Sean Dague
e1140a4f9b
this, in theory, adds migration support to mysql for all
...
data sources besides the grid store. It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
2008-06-12 15:47:33 +00:00
Sean Dague
cee071ea60
check in region store initial migration definition,
...
now on to integrating this approach into the mysql
driver. Beware the next couple of checkins.
2008-06-12 15:21:34 +00:00
Sean Dague
4387744a78
check in migration files for mysql
2008-06-12 14:44:52 +00:00
Teravus Ovares
049cfe80e4
* Insulate maptile volume draw routine against TextureEntry oddities.
2008-06-12 11:06:31 +00:00
Teravus Ovares
2b6487c832
* Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
...
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
2008-06-12 01:11:57 +00:00
Sean Dague
6c1fce6147
check in working migration code fore SQLite. This
...
is now using migrations instead of the old model to
create tables. Tested for existing old tables,
and for creating new ones.
2008-06-11 21:01:33 +00:00
Sean Dague
68b98aecab
updated resources for current sqlite schema for migrations
2008-06-11 20:04:01 +00:00
Teravus Ovares
2883656bbc
For people receiving: Exception: System.ArgumentException: Value of -2147483648 is not valid for red, I've added the following message;
...
[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level
And, I've also kept it from crashing...
2008-06-11 19:45:17 +00:00
mingchen
0896cb53d4
*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
2008-06-11 17:31:43 +00:00
Charles Krinke
7821cca2f5
Mantis#1514. Thank you kindly, Boscata for an InventoryServer patch
...
to allow the InventoryServer to work with MSSQL..
2008-06-11 14:02:16 +00:00
Charles Krinke
aba396cb32
Mantis#1528. Thank you kindly, Boscata for:
...
MSSQL Avatar appearance solved.
Appearance functions and modified table.
2008-06-11 13:57:32 +00:00
Justin Clarke Casey
f07b761583
* Drop periodic stats logging back down to 60 minutes to reduce console spam.
...
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
2008-06-11 11:25:29 +00:00
Johan Berntsson
6b77f1141d
Mantis 1370. Thanks lulurun for the patch
2008-06-11 04:19:30 +00:00
Justin Clarke Casey
3356423e50
* Fix the string substitutions in the last commit
2008-06-11 01:33:08 +00:00
Justin Clarke Casey
42e54537aa
* From inspecting OSGrid WP logs, it appears one particular client is failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent()
...
* If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-11 01:31:39 +00:00
Justin Clarke Casey
ce9d0799ae
* Add 'show info' command to all servers, which prints the directory in which the server was started
...
* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
2008-06-11 00:41:07 +00:00
Justin Clarke Casey
c2054d225e
* minor: Reduce statistic log snapshots to every 20 minutes to get more information
2008-06-10 23:47:33 +00:00
Justin Clarke Casey
928b32054c
* minor: Report cache figures in rounded up KB instead of with decimal places in show stats
...
* trade easier readability for pointless accuracy
2008-06-10 23:42:42 +00:00
Justin Clarke Casey
3794f25ebd
* minor: Properly clear the pushed asset cache statistics where the clear-assets command is used on the region console
...
* stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
2008-06-10 23:35:04 +00:00
Justin Clarke Casey
686f16cedd
* If a server has statistics, print these out to the log every hour to get some idea of how these evolve
...
* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
2008-06-10 23:19:38 +00:00
Sean Dague
be400d1bd0
I'm going to need the Version property to manage
...
migrating from the old to the new system. Silly legacy
code.
2008-06-10 23:17:18 +00:00
Sean Dague
68cda63761
update of migration code to be more sane on version
...
tracking, and support sub types that we'll need for
nhibernate.
2008-06-10 22:57:20 +00:00
Jeff Ames
fb9a338bc4
Update svn properties.
2008-06-10 22:54:19 +00:00
Charles Krinke
9b43668bf3
Mantis#1529. Thank you kindly, Grumly57 for a patch to
...
xengine to:
Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10 22:41:39 +00:00
Justin Clarke Casey
184a288b4d
* Add memory currently allocated to OpenSim to 'show stats' statistics
...
* This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
2008-06-10 18:10:57 +00:00
Charles Krinke
53cc63e243
Mantis#1501. Thank you kindly, Nebadon, for a patch that
...
addresses the 'terrain fill 0' error.
2008-06-10 16:02:18 +00:00
Jeff Ames
5910a49da6
Update svn properties. Formatting cleanup.
2008-06-10 08:35:46 +00:00
Teravus Ovares
8a93358405
* This completes ObjectDuplicateOnRay.
...
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
2008-06-10 00:18:00 +00:00
Sean Dague
c62f081380
actually create and populate the migrations table correctly.
2008-06-09 22:20:28 +00:00
Sean Dague
69fb4ee208
migrations seem to not break anything at this point.
...
Tomorrow I'll start trying to integrate them into sqlite
to see if this works right for table migration.
2008-06-09 22:01:21 +00:00
Sean Dague
504ab4477d
move Migration support into OpenSim.Data, because it
...
really turned out to be small enough to not need it's own
assembly
2008-06-09 21:40:16 +00:00
Sean Dague
2e2dde71f2
fill out some more migration facilities
2008-06-09 19:37:13 +00:00
Sean Dague
c30e9ff0f1
more work in progress migration code, still a while before
...
this becomes useful
2008-06-09 19:11:49 +00:00
Sean Dague
283cc90566
start in on the shell for a generic database versioning module. My
...
intent is to create an easier way to manage database table versions
like the model used for ruby on rails migrations.
2008-06-09 18:24:07 +00:00
mingchen
db151bcec7
*Fixed bug that caused failure when System.Console.Readline returns null (no stdin)
...
*Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-09 15:20:08 +00:00
mingchen
c3292a9afa
*Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.
2008-06-09 14:48:28 +00:00
Jeff Ames
dfb63b5623
Update svn properties. Formatting cleanup.
2008-06-09 08:46:33 +00:00
Charles Krinke
0d07cf9ddd
Mantis#1469. Thank you kindly, Mikem for a patch that addresses:
...
Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life:
list mylist = [];
mylist += [1, 2, 3];
mylist += "four";
list newlist = mylist + 5.0;
The problem is that the LSL_Types.list class does not have an operator for adding a string to a list.
I am including a patch which implements adding a string, integer or float to a list.
I am also including tests. The file LSL_TypesTestList.cs belongs in
OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
2008-06-09 01:06:59 +00:00
Teravus Ovares
6ecb7c05b3
* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
...
* script Collision reporting works now in DotNetEngine
2008-06-08 22:53:52 +00:00
Teravus Ovares
c53892aa90
* Added compiler pre-processor, #if SPAM to SensorRepeat... so if you really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
2008-06-08 21:15:44 +00:00
Teravus Ovares
524998ba3e
* Fixes llDetectedKey.
2008-06-08 19:54:49 +00:00
Charles Krinke
aca872499f
Added a "if(entity != null)" before the call to
...
UpdateEntityMovement() to try to preclude the
occaisional System.NullReferenceException in scene.
2008-06-08 17:36:41 +00:00
Charles Krinke
de11c09794
Mantis#1498. Thank you Melanie for an XEngine patch that addresses:
...
The attatched patch makes the changed() event fire properly and
lets scripts run properly.
NOTE: All existing state files must be deleted:
rm ScriptEngines/*/*.state
2008-06-08 14:51:59 +00:00
Charles Krinke
4ea9183b66
Mantis#1499. Thank you kindly, DMiles for a patch that:
...
was incorrectly sending the command along with the args to the CommandDelegate
help was getting lost on top of normal help & help was getting missed except
in an exact match (and only returning the first)
2008-06-08 00:34:00 +00:00
Charles Krinke
0e5f2b3293
Mantis#1496. Thank you kindly, Melanie for a patch that:
...
Adds full implementation of all llDetected* functions for sensors,
collisions and touches. Adds changed(CHANGED_REGION_RESTART) event
to allow restarting of eye-candy functionality not currently
persisted with the prim.
2008-06-07 22:37:48 +00:00
Charles Krinke
6ce9a8ecdd
Mantis#1495. Thank you kindly, Kinoc for:
...
0001495: [PATCH] Adds an API for for plugins to create
new Console commands and Help
2008-06-07 22:02:28 +00:00
mingchen
cde42cdbfd
Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object reference not set to an instance of object' exception
2008-06-07 17:48:45 +00:00
Adam Johnson
990225a4ba
Patch for mantis#1493: Several patches to xengine. Thanks Melanie!
2008-06-07 17:43:07 +00:00
Charles Krinke
2b83aa931c
Mantis#1476. Thank you kindly, Melanie for a patch that:
...
0001476: [PATCH] Allow larger script state files to be loaded
The previous limitation on load file size was too small for
larger script projects
2008-06-07 15:46:43 +00:00
Charles Krinke
80079e14e3
Mantis#1475. Thank you kindly, Kinoc for a patch that:
...
This patch brings the Yield Prolog in sync with the YP r669.
Biggest item is support for functions asserta and assertz ,
providing dynamic databases.
2008-06-07 15:43:16 +00:00
mingchen
5ab5991676
*Fixing another object counting bug
2008-06-07 00:24:43 +00:00
mingchen
0fe363ba65
*Made Object Counting correct with linked objects and turned the previously protected functions that only return object counts to public so it can be easily used by outside classes.
2008-06-06 23:20:02 +00:00
Teravus Ovares
bd2361ae33
* llSetPrimitiveParams PRIM_FLEXIBLE is now supported.
2008-06-06 22:44:48 +00:00
Teravus Ovares
8c507b633b
* Added Light control from script in LLSetPrimitiveParams.
2008-06-06 22:28:52 +00:00
Teravus Ovares
ed41ba8a3d
* Added a configuration option for allowing god script lsl methods.. such as llSetObjectPermMask. By default it's off.
2008-06-06 21:39:42 +00:00
Sean Dague
6a66caa02e
revert 5028, as this approach to 1 nick per avatar isn't going to work,
...
however, I think I understand now how to make it work. I just don't want
to have this broken for people this weekend.
2008-06-06 20:42:12 +00:00
Sean Dague
2cfdfaeaa5
experimental IRC changes, because it's friday, and I'm curious if this
...
will work.
2008-06-06 20:21:25 +00:00
Teravus Ovares
be44969927
* Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim.
2008-06-06 19:58:39 +00:00
Teravus Ovares
e099d5b013
* How tall are you? Certainly not 127 meters!
2008-06-06 14:33:01 +00:00
Teravus Ovares
37373dbde2
* true and not true or - not true and not true and.
2008-06-06 13:33:45 +00:00
Teravus Ovares
7137b13498
* This limits avatar to the heightfield height if they teleport or cross a border to a position below it. After teleporting, you can go under the terrain if you like as usual.
2008-06-06 13:24:40 +00:00
Teravus Ovares
c892ddcd20
* This wraps the autopilot request to the client's sit response. An interesting, but successful way to do it.
...
* This also takes care of a few error situations that were previously never seen.
2008-06-06 12:51:20 +00:00
Teravus Ovares
3cbc01ee88
* Fixes incorrect message server startup prompt
2008-06-06 08:05:09 +00:00
Teravus Ovares
e9a444917a
Fixes scale property with regards to the physics engine.
2008-06-06 08:03:12 +00:00
Johan Berntsson
9002329a7d
Fixed a build problem with r5019 (Mikems patch)
2008-06-06 05:28:26 +00:00
Jeff Ames
fbd37c420f
Minor formatting cleanup.
2008-06-06 01:19:15 +00:00
mingchen
de0bd2b5a0
MSSQL Inventory Fix. Patch by Kyle and Chris from G2
2008-06-06 00:56:51 +00:00
Jeff Ames
2818dd800e
Update svn properties.
2008-06-06 00:25:43 +00:00
Charles Krinke
16707b741e
Mantis#1451. Thank you kindly, mikem for additional
...
tests for LSL types and strings.
2008-06-05 23:36:59 +00:00
Charles Krinke
f9a67ab5f0
Mantis#1460. Thank you, CMickeyb for a patch that addresses:
...
I'm getting an unhandled exception in openxmlrpcchannel during simulator initialization.
I have two objects in different regions that open remote data channels in the state_entry event.
It appears that the state_entry call is executing before the postinitialize method is called in
xmlrpcmodule (the exception occurs because m_openChannels is not initialized).
2008-06-05 20:18:15 +00:00
Charles Krinke
d66de83938
Mantis#1459. Thank you kindly, CMickeyb for a patch that:
...
the function that reports errors in event handling is not computing the
line numbers correctly for windows paths (and probably linux paths).
As a result, the conversion to int throws an exception.
note... i'm not sure why we extract the line number, convert it to an int,
then convert it back to a string... but hey... :-)
2008-06-05 19:30:35 +00:00
lbsa71
901b9365ba
* Applied 9085B_[5004]_xengine_abort_regression.patch from #1437
...
Thank you, Melanie. And Thank you ckrinke. Bigups!
2008-06-05 14:31:07 +00:00
Charles Krinke
3b764dd34f
Mantis#1438. Thank you kindly, Melanie for a patch that:
...
This patch implements the llLoopSound patch from Xantor for the XEngine
2008-06-05 14:22:53 +00:00
Charles Krinke
dab3a53920
Mantis#1437. Patch 3 of 4. Thank you kindly, Melanie for:
...
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:18:53 +00:00
Charles Krinke
bbabd68c7c
Mantis#1437. Patch 2 of 4. Thank you kindly, Melanie for:
...
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:17:22 +00:00
Charles Krinke
e3c14e9b24
Mantis#1437. Patch one of four. Thank you kindly, Melanie for:
...
Corrects the XEngine's script startup semantics.
Completes llRequestAgentData
Implements llDetectedLink
Fixes a few minor issues
2008-06-05 14:15:15 +00:00
Charles Krinke
e2d87b04e3
Mantis#1455. Thank you kindly, Mikem for a patch that addresses
...
the client thread terminating when creating a new script.
2008-06-05 14:03:08 +00:00
Charles Krinke
c289c2b6d4
Mantis#1450. Thank you kindly, Boscata for a patch that addresses:
...
I have detected a bug of conversion data type in OpenSim.Data.MSSQL.MSSQLInventoryData.addInventoryItem(InventoryItemBase item)
in the GroupOwned field.
My sollution is to change the flield to bit in the table. In the
readInventoryItem(IDataReader reader) change too item.Flags =
(uint) reader["flags"]; to item.Flags = Convert.ToUInt32(reader["flags"]);
Now Inventory runs fine.
2008-06-05 13:57:58 +00:00
Charles Krinke
3a4b54adaa
Mantis#1451. Thank you kindly, Mikem for a patch that addresses:
...
LSL scripts in which a float type is cast to a string or a string type
is cast to a float do not compile. When the script is translated from
LSL to C#, the LSL float type is translated into double. There is no
string <-> double cast in C#, so compilation fails.
There is a LSLFloat type, however it seems unfinished and is not used.
I am attaching a patch that implements the LSLFloat type. I have also
added two methods to the LSLString type to facilitate float <-> string casts.
2008-06-05 13:54:20 +00:00
Teravus Ovares
e12baa5eb3
* This sends collision events to the script engine.
...
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Teravus Ovares
622cd3db8b
* Don't create ghost prim when rezzing objects from inventory
2008-06-05 10:44:46 +00:00
Jeff Ames
3b9fb61bde
Update svn properties.
2008-06-05 05:43:22 +00:00
Justin Clarke Casey
78d7d6edb0
* minor: Yet another minor logging message tweak following on from the last commit
2008-06-05 02:12:44 +00:00
Justin Clarke Casey
7f10e5f338
* minor: Increase verbosity of "new user request denied" incoming session warning for debugging purposes
2008-06-05 01:55:45 +00:00
Justin Clarke Casey
677e2ca330
* refactor: rename now inaccurate textureUuids to assetUuids
...
* 5000 commits in this repository!
2008-06-05 01:29:52 +00:00
Justin Clarke Casey
1f605da761
* If a client thread crashes, make an attempt to notify the client and clean up the resources
2008-06-05 01:20:17 +00:00
Justin Clarke Casey
73c1157027
* exprimental: Export and reimport all items within a prim except Objects
...
* Not yet ready for public use
2008-06-05 00:29:02 +00:00
Justin Clarke Casey
7352bd7b99
* Change archiver 'textures' dir back to 'assets'
2008-06-05 00:01:38 +00:00
Justin Clarke Casey
168f9367cb
* Dearchive using assets metadata rather than assuming everything is a texture
...
* However, still not actually archiving anything except textures
2008-06-04 23:57:27 +00:00
Jeff Ames
ed19c429b1
Update svn properties.
2008-06-04 22:31:47 +00:00
Justin Clarke Casey
1d745cca17
* Start writing out assets metadata file for archiver
...
* Ignoring it on reload as of yet
2008-06-04 18:50:58 +00:00
Dr Scofield
caee0288fb
* adding XmppPresenceStanza and deserialization/reification support
...
having reached the intermediate level of .NET's XmlSudoku, i've
now figured out how to do deserialization using different
XmlSerializers (this stuff begins to grow on me, sigh).
[still not used code, work-in-progress]
* adding convenience property on OSHttpRequest.cs (from awebb)
2008-06-04 18:09:55 +00:00
Sean Dague
0cacdd370c
change clientCircuits_reverse to a synchronized hash table. This
...
removes a lock on every SendPacketTo call, which was shown to have
good performance benefits by the IBM China Research Lab.
2008-06-04 17:43:07 +00:00
Justin Clarke Casey
6e2f3bd3fb
* Start recording abnormal client thread terminations
2008-06-04 16:30:44 +00:00
Teravus Ovares
11246c284f
* Added a check for a non-finite heightfield array value passed to the ODEPlugin. This may, or may not fix anything.
2008-06-04 16:27:35 +00:00
Charles Krinke
994932bb60
Mantis#1447. Thank you kindly, Kinoc for a patch that:
...
llKey2Name fix to show avatar name instead of "Basic Entity"
One line fix. Replaces "presence.Name" =>
"presence.ControllingClient.Name" to return avatar's name.
2008-06-04 14:47:12 +00:00
Charles Krinke
687090f79a
Mantis#1441. Thank you kindly, Kinoc for a patch that:
...
This patch adds the prolog interperter helper object ONLY for YP code,
and not every script compiled.
Mirrors the other languages like JS and VB more closely.
2008-06-04 14:40:17 +00:00
Charles Krinke
e75cccec76
Mantis#1440. Thank you kindly, Melanie for a patch that
...
"Hooks up the plumbing from previous patch"
2008-06-04 14:37:16 +00:00
Charles Krinke
bc32395775
Mantis#1446. Thank you kindly, Grumly57 for a patch
...
that solves "trees are too small when rezzed"
2008-06-04 14:34:35 +00:00
Charles Krinke
d635b526e5
Mantis#1439. Thank you kindly, Melanie for a patch that
...
plumbs in the events for on_rez.
2008-06-04 14:31:36 +00:00
Dr Scofield
67dee6410d
* fleshing out XMPP entities, adding XmppWriter and XmppSerializer
...
having spent the last couple of days wrestling with .NET XmlSerializer
and trying to get it to do what is required by XMPP (RFC 3920 & 3921)
this is the preliminary result of that wrestling (you should see the
other guy!): XmppSerializer allows us to serialize Xmpp stanza (and
theoretically deserialize [or reify] them), XmppWriter helps avoiding
various gratuitous crap added in by off-the-shelf XmlSerializer.
this is currently not used anywhere but the plan is to use it for
at least an XMPPBridgeModule.
2008-06-04 13:06:24 +00:00
MW
964ce083ff
applied patch from mantis #1268 , thanks mikem
2008-06-04 12:16:26 +00:00
Teravus Ovares
99e7a2a380
* From Dahlia
...
* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached)
* The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer.
* Thanks Dahlia!!!!
2008-06-04 10:57:05 +00:00
Jeff Ames
4ec4e16c80
Formatting cleanup, minor refactoring, svn properties.
2008-06-04 09:59:27 +00:00
Justin Clarke Casey
0a2d399cad
* If a ThreadAbortException reaches AuthUser() then let it pass through unmolested
...
* These are only thrown on client shutdown anyway
* This stops the console (harmlessly) spewing stack traces when a client logs off
2008-06-04 01:25:31 +00:00
Justin Clarke Casey
8983877664
* minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented
...
this, though
2008-06-03 21:00:37 +00:00
Justin Clarke Casey
723c9eccad
* minor: Change comment on last commit. My English - not so good.
2008-06-03 20:55:56 +00:00
Justin Clarke Casey
a987840191
* Stop the crash to bash of the entire region server when a client thread fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
2008-06-03 20:27:52 +00:00
Justin Clarke Casey
48322cec96
* experimental: archive out and reload textures within a prim's inventory
...
* no other prim items are archived yet
2008-06-03 17:17:24 +00:00
Justin Clarke Casey
4106b2a601
* Change single assets/ archiver directory to be textures/ instead
2008-06-03 16:52:44 +00:00
Sean Dague
afd59e862e
temporarily disable the last bit of code as it prevents startup on
...
mono. Need to sort that out with DJ shortly.
2008-06-03 13:58:54 +00:00
Sean Dague
e713a3c62a
From: Dong Jun Lan <landj@cn.ibm.com>
...
Set udp flags correctly to prevent "Socket forcibly closed by host"
errors.
2008-06-03 13:49:58 +00:00
Justin Clarke Casey
1a60fe7a4e
* minor: Attempted method documentation clarifications related to last two commits
2008-06-03 08:34:38 +00:00
Justin Clarke Casey
512c0c67a6
* Remove what should be unnecessary locking in InnerScene.GetEntitites()
2008-06-03 08:17:33 +00:00
Justin Clarke Casey
f45fa84905
* Remove what should be unnecessary locking of GetScenePresences()
...
* May help with mantis 1434 though I doubt it
2008-06-03 08:11:04 +00:00
Teravus Ovares
61e2254be2
* This should fix presence issues.
2008-06-03 07:12:09 +00:00
Teravus Ovares
52491d4fca
* It's probably safe to remove the 'Warning Duplicate packet detected Packet Dropping.' message
2008-06-03 05:44:28 +00:00
Sean Dague
5f6b26d9ba
provide slightly more sane defaults in the file based asset loader
2008-06-02 20:28:26 +00:00
Sean Dague
7f6fcdc77b
remove the prolog parser from all LSL/C# scripts (it was adding overhead
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to every script in most environments). This will break prolog
support. Prolog code needs to generate it's template script more like
how javascript does.
2008-06-02 20:27:40 +00:00
Teravus Ovares
1f2ad8c525
* Fixed default ports on the MessagingServer config.
2008-06-02 18:22:15 +00:00
Justin Clarke Casey
615e64696f
* experimental: Once we've received all the required assets from the asset service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
2008-06-02 17:54:43 +00:00
Justin Clarke Casey
4453c8bc5c
* experimental: Make OpenSim archiver save and reload all prim textures when not all faces have the same texture
2008-06-02 17:23:13 +00:00
Teravus Ovares
f6ac7f7f61
* Submitting 3 files for the messagingserver that I've kept to myself.
2008-06-02 16:37:28 +00:00
Justin Clarke Casey
a1395b90be
* Add 'show version' help information into base OpenSim server
2008-06-02 16:28:04 +00:00
Teravus Ovares
3991908db5
* This update enables grid wide presence updates.
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* You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
2008-06-02 16:16:07 +00:00
Teravus Ovares
42c5dca989
* Fixes a bug saving the current sun phase to the estate_settings file.
2008-06-02 10:01:02 +00:00
Dr Scofield
1fb16688d1
cleanup: uncommenting null-op else tree in TaskInventoryItem.cs
2008-06-02 08:43:05 +00:00
Teravus Ovares
832d609b44
PATCH : 0001431: corrections to torus physical mesh for default hollow shape and taper orientation along path.
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--------- From Dahlia! Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
2008-06-02 08:31:34 +00:00
Teravus Ovares
c0f631dbdb
* While I couldn't reproduce it, I was able to see how it *might* happen, so therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.
2008-06-02 08:13:13 +00:00
Teravus Ovares
e0b821f875
* This enables grid-wide instant messaging in a peer to peer with tracker style way over XMLRPC.
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* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination.
2008-06-01 14:13:29 +00:00
Teravus Ovares
d20cae2d03
* Committing more unfinished stuff. Nothing significant at the moment. IM related.
2008-06-01 10:05:22 +00:00
Teravus Ovares
52c55c8c23
* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)
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* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
2008-06-01 04:33:07 +00:00
Jeff Ames
d22a54a195
Update svn properties.
2008-06-01 03:01:33 +00:00
Teravus Ovares
ff6c89f199
* Committing some stuff I'm working to make it so I can commit an upcoming patch from Dahlia. IM type stuff. No big deal, not done.
2008-06-01 02:43:50 +00:00
Justin Clarke Casey
fbaeb081aa
* Move most bookending startup/shutdown messages to BaseOpenSimServer so they appear in non-console servers too
2008-06-01 02:02:20 +00:00
Justin Clarke Casey
15d41c2fc2
* Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
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* Hook all server startups into base opensim server startup method
2008-06-01 01:34:46 +00:00
Justin Clarke Casey
0392b4fdc3
* Put IScenePermissions out of its misery
2008-06-01 01:25:03 +00:00
Justin Clarke Casey
45fef8589d
* Move log version printing up into BaseOpenSimServer
2008-06-01 01:22:19 +00:00
Justin Clarke Casey
8e1d338656
* Refactor: Split opensim background server into a separate class
2008-06-01 01:01:16 +00:00
Teravus Ovares
65db9eadef
* Updates permission module so that GenericCommunicationPermission returns true. Instant messages, inventory transfers use this.. and it was always returning false.
2008-06-01 00:37:44 +00:00
Justin Clarke Casey
0c21f90ba7
* Duh, actually returning from the CreateAsset method once we know the asset exists would be better than carrying on
2008-05-31 21:54:13 +00:00
Justin Clarke Casey
7752211376
* Remove the mysql logging noise I accidentally left in a few commits ago
2008-05-31 21:53:17 +00:00
Justin Clarke Casey
8bc5cbb2bc
* Enable loading of textures in OpenSim archives with load-oar/save-oar
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* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
2008-05-31 21:48:14 +00:00
Justin Clarke Casey
d703e2004f
* Change MySQL to check whether an asset already exists before inserting it into the database
2008-05-31 21:44:57 +00:00
Justin Clarke Casey
161dfe9b68
* minor: comment out old debugging messages in task inventory item restoration routines
2008-05-31 21:21:46 +00:00
Justin Clarke Casey
abaf8e7a37
* Put in preparatory code to restore whole prim textures on archive load
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* No user functionality yet
2008-05-31 21:20:04 +00:00
Charles Krinke
47cc1fcf46
Mantis#1428. Thank you kindly, fdg for a patch that solves:
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When you copy an item in inventory and paste it, the name gets lost.
Also when you use "Save as" in the Appearance Editing window the
created item in inventory has always the name "New <item-type>",
regardless of what you typed in as name.
2008-05-31 20:47:14 +00:00
Justin Clarke Casey
8cb5ec5fdd
* Make version information common to all servers
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* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
lbsa71
ce234eee37
* Made UpdateUserCurrentRegion a bit more forgiving.
2008-05-31 20:01:09 +00:00
Justin Clarke Casey
01f933c273
* Propogate OpenSimMain hack to stop mono-addins scanning warnings to the grid managing
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* This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards
2008-05-31 19:13:38 +00:00