08b04810a8* Removing more compiler warnings.
Adam Frisby
2007-07-19 00:23:06 +0000
30a73085c5*Removed files that were no longer important and prevented compile *Should compile now!
mingchen
2007-07-18 23:35:24 +0000
222becc879*New Configuration System, much easier and less buggy compared to the original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
mingchen
2007-07-18 23:15:08 +0000
4cd9a87183* Reverting 1371
Adam Frisby
2007-07-18 22:49:11 +0000
bb55713de0* Please to be checking you rename the strings inside the project when you rename libraries!
Adam Frisby
2007-07-18 22:38:10 +0000
b746b5d8e3* CONTRIBUTORS.txt strikes back.
Adam Frisby
2007-07-18 22:12:20 +0000
11efebd29e* Added "GetHostFromDNS" to Util to replace the various DNS resolution methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
Adam Frisby
2007-07-18 21:55:24 +0000
4c8b8d22ffA script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
MW
2007-07-18 21:26:31 +0000
d2b459b8e5Sculpted Prims should now work.
MW
2007-07-18 20:29:06 +0000
643a02ec60More testing some ideas, to find best method for SceneObject Primitive classes.
MW
2007-07-18 18:12:16 +0000
e78a0ac886Just trying things out, nothing to see here, please go back to sleep.
MW
2007-07-18 13:55:14 +0000
04ece84d6bfew small changes
MW
2007-07-18 13:40:07 +0000
f70ec1fa75* Added a FileSystemObject to SimpleApp * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
lbsa71
2007-07-18 09:36:47 +0000
c52f9c04e2* One hopefully-final attempt at fixing this remoting issue.
Adam Frisby
2007-07-18 00:27:11 +0000
be11cddc00* Once more into the breach!
Adam Frisby
2007-07-18 00:14:17 +0000
32a82019c3* and again...
Adam Frisby
2007-07-18 00:10:11 +0000
3d0d7cb74c* More attempts at fixing Ckrinke's phantom remoting error. Heh.
Adam Frisby
2007-07-18 00:02:09 +0000
f9eab1f0f2* Fixing compile
Adam Frisby
2007-07-17 23:54:33 +0000
f65808ab07* More LSL changes (and fixing a compile warning) * More attempted fixes for the phantom remoting bug.
Adam Frisby
2007-07-17 23:47:45 +0000
9fc72755ce* More LSL related fun
Adam Frisby
2007-07-17 23:14:19 +0000
c287ee17ad* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])
Adam Frisby
2007-07-17 23:04:46 +0000
7b7267984a* Added exception handler to deal with RemotingExceptions for Child Agents.
Adam Frisby
2007-07-17 20:40:01 +0000
3a554de6e2* Applying babblefrog's DNS patches from issue #188
Adam Frisby
2007-07-17 19:40:22 +0000
7a88260851* Added quick ping check reply system to OGS1GridServices
Adam Frisby
2007-07-17 18:53:19 +0000
61526951ef* Attempting to fix a bug.
Adam Frisby
2007-07-17 18:25:35 +0000
5524b96b10* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)
Adam Frisby
2007-07-17 18:08:53 +0000
fea3c20576* renamed MySceneObject to CpuCounterObject
lbsa71
2007-07-17 17:57:46 +0000
b07c29cbb5change to floats where needed
Sean Dague
2007-07-17 17:55:37 +0000
d95918f228* Changed SimpleApp to use EventManager and Scene timer * Refactored a lot of m_* and public -> wrappers
lbsa71
2007-07-17 17:47:23 +0000
b3830528d1* Added "backup" console command for sdague
Adam Frisby
2007-07-17 15:43:51 +0000
3a9fb6a1f2updated to map to current prim object model
Sean Dague
2007-07-17 14:25:30 +0000
47ea453b32* debugged quite a lot of db-related strangeness and various refactoring goofs
lbsa71
2007-07-17 00:07:26 +0000
497ab5d7ab* RegionApplicationBase restructuring now complete * Still has some weird bug in SimpleApp though.
lbsa71
2007-07-16 23:25:35 +0000
6c9d9b660d* Trimmed a few hundred warnings off SimpleApp.
Adam Frisby
2007-07-16 22:09:00 +0000
f35f5ddaf7* And yet more restructuring of startup sequence...
lbsa71
2007-07-16 21:53:39 +0000
1462cb1b50* Reset IP in SimpleApp back to localhost
Adam Frisby
2007-07-16 21:47:26 +0000
c3133715aa* Fixed SimpleApp
Adam Frisby
2007-07-16 21:43:30 +0000
bcc93c0d5b* SimpleApp's IP address is slightly less hard coded (now reading from a hard coded var vs lots of use of "127.0.0.1")
Adam Frisby
2007-07-16 21:23:11 +0000
de1dd0e42f* In ur trunk adding ur assets.
Adam Frisby
2007-07-16 20:44:41 +0000
85bdec5e0d* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
lbsa71
2007-07-16 20:10:54 +0000
41b9baa054*Adding some more files
mingchen
2007-07-16 19:52:46 +0000
2873b82b78*Renamed everything Parcels and ParcelData to Land and LandData *Added missing files (I hope)
mingchen
2007-07-16 19:40:25 +0000
7fabf9612a*Renamed ParcelManager to LandManager *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
mingchen
2007-07-16 18:45:19 +0000
d79e69d168* Since we're discussing it, applying the m_ convention on some members...
lbsa71
2007-07-16 18:44:30 +0000
585517a691* Slider settings for default "Newruth".
Adam Frisby
2007-07-16 18:42:48 +0000
c6ac9f796a* Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first)
Adam Frisby
2007-07-16 18:37:41 +0000
e6dea73d1f* Removed some superfluous assigns * Moved physics plugin scene creation into local scope
lbsa71
2007-07-16 18:37:31 +0000
58f4d69833* working on RegionApplicationBase * Renamed PhysicsManager to PhysicsPluginManager because it is.
lbsa71
2007-07-16 18:15:54 +0000
4a17587b8d* Restructured the RegionApplicationBase.
lbsa71
2007-07-16 18:10:27 +0000
ddf73763db* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
Adam Frisby
2007-07-16 18:06:35 +0000
ac4f8745ba* Updating internal LSL handler/compiler with Tedd's r1. * Importing begginings of DB4oDataStore
Adam Frisby
2007-07-16 17:46:47 +0000
e2e2ac731b* Pruning an empty folder.
Adam Frisby
2007-07-16 17:38:54 +0000
2a3c79df83changed to native line ending encoding
Sean Dague
2007-07-16 15:40:11 +0000
d216f5779c*Trunk compiles now *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
mingchen
2007-07-16 14:56:35 +0000
cba02cb632* Some minor renamings
lbsa71
2007-07-16 13:00:32 +0000
7f10179129*Fixed bug that incorrectly tabulated 'others' prims on a parcel *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
mingchen
2007-07-16 01:25:16 +0000
9685c65901Couple of small changes to NPC test character.
MW
2007-07-15 23:39:52 +0000
571bd78e58* More scripting enhancemnents and properties.
Adam Frisby
2007-07-15 22:36:35 +0000
4dbad04b9fIt wasn't me who messed up flying when adding a test NPC class. (honestly!)
MW
2007-07-15 22:11:03 +0000
f2c449f10e* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
Adam Frisby
2007-07-15 22:04:56 +0000
173c5ee79e*Fixed master avatar requesting when in grid mode.
mingchen
2007-07-15 21:21:14 +0000
bf2f3ea29aHijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
MW
2007-07-15 21:10:05 +0000
6510aea0ed*Added support for the "show" button that highlights objects over the selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
mingchen
2007-07-15 21:02:13 +0000
61446c0cd8* Primitives are now loaded from Datastore during scene initialisation.
Adam Frisby
2007-07-15 18:49:11 +0000
e44c9007ec* More prebuild.xml changes.
Adam Frisby
2007-07-15 18:33:59 +0000
2604add4dd* Fiddling with prebuild.xml
Adam Frisby
2007-07-15 18:26:19 +0000
9fdd4946c3* Fixed an issue where world map blocks were not transmitted correctly.
Adam Frisby
2007-07-15 18:10:49 +0000
3c326aae99Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
MW
2007-07-15 18:05:41 +0000
a87ebda895Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
MW
2007-07-15 17:40:21 +0000
aebd58d75e* PROTIP: It helps to know what your doing when playing with reflection.
Adam Frisby
2007-07-15 17:32:54 +0000
813cdd0c80* Marked old terrain methods as obsolete. * Missed an item using the old local storage.
Adam Frisby
2007-07-15 15:53:29 +0000
2dea3dbd6b* Terrain now uses the new StorageManager.
Adam Frisby
2007-07-15 15:51:09 +0000
6d455f3b6c* Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
Adam Frisby
2007-07-15 15:43:53 +0000
8fc1dfec79* Added loading methods for NullStorage.
Adam Frisby
2007-07-15 15:40:50 +0000
f65c3d5a31* Typo in prebuild.xml
Adam Frisby
2007-07-15 15:00:21 +0000
275d8c0247* Adding example "NullStorage" DataStore engine.
Adam Frisby
2007-07-15 14:58:23 +0000
593851eaa5* Fixed bug where UserServer SendKey would not be saved in configuration.
Adam Frisby
2007-07-15 14:21:17 +0000
e207cc615f* fixed locations both set to y (thanks to babblefro)
lbsa71
2007-07-15 05:07:28 +0000
7ef425af88* Fixed up gebrockenet config file from libsl (#172)
lbsa71
2007-07-15 04:59:39 +0000
502e698c10#72, formerly known as#166
lbsa71
2007-07-15 04:20:23 +0000
c46a508945* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.
Adam Frisby
2007-07-14 23:06:05 +0000
e9bcc7a3fd* Fixed an issue which caused regions to crash when duplicating primitives.
Adam Frisby
2007-07-14 22:44:41 +0000
2ccb8f7118* Excelsior!
Adam Frisby
2007-07-14 22:35:47 +0000
a04f968f8c* libterrain now builds again
lbsa71
2007-07-14 21:26:20 +0000
382b6a32c1* Upgraded MySQL Connector to support 1222 changes.
Adam Frisby
2007-07-14 21:01:31 +0000
d8f1515679* Taking antother stab at #166
lbsa71
2007-07-14 20:39:08 +0000
3dac0fecf2* ServerIP can now take larger values (which could be used to store a hostname instead.)
Adam Frisby
2007-07-14 20:34:06 +0000
4f5c1e40b4*Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters)
mingchen
2007-07-14 19:09:00 +0000
ab32704968* Added "quit" alias for the "shutdown" console command in RegionServer
Adam Frisby
2007-07-14 17:40:54 +0000
bf32020693*Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
mingchen
2007-07-14 17:01:15 +0000
a3f2c1276a*Added support for simwide area and simwide prim count for parcels
mingchen
2007-07-14 15:57:20 +0000
811d2b69c9* Worked some more on SimpleApp * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
lbsa71
2007-07-14 15:33:25 +0000
423d03eaef*Added support for prim counting on parcels **No restrictions yet in place, or total prim count
mingchen
2007-07-14 15:11:36 +0000
5a909a2054Set up parcel manager and the master avatar in SimpleApp.
MW
2007-07-14 14:48:36 +0000
0bb2b7f18d* encapsulated some public fields
lbsa71
2007-07-14 14:15:58 +0000
1a92dc9073* Apparently, we need to tell ParcelManager that there is no parcels. * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
lbsa71
2007-07-14 14:13:05 +0000
a04602d9c1Added AddPreCompiledScript method to ScriptManager. Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
MW
2007-07-14 13:18:02 +0000