Commit Graph

898 Commits (ab3afd5f42593cb6f5475af36accdd1f01962fd1)

Author SHA1 Message Date
Justin Clark-Casey (justincc) c020fed1b8 minor: comment out a log line in ScenePresence 2010-02-03 15:46:24 +00:00
Justin Clark-Casey (justincc) da62344822 minor: remove a couple of mono warnings 2010-02-03 15:40:59 +00:00
Justin Clark-Casey (justincc) b6bee4999c change position of OnAttach event firing so that this also happens when a user teleports into a region 2010-02-03 15:35:41 +00:00
Melanie fa121951d2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-02-03 00:15:14 +00:00
radams1 88d0fc3b09 allow terrain collision events after regular collision check
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-03 00:15:04 +00:00
Justin Clark-Casey (justincc) dc82409106 minor: add method doc to sop.SetScriptEvents() 2010-02-02 19:04:06 +00:00
Justin Clark-Casey (justincc) 0e23c5fffb minor: add some documentation to EventManager.OnObjectGrab 2010-02-02 18:19:15 +00:00
Justin Clark-Casey (justincc) 96d5c8196a minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues 2010-02-02 15:45:41 +00:00
Justin Clark-Casey (justincc) 08721be374 minor: rename GetScriptPrimType() to GetPrimType() 2010-02-01 22:33:15 +00:00
Justin Clark-Casey (justincc) 5432925a3b move hollow sphere faces bug back up to LSL_Api.cs 2010-02-01 22:29:21 +00:00
Justin Clark-Casey (justincc) ecc068fbe0 remove now duplicated shape code from LSL_Api.cs 2010-02-01 22:08:00 +00:00
Justin Clark-Casey (justincc) 3863cd1d23 Copy prim face color setting code from LSL_Api down into SOP so that non-LSL callers can use it 2010-02-01 21:35:05 +00:00
Justin Clark-Casey (justincc) 4c1740f7d8 Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 2010-02-01 20:15:36 +00:00
Justin Clark-Casey (justincc) 53a01dc422 Don't try to start attachment scripts or send updates if the attachment itself has been unsuccessful 2010-02-01 20:06:43 +00:00
Diva Canto 42f978a478 * HGScene is no more.
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
2010-01-30 09:23:07 -08:00
Justin Clark-Casey (justincc) 05a3e37b85 Apply http://opensimulator.org/mantis/view.php?id=3334
Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
2010-01-29 23:12:08 +00:00
Justin Clark-Casey (justincc) 968b9e160d improve locking of m_items in SceneObjectPartInventory 2010-01-29 20:36:13 +00:00
Justin Clark-Casey (justincc) ae2174d8f5 Add method to get all items with the same name from a particular prim
Extend load oar test to check loading of a sound item
2010-01-29 18:11:53 +00:00
Diva Canto 00f7d622cb HG 1.5 is in place. Tested in standalone only. 2010-01-28 19:19:42 -08:00
Melanie 72dd680dd3 Replace dome tabs with spaces 2010-01-26 14:46:53 +00:00
Melanie 19484891bb Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-01-26 14:44:07 +00:00
Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind.
When an object was deleted, the remove script instance call was aggregating the scripting events as normal.
This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket)
On some occasions, the QuitPacket would be sent before the full update was dequeued and sent.
In principle, you would think that a viewer would ignore updates for deleted prims.  But it appears that in the Linden viewer (1.23.5),
a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer.  Such prims have no properties
and cannot be removed from the viewer except by a relog.
This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-25 21:51:58 +00:00
Revolution fe06f0dd05 Fixes Region Crossings on a prim. 2010-01-24 11:35:30 +00:00
unknown e61f42ad3a add a target position to agent updates to ScenePresence to support alternative client protocols 2010-01-21 23:59:04 -08:00
Revolution 14e62c096d Fixes llSetDamage. Patch from Revolution 2010-01-21 23:30:49 +00:00
Diva Canto bbbe9e73cc * Fixed misspelling of field in GridService
* Moved TeleportClientHome to EntityTransferModule
2010-01-18 09:14:19 -08:00
Diva Canto 04e29c1bac Beginning of rewriting HG. Compiles, and runs, but HG functions not restored yet. 2010-01-16 21:42:44 -08:00
Diva Canto ee1fb81376 Finished moving object crossings into EntityTransferModule 2010-01-16 08:42:20 -08:00
Diva Canto bd6d1a2444 Moved prim crossing to EntityTransferModule. Not complete yet. 2010-01-16 07:46:07 -08:00
Diva Canto 32bfbdab6f Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2010-01-15 17:24:41 -08:00
Diva Canto 4ac3c0e81b Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too. 2010-01-15 17:14:48 -08:00
Melanie 10f8c2ea9b Merge branch 'master' into presence-refactor
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
2010-01-16 00:05:08 +00:00
Diva Canto f1c30784ac * General cleanup of Teleports, Crossings and Child agents. They are now in the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
2010-01-15 15:11:58 -08:00
Diva Canto e90a5895ad Bug fix in releasing agent. In Scene, always use SimulatonService, and not m_SimulationService, because it may be null... 2010-01-13 21:32:48 -08:00
Diva Canto daa9866a9a Omit AuthorizationService from the default configurations, because the service doesn't exist in the distribution. 2010-01-13 19:25:33 -08:00
Diva Canto 640712fe88 * Removed debug messages.
* Everything works! (everything that was tested; lots of things to test)
2010-01-13 09:38:09 -08:00
Diva Canto 4de82891a9 Bug in Teleport fixed -- Appearance was missing from AgentCircuitData. 2010-01-13 09:34:08 -08:00
Diva Canto 7356860b48 Several more buglets removed. 2010-01-13 09:17:30 -08:00
Melanie e3a04fcb7b Change the error messages on region region registration. This changes URM
and region. The non-error case should be compatible, so no version bump.
Untested.
2010-01-13 03:08:34 +00:00
Diva Canto 011a1b3798 More appearance woes fixed, this time for child agents. Tested on a grid with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now. 2010-01-12 09:49:27 -08:00
Diva Canto 66920a9047 Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be. 2010-01-12 09:22:58 -08:00
Diva Canto 77e43f4801 Fixed a couple of bugs with Appearance. Appearance is all good now. 2010-01-11 17:30:05 -08:00
Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
Diva Canto 001d369568 CommunicationsManager deleted. 2010-01-11 07:45:47 -08:00
Diva Canto 751e70af78 NetworkServersInfo removed from CommsManager. 2010-01-10 21:37:36 -08:00
Diva Canto dc4bbf6065 All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService. 2010-01-10 20:29:09 -08:00
Diva Canto 0c2946031b CommunicationsManager is practically empty. Only NetworkServersInfo is there. 2010-01-10 19:42:36 -08:00
Melanie 2320b17ca9 Whitespace cleanup 2010-01-11 02:04:05 +00:00
Revolution a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-11 02:00:40 +00:00
Diva Canto c0642bf7e0 Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor 2010-01-10 15:35:15 -08:00
Diva Canto 4dd523b45d * Changed IPresenceService Logout, so that it takes a position and a lookat
* CommsManager.AvatarService rerouted
2010-01-10 15:34:56 -08:00
Melanie 3c90d834ea Remove all references to master avatar, replacing with estate owner where
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto 6998668bbc * Last reference to CommsManager.UserProfileCacheService removed
* Grided-sims added the Library module
2010-01-10 14:12:03 -08:00
Melanie 2bf49cc1bb Clean CRs from previous patch 2010-01-10 19:58:44 +00:00
Revolution 038ec133e6 Adds land collision events.
CRs cleaned from patch

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10 19:58:18 +00:00
Diva Canto 1e1b2ab221 * OMG! All but one references to UserProfileCacheService have been rerouted!
* HG is seriously broken here
* Compiles. Untested.
2010-01-10 10:40:07 -08:00
Melanie 45b19e5e2d Fix a small bug in login disable code 2010-01-10 04:05:19 +00:00
Melanie b0a7bcb2c8 Add "StartDisabled" to [Startup] to make all regions start up with
logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-10 03:17:40 +00:00
Melanie 81d5a4b6d8 Remove "login disable", "login enable" and "login status" commands. 2010-01-10 03:03:18 +00:00
Revolution 49c09ef24c Fixes prim to prim collision.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-09 20:47:58 +00:00
Diva Canto 25fdbd6cbc Less refs to UserProfileCacheService. Compiles but likely doesn't run. 2010-01-09 09:09:32 -08:00
Melanie 673a52fa7a Implement the groups module query to make the estate allowed groups work 2010-01-09 15:58:18 +00:00
Diva Canto 6b60f3cce5 A few more inches... Old friends things removed. Less references to UserProfileService. 2010-01-08 20:31:29 -08:00
Diva Canto b63405c1a7 Inching ahead... This compiles, but very likely does not run. 2010-01-08 10:43:34 -08:00
Diva Canto f11a97f12d * Finished SimulationServiceConnector
* Started rerouting calls to UserService.
* Compiles. May run.
2010-01-07 15:53:55 -08:00
Revolution 7dd43bef8c Fixes the Collision errors and adds more to llGetStatus
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-07 10:14:59 +00:00
Melanie 7f960cd595 Merge branch 'master' into presence-refactor 2010-01-04 21:41:33 +00:00
Melanie 3740775472 When rezzing a no-copy object on a no-rez parcel, the object vanishes from
inventory until relog. This patch corrects this and puts the item back into
inventory.
2010-01-04 06:16:04 +00:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Diva Canto 8a9677a531 The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible. 2010-01-01 21:12:46 -08:00
Diva Canto 4240f2dec6 New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing. 2010-01-01 16:54:24 -08:00
Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision.
Applied with whitespace cleanup

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 23:29:32 +00:00
Revolution e6cd7f28de Readds llCollisionFilter and adds llPassCollision.
Applied with whitespace cleanup

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:42:52 +00:00
Diva Canto a8901a40f4 Simulation handlers (agents & objects) completed. 2009-12-31 09:25:16 -08:00
Melanie 9c4e6f060a This patch caused serialization errors and needs to be reexamined
Revert "[PATCH] Adds llCollisionFilter"

This reverts commit eab2b4c6a9.
2009-12-31 06:41:10 +00:00
Melanie eab2b4c6a9 [PATCH] Adds llCollisionFilter
Thank you, Revolution. Applied with minor changes.
2009-12-31 04:48:59 +00:00
Teravus Ovares (Dan Olivares) e6c71d6df6 * Fixes Sitting on the ground. 2009-12-30 15:55:49 -05:00
Teravus Ovares (Dan Olivares) 16a64c400b * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
Melanie 0b5cdc539c Change teleports so the TeleportFlags are sent to the destination sim. It
can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
Diva Canto 908992a105 Fixes the broken build of the previous commit. 2009-12-23 17:10:37 -08:00
Melanie 53386b6f1f Add saving assets from gestures to IAR 2009-12-23 23:09:41 +00:00
root 05e8b4e72c Add a data path for error messages
Committed from my other box where git is not configured properly

Signed-off-by: Melanie <melanie@t-data.com>
2009-12-22 04:55:43 +00:00
Melanie e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
Melanie 32904c0ce8 When a script has been loaded, remove it's state entry, so recompiling
doesn't pick up the old state again.
2009-12-21 22:05:43 +00:00
Melanie 27453890d5 Script State Fix: Part 2
Change the reader to wrap old-style definitions in new style wrappers.
Change importer to not check irrelevant data that can't be reconstructed
This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21 10:26:52 +00:00
Melanie 37b07aa9ec Fix a case where an idle sim can eat 100% of a core 2009-12-20 16:44:31 +00:00
Justin Clark-Casey (justincc) 6bd087a8f9 minor: remove some mono compiler warnings 2009-12-15 16:42:42 +00:00
Melanie 0813dc8c1d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-14 00:32:00 +00:00
Melanie c426549f53 Add an option to exit an instance rather than restarting a region within it 2009-12-14 00:31:15 +00:00
Adam Frisby 963cf25813 * Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
2009-12-13 03:04:16 +11:00
Teravus Ovares (Dan Olivares) 0639e90f56 * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."
* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-12 02:41:59 -05:00
Teravus Ovares (Dan Olivares) 35961caec6 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-12-12 01:24:25 -05:00
Kunnis d89f3e9811 Getting rid of SimpleRegionInfo and SerializableRegionInfo per Mel
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-12 04:44:32 +00:00
Teravus Ovares (Dan Olivares) 2f8b9cbf2b * Commit some sit code that's commented out for now. 2009-12-08 11:28:13 -05:00
Melanie a44749b9d2 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-12-06 02:54:47 +00:00
Teravus Ovares (Dan Olivares) 8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster
* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Melanie 9453c42631 Experimental: Remove explicit property sends 2009-12-06 02:54:19 +00:00
Melanie 1a695875a7 Skip single prims in unlink selections 2009-12-06 02:54:09 +00:00
Melanie f71025aeed Change locking to not mix explicit Monitor.* calls with lock() 2009-12-06 02:54:00 +00:00
Melanie 5259a32319 Remove extra forced updates. They're not needed for each prim. Really. 2009-12-06 02:53:50 +00:00
Melanie 46d5add175 Lock updates out while linking and unlinking 2009-12-06 02:53:42 +00:00
Melanie e3a22ff37d Eliminate multiple updates on link/unlink 2009-12-06 02:53:34 +00:00
Teravus Ovares (Dan Olivares) c4b6010fb3 * Fixes mantis 4416. Animator is dereferenced on logout 2009-12-05 13:01:21 -05:00
Justin Clark-Casey (justincc) c0f3a4c833 Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
See http://opensimulator.org/mantis/view.php?id=4418
Thanks StrawberryFride
See
2009-12-04 18:26:58 +00:00
Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Teravus Ovares (Dan Olivares) d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares) af04cd1ae0 * If the position that comes in on Scene.SetHomeRezPoint has a component that is 255.5, replace the component with the user's position in the simulator.
* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-03 01:50:54 -05:00
Justin Clark-Casey (justincc) f7b2f0e61e Add position and region of prim items with missing assets in log reports 2009-12-02 18:15:33 +00:00
Melanie 5ee79c62bf Change default destination of deleted items to the trash folder. Everything
else still goes to L&F
2009-12-02 10:21:24 +00:00
Teravus Ovares (Dan Olivares) d2c1610d17 * Test Autoconvert line ending on my repo.. 2009-12-01 11:35:32 -05:00
Teravus Ovares (Dan Olivares) 75e28b3a16 * Fix Inconsistent line ending style on Scene 2009-12-01 10:48:11 -05:00
Teravus Ovares (Dan Olivares) 7a2e8cb05f * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
Teravus Ovares (Dan Olivares) 56dca3b5a4 * Fix Inconsistent line ending style on SimStatsReporter 2009-12-01 10:45:36 -05:00
Teravus Ovares (Dan Olivares) 475d23741d * Fix Inconsistent line ending style in ScenePresence 2009-12-01 10:17:17 -05:00
Teravus Ovares (Dan Olivares) 83694e5578 * Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it. 2009-11-30 14:03:20 -05:00
Teravus Ovares (Dan Olivares) 0cb4ff1b68 * Modified ScenePresence to use the Util version of the EnvironmentTickCount method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence. 2009-11-30 13:53:43 -05:00
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Teravus Ovares (Dan Olivares) e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares) 8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc) 66f511c76a Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule 2009-11-27 19:45:33 +00:00
Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); 2009-11-27 08:59:03 +00:00
Jeff Lee d39c300d11 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:00 +00:00
Melanie 41226dc991 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-26 17:05:48 +00:00
Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Melanie 05fc504ff3 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled
internally
2009-11-26 12:08:20 +00:00
OpenSim Master a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Teravus Ovares (Dan Olivares) a642968fd5 * Reverting last commit.. because it just made it worse. 2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares) abddb60b8d * Attempt number 1 to stop the repeating crouch animation that sometimes happens.
* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step..  instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24 17:28:38 +00:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it.
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
Teravus Ovares (Dan Olivares) c155099faf * The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
Teravus Ovares (Dan Olivares) 247fc00ce7 * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. 2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc) 4baac71a5e refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors 2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc) 710a2afd12 Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor 2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 2009-11-14 14:14:08 -08:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00
Justin Clark-Casey (justincc) e2b1fb8ff9 refactor: extract another test asset helper method 2009-11-12 19:15:08 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12 18:26:22 +00:00
Justin Clark-Casey (justincc) cbe1cc1bc8 minor: refactor common setup in uuid gatherer test 2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc) 55a40694e7 minor: remove mono compiler warning 2009-11-12 17:42:26 +00:00
Justin Clark-Casey (justincc) 00102e73a6 Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset 2009-11-11 18:46:04 +00:00
Teravus Ovares (Dan Olivares) 4a2d82e14b * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. 2009-11-11 02:47:17 -05:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc) 668850b974 * for iars, allow item names/folders including "/" to be escaped using "\/"
* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 2009-11-04 16:19:56 -08:00
John Hurliman f57a646638 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-04 16:08:23 -08:00
John Hurliman ec2ebf2598 Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
Justin Clark-Casey (justincc) 9dd5d63495 minor: remove some mono compiler warnings 2009-11-04 19:44:28 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
Adam Frisby 838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby 711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman aecaa51063 * Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman 5c894dac8b * Implemented foot collision plane for avatars
* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman 3f2d6fe470 Ported the Simian avatar animation system to OpenSim. Landing is currently not working 2009-10-29 04:13:51 -07:00
John Hurliman fd2c99f184 Fixing NullReferenceException regression in the previous commit 2009-10-29 02:10:48 -07:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 2009-10-28 03:21:53 -07:00
John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
John Hurliman fefe767476 Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values 2009-10-27 13:16:58 -07:00
John Hurliman a718d7d56a Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not 2009-10-27 10:17:20 -07:00
John Hurliman bcd7593dfb Forgot a line in the previous commit 2009-10-27 10:07:35 -07:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman 119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman de25dcfb7b Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0 2009-10-25 01:10:02 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman 2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00