Commit Graph

26647 Commits (da0ba17d1a4f11d610cd21f5b25f751b4531e4e1)

Author SHA1 Message Date
UbitUmarov 8d1c12dfad pesty warning; btw thx LiruCookies for help on estateaccess cap viewer protocol 2019-08-07 16:29:09 +01:00
UbitUmarov 4ea679d9e8 add cap EstateAccess: missing file 2019-08-07 16:20:43 +01:00
UbitUmarov 482c51a42a cosmetics 2019-08-02 04:28:34 +01:00
UbitUmarov 0142f102ce remove redundant code 2019-08-01 05:37:27 +01:00
UbitUmarov 96dabca85b make sure XEngine does release script events when a script is destroyed 2019-08-01 05:31:03 +01:00
UbitUmarov 618c6ceda5 mantis8569: do aggregate script events when a script is deleted; block nonphysical drag if a touch event is triggered, add a time guard on that 2019-08-01 04:14:49 +01:00
UbitUmarov 6359874d64 mantis8548: let rotation division be -(olderResult) this is formally more correct (and it is the same rotation), keep not normalizing, as SL seems to do 2019-08-01 00:01:27 +01:00
UbitUmarov 0bcd58fd0f mantis8548: change more LSL arguments declarations to their formal form. Still a lot more to do. This is a case where coerence matters over performance, to avoid more future issues 2019-07-31 16:27:36 +01:00
UbitUmarov 1499baf13e mantis8564: add region_up_time to llGetEnv. Returns string with seconds since region start. There where ways do get it, but this makes life easier 2019-07-31 14:34:35 +01:00
UbitUmarov b5b518dc0d change value of PARCEL_DETAILS_DWELL to a higher value to give more room for standard values, change return types, update script syntaxe 2019-07-31 13:38:49 +01:00
TBG Renfold 0163af970f Mantis #8481 part two.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:11 +01:00
TBG Renfold 8de67dad76 Mantis #8481 part one.
Add llGetParcelDetails(vector pos, [PARCEL_DETAILS_LANDDWELL])

Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-07-31 12:58:00 +01:00
UbitUmarov cd641e8629 fix configuration loader test 2019-07-31 00:37:27 +01:00
UbitUmarov 944a785a32 now i can login on win .net4.8, but just a little drop on a large (broken) OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc 2019-07-30 23:26:29 +01:00
UbitUmarov 185ed42123 cosmetics 2019-07-30 18:34:32 +01:00
UbitUmarov a92b0e7716 Merge branch 'master' of opensimulator.org:/var/git/opensim 2019-07-30 18:22:45 +01:00
Melanie 24aa13239c Also remove the defaults from Configger 2019-07-30 18:15:09 +01:00
Melanie 08c9ad6a5b Remove the outdated and no longer useful hardcoded config defaults 2019-07-30 18:03:01 +01:00
UbitUmarov 87eb2fa9da cosmetics 2019-07-30 17:51:20 +01:00
Melanie 08b62c8daa Don't try to print XML if a corrupted asset is actually binary data 2019-07-30 16:01:15 +01:00
Melanie 1c8508cfbd Put back the code to create the ready marker file. 2019-07-29 18:05:30 +01:00
Melanie 34209d2a39 Fix godnames module to not add the empty string if only one option is used 2019-07-27 12:12:35 +01:00
Melanie d6723dab37 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-07-27 12:10:28 +01:00
UbitUmarov 78359c108d mantis 8563: do not modify collection inside a loop on it a foreach on it 2019-07-15 22:10:47 +01:00
Melanie 2f52a3b124 When using FSAssets, the HGAssetService would still use AssetService.
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:33:34 +01:00
Melanie aedaa32ddc When using FSAssets, the HGAssetService would still use AssetService.
This introduces a new HGAssetService config option named BackingService,
which defaults to the old behaviour, loading AssetService. It can, however,
be used to load FSAssets for HG assets, which eliminates numerous problems.
2019-07-13 13:30:15 +01:00
UbitUmarov d372309e3c mantis 8558: send sane values for Agents and objects capability (max hard limit) 2019-07-06 20:49:00 +01:00
UbitUmarov 03abb970f4 reduce httptimout on first try to save a asset to grid 2019-06-14 20:13:57 +01:00
UbitUmarov 05f508229c make materials save to grid less async on manual backup or shutdown 2019-06-14 20:12:33 +01:00
UbitUmarov 79442c8c56 handle confirmXfer sync 2019-06-13 01:33:25 +01:00
UbitUmarov b09ea5bdc7 delay timeout a bit 2019-06-13 01:12:47 +01:00
UbitUmarov 086248c13b minor cleanup 2019-06-13 00:08:51 +01:00
UbitUmarov 4b8c5ee6e8 test... 2019-06-12 03:12:51 +01:00
UbitUmarov 878d0defc7 add a lock 2019-06-12 02:41:20 +01:00
UbitUmarov da90da220e still a few more changes to lludp Xfer download for lost udp case 2019-06-12 01:43:32 +01:00
UbitUmarov 238efad690 a few more changes to lludp Xfer download 2019-06-11 01:19:57 +01:00
UbitUmarov 017253fae9 a few more changes to lludp Xfer download 2019-06-10 19:17:32 +01:00
UbitUmarov 2cba0d676e test... 2019-06-09 23:40:50 +01:00
UbitUmarov 9ff7601214 reduce some useless array copies 2019-06-09 20:15:36 +01:00
UbitUmarov 41e2379f97 mantis 8460: reduce odds of watchdog timeout warning 2019-06-04 19:02:50 +01:00
UbitUmarov 38e937f91b add sim feature AvatarHoverHeightEnabled; mantis 8535: make option MeshModelAllowTextureToInventory visible 2019-05-28 21:37:59 +01:00
UbitUmarov 8410a01fb4 missing old flag VEHICLE_FLAG_NO_FLY_UP 2019-05-22 23:16:36 +01:00
UbitUmarov 0e2adbe0fb mantis 8527 and 8517: let llSetLinkPrimitiveParam*() PRIM_TEXTURE ignore texture id/name if invalid, processing the other parameters, for compatibily with old scripts. 2019-05-14 02:48:03 +01:00
UbitUmarov 3ae4115e43 osLocalTeleportAgent: if lookat or fly options, just move the avatar, not telling viewer about any teleport 2019-05-03 00:39:55 +01:00
UbitUmarov 3a055c578d soem cleanup 2019-05-02 03:11:16 +01:00
UbitUmarov ea32a73103 osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly) 2019-05-01 03:49:24 +01:00
UbitUmarov 11c945a565 add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;) 2019-05-01 01:36:10 +01:00
UbitUmarov 9225b78309 missing files... 2019-04-30 23:04:04 +01:00
UbitUmarov 3491af440f missing files... 2019-04-30 23:01:37 +01:00
UbitUmarov e9587c8835 sop: rename a few fields 2019-04-30 22:56:31 +01:00
UbitUmarov 15dd033490 primbasicshape: convert eventual MeshEP to SculpEP 2019-04-30 22:52:58 +01:00
UbitUmarov 8994045d5f old typo 2019-04-23 14:52:15 +01:00
UbitUmarov 5314f375c5 change osSetProjectionParams a bit and add a variant that atkes a linknumber argument. For now can only change one prim per call 2019-04-18 15:26:27 +01:00
UbitUmarov bd442208d8 mantis 8517: actually let NULL_KEY do the same as on PRIM_TEXTURE 2019-04-18 14:01:54 +01:00
UbitUmarov 2b4e5fcded mantis 8517: let texture argument of PRIM_TEXTURE only change the other parameters. On PRIM_NORMAL and PRIM_SPECULAR will be as NULL_KEY removing the material. This may be changed for coerence in future 2019-04-18 13:17:40 +01:00
UbitUmarov 11cad57c9c lludp: change burst, make it per category (overall reduction) 2019-04-16 19:07:26 +01:00
UbitUmarov 37fb937e0d Yengine: rename a field, do some updates using interlocked 2019-04-16 17:28:09 +01:00
UbitUmarov 09d92565dc typo on a debug message format 2019-04-16 15:31:31 +01:00
UbitUmarov 6bbd5eb6a2 Yengine: change binary code version, so scripts are automaticly recompiled with new changes 2019-04-16 11:39:28 +01:00
UbitUmarov 2fa5d10c00 Ynegine: add some missing memory usage on script reset 2019-04-16 00:07:13 +01:00
UbitUmarov a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 2019-04-15 23:32:22 +01:00
UbitUmarov a824258c88 warp3d: reduce work prims textures to at most 256x256 2019-04-11 23:47:01 +01:00
UbitUmarov d977613162 do disable probes when voc is disabled 2019-04-10 21:28:41 +01:00
UbitUmarov 4475b3db27 degradate udp network efficiency a even more 2019-04-10 14:01:10 +01:00
UbitUmarov ee989dd552 missing file 2019-04-10 00:27:17 +01:00
UbitUmarov b459b2c65f dont send animation before object 2019-04-10 00:25:49 +01:00
UbitUmarov b051b3a81d change to ping based RTO 2019-04-09 21:30:06 +01:00
UbitUmarov c09b312b05 testing ... 2019-04-09 18:50:08 +01:00
UbitUmarov 49fb9d6b4b degradate udp network efficiency a bit more 2019-04-09 13:05:18 +01:00
UbitUmarov b8a061816f degradate udp network efficiency a bit 2019-04-09 12:46:21 +01:00
UbitUmarov f29fdb6bda old tp timing issues on grid presence notification did came back, so put back old hack 2019-04-09 10:22:55 +01:00
UbitUmarov 2c8e03b589 testing ... 2019-04-09 00:25:38 +01:00
UbitUmarov cadcf412ec linux likes other tz names 2019-04-08 14:04:02 +01:00
UbitUmarov b104934a25 add osGetPSTWallclock() returns wall clock in PST or PDT, for those that for some odd reason think need it. OpenSim girds shoudl use UTC (gtm) but whatever 2019-04-08 13:50:51 +01:00
UbitUmarov ec6a52c029 change interpretation of a viewer flag 2019-04-06 21:26:12 +01:00
UbitUmarov b7c1d6e7f5 UserAgentService: change handling of its external IP 2019-04-06 16:09:42 +01:00
UbitUmarov 0ebb1f3f4b presence detector: don't even try to logout agents that didn't made to root 2019-04-06 12:25:54 +01:00
UbitUmarov 5ed2b5c990 try handle the special case MaxRegionsViewDistance = 0 (agents only see void around region, even if there are regions around 2019-04-05 14:43:48 +01:00
UbitUmarov 3bc0690a7a temp workaround on sits culling 2019-04-05 12:32:36 +01:00
UbitUmarov 28c9725730 kill avatar on agents that do not see its new region 2019-04-05 12:31:43 +01:00
UbitUmarov 7ce45235e6 make sure viewer knows where to place a sitting avatar, this will need deep revision with culling 2019-04-05 11:19:38 +01:00
UbitUmarov 6485377ecd fix MinRegionViewDistance option (added in last commit); change regions view control 2019-04-05 04:21:40 +01:00
UbitUmarov 63321f9ccc add option RegionViewDistance 2019-04-05 04:08:14 +01:00
UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos 2019-04-05 03:45:27 +01:00
UbitUmarov 50c810549c change visible regions also by view range change; fix check on crossings 2019-04-04 20:16:23 +01:00
UbitUmarov a56f40470e control visible regions by avatar position and view range, first dirty code 2019-04-04 18:55:40 +01:00
UbitUmarov 07796d5ccf change region cacheid on restart. This should not be needed in future if objects cache info is stored on region db 2019-04-04 18:52:28 +01:00
UbitUmarov 15b6d8c147 send agent view range to new child agents 2019-04-04 00:50:54 +01:00
UbitUmarov 8e094887cd change avatars sending point 2019-04-02 20:27:56 +01:00
UbitUmarov b458c5a9b4 another test.... 2019-04-02 17:26:06 +01:00
UbitUmarov e7f0131509 another test.... 2019-04-02 17:05:47 +01:00
UbitUmarov 433e529512 make tests happy again; try to speedup crossings 2019-04-02 15:58:36 +01:00
UbitUmarov 8152e47a4a change the point where child regions are closed/opened 2019-04-02 15:10:42 +01:00
UbitUmarov 1984cbdbe5 add extra delay before sending initial data 2019-04-02 13:49:25 +01:00
UbitUmarov ba66d2d3c1 minor cleanup on mesh decompress code 2019-04-02 10:13:26 +01:00
UbitUmarov 2739b2f5cc mantis 8509: replace mesh gzip decompress 2019-04-01 18:12:17 +01:00
UbitUmarov 7f55db72d2 Yengine: try fix changing scripts running state if the have long events 2019-04-01 13:58:41 +01:00
UbitUmarov 3b63699b9d still issues on fast hg tps 2019-04-01 13:55:54 +01:00
UbitUmarov 5dc7623e38 change avatar arrival at hg destination handling 2019-04-01 13:18:40 +01:00
UbitUmarov 3327bed34b fix tp set callback log message 2019-04-01 12:46:03 +01:00
UbitUmarov 772aa5234a Yengine: clear events queue on reset. Also keep clearing all on state change. (Linked message events are deleted at sl) 2019-04-01 01:48:23 +01:00
UbitUmarov 7110e98815 rez npcs attachments async again 2019-03-31 23:31:18 +01:00
UbitUmarov 190e2da672 Yengine attachment drop, do set attachment ready event 2019-03-31 22:50:14 +01:00
UbitUmarov 939aff5c3b oops RegionHandShakeReply is not reentrant 2019-03-31 20:43:32 +01:00
UbitUmarov 9650cb8708 remove a potencially dang. lock 2019-03-31 20:31:35 +01:00
UbitUmarov 3a6d87da95 a few more changes on initial data sending 2019-03-31 19:28:06 +01:00
UbitUmarov 89ac80189c do clear MOAP on remove 2019-03-31 05:34:35 +01:00
UbitUmarov 4626f0850a fix osSet/GetPrimitiveParams threat level 2019-03-31 02:12:30 +01:00
UbitUmarov 98be996991 missing file 2019-03-30 12:56:23 +00:00
UbitUmarov fa4716955e make 2 tests happy again 2019-03-30 12:51:10 +00:00
UbitUmarov 6cf85a3db1 a few more changes on initial objects send 2019-03-30 12:07:49 +00:00
UbitUmarov f6db9e044d Yengine: fix scripts resume on attachments drop 2019-03-28 13:46:39 +00:00
UbitUmarov 3644879677 mantis 8508: ignore llAttachToAvatar if already attached 2019-03-28 02:32:36 +00:00
UbitUmarov 1847a42a86 changes on teleports v7 2019-03-28 00:02:24 +00:00
UbitUmarov 5663e2c0c8 try another way 2019-03-27 07:32:06 +00:00
UbitUmarov dad533fe1c timming issues on fast tp back to same region on new code 2019-03-27 06:43:22 +00:00
UbitUmarov 83fd05f131 timming issues on fast tp back to same region on new code 2019-03-27 02:04:11 +00:00
UbitUmarov 5035de053a we should be able to zeroencode compressedupdates 2019-03-25 17:51:38 +00:00
UbitUmarov b32b104996 some more changes on objects sending 2019-03-24 16:15:24 +00:00
UbitUmarov 481d7156d1 mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes numbre of sides warning. build prims with the number of sides of the high LOD submesh 2019-03-24 01:51:29 +00:00
UbitUmarov 027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov 33986aea5e mantis 8506: parse highlod mesh and compare its number of prim faces to the number of faces provided and warn mismatch 2019-03-23 23:32:39 +00:00
UbitUmarov 9c322c93cc fix particles encoding on compressedupdate 2019-03-23 08:04:23 +00:00
UbitUmarov 010d64dcd2 a bit more suicidal... 2019-03-23 03:58:22 +00:00
UbitUmarov a9aba562b1 pesty warning 2019-03-23 02:24:32 +00:00
UbitUmarov d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others 2019-03-21 07:13:39 +00:00
UbitUmarov cfbd34f618 add some code for compressed updates, but disabled, since more changes are needed elsewhere 2019-03-21 06:52:18 +00:00
UbitUmarov b1cf06796f do send flag PrimFlags.InventoryEmpty 2019-03-21 06:21:57 +00:00
UbitUmarov 7211afb3b9 missing file 2019-03-20 15:12:56 +00:00
UbitUmarov d6b3413c63 RegionHandshake IS critical llupd protocol not to be done by odd modules 2019-03-20 15:09:53 +00:00
UbitUmarov 81ff118378 lludp direct encode RegionHandshake 2019-03-20 14:41:19 +00:00
UbitUmarov fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov af35882eda prevent spurius acceleration values 2019-03-19 13:00:11 +00:00
UbitUmarov c521ff394e recover the UnAckedBytes are in KB fix 2019-03-19 10:59:01 +00:00
UbitUmarov 7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov a7927e9d7b lludp ObjectAnimation encoding 2019-03-19 09:44:13 +00:00
UbitUmarov 71361f61f4 lludp SimStats encoding 2019-03-19 08:52:14 +00:00
UbitUmarov 132d8be9cc UnAckedBytes are in KB 2019-03-19 07:22:24 +00:00
UbitUmarov b10a3ba023 take the deafult on the parameter overlay 2019-03-19 06:52:57 +00:00
UbitUmarov 182977a872 do not send parceloverlay on crossings (may be bad, or not) 2019-03-19 06:38:43 +00:00
UbitUmarov 1c6be0fae3 ooops 2019-03-19 06:10:08 +00:00
UbitUmarov 6dde1aaa14 try save a few ns on parcel overlays 2019-03-19 06:00:36 +00:00
UbitUmarov c2086e6257 add a few extra checks for viewers animated objects support, to avoid timming issues 2019-03-19 00:47:45 +00:00
UbitUmarov 199d4a1bd0 lludp ReplyTaskInventory, SendXferPacket and AbortXfer enconding 2019-03-18 23:36:49 +00:00
UbitUmarov ee0eef5ee0 also fix the ThrottleOutPacketType 2019-03-18 22:29:24 +00:00
UbitUmarov f17dba9925 oops 2019-03-18 22:26:02 +00:00
UbitUmarov 37619443a7 lludp GenericMessage enconding 2019-03-18 22:19:23 +00:00
UbitUmarov 606d096709 lludp ImprovedInstantMessage enconding 2019-03-18 21:04:42 +00:00
UbitUmarov 6fd7b931b1 lludp ChatFromSimulator enconding; some simplification 2019-03-18 18:58:07 +00:00
UbitUmarov 84187975bd lludp AgentMovementComplete enconding 2019-03-18 18:03:22 +00:00
UbitUmarov b9987b4183 stop sending some useless small packets 2019-03-17 21:37:21 +00:00
UbitUmarov 9ccca71c1b remove redundant code 2019-03-17 19:00:02 +00:00
UbitUmarov 8bb0c05825 lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck 2019-03-17 18:16:38 +00:00
UbitUmarov ee8ad3e69d lludp: direct encode AvatarAppearance 2019-03-17 02:02:40 +00:00
UbitUmarov 2ff5b322be lludp: direct encode CoarseLocationUpdate 2019-03-16 17:44:34 +00:00
UbitUmarov 5428b4799d lludp: direct encode rest of send terseupdates 2019-03-16 15:40:01 +00:00
UbitUmarov d8f9a007f4 bug fix on mapblockreply; direct encode mapitemreply just because.. 2019-03-16 14:30:53 +00:00
UbitUmarov 4a80802bec lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it needed work anyways 2019-03-16 00:38:49 +00:00
UbitUmarov 492ba8f644 minor cleanup 2019-03-15 19:21:44 +00:00
UbitUmarov e1c20a32ca LSL: limit sittext and touchtext to length current viewers cand display 2019-03-15 18:17:50 +00:00
UbitUmarov 46dc9ebd4e lludp: change zero encode of strings; limit them to what current viewers expect 2019-03-15 18:08:05 +00:00
UbitUmarov f143dbc23f lludp direct encode object Properties update packets 2019-03-14 17:11:23 +00:00
UbitUmarov b82337de09 Robust: to tell main httpserver to stop on shutdown 2019-03-12 11:48:17 +00:00
UbitUmarov 1b8999b130 try to work around robust shutdown/quit blocking on mono 2019-03-12 11:14:59 +00:00
root c7a02dc058 Merge branch 'master' of brain.opensimulator.org:/var/git/opensim 2019-03-11 23:41:26 +00:00
root 0a4f0758fa Should have been in the last commit 2019-03-11 23:40:55 +00:00
root c3f9b1568c Fix multi, and single tenancy on MapGet 2019-03-11 23:38:57 +00:00
root e877c94b51 Add a but more status info on marker files 2019-03-11 23:37:53 +00:00
root d8e558a3da Allow anyone to get a CAP to the console - check rights on use 2019-03-11 23:36:52 +00:00
UbitUmarov 68b0d9f31d errr use invariantculture compare not current 2019-03-11 23:24:20 +00:00
UbitUmarov 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar 2019-03-11 23:15:30 +00:00
UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets 2019-03-10 15:56:14 +00:00
UbitUmarov 7b55d42b11 lludp fix max packet size on ack appends 2019-03-10 11:23:38 +00:00
UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. 2019-03-09 12:04:26 +00:00
UbitUmarov 6bc37f348e ooops bad zeroencode flag 2019-03-08 22:28:57 +00:00
UbitUmarov e9d7ced733 just direct encode avatar animation also 2019-03-08 21:14:08 +00:00
UbitUmarov a32060180f agent animation object ids are only for self avatar 2019-03-08 19:14:09 +00:00
UbitUmarov 155e499457 well let trees have special state and grass data block again. 2019-03-07 18:57:13 +00:00
UbitUmarov 95c4de6144 grass even more 2019-03-07 18:20:17 +00:00
UbitUmarov 4e7cddc6a8 vegetation is special 2019-03-07 17:11:52 +00:00
UbitUmarov 9ccc3ed756 make use of direct object update encoding 2019-03-07 14:53:32 +00:00
UbitUmarov fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 2019-03-07 04:53:41 +00:00
UbitUmarov 9487f5cdd3 don't send irrelevant data 2019-03-07 04:50:05 +00:00
UbitUmarov fdb1ce827b fix packet type 2019-03-06 22:48:00 +00:00
UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) 2019-03-06 22:42:37 +00:00
UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) 2019-03-06 20:00:39 +00:00
Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar.
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
UbitUmarov 39f73b82d4 dont try to backup a object in the middle of possible multipack link 2019-03-05 17:03:17 +00:00
UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work 2019-03-05 16:01:29 +00:00
UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 2019-03-05 09:22:34 +00:00
UbitUmarov 80056abbe7 OOOPPPSSS 2019-03-03 12:15:28 +00:00
UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00
UbitUmarov 9da1ca2b44 ll rez objects: silent ginore null object id; remove redundante llSetColor code 2019-03-02 15:38:36 +00:00
UbitUmarov 8a8ce8b10a put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim 2019-03-01 11:57:52 +00:00
UbitUmarov 87733b196b reduce the chance of using a invalid avatar physics actor 2019-03-01 11:48:00 +00:00
Robert Adams bd1b992aaf Add Thread.ResetAbort() to various thread loops to clean up errors on
shutdown. Fixes Mantis #8494.

Threads are aborted when shutting down and ThreadAbortException is odd
in that it is rethrown at the end of the catch unless the abort is
reset. No functional changes but fewer error messages on shutdown.
2019-02-27 07:49:52 -08:00
UbitUmarov 9e182c27fb combat module: those parcel changes are now handled elsewhere 2019-02-27 13:18:38 +00:00
UbitUmarov bcf05afd64 direct encode terseupdates 2019-02-27 10:07:25 +00:00
UbitUmarov fe46f8cd1d avoid packet split on terseupdates 2019-02-26 15:09:18 +00:00
UbitUmarov 4de5e14e54 issues with udp buffers pool on heavy load 2019-02-26 15:02:57 +00:00
UbitUmarov e24adb9ea1 mantis 6569: restore full health on invulnerable set to true; combat module is outdated and needs work. By then the proposal on this mantis should be reviewed 2019-02-26 13:38:03 +00:00
UbitUmarov 91569e00a0 buffers in pool have no data, better mk that clear 2019-02-26 01:16:30 +00:00
UbitUmarov a07951b044 fix UDPBuffersPoolCount value (readable with stats show clientstack 2019-02-26 00:43:44 +00:00
UbitUmarov d5d4dc4754 zero decode using a buffer from the pool 2019-02-25 23:30:01 +00:00
UbitUmarov 91fab70236 removed a redundant function; try to make a particular vi coder happy about removed comments 2019-02-25 23:05:11 +00:00
UbitUmarov d01165818d change UDPPacketBuffer pools (does waste a bit of memory) 2019-02-25 21:46:23 +00:00
UbitUmarov cd5a6daa84 also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, PrimOwnerRequestsPerSec = 25; increase concurrency to 8 2019-02-24 09:46:55 +00:00
UbitUmarov 800f6d6529 several changes to llHttpRequest processing: options section renamed ScriptsHttpRequestModule; throttle by prim (PrimRequestsBurst = 3, PrimRequestsPerSec = 1) and max concurrent connections per instance (MaxPoolThreads = 5), llhttprequest returns if error, nullkey if throttled, reqid otherwise 2019-02-24 07:25:50 +00:00
UbitUmarov 009af3122f update script sintaxe 2019-02-22 22:42:07 +00:00
UbitUmarov d89a089ca2 remove redundant osInventoryDescription() and improve osInventoryDesc() to do the same 2019-02-22 22:28:47 +00:00
UbitUmarov 6e05695244 add LSL_Key osGetLastChangedEventKey() ( it is a alias for lldetectedkey(0) but don't tell anyone 2019-02-21 23:41:49 +00:00
UbitUmarov 5d78f52f7b let Xengine also have that detectedkey 2019-02-21 23:17:53 +00:00
UbitUmarov bd27573130 add LSL_String osGetInventoryName(LSL_Key itemId) and LSL_String osGetInventoryDescription(LSL_String itemNameOrId) 2019-02-21 23:11:03 +00:00
UbitUmarov ece3843798 let changed allowed drop have lldetectedkey[0] return the dropped item id, Yengine and still testing" 2019-02-21 22:54:43 +00:00
UbitUmarov b7507b70bc Yengine changed position and shape events can bt throttled by mineventdelay 2019-02-21 22:05:38 +00:00
UbitUmarov 16596b6ad0 add LSL_Key osGetInventoryLastOwner(string itemNameorid) 2019-02-21 21:56:27 +00:00
UbitUmarov 17ea412da1 fix last owner on add to object inventory 2019-02-21 21:54:24 +00:00
UbitUmarov 0f574d432d Yengine:save minEventDelay in script state 2019-02-20 20:36:43 +00:00
UbitUmarov 72c472f988 Yengine: let llminEventDelay do something: it just ignores a more limited set of events than Xengine (neither do as SL) 2019-02-20 20:12:13 +00:00
UbitUmarov ac651a168a Xengine: exclude a few more events from mineventdelay 2019-02-20 04:54:32 +00:00
UbitUmarov 62fb0961fd missing file on the kick commit 2019-02-20 04:07:42 +00:00
UbitUmarov 7c0eab8a23 Xengine: don't lose state change events 2019-02-20 04:04:35 +00:00
UbitUmarov b56eb2fe63 estate kick now just kill user connection if on same region. The teleport home we did, does not make much sense, and would need more work anyways 2019-02-20 03:05:23 +00:00
UbitUmarov fdf5274c25 add osKickAvatar(LSL_Key agentKey, string alert) 2019-02-20 02:06:25 +00:00
UbitUmarov 98b6ba24b4 oops do show the object delete 2019-02-15 02:28:00 +00:00
UbitUmarov 040ab65f68 (almost) useless change 2019-02-15 02:08:45 +00:00
UbitUmarov b242232c7b minor cleanup 2019-02-15 01:38:49 +00:00
UbitUmarov 06930a1803 don't break permitions on god object return or delete 2019-02-15 01:10:56 +00:00
UbitUmarov f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended 2019-02-15 01:09:37 +00:00
Robert Adams 52947b6280 Remove some more cut-and-paste typos in 6dof constraint setup in XNA
version of BulletSim. Could only effect operation of flexible linksets when
using the C# version of the Bullet physics engine.
Found by Tampa and AliciaRaven and reported in Mantis 7612.
2019-02-05 08:35:27 -08:00
Robert Adams a1568697d0 Remove cut-and-paste typo in 6dof contstrain setup in XNA version of
BulletSim. Could only effect operation of flexible linksets when using
the C# version of the Bullet physics engine.
Found by Tampa and reported in Mantis 7612.
2019-02-05 08:07:22 -08:00
UbitUmarov 874cc47617 allow more suicidal NonPhysicalPrimMax 2019-02-05 02:25:04 +00:00
UbitUmarov 175817fe55 enforce prim size restrictions on physical state change; Place restrictions on ini values 2019-02-05 01:45:04 +00:00
UbitUmarov b8121ad8a2 prevent freswitch from messing global cert validation, more work is need on rest requests ( also for other things) 2019-02-04 21:44:40 +00:00
UbitUmarov 55f27135dd remove references to obsolete CertificatePolicy 2019-02-04 21:06:50 +00:00
UbitUmarov 364b718acf reduce the odds of MTU violation 2019-02-04 20:12:08 +00:00
UbitUmarov 2f3101e1d2 typos, thx 2019-02-01 18:43:39 +00:00
UbitUmarov 75e48610e7 place a global cooldown of 2 min on god map generation 2019-02-01 18:19:27 +00:00
UbitUmarov 6bb8055cc2 change last commit to do as console comand generate map 2019-02-01 12:52:58 +00:00
fly-man- 45de5eb638 Allow Grid owners to regenerate a maptile for a region manually through the use of the God Tools
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2019-02-01 12:38:59 +00:00
UbitUmarov 9046e5cb9d ubode add position to pid control it stopped flying to prevent slow drifts 2019-01-31 17:25:18 +00:00
UbitUmarov 76b777b1fb remove MRM module (minimodule). Its outdated and we have no maintainers. Thanks to all that worked on it. You should either use scripts or a full region module. Or revert this commit and update its code ;) 2019-01-31 12:14:29 +00:00
UbitUmarov 44e6f45ed6 cosmetics 2019-01-31 12:03:14 +00:00
UbitUmarov e0b06d4b6b cosmetics 2019-01-31 11:46:18 +00:00
UbitUmarov 1e1d296ef4 do update physics script events on link ( this does need another cleanup one day 2019-01-31 10:27:21 +00:00
UbitUmarov 73e64c6597 mantis 6702: fix collisions lldetectedlinknumber also on Yengine 2019-01-30 12:27:03 +00:00
UbitUmarov dd43e613f0 oops that went bad on linux, reverting 2019-01-30 00:58:41 +00:00
UbitUmarov d86bb08c28 change GetDrawStringSize so result better matchs rendering size 2019-01-30 00:46:40 +00:00