Commit Graph

510 Commits (75f6c3d36455fa542e67c16a96c1fda61e9956d5)

Author SHA1 Message Date
MW 181a90967e Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
Tedd Hansen 09e1f5f22e Correct caps of Default.lsl for Linux. Thanks again krinkec. :) 2007-08-14 16:42:00 +00:00
Tedd Hansen 2a892eb736 Removed some debugging. Removed *.lso from project include in prebuild.xml. 2007-08-14 16:25:22 +00:00
Tedd Hansen 9573aa7582 llSay() works again. Cleanup of debug messages. 2007-08-14 16:14:19 +00:00
Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger 2007-08-14 15:59:36 +00:00
MW ff08d4d016 More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen 7b2663a41e Disabled ScriptEngine until I add error handling tomorrow 2007-08-13 21:25:16 +00:00
Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 2007-08-13 20:55:07 +00:00
MW 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW b3c6920328 added Sample OnObjectGrab event to SceneEventManager for script engines to subscribe to. 2007-08-13 20:11:35 +00:00
MW fc82bd8de7 Changed ScriptLoader to use Path.combine. 2007-08-13 19:56:48 +00:00
Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 2007-08-13 19:39:51 +00:00
Tedd Hansen c2c21ea170 Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings. 2007-08-13 18:33:03 +00:00
MW 8af12cd9a8 Some more work on SceneObjectGroup 2007-08-13 18:25:12 +00:00
Tedd Hansen 050921d7b6 krinkec's updates to ll* interface and functions 2007-08-13 17:28:08 +00:00
MW 9cd64931d6 oops , guess I should include the new files next time 2007-08-13 16:24:12 +00:00
MW 04b1767886 Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished). 2007-08-13 15:55:36 +00:00
MW dc24317678 Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts. 2007-08-13 14:39:12 +00:00
MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 2007-08-13 13:41:54 +00:00
MW 82f8ecf673 Some work to prepare for inventory server. 2007-08-13 13:39:24 +00:00
MW e34f5edb70 Deleted some unused code. 2007-08-13 13:37:50 +00:00
MW b59d9789f8 Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
Tedd Hansen ed1208d043 ScriptEngine successfully compiles script, we are now even further than LSO was.
Also added C# script support.
2007-08-12 19:04:07 +00:00
Tedd Hansen 75c5bdbef9 ScriptManager now uses LSL-compiler.
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12 18:36:42 +00:00
Tedd Hansen d715b0f66c LSL_BaseClass now receives scene during init 2007-08-12 18:27:46 +00:00
Tedd Hansen a968d05864 LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object. 2007-08-12 18:06:02 +00:00
Tedd Hansen fd63c0cd32 Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc 2007-08-12 17:37:37 +00:00
Tedd Hansen 7a5474ec28 Script now compiles unsuccessfully
(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen 734f288290 LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday. 2007-08-12 16:44:57 +00:00
Brian McBee 95b89096c4 Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!) 2007-08-12 16:17:04 +00:00
Tedd Hansen f5955ab539 Initial LSL to C# converter, not working yet! 2007-08-12 13:38:16 +00:00
MW 822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. 2007-08-11 20:20:33 +00:00
MW cea2e45da9 A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start) 2007-08-11 20:02:34 +00:00
MW 3520e9e3ee Applied danx0r 's ODE patch [mantis issue 263] 2007-08-11 17:54:46 +00:00
MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 2007-08-11 11:59:51 +00:00
MW f147d8e0f0 Few small fixes 2007-08-10 18:52:46 +00:00
MW afa445660e I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
Tedd Hansen 8b17e4da10 Renamed Compiler.LSL to Compiler.LSO 2007-08-10 16:22:20 +00:00
MW e7eeab90d6 Removed a piece of debug code 2007-08-10 14:04:00 +00:00
MW 427431ba17 Fixed a couple of mistakes. 2007-08-10 14:01:05 +00:00
MW 94c7e41ef1 Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. 2007-08-10 13:59:19 +00:00
Sean Dague 6063d2ce5f Couldn't leave this one alone. Data is now flowing both ways in
sqlite *but* isn't being added back to the scene on load because 
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.

A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
2007-08-09 23:51:26 +00:00
Sean Dague 0443723ea5 comment out load from sqlite as this blows up on object creation right now.
must run away on vacation.  See you all in a week and change.
2007-08-09 21:26:39 +00:00
Sean Dague a2a8de816b completely untest load prims from db code. Testing shortly 2007-08-09 21:07:53 +00:00
Sean Dague ad2133e5cf utility functions to convert from rows to new objects. untested 2007-08-09 20:59:37 +00:00
Tedd Hansen ae970d4171 Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working. 2007-08-09 20:59:35 +00:00
Sean Dague 484121f3f4 added GroupPosition 2007-08-09 20:31:10 +00:00
Sean Dague ec0dc208dd build update clauses correctly 2007-08-09 20:07:58 +00:00
Sean Dague 9fb651932e some more typos about wrong table for shapes 2007-08-09 19:55:41 +00:00
Sean Dague 88496505b1 use correct table name for shapes 2007-08-09 19:52:02 +00:00
MW 765bd02a48 SceneObjects should now (hopefully) call datastore.StoreObject(). 2007-08-09 19:30:52 +00:00
Sean Dague 1681e3ac15 pull out some uneeded attributes, and setup keys on primshapes dataset 2007-08-09 19:06:48 +00:00
Sean Dague 2b25717c8c prim.Shape -> primshapes table 2007-08-09 19:02:32 +00:00
Tedd Hansen 6829c45cb3 ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details. 2007-08-09 18:57:41 +00:00
MW e36c645729 Deleted old LSLEngine files (those under Scene.Scripting) 2007-08-09 18:45:40 +00:00
Sean Dague e53afe91ab prim object -> prims table code 2007-08-09 18:37:55 +00:00
Tedd Hansen c447c45895 Removed spaces from directory names 2007-08-09 18:07:22 +00:00
Sean Dague 21685bf304 make MonoSqliteDataStore compile with new objects
now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen bf69aca961 Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error 2007-08-09 18:03:24 +00:00
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Brian McBee 50e3797c59 Transition between not flying / flying should be smoother 2007-08-09 06:19:41 +00:00
Sean Dague 3592043431 Start defining prim shape definition. Officially bed time now 2007-08-09 03:56:11 +00:00
Sean Dague b097d89f38 decrease insanity level significantly by factoring all the columns into
a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next
2007-08-09 02:26:34 +00:00
Sean Dague d746813130 intermediate checkin of code that compiles before I do something
stupid and nuke all this work.
2007-08-09 01:54:01 +00:00
Sean Dague 8425693076 Commit in the changes for all the parameter bindings for prims 2007-08-09 00:42:32 +00:00
lbsa71 25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00
Brian McBee 0a6628f333 worldmap now gets correctly updated when terrain changes 2007-08-08 20:47:44 +00:00
Sean Dague f732d5b2c8 sigh, Data ... not Date. I'm dumb 2007-08-08 20:30:38 +00:00
Sean Dague 672d7f7b34 name changes in MonoSqliteData store 2007-08-08 20:30:05 +00:00
Sean Dague e8e3afa8fe rename to MonoSqliteDataStore 2007-08-08 20:28:58 +00:00
Sean Dague 238fe86bc7 screwed up the move, removing this file to give us proper history tracking 2007-08-08 20:28:34 +00:00
MW ad1a8ac381 missed this file 2007-08-08 19:57:15 +00:00
MW a137703611 Fixed the asset download problem I think, solution might not be ideal but works for now. 2007-08-08 19:51:51 +00:00
Sean Dague 6ec523d5e6 moving to new namespace as this is mono only 2007-08-08 19:48:11 +00:00
Sean Dague a5f8d012b7 This chunk of code actually properly saves out some parameters of
current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug.
2007-08-08 19:35:16 +00:00
MW be483bc697 Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture. 2007-08-08 18:55:58 +00:00
Brian McBee 01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
Sean Dague 48ad7ca905 databits are actually flowing to disk 2007-08-08 17:59:16 +00:00
MW 369fb2e623 Added checks to the last commit to make sure the xml files exist before it tries to load them. 2007-08-08 17:29:37 +00:00
MW cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
Tedd Hansen 1a9966abac Commit works? 2007-08-08 15:40:35 +00:00
MW a3b1a61e6a Removed System.Windows.Form reference from DotNetEngine.Compiler.LSL , it didn't seem to be needed anyway. 2007-08-08 15:26:19 +00:00
MW 6bfe911af3 Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain. 2007-08-08 14:50:44 +00:00
Tedd Hansen 356f59ac45 Added ScriptEngine to solution (prebuild.xml) 2007-08-08 14:36:54 +00:00
Tedd Hansen 2a0e157985 Added ScriptEngine.DotNetEngine 2007-08-08 14:05:13 +00:00
lbsa71 ef0fea268f * Got SimpleApp working again
* Minor shape koncept experiments
2007-08-08 11:16:45 +00:00
Brian McBee 5061a703ea CAPS should now be working in standalone mode. Texture uploads will work even after you cross a region boundary. 2007-08-08 07:00:56 +00:00
Brian McBee 1b709be156 Whoops! left this out. second part of r1541 2007-08-08 05:04:22 +00:00
Brian McBee 185115ee51 OGS1GridServices.cs
Sims should crash less in gridmode just because their neighboring regions aren't available.
2007-08-08 04:59:03 +00:00
Brian McBee 029f0e4e3d Grid/GridServer/GridManager.cs
Fixed GridManager.cs so that it properly updates the database if you change some parameters in your region (X and Y, region name, etc). It still keys on the region uuid.
2007-08-08 02:41:14 +00:00
Sean Dague 013641f31d starting to push some of the actual sql commands to get this to disk.
Not working yet.
2007-08-07 19:49:43 +00:00
MW 266b272673 Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
lbsa71 d0156b491b * koncept bugfix 2007-08-07 17:25:21 +00:00
MW 5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. 2007-08-07 17:22:15 +00:00
lbsa71 2a0a8c43ef * Removed duplicated Script residue 2007-08-07 16:37:08 +00:00
Sean Dague e4df1de58b actually transfer some data to the row definition. Going to hook
this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
2007-08-07 15:45:16 +00:00
Sean Dague cf3babd988 actually get sqlite stuff to compile. This isn't connected to the
main prebuild yet.  Going to attempt to get some tracing on current
SceneObjects first
2007-08-07 15:13:27 +00:00