TBG Renfold
0163af970f
Mantis #8481 part two.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:11 +01:00
TBG Renfold
8de67dad76
Mantis #8481 part one.
...
Add llGetParcelDetails(vector pos, [PARCEL_DETAILS_LANDDWELL])
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:00 +01:00
UbitUmarov
cd641e8629
fix configuration loader test
2019-07-31 00:37:27 +01:00
UbitUmarov
944a785a32
now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
2019-07-30 23:26:29 +01:00
UbitUmarov
185ed42123
cosmetics
2019-07-30 18:34:32 +01:00
UbitUmarov
a92b0e7716
Merge branch 'master' of opensimulator.org:/var/git/opensim
2019-07-30 18:22:45 +01:00
Melanie
24aa13239c
Also remove the defaults from Configger
2019-07-30 18:15:09 +01:00
Melanie
08c9ad6a5b
Remove the outdated and no longer useful hardcoded config defaults
2019-07-30 18:03:01 +01:00
UbitUmarov
87eb2fa9da
cosmetics
2019-07-30 17:51:20 +01:00
Melanie
08b62c8daa
Don't try to print XML if a corrupted asset is actually binary data
2019-07-30 16:01:15 +01:00
Melanie
1c8508cfbd
Put back the code to create the ready marker file.
2019-07-29 18:05:30 +01:00
Melanie
34209d2a39
Fix godnames module to not add the empty string if only one option is used
2019-07-27 12:12:35 +01:00
Melanie
d6723dab37
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2019-07-27 12:10:28 +01:00
UbitUmarov
78359c108d
mantis 8563: do not modify collection inside a loop on it a foreach on it
2019-07-15 22:10:47 +01:00
Melanie
2f52a3b124
When using FSAssets, the HGAssetService would still use AssetService.
...
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:33:34 +01:00
Melanie
aedaa32ddc
When using FSAssets, the HGAssetService would still use AssetService.
...
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:30:15 +01:00
UbitUmarov
d372309e3c
mantis 8558: send sane values for Agents and objects capability (max hard limit)
2019-07-06 20:49:00 +01:00
UbitUmarov
03abb970f4
reduce httptimout on first try to save a asset to grid
2019-06-14 20:13:57 +01:00
UbitUmarov
05f508229c
make materials save to grid less async on manual backup or shutdown
2019-06-14 20:12:33 +01:00
UbitUmarov
79442c8c56
handle confirmXfer sync
2019-06-13 01:33:25 +01:00
UbitUmarov
b09ea5bdc7
delay timeout a bit
2019-06-13 01:12:47 +01:00
UbitUmarov
086248c13b
minor cleanup
2019-06-13 00:08:51 +01:00
UbitUmarov
4b8c5ee6e8
test...
2019-06-12 03:12:51 +01:00
UbitUmarov
878d0defc7
add a lock
2019-06-12 02:41:20 +01:00
UbitUmarov
da90da220e
still a few more changes to lludp Xfer download for lost udp case
2019-06-12 01:43:32 +01:00
UbitUmarov
238efad690
a few more changes to lludp Xfer download
2019-06-11 01:19:57 +01:00
UbitUmarov
017253fae9
a few more changes to lludp Xfer download
2019-06-10 19:17:32 +01:00
UbitUmarov
2cba0d676e
test...
2019-06-09 23:40:50 +01:00
UbitUmarov
9ff7601214
reduce some useless array copies
2019-06-09 20:15:36 +01:00
UbitUmarov
41e2379f97
mantis 8460: reduce odds of watchdog timeout warning
2019-06-04 19:02:50 +01:00
UbitUmarov
38e937f91b
add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible
2019-05-28 21:37:59 +01:00
UbitUmarov
8410a01fb4
missing old flag VEHICLE_FLAG_NO_FLY_UP
2019-05-22 23:16:36 +01:00
UbitUmarov
0e2adbe0fb
mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts.
2019-05-14 02:48:03 +01:00
UbitUmarov
3ae4115e43
osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport
2019-05-03 00:39:55 +01:00
UbitUmarov
3a055c578d
soem cleanup
2019-05-02 03:11:16 +01:00
UbitUmarov
ea32a73103
osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
2019-05-01 03:49:24 +01:00
UbitUmarov
11c945a565
add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
2019-05-01 01:36:10 +01:00
UbitUmarov
9225b78309
missing files...
2019-04-30 23:04:04 +01:00
UbitUmarov
3491af440f
missing files...
2019-04-30 23:01:37 +01:00
UbitUmarov
e9587c8835
sop: rename a few fields
2019-04-30 22:56:31 +01:00
UbitUmarov
15dd033490
primbasicshape: convert eventual MeshEP to SculpEP
2019-04-30 22:52:58 +01:00
UbitUmarov
8994045d5f
old typo
2019-04-23 14:52:15 +01:00
UbitUmarov
5314f375c5
change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call
2019-04-18 15:26:27 +01:00
UbitUmarov
bd442208d8
mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE
2019-04-18 14:01:54 +01:00
UbitUmarov
2b4e5fcded
mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future
2019-04-18 13:17:40 +01:00
UbitUmarov
11cad57c9c
lludp: change burst, make it per category (overall reduction)
2019-04-16 19:07:26 +01:00
UbitUmarov
37fb937e0d
Yengine: rename a field, do some updates using interlocked
2019-04-16 17:28:09 +01:00
UbitUmarov
09d92565dc
typo on a debug message format
2019-04-16 15:31:31 +01:00
UbitUmarov
6bbd5eb6a2
Yengine: change binary code version, so scripts are automaticly recompiled with new changes
2019-04-16 11:39:28 +01:00
UbitUmarov
2fa5d10c00
Ynegine: add some missing memory usage on script reset
2019-04-16 00:07:13 +01:00
UbitUmarov
a83b7a292b
mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
2019-04-15 23:32:22 +01:00
UbitUmarov
a824258c88
warp3d: reduce work prims textures to at most 256x256
2019-04-11 23:47:01 +01:00
UbitUmarov
d977613162
do disable probes when voc is disabled
2019-04-10 21:28:41 +01:00
UbitUmarov
4475b3db27
degradate udp network efficiency a even more
2019-04-10 14:01:10 +01:00
UbitUmarov
ee989dd552
missing file
2019-04-10 00:27:17 +01:00
UbitUmarov
b459b2c65f
dont send animation before object
2019-04-10 00:25:49 +01:00
UbitUmarov
b051b3a81d
change to ping based RTO
2019-04-09 21:30:06 +01:00
UbitUmarov
c09b312b05
testing ...
2019-04-09 18:50:08 +01:00
UbitUmarov
49fb9d6b4b
degradate udp network efficiency a bit more
2019-04-09 13:05:18 +01:00
UbitUmarov
b8a061816f
degradate udp network efficiency a bit
2019-04-09 12:46:21 +01:00
UbitUmarov
f29fdb6bda
old tp timing issues on grid presence notification did came back, so put back old hack
2019-04-09 10:22:55 +01:00
UbitUmarov
2c8e03b589
testing ...
2019-04-09 00:25:38 +01:00
UbitUmarov
cadcf412ec
linux likes other tz names
2019-04-08 14:04:02 +01:00
UbitUmarov
b104934a25
add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever
2019-04-08 13:50:51 +01:00
UbitUmarov
ec6a52c029
change interpretation of a viewer flag
2019-04-06 21:26:12 +01:00
UbitUmarov
b7c1d6e7f5
UserAgentService: change handling of its external IP
2019-04-06 16:09:42 +01:00
UbitUmarov
0ebb1f3f4b
presence detector: don't even try to logout agents that didn't made to root
2019-04-06 12:25:54 +01:00
UbitUmarov
5ed2b5c990
try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around
2019-04-05 14:43:48 +01:00
UbitUmarov
3bc0690a7a
temp workaround on sits culling
2019-04-05 12:32:36 +01:00
UbitUmarov
28c9725730
kill avatar on agents that do not see its new region
2019-04-05 12:31:43 +01:00
UbitUmarov
7ce45235e6
make sure viewer knows where to place a sitting avatar, this will need deep revision with culling
2019-04-05 11:19:38 +01:00
UbitUmarov
6485377ecd
fix MinRegionViewDistance option (added in last commit); change regions view control
2019-04-05 04:21:40 +01:00
UbitUmarov
63321f9ccc
add option RegionViewDistance
2019-04-05 04:08:14 +01:00
UbitUmarov
0652f01d4c
duhhh npcs don't have child agents; plus minor typos
2019-04-05 03:45:27 +01:00
UbitUmarov
50c810549c
change visible regions also by view range change; fix check on crossings
2019-04-04 20:16:23 +01:00
UbitUmarov
a56f40470e
control visible regions by avatar position and view range, first dirty code
2019-04-04 18:55:40 +01:00
UbitUmarov
07796d5ccf
change region cacheid on restart. This should not be needed in future if objects cache info is stored on region db
2019-04-04 18:52:28 +01:00
UbitUmarov
15b6d8c147
send agent view range to new child agents
2019-04-04 00:50:54 +01:00
UbitUmarov
8e094887cd
change avatars sending point
2019-04-02 20:27:56 +01:00
UbitUmarov
b458c5a9b4
another test....
2019-04-02 17:26:06 +01:00
UbitUmarov
e7f0131509
another test....
2019-04-02 17:05:47 +01:00
UbitUmarov
433e529512
make tests happy again; try to speedup crossings
2019-04-02 15:58:36 +01:00
UbitUmarov
8152e47a4a
change the point where child regions are closed/opened
2019-04-02 15:10:42 +01:00
UbitUmarov
1984cbdbe5
add extra delay before sending initial data
2019-04-02 13:49:25 +01:00
UbitUmarov
ba66d2d3c1
minor cleanup on mesh decompress code
2019-04-02 10:13:26 +01:00
UbitUmarov
2739b2f5cc
mantis 8509: replace mesh gzip decompress
2019-04-01 18:12:17 +01:00
UbitUmarov
7f55db72d2
Yengine: try fix changing scripts running state if the have long events
2019-04-01 13:58:41 +01:00
UbitUmarov
3b63699b9d
still issues on fast hg tps
2019-04-01 13:55:54 +01:00
UbitUmarov
5dc7623e38
change avatar arrival at hg destination handling
2019-04-01 13:18:40 +01:00
UbitUmarov
3327bed34b
fix tp set callback log message
2019-04-01 12:46:03 +01:00
UbitUmarov
772aa5234a
Yengine: clear events queue on reset. Also keep clearing all on state change. (Linked message events are deleted at sl)
2019-04-01 01:48:23 +01:00
UbitUmarov
7110e98815
rez npcs attachments async again
2019-03-31 23:31:18 +01:00
UbitUmarov
190e2da672
Yengine attachment drop, do set attachment ready event
2019-03-31 22:50:14 +01:00
UbitUmarov
939aff5c3b
oops RegionHandShakeReply is not reentrant
2019-03-31 20:43:32 +01:00
UbitUmarov
9650cb8708
remove a potencially dang. lock
2019-03-31 20:31:35 +01:00
UbitUmarov
3a6d87da95
a few more changes on initial data sending
2019-03-31 19:28:06 +01:00
UbitUmarov
89ac80189c
do clear MOAP on remove
2019-03-31 05:34:35 +01:00
UbitUmarov
4626f0850a
fix osSet/GetPrimitiveParams threat level
2019-03-31 02:12:30 +01:00
UbitUmarov
98be996991
missing file
2019-03-30 12:56:23 +00:00
UbitUmarov
fa4716955e
make 2 tests happy again
2019-03-30 12:51:10 +00:00
UbitUmarov
6cf85a3db1
a few more changes on initial objects send
2019-03-30 12:07:49 +00:00
UbitUmarov
f6db9e044d
Yengine: fix scripts resume on attachments drop
2019-03-28 13:46:39 +00:00
UbitUmarov
3644879677
mantis 8508: ignore llAttachToAvatar if already attached
2019-03-28 02:32:36 +00:00
UbitUmarov
1847a42a86
changes on teleports v7
2019-03-28 00:02:24 +00:00
UbitUmarov
5663e2c0c8
try another way
2019-03-27 07:32:06 +00:00
UbitUmarov
dad533fe1c
timming issues on fast tp back to same region on new code
2019-03-27 06:43:22 +00:00
UbitUmarov
83fd05f131
timming issues on fast tp back to same region on new code
2019-03-27 02:04:11 +00:00
UbitUmarov
5035de053a
we should be able to zeroencode compressedupdates
2019-03-25 17:51:38 +00:00
UbitUmarov
b32b104996
some more changes on objects sending
2019-03-24 16:15:24 +00:00
UbitUmarov
481d7156d1
mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes numbre of sides warning. build prims with the number of sides of the high LOD submesh
2019-03-24 01:51:29 +00:00
UbitUmarov
027750e98f
compact the trivial te case, a more complete one may be needed even beening heavy
2019-03-24 00:35:30 +00:00
UbitUmarov
33986aea5e
mantis 8506: parse highlod mesh and compare its number of prim faces to the number of faces provided and warn mismatch
2019-03-23 23:32:39 +00:00
UbitUmarov
9c322c93cc
fix particles encoding on compressedupdate
2019-03-23 08:04:23 +00:00
UbitUmarov
010d64dcd2
a bit more suicidal...
2019-03-23 03:58:22 +00:00
UbitUmarov
a9aba562b1
pesty warning
2019-03-23 02:24:32 +00:00
UbitUmarov
d0052c8174
add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
2019-03-23 02:18:32 +00:00
UbitUmarov
db191cd4e2
oops send flag PrimFlags.InventoryEmpty but do not override others
2019-03-21 07:13:39 +00:00
UbitUmarov
cfbd34f618
add some code for compressed updates, but disabled, since more changes are needed elsewhere
2019-03-21 06:52:18 +00:00
UbitUmarov
b1cf06796f
do send flag PrimFlags.InventoryEmpty
2019-03-21 06:21:57 +00:00
UbitUmarov
7211afb3b9
missing file
2019-03-20 15:12:56 +00:00
UbitUmarov
d6b3413c63
RegionHandshake IS critical llupd protocol not to be done by odd modules
2019-03-20 15:09:53 +00:00
UbitUmarov
81ff118378
lludp direct encode RegionHandshake
2019-03-20 14:41:19 +00:00
UbitUmarov
fe6317f009
LSL update texture entry is heavy, set all parameters on same update
2019-03-19 21:37:58 +00:00
UbitUmarov
af35882eda
prevent spurius acceleration values
2019-03-19 13:00:11 +00:00
UbitUmarov
c521ff394e
recover the UnAckedBytes are in KB fix
2019-03-19 10:59:01 +00:00
UbitUmarov
7884278097
try to avoid some useless full object updates
2019-03-19 10:29:48 +00:00
UbitUmarov
a7927e9d7b
lludp ObjectAnimation encoding
2019-03-19 09:44:13 +00:00
UbitUmarov
71361f61f4
lludp SimStats encoding
2019-03-19 08:52:14 +00:00
UbitUmarov
132d8be9cc
UnAckedBytes are in KB
2019-03-19 07:22:24 +00:00
UbitUmarov
b10a3ba023
take the deafult on the parameter overlay
2019-03-19 06:52:57 +00:00
UbitUmarov
182977a872
do not send parceloverlay on crossings (may be bad, or not)
2019-03-19 06:38:43 +00:00
UbitUmarov
1c6be0fae3
ooops
2019-03-19 06:10:08 +00:00
UbitUmarov
6dde1aaa14
try save a few ns on parcel overlays
2019-03-19 06:00:36 +00:00
UbitUmarov
c2086e6257
add a few extra checks for viewers animated objects support, to avoid timming issues
2019-03-19 00:47:45 +00:00
UbitUmarov
199d4a1bd0
lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding
2019-03-18 23:36:49 +00:00
UbitUmarov
ee0eef5ee0
also fix the ThrottleOutPacketType
2019-03-18 22:29:24 +00:00
UbitUmarov
f17dba9925
oops
2019-03-18 22:26:02 +00:00
UbitUmarov
37619443a7
lludp GenericMessage enconding
2019-03-18 22:19:23 +00:00
UbitUmarov
606d096709
lludp ImprovedInstantMessage enconding
2019-03-18 21:04:42 +00:00
UbitUmarov
6fd7b931b1
lludp ChatFromSimulator enconding; some simplification
2019-03-18 18:58:07 +00:00
UbitUmarov
84187975bd
lludp AgentMovementComplete enconding
2019-03-18 18:03:22 +00:00
UbitUmarov
b9987b4183
stop sending some useless small packets
2019-03-17 21:37:21 +00:00
UbitUmarov
9ccca71c1b
remove redundant code
2019-03-17 19:00:02 +00:00
UbitUmarov
8bb0c05825
lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck
2019-03-17 18:16:38 +00:00
UbitUmarov
ee8ad3e69d
lludp: direct encode AvatarAppearance
2019-03-17 02:02:40 +00:00
UbitUmarov
2ff5b322be
lludp: direct encode CoarseLocationUpdate
2019-03-16 17:44:34 +00:00
UbitUmarov
5428b4799d
lludp: direct encode rest of send terseupdates
2019-03-16 15:40:01 +00:00
UbitUmarov
d8f9a007f4
bug fix on mapblockreply; direct encode mapitemreply just because..
2019-03-16 14:30:53 +00:00
UbitUmarov
4a80802bec
lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways
2019-03-16 00:38:49 +00:00
UbitUmarov
492ba8f644
minor cleanup
2019-03-15 19:21:44 +00:00
UbitUmarov
e1c20a32ca
LSL: limit sittext and touchtext to length current viewers cand display
2019-03-15 18:17:50 +00:00
UbitUmarov
46dc9ebd4e
lludp: change zero encode of strings; limit them to what current viewers expect
2019-03-15 18:08:05 +00:00
UbitUmarov
f143dbc23f
lludp direct encode object Properties update packets
2019-03-14 17:11:23 +00:00
UbitUmarov
b82337de09
Robust: to tell main httpserver to stop on shutdown
2019-03-12 11:48:17 +00:00
UbitUmarov
1b8999b130
try to work around robust shutdown/quit blocking on mono
2019-03-12 11:14:59 +00:00
root
c7a02dc058
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
2019-03-11 23:41:26 +00:00
root
0a4f0758fa
Should have been in the last commit
2019-03-11 23:40:55 +00:00
root
c3f9b1568c
Fix multi, and single tenancy on MapGet
2019-03-11 23:38:57 +00:00
root
e877c94b51
Add a but more status info on marker files
2019-03-11 23:37:53 +00:00
root
d8e558a3da
Allow anyone to get a CAP to the console - check rights on use
2019-03-11 23:36:52 +00:00
UbitUmarov
68b0d9f31d
errr use invariantculture compare not current
2019-03-11 23:24:20 +00:00
UbitUmarov
186e9e2838
at login do try proper region name match before sending just somewhere that looks similar
2019-03-11 23:15:30 +00:00
UbitUmarov
32a03a49fc
lludp: direct encode terrain patchs packets
2019-03-10 15:56:14 +00:00
UbitUmarov
7b55d42b11
lludp fix max packet size on ack appends
2019-03-10 11:23:38 +00:00
UbitUmarov
343239c7c3
do not send animated attachments to viewers that do not support them.
2019-03-09 12:04:26 +00:00
UbitUmarov
6bc37f348e
ooops bad zeroencode flag
2019-03-08 22:28:57 +00:00
UbitUmarov
e9d7ced733
just direct encode avatar animation also
2019-03-08 21:14:08 +00:00
UbitUmarov
a32060180f
agent animation object ids are only for self avatar
2019-03-08 19:14:09 +00:00
UbitUmarov
155e499457
well let trees have special state and grass data block again.
2019-03-07 18:57:13 +00:00
UbitUmarov
95c4de6144
grass even more
2019-03-07 18:20:17 +00:00
UbitUmarov
4e7cddc6a8
vegetation is special
2019-03-07 17:11:52 +00:00
UbitUmarov
9ccc3ed756
make use of direct object update encoding
2019-03-07 14:53:32 +00:00
UbitUmarov
fbd741ece3
prims have at most 9 face textures
2019-03-07 12:12:11 +00:00
UbitUmarov
6ae1341c58
don't read from dbs wrong sound flags
2019-03-07 04:53:41 +00:00
UbitUmarov
9487f5cdd3
don't send irrelevant data
2019-03-07 04:50:05 +00:00
UbitUmarov
fdb1ce827b
fix packet type
2019-03-06 22:48:00 +00:00
UbitUmarov
0970dc04e2
llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use)
2019-03-06 22:42:37 +00:00
UbitUmarov
cf0f3954a8
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
2019-03-06 20:00:39 +00:00
Robert Adams
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
...
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
UbitUmarov
39f73b82d4
dont try to backup a object in the middle of possible multipack link
2019-03-05 17:03:17 +00:00
UbitUmarov
0944a96517
llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work
2019-03-05 16:01:29 +00:00
UbitUmarov
b5ad1b7dcc
remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic
2019-03-05 09:22:34 +00:00
UbitUmarov
80056abbe7
OOOPPPSSS
2019-03-03 12:15:28 +00:00
UbitUmarov
ca1993c72d
direct encode lludp terse object update, let contain texture entry
2019-03-02 18:23:29 +00:00
UbitUmarov
9da1ca2b44
ll rez objects: silent ginore null object id; remove redundante llSetColor code
2019-03-02 15:38:36 +00:00
UbitUmarov
8a8ce8b10a
put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim
2019-03-01 11:57:52 +00:00
UbitUmarov
87733b196b
reduce the chance of using a invalid avatar physics actor
2019-03-01 11:48:00 +00:00
Robert Adams
bd1b992aaf
Add Thread.ResetAbort() to various thread loops to clean up errors on
...
shutdown. Fixes Mantis #8494 .
Threads are aborted when shutting down and ThreadAbortException is odd
in that it is rethrown at the end of the catch unless the abort is
reset. No functional changes but fewer error messages on shutdown.
2019-02-27 07:49:52 -08:00
UbitUmarov
9e182c27fb
combat module: those parcel changes are now handled elsewhere
2019-02-27 13:18:38 +00:00
UbitUmarov
bcf05afd64
direct encode terseupdates
2019-02-27 10:07:25 +00:00
UbitUmarov
fe46f8cd1d
avoid packet split on terseupdates
2019-02-26 15:09:18 +00:00
UbitUmarov
4de5e14e54
issues with udp buffers pool on heavy load
2019-02-26 15:02:57 +00:00
UbitUmarov
e24adb9ea1
mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed
2019-02-26 13:38:03 +00:00
UbitUmarov
91569e00a0
buffers in pool have no data, better mk that clear
2019-02-26 01:16:30 +00:00
UbitUmarov
a07951b044
fix UDPBuffersPoolCount value (readable with stats show clientstack
2019-02-26 00:43:44 +00:00
UbitUmarov
d5d4dc4754
zero decode using a buffer from the pool
2019-02-25 23:30:01 +00:00
UbitUmarov
91fab70236
removed a redundant function; try to make a particular vi coder happy about removed comments
2019-02-25 23:05:11 +00:00
UbitUmarov
d01165818d
change UDPPacketBuffer pools (does waste a bit of memory)
2019-02-25 21:46:23 +00:00
UbitUmarov
cd5a6daa84
also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8
2019-02-24 09:46:55 +00:00
UbitUmarov
800f6d6529
several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise
2019-02-24 07:25:50 +00:00