Commit Graph

838 Commits (889ce36afa67c521f3e50e4833a894ffd39af490)

Author SHA1 Message Date
MW 0c7a53d7c4 updated our libsl, _packet_.cs to the current version from openmv
Update with a bit of caution as not fully tested yet.
2008-08-28 12:39:06 +00:00
Melanie Thielker 788dff7090 Implements the r6005 foes for XEngine as well 2008-08-27 17:19:56 +00:00
Melanie Thielker 1ac6bb3107 Add ScriptDistanceLimitFactor to OpenSim.ini to allow modifcation of
LSL's arbitrary 10 m limit on object movement.
Also implements the 10 m maximum rezzing distance, subhect to the same
factor.
2008-08-27 17:12:55 +00:00
Melanie Thielker 24456e846c Add the same delay factor in the XEngine section for the XEngine 2008-08-25 18:07:29 +00:00
Melanie Thielker 64e4c34c1a Add ScriptDelayFactor under LL-Functions in OpenSim.ini. Defaulted
at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
2008-08-25 17:50:44 +00:00
Teravus Ovares 2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00
Teravus Ovares 50bf3618a3 * Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on.  This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets.  It might also be affected by a slow asset server,  so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
  streamlined it a bit and added "highlight" rendering to its "shadow"
  rendering.
* Added "new" terrain-texture based maptile terrain rendering
  (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
2008-08-22 22:04:43 +00:00
Dr Scofield ff2eb24022 - corrects statement about {asset,user,inventory} source configuration
as those all work with MySQL (and are in fact required it seems);
  adds examples as well

- adds region_file_template functionality for the create_region XmlRpc
  call of RemoteAdminPlugin

- cleans up and fixes typo in UserProfileData
2008-08-21 11:04:57 +00:00
Charles Krinke ae3a1dd9a2 Mantis#1992. Thank you kindly, ChrisDown for a patch that:
Corrects accidental removal of tags in /bin/inventory/Libraries.xml
2008-08-18 14:31:54 +00:00
Charles Krinke 77ae4bb3fb Mantis#1971. Thank you kindly, ChrisDown for a patch that:
Reverts the deletion of the entry for "My Site Library" in 
bin/assets/AssetSets.xml and replace with with "Open Textures Library" 
pointing to "OpenTexturesLibrary/3DDCInventoryItems.xml"/.
2008-08-17 19:40:30 +00:00
Melanie Thielker 1db8f6fbad Patch for Adam: Add two new permissions options to Opensim.ini.example
and the permissions module
2008-08-17 05:05:06 +00:00
Charles Krinke 60a676251a Mantis#1971. Thank you kindly, BlueWall for a patch that:
The included patch enable handling for PRIM_FULLBRIGHT in 
llSetPrimitiveParams().
2008-08-16 21:31:36 +00:00
Melanie Thielker 9f4a77e814 The missing option in OpenSim.ini.example... 2008-08-15 13:29:29 +00:00
Melanie Thielker 4f8f89a215 Remove the (experimental) suffix from the XEngine line in the sample
config. Change defaults to enable all languages for XEngine.
Change comment on new LSL compiler form (experimental) to (under test).
2008-08-13 13:53:28 +00:00
Mike Mazur 79c7e803e5 Remove the manifests from the bin/ directory. 2008-08-06 01:37:06 +00:00
Mike Mazur d367f0bf0c Thanks, zaki, for a patch that embeds plugin manifest files into plugin dlls. Fix issue 1876. 2008-08-06 01:20:31 +00:00
Dr Scofield 07a259f0bf correcting comment on GridInfo 2008-08-04 12:47:57 +00:00
Justin Clarke Casey 4cf4774b3e * minor: add url pointing back to wiki information for GridInfo section 2008-08-01 21:21:45 +00:00
Justin Clarke Casey 95b06c575e * remove GridInfo section down to the bottom of OpenSim.ini.example and add explanatory information
* this managed to confuse me briefly today (but I am thick :-)
2008-08-01 21:09:33 +00:00
Mike Mazur 15669281fa Apply updated patch from issue 1871. Thanks sempuki. 2008-07-31 23:53:24 +00:00
Mike Mazur 2270b25265 Thanks, sempuki, for a patch that moves all Grid Server's plugins to
PluginLoader. Fix issue 1871.
2008-07-31 09:24:28 +00:00
Dr Scofield fcab0ecfba dropping intermediate GridInfoPlugin.addin.xml, as it's no longer
needed.
2008-07-31 09:08:24 +00:00
Adam Frisby 2f8acdbe50 * Applying Mantis #1852 - Plugin Provider refactoring. Courtesy of Ryan/Sempuki. 2008-07-30 08:17:19 +00:00
MW 0710fbb45e Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-29 08:50:46 +00:00
Sean Dague f69ae29e39 remove void keyword for osWeatherMap.lsl. Update asset and inventory
uuids so that these new versions will show up in systems where they were
before.
2008-07-28 14:13:48 +00:00
Melanie Thielker 9fca0aca64 Reinstate the configuration option on XEngine's use of the lexical
compiler. Changes the default in OpenSim.ini.example to "true" to
allow for a broader user base for testing.
2008-07-28 00:40:35 +00:00
MW 17ea010b92 applied mantis patch 1833 , thanks kinoc 2008-07-27 17:48:26 +00:00
Dr Scofield c724e38433 oops. forgot to add addin.xml for GridInfoPlugin. also, slight
reordering of plugin initialisation to ensure that it will return base
information about grid, even if [GridInfo] config section is not
there.
2008-07-25 17:06:26 +00:00
Dr Scofield b5f23b4c9c first cut at a GridInfo plugin (mantis #1825). Currently just spits
out everything in the [GridInfo] section :-D Also, not yet LLSD but
XmlRpc, LLSD via GET will follow. OpenSim.ini.example contains sample
values and explanation. Oh, and default values provided are 

       platform: OpenSim
       mode: standalone | grid

have fun.
2008-07-25 16:56:46 +00:00
Mike Mazur 6256078876 Thanks, sempuki, for a patch that adds .addin.xml for MSSQL and SQLite users. 2008-07-23 05:53:54 +00:00
Mike Mazur c9fca5315c Remove duplicate definitions in addin.xml files. How'd that happen anyway? 2008-07-23 04:32:09 +00:00
Mike Mazur a0930aa80d Thanks, sempuki, for a patch that moves control of Mono.Addins from source attributes to external XML files. Fix issues 1682 and 1786. 2008-07-23 03:08:31 +00:00
Melanie Thielker 09641bd999 Change the OopenSim.ini default to 256m for nonphysical prims, to
get future public installations on a more sane footing.
2008-07-20 16:50:15 +00:00
Melanie Thielker 8ae7dc628b Make the max sizes of physical and nonphysical prims configurable in OpenSim.ini
Defaulted to 65536 and 10, respectively
2008-07-20 15:19:26 +00:00
Melanie Thielker a73d87ef16 Introduce a separate connection string for estates, which defaults to the one gi
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
2008-07-18 20:50:47 +00:00
Justin Clarke Casey e1b7ace453 * Try new ruth avatar settings correction suggested by jenni in http://opensimulator.org/mantis/view.php?id=1769
* Thanks jenni
2008-07-18 11:20:30 +00:00
Mike Mazur 2558f8ac31 Make scripts LSL compliant. 2008-07-18 04:51:36 +00:00
Melanie Thielker d85774c101 Patch #9142 (No mantis)
Add a config option to OpenSim.ini to select between script compilers
in the XEngine without recompile.
Set UseNewCompiler=true in OpenSim.ini and try it out.
Creates the ICodeConverter interface and adapts the new compiler to it.
2008-07-12 01:34:36 +00:00
Charles Krinke cda5269391 Mantis#1682. Revert temporarily, Sempuki's mono addins patch
while he studies the issues in Windows a little bit.
2008-07-11 02:04:02 +00:00
Charles Krinke 7fd63d9dc8 Mantis#1682. Thank you kindly, Sempuki for a patch that:
Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
2008-07-10 13:45:46 +00:00
Charles Krinke 66cf44f06a Mantis#1681. Adding Vytek's submittal of DotNetOpenMail.dll
to our bin/ directory in anticipation of a reformatted
llEmailFunction patch including a commented out 
OpenSim.ini.example
2008-07-08 01:07:32 +00:00
Johan Berntsson 382fb8cea6 The new llScript-cs parser. Thanks Mike 2008-07-04 08:59:41 +00:00
Justin Clarke Casey 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
Justin Clarke Casey 442a938a3f * fix a bug where I was assuming all entities would be SceneObjectGroups - of course, some are ScenePresences
* would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs
2008-06-27 18:18:44 +00:00
Jeff Ames 56802afff4 Update svn properties. Minor formatting cleanup. 2008-06-26 20:04:06 +00:00
MW 682ec53420 As per the suggestion on the mailing list, added support for a OpenSim.xml config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
2008-06-26 17:20:08 +00:00
Sean Dague f9f65deb30 add a reference to the enabled = true stanza for
IRC that I found in the source but never made it back
to the example config
2008-06-25 17:50:58 +00:00
Jeff Ames e9a61e7c74 Update svn properties. 2008-06-23 05:15:30 +00:00
Sean Dague 0c84c27265 content fridays. A whole bunch of new stock animations from Mo Hax
at IBM for distribution with OpenSim.
2008-06-20 20:09:22 +00:00
Jeff Ames 9cde1c4b82 Update OS X ODE binary to opensim-libs r46. 2008-06-20 07:47:55 +00:00
Teravus Ovares e02a2e31e0 * Patch from nlin to enable DIF state file writing from the ODEPlugin
* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs.
2008-06-20 04:57:32 +00:00
Charles Krinke 0fe5c5eadf Mantis#1566. Thank you kindly for a number of
sounds for the OpenSim library.
2008-06-19 03:30:13 +00:00
Sean Dague 33c40c0e0d typo in xml 2008-06-18 23:06:02 +00:00
Sean Dague 6753578465 commit justin's grafitti board to the base OpenSim script
library.
2008-06-18 22:56:04 +00:00
Sean Dague b57b24655c contribute weather map cycling script using osDynamicTextures. 2008-06-18 19:38:30 +00:00
Sean Dague 2c78bdef84 fix minor xml fubar. 2008-06-18 19:28:13 +00:00
Sean Dague 7355d79881 prune all the empty script directories. Contribute
my text board script to be part of the stock scripts.
2008-06-18 19:23:46 +00:00
Sean Dague 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake
animation from Mo Hax at IBM.  This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
Sean Dague cdc4061426 rename to index.xml just to make this more consistant 2008-06-13 18:20:30 +00:00
Teravus Ovares 2b6487c832 * Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini 
* You can see how long it takes in milliseconds on the console when it finishes.
2008-06-12 01:11:57 +00:00
Teravus Ovares ed41ba8a3d * Added a configuration option for allowing god script lsl methods.. such as llSetObjectPermMask. By default it's off. 2008-06-06 21:39:42 +00:00
Justin Clarke Casey 3703034511 * minor: doc tweak on last commit 2008-06-02 18:20:30 +00:00
Justin Clarke Casey c61b779e97 * Add information and documentation about web region loading to OpenSim.ini.example
* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard
2008-06-02 18:18:20 +00:00
Teravus Ovares 89fa5fd67e Fixed half completed comment in OpenSim.ini.example. 2008-06-02 10:19:22 +00:00
Teravus Ovares 1a47ff8094 * This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active. 2008-05-30 12:27:06 +00:00
Dr Scofield 42cdf3c240 Adding OnChatBroadcast event logic to EventManager providing
a clean interface for Sim broadcasts. Added SimBroadcast support to 
ChatModule.

Removing all code from IRCBridgeModule dealing with agent/client directly.

Cleaning up ChatModule.

Polishing IRC messages, adding support for "/me" (both directions).
2008-05-26 11:56:04 +00:00
Sean Dague ceadfb6eb7 remove the appearance lines from the OpenSim.ini.example. They
don't do anything now.
2008-05-19 21:50:56 +00:00
Jeff Ames a4d84a6aed Update ODE binary for OS X to opensim-libs r43 2008-05-19 13:47:58 +00:00
Teravus Ovares 00a1f0bab0 * This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity..  to avatar movement speed, to friction management..  to object density.. to update throttling.
2008-05-16 20:16:33 +00:00
Jeff Ames fbac37ad8c Update svn properties. 2008-05-16 00:16:02 +00:00
Teravus Ovares afd5da6851 * Adds various tweakable avatar control options to the OpenSim.ini.example. 2008-05-15 23:11:31 +00:00
Teravus Ovares 173d13b0a4 * Added about half of the planned ODE physics options to OpenSim.ini.example.
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15 06:35:01 +00:00
Teravus Ovares c565391a70 *SVN Executable on HttpServer.dll 2008-05-14 20:27:10 +00:00
Sean Dague 4a07038bbe From: Dr Scofield <DrScofield@xyzzyxyzzy.net>
the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.

currently working:

GET /admin/regions/                 -> returns UUID list of known regions
   GET /admin/regions/<UUID>    -> returns detailed region information

we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
2008-05-14 19:13:54 +00:00
Adam Frisby c9c016e26a * Applying patches from Melanie to cover permissions module. Thanks! 2008-05-14 16:51:16 +00:00
Justin Clarke Casey 8293be6811 * Remove old historical grid inventory code 2008-05-13 14:59:18 +00:00
Adam Frisby dc21e8d5e2 * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) 2008-05-08 13:41:10 +00:00
Adam Frisby 80cbd468ea * Some refactorings.
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-08 04:34:02 +00:00
Sean Dague ffe6b71f61 reduce log messages from nhibernate 2008-05-06 19:07:14 +00:00
Sean Dague 81056717e0 added nhibernate examples 2008-05-06 18:22:26 +00:00
Sean Dague 62c663c37b remove DB4o, we're pretty sure no one uses this, and
no core developer supports it anyway.
2008-05-01 20:17:57 +00:00
Jeff Ames c1e901989a Load grid list in LaunchSLClient from .ini file at run-time.
Add script to build LaunchSLClient.app on OS X.
2008-05-01 18:28:32 +00:00
Teravus Ovares a4b2dc6050 * Adds mjm's llQuaternion.GetBytes() patch to our copy of libsecondlife. (it's already in the later revisions of libsecondlife but we hadn't picked it up. 2008-04-26 05:16:32 +00:00
Sean Dague 3dd98a112f allow for Inventory database source to be specified in main
configs.  This works with sqlite and nhibernate backends, and
stays with default seperate ini files for mysql and mssql until
someone writes those.
2008-04-23 20:48:23 +00:00
Sean Dague a1cc0e436f changes to allow asset_source to be specified in the opensim.ini
this will work for sqlite and nhibernate, but will be ignored for
mysql and mssql (reverting to their ini files) until someone writes
that bit.
2008-04-23 19:13:06 +00:00
Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway.   More work is needed here.
* Fixed an incorrectly named method in ODE.NET
2008-04-23 15:32:19 +00:00
Teravus Ovares 567a05a9e2 * ODE Update! If you roll your own, make sure to download the lib source again from http://opensimulator.org/svn/opensim-libs/trunk
* Gracefully handles two asserts that were being pesky.
2008-04-22 17:24:00 +00:00
Adam Frisby 8cf42ddb84 * Added support for periodic autosaves - added to SvnBackupModule. Will cause a SVN revision to be saved every X minutes. (Default = 15)
* Added 'Autosave' options to OpenSim.ini.Example 
* Added 'ImportOnStartup' option to OpenSim.ini.example
2008-04-21 04:11:56 +00:00
Adam Frisby a0fc29878e * Added a directory for the SVN module. More about to come.* SVNBackupModule
* See OpenSim.ini.example settings for how to use
* Only compatible with svn:// and http:// authentication for the moment (and only using simple authentication). SSL/SSH key support is supported by the library used (SvnDotNet), but is not yet supported in OpenSim.
* Use the command "svn save" to make a copy of your regions to SVN. Presently this is not an automatic process, but such a feature is on the todo list.
* It will in your repository create a subdirectory for each region with the regions UUID, inside there it will create a 'terrain load' compatible 'heightmap.r32', and a load-xml2 compatible 'objects.xml' plus information files.
* Untested on Linux, some compatibility work may be needed by Linux peoples. The dependencies will be the same as for SvnDotNet which is supposedly mono-compatible.
2008-04-17 13:20:06 +00:00
Adam Frisby d552c141ab * Committing a whole bunch of binaries needed for SvnDotNet to function. Namely the apache portable runtime project. Under Apache 2.0 License. 2008-04-17 10:39:18 +00:00
Adam Frisby ebb4ac6853 * Committing PumaCode SvnDotNet DLL library - a C# binding for SVN access.
* Required for upcoming work on a specialised module.
* Added license file (LGPL) to ThirdPartyLicenses/
2008-04-16 05:17:56 +00:00
Sean Dague 6f8ff32630 From: Dr Scofield <hud@zurich.ibm.com>
ansgar and i have been working on an asterisk voice module that will allow
   us to couple opensim with an asterisk VoIP gateway.

   the patch below consists of
     * AsteriskVoiceModule region module: alternative to the plain-vanilla
       VoiceModule, will make XmlRpc calls out to an asterisk-opensim
       frontend
     * asterisk-opensim.py frontend, living in share/python/asterisk, takes
       XmlRpc calls from the AsteriskVoiceModule
          * account_update: to update/create a new SIP account (on
            ProvisionVoiceAccountRequest)
          * region_update: to update/create a new "region" conference call
            (on ParcelVoiceInfo)
     * a asterisk-opensim test client, living in share/python/asterisk, to
       exercise astersik-opensim.py
   this still does not give us voice in OpenSim, but it's another step on
   this path...
2008-04-15 14:24:15 +00:00
Sean Dague 62d02e079e From: dirk husemann <hud@zurich.ibm.com>
attached is a patch set that
     * adds further robustness checks for the CreateUser and CreateRegion
       XmlRpc
     * fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my
       expectation IPEndPoint.Address is not sufficient for a comparision,
       IPEndPoint.Address.Address (the long representation) does work
       however.
     * add [RemoteAdmin] section to OpenSim.ini.example
     * fixes XML doc comments
       good night,
       dirk
2008-04-15 14:18:37 +00:00
Teravus Ovares be93c0f29a * Fix a bug in the friends module that causes a friend not to appear online when they were.
* A few things for testing.
* This makes a modification to the region registration with the grid server so that the region can send it a chosen password to identify itself.  It will not cause any errors, if either one are not updated.
2008-04-13 22:47:12 +00:00
Adam Frisby 00b8e04ece * Added a "regionload_regionsdir" option to OpenSim.ini which determines where Region.XML files are stored. If not set, it will default to the usual location. 2008-04-11 04:21:29 +00:00
Teravus Ovares 06967e230f * Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header.  See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
2008-04-10 09:36:55 +00:00
Sean Dague c522da0434 added NHibernate stanza to the config which reduces our verboseness
to reasonable levels
2008-04-08 18:08:08 +00:00
Jeff Ames c412a476c2 Update value in OpenSim.ini.example to new DLL name. 2008-04-08 16:22:14 +00:00
Justin Clarke Casey 90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Teravus Ovares e409892a9c * Updated ODE.NET bindings to the ODE library.
* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07 22:11:41 +00:00
Charles Krinke 927003de33 Thank you kindly Diva & KMeisthax for adding the beginnings
of search capability to OpenSim in the form of a configurable
module.
2008-04-07 13:50:05 +00:00
Jeff Ames 9e7785fb03 Update Mac OS X ODE binary to opensim-libs r41. 2008-04-06 01:52:17 +00:00
Teravus Ovares 1fb98e22c1 * ODE Library hackery.
* You know the drill if you roll your own ODE. (h ttp://opensimulator.org/wiki/PhysicsEngines )
2008-04-05 20:18:27 +00:00
Charles Krinke d225e50965 Add four nHibernate dll's into bin/ 2008-04-04 21:37:00 +00:00
Sean Dague 5e32d86b87 move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Justin Clarke Casey 042cd57e94 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch removes voice code into a region module.  This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Jeff Ames de56074b58 Update OS X libode binary to opensim-libs r36. 2008-04-02 21:58:04 +00:00
Sean Dague 26293d6d9e change references to OpenSim.Data 2008-04-02 15:40:00 +00:00
Teravus Ovares b790a16e98 * Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey 44a5f6647d * Make it a little clearer that the voice config options won't actually do anything yet 2008-03-31 18:52:49 +00:00
Justin Clarke Casey 106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Jeff Ames 2d7e0a4d4a Modify NAnt target in Prebuild to copy .mdb files to bin in debug configuration. (bug #55)
Use 'mono --debug OpenSim.exe' to get line number output on stack traces.
2008-03-31 06:45:54 +00:00
Jeff Ames 8af0c9a1af Update svn properties. 2008-03-31 03:29:34 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares 0a9782494c * Updating ODE Libraries to release / dNODEBUG
* If you compile your own libraries, be sure to follow the updated directions on http://opensimulator.org/wiki/PhysicsEngines
* The previous libs are now -debug for people who wish to work on the ODELibrary and want the feedback.
2008-03-29 21:31:03 +00:00
Jeff Ames e3ca113075 Add "warnings as errors" support for nant and monodevelop to Prebuild (though monodevelop may ignore this). 2008-03-25 07:49:31 +00:00
Jeff Ames 79209c4297 Merged changes in Prebuild trunk up to r258 into OpenSim's Prebuild.
Hopefully this should make merging upstream easier.
Building with NAnt should still work, but Visual Studio is untested.
2008-03-17 20:55:21 +00:00
Justin Clarke Casey 297887e1fc * Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway.  Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey 879f51dab4 * Change opensim.ini.example to flesh out database *_plugin options
* Making each have sqlite (uncommented) and mysql (commented) strings
2008-03-13 00:39:53 +00:00
Teravus Ovares 27ff09cb2b * Updated LibSL _packets_.cs to latest revision. AKA New Packets.
* Added the DataBlockExtended From the Message Template Data Block to the Media Update Request manually.
* Set TickCount public from internal (whenever LibSL regenerates _packets_.cs this needs to be done)
2008-03-12 22:39:15 +00:00
lbsa71 7ef240e01e * Applied patch #681 from tyre
* This fixes three broken default assets
Thanks, tyre!
2008-03-07 14:56:07 +00:00
Jeff Ames 6d774339d9 More compiler warning cleanup.
Removed verbose flag, since it doesn't do anything any more.
2008-02-29 10:51:40 +00:00
Jeff Ames 28a07ed2e8 Backported MACOSX OS identifier into Prebuild. 2008-02-27 05:22:47 +00:00
Tedd Hansen 05dd1759c7 I keep forgetting that my Linux OpenSim has the wrong version of libopenjpeg-libsl-2.1.2.0.so 2008-02-24 15:56:22 +00:00
Tedd Hansen b533517037 eol 2008-02-24 15:55:04 +00:00
Adam Frisby f710dec6cd * Reduced size of 'startup complete message' by several thousand lines. 2008-02-23 02:40:20 +00:00
Tedd Hansen f06a6573bb One more: Async LSL command thread is also shared now. 2008-02-22 22:24:12 +00:00
Tedd Hansen 0fb4374c1a Better timing of MaintenanceThread's tasks (uses less CPU)
Updated OpenSim.ini.example
2008-02-22 19:46:13 +00:00
Jeff Ames f02b314765 Fix exception when reading OpenSim.ini file. 2008-02-20 18:32:41 +00:00
Tedd Hansen 69b1edebf6 Added to OpenSim.ini.example:
; Should avatars in neighbor
 sims see objects in this sim?
see_into_this_sim_from_neighbor=True
2008-02-19 18:41:26 +00:00
Dalien Talbot 905251fc07 More distinct startup logo + include the link to FAQ. 2008-02-19 01:03:03 +00:00
Dalien Talbot 75fe826d57 A bit more prominent sign of start up completion :-) thanks HashBox for the ASCII! 2008-02-18 23:31:48 +00:00
Charles Krinke 3df36523cb Thank you very much, Hashbox for:
Changed the public IsAdministrator back to protected, 
now checks Config to see whether it is allowed to run or not. 
Defaults to false (not allowed).
To use add the following to OpenSim.ini
[LL-Functions]
AllowosConsoleCommand=true
2008-02-18 03:14:31 +00:00
Tedd Hansen 94ecea52da Back with old libopenjpeg-libsl-2.1.2.0.so 2008-02-17 11:59:11 +00:00
Tedd Hansen f6aebe8aab SVN propset thingie 2008-02-17 11:54:11 +00:00
Charles Krinke 9e828ab168 Thank you very much, Taoki for additions to pCampBot to improve walking, talking
and adding additional sentences for communications with pCampBot.
2008-02-17 01:57:07 +00:00
Tedd Hansen 169032b4a4 Fixed ScriptEngine config in OpenSim.ini.example that was out of place.
Added some info to failure on GridServices listening port so people can see what actually went wrong.
Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common.
+ some accumulated patches
2008-02-16 07:53:02 +00:00
Justin Clarke Casey 57cfd5e8d1 * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
lbsa71 4880bd121e * Split out MSSQLManager Test/Init into each provider.
* Made regions table name configurable (MSSQL only)
* Added a note in ini.example pointing out that the sql resources have to change if you change table names
* Removed duplicate picker method from GridData interface
[Provided by openlifegrid.com]
2008-02-13 13:39:51 +00:00
lbsa71 bcd3a5b28b * Introduced customizable table names on MySQL and MSSQL UserData plug-ins.
[Provided by openlifegrid.com]
2008-02-13 12:06:09 +00:00
Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
* Updated the ode.dll for windows with a more reasonable stack space reserve.  Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim).  After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however..  non physics things still work, such as logging on to the simulator, etc.
2008-02-13 07:50:15 +00:00
Sean Dague fdc42481ed default to appending for log files per Mantis 530, and per
previous OpenSim behavior.
2008-02-12 00:39:08 +00:00
Tedd Hansen d1e0b642f4 * Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)
New keys "appearance_persist" and "appearance_connection_string" are now under [Startup].
* Reorganized OpenSim.ini slightly
2008-02-11 18:04:12 +00:00
Teravus Ovares e6453d9b9d * Changed child_get_tasks to see_into_this_sim_from_neighbor.
* Turned on see_into_this_sim_from_neighbor by default.
* Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-11 05:19:54 +00:00
Justin Clarke Casey 42c5a49572 Move TESTING.txt from bin to root 2008-02-08 18:11:47 +00:00
Adam Frisby f9094fe066 * Forced nunit.framework.dll into the repo 2008-02-08 17:56:41 +00:00
Adam Frisby 9d0cc904cb * Added TESTING.txt 2008-02-08 17:55:23 +00:00
Jeff Ames 9bfd4ec83d Missed the appender change on the previous log4net config file sync. 2008-02-07 04:59:29 +00:00
Jeff Ames 87e2dd7c80 Convert pCampBot to use log4net 2008-02-07 04:53:42 +00:00
Jeff Ames c2c5cd42ec Sync other log4net config files with region server config. 2008-02-07 04:31:44 +00:00
Sean Dague caa255bcdf make a couple more changes to get us back very close to old color scheme 2008-02-06 20:59:31 +00:00
Sean Dague b3e85daf02 pass 1 on getting colors back to the console 2008-02-06 20:32:37 +00:00
Jeff Ames 7801227547 Shortened console log messages. 2008-02-06 17:08:30 +00:00
Sean Dague da0655b3a5 change the console logging format a little bit to look more like
it did before (still no colors)
2008-02-06 16:51:00 +00:00
Jeff Ames 355d0fdb95 Revert color console changes until a cross-platform method is found. 2008-02-06 07:36:14 +00:00
Jeff Ames d76d604ce9 Added colors back to console output.
Fixed line duplication in console output.
2008-02-06 03:52:36 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Tedd Hansen 1d95f0521d Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
Added js to OpenSim.ini.example.
2008-02-05 12:18:50 +00:00
MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby 760ece2595 * Chat Message format patch from kinoc (#443) Thanks! 2008-02-04 10:23:13 +00:00
Teravus Ovares ab2c7ea371 * Made sure the excuses are up to date and properly attributed.(pCampBot uses them) 2008-02-03 17:46:39 +00:00
Teravus Ovares b0c6baaeb0 * Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
* Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-03 04:13:46 +00:00
Teravus Ovares 2d6c21e8fc * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
* Fixed another bug in LibSL.  This is the same version, as before just with a bug fix.
2008-02-02 08:11:14 +00:00
Tedd Hansen 785b641272 fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second... 2008-02-02 07:53:13 +00:00
Tedd Hansen 2db5de3e72 Added commands to change config file from console:
CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)

ScriptEngine will react correctly to any config change made while it is running.
2008-02-02 07:35:51 +00:00
Jeff Ames b1a6f4821b Updated svn properties. 2008-02-02 07:13:37 +00:00
Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02 06:34:07 +00:00
Tedd Hansen 41516fa2c3 Last patch was a disaster... reset terrain whenever bug occurred. Trying again with some modifications on Mutex. 2008-02-02 05:28:39 +00:00
Tedd Hansen 1fa510d26d And one more patch before sleep
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02 05:14:50 +00:00
Tedd Hansen b57d9be856 Re-enabled AllowedCompilers function
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02 05:07:02 +00:00
Tedd Hansen a004ea5f17 Almost forgot to check in:
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02 05:03:28 +00:00
Tedd Hansen 7bd3ecfc2a Bugfixes. Now it even reads configuration before it uses it! ;) 2008-02-02 04:35:08 +00:00
Tedd Hansen e06ee9fd4b Added load/unload queue size limit
Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00
Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00
Tedd Hansen 34d21ac94b Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines 2008-02-02 00:09:55 +00:00
Tedd Hansen d02a90823f SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen a6726b0c9d SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
2008-02-01 22:18:55 +00:00
Tedd Hansen 0c0286911d Config option to set number of scripts per AppDomain 2008-02-01 20:52:00 +00:00
Tedd Hansen e14c8f59f7 Added config options:
ScriptThreadPriority to set script thread priority
DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01 20:45:15 +00:00
Tedd Hansen a9c1f3fdb4 Experimental
Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
2008-02-01 20:12:25 +00:00
Teravus Ovares bec71977ab * Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
* Added two new simstat counters in the simstat enum for the RCCS.  (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
2008-02-01 04:22:20 +00:00
Jeff Ames 8f5c55c79b Updated ODE lib for OS X (built from opensim-libs r27) 2008-01-30 09:27:25 +00:00
Teravus Ovares 9722b6ad53 Updating ODE.NET as the version I used possibly caused the slowness. 2008-01-30 08:58:44 +00:00
Teravus Ovares cb05b76b83 * This update restores *nix support
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30 07:46:48 +00:00
Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-30 07:09:58 +00:00
Jeff Ames 20215c3d30 Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
Justin Clarke Casey 2df8918aed * Persistent prim inventory script storage is now turned on by default
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
Teravus Ovares dca31797da * 32bit Linux libode update
* Improves heightfield collisions
2008-01-13 23:47:09 +00:00
Teravus Ovares 30714c044e * HeightField handling update in ODE. Should improve the terrain pits. So far, only windows lib updated. Need to do the Linux version.
* Update also checked into opensim-libs
2008-01-13 22:11:49 +00:00
alondria 6108f1529f Changed URL in example to avoid RIAA issues. 2008-01-12 07:06:23 +00:00
Justin Clarke Casey edf006e28a Fill out and add wiki link to OpenSim.ini.example for prim inventory persistence 2008-01-11 19:05:19 +00:00
Teravus Ovares 901f403823 * Just an update to the default login form 2008-01-10 23:31:37 +00:00
Teravus Ovares a962653e04 * After fighting with it a bit more, Opensim is now compatible with the most recent release client(RC) on the linden labs download page.
* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10 04:37:03 +00:00
Justin Clarke Casey 3ab0007d3e Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly 2008-01-10 00:49:31 +00:00
Jeff Ames 82af9b7a78 Set svn:eol-style. 2008-01-09 23:28:50 +00:00
Teravus Ovares 85fe8ed085 * This update enables the web_login method.
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Sean Dague 411d06c94e moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
namespace to mirror what is done with MySQL.  This will require a 
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
Teravus Ovares e1aa83e965 * Added a hashtable based HTTP processor in preparation of the web_login_key
* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value..    so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
2008-01-09 04:13:04 +00:00
Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
Brian McBee 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00
Brian McBee a14d9500de For CharlieO: new folders created for new asset set stuff. Mantis 313 2008-01-06 20:27:57 +00:00
Tedd Hansen 089af4903a Checked in my own Mono.Addins.dll by mistake. Here is correction. 2008-01-05 20:09:08 +00:00
Tedd Hansen 0fb0a6816d Only one queue is used for load/unload of scripts.
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen 198dea28ad Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
ScriptServer will still not start!
2008-01-02 15:58:33 +00:00
Teravus Ovares b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory 
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey e0cf45fe21 Move unused inventory files into the attic 2007-12-31 20:09:47 +00:00
Justin Clarke Casey 60fa75ac04 Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
showing up as texture folders, even though they are configured with the same types as the agent inventory folders.  This should be resolved soon.
2007-12-31 03:33:21 +00:00
Justin Clarke Casey 7d04cf8d4e Shift default OpenSim library into its own directory 2007-12-30 19:05:11 +00:00
Teravus Ovares 32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Justin Clarke Casey 40e89678b7 Make inventory items nominate explicit inventory folders rather than hardcoding 2007-12-29 19:41:50 +00:00
Justin Clarke Casey 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Teravus Ovares 376d80cba2 * Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie 2007-12-28 23:34:49 +00:00
Justin Clarke Casey 505067658a Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
Justin Clarke Casey 27f7f76d04 Move OpenSimAssetSet assets file up into assets pending further changes 2007-12-28 22:32:52 +00:00
Justin Clarke Casey 7cf9a8d4f9 Move inventory contents configuration files to bin/inventory folder 2007-12-28 18:01:20 +00:00
Adam Johnson 79496381fc Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
Teravus Ovares 5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Justin Clarke Casey 997a2907e2 Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached).  These
were working before so they must have broken in the last month.  Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
Teravus Ovares b64deca32f * Masochistically updated libsecondlife.dll to r1550
* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22 14:02:50 +00:00
Justin Clarke Casey c4987f14e2 Make xml filename capitalizations consistent with actual capitalizations 2007-12-21 17:44:59 +00:00
Brian McBee ab673a1f8d Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai! 2007-12-21 16:20:04 +00:00
lbsa71 0770b0f5cb * Updated vs2008 target ProductVersion to "9.0.21022"
* Updated exe
2007-12-20 11:34:32 +00:00
Jeff Ames be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
Jeff Ames 36a8f70931 Extended svn:eol-style to check some other file types. 2007-12-20 01:01:42 +00:00
Jeff Ames cff2fb3640 Updated asset_database options in OpenSim.ini.example 2007-12-19 09:23:36 +00:00
Jeff Ames d4e7987abf Moved mssql_connection.ini to an .example file as well.
Added the two _connection.ini files to svn:ignore
2007-12-15 23:44:48 +00:00
Sean Dague 733a14aa9e move mysql_connection.ini to mysql_connection.ini.example
to prevent people checking in their own copies of this.
2007-12-15 22:10:44 +00:00
Justin Clarke Casey bc510162b3 revert accidental checkin of my own mysql_connection.ini 2007-12-15 22:00:40 +00:00
Justin Clarke Casey 019d662606 Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one 2007-12-15 21:58:07 +00:00
MW 6df9f21a5f fixed OpenSim.ini.example to include a inventory_server_url = http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems. 2007-12-14 12:42:23 +00:00
Sean Dague f773733fcb From Michael Osias (IBM)
This patch makes some enhancements to the llRemoteData functions.  The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim.  The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini.  If this setting is not present or = 0, the module is
disabled and no port is opened.  llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Jeff Ames 8297da56f2 updated libopenjpeg-libsl-2.1.2.0.dylib 2007-12-07 09:56:42 +00:00
MW 167846311a updated openjpeg-libsl.dll 2007-12-07 09:47:36 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Jeff Ames 6abe37e71d added timer_Script to OpenSim.ini.example 2007-12-07 02:14:17 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
lbsa71 90611ebf8d * took a stab at #54 2007-12-04 13:43:11 +00:00
Sean Dague 4c28554d88 update prebuild
Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug
Nant clean target now does the right thing (doesn't wipe out all of bin/)

Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will
register a bug for that seperately.
2007-11-28 16:24:28 +00:00
Teravus Ovares 545404e3ec * Experimental updated Linux ODE library 2007-11-24 21:23:28 +00:00
lbsa71 34fa2a4db4 * added ttensy but important piece of knowledge to MySQL provider in OpenSim.ini.example 2007-11-19 13:13:28 +00:00
lbsa71 7d26d8ffd0 * Added example MySQL connectionstring to OpenSim.ini.example 2007-11-19 13:10:44 +00:00
Jeff Ames d10c79d421 first stab at implementation of CopyInventoryItem 2007-11-18 13:50:46 +00:00
Jeff Ames e3998230cc added dummy POS physics plugin 2007-11-16 10:25:27 +00:00
Jeff Ames 488cf2ea9f added libs for ode and openjpeg for intel mac osx to bin 2007-11-16 03:21:48 +00:00
lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Jeff Ames 3c3d586d2a removed duplicate cloud.jp2 from bin directory 2007-11-14 06:52:39 +00:00
Brian McBee d6e62b2d46 Whoops! Missing cloud texture. 2007-11-14 06:25:51 +00:00
Brian McBee 666bd6f06e Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it. 2007-11-14 06:00:03 +00:00
Jeff Ames 3d10dbf233 added IDs for all built-in animations 2007-11-13 02:30:43 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Jeff Ames ad002835d3 enable typing animation for chat, maybe 2007-11-12 20:25:59 +00:00
Teravus Ovares 9b6e747d78 * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames 008e4a2be8 set svn:eol-style, reset default config 2007-11-12 14:54:13 +00:00
Teravus Ovares cdd903c173 * Applied Gerhard's Meshing patch (Thanks! Gerhard)
* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix.  We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Jeff Ames db174dfa20 set svn:eol-style 2007-11-11 09:19:21 +00:00
Brian McBee 98fd8f099b Better moon with new improved alpha-channel action! 2007-11-11 02:52:38 +00:00
Brian McBee f1f3298473 moon 2007-11-11 02:02:35 +00:00
Teravus Ovares ec77e1eb17 * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example. 2007-11-11 00:08:18 +00:00
Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague 114945b842 make Sun progression configurable for the Sim from OpenSim.ini 2007-11-09 19:53:23 +00:00
Jeff Ames a9b5732c33 reformatted OpenSimAssetSet.xml (whitespace only) 2007-11-08 09:16:24 +00:00
Jeff Ames 0c770af51a fixed case of name key in OpenSimAssetSet.xml 2007-11-08 08:49:24 +00:00
darok f016ef76db Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs. 2007-11-07 20:49:31 +00:00
dan miller 06e7b6bd98 teravus debug patch of libode.so from libs 2007-11-05 23:18:40 +00:00
MW a07769db41 New ode.dll from Teravus. 2007-11-05 20:38:14 +00:00
dan miller cf47e03ad1 tevarus ODE debug patch. note: NOT TESTED! 2007-11-05 19:16:04 +00:00
dan miller 92ceb036e1 teravus debugging patched ode.dll, windows 2007-11-05 18:30:01 +00:00
lbsa71 ce33db72cb * prebuild now creates .exe references in NAntTarget
* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
MW 3237773efc another attempt to fix problem 2007-11-04 16:36:27 +00:00
MW 6df3a56805 trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it. 2007-11-04 16:27:57 +00:00
MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
Tleiades Hax 6a8d8f54e8 Step one on the long march towards grid based inventory. Introduction of an InevntoryServer 2007-10-30 22:42:34 +00:00
Jeff Ames 2cf117cc6c Added preliminary support for sitting on prims 2007-10-28 03:58:46 +00:00
lbsa71 fb6aa6eafc * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though 2007-10-27 11:45:52 +00:00
lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters
* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax 5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague 1d5ec16865 move out the config files to .example files so that they
don't clobber people's configs all the time, and that
we don't get new changes pulled in randomly from people's
configs
2007-10-25 15:33:11 +00:00
dan miller 1d402134ac updated libode.so (no exception on assert) 2007-10-24 05:04:11 +00:00
dan miller 3d689f1cd6 ode.dll with dnorm4 exception bypassed (windows) 2007-10-24 04:29:34 +00:00
Adam Frisby c4707a284f * Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
dan miller 779eaada40 updating windows sqlite binary 2007-10-20 05:38:32 +00:00
Adam Frisby 4f1abe3e76 * Whisper, Say and Shout distances are now configurable (what the hell!) 2007-10-19 23:36:27 +00:00
Sean Dague 9a17bc58a6 enable IRC bridge via runtime configuration 2007-10-19 21:36:58 +00:00
dan miller 6f70d6964a checking in linux libode.so and config 2007-10-19 06:00:59 +00:00
dan miller d92d17ef7f windows: ODE binaries and build patches 2007-10-19 05:57:03 +00:00
dan miller 3a4b53077d putting openjpeg-libsl source in /libraries; updating binaries 2007-10-18 08:19:20 +00:00
Charles Krinke 884edac78e Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc. 2007-10-18 02:13:06 +00:00
dan miller 94c098784c recompiled libode with g++ 3.3 -- should fix problems loading on some distros, such as openmv machine 2007-10-14 11:06:54 +00:00
Tleiades Hax 8b440cef13 Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be run prior to rebuilding the solution 2007-10-11 19:10:27 +00:00
dan miller 23eeeaae03 fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so 2007-10-11 05:54:56 +00:00
dan miller 2d5f5e2b32 applied Darok"s BulletXPlugin changes 003.patch 2007-10-07 14:40:02 +00:00
dan miller e8917c9e14 this ode.dll should fix problems with windows server 2003, and perhaps other windows systems 2007-10-06 07:04:29 +00:00
dan miller 04b85c0711 reverting opensim.ini & ode.NET.dll 2007-10-01 16:07:54 +00:00
dan miller d644b1f440 this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) 2007-10-01 16:01:42 +00:00
lbsa71 863195612b Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445. 2007-09-27 14:57:43 +00:00
Sean Dague a6f3fa2fbe revert change to libsecondlife.dll.config which breaks Linux
loading of native libraries
2007-09-27 14:17:01 +00:00
Sean Dague dc7fdcb431 added missing inventory xml files 2007-09-27 14:07:25 +00:00
lbsa71 048e762f1f That weren't supposed to go there. 2007-09-27 13:49:08 +00:00
lbsa71 8143c597fc * Tleiades grid mode inventory (#444) - thanx Tleiades!
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-27 13:25:45 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Sean Dague b6f1ad2a36 updated prebuild 2007-09-17 11:01:37 +00:00
Sean Dague 4b03834f8d update url in default welcome note 2007-09-14 08:27:54 +00:00
Sean Dague 860620c24e default to sqlite for assets, will help flush out any other bugs 2007-09-11 08:26:51 +00:00
MW 91cc820f34 Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite. 2007-09-10 07:23:43 +00:00
Brian McBee d91b1434fe Another attempt at an i386 version of libode. If this doesn't test out for people with older processors... I dunno what the next step is. 2007-09-08 13:27:11 +00:00
Brian McBee 60b3b7f5e7 Fix for permissions on library textures. 2007-09-05 05:05:25 +00:00
Brian McBee 038a6f2aec Recompiled libode to work on older processors 2007-09-05 02:54:59 +00:00
dan miller 94b1d3c128 reverting opensim.ini to proper default state 2007-09-01 23:07:58 +00:00
dan miller 825a2208c6 ODE bugfix: multiple avatars now supported properly 2007-09-01 21:30:51 +00:00
dan miller b371f049b4 oops -- restoring opensim.ini 2007-09-01 10:34:45 +00:00
dan miller af7e11a81c more ODE fixes & optimizations. Works better with 1834! 2007-09-01 10:32:19 +00:00
Sean Dague 5735d611de default to sqlite for user storage. You will have to recreate
users after this change.
2007-08-30 01:28:34 +00:00
Sean Dague e29e064fa6 remove inventory, this is auto created now 2007-08-27 20:13:57 +00:00
Sean Dague 211116ec7e enable sqlite storage by default 2007-08-27 19:16:00 +00:00
Brian McBee 67d2571301 Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets. 2007-08-27 05:18:07 +00:00
Tedd Hansen 7e06df5f83 llList-commands from ldvoipeng, new Default.lsl from dalien 2007-08-26 21:21:21 +00:00
Brian McBee 5ce230ccee Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. 2007-08-25 19:29:30 +00:00
MW a53125aae0 Updated sqlite3.dll to version 3.4.2
Fixed it so now when you move a script to a Prim or delete a script from a prim the change should show up in the prims inventory straight away (without having to close the edit window and reopen it).
When linking prims, all parts except for the root part of the new group are removed from the physics engine, as currently we only really support root parts in the physics engine.
2007-08-24 11:04:07 +00:00
Tedd Hansen 9566444a6a Correct OpenSim.ini and inventoryStore.db 2007-08-22 19:49:36 +00:00
Tedd Hansen ffa8bd6cdd Seems like I commited OpenSim.ini and inventoryStore.db unintentionally in last commit... 2007-08-22 19:40:30 +00:00
Tedd Hansen 4beef91d00 GC.GetTotalMemory(true) was blocking.
We now support individual scripts on individual prims. Do the script dance... \o/ \o\ /o/ \o/ .o.
2007-08-22 19:33:10 +00:00
MW 73a67feaa3 changed the comment lines from # to ; in opensim.ini.
added a serverside_object_permissions = false entry (set to true to enable permission checking on prim editing etc).
set the default for standalone account authentication to be turned on (so we don't get lots of people asking why inventory doesn't work). Just remember to use "create user" to create the accounts.
2007-08-21 19:03:44 +00:00
Sean Dague 4dd40151a6 self document how to enable prim storage 2007-08-21 18:34:49 +00:00
Brian McBee 8eb9952e5f lsl test cases, and llregioncorner (thanks Dalien!) 2007-08-18 02:15:21 +00:00
Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter.
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
Tedd Hansen 3998c1611c (2/2) Added DotSets.dll and Mono.PEToolkit.dll 2007-08-17 18:42:54 +00:00
Tedd Hansen 4e8536588f (1/2) removed DotSets.dll and Mono.PEToolkit.dll 2007-08-17 18:42:07 +00:00
Tedd Hansen f2dd6c86f7 Added RAIL.dll
Updated DotSets.dll and Mono.PEToolkit.dll
Started on microthreading - currently display exception during startup
2007-08-17 18:39:04 +00:00
mingchen d3660ed269 *Moved network_servers_info.xml into OpenSim.ini under [Network] 2007-08-17 15:45:49 +00:00
MW 915f8cc1a1 I will get it right, honestly! 2007-08-16 14:48:58 +00:00
MW 5bbbf44719 Sorry everyone forget to include this, if someone wants to arrange it, I will present myself on a deepgrid region for public flogging. 2007-08-16 14:37:16 +00:00
mingchen ae20503dae *Added the ability to run commands after all regions have started up
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 2007-08-13 20:55:07 +00:00
MW a63fb0147b committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. 2007-08-13 20:40:38 +00:00
MW 45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 2007-08-13 13:41:54 +00:00
lbsa71 7f393791e7 * Removed magic exclusion of MonoSqlite data store from prebuild
* Renamed project back to base.
2007-08-12 08:11:28 +00:00
MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 2007-08-11 11:59:51 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
lbsa71 fc4c241d9c * Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either. 2007-08-09 18:59:00 +00:00
Brian McBee 4fbecd94b6 New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one will work on older processors 2007-08-09 16:37:04 +00:00
Brian McBee ad29f215ed Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped into our libsecondlife.dll 2007-08-09 16:00:42 +00:00
lbsa71 25a6791627 * Checked in new tweaked Prebuild.exe
* Ignored binaries
2007-08-08 21:23:42 +00:00
MW cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
lbsa71 a81bca471d * Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite" 2007-08-08 15:36:15 +00:00
MW 121a633aa5 Guess I should add the Nini.dll as well 2007-08-04 18:25:01 +00:00
Sean Dague 5e83ef21ad specify openjpeg with explicit path to current directory. Needed in some
linux environments.
2007-08-02 19:42:29 +00:00
Brian McBee 56197451fe 2007-08-02 18:35:35 +00:00
MW c805b8827a added CookComputing.XmlRpcV2.dll to bin (as libsl now references it). Most likely at some point want to look into converting opensim to use this instead of the old Xml-rpc library. 2007-08-01 19:42:12 +00:00
MW cdd1285e9e few small changes.
Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW 1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW f0dd115a8c More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW 74654dc735 Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that. 2007-07-25 19:18:34 +00:00
Adam Frisby f84937367f * Deleted libTerrain-BSD.dll
* Added libTerrain to BasicTerrain directly as a subfolder
2007-07-21 22:25:42 +00:00
Adam Frisby 6f4c623417 * Adding mysql_connection.ini sample 2007-07-19 01:25:15 +00:00
Adam Frisby de1dd0e42f * In ur trunk adding ur assets. 2007-07-16 20:44:41 +00:00
Adam Frisby 585517a691 * Slider settings for default "Newruth". 2007-07-16 18:42:48 +00:00
Adam Frisby c6ac9f796a * Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first) 2007-07-16 18:37:41 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
lbsa71 7ef425af88 * Fixed up gebrockenet config file from libsl (#172) 2007-07-15 04:59:39 +00:00
lbsa71 502e698c10 #72, formerly known as#166 2007-07-15 04:20:23 +00:00
lbsa71 d8f1515679 * Taking antother stab at #166 2007-07-14 20:39:08 +00:00
MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Sean Dague 37c7f2901c make Prebuild executable, so that it will run on Linux 2007-07-12 20:58:33 +00:00
MW 9d989612b0 updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby bc49882fa4 * Removing terrain datafiles from trunk's SVN. Will move somewhere else. 2007-07-11 11:06:34 +00:00
Adam Frisby b62e194f6b * Added 1.18-compatible libsl to OpenSim - this hopefully will be the last time we need to do this to support newer clients. 2007-07-11 08:23:33 +00:00
Adam Frisby 561b87b303 * Applying dalien's patches from bug#177 and #179 2007-07-11 02:51:51 +00:00
lbsa71 d91f33b87b Re-applied dalien patch (#175) and included bin\data with avataranimations.xml 2007-07-09 19:56:22 +00:00
lbsa71 7c68bbe754 * Because of svn quirkiness, this has to be a two-phase rocket 2007-07-08 19:35:49 +00:00
lbsa71 91d91f917a * taking a stab at #172 2007-07-08 19:34:00 +00:00
lbsa71 4adf4c57d4 2007-07-08 12:10:32 +00:00
lbsa71 c578d0c37d ibid 2007-07-08 07:45:46 +00:00
mingchen 24ed79ba12 *Reverting lbsa71's commit as requred 2007-07-08 02:11:42 +00:00
lbsa71 c617cf7d84 xmlm utf encoding, it's a jungle. 2007-07-08 00:16:10 +00:00
lbsa71 8bdbdf48c7 * updated bugfixed xmlrpc for massive win
* got rid of the ugliest hack in the project
2007-07-05 18:30:30 +00:00
MW beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
MW 14ea54b441 should now work. 2007-06-28 11:54:51 +00:00
mingchen 50b180b545 *Added missing files from last commit (oops!) 2007-06-28 02:09:57 +00:00
mingchen fe120533ef *Updated prebuild.xml and ran prebuild again
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen e41eedc9ae *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something 2007-06-27 16:39:11 +00:00
MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00