lbsa71
10c36a2573
* Renamed IUserServices to IUserService
2007-10-05 09:41:41 +00:00
lbsa71
9076d5e1ac
* minor renaming
2007-10-03 08:27:46 +00:00
MW
652654176a
more refactoring
2007-10-03 07:50:07 +00:00
MW
9b1eefbcde
Some continuation of lbsa71's refactoring of the CommunicationsManager.
2007-10-03 06:20:00 +00:00
dan miller
d36316e1c9
Droppin da fyzyx bomb on ya
...
seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape
The internal logic is quite different, and CPU usage may be affected.
Also some work remains wrt flying. Please test this rev out before you deploy widely
2007-10-03 01:59:43 +00:00
lbsa71
b5eaea7b0c
* Moved setup of LocalInventoryService and LocalUserServices to the app layer
...
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal
* Deleted obsolete project InventoryServiceBase
* Deleted superfluous createCol function
2007-10-02 00:00:12 +00:00
dan miller
625164d3e2
removed debug statements
2007-10-01 16:26:15 +00:00
dan miller
034f0b4bb7
fixing odeplugin debug bug
2007-10-01 16:18:34 +00:00
dan miller
d644b1f440
this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)
2007-10-01 16:01:42 +00:00
Sean Dague
1a10d4828a
revert working getInventoryFolder function because this seems
...
to break multi region environments.
2007-10-01 08:17:43 +00:00
Dalien Talbot
d1df81c221
Applied ckrinke's patch for #453 . Thanks Charles! :)
2007-09-30 09:01:51 +00:00
Dalien Talbot
d20d621ab1
Corrected the typo in the folder name.
2007-09-30 08:50:49 +00:00
dan miller
c1d3e93fbb
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 04:08:33 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
Sean Dague
ebfb057583
negative code checkin. All these functions are in the base
...
class which we get for free now.
2007-09-28 11:11:36 +00:00
Sean Dague
77354612ff
implement getInventoryItem and getInventoryFolder (not
...
sure why these weren't implemented previously)
2007-09-28 10:23:48 +00:00
dan miller
77a185f4ad
this should fix 443 and compile!
2007-09-27 23:11:41 +00:00
dan miller
129d266867
this should fix mantis #443
2007-09-27 23:06:24 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
Sean Dague
664de12898
oops, I broke the build. Fixed now
2007-09-27 13:53:50 +00:00
lbsa71
3ddf9da1f4
* Tleiades patch #445 - the inventory folders displayed does not show the expected folder icons
...
Tahnx, Tleiades; keep up the good work!
2007-09-27 13:51:16 +00:00
Sean Dague
5b4d631d34
implement something in sqlite inventory that wasn't before
...
not sure how we missed this function
2007-09-27 13:44:45 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
...
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
569ba9eb9a
Terrain:
...
* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
lbsa71
eb8640f368
* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
...
* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
2219ccc5b0
* Fixed Culture-variant parsing of config options
2007-09-25 01:20:30 +00:00
Tedd Hansen
8231ac72ec
More reorganizing of new SE. Added debug print of application exception.
2007-09-25 00:22:06 +00:00
lbsa71
3ac43d0120
* Removed some more fields from CommunicationsLocal
...
* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
...
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby
b82b8b8f4f
* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.
2007-09-24 15:58:39 +00:00
Adam Frisby
f5eac12a88
* Renamed ScriptConsole to PluginConsole for clarity
...
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby
48e0e05446
* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24 15:46:03 +00:00
Tedd Hansen
0eac34b7ab
More structural changes to new SE
2007-09-24 13:57:16 +00:00
Tedd Hansen
323234f82a
Reorganized some files
2007-09-24 12:49:46 +00:00
lbsa71
d4701d7ecc
* Long days journey towards night
2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
...
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
7fc53abc22
* Now login swallows WebException.Timeout; (thanks cfk!)
...
(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71
9f6b709f3c
* the worlds most insignificant commit
2007-09-24 11:23:01 +00:00
lbsa71
f076c71936
* Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)
2007-09-24 11:20:09 +00:00
lbsa71
9795b4f6c8
* Console output killed the cat. s/cat/sim/
2007-09-24 09:37:40 +00:00
lbsa71
00ddeebf57
* So, ok, maybe a bit harsh to explode on grid inventory calls.
2007-09-24 09:19:31 +00:00
lbsa71
ee5f069e2a
* Now there's only one UserService
2007-09-24 07:53:26 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
...
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
9ccab46ae8
* Trying to streamline CommunicationsManager
2007-09-24 05:30:03 +00:00
lbsa71
6c41efa4e3
* reorder and rename
2007-09-24 05:20:23 +00:00
lbsa71
40468f18a4
* Encapsulated all CommunicationsManager services
2007-09-24 05:15:13 +00:00
lbsa71
13c1c33ed4
* Added TryGetAvatarByName
2007-09-24 04:49:05 +00:00
lbsa71
5818958a9a
*** CHANGED CONFIG BEHAVIOUR ***
...
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller
a9a126063f
long-lost fixes to physics -- proper physical avatar management on crossings, TP
2007-09-24 02:40:13 +00:00
lbsa71
47256cebda
* Renamed methods on IUserData
2007-09-24 01:31:00 +00:00
lbsa71
ce071417d4
* minor renames
2007-09-24 01:18:45 +00:00
lbsa71
79045abe68
* Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs)
2007-09-24 01:16:21 +00:00
lbsa71
b3eeb5a8dc
* Purged 'Regions' code pending Agent layer grok.
...
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague
8dda11d17e
fix to do hollow prims correctly. Reported from
...
http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00
lbsa71
64f4afcb43
* There. I think this concludes todays work on moving stuff to Broadcast()
2007-09-21 06:06:31 +00:00
lbsa71
34043cd351
* Slowly but surely working my way towards Regionality...
2007-09-21 06:00:34 +00:00
lbsa71
80a9b81448
* Yeah, I placed Close() in the wrong file. So sue me.
2007-09-21 05:34:40 +00:00
lbsa71
5fab795bf0
* Continued work on Region layer
...
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71
e4a78a9b30
* Removed unused RegenerateTerrain functions
2007-09-21 05:04:59 +00:00
lbsa71
72b207173a
* Removed unused LandRenegerated flag
2007-09-21 05:00:51 +00:00
lbsa71
b9808f8314
* First example of moving stuff to a Region layer
...
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71
409bcd999d
* Continuing refactoring of presence
...
* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller
d3050724d8
physics-related fixes; should stabilize border crossings
2007-09-21 02:31:36 +00:00
lbsa71
3eb1a23ac1
* Removed Unused 'Entity' superclass
2007-09-21 02:11:19 +00:00
lbsa71
ca611c6668
* even more renaming and refactoring; the cleaning woman is on call.
2007-09-20 23:47:32 +00:00
lbsa71
101369e25a
* Some more presence refactoring
2007-09-20 23:28:08 +00:00
lbsa71
7335e5710b
Rev 1971 : The Lbsa71 vintage commit
...
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71
14d5a2e9b7
* moved SceneManager to RegionApplicationBase
...
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71
3c7161d128
* Rewired Touch to route to group/part (Still triggering EventManager as well)
2007-09-20 05:22:18 +00:00
lbsa71
4ce0c0794a
* Added TryGetAvatar to SceneManager
...
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71
604b786d89
* A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though.
2007-09-19 23:16:30 +00:00
lbsa71
2afbf8b22b
* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
...
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71
440819fab9
* Deleted unused RegionManager.cs
...
* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71
9f7c0a015e
* 'Use format string' ftw
2007-09-19 00:32:59 +00:00
lbsa71
8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
...
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71
3f6b3f6b59
* Moved SendLogoutPacket back to IClientAPI.
2007-09-18 23:37:43 +00:00
lbsa71
f71b315592
* Now at least we're not creating physActors for child agents.
2007-09-18 22:12:16 +00:00
lbsa71
c8f51836b8
* Gave Connectivity some more (manly) love.
2007-09-18 21:51:09 +00:00
lbsa71
70d9cec3b5
* Yet some more connectivity restructuring
...
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71
0bac4b430c
* Handlerized ViewerEffect
...
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71
a963b3057b
* Replaced usage of ClientView with IClientAPI
...
* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
lbsa71
ffb4f97a66
* Merged ClientViewBase into ClientView for great justice
2007-09-18 08:55:44 +00:00
lbsa71
26406efd55
* Made ClientViewBase abstract
...
* Deleted unused m_consoleRegion
2007-09-18 08:38:21 +00:00
dan miller
04e7fcd0e9
RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410
2007-09-18 02:38:10 +00:00
Sean Dague
b8d9737a47
fixing me some line endings
2007-09-17 12:52:03 +00:00
Tedd Hansen
8792645e0d
Forgot to check in prebuild.xml on sat, see someone already did :)
...
Fix in DNS resolve
2007-09-17 08:06:20 +00:00
lbsa71
df58154781
* Moved some commands from Scene into SceneManager so they could be used with 'root'
...
* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71
b3d2f8b8e2
*doh*
2007-09-17 07:10:23 +00:00
lbsa71
6961013c24
* CHANGED SOME CONSOLE COMMAND BEHAVIOURS
...
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
* 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
* Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
* In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
* Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
* Changed Disable/EnablePermissions to BypassPermissions = true/false;
Also:
* Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Brian McBee
279177219e
Fixed missing Axiom references.
2007-09-16 13:02:16 +00:00
Tedd Hansen
c654506b18
Implemented: llSetText, llResetScript
...
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-16 03:36:13 +00:00
Tedd Hansen
88968622ea
Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp
2007-09-15 16:45:37 +00:00
Tedd Hansen
cff586df68
Bugfixed: llListRandomize
...
Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString
2007-09-15 16:16:57 +00:00
Tedd Hansen
c6344fcf94
llList2Key, llList2Rot, llList2List
2007-09-15 15:55:40 +00:00
Tedd Hansen
ad042f1d75
Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, llListFindList, llListInsertList, llDeleteSubList
2007-09-15 15:45:20 +00:00
Tedd Hansen
1e0f9604a6
Will display error in main chat if unsupported llFunction is used.
2007-09-15 14:57:07 +00:00
Dalien Talbot
ad903f1b7b
Prevent the crash due to exception in system ReadLine that I saw today
...
during loadtesting.
2007-09-15 14:52:53 +00:00
Tedd Hansen
ed68a3894c
Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
2007-09-15 14:22:38 +00:00
MW
12378312d5
Hopefully fixed the build error that I introduced with my last commit.
2007-09-15 10:53:46 +00:00
Sean Dague
b931048b16
put some locking around user access, which should help with
...
the exception dalien found during crash-a-thon
2007-09-15 10:43:19 +00:00
MW
4a07800f14
Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse.
2007-09-15 10:39:17 +00:00
lbsa71
f8ddf7429e
* Wired up chat so that channel goes into OnChatFromViewer. However:
...
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
* We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
lbsa71
1b1808d45d
* fixed script compilation
...
* reversed //c# - if
* rightifyed what's actually converted
2007-09-14 09:25:07 +00:00
Sean Dague
8849637493
more fun with LSL implementations
2007-09-14 08:57:13 +00:00
Sean Dague
dddf61953b
added ability to update group position
2007-09-14 08:55:22 +00:00
MW
0d685d6a52
Can now set the http ports that grid server and user server use.
2007-09-14 06:02:24 +00:00
dan miller
b31fc4980f
ODE: no more slippin' & slidin'
2007-09-13 21:53:13 +00:00
Dalien Talbot
1703cacaab
Added CLI "debug packet 0..255" to enable the in/out packet dumps with various verbosity
2007-09-13 16:39:04 +00:00
Sean Dague
23b8e39c1b
llSetPos(), llGetPos(), llGetLocalPos() now implemented
2007-09-13 14:19:57 +00:00
Tedd Hansen
0709d96716
If first 4 characters in script is "//C#" script will be treated as pure C# instead of LSL/C# hybrid. This means no preprocessing before compile.
2007-09-13 14:15:02 +00:00
Sean Dague
888133e987
add some locks around DataSet manipulation to ensure we are doing this
...
safely
2007-09-13 13:10:21 +00:00
Dalien Talbot
7a9f5ed6b3
Fix the terrain heightmap load from images (tested PNG and GIF).
2007-09-13 13:09:14 +00:00
Sean Dague
af6c9d355d
implement llGetScale and llSetScale
...
drop IScriptHost for now and just use SceneObjectPart, given how many of
SceneObjectPart's properties we need for the script engine
2007-09-13 13:06:54 +00:00
Sean Dague
afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
...
will happen on the windows side now that eol-style is correct
2007-09-13 11:41:42 +00:00
Tedd Hansen
cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
2007-09-13 11:11:08 +00:00
lbsa71
615487a756
Backup is now optional on classes
...
* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Tedd Hansen
a5aedc0896
GUI: Added placeholders + info on what to be done
2007-09-12 13:27:04 +00:00
Tedd Hansen
b12bfb6315
GUI also contains option for Stand Alone mode.
2007-09-12 13:16:08 +00:00
Tedd Hansen
dcaab9103c
Early alpha version of a GUI tool to configure and start OpenSim. Currently can start an already configured Grid server.
2007-09-12 13:03:21 +00:00
Sean Dague
26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
...
not too much crouching). I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague
26a67d998c
add timestamps to log messages. This probably needs to all be cleaned up
...
with a real logging module later, but this should make reading logs easier
for now
2007-09-12 10:54:34 +00:00
Tedd Hansen
5ade01bb49
Fixed DNS resolve bug for Grid mode on multi-Homer systems.
2007-09-12 05:37:46 +00:00
Sean Dague
6ca6c035e7
debug for mysql issue
2007-09-12 04:44:21 +00:00
Brian McBee
b521e5d219
Another attempt at fixing the disappearing estate_settings.xml file.
2007-09-11 21:41:26 +00:00
Sean Dague
71f94d8421
Fix for setting region through property. This should allow
...
mysql to work again in grid mode for user storage.
2007-09-11 15:13:24 +00:00
Dalien Talbot
7fd639a19e
Kill little green men on minimap if the avatar logs off.
2007-09-11 15:11:10 +00:00
MW
3a1ddca8a1
Fixing namespace problems
2007-09-11 14:33:32 +00:00
lbsa71
b112539f95
* minor refactorings
2007-09-11 14:20:09 +00:00
MW
04cf04600c
Applied ldvoipeng's patch [ #360 ], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-11 14:18:34 +00:00
Dalien Talbot
bc86d33dbd
Get rid of extra green men in minimap on region crossings (they were
...
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Sean Dague
a1e2fea7c1
move the locks closer to the data, sqlite for assets now works like a champ
2007-09-11 08:25:32 +00:00
Sean Dague
b3777729b4
remove autogenerated files
2007-09-11 08:24:58 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
Sean Dague
207bf2e4cf
add DeleteAsset
...
this also moves commit points around a bit for debuging, though
this will change back now the MW has worked out synchronization
2007-09-11 05:26:14 +00:00
MW
0770a5de0a
Trying some locks on asset database access.
2007-09-11 04:54:55 +00:00
Brian McBee
1fb47bc4c5
Make grass and trees phantom by default. Same behavior as LL grid.
2007-09-10 19:35:51 +00:00
lbsa71
b134617e07
* Took a stab at #388
2007-09-10 13:42:11 +00:00
Sean Dague
a1be7f4be5
added some debugging for tracing where asset code isn't working with sqlite
2007-09-10 13:34:20 +00:00
Sean Dague
ffe9c9374a
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
MW
22dbe82b26
A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10 07:48:22 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00
MW
15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
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Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
lbsa71
7adc2212c7
* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.
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* Ignored some bins and gens
2007-09-10 04:30:11 +00:00
dan miller
86e3fc3da2
added avatar updates for physics movement -- fixes gravity & avatar collision (ODE)
2007-09-09 21:21:09 +00:00
Dalien Talbot
907918e68e
Little green men (aka dots on minimap). Thanks to bushing for
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pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller
94b03aa09d
ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand
2007-09-09 15:28:15 +00:00
dan miller
588ab9f090
ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time..
2007-09-09 13:24:18 +00:00
Dalien Talbot
21227b4fda
A small try/catch wrapper to prevent the CLI errors from nuking the sim.
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Now will just print the backtrace on the screen and continue.
2007-09-08 16:48:52 +00:00
Dalien Talbot
3433f3814a
Partial fix for the "avatars permanently facing east" - now the rotation
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is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00