Justin Clark-Casey (justincc)
df2bcf7b6b
remove pointless mock user account service since the real one can now be easily configured for test purposes
2010-06-04 20:56:24 +01:00
Justin Clark-Casey (justincc)
f319d2ef5e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-06-04 20:44:01 +01:00
Justin Clark-Casey (justincc)
75878c8f43
get TestSaveIarV0_1() working again by setting up an OpenSim.Data.Null.UserAuthenticationData plugin
...
additional tweaks to get this working properly
2010-06-04 20:43:05 +01:00
Diva Canto
281eb0c626
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-06-04 11:00:29 -07:00
Diva Canto
952029380a
Fixed a couple of buglets in Friendship offers / acceptance / decline when avies are in different sims.
2010-06-04 10:59:59 -07:00
Justin Clark-Casey (justincc)
86f2339b6e
remove estate stuff in sqlite region migrations since this also exists in estate migrations, change Sandbox to sandbox in sqlite region migrations
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re-enabling the sqlite data tests revealed these errors!
2010-06-04 18:46:58 +01:00
Justin Clark-Casey (justincc)
5c322335e5
add sqlite database back to database tests
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this appears to be okay even though we reuse it between runs without deleting it first.
size of the database appears not to be changing though that could be deceptive
2010-06-04 18:27:16 +01:00
Justin Clark-Casey (justincc)
041f253e2b
minor: comment out region interface registration log msg I accidentally left in last week
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also changes one log message to print out full exception stack trace on both mono/.net instead of just .net
2010-06-04 18:08:40 +01:00
Justin Clark-Casey (justincc)
55040a84a5
Fix bug where prim items were not loaded in the new sqlite database handler
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This addresses mantis http://opensimulator.org/mantis/view.php?id=4739
2010-06-04 17:14:12 +01:00
Tom Grimshaw
dda7185b43
Change the admin kick message to something more generic, "OpenSim Manager" is not really accurate
2010-06-03 17:55:50 -07:00
Tom Grimshaw
293f775fa5
Always provide at least 2 packets of a texture (if the texture is larger than 1 packet). This fixes compatibility with the newer (broken) SnowGlobe and Emerald viewer(s), but also matches the behaviour of SL.
2010-06-02 07:59:18 -07:00
Melanie
b198763d67
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-06-02 01:22:10 +01:00
Melanie Thielker
aa5a346a68
Add a forgotten security check. Make the new functions only work on prims
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owned by the host prim owner.
2010-06-02 01:21:55 +01:00
Melanie Thielker
53e96dccef
Add two new osFunctions:
...
list osGetPrimititveParams(key prim, list rules);
osSetPrimitiveParams(key prim, list rules);
2010-06-02 01:21:50 +01:00
Melanie Thielker
655f02b695
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-06-02 01:05:36 +02:00
Melanie Thielker
70aa965c26
Add a forgotten security check. Make the new functions only work on prims
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owned by the host prim owner.
2010-06-02 01:04:17 +02:00
Melanie Thielker
d8962ef415
Add two new osFunctions:
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list osGetPrimititveParams(key prim, list rules);
osSetPrimitiveParams(key prim, list rules);
2010-06-02 01:01:56 +02:00
John Hurliman
d740035ef4
Applying patch from coyled to fix IAR support with the SimianGrid connectors
2010-06-01 13:32:14 -07:00
Tom Grimshaw
90c814a7ca
Fix nullref in cmGetAvatarList() (ported from 0.69)
2010-06-01 13:29:12 -07:00
Melanie Thielker
a863eb9da3
One should not lock null objects.
2010-06-01 19:01:57 +01:00
Melanie Thielker
6668c789d3
One should not lock null objects.
2010-06-01 19:01:21 +02:00
Melanie
9c3c020697
Lock the object queue when dequeueing
2010-06-01 15:08:45 +01:00
Melanie Thielker
c900134f91
Lock the object queue when dequeueing
2010-06-01 16:03:53 +02:00
Melanie
5270e54268
Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include the
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needed libraries
2010-06-01 14:20:39 +01:00
Melanie Thielker
16d8602d3c
Fix prim returns I broke earlier
2010-06-01 03:17:21 +02:00
Melanie Thielker
4867dd135d
Fix prim returns I broke earlier
2010-06-01 02:12:56 +01:00
Melanie Thielker
a5728cc91c
Fix prim returns I broke earlier
2010-06-01 02:10:53 +01:00
Melanie Thielker
f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
2010-06-01 02:10:22 +01:00
Melanie Thielker
bde01e26e1
Add a method to get the bounding box and root prim offsets within it for
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a group of prims.
2010-06-01 02:10:11 +01:00
Melanie Thielker
2fce7d9bcf
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
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combined bounding boxes and offsets
2010-06-01 02:10:08 +01:00
Melanie Thielker
eca15cfbf2
Change the handling of CreateSelected. Only send it on real creation, not
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for each prim coming into view.
2010-06-01 02:45:14 +02:00
Melanie Thielker
be69259981
Change the handling of CreateSelected. Only send it on real creation, not
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for each prim coming into view.
2010-06-01 01:39:54 +01:00
Melanie Thielker
bf233ea0dc
Continuing refactor. Refactor DeRezObject to deal with multiple objects
2010-06-01 02:27:30 +02:00
Melanie Thielker
f57f2370f1
Add a method to get the bounding box and root prim offsets within it for
...
a group of prims.
2010-06-01 01:25:24 +02:00
Melanie Thielker
70f7790413
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
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combined bounding boxes and offsets
2010-06-01 01:07:46 +02:00
Melanie Thielker
9d4913224f
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-05-31 19:00:36 +02:00
Melanie Thielker
d4b4cbf5a5
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 19:00:02 +02:00
Melanie Thielker
e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
2010-05-31 17:55:56 +01:00
Tom Grimshaw
6c1665bf46
Fix casting in llParcelMediaCommandList so that it actually, you know, works
2010-05-31 08:38:41 -07:00
Melanie Thielker
bbb4d6e4c9
Fix a nullref in EventManager caused by RegionReady not setting the scene
2010-05-31 01:02:04 +02:00
Melanie Thielker
8df9f272eb
Fix a nullref in EventManager caused by RegionReady not setting the scene
2010-05-30 23:57:13 +01:00
Melanie Thielker
890f3cc54c
Changes osFunction permissions again. Allow_ with a list of UUIDs now again
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refers to prim OWNERS. A new option set, Creators_, is added to allow
selection by script creator. For existing installs, this means no functional
change. The warning from my prior commit doesn't apply anymore.
2010-05-30 15:46:54 +02:00
Melanie Thielker
f1a1d7a521
Changes osFunction permissions again. Allow_ with a list of UUIDs now again
...
refers to prim OWNERS. A new option set, Creators_, is added to allow
selection by script creator. For existing installs, this means no functional
change. The warning from my prior commit doesn't apply anymore.
2010-05-30 14:42:58 +01:00
Melanie Thielker
59a5367433
Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDs
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would be the IDs of the prim owners in whose prims these functions would
run. This changes it so the UUID is the SCRIPT CREATOR instead. Further,
osfunctions limited by uuid will not run if the creator and owner differ
and the owner has mod rights on the script.
There is still a danger in passing moodifiable scripts to others, as they
can insert a harmful function, then remove the mod rights to make it runnable.
As before, care needs to be taken, but where it was modable prims that were
the risk before, modable scripts are the weak spot now.
In cases where prim owner == script creator == script owner, nothing will
change.
2010-05-30 13:46:05 +02:00
Melanie Thielker
bfcac0ede8
Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDs
...
would be the IDs of the prim owners in whose prims these functions would
run. This changes it so the UUID is the SCRIPT CREATOR instead. Further,
osfunctions limited by uuid will not run if the creator and owner differ
and the owner has mod rights on the script.
There is still a danger in passing moodifiable scripts to others, as they
can insert a harmful function, then remove the mod rights to make it runnable.
As before, care needs to be taken, but where it was modable prims that were
the risk before, modable scripts are the weak spot now.
In cases where prim owner == script creator == script owner, nothing will
change.
2010-05-30 12:45:16 +01:00
Melanie Thielker
84e30bee6d
Revert "Meta7 Communities : Authorization service added, skeleton, not yet functional"
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This reverts commit 31439293cc
.
2010-05-29 12:34:02 +02:00
Tom Grimshaw
31439293cc
Meta7 Communities : Authorization service added, skeleton, not yet functional
2010-05-29 03:56:34 -07:00
Tom Grimshaw
e3dac1292e
Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed.
2010-05-29 02:10:34 -07:00
Tom Grimshaw
3a5d379db8
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-05-29 01:07:19 -07:00
Tom Grimshaw
2f409116db
Stop IGridService from throwing a fatal exception when an IPEndPoint cannot be resolved, and add some handlers to deal with this cleanly; a condition was observed on OSGrid where a neighbouring region with an invalid (unresolveable) hostname would prevent a region from starting. This is bad.
2010-05-29 01:03:59 -07:00
Melanie Thielker
e7bf6afd3a
Get the user's DOB back from the server response properly.
2010-05-29 05:14:18 +02:00
Melanie Thielker
cd77648f48
Get the user's DOB back from the server response properly.
2010-05-29 04:09:47 +01:00
Justin Clark-Casey (justincc)
191db0e6a4
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn't get the authentication server to work and my brain is about to fizzle out my ears
2010-05-28 23:14:24 +01:00
Melanie
542e6b8af4
Merge branch 'master' into careminster-presence-refactor
2010-05-28 21:56:42 +01:00
Justin Clark-Casey (justincc)
a60ca5236c
restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to work with the new UserAccountService/InventoryService
2010-05-28 21:37:48 +01:00
Justin Clark-Casey (justincc)
0ef41e62bc
minor: move a method so that the #regions make more sense
2010-05-28 21:18:55 +01:00
Justin Clark-Casey (justincc)
505cb82dee
fission UserAccountService.HandleCreateUser() into two methods, one which handles user command parsing and another which actually does the work
2010-05-28 21:14:15 +01:00
Justin Clark-Casey (justincc)
3c0f34bc2b
If a command has descriptive help, add a line above and below the print out for readability
2010-05-28 20:51:02 +01:00
Justin Clark-Casey (justincc)
2e2f73bdd5
minor: remove mono compiler warning
2010-05-28 20:12:06 +01:00
Justin Clark-Casey (justincc)
fff5459f4d
Add ability to load IARs directly from URIs
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So, something like
load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar
Will load my IAR directly from the web.
2010-05-28 20:07:15 +01:00
Justin Clark-Casey (justincc)
14c39461c2
minor: remove mono compiler warning
2010-05-28 19:41:13 +01:00
Justin Clark-Casey (justincc)
b1298fca0a
tidy up help information on load oar and save oar
2010-05-28 19:36:30 +01:00
Justin Clark-Casey (justincc)
d72435693b
refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHelpers
2010-05-28 19:21:00 +01:00
Justin Clark-Casey (justincc)
6b568af565
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
...
This is going to be the right behaviour in all cases, I should think.
This means that avatars in region when an oar is loaded do not lose their attachments
2010-05-28 18:49:32 +01:00
Justin Clark-Casey (justincc)
1042ce7283
comment out large chunks of appearance/inventory region access services to eliminate warnings that this code is unused
2010-05-28 18:42:25 +01:00
Justin Clark-Casey (justincc)
565db4635f
add a smidgen more log debug information in the form of the operating system version
2010-05-28 18:30:33 +01:00
Justin Clark-Casey (justincc)
877fe774ef
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-28 17:58:51 +01:00
Justin Clark-Casey (justincc)
596001632b
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
2010-05-28 17:53:57 +01:00
Mike Rieker
9ea42fdfab
Merge branch 'careminster-presence-refactor' of www.3dhosting.de:/var/git/careminster into careminster-presence-refactor
2010-05-27 21:31:10 -04:00
Mike Rieker
7d6680b38a
fix hanging output throttle arithmetic
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had multiply overflow and subtract wrap-around errors
2010-05-27 21:28:47 -04:00
Melanie Thielker
8fb706716b
Prevent a null ref
2010-05-27 19:09:06 +01:00
Melanie Thielker
ecc77e3886
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
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important stuff off screen too fast. Clean this time
2010-05-27 19:09:00 +01:00
Melanie Thielker
ba49319c07
Prevent a null ref
2010-05-27 20:08:48 +02:00
Melanie Thielker
ac5373427f
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
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important stuff off screen too fast. Clean this time
2010-05-27 20:08:12 +02:00
Melanie
a48d7f62a7
Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
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Some other stuff snuck in.
This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker
6b6425aa5e
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
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important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Melanie Thielker
f90d81a864
Just because there is an agent update handler, that doesn't mean there is
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a pre agent update handler. Null check these separately.
2010-05-26 19:26:30 +02:00
Melanie Thielker
9ac8d2de79
Just because there is an agent update handler, that doesn't mean there is
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a pre agent update handler. Null check these separately.
2010-05-26 18:25:53 +01:00
Melanie
97501495eb
Merge branch 'master' into careminster-presence-refactor
2010-05-26 17:19:02 +01:00
Melanie
a69c1c7898
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-05-26 10:56:37 +01:00
Melanie
1c7f60ab49
Merge branch 'unitests'
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Signed-off-by: Melanie <melanie@t-data.com>
2010-05-26 10:56:24 +01:00
AlexRa
5d65ef2db3
Minor correction to AssetTests.cs
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(forgot to change test descriptions, has no effect on running the tests)
2010-05-26 10:25:56 +03:00
dahlia
5e719d13ef
fix sculpt normal direction for mirrored plane sculpts
2010-05-24 19:15:04 -07:00
Melanie
00737f1c13
Merge branch 'master' into careminster-presence-refactor
2010-05-24 23:40:22 +01:00
Melanie
7d9b316ce6
Change the way alpha is interpreted on prim text. Manris #4723
2010-05-24 23:37:47 +01:00
Justin Clark-Casey (justincc)
c7c9edd049
minor: expand upon comments about not scheduling two full updates for attachments
2010-05-24 20:11:06 +01:00
Diva Canto
30e94cd075
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2010-05-23 12:23:16 -07:00
Diva Canto
1ab826d67c
The 8th migration statement in AssetStore.migrations didn't look right.
2010-05-23 12:22:47 -07:00
AlexRa
57f4729eea
Ensured that tests are skipped for wrong conn string, also m_log chng
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The base test class now tries to connect to DB, ignores all tests in the
class if unable to.
Also m_log changed to instance field (which in this case shouldn't cause
any problems), to avoid having to define it separately in each derived
class. Here I touched things that I don't understand well (using log4net),
so please review this commit.
2010-05-23 12:46:33 +03:00
AlexRa
b9b6d9c4ea
Removed (unused?) empty SQL files from MSSQL resource dir
...
There was a whole bunch of these SQL files, all empty and apparently
unused. Removing them is just a clean-up, if anybody has a reason for these
files to be there, feel free to revert.
2010-05-23 11:48:30 +03:00
AlexRa
05d9ca1b26
MySQL Migrations: Minor correcton to Region/Estate split
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(some Estate SQL left behind in the Region migration)
2010-05-23 11:48:28 +03:00
AlexRa
52a3dbd076
MSSQL Migration: CreatorID in InventoryItems changed to VARCHAR(36)
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Again, the same thing about potentially having non-GUID CreatorID.
2010-05-23 11:48:25 +03:00
AlexRa
89b7c64b6f
Various minor changes in the data tests
2010-05-23 11:48:22 +03:00
AlexRa
9976cb93ce
Further corrections to MS SQL stores (now passes all tests)
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Besides, AssetData is slightly optimized to StoreAsset in one request
("IF EXISTS() UPDATE ... ELSE INSERT ...")
The main change in the MS SQL Inventory implem. is that it now return
empty list (or whatever) when called with UUID.Zero, which is consistent
with how the code for other DBs work.
I did no changes at all in XInventory, as there is no test set for them.
2010-05-23 11:48:19 +03:00
AlexRa
ebc2b6d4f6
Split migrations for RegionStore and EstateStore (see WARNING!)
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ok, so the estate stores now want their own migration files, but as it
happened the SQL definition were inside the Region migrations.
It seems better/cleaner to keep each 'store' separately updatable.
WARNING: any editing in the middle of the migration scripts (as opposite
to just appending to them) has the potential of messing up updates of
existing databases. As far as I can see, this one is (probably) safe,
the worst that could happen is the EstateStore migration silently fail
if the estate the tables are already there.
2010-05-23 11:48:16 +03:00
AlexRa
2537acc04d
Unitests: Asset, Estate, Region (the "legacy" one), Inventory
...
The tests have been modified to work under NUnit 2.4.6
(the one currently used in the project).
They will also work with NUnit 2.5+ as is, but will look better
if you #define NUNIT25 for them.
2010-05-23 11:48:10 +03:00
AlexRa
330ad501a5
Added MS SQL test conn to INI - only as an example, modify before use!!!
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NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a
disadvantage of having to rebuild the Tests whenever the conn strings are changed.
The only reason is that I couldn't figure out a reliable way to put this INI into the correct
dir at runtime. If somebody can do it, that would be cool.
2010-05-23 11:48:08 +03:00
AlexRa
40031e6d37
Removed MySql and SQLite-specific asset test files
2010-05-23 11:48:05 +03:00
AlexRa
b1e6e99506
BasicAssetTest.cs replaced by AssetTests.cs
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AssetTests: The name has changed to reflect the fact it is no longer a base class,
but the complete asset test for all supported databases.
The test can also check storing of CreatorID, but the feature is
disabled at this commit!
2010-05-23 11:48:02 +03:00
AlexRa
749cf0f6eb
Bugfix in tests (must clear db before migrations, not after)
2010-05-23 11:47:59 +03:00
AlexRa
f527584ed3
EstateData tests passing on all DBs
2010-05-23 11:47:56 +03:00
AlexRa
94f4c20866
Corrections in RegionTests.cs. It now fully works!
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The problem was that some tests relied on prior tests
to leave the DB in a particular state, but the test class
cleared the DB every time. The affected tests have been
merged into one to remove the dependencies.
tested on all 3 Dbs, all tests green.
2010-05-23 11:47:54 +03:00
AlexRa
6322a085b3
Minor corrections in BasicDataServiceTest.cs
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(added more functions for cleaning up DB from the
derived tests)
2010-05-23 11:47:51 +03:00
AlexRa
187a98615b
MSSQL: added asset_flags, CreatorID to migrations
2010-05-23 11:47:48 +03:00
AlexRa
49f4cc4246
MSSQLAssetData updated to support [CreatorID], [asset_flags]
2010-05-23 11:47:45 +03:00
AlexRa
f7bf3facff
MSSQLAssetData: fixed some weirdness
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Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL
in UpdateAsset (must not modify ID).
NOT tested! But apparently shouldn't work worse than the previous version,
esp. the FetchMetadata thing.
2010-05-23 11:47:42 +03:00
AlexRa
7f70ae0ebd
All data tests made DBMS-independent
2010-05-23 11:47:39 +03:00
AlexRa
91ad1f4ee7
Added generic base classes for testing database services
...
These are some generic classes that simplify writing tests
for any of the data connectors and databases. Among other
things, configuring the connection strings is done once,
in a separate resource file.
Tests based on the new BasicDataServiceTest class require
NUnit 2.5 or better.
2010-05-23 11:47:36 +03:00
Melanie
f84f0dbd51
Remove an unneeded conditional
2010-05-23 06:12:40 +01:00
Melanie
72b96e8121
Add the SitGround flag back in
2010-05-23 06:12:11 +01:00
Melanie
a9dad99432
Merge branch 'master' into careminster-presence-refactor
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-05-23 06:09:54 +01:00
Justin Clark-Casey (justincc)
b2197e3b94
Apply http://opensimulator.org/mantis/view.php?id=4632
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Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc)
074937e0e5
Apply http://opensimulator.org/mantis/view.php?id=4627
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Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
Justin Clark-Casey (justincc)
e5bcd8b341
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
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This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
Justin Clark-Casey (justincc)
9e61e120a1
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 23:12:47 +01:00
Mikko Pallari
4e45718833
Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21 23:08:07 +01:00
Justin Clark-Casey (justincc)
6918446fcd
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 22:17:58 +01:00
John Hurliman
d0eecf0398
Added a sanity check before using m_config in the Scene constructor
2010-05-21 14:17:03 -07:00
John Hurliman
abd5d1f747
* Added code comments to Prioritizer.cs that document how to add a new update priority policy
2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc)
89f1ddb0a5
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc)
5287c5f7fb
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
...
this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc)
4b518e0288
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc)
76135eec5b
add test to make sure that adding an object where one already exists in the scene with that uuid fails
2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc)
8d968249ec
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
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improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc)
f83acf533b
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
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This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie
297bcb5c3d
Merge branch 'master' into careminster-presence-refactor
2010-05-21 21:16:04 +01:00
Melanie
4e23acb133
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-05-21 21:04:17 +01:00
Melanie
2b5b2f4e60
Add a new priority scheme that works like FrontBack, but completely deprioritizes
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static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc)
721c1085da
make oar object filename/pathname creation a helper method
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reused in both tests and oar code
reduction in checking is outweighed by greater test clarity
2010-05-21 20:43:11 +01:00
Justin Clark-Casey (justincc)
682efe9463
minor: refactor CreateAsset to eliminate dupe code
2010-05-21 19:41:00 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00
Justin Clark-Casey (justincc)
78a0fd5281
Only send dialogs and notices to root agents, not child agents
2010-05-21 17:22:39 +01:00
Melanie
c0cb66e602
Merge branch 'master' into careminster-presence-refactor
2010-05-21 15:58:34 +01:00
Melanie
1d6ab445ab
Change the way the object perms are propagated to attempt to salvage
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some older content
2010-05-21 15:31:27 +01:00
John Hurliman
9f2d1e9294
* Made PriorityQueue non-generic so it natively understands EntityUpdate structs
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* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie
344f209565
Merge branch 'master' into careminster-presence-refactor
2010-05-21 06:28:13 +01:00
Melanie Thielker
af5eeab7cf
Ensure that the first update sent out for any given prim is a full update
2010-05-21 07:37:55 +02:00
Melanie Thielker
792e149c7e
Ensure that the first update sent out for any given prim is a full update
2010-05-21 05:13:31 +01:00
Diva Canto
213e372253
Cleaned up MySql migrations a bit more, got rid of all old-form migration files. Restored Presence table to its taboo-breaking form.
2010-05-20 20:24:50 -07:00
Melanie
a92780fe5f
Merge branch 'master' into careminster-presence-refactor
2010-05-21 03:51:58 +01:00
Melanie
d28da5e5ce
Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene.
2010-05-21 03:41:32 +01:00
Melanie
b6674c9b76
Merge branch 'careminster' into careminster-presence-refactor
2010-05-21 03:03:35 +01:00
Melanie
ddd072b3fb
Merge branch '0.6.9-post-fixes' into careminster
2010-05-21 02:44:20 +01:00
Melanie
147c2d6f80
Change the way the object perms are propagated to attempt to salvage
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some older content
2010-05-21 02:31:14 +01:00
Diva Canto
13c22015e5
Removed sessionID from GridUserservice again. Removed parcel crossing detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
2010-05-20 15:14:14 -07:00
unknown
beed74096c
Merging slimupdates2
2010-05-20 12:28:13 -07:00
unknown
56f3cb6da0
* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to
2010-05-20 12:04:12 -07:00
unknown
59dec2f989
* Added sessionID to IGridUserService.SetLastPosition(), as some connectors will want to track position against sessionID instead of userID
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* Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-20 11:51:57 -07:00
Melanie
859beaf830
Revert one of the previous patches' hunks. The new code looked better, but
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was less efficient.
2010-05-20 11:03:38 +01:00