Teravus Ovares (Dan Olivares)
59c8a02a24
* When the RegionCombinerModule is off, make borders have an infinite aabb perpendicular to the cardinal
2009-08-30 00:22:38 -04:00
Teravus Ovares (Dan Olivares)
2f40161f38
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-29 23:50:24 -04:00
Teravus Ovares (Dan Olivares)
33f36c9010
* Rename the RegionCombiner Module from PhysicsCombiner
2009-08-29 23:39:27 -04:00
Teravus Ovares (Dan Olivares)
44b7c39c93
* Fix the reason why physical vehicles have a problem in virtual regions.
2009-08-29 21:47:28 -04:00
Teravus Ovares (Dan Olivares)
d45f871d8f
* Only lock the Borders when they're being changed, otherwise one avatar's movement could hinder another avatar's movement.
2009-08-29 03:36:41 -04:00
Melanie
976cf4284b
Fix up WebFetchInventoryDescendents to really return all data needed,
...
especially the folder version and the subfolders. Fixes inventory search
hang and folders not loading.
2009-08-29 03:26:44 +01:00
Teravus Ovares (Dan Olivares)
9eb8c14e87
* Deal with teleports to other virtual regions in the same scene.
2009-08-28 19:42:28 -04:00
Melanie
22a0dff226
Modify CAPS inventory code. Currently this is not executed
2009-08-28 23:28:32 +01:00
Teravus Ovares (Dan Olivares)
ac718843d9
* Allow corner prim crossings. Previously this was only on a single cardinal direction
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* Some leg work in getting avatar teleports into 'virtual regions' moved to the proper region.
2009-08-28 14:45:17 -04:00
Justin Clark-Casey (justincc)
d649194be3
minor: formatting and comments
2009-08-28 12:52:40 +01:00
Teravus Ovares (Dan Olivares)
65dda8a795
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-27 19:36:52 -04:00
Teravus Ovares (Dan Olivares)
6f077d5e5f
* Another attempt at fixing the random spurious test error.
...
* This time it might be the listening socket thread from HttpServer aborting with a non blocking thread abort exception. Hopefully calling Stop() on MainServer.Instance will solve that.
2009-08-26 21:05:46 -04:00
Teravus Ovares (Dan Olivares)
54e05a083d
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-26 11:48:05 -04:00
Diva Canto
b03eeeb9f6
* Fixes mantis http://opensimulator.org/mantis/view.php?id=4044 . Turns out folders were never being removed from trash when they were singled out for purging in trash. They were being removed when Trash was purged as a whole. That behavior is now fixed for the new InventoryService set.
...
* Removed left-overs from AssetInventoryServer.
2009-08-22 10:24:26 -07:00
Diva Canto
e4f64dd714
Made HandleFetchInventoryDescendents async, so that the client thread doesn't wait for the download of the entire inventory.
2009-08-20 22:36:47 -07:00
Adam Frisby
25dbf16cfb
* Once more into the breach!
2009-08-21 13:44:20 +10:00
Adam Frisby
d4600eec4d
* Attempting to diagnose a connection bug.
2009-08-21 13:35:13 +10:00
Teravus Ovares (Dan Olivares)
181b992b4a
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-20 19:25:52 -04:00
Teravus Ovares (Dan Olivares)
66c40dd3de
* Switch border cross tests over to the new Border class.
...
* Use List<Border> for each cardinal to allow for irregular regions.
2009-08-20 19:24:31 -04:00
Diva Canto
1604c9d19e
One more place fixed for setting the inventory folder owner. Thanks jhurliman.
2009-08-20 10:14:53 -07:00
Diva Canto
948c7ea20b
Commented T021_TestCrossToNewRegion because (1) it can fail on panda, and (2) it is not a meaningful representation of region crossing.
2009-08-19 18:08:20 -07:00
Diva Canto
6e35ddb0e9
Fixes GetItem and GetFolder for SQLite. Turns out some methods were no-op in SQlite. Fixes most grief in
...
http://opensimulator.org/mantis/view.php?id=4035
http://opensimulator.org/mantis/view.php?id=4027
2009-08-19 17:35:42 -07:00
Teravus Ovares (Dan Olivares)
289439c832
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-19 14:43:18 -04:00
Teravus Ovares (Dan Olivares)
de543002aa
Add Border (a virtual border management class)
...
Move Cardinals to it's own file.
2009-08-19 14:43:03 -04:00
Diva Canto
d519f1885f
Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
2009-08-19 10:56:08 -07:00
Diva Canto
4382f28efc
Async purge so that the client thread doesn't wait.
2009-08-19 00:33:02 -07:00
Diva Canto
c5af39239f
A better purge of trash folder.
2009-08-19 00:13:51 -07:00
Diva Canto
124f66bfc2
jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024
2009-08-18 22:17:47 -07:00
Diva Canto
d95d3b949b
Fixes mantis #4020 ( http://opensimulator.org/mantis/view.php?id=4020 )
2009-08-18 07:05:22 -07:00
Diva Canto
89cd8a99ed
Commented 2 tests in ScenePresenceTests, one because things were being done in the wrong order, and the other because it NEEDS the inventory service set up. Test-writers, please please please do the scene setup properly EVERYWHERE. It's close to impossible to rely on tests that don't setup resource service references!
2009-08-17 18:52:10 -07:00
Diva Canto
fa8a94577a
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-17 05:55:38 -07:00
Diva Canto
50056871b8
IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID.
2009-08-16 19:35:14 -07:00
Diva Canto
550d0e434f
Removing the conditional for assetID=Zero upon rezzing attachments on login.
2009-08-16 19:21:19 -07:00
Jeff Ames
82c888fc6c
Add copyright headers. Formatting cleanup. Fix a compiler warning.
2009-08-17 10:29:06 +09:00
Diva Canto
5d47e08dad
Removed some debug messages
2009-08-16 17:11:20 -07:00
Diva Canto
e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
2009-08-16 16:17:19 -07:00
Jeff Ames
58d2775ff2
Add copyright header. Formatting cleanup.
2009-08-17 02:05:12 +09:00
Teravus Ovares (Dan Olivares)
acc14c472d
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-08-16 12:15:14 -04:00
Teravus Ovares (Dan Olivares)
5e391b9f7c
* ShortVersion, another attempt at fixing the test thread death that randomly occurs.
...
* LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
2009-08-16 12:14:49 -04:00
Diva Canto
6808b9109e
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim into inventory-connector
2009-08-16 08:59:58 -07:00
Jeff Ames
9d9fcac038
Misc cleanup.
2009-08-16 17:14:21 +09:00
Adam Johnson
a42569d896
Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet Handler - ref mantis #4010
2009-08-16 15:06:06 +09:00
Diva Canto
19e45466f2
Changed one word in a comment
2009-08-15 14:57:24 -07:00
Diva Canto
1bbf06405c
Changed FromAssetID to FromItemID
2009-08-15 09:36:45 -07:00
Diva Canto
dd8b9d5810
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-15 08:21:15 -07:00
Teravus Ovares (Dan Olivares)
95be3eccd2
* minor: comments
...
* also re-trigger panda
2009-08-15 00:01:58 -04:00
Teravus Ovares (Dan Olivares)
f208628667
* minor : Comments
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* Also re-trigger Panda.
2009-08-14 21:37:25 -04:00
Teravus Ovares (Dan Olivares)
2f61fb0243
* minor : comments
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* also re-trigger panda
2009-08-14 21:19:04 -04:00
Teravus Ovares (Dan Olivares)
1b933c9116
* Put the StandaloneTeleportTest in a new thread and call Thread.Join() inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread. Use a Messenger class to report the results back to the test thread.
2009-08-14 19:12:42 -04:00
Diva Canto
cd444c1e82
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-14 14:04:15 -07:00
Teravus Ovares (Dan Olivares)
dce81225c5
* allocate the dictionary for AgentCircuitData.ChildrenCapSeeds when creating the circuitdata object to see if it's the cause of a null reference exception in the TestAddNeighbourRegio test
2009-08-14 14:15:49 -04:00
Teravus Ovares (Dan Olivares)
6ece8d86e0
Deal with possible race in TestAddNeighborRegion in ScenePresenceTests
2009-08-13 23:06:29 -04:00
Diva Canto
5246dc33dc
Renamed QueryItem/QueryFolder to GetItem/GetFolder. The word 'query' starting to get on my nerves.
2009-08-13 14:10:12 -07:00
Diva Canto
6b9cc6c48d
Inventory redirects from CachedUserInfo to InventoryService COMPLETE!
2009-08-13 11:30:29 -07:00
Diva Canto
6a0f7c2275
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-08-13 06:31:24 -07:00
Jeff Ames
1123a326ab
Formatting cleanup. Fix some compiler warnings.
2009-08-13 15:43:24 +09:00
Diva Canto
7aa54593e0
Redirected all calls to CachedUserProfile methods to the inventory service. Redirection of the RootFolder property is still todo. This compiles but probably inventory will be inconsistent.
2009-08-12 20:39:48 -07:00
Diva Canto
41ad610f3e
* Added two new packet handler implementations for inventory ops. This is starting to work! - but can't be activated incrementally, the flip needs to be global for all inventory ops.
...
* Added a base inventory connector that does common processing of inventory among all reference connector implementations. E.g. AddItem requires additional processing before being forwarded to service.
* Added if (m_Enabled) upon RemoveRegion
2009-08-12 13:11:15 -07:00
Diva Canto
10d923dbea
Fixes a race condition in EQ processing that was making EQs pop up again upon client close.
...
Commented remote call on GetSystemFolders again, so that it's not live yet.
2009-08-11 16:47:36 -07:00
Jeff Ames
bc6ec3b564
Formatting cleanup.
2009-08-09 00:43:13 +09:00
Teravus Ovares (Dan Olivares)
bff26ccdbb
* More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
2009-08-08 00:10:19 -04:00
Teravus Ovares (Dan Olivares)
2b990a61bf
This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
2009-08-07 20:31:48 -04:00
Teravus Ovares (Dan Olivares)
c8a68fb3fb
* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
2009-08-07 18:40:56 -04:00
Melanie
4ee8d8a813
Another stab at cmickeyb's patch for script GC.
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Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
2009-08-07 20:43:23 +01:00
Melanie
e49abf446a
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-08-07 03:05:46 +01:00
Melanie
f8d8366bfa
Revert the XEngine memleak patch, it causes premature GC.
...
This matches behavior seen with an earlier attempt to do this, apparently
the sponsor mechanism does't work in Mono
2009-08-07 03:04:06 +01:00
Diva Canto
ea940d98f9
Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction.
2009-08-06 16:41:24 -07:00
Melanie
91f6898b26
|From: James J Greensky <jame.j.greensky@intel.com>
...
|Date: Wed, 5 Aug 2009 09:51:52 -0700
|Subject: [PATCH] Closed two major memory leaks for scripted objects
|
|Two major memory leaks for the scripted objects were fixed
|- One leak had to do with remoting acrossing app domains. When a script and
| its controlling agent communicate across an application boundary, it calls
| functions on a stub proxy object that then invokes the remote method on
| the object in the other app domain. These stub objects (two for each script)
| were setup to have infinate lifetimes and were never being garbage collected.
|- The second leak was the result of adding a scene object part instance method
| to a scene event and never removing it. This cause the event's delegate list
| to maintain a link to that object which is then never freed as the scene event
| object is never destroyed.
Patch applied, please direct feedback to me. Possible issue: Longtime idle
scripts like vendors may fail.
2009-08-06 22:03:20 +01:00
Justin Clark-Casey (justincc)
615e1ed285
goose panda
2009-08-06 20:04:40 +01:00
Alan Webb
068f54725b
Slight change to state management for attach scheduling.
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Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04 11:44:22 +02:00
Alan Webb
9ffe4d850e
This change adds support for the attach event in scripts.
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[1] Added a new OnAttach event to Scene/EventManager
[2] Hooked up existing attach event handler in XEngine.
[3] Modified SceneGraph and Scene.Inventory to trigger
attach events at the appropriate places. I was forced
to distribut the changes across two files because of
the way attach processing is distributed across the
two files.
[4] In the case of RezSingleAttachmentFromInventory it is
necessary to handle event scheduling in a special way.
There is no synchronous path available, so the fact
that this object is attached, and who it is attached to,
is cached when the ScriptInstance is created. When
the script is started, the attached handler is driven
after on_rez (but before changed, this should be reviewed).
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04 11:41:06 +02:00
Melanie
17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-08-04 03:17:13 +01:00
Teravus Ovares
4cbf0444df
* Tweak the caps manager so that the NPCAvatar works again.
2009-08-01 14:26:00 +00:00
Melanie Thielker
3038efcc47
Preserve the creator of items copied in inventory.
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Fixes Mantis #3946
2009-07-27 21:25:33 +00:00
Teravus Ovares
64bd9a3354
* Updates libOMV to version 0.7.0
...
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
lbsa71
169a353cca
* minor ccc
2009-07-24 06:59:27 +00:00
Arthur Valadares
7bf59c551e
* Updates RESTInterregionComms and LocalInterregionComms to the new region module interface. This fixes an issue where region references were being added but weren't being deleted,
...
causing those "unnotified circuit" messages.
* Also fixes tests accordingly
- Fixes Mantis #3452
- Fixes Mantis #3388
- Fixes Mantis #3871
- Related to Mantis #3493
2009-07-23 16:57:41 +00:00
Teravus Ovares
5c8fe5c01c
* Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim
...
* Commented logic that wasn't being used.
* This should fix the errors in OdeScene.near
2009-07-21 03:18:19 +00:00
Teravus Ovares
08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
...
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
Teravus Ovares
bb4b81d70f
* patch from jonc
...
* Fixes scaling a group in some situations.
* fixes mantis #3886
* Thanks jonc!
2009-07-17 21:32:35 +00:00
Teravus Ovares
05c24a648d
* Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport.
2009-07-17 18:38:03 +00:00
Teravus Ovares
ebb03e2aab
* This should fix the phantom prim from attachments rezzing.
...
* fixes mantis #3896
* fixes mantis #3898
2009-07-17 17:53:22 +00:00
MW
acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
...
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares
f74622c65f
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
...
* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
2009-07-17 07:28:09 +00:00
Melanie Thielker
b79e23dc5c
Allow OpenSim to run without script engines enabled
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Fixes Mantis #3893
2009-07-16 08:45:52 +00:00
Teravus Ovares
8e1ab33ed3
* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
2009-07-16 04:50:49 +00:00
MW
5f68b5b82e
There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done.
2009-07-16 00:05:07 +00:00
Justin Clarke Casey
5815162d7e
minor: remove some mono compiler warnings
2009-07-15 20:49:58 +00:00
MW
a266e6dc4b
Bounding Box/find rez from inventory point code now seems to be working correctly.
...
So next step is to clean up that code and wait for bug reports.
2009-07-15 19:46:32 +00:00
MW
856d5f4375
Yet more work on fixing the boundingbox code.
2009-07-15 18:55:28 +00:00
MW
3a72531e4c
More fixing of the boundingbox code.
...
Still more work needed to get linksets to rezz correctly (not in the ground)
2009-07-15 10:42:27 +00:00
MW
08d4fffdfd
A attemp to fix the boundingBox code that I committed the other day.
2009-07-15 10:26:12 +00:00
Melanie Thielker
fb4067c844
A stab at implementing llSetDamage. Not persistent.
2009-07-15 00:10:01 +00:00
MW
58b05e5cbe
A commit to retrigger panda
2009-07-13 15:14:44 +00:00
MW
c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
2009-07-13 14:42:46 +00:00
MW
a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
...
This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
MW
d9a8ecf238
Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet.
2009-07-12 12:32:39 +00:00
Teravus Ovares
d54aac41d2
* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
...
* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Teravus Ovares
e15ffe31e3
* Commit some BinBVH rotation convenience. Calculates the W element of the joint rotation quaternion and provides a property so consumer doesn't have to.
2009-07-10 00:13:42 +00:00
Melanie Thielker
d8fe7777bf
Prevent teleports from ending underground
2009-07-08 08:38:23 +00:00