OpenSimMirror/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass : MarshalByRefObject
{
public IOSSL_Api m_OSSL_Functions;
public void ApiTypeOSSL(IScriptApi api)
{
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if (!(api is IOSSL_Api))
return;
m_OSSL_Functions = (IOSSL_Api)api;
Prim = new OSSLPrim(this);
}
public void osSetRegionWaterHeight(double height)
{
m_OSSL_Functions.osSetRegionWaterHeight(height);
}
public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
{
m_OSSL_Functions.osSetRegionSunSettings(useEstateSun, sunFixed, sunHour);
}
public void osSetEstateSunSettings(bool sunFixed, double sunHour)
{
m_OSSL_Functions.osSetEstateSunSettings(sunFixed, sunHour);
}
public double osGetCurrentSunHour()
{
return m_OSSL_Functions.osGetCurrentSunHour();
}
public double osGetSunParam(string param)
{
return m_OSSL_Functions.osGetSunParam(param);
}
// Deprecated
public double osSunGetParam(string param)
{
return m_OSSL_Functions.osSunGetParam(param);
}
public void osSetSunParam(string param, double value)
{
m_OSSL_Functions.osSetSunParam(param, value);
}
// Deprecated
public void osSunSetParam(string param, double value)
{
m_OSSL_Functions.osSunSetParam(param, value);
}
public string osWindActiveModelPluginName()
{
return m_OSSL_Functions.osWindActiveModelPluginName();
}
public void osSetWindParam(string plugin, string param, LSL_Float value)
{
m_OSSL_Functions.osSetWindParam(plugin, param, value);
}
public LSL_Float osGetWindParam(string plugin, string param)
{
return m_OSSL_Functions.osGetWindParam(plugin, param);
}
public void osParcelJoin(vector pos1, vector pos2)
{
m_OSSL_Functions.osParcelJoin(pos1,pos2);
}
public void osParcelSubdivide(vector pos1, vector pos2)
{
m_OSSL_Functions.osParcelSubdivide(pos1, pos2);
}
public void osSetParcelDetails(vector pos, LSL_List rules)
{
m_OSSL_Functions.osSetParcelDetails(pos, rules);
}
// Deprecated
public void osParcelSetDetails(vector pos, LSL_List rules)
{
m_OSSL_Functions.osParcelSetDetails(pos,rules);
}
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
int timer)
{
return m_OSSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer);
}
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
int timer)
{
return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer);
}
public string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams,
int timer, int face)
{
return m_OSSL_Functions.osSetDynamicTextureDataFace(dynamicID, contentType, data, extraParams, timer, face);
}
public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha)
{
return m_OSSL_Functions.osSetDynamicTextureURLBlend(dynamicID, contentType, url, extraParams, timer, alpha);
}
public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha)
{
return m_OSSL_Functions.osSetDynamicTextureDataBlend(dynamicID, contentType, data, extraParams, timer, alpha);
}
public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
From: Alan Webb <alan_webb@us.ibm.com> This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
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bool blend, int disp, int timer, int alpha, int face)
{
return m_OSSL_Functions.osSetDynamicTextureURLBlendFace(dynamicID, contentType, url, extraParams,
From: Alan Webb <alan_webb@us.ibm.com> This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
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blend, disp, timer, alpha, face);
}
public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
From: Alan Webb <alan_webb@us.ibm.com> This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
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bool blend, int disp, int timer, int alpha, int face)
{
return m_OSSL_Functions.osSetDynamicTextureDataBlendFace(dynamicID, contentType, data, extraParams,
From: Alan Webb <alan_webb@us.ibm.com> This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
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blend, disp, timer, alpha, face);
}
public LSL_Float osGetTerrainHeight(int x, int y)
{
return m_OSSL_Functions.osGetTerrainHeight(x, y);
}
// Deprecated
public LSL_Float osTerrainGetHeight(int x, int y)
{
return m_OSSL_Functions.osTerrainGetHeight(x, y);
}
public LSL_Integer osSetTerrainHeight(int x, int y, double val)
{
return m_OSSL_Functions.osSetTerrainHeight(x, y, val);
}
// Deprecated
public LSL_Integer osTerrainSetHeight(int x, int y, double val)
{
return m_OSSL_Functions.osTerrainSetHeight(x, y, val);
}
public void osTerrainFlush()
{
m_OSSL_Functions.osTerrainFlush();
}
public int osRegionRestart(double seconds)
{
return m_OSSL_Functions.osRegionRestart(seconds);
}
public int osRegionRestart(double seconds, string msg)
{
return m_OSSL_Functions.osRegionRestart(seconds, msg);
}
public void osRegionNotice(string msg)
{
m_OSSL_Functions.osRegionNotice(msg);
}
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public void osRegionNotice(LSL_Key agentID, string msg)
{
m_OSSL_Functions.osRegionNotice(agentID, msg);
}
public bool osConsoleCommand(string Command)
{
return m_OSSL_Functions.osConsoleCommand(Command);
}
public void osSetParcelMediaURL(string url)
{
m_OSSL_Functions.osSetParcelMediaURL(url);
}
public void osSetParcelSIPAddress(string SIPAddress)
{
m_OSSL_Functions.osSetParcelSIPAddress(SIPAddress);
}
public void osSetPrimFloatOnWater(int floatYN)
{
m_OSSL_Functions.osSetPrimFloatOnWater(floatYN);
}
// Teleport Functions
public void osTeleportAgent(string agent, string regionName, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
}
public void osTeleportAgent(string agent, int regionX, int regionY, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, regionX, regionY, position, lookat);
}
public void osTeleportAgent(string agent, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportAgent(agent, position, lookat);
}
public void osTeleportOwner(string regionName, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportOwner(regionName, position, lookat);
}
public void osTeleportOwner(int regionX, int regionY, vector position, vector lookat)
{
m_OSSL_Functions.osTeleportOwner(regionX, regionY, position, lookat);
}
public void osTeleportOwner(vector position, vector lookat)
{
m_OSSL_Functions.osTeleportOwner(position, lookat);
}
public LSL_List osGetAgents()
{
return m_OSSL_Functions.osGetAgents();
}
public string osGetAgentIP(string agent)
{
return m_OSSL_Functions.osGetAgentIP(agent);
}
// Animation Functions
public void osAvatarPlayAnimation(LSL_Key avatar, string animation)
{
m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation);
}
public void osAvatarStopAnimation(LSL_Key avatar, string animation)
{
m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
}
#region Attachment commands
public void osForceAttachToAvatar(int attachmentPoint)
{
m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
}
public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
{
m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
}
public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
{
m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint);
}
public void osForceDetachFromAvatar()
{
m_OSSL_Functions.osForceDetachFromAvatar();
}
public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
{
return m_OSSL_Functions.osGetNumberOfAttachments(avatar, attachmentPoints);
}
public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags)
{
m_OSSL_Functions.osMessageAttachments(avatar, message, attachmentPoints, flags);
}
#endregion
// Texture Draw functions
public string osMovePen(string drawList, int x, int y)
{
return m_OSSL_Functions.osMovePen(drawList, x, y);
}
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
{
return m_OSSL_Functions.osDrawLine(drawList, startX, startY, endX, endY);
}
public string osDrawLine(string drawList, int endX, int endY)
{
return m_OSSL_Functions.osDrawLine(drawList, endX, endY);
}
public string osDrawText(string drawList, string text)
{
return m_OSSL_Functions.osDrawText(drawList, text);
}
public string osDrawEllipse(string drawList, int width, int height)
{
return m_OSSL_Functions.osDrawEllipse(drawList, width, height);
}
public string osDrawFilledEllipse(string drawList, int width, int height)
{
return m_OSSL_Functions.osDrawFilledEllipse(drawList, width, height);
}
public string osDrawRectangle(string drawList, int width, int height)
{
return m_OSSL_Functions.osDrawRectangle(drawList, width, height);
}
public string osDrawFilledRectangle(string drawList, int width, int height)
{
return m_OSSL_Functions.osDrawFilledRectangle(drawList, width, height);
}
public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
{
return m_OSSL_Functions.osDrawPolygon(drawList, x, y);
}
public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
{
return m_OSSL_Functions.osDrawFilledPolygon(drawList, x, y);
}
public string osDrawResetTransform(string drawList)
{
return m_OSSL_Functions.osDrawResetTransform(drawList);
}
public string osDrawRotationTransform(string drawList, LSL_Float x)
{
return m_OSSL_Functions.osDrawRotationTransform(drawList, x);
}
public string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
{
return m_OSSL_Functions.osDrawScaleTransform(drawList, x, y);
}
public string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y)
{
return m_OSSL_Functions.osDrawTranslationTransform(drawList, x, y);
}
public string osSetFontSize(string drawList, int fontSize)
{
return m_OSSL_Functions.osSetFontSize(drawList, fontSize);
}
public string osSetFontName(string drawList, string fontName)
{
return m_OSSL_Functions.osSetFontName(drawList, fontName);
}
public string osSetPenSize(string drawList, int penSize)
{
return m_OSSL_Functions.osSetPenSize(drawList, penSize);
}
public string osSetPenCap(string drawList, string direction, string type)
{
return m_OSSL_Functions.osSetPenCap(drawList, direction, type);
}
public string osSetPenColor(string drawList, string color)
{
return m_OSSL_Functions.osSetPenColor(drawList, color);
}
// Deprecated
public string osSetPenColour(string drawList, string colour)
{
return m_OSSL_Functions.osSetPenColour(drawList, colour);
}
public string osDrawImage(string drawList, int width, int height, string imageUrl)
{
return m_OSSL_Functions.osDrawImage(drawList, width, height, imageUrl);
}
public vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize)
{
return m_OSSL_Functions.osGetDrawStringSize(contentType, text, fontName, fontSize);
}
public void osSetStateEvents(int events)
{
m_OSSL_Functions.osSetStateEvents(events);
}
public string osGetScriptEngineName()
{
return m_OSSL_Functions.osGetScriptEngineName();
}
public LSL_Integer osCheckODE()
{
return m_OSSL_Functions.osCheckODE();
}
public string osGetPhysicsEngineType()
{
return m_OSSL_Functions.osGetPhysicsEngineType();
}
public string osGetPhysicsEngineName()
{
return m_OSSL_Functions.osGetPhysicsEngineName();
}
public string osGetSimulatorVersion()
{
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return m_OSSL_Functions.osGetSimulatorVersion();
}
public void osMessageObject(key objectUUID,string message)
{
m_OSSL_Functions.osMessageObject(objectUUID,message);
}
public void osMakeNotecard(string notecardName, LSL_Types.list contents)
{
m_OSSL_Functions.osMakeNotecard(notecardName, contents);
}
public string osGetNotecardLine(string name, int line)
{
return m_OSSL_Functions.osGetNotecardLine(name, line);
}
public string osGetNotecard(string name)
{
return m_OSSL_Functions.osGetNotecard(name);
}
public int osGetNumberOfNotecardLines(string name)
{
return m_OSSL_Functions.osGetNumberOfNotecardLines(name);
}
public string osAvatarName2Key(string firstname, string lastname)
{
return m_OSSL_Functions.osAvatarName2Key(firstname, lastname);
}
public string osKey2Name(string id)
{
return m_OSSL_Functions.osKey2Name(id);
}
public string osGetGridNick()
{
return m_OSSL_Functions.osGetGridNick();
}
public string osGetGridName()
{
return m_OSSL_Functions.osGetGridName();
}
public string osGetGridLoginURI()
{
return m_OSSL_Functions.osGetGridLoginURI();
}
public string osGetGridHomeURI()
{
return m_OSSL_Functions.osGetGridHomeURI();
}
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public string osGetGridGatekeeperURI()
{
return m_OSSL_Functions.osGetGridGatekeeperURI();
}
public string osGetGridCustom(string key)
{
return m_OSSL_Functions.osGetGridCustom(key);
}
public string osGetAvatarHomeURI(string uuid)
{
return m_OSSL_Functions.osGetAvatarHomeURI(uuid);
}
public LSL_String osFormatString(string str, LSL_List strings)
{
return m_OSSL_Functions.osFormatString(str, strings);
}
public LSL_List osMatchString(string src, string pattern, int start)
{
return m_OSSL_Functions.osMatchString(src, pattern, start);
}
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
{
return m_OSSL_Functions.osReplaceString(src,pattern,replace,count,start);
}
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// Information about data loaded into the region
public string osLoadedCreationDate()
{
return m_OSSL_Functions.osLoadedCreationDate();
}
public string osLoadedCreationTime()
{
return m_OSSL_Functions.osLoadedCreationTime();
}
public string osLoadedCreationID()
{
return m_OSSL_Functions.osLoadedCreationID();
}
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public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
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return m_OSSL_Functions.osGetLinkPrimitiveParams(linknumber, rules);
}
public void osForceCreateLink(string target, int parent)
{
m_OSSL_Functions.osForceCreateLink(target, parent);
}
public void osForceBreakLink(int linknum)
{
m_OSSL_Functions.osForceBreakLink(linknum);
}
public void osForceBreakAllLinks()
{
m_OSSL_Functions.osForceBreakAllLinks();
}
public void osDie(LSL_Key objectUUID)
{
m_OSSL_Functions.osDie(objectUUID);
}
public LSL_Integer osIsNpc(LSL_Key npc)
{
return m_OSSL_Functions.osIsNpc(npc);
}
public key osNpcCreate(string user, string name, vector position, key cloneFrom)
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{
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
}
public key osNpcCreate(string user, string name, vector position, key cloneFrom, int options)
{
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom, options);
}
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public key osNpcSaveAppearance(key npc, string notecard)
{
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return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
}
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public void osNpcLoadAppearance(key npc, string notecard)
{
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m_OSSL_Functions.osNpcLoadAppearance(npc, notecard);
}
public LSL_Key osNpcGetOwner(LSL_Key npc)
{
return m_OSSL_Functions.osNpcGetOwner(npc);
}
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public vector osNpcGetPos(LSL_Key npc)
{
return m_OSSL_Functions.osNpcGetPos(npc);
}
public void osNpcMoveTo(key npc, vector position)
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{
m_OSSL_Functions.osNpcMoveTo(npc, position);
}
public void osNpcMoveToTarget(key npc, vector target, int options)
{
m_OSSL_Functions.osNpcMoveToTarget(npc, target, options);
}
public rotation osNpcGetRot(key npc)
{
return m_OSSL_Functions.osNpcGetRot(npc);
}
public void osNpcSetRot(key npc, rotation rot)
{
m_OSSL_Functions.osNpcSetRot(npc, rot);
}
public void osNpcStopMoveToTarget(LSL_Key npc)
{
m_OSSL_Functions.osNpcStopMoveToTarget(npc);
}
public void osNpcSetProfileAbout(LSL_Key npc, string about)
{
m_OSSL_Functions.osNpcSetProfileAbout(npc, about);
}
public void osNpcSetProfileImage(LSL_Key npc, string image)
{
m_OSSL_Functions.osNpcSetProfileImage(npc, image);
}
public void osNpcSay(key npc, string message)
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{
m_OSSL_Functions.osNpcSay(npc, message);
}
public void osNpcSay(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcSay(npc, channel, message);
}
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public void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg)
{
m_OSSL_Functions.osNpcSayTo(npc, target, channel, msg);
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}
public void osNpcShout(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcShout(npc, channel, message);
}
public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
{
m_OSSL_Functions.osNpcSit(npc, target, options);
}
public void osNpcStand(LSL_Key npc)
{
m_OSSL_Functions.osNpcStand(npc);
}
public void osNpcRemove(key npc)
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{
m_OSSL_Functions.osNpcRemove(npc);
}
public void osNpcPlayAnimation(LSL_Key npc, string animation)
{
m_OSSL_Functions.osNpcPlayAnimation(npc, animation);
}
public void osNpcStopAnimation(LSL_Key npc, string animation)
{
m_OSSL_Functions.osNpcStopAnimation(npc, animation);
}
public void osNpcWhisper(key npc, int channel, string message)
{
m_OSSL_Functions.osNpcWhisper(npc, channel, message);
}
public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num)
{
m_OSSL_Functions.osNpcTouch(npcLSL_Key, object_key, link_num);
}
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public LSL_Key osOwnerSaveAppearance(string notecard)
{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecard);
}
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public LSL_Key osAgentSaveAppearance(LSL_Key agentId, string notecard)
{
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return m_OSSL_Functions.osAgentSaveAppearance(agentId, notecard);
}
public OSSLPrim Prim;
[Serializable]
public class OSSLPrim
{
internal ScriptBaseClass OSSL;
public OSSLPrim(ScriptBaseClass bc)
{
OSSL = bc;
Position = new OSSLPrim_Position(this);
Rotation = new OSSLPrim_Rotation(this);
}
public OSSLPrim_Position Position;
public OSSLPrim_Rotation Rotation;
private TextStruct _text;
public TextStruct Text
{
get { return _text; }
set
{
_text = value;
OSSL.llSetText(_text.Text, _text.color, _text.alpha);
}
}
[Serializable]
public struct TextStruct
{
public string Text;
public LSL_Types.Vector3 color;
public double alpha;
}
}
[Serializable]
public class OSSLPrim_Position
{
private OSSLPrim prim;
private LSL_Types.Vector3 Position;
public OSSLPrim_Position(OSSLPrim _prim)
{
prim = _prim;
}
private void Load()
{
Position = prim.OSSL.llGetPos();
}
private void Save()
{
/* Remove temporarily until we have a handle to the region size
if (Position.x > ((int)Constants.RegionSize - 1))
Position.x = ((int)Constants.RegionSize - 1);
if (Position.y > ((int)Constants.RegionSize - 1))
Position.y = ((int)Constants.RegionSize - 1);
*/
if (Position.x < 0)
Position.x = 0;
if (Position.y < 0)
Position.y = 0;
if (Position.z < 0)
Position.z = 0;
if (Position.z > Constants.RegionHeight)
Position.z = Constants.RegionHeight;
prim.OSSL.llSetPos(Position);
}
public double x
{
get
{
Load();
return Position.x;
}
set
{
Load();
Position.x = value;
Save();
}
}
public double y
{
get
{
Load();
return Position.y;
}
set
{
Load();
Position.y = value;
Save();
}
}
public double z
{
get
{
Load();
return Position.z;
}
set
{
Load();
Position.z = value;
Save();
}
}
}
[Serializable]
public class OSSLPrim_Rotation
{
private OSSLPrim prim;
private LSL_Types.Quaternion Rotation;
public OSSLPrim_Rotation(OSSLPrim _prim)
{
prim = _prim;
}
private void Load()
{
Rotation = prim.OSSL.llGetRot();
}
private void Save()
{
prim.OSSL.llSetRot(Rotation);
}
public double x
{
get
{
Load();
return Rotation.x;
}
set
{
Load();
Rotation.x = value;
Save();
}
}
public double y
{
get
{
Load();
return Rotation.y;
}
set
{
Load();
Rotation.y = value;
Save();
}
}
public double z
{
get
{
Load();
return Rotation.z;
}
set
{
Load();
Rotation.z = value;
Save();
}
}
public double s
{
get
{
Load();
return Rotation.s;
}
set
{
Load();
Rotation.s = value;
Save();
}
}
}
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public string osGetGender(LSL_Key rawAvatarId)
{
return m_OSSL_Functions.osGetGender(rawAvatarId);
}
public key osGetMapTexture()
{
return m_OSSL_Functions.osGetMapTexture();
}
public key osGetRegionMapTexture(string regionName)
{
return m_OSSL_Functions.osGetRegionMapTexture(regionName);
}
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public LSL_List osGetRegionStats()
{
return m_OSSL_Functions.osGetRegionStats();
}
public vector osGetRegionSize()
{
return m_OSSL_Functions.osGetRegionSize();
}
/// <summary>
/// Returns the amount of memory in use by the Simulator Daemon.
/// Amount in bytes - if >= 2GB, returns 2GB. (LSL is not 64-bit aware)
/// </summary>
/// <returns></returns>
public LSL_Integer osGetSimulatorMemory()
{
return m_OSSL_Functions.osGetSimulatorMemory();
}
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public LSL_Integer osGetSimulatorMemoryKB()
{
return m_OSSL_Functions.osGetSimulatorMemoryKB();
}
public void osKickAvatar(string FirstName, string SurName, string alert)
{
m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
}
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public void osKickAvatar(LSL_Key agentId, string alert)
{
m_OSSL_Functions.osKickAvatar(agentId, alert);
}
public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
{
m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
}
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public void osSetOwnerSpeed(LSL_Float SpeedModifier)
{
m_OSSL_Functions.osSetOwnerSpeed(SpeedModifier);
}
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public LSL_Float osGetHealth(key avatar)
{
return m_OSSL_Functions.osGetHealth(avatar);
}
public void osCauseDamage(key avatar, LSL_Float damage)
{
m_OSSL_Functions.osCauseDamage(avatar, damage);
}
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public void osCauseHealing(key avatar, LSL_Float healing)
{
m_OSSL_Functions.osCauseHealing(avatar, healing);
}
public void osSetHealth(key avatar, LSL_Float health)
{
m_OSSL_Functions.osSetHealth(avatar, health);
}
public void osSetHealRate(key avatar, LSL_Float health)
{
m_OSSL_Functions.osSetHealRate(avatar, health);
}
public LSL_Float osGetHealRate(key avatar)
{
return m_OSSL_Functions.osGetHealRate(avatar);
}
public void osForceOtherSit(string avatar)
{
m_OSSL_Functions.osForceOtherSit(avatar);
}
public void osForceOtherSit(string avatar, string target)
{
m_OSSL_Functions.osForceOtherSit(avatar, target);
}
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public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
return m_OSSL_Functions.osGetPrimitiveParams(prim, rules);
}
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public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
{
m_OSSL_Functions.osSetPrimitiveParams(prim, rules);
}
public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
{
m_OSSL_Functions.osSetProjectionParams(projection, texture, fov, focus, amb);
}
public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
{
m_OSSL_Functions.osSetProjectionParams(prim, projection, texture, fov, focus, amb);
}
public LSL_List osGetAvatarList()
{
return m_OSSL_Functions.osGetAvatarList();
}
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public LSL_List osGetNPCList()
{
return m_OSSL_Functions.osGetNPCList();
}
public LSL_String osUnixTimeToTimestamp(LSL_Integer time)
{
return m_OSSL_Functions.osUnixTimeToTimestamp(time);
}
public LSL_Integer osInviteToGroup(LSL_Key agentId)
{
return m_OSSL_Functions.osInviteToGroup(agentId);
}
public LSL_Integer osEjectFromGroup(LSL_Key agentId)
{
return m_OSSL_Functions.osEjectFromGroup(agentId);
}
public void osSetTerrainTexture(int level, LSL_Key texture)
{
m_OSSL_Functions.osSetTerrainTexture(level, texture);
}
public void osSetTerrainTextureHeight(int corner, double low, double high)
{
m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
}
public LSL_Integer osIsUUID(string thing)
{
return m_OSSL_Functions.osIsUUID(thing);
}
public LSL_Float osMin(double a, double b)
{
return m_OSSL_Functions.osMin(a, b);
}
public LSL_Float osMax(double a, double b)
{
return m_OSSL_Functions.osMax(a, b);
}
public LSL_Key osGetRezzingObject()
{
return m_OSSL_Functions.osGetRezzingObject();
}
public void osSetContentType(LSL_Key id, string type)
{
m_OSSL_Functions.osSetContentType(id,type);
}
public void osDropAttachment()
{
m_OSSL_Functions.osDropAttachment();
}
public void osForceDropAttachment()
{
m_OSSL_Functions.osForceDropAttachment();
}
public void osDropAttachmentAt(vector pos, rotation rot)
{
m_OSSL_Functions.osDropAttachmentAt(pos, rot);
}
public void osForceDropAttachmentAt(vector pos, rotation rot)
{
m_OSSL_Functions.osForceDropAttachmentAt(pos, rot);
}
public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
{
return m_OSSL_Functions.osListenRegex(channelID, name, ID, msg, regexBitfield);
}
public LSL_Integer osRegexIsMatch(string input, string pattern)
{
return m_OSSL_Functions.osRegexIsMatch(input, pattern);
}
public LSL_String osRequestURL(LSL_List options)
{
return m_OSSL_Functions.osRequestURL(options);
}
public LSL_String osRequestSecureURL(LSL_List options)
{
return m_OSSL_Functions.osRequestSecureURL(options);
}
public void osCollisionSound(string impact_sound, double impact_volume)
{
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m_OSSL_Functions.osCollisionSound(impact_sound, impact_volume);
}
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public void osVolumeDetect(int detect)
{
m_OSSL_Functions.osVolumeDetect(detect);
}
public LSL_List osGetInertiaData()
{
return m_OSSL_Functions.osGetInertiaData();
}
public void osSetInertia(LSL_Float mass, vector centerOfMass, vector principalInertiaScaled, rotation rot)
{
m_OSSL_Functions.osSetInertia(mass, centerOfMass, principalInertiaScaled, rot);
}
public void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot)
{
m_OSSL_Functions.osSetInertiaAsBox(mass, boxSize, centerOfMass, rot);
}
public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass)
{
m_OSSL_Functions.osSetInertiaAsSphere(mass, radius, centerOfMass);
}
public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot)
{
m_OSSL_Functions.osSetInertiaAsCylinder( mass, radius, lenght, centerOfMass, lslrot);
}
public void osClearInertia()
{
m_OSSL_Functions.osClearInertia();
}
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public LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
{
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return m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
}
public LSL_Integer osGetLinkNumber(LSL_String name)
{
return m_OSSL_Functions.osGetLinkNumber(name);
}
public LSL_Float osRound(LSL_Float value, LSL_Integer digits)
{
return m_OSSL_Functions.osRound(value, digits);
}
public LSL_Float osVecMagSquare(vector a)
{
return m_OSSL_Functions.osVecMagSquare(a);
}
public LSL_Float osVecDistSquare(vector a, vector b)
{
return m_OSSL_Functions.osVecDistSquare(a, b);
}
public LSL_Float osAngleBetween(vector a, vector b)
{
return m_OSSL_Functions.osAngleBetween(a, b);
}
public void osAdjustSoundVolume(LSL_Integer linknum, LSL_Float volume)
{
m_OSSL_Functions.osAdjustSoundVolume(linknum, volume);
}
public void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius)
{
m_OSSL_Functions.osSetSoundRadius(linknum, radius);
}
public void osPlaySound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osPlaySound(linknum, sound, volume);
}
public void osLoopSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osLoopSound(linknum, sound, volume);
}
public void osLoopSoundMaster(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osLoopSoundMaster(linknum, sound, volume);
}
public void osLoopSoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osLoopSoundSlave(linknum, sound, volume);
}
public void osPlaySoundSlave(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osPlaySoundSlave(linknum, sound, volume);
}
public void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume)
{
m_OSSL_Functions.osTriggerSound(linknum, sound, volume);
}
public void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
vector top_north_east, vector bottom_south_west)
{
m_OSSL_Functions.osTriggerSoundLimited(linknum, sound, volume,
top_north_east, bottom_south_west);
}
public void osStopSound(LSL_Integer linknum)
{
m_OSSL_Functions.osStopSound(linknum);
}
public void osPreloadSound(LSL_Integer linknum, LSL_String sound)
{
m_OSSL_Functions.osPreloadSound(linknum, sound);
}
public LSL_String osDetectedCountry(LSL_Integer number)
{
return m_OSSL_Functions.osDetectedCountry(number);
}
public LSL_String osGetAgentCountry(LSL_Key agentId)
{
return m_OSSL_Functions.osGetAgentCountry(agentId);
}
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public LSL_String osStringSubString(LSL_String src, LSL_Integer offset)
{
return m_OSSL_Functions.osStringSubString(src, offset);
}
public LSL_String osStringSubString(LSL_String src, LSL_Integer offset, LSL_Integer length)
{
return m_OSSL_Functions.osStringSubString(src, offset, length);
}
public LSL_Integer osStringStartsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
return m_OSSL_Functions.osStringStartsWith(src, value, ignorecase);
}
public LSL_Integer osStringEndsWith(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
return m_OSSL_Functions.osStringEndsWith(src, value, ignorecase);
}
public LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
return m_OSSL_Functions.osStringIndexOf(src, value, ignorecase);
}
public LSL_Integer osStringIndexOf(LSL_String src, LSL_String value, LSL_Integer offset, LSL_Integer count, LSL_Integer ignorecase)
{
return m_OSSL_Functions.osStringIndexOf(src, value, offset, count, ignorecase);
}
public LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer ignorecase)
{
return m_OSSL_Functions.osStringLastIndexOf(src, value, ignorecase);
}
public LSL_Integer osStringLastIndexOf(LSL_String src, LSL_String value, LSL_Integer offset, LSL_Integer count, LSL_Integer ignorecase)
{
return m_OSSL_Functions.osStringLastIndexOf(src, value, offset, count, ignorecase);
}
public LSL_String osStringRemove(LSL_String src, LSL_Integer offset, LSL_Integer count)
{
return m_OSSL_Functions.osStringRemove(src, offset, count);
}
public LSL_String osStringReplace(LSL_String src, LSL_String oldvalue, LSL_String newvalue)
{
return m_OSSL_Functions.osStringReplace(src, oldvalue, newvalue);
}
public LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b)
{
return m_OSSL_Functions.osApproxEquals(a, b);
}
public LSL_Integer osApproxEquals(LSL_Float a, LSL_Float b, LSL_Float margin)
{
return m_OSSL_Functions.osApproxEquals(a, b, margin);
}
public LSL_Integer osApproxEquals(vector va, vector vb)
{
return m_OSSL_Functions.osApproxEquals(va, vb);
}
public LSL_Integer osApproxEquals(vector va, vector vb, LSL_Float margin)
{
return m_OSSL_Functions.osApproxEquals(va, vb, margin);
}
public LSL_Integer osApproxEquals(rotation ra, rotation rb)
{
return m_OSSL_Functions.osApproxEquals(ra, rb);
}
public LSL_Integer osApproxEquals(rotation ra, rotation rb, LSL_Float margin)
{
return m_OSSL_Functions.osApproxEquals(ra, rb, margin);
}
public LSL_Key osGetInventoryLastOwner(LSL_String itemNameOrId)
{
return m_OSSL_Functions.osGetInventoryLastOwner(itemNameOrId);
}
public LSL_String osGetInventoryName(LSL_Key itemId)
{
return m_OSSL_Functions.osGetInventoryName(itemId);
}
public LSL_String osGetInventoryDesc(LSL_String itemNameOrId)
{
return m_OSSL_Functions.osGetInventoryDesc(itemNameOrId);
}
public LSL_Key osGetLastChangedEventKey()
{
return m_OSSL_Functions.osGetLastChangedEventKey();
}
}
}