Commit Graph

755 Commits (82d43db1ccbc2b13e21c88650165f82651b657e1)

Author SHA1 Message Date
Justin Clarke Casey c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey ed0f8bd572 minor refactor 2007-12-22 16:45:44 +00:00
Justin Clarke Casey e52c217e44 Put in some race revealing warning messages triggered when a user rezzes a script to prim inventory 2007-12-22 14:34:05 +00:00
Teravus Ovares de32006f9a * Added smoother handling of interpenetrating physical objects.
* Fixes:
* -- duplicating Active physical object causes objects to explode in opposite directions
* -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions
* Vanity
2007-12-22 05:43:34 +00:00
Justin Clarke Casey 1ac57290ae Initial hookup of update task inventory event. No functionality yet. 2007-12-22 02:52:35 +00:00
mingchen 21e32196c7 *Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected 2007-12-21 21:04:27 +00:00
Teravus Ovares a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares 6a51c3addd * Fix for Mantis: 0000224 2007-12-21 15:11:59 +00:00
mingchen 169e176f47 *RemoteAdminPlugin can now be password protected. Add the password in the INI under [RemoteAdmin] with the name access_password
*Removed a few more unneeded exceptions in land that has been fixed
2007-12-21 03:34:51 +00:00
Teravus Ovares 9f3170b49f * Update to send the parcel gathering error to a .Debug message.. so that a developer can see it in the environment, but it doesn't cause any adverse effects. 2007-12-21 03:16:42 +00:00
mingchen 37ea050886 *Removed some exceptions that were thrown in Land that is no longer needed. 2007-12-21 00:35:55 +00:00
mingchen 0e6915ae48 *Ban lines now work if they are enabled grid wide.
*Restricted lines just give you a friendly warning for now
2007-12-20 16:50:16 +00:00
Teravus Ovares dcaea6cd50 * Cleaned up some code from an earlier commit 2007-12-20 15:42:53 +00:00
Teravus Ovares 2641f78a20 * Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?) 2007-12-20 14:44:59 +00:00
Teravus Ovares 8aae909412 * Added a configuration parameter on the Grid Server to disallow forceful banlists.
* Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20 06:31:03 +00:00
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
mingchen 8d84156551 *Added event called after any movement is handled (OnClientMovement) - will be used for parcel banning goodness 2007-12-20 03:24:34 +00:00
mingchen a596b7696a *Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
Jeff Ames 24bd5ad399 Added null check back into ModuleLoader.cs 2007-12-20 01:08:01 +00:00
Jeff Ames 4314b6115b Stopped module loader from re-loading .dll once for every plugin found within it. 2007-12-19 10:06:56 +00:00
Jeff Ames 6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen bd16dddce5 *Added Ban Lines around parcels for banned avatars, but there is no actual blocking done yet.
*Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-19 04:28:54 +00:00
mingchen 30b7c047fa *Removed Unneeded Debug I added in my last revison
*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18 18:32:20 +00:00
mingchen 128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 2007-12-18 17:42:02 +00:00
Teravus Ovares ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Adam Frisby 7948033565 * Removed redundant code in RestService.cs
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
2007-12-18 08:41:23 +00:00
lbsa71 03635aa336 * Renamed AgentWearable to AvatarWearable
* Made Terrain texture temp (it's re-created on every run)
2007-12-18 07:57:06 +00:00
Brian McBee 1e92cfa475 textures that fit in one packet expect the packet number to be 1. You clear texture should now work. 2007-12-18 04:04:42 +00:00
Teravus Ovares badcbd4bea * Fixed a potential race condition with adding Caps handlers 2007-12-18 01:49:21 +00:00
Teravus Ovares 38fe0dfa90 * Added a Verbose and Debug error to border crossing so that this can be diagnosed further. 2007-12-18 01:45:39 +00:00
Teravus Ovares afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Teravus Ovares adf7afb606 * Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
Sean Dague f9540e3f11 make it so prims don't relay into IRC 2007-12-17 19:43:48 +00:00
Sean Dague fac91d0ff5 ignore Primitive for the IRC relay 2007-12-17 17:28:59 +00:00
Charles Krinke a990c64698 Thank you to Kiryu for a patch to fix an out of Sync
error in Scene. Affects 6 files and is Mantis#201
2007-12-17 16:41:28 +00:00
mingchen d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Charles Krinke 8e8c26acac Again, thanks to Alondria for:
Added: LinkNum to SceneObjectPart
Added: Bunch-o settings of LinkNum in SceneObjectGroup
Added: llGetNumberOfPrims()
Added: llGetLinkNumber()
Added: llGetLinkKey()
Added: llGetLinkName() (and change to string return type)
2007-12-17 02:30:03 +00:00
mingchen bd6720b349 *Access/Ban list now copies correctly to a new parcel after a subdivision occurs. 2007-12-16 20:34:08 +00:00
mingchen e2ed1a4e1f *Adding and Removing Avatars from the Access/Ban List for a parcel now works, but the actual ban lines, etc are not done. 2007-12-16 19:53:27 +00:00
Teravus Ovares e4276f566d * Beating on the head that is terrain editing.
* SelectAABB + Radio Button Action + 'brush size' + Apply works now.
* There's something wrong with the byte for brush size that causes it to be unpredictable sometimes causing massive spikes. This appears to have always been this way, however it's more noticeable now that you can apply the effect to a selection of terrain.
2007-12-15 23:44:57 +00:00
Justin Clarke Casey c63369017f * Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
* Make inventory messages more verbose.  Hopefully they aren't now too verbose
* This may resolve some grid instability but it's likely there's much more out there.
2007-12-15 19:42:23 +00:00
Teravus Ovares e3dd15bef0 * Added support for multiple terrain blocks to be edited at the same time
* Now sending South and East cords to the terrain editor..    
* No new functionality from a user perspective 
* Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15 17:10:12 +00:00
Brian McBee 8a8c89a0f3 Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Teravus Ovares fa35101b71 * Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'.
* Used the words 'googly moogly' in code.   (always wanted to do that)
2007-12-14 22:08:02 +00:00
Teravus Ovares a0d1496475 * Fixed a cause of an ODE 'invalid operation for locked space ' 2007-12-14 17:32:13 +00:00
Jeff Ames c65b2a38d8 Added copyright notice.
Added script (add-copyright.sh) to make doing this relatively painless.
2007-12-14 02:53:15 +00:00
Teravus Ovares 7fdfeb5830 * Added Active(physical) object count to the SimStatsReporter 2007-12-14 00:49:40 +00:00
Sean Dague f773733fcb From Michael Osias (IBM)
This patch makes some enhancements to the llRemoteData functions.  The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim.  The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini.  If this setting is not present or = 0, the module is
disabled and no port is opened.  llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Jeff Ames fd09b22552 Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up. 2007-12-13 19:44:47 +00:00
Jeff Ames 8338e4999f Added placeholder for sitting on ground support. Doesn't work yet. 2007-12-13 18:59:39 +00:00
Jeff Ames 8d995a5a5d Minor cleanup 2007-12-13 18:45:32 +00:00
lbsa71 1cf4278862 * Debugging Shape
* Adding namesetting to Create
2007-12-13 14:47:44 +00:00
Jeff Ames 83ca8bd178 Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer to handle starting/stopping of the typing animation. 2007-12-13 07:10:32 +00:00
Sean Dague 7625438ade From Michael Osias (IBM)
This patch implements the llHttpRequest function via a region module,
HttpScriptsRequest.  There were bits and peices in LSLLong_cmd_handler,
which I moved into the region module, and just check for completed
requests and dispatch the http_response callback event instead.

works for me as of r2674
2007-12-12 22:14:43 +00:00
Sean Dague 100fb6a0b1 remove another partial class, and map another class back to a real file 2007-12-12 20:45:39 +00:00
Teravus Ovares 5e6483f209 * In our quest for sim heartbeat stats, we're a touch closer to accurate object count on sim stats.
* Fixed a rare, but possible NullReferenceException
2007-12-12 18:03:37 +00:00
MW 8a2a6ad761 couple of small fixes. 2007-12-12 17:15:37 +00:00
Teravus Ovares da7fd71fa2 * Fixed a catch error. 2007-12-12 14:13:19 +00:00
Teravus Ovares 331db2336c * Added Object count to sim stats (it's incorrect, however, it'll be fixed) 2007-12-12 14:07:26 +00:00
Teravus Ovares 6a4a10f0a1 * Fixed agent counts on the Simulator stats pane 2007-12-12 13:52:30 +00:00
Teravus Ovares 2fd2e0285c * Killed hard coded heart after stats update
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12 13:36:53 +00:00
Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor.
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Teravus Ovares e32150b1db * Temporarily sisabled neighbour cache for regions in the SceneCommunicationService
* This will fix the grid mode (not seeing regions) issue
2007-12-12 01:10:54 +00:00
Teravus Ovares 9abe4b2ebf * Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed)
* Added a comment about an inventory based login failure that causes me lots of greif testing and debugging.  Comment includes *why* it's failing.
2007-12-12 00:38:57 +00:00
Sean Dague c7f5a94763 put in a try block to catch the ForEach loop dying. 2007-12-11 22:20:22 +00:00
Teravus Ovares d67009a78b * Added some locking to help race conditions in the neighbors lists 2007-12-11 21:43:17 +00:00
MW 60c96ab687 Couple of more small changes 2007-12-11 18:29:19 +00:00
Jeff Ames 77841fe35e Minor cleanup/refactoring of ScenePresence.
Changes flying animation to hover when not moving (as per Teravus's suggestion).
2007-12-11 18:03:25 +00:00
MW 909fcd554f A few minor changes/additions/fixes. 2007-12-11 16:05:53 +00:00
lbsa71 ffd60baa48 * The 'Create' functions should be called to factor up a new, otherwise empty, but with the Id and 1-to-1 child fields instantiated and randomized.
* Added two shape constants that
2007-12-11 13:30:08 +00:00
Brian McBee 16903ec488 Implementing updateinventoryfolder: Should now be able to rename folders in inventory 2007-12-11 03:51:32 +00:00
Sean Dague b7178ec241 refactor SunModule a bit to make more sensible 2007-12-11 03:15:13 +00:00
Jeff Ames 712efda9b9 added copyright notices 2007-12-11 01:26:06 +00:00
Sean Dague e0c43df52a default day's to a more sensible 24 hrs instead of 0.5. You
can still change this in the config file if you want something
different.
2007-12-10 22:33:49 +00:00
Charles Krinke 22acc23755 Great Salutations to Alondria for providing implementations for:
llFrand, llSetColor, llGetColor, llSetTexture, llGetTexture,
llSetAlpha, llGetAlpha, llRotateTexture, llScaleTexture,
llOffsetTexture, llGetTextureOffset, llGetTextureScale, llGetTextureRot.
With these changes the "kan-ed" script #2 should be working.
2007-12-10 21:38:01 +00:00
Teravus Ovares 2349dc2e27 * Added comments to many methods in the listed files. 2007-12-10 21:12:38 +00:00
Teravus Ovares eac9bc6889 * More refactoring to prepare for draw distance based agent sim notification. 2007-12-10 19:16:50 +00:00
MW baea4b793d Changed how TextureDownloadModule is initialised, due to some weird behaviour from the module loaded which was resulting in a lot of unused TextureDownloadModule objects being created (and each starting up a thread). 2007-12-10 15:36:33 +00:00
Jeff Ames 40fd37f95a Refactored animation handling in ScenePresence. Now maintains a list of current animations.
* Fixes weirdness when typing and sitting at the same time
* Should fix bug #32 (getting stuck in edit appearance pose)
* Crouchwalk and possibly jump may need more looking into
2007-12-10 15:08:44 +00:00
MW 611327e104 more work on texture downloading.
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon.
Removed the old texture handling/sending code from AssetCache.
A few other small changes/fixes.
2007-12-10 13:27:23 +00:00
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Jeff Ames e278d07220 refactored ChatModule a bit.
misc cleanup and code convention fixes.
2007-12-10 02:29:42 +00:00
Teravus Ovares e595f82489 * Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene 
* Hooked up the OnRegionUp event to m_neighbours list 
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail.  (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI 
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-10 00:46:56 +00:00
Jeff Ames 696f5e27a9 removed old debugging code from IM and chat modules 2007-12-09 18:07:14 +00:00
Brian McBee 383eccc543 hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee beca2373e1 Allow moving, deleting, and restoring objects in inventory.
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Teravus Ovares e0e9237a89 * Added back the regionup code so people in nearby sims can see a downed sim coming back up. 2007-12-08 17:25:34 +00:00
MW 87b337ebf9 Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend. 2007-12-07 22:47:11 +00:00
MW e23290eff6 Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07 17:23:11 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Sean Dague 1ad83bcf1b reversing the r2599 patch, as this started causing CreateThread errors for
me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
Jeff Ames a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
lbsa71 395637acdd * now the throttle timer is stopped whilst processing Queue so that it won't fire twice
* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
Adam Frisby 9e5f7fb415 * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> 2007-12-06 06:36:49 +00:00
Jeff Ames 1c593d9e19 minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...) 2007-12-06 04:01:56 +00:00
Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
Sean Dague c5c0df74e6 Do not create a new asset on item metadata change
From Justin Casey (IBM)
2007-12-05 18:58:55 +00:00
Sean Dague 9c81b8a430 From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:

        load-xml <filespec> -newUI 3 1 2

Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
MW be93de1257 made one or two more methods in Scene virtual to allow overriding in sub classes. 2007-12-05 13:23:12 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames a24b6fe924 fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world) 2007-12-05 04:16:20 +00:00
Teravus Ovares 77dd997ef1 *disabled some confusing code regarding permissions 2007-12-04 23:58:44 +00:00
Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
lbsa71 c1fdba8a6f * Some more ApplyPhysics voodoo 2007-12-04 16:41:20 +00:00
lbsa71 bf8239c7fa * ApplyPhysics now creates the PhysActor as well. 2007-12-04 13:46:18 +00:00
lbsa71 e01c128c8f * Added ApplyPhysics helper on group. 2007-12-04 11:11:13 +00:00
Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
Adam Frisby be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00
Sean Dague 8f58a9a107 From Justin Casey (IBM)
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.

As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.

This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00
Sean Dague c29105aa3e This is a simple patch which just renames an IClientAPI method to
SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).

From Justin Casey (IBM)
2007-12-03 17:24:27 +00:00
MW 690e517240 Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". 
If you don't add the "-newUID", then the uuids in the xml file will be kept.
2007-12-03 14:57:39 +00:00
MW 4eba3373dc Fixed bug in Appearance update in AvatarFactoryModule. 2007-12-03 14:37:20 +00:00
MW 285fa3fe9e Some refactoring 2007-12-03 10:36:32 +00:00
Jeff Ames 4c0ddacc16 minor meaningless changes 2007-12-03 07:26:27 +00:00
MW 555afddbad Just for Cfk! 2007-12-02 21:44:14 +00:00
MW ac77c32453 Attempt to fix mantis issue #82, taking prims into inventory and then rezzing them in another region. 2007-12-02 20:43:21 +00:00
MW 5ae8759de1 Added some error handling (and console output) to BaseHttpServer.
a few other bits of refactoring.
2007-12-02 18:49:42 +00:00
MW cac98171e5 Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
MW 0a2425432a Rezzing multiple copies of a inventory prim should now work. 2007-12-01 21:52:10 +00:00
Jeff Ames 2852cd9d73 attempt to fix sitting-related bugs #3 and #67 2007-12-01 21:45:43 +00:00
MW 96ac8f00c7 Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any) 2007-12-01 21:16:42 +00:00
MW 495cf040be Attempted fix for mantis issue# 66 2007-12-01 15:20:49 +00:00
MW c28f505caa small bit of refactoring 2007-12-01 14:31:21 +00:00
MW 7bc28e0571 the fix, so that trunk works again 2007-12-01 14:25:46 +00:00
MW 27f182ac54 Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.
Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule. 
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-12-01 14:20:37 +00:00
Teravus Ovares 95c68a316a *Refactored the initial raytracer so it doesn't use the Parent reference.
*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
2007-11-30 16:29:23 +00:00
MW c1d66a8564 small change to OnSceneGroupMove event (in SceneEvents.cs) 2007-11-30 12:10:12 +00:00
lbsa71 6e22faf73e * Refactored away permissions and physics flag duplications 2007-11-30 09:42:36 +00:00
lbsa71 d2b1b54f49 * Removed permissions flag appliance from Xml deserialization
* Various code convention compliance
2007-11-30 08:08:14 +00:00
Teravus Ovares 31cec30aa0 * Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
Teravus Ovares 5eb091ceee * Temporary fix for 'User already online' issue in standalone mode.
* Revert this once we get a working logoff.
2007-11-30 01:20:31 +00:00
lbsa71 7704bb6f63 * Fixed neighbour range bug
* Various refactorings
2007-11-29 15:27:57 +00:00
Teravus Ovares 4bd38fc65a * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim. 2007-11-29 15:24:31 +00:00
Teravus Ovares 4738fead21 * Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening. 2007-11-29 07:25:58 +00:00
lbsa71 a32bb91675 * minor refactorings 2007-11-29 06:07:48 +00:00
lbsa71 d05b121dff * Locking on local scope variable does not make sense - every thread will have its own
* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
2007-11-29 06:06:42 +00:00
Brian McBee b0c5693c02 Changed to doing only 1 request to the grid server from main map. Hopefully we are not requesting too much in one gulp. 2007-11-29 02:30:11 +00:00
Teravus Ovares 81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
MW ac77c50ba9 Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-28 12:36:09 +00:00
Teravus Ovares c021bfe191 * Disambiguation in the 'sim is restarting message' that tells you 'which' sim is restarting in the area. 2007-11-28 06:31:27 +00:00
Teravus Ovares b7d596a6af * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-28 06:18:07 +00:00
MW b916d5b112 Fixed bug, where the clients in a region weren't told to kill a user's avatar when that user teleported to a different region. 2007-11-27 15:44:39 +00:00
Teravus Ovares 082f2baebe Fixed an event in the events chain in inter-region communications.
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-27 13:46:52 +00:00
Brian McBee 959084f885 MainMap workaround. Map still does not fill in automatically, but one click on map should return a decent portion of it. 2007-11-26 16:40:08 +00:00
Adam Frisby 011ad46960 * Disabled primitive count updates on Parcels for the moment, until we can move parcels into a module. 2007-11-26 15:06:51 +00:00
Teravus Ovares 175b6115f1 * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
Brian McBee c710525b48 Added Region name to the terrain texture description that gets sent to the asset server 2007-11-25 22:27:42 +00:00