:33 +01:00
Justin Clark-Casey (justincc)
8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process.
This change ignores those attempts.
This stops script failures during login, as the rewearing was racing with the script startup code.
It might also help with attachments being abnormally put into deleted state.
Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
2011-09-13 22:13:58 +01:00
Justin Clark-Casey (justincc)
618277e797
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
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As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues. Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13 20:25:32 +01:00
Justin Clark-Casey (justincc)
df73833a2c
stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
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this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
2011-09-13 18:11:13 +01:00
Justin Clark-Casey (justincc)
f09a90d8a7
extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion
2011-09-13 18:08:05 +01:00
Justin Clark-Casey (justincc)
07ba28f1de
In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.
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The SOG.Parts property contains the root part as well as the non-root parts
2011-09-13 17:56:02 +01:00
Justin Clark-Casey (justincc)
c14f0a22d4
Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts
2011-09-13 17:52:10 +01:00
Justin Clark-Casey (justincc)
88bd71b978
improve TestAddSceneObject() to test a multi-part object rather than a single-part
2011-09-13 17:40:39 +01:00
Justin Clark-Casey (justincc)
306af9934a
In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
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This is the message sent to the client when the object is returned.
We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2).
So sending "\0" instead.
This is to address http://opensimulator.org/mantis/view.php?id=5683
2011-09-13 17:13:42 +01:00
Justin Clark-Casey (justincc)
dea0935361
eliminate redundant SP.m_regionInfo since it always has the scene.
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We were already referencing through the scene in some places.
2011-09-12 23:00:15 +01:00
Justin Clark-Casey (justincc)
62b2450529
remove the unused SP.initializeScenePresence()
2011-09-12 22:54:54 +01:00
Justin Clark-Casey (justincc)
56cd7d9685
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.
2011-09-12 22:51:56 +01:00
Justin Clark-Casey (justincc)
00f8946bd4
minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message.
2011-09-12 22:44:14 +01:00
Justin Clark-Casey (justincc)
294120c9d3
comment out some recent terrain texture logging
2011-09-12 22:26:04 +01:00
Justin Clark-Casey (justincc)
ea0f78c971
Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
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Attach and detach packets are processed asynchronously when received from a viewer.
Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads.
Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections.
Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.
2011-09-12 21:57:22 +01:00