Commit Graph

434 Commits (3ba36bb4d8ef44514da85702c86aa49808774c72)

Author SHA1 Message Date
Charles Krinke 8344df886b Thank you kindly, AnakinLohner, for a patch that addresses:
The patch included updates the root and child prims' AttchedAvatar 
with the right UUID. It also cleans the AttachedAvatar properties 
for the root and child prims on Drop and Detach
2009-07-02 16:02:18 +00:00
Sean Dague 49f89dd758 make methods surounding backup virtual so they could be override for server side created objects 2009-07-02 12:00:39 +00:00
Sean Dague 3dc2010da6 From: Chris Yeoh <yeohc@au1.ibm.com>
Attached is a patch that changes the oar file saving of creation date/time to an integer
instead of a string. I did this after justincc emailed me saying there is a problem
with internationalisation doing it the old way and I said I'd fix it. Its been
tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
2009-06-29 15:05:12 +00:00
MW 706286b7fb Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar. 2009-06-28 11:07:26 +00:00
Jeff Ames 2d173d7556 Update svn properties. 2009-06-27 04:31:49 +00:00
MW 9e4d077d70 Fixed null bug, which was making unit tests fail 2009-06-26 12:30:54 +00:00
MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00
MW 934b291f59 Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities. 2009-06-25 13:12:48 +00:00
MW 684286f097 Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake.
I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
2009-06-25 12:26:23 +00:00
Melanie Thielker fa786c480b Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
This may fix the Mantii where individual prims ctrl-z to nirvana, but
it's not tested.
2009-06-24 09:49:49 +00:00
Jeff Ames 65d48a5e60 Formatting cleanup, ignore some generated files. 2009-06-22 11:04:09 +00:00
Jeff Ames 142b481e03 Update svn properties. 2009-06-22 10:07:27 +00:00
lbsa71 5ee2125bb6 * Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, yes? Panda happy, eh? 2009-06-22 08:34:50 +00:00
lbsa71 e9d0f48a5b * Minuscule CC fix 2009-06-22 07:40:31 +00:00
lbsa71 e365440461 * Added SceneTests and SceneBaseTests
* Changed some fields to protectesd to enable faking
2009-06-22 07:39:04 +00:00
Melanie Thielker bc1dce071a Correct the behaviro of group deeding and llGetOwner() within deeded objects 2009-06-21 19:49:11 +00:00
Melanie Thielker 2c3a1995fc Publish a method on ICompiler to generate the CIL assembly path
Cause group deeding to apply next owner perms
2009-06-21 18:38:12 +00:00
Melanie Thielker e4d26d7bfa When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
2009-06-19 20:46:17 +00:00
Sean Dague 1adeb8ad77 From: Chris Yeoh <yeohc@au1.ibm.com>
This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
2009-06-19 12:21:20 +00:00
Arthur Valadares f243dddc04 * Corrected CAPS namespaces
* "luke, use the sed"
2009-06-18 14:33:35 +00:00
Melanie Thielker 664dd58cd9 Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of objects, with changes:
- Set OwnerID = GroupID for deeded objects.
- Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group
- Set LastOwnerID correctly. Handle objects vs. prims correctly.
2009-06-14 21:44:34 +00:00
diva 6abffedab5 Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes. 2009-06-14 19:44:56 +00:00
diva 7a9c85526c Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right. 2009-06-14 15:35:09 +00:00
diva 0f367bd7bb Heart surgery no.2: the inventory service hooks.
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames a23d64dec1 Formatting cleanup. 2009-06-10 04:28:56 +00:00
Jeff Ames a7fcacf8f3 Formatting cleanup. Ignore some generated files. 2009-06-09 18:07:35 +00:00
Melanie Thielker 9c726fb178 Thank you Snoopy, for a patch that implements group permissions.
Applied with changes:
- removed spammy debug message
- corrected tab formatting
2009-06-09 08:15:34 +00:00
lbsa71 6267f939c5 * Reverting the test restructuring as, on second thought, this is not at all how the tests are structured.
(pt1)
2009-06-07 08:50:43 +00:00
Justin Clarke Casey 4234e49445 * minor: tiny tweak just to trigger another panda build 2009-06-05 19:53:24 +00:00
Justin Clarke Casey ccbe049287 * A bug fix for the last mantis 3741 bugfix
* Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
2009-06-05 19:34:35 +00:00
Justin Clarke Casey fbd0f5491b * A further fix for mantis 3641 (oar saves do not complete)
* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze
* This change passes the null on correctly
* Many thanks to thomax for being insistent in presenting his analysis of the problem :)
2009-06-05 19:20:31 +00:00
Justin Clarke Casey c20f31beff * refactor: split out part xml writing in SceneObjectSerializer 2009-06-05 18:44:44 +00:00
Melanie Thielker 9f932a4205 Thank you, thomax, for a patch to provide finer-grained access control to
scripting.
Fixes Mantis #2862
2009-06-05 09:47:42 +00:00
lbsa71 fd5e45733c * Restructured Scenes Tests to follow (what I conceive of as being) current directory standards. (pt 1 - thank you, svn. not.) 2009-06-05 06:22:08 +00:00
Jeff Ames 2a855a6457 Comment out unused private functions to avoid compiler warnings. 2009-06-04 01:37:31 +00:00
lbsa71 9b619043ce * Making sure we fail a bit earlier if we have no AssetService 2009-06-03 17:29:21 +00:00
Melanie Thielker aec5dc677d Explicitly set the changed status of the prim groups affected in a delink
Mantis #2484
2009-06-02 08:19:32 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Jeff Ames 35b450d41d Add copyright headers, formatting cleanup, ignore some generated files. 2009-05-31 18:35:00 +00:00
Arthur Valadares 8545621d9b * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey 95643971be * refactor: little tweaks to trigger another build 2009-05-29 21:10:17 +00:00
Justin Clarke Casey 4aad6a07ff * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() 2009-05-29 21:01:18 +00:00
Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 2009-05-29 20:20:47 +00:00
Dahlia Trimble 179724b4fc some clean up of sculpt map caching code
remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 2009-05-29 06:50:15 +00:00
Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 2009-05-29 05:11:50 +00:00
Dahlia Trimble 9493de7f4e null test for texture assets when using cached sculpt map
addresses mantis #3735
2009-05-29 04:29:55 +00:00
Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching 2009-05-29 02:46:35 +00:00
Dr Scofield 901fdca13b From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-27 18:01:06 +00:00
Dr Scofield c18c1f6c7c Revert "From: Chris Yeoh <cyeoh@au1.ibm.com>"
This reverts r9666. for some reason the mysql update does not work.
2009-05-25 11:32:31 +00:00
Dr Scofield 0bff818d39 From: Chris Yeoh <cyeoh@au1.ibm.com>
The attached patch implements llPassTouches. It has been added
to the export/import XML along with the flag for AllowedInventoryDrop.

The MySQL backend has been updated as well, though I haven't
done one of those before so could do with a check. I added
the migration mysql file as well.

The other data backends need updating as well.
2009-05-25 11:26:36 +00:00
Melanie Thielker ca75c101ec Allow the perms module to inspect and modify the list of objects to return
for more fine-grained control
2009-05-24 17:20:47 +00:00
Melanie Thielker f3f7d60367 Add a new permissions check for bulk object returns. 2009-05-24 16:11:35 +00:00
diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D 2009-05-23 17:51:13 +00:00
Adam Frisby 6b312d9340 * Implements automatic loopback handling for standalone regions.
* This /should/ make OpenSim behave properly when hosting behind a NAT router and utilizing port forwarding (but the router doesn't support Loopback)
2009-05-23 06:29:08 +00:00
Adam Frisby 3b1b3ac9bb * Breaks OpenSim.. err I mean.. adds NAT translation support to EnableSimulator EventQueue methods.
* NB: This may actually break logins on certain regions. Shake well before consuming.
2009-05-23 05:44:18 +00:00
diva da170cde46 Cleaning up a few HG things. HG Posts may now work in grids, but if the home grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection. 2009-05-22 04:23:59 +00:00
MW e4d68964dd Added ITeleportModule interface, and added a hook into scene so if a module has registered this interface then that handles teleport requests rather the SceneCommunicationService.
As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-21 10:41:16 +00:00
Melanie Thielker a3fed17956 Fix a slight oversight in SceneInventory that would not enable copy to
inventory when permissions are bypassed
2009-05-20 10:54:35 +00:00
diva 75b8b60aa1 Removing the last reference to CommsManager.AssetCache. 2009-05-18 22:22:09 +00:00
diva 13da5a9fba Finished HG Service Store. Not fully functional because of problems with asset.ID insisting on being a UUID string. 2009-05-18 20:04:59 +00:00
diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. 2009-05-17 01:38:43 +00:00
diva d8931def06 Another minor bug fix for making notecard/script savings work with old asset servers. 2009-05-16 00:23:32 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Justin Clarke Casey 02bac7fea4 * refactor: move SceneXmlLoader into subpackage 2009-05-14 18:46:17 +00:00
Justin Clarke Casey 303aa4b65e * refactor: move bottom part of 'xml2' serializaton to separate class 2009-05-14 18:08:54 +00:00
Justin Clarke Casey d10b5e29bc * refactor: break some of xml2 serialization out of sog 2009-05-14 16:33:04 +00:00
Melanie Thielker e206a9ce88 Remove some no longer needed debug.
Fixes Mantis #9520
2009-05-13 00:58:10 +00:00
Melanie Thielker 88371e4f98 Fix interface registration/deregistration mechanics 2009-05-12 23:49:42 +00:00
diva 7bf1d111e2 Bug fix in SceneBase.RequestModuleInterface. Check that the list's count is greater than 0. 2009-05-12 23:06:43 +00:00
diva 12a470e6a7 Making SimStatsReporter a little more restrained in requesting the IEstateModule interface. 2009-05-12 22:48:54 +00:00
Adam Frisby 3a28f748d5 * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity. 2009-05-12 21:21:33 +00:00
Adam Frisby 9f5679e60f * EventManager's OnNewPresence event now fires correctly again. 2009-05-12 20:59:38 +00:00
Melanie Thielker 32ac388363 Add permission mechanisms for group deeding land 2009-05-12 13:29:38 +00:00
Melanie Thielker f948fab4da Add AssetService of type IAssetService to Scene 2009-05-11 21:04:27 +00:00
Dr Scofield ecc876bc18 Squashed commit of the following:
further ACL stuff:
- adding StrictAccessControl variable: DON'T set this to false if you
  want to enforce ACL, it will disable ACLs right now. Default is
  true.

  once we've got code added to allow child agents but prevent them
  from becoming root agents when the ACL denies access to the avatar,
  setting this to false will then allow avatars to see into a
  neighboring region but not enter it (currently ACL prevent both,
  seeing and entering).

- enhancing log statements
2009-05-11 07:46:12 +00:00
Melanie Thielker d8e1842d25 Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Homer Horwitz 1d234ca83f Fixed handling of inventory a bit
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-09 21:11:12 +00:00
Justin Clarke Casey 567e0d032c * break out 'xml2' deserialization from sog 2009-05-08 19:18:37 +00:00
Justin Clarke Casey 9f39a490b5 * refactor: break out sog original xml serialization to a separate class 2009-05-08 18:05:54 +00:00
Justin Clarke Casey fcfc97a4bf * minor: rename xml sog serialization method for readability 2009-05-08 16:44:00 +00:00
Justin Clarke Casey 032e3b49eb * refactor: Break out original xml object serialization into a separate class
* No functional change
2009-05-08 15:47:59 +00:00
Sean Dague ce0a84cbc0 instrument most of the tests with a new InMethod function that may help us figure
out where that pesky deadlock is during test runs.
2009-05-07 19:07:08 +00:00
Dr Scofield 1352a19838 refactoring Scene.NewUserConnection() to be simpler and clearer. 2009-05-06 20:02:49 +00:00
Homer Horwitz 7e731b024a Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)
This makes re-rezzed temp-on-rez objects visible, too. Fixes Mantis #3405
2009-05-05 19:44:19 +00:00
Dr Scofield e0a06f6416 - moving banned check and public/private check to
Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00
Jeff Ames 8ea12ad6c0 Add copyright header. Formatting cleanup. Ignore some generated files. 2009-05-05 09:59:15 +00:00
Jeff Ames 6ae88d129a Update svn properties. 2009-05-05 09:32:30 +00:00
Melanie Thielker acfb5051cd Intermediate commit. WILL NOT COMPILE! 2009-05-04 20:15:39 +00:00
Justin Clarke Casey 257fc5515a * minor: remove some mono compiler warnings, minor cleanup 2009-05-04 15:38:36 +00:00
Melanie Thielker 36dd346a91 Add a method to flush the prim update buffers once a frame, since the timer
appear to be too slow to be useful, or fail too fire. I may remove the timers
as a consequence if this.
2009-05-04 14:25:19 +00:00
Melanie Thielker 8ac4ec738b Create a working configuration hook to allow LLClient parameters from
Opensim.ini to take force
2009-05-04 01:57:18 +00:00
Melanie Thielker 0ecd965b8c Some reorganization around service connectors. No functional change 2009-05-03 23:13:33 +00:00
Melanie Thielker 66e25abbfe Plumb conifg into the client views. Add config option to configure packet
dropping.
2009-05-02 17:31:49 +00:00
Charles Krinke 280d2cbf4a Thank you kindly, BlueWall, for a patch that:
Move json stats to non-published resource name
Remove well-known resource name for json stats, 
creating dynamic uris with private keys and add 
a user configurable resource name for region owner usage.
2009-05-02 16:28:30 +00:00
Melanie Thielker 62bcf0e694 Numerous packet improvements.
Don't allow packets to be resent before they have actually been sent for the
first time. Switch from serializing a packet to get it's length to the LibOMV
provided Length property. Fix resend timing. Fix the use of dangling references
to Acked packets. Fix the packet handler to play nice with the packet pool.
Fix the packet pool. Add data block recycling to the packet pool. Packet pool
is now ENABLED by default. Add config option to disable packet and data block
reuse. Add ObjectUpdate and ImprovedTerseObjectUpdate to the packets being
recycled.
2009-05-02 13:16:41 +00:00
Melanie Thielker 0f721da5f1 Add a tweakable for the prim queue preload 2009-05-01 19:33:18 +00:00
Melanie Thielker 52d80249d3 Throttle prim sending a bit (again) to ensure the queues don't overrun and
clog
2009-05-01 18:24:56 +00:00
Melanie Thielker 8020af6184 Add methods to block and queue agent updates during region crossing and TP
This is to ensure integrity of animations and script states with regard
to controls pressed or released. No user functionality yet.
2009-05-01 17:10:42 +00:00
Melanie Thielker 13c597baba Send the animations of all already present avatar to an avatar entering a sim
to stop the "folded legs" on simcross
2009-05-01 16:47:53 +00:00
Melanie Thielker 55a69f3f2d Improve prim sending by combining multiple prim updates into a single packet 2009-05-01 16:29:15 +00:00
Melanie Thielker 334738fca9 Thank you, mpallari, for a patch that increses efficiency by combining
avatar updates into a single packet.
Applied with changes.
Fixes Mantis #3136
2009-04-30 11:58:23 +00:00
Melanie Thielker d604cd284e Again, completely revamp the unlink code to finally allow unlinking
arbitrary combinations of root and child prims from one or multiple
link sets. Please test throughly and consider things UNSTABLE until
this is proven out.
2009-04-29 15:54:16 +00:00
Melanie Thielker 7e972b304b Let estate owners and managers enter nonpublic estates unconditionally.
Let gods go to nonpublic estates as well.
2009-04-28 22:53:10 +00:00
Dr Scofield c91a79c3d2 From: Alan Webb <alan_webb@us.ibm.com>
If an avatar is sitting when the client disconnects, the avatar
  is not disassociated from the SOG on which (s)he was sat. This
  produces any, and varied, effects.

  I have updated RemoveCLient in Scene, to check, and stand the
  client up immediately prior to disconnect. This seems like the
  most robust way to handle the situation. Though in this case
  it might be worth factoring out the animations from other
  standup processing. It does no harm, but in this case it is
  entirely redundant.
2009-04-27 14:04:01 +00:00
Dr Scofield 515e62dc2f From: Alan M Webb <alan_webb@us.ibm.com>
Added support for access control lists.
  Scene: Added test to AddNewClient for an entry in the access
         list when connecting to a region with limited access.
  EstateSettings: Added an HasAccess(UUID) property to test for
         an entry in the estate's access list.
  RemoteAdmin: Add RPC calls for admin_acl_list, clear, add,
         and remove.
2009-04-27 11:51:25 +00:00
Charles Krinke ad4738ff33 Thank you kindly, RemedyTomm, for a patch that fixes:
llSetPrimitiveParams in a large linkset can disrupt the 
entire region. However, when the script is in a large 
linkset, it appears to totally lag out the scene and 
stops updates from being sent.
2009-04-25 19:54:51 +00:00
Dr Scofield 07b435b2b9 From: Alan Webb <alan_webb@us.ibm.com>
Cleanup tabs and spacing.
2009-04-23 14:38:55 +00:00
Dr Scofield 7dbcf0570f From: Alan Webb <alan_webb@us.ibm.com>
Changes to enable script state persistence across non-restart
serialization situations (inventory/OAR/attachments)

Also fixing test cases for OAR and IAR so they don't barf with the new code.
2009-04-22 18:09:55 +00:00
Charles Krinke 84602c9480 Thank you kindly, Marcus Llewellyn, for a patch that:
An attachment with the physical checkbox checked will not allow the 
phantom checkbox to be cleared. This interfers with scripting 
functions such as llMoveToTarget(), which won't work while an object 
is phantom. If the prim containing the script is rezzed to the ground, 
it will then allow the phantom checlbox to be cleared, and the script 
works as expected.
2009-04-22 14:44:19 +00:00
Charles Krinke 6bd8e1eb99 Thank you kindly, MPallari for a patch that:
This patch adds few properties to ScenePresence and 
thus allows region module or MRM script:
1. Force flying for avatar or,
2. Disable flying from avatar
2009-04-21 15:52:35 +00:00
Teravus Ovares 21d4423030 * Allow passing of material type to physics engine
* Define low friction and medium bounce for Glass
2009-04-20 03:07:53 +00:00
Charles Krinke aff38e2dd2 Thank you kindly, MPallari, for a patch that:
This patch adds new property to ScenePresence: SpeedModifier. 
With this, one can modify avatars speed from region module 
or MRM script.
2009-04-19 17:19:31 +00:00
diva 4f07370d94 Accounting for the changes introduced in AssetServerBase in r9143 related to starting the thread manually. Fixes mantis #3490. 2009-04-19 15:07:29 +00:00
diva 06f0515d14 Bug fix in HG asset posts. Get the inner assets not just from mem cache but from asset service, because the inner ones may not be in mem cache. 2009-04-18 22:46:48 +00:00
diva 722be8f132 Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456. 2009-04-17 23:55:59 +00:00
Melanie Thielker 5a0f1e9022 Prevent a nullref when no script engines are loaded 2009-04-15 23:17:25 +00:00
Melanie Thielker b018f45b70 Make sim health data more useful 2009-04-15 20:16:18 +00:00
Justin Clarke Casey 63936d442c * Make it possible to add a request id to load and save oar requests
* This allows specific requests to be identified.
2009-04-15 19:12:37 +00:00
Justin Clarke Casey fa9b9126ee * Resolve unit test failure introduced in r9148 (probably)
* Have the test scene always return success for session id authentication for now
2009-04-15 17:40:04 +00:00
Johan Berntsson 119aeeed7d Another cleanup: Region_Status renamed to RegionStatus, and a usage comment added 2009-04-15 04:15:47 +00:00
Johan Berntsson 068127bf57 Renamed splitID in Scene and added comments on usage 2009-04-15 04:07:41 +00:00
diva 0413d052a3 Adds session authentication upon NewUserConnections. Adds user key authentication (in safemode only) upon CreateChildAgents. All of this for Hypergrid users too. This addresses assorted spoofing vulnerabilities. 2009-04-14 19:35:35 +00:00
Justin Clarke Casey d0744f8eca * Make archiver tests pump the asset server manually instead of starting the normal runtime thread
* This may eliminate the occasional archive test freezes, since they appeared to occur when somehow the asset server didn't pick up on the presence of a request in the asset 
quque
2009-04-14 18:49:45 +00:00
Jeff Ames cad0aab793 Formatting cleanup. 2009-04-14 11:38:33 +00:00
diva 6bd89f7dad Cleaning up old circuit upon client close. 2009-04-14 02:21:40 +00:00
Teravus Ovares c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart.   GodsModule doesn't crash when there is no Dialog Module.  LLUDPServer doesn't crash when the Operation was Aborted.  
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-14 01:57:35 +00:00
Homer Horwitz b717f991ed Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from before ICommander times 2009-04-13 21:23:24 +00:00
Melanie Thielker cc86df4a3f Thank you, dslake, for a patch that converts many of the linear searches
in SceneGraph to fast dictionary lookups.
Includes a regression fix for attachments by myself.
Fixes Mantis #3312
2009-04-12 15:18:04 +00:00
Melanie Thielker f6f3737fe8 Fix a regression where animations would only be sent if the avatar has
attachments. Convert base types to LSL types for event marshalling through
IScriptModule to avoid parameter errors.
2009-04-12 02:42:05 +00:00
Melanie Thielker 217b2d93ae Adding a script event, changed(CHANGED_ANIMATION)
This is sent to all root prims of all attachments of an avatar when the
animation state changes. llGetAnimation() can thenbe used to find the
new movement animation. This eliminates the need for fast timers in AOs
2009-04-11 16:51:27 +00:00
Teravus Ovares 827117f0b1 * Add catch-all error handlers back to scene. 2009-04-11 00:12:57 +00:00
Teravus Ovares 53026affb3 * Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild) 2009-04-11 00:11:54 +00:00
nlin 8e6c20b27f Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381

The current implementation works as expected if the object has no rotation or 
only rotation around the Z axis; you can spin the object left or right (around
the world Z axis).

It works a little unexpectedly if the object has a non-Z-axis rotation; in this
case the body is spun about its local Z axis, not the world Z-axis. (But SL 
also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10 06:39:52 +00:00
Arthur Valadares 08f83f275d * Reinstated Scene Crossing tests, now with timeouts to check for race conditions 2009-04-09 21:37:54 +00:00
lbsa71 6af0751cc5 * Tagged long running tests with LongRunningAttribute.
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09 20:06:27 +00:00
Adam Frisby 03984e7304 * Added additional debug testing info to Scene
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Adam Frisby 1b56fff7c8 * Implements retrieving child primitives via World.Objects[id] (MRM)
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
2009-04-09 10:07:40 +00:00
Justin Clarke Casey f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Justin Clarke Casey ad7b005784 * minor: remove some mono compiler warnings 2009-04-07 20:24:09 +00:00
Justin Clarke Casey ed6165ab9c * Apply http://opensimulator.org/mantis/view.php?id=3227
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Homer Horwitz 39f5dd1973 Added some null-checks to Intimidated's patch in r9024.
Hopefully fixes Mantis #3415.
2009-04-06 19:12:26 +00:00
Melanie Thielker fb900f6055 Applying Intimidated's patch to fix anim handling.
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Melanie Thielker 2a5d38a580 Thank you, Intimidated, for a patch too fix the movement animation handling
Fixes Mantis #3413
2009-04-06 10:44:41 +00:00
diva 5b103aab89 Changed the asynchronous call to get inventory in HG, so that it properly reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used.
Minor changes in Get inventory item in HGAssetMapper.
2009-04-05 22:39:19 +00:00
Homer Horwitz 648452dd91 - Add new RegionModulesControllerPlugin to the application modules
- Change several classes to use the new plugin for handling of region-modules
  (NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05 17:08:11 +00:00
diva 3c9cba1627 Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Adam Frisby 9a4192d14e * Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
* Added Bitmap[,] to IParcel for MRM
2009-04-05 02:51:10 +00:00
Arthur Valadares 0c544a85dc * Fixes issue where of you force your avatar against a region corner, it gets stuck and NonFinite Avatar messages floods console
Addresses Mantis #3380
2009-04-03 19:20:23 +00:00
Justin Clarke Casey 5146cb7a72 * refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Adam Frisby 254d3099f0 * Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
* Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03 10:40:14 +00:00
diva 6e368c4b59 Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too. 2009-04-01 19:50:09 +00:00
Teravus Ovares 74d5d44373 * Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence
* ..
* .. 
* err, okay, this was a stick-buggery April 1st joke by me.   This removes it.   Happy April 1st!
* fixes mantis 3376
2009-04-01 19:04:59 +00:00
Melanie Thielker 7ec85508ff Finally clean up the Scene.Permissions and permissions module.
Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
2009-04-01 01:41:40 +00:00
Justin Clarke Casey ac8fc02afc * refactor: Move god related methods in Scene out to a module 2009-03-30 18:20:41 +00:00
Teravus Ovares 67be0213d4 * Remove redundancies in ScenePresence 2009-03-28 02:41:51 +00:00
Teravus Ovares f5812b3702 * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with LibOMV based clients.
* Modifies the IClientAPI!  So client stacks will need to be modified!
2009-03-28 01:40:33 +00:00
Teravus Ovares 52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009
* Important:  HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll.   It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
Justin Clarke Casey 30ffefb67b * refactor: call some EventManager triggers directly rather than through scene 2009-03-27 20:41:35 +00:00
diva bce5ed5812 Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom. 2009-03-27 20:18:55 +00:00
Justin Clarke Casey 053a6b355c * Fix single item iar saving
* Not yet ready for use
2009-03-27 18:53:11 +00:00
Justin Clarke Casey 86cc0e86d4 * Also temporarily disable T032_CrossAttachments() since this relies on the execution of T021_TestCroswsToNewRegion() 2009-03-27 17:19:58 +00:00
Justin Clarke Casey 39bf59080b * Temporarily disable ScenePresenceTests.T021_TestCrossToNewRegion() as this has both WaitOnes() which don't time out and tight loops
* Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
2009-03-27 17:01:07 +00:00
Justin Clarke Casey 355247c2b2 * For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console when the test starts
* This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed
* Unfortunately they are not executed in the same order in which the results are listed in Bamboo
2009-03-27 16:33:15 +00:00
Sean Dague 6323516a83 * Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
2009-03-25 20:15:46 +00:00
Melanie Thielker 21d14a7090 Thank you, dslake, for a patch that fixes passing the start param to scripts
Fixes Mantis #3330
2009-03-25 11:05:01 +00:00
Justin Clarke Casey 6cad71d5ec * minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
2009-03-24 21:05:20 +00:00
diva 5af63a6a5c Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods. 2009-03-23 02:37:19 +00:00
Melanie Thielker 412112acba Committing partial work on passing folders across instances. This may crash. 2009-03-23 00:11:34 +00:00
Melanie Thielker 48e87b6448 Make single item inventory gives work across regions 2009-03-22 18:25:04 +00:00
idb 2d387c25b8 Move a check for null PhysActor in applyImpulse so that attachments can move avatars.
Fixes Mantis #3160
2009-03-21 11:42:31 +00:00
Melanie Thielker 78a19528c6 Change DropObject to public. Fixes Mantis #3314 2009-03-20 13:57:22 +00:00
Justin Clarke Casey 4571a8b3fb * Remove compiler warnings
* These have actually been removed from HGHyperLink.TryUnlinkRegion, because some parameters were parsed but never used.
* This might be a situation where the warnings have shown up an oversight
2009-03-19 21:16:02 +00:00
diva a7d610ffcc Adds support for unlink-region command in hypergrid. 2009-03-18 16:37:26 +00:00
Justin Clarke Casey 7658e30dfc * minor: remove compiler warning 2009-03-17 21:20:58 +00:00
Melanie Thielker ddbf81fa07 Thank you, mcortez, for a patch that fixes a number of long standing
issues with the sun module.
Fixes Mantis #3295
2009-03-13 23:45:02 +00:00
Justin Clarke Casey c04e7cdf2b * Support loading empty folders in an iar 2009-03-13 20:46:53 +00:00
Justin Clarke Casey bd41639a68 * Don't fail the client login if there are no OnClientConnect listeners 2009-03-12 20:38:28 +00:00
Justin Clarke Casey f5ff2eff24 * minor: Lable the heartbeat thread with the region it's beating for 2009-03-12 20:37:15 +00:00
Justin Clarke Casey a02c3caa0d * Move SceneObject tests into their proper namespace
* Add some more debug code to narrow down where the tests are freezing
2009-03-12 18:13:51 +00:00
Dahlia Trimble 669aa46bff update some ini defaults in code - all defaults from beginning of OpenSim.ini.example thru DefaultScriptEngine = "XEngine" 2009-03-11 09:31:02 +00:00
Dahlia Trimble 5cc372fab4 add a taint to SOP.UpdateShape() - addresses Mantis #3277 2009-03-11 04:13:35 +00:00
Dr Scofield fd9ba29a03 From: Alan M Webb <alan_webb@us.ibm.com>
Fix a null reference loophole in ScenePresence.
2009-03-10 15:54:00 +00:00
Dr Scofield 973ba9c9b7 From: Alan Webb <alan_webb@us.ibm.com>
This commit fixes the attachment position problem described in
  OpenSim Mantis 2841 (and a couple of duplicate tickets).
2009-03-10 06:14:29 +00:00
Justin Clarke Casey 051096e8ae * minor: remove some mono compiler warnings 2009-03-09 19:58:39 +00:00
Teravus Ovares f9ebdee1d2 * Tweak llMoveToTarget per mantis 3265
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
idb 1fd57b39df Correct casts so that the target id in the at_target event matches the original target id.
Fixes Mantis #2861
2009-03-07 10:37:15 +00:00
Teravus Ovares ebe84907ae * Fixes mantis: #3241
* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
2009-03-07 01:18:59 +00:00
Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does, 
and it should recalculate the absolute height to hover at as an object moves to reflect 
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at 
the physics plug-in level. The attached is a patch that correctly implements 
llSetHoverHeight() including updates to the ODE physics plug-in.
2009-03-06 23:01:35 +00:00
Justin Clarke Casey fc2c73d5c6 * minor: remove some mono compiler warnings 2009-03-06 21:00:15 +00:00
Justin Clarke Casey f12619b786 * refactor: Remove GetLandOwner function from Scene
* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey 11e1948b57 * Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts) 2009-03-05 21:10:39 +00:00
Justin Clarke Casey 3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
Justin Clarke Casey c213a12b57 * simplify media and music url setting since we never get back a null land object 2009-03-05 20:32:35 +00:00
Justin Clarke Casey 6c735e0828 * Replace some string to byte conversions for object/item name/description fields with the LLUtil function that prevents the max string size from being breached 2009-03-05 19:32:27 +00:00
Justin Clarke Casey 0de34e9a18 * remove now unused serialization code 2009-03-05 18:36:37 +00:00
Adam Frisby 915b0f2448 * More work on MiniRegionModule module. 2009-03-04 02:29:51 +00:00
MW 171015f65f Moved Linden protocol login handling to modules in OpenSim.Client.Linden. There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services. 
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
2009-03-03 15:41:21 +00:00
MW 202f990d2a After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time. 2009-03-02 11:03:11 +00:00
MW aae39f9e3e As part of a dinosaur hunting expedition, IScenePresenceBody.cs was terminated. The expedition leader, MW, believes it never lead a meaningful life, and is sure it hasn't contributed anything in the last 500,000 years (or 2 years). 2009-03-02 10:52:27 +00:00