Stefan_Boom
b35a1d5681
Fixing wrong position of llSensor, SensePoint wasnt following the rotation of the root prim.
2012-04-27 19:31:50 +01:00
Melanie
90305001de
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-04-27 17:09:49 +01:00
Oren Hurvitz
8a65f5a70d
OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
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OSSL permissions are now controlled in OpenSim.ini.
2012-04-26 22:53:13 +01:00
BlueWall
fba802bb03
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-04-26 16:13:47 -04:00
Talun
b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Melanie
88553bb884
Port Avination link order to make OpenSim behave like SL. Make Primstar scripts work. Fixes Mantis #5990
2012-04-25 19:09:22 +01:00
Melanie
88c9fdfa3a
Adapt some TeleportWithMomentum calls
2012-04-25 18:36:29 +01:00
Melanie
c5520dc83f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-24 21:30:12 +01:00
Oren Hurvitz
6011bfa5e3
OSSL: fixed the threat level check for osParseJSONNew
2012-04-24 20:41:29 +01:00
Justin Clark-Casey (justincc)
40e37d8b78
Add osForceAttachToAvatar() and osForceDetachFromAvatar()
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These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Justin Clark-Casey (justincc)
b798b32b19
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-23 22:54:11 +01:00
Justin Clark-Casey (justincc)
1f8d1bcdcf
Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
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However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-23 22:52:46 +01:00
Justin Clark-Casey (justincc)
60065f06b3
refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
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There's no point look up an item ID that we already have.
2012-04-23 22:23:47 +01:00
Melanie
e903709847
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-04-23 20:44:41 +01:00
Talun
679da63da6
Mantis 5977 Corrections to llRegionSayTo
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-23 07:16:33 -04:00
Melanie
74aa8eee12
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-17 01:54:54 +01:00
Melanie
ab1a3688e2
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-17 01:50:49 +01:00
Justin Clark-Casey (justincc)
24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
Talun
5655239f44
Null reference in llGetObjectMass on a seated avatar.
2012-04-17 00:56:46 +01:00
UbitUmarov
723015e4f0
fix ( http://opensimulator.org/mantis/view.php?id=5965 ) llGetObjectMass was bad for sitted avatars not checking for the null physicsactor
2012-04-16 21:58:25 +01:00
UbitUmarov
f05a977afa
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-16 16:35:35 +01:00
Melanie
919972a440
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
2012-04-14 01:51:20 +01:00
Melanie
4bdd9d51bc
Correct whitespace error introduced by previous commit
2012-04-14 01:04:26 +01:00
Talun
4d652c7041
Missing or unimplemented LSL memory functions.
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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-13 17:08:00 -07:00
Melanie
47ba9d9429
Merge branch 'master' into careminster
2012-04-13 23:29:10 +01:00
Justin Clark-Casey (justincc)
eced091689
Change threat level of osNpcStopMoveToTarget from Low to High to match other NPC functions, and change OSSL permissions name to osNpcStopMoveToTarget instead of osNpcStopMoveTo
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Thanks to Oren Hurvitz for pointing out these mistakes.
2012-04-13 22:52:24 +01:00
Justin Clark-Casey (justincc)
1ad3fdb40b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-13 22:34:36 +01:00
Justin Clark-Casey (justincc)
ab7c0e7547
Remove hardcoded god requirement from osSetRegionWaterHeight, osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
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Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions.
If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config.
Thanks to Oren Hurvitz for pointing this out.
2012-04-13 22:32:33 +01:00
Melanie
5e3a76361f
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-13 03:03:44 +01:00
Melanie
fe65b51876
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-13 03:00:48 +01:00
Talun
08e509978d
Mantis 55025 Implement script time.
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Signed-off-by: nebadon <michael@osgrid.org>
2012-04-12 18:44:00 -07:00
Melanie
4a67e8b98f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/IEstateModule.cs
2012-04-11 23:35:27 +01:00
Snoopy Pfeffer
78fd487a70
New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira ( https://jira.secondlife.com/browse/SVC-244 ).
2012-04-10 21:49:43 +02:00
Melanie
a45ff62adb
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-09 21:40:41 +01:00
Melanie
67d4f1d66c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Interfaces/IScriptModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2012-04-09 21:40:03 +01:00
Talun
78c0028179
Mantis5502 implementation of some of the new constants
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Signed-off-by: Melanie <melanie@t-data.com>
2012-04-09 21:25:22 +01:00
UbitUmarov
87fdb2ed7e
llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
2012-04-09 20:53:29 +01:00
Melanie
6b5b73bfae
Fix a LSL merge artefact
2012-04-08 13:18:03 +02:00
Melanie
b39de2425c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Justin Clark-Casey (justincc)
33e91f1088
Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL functions.
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This is the same as PRIM_POSITION
2012-04-06 23:43:03 +01:00
Justin Clark-Casey (justincc)
4a58d4c5a4
refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()
2012-04-06 23:36:13 +01:00
Justin Clark-Casey (justincc)
3af1cd65f9
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
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Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
2012-04-06 22:41:35 +01:00
Justin Clark-Casey (justincc)
47108bb351
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-06 21:15:31 +01:00
Justin Clark-Casey (justincc)
f2903db390
For llGetMass(), return the mass of the avatar is the object is attached.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Talun
c3a8c00ce0
Addition of missing constants for llGetObjectDetails including for Mantis 5502
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Signed-off-by: nebadon <michael@osgrid.org>
2012-04-06 12:42:46 -07:00
Justin Clark-Casey (justincc)
627efc172b
Make llGetMass() return total mass of object when called on root prim.
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As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06 20:32:39 +01:00
Melanie
63c44719f7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-03 23:52:53 +01:00
Justin Clark-Casey (justincc)
e480e25d8b
Fix more SOP.PhysActor race conditions in LSL_Api
2012-04-03 06:01:05 +01:00
Melanie
a6c26b093c
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-31 02:31:57 +01:00
Melanie
f3132c45d9
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Tests/Common/Mock/TestClient.cs
2012-03-31 02:18:02 +01:00
Justin Clark-Casey (justincc)
f0406f9fe2
Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ContainsPart method and remove method duplication.
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HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-31 01:45:37 +01:00
Melanie
807bb85ac2
Allow llTeleportAgent to work in attachments
2012-03-29 14:45:56 +02:00
Melanie
b18b1b1d70
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-27 23:14:43 +01:00
Snoopy Pfeffer
19837ff4dd
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27 22:30:02 +02:00
Snoopy Pfeffer
7223b63563
User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27 22:09:58 +02:00
Melanie
da9743d1d7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
2012-03-26 14:22:49 +01:00
Melanie
7e0936e4b6
Add a hust UUID to the script invocations
2012-03-26 14:19:55 +01:00
Melanie
44f1f87656
Merge branch 'master' into careminster
2012-03-25 20:07:43 +01:00
Mic Bowman
a14437ad5a
Add support for key, vector, rotation and list types for both
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arguments and return values to the modInvoke family of functions.
See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24 22:43:42 -07:00
Melanie
9a67baae21
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-23 14:24:55 +00:00
nebadon
6b87a29c86
fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
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report files with mono project in regards to this change, this simply
lets us move forward with using mono 2.11 for now :
https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23 02:22:57 -07:00
Melanie
53b4551b58
Fix merge issue from core
2012-03-22 20:48:31 +00:00
Melanie
3381899481
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandObject.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
Justin Clark-Casey (justincc)
9949ac2f9f
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
2012-03-22 00:10:41 +00:00
Justin Clark-Casey (justincc)
1a8769e6ef
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
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This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Melanie
c7e302864a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-18 20:44:56 +00:00
Justin Clark-Casey (justincc)
4a57112f19
Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
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This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Mic Bowman
402ff75d78
Adds a new script command 'modInvoke' to invoke registered functions
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from region modules. The LSL translator is extended to generate the
modInvoke format of commands for directly inlined function calls.
A region module can register a function Test() with the name "Test".
LSL code can call that function as "Test()". The compiler will translate
that invocation into modInvoke("Test", ...)
2012-03-15 13:16:02 -07:00
Melanie
d1daea0108
Allow llTeleportAgent to teleport gods when not in god mode
2012-03-14 19:21:25 +01:00
Melanie
c0f70d17fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-03-14 11:33:51 +00:00
Melanie
8388182707
Implement llSetPrimitiveParams for physics shape and material. Add
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llSetPhysicsMaterial support.
2012-03-13 22:20:12 +01:00
Melanie
139c0665cf
Add AVATAR_MALE flag to return values of llGetAgentInfo
2012-03-12 11:44:07 +01:00
Diva Canto
824eb7ed20
Added osGetGridGatekeeperURI()
2012-03-10 19:51:28 -08:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Melanie
dc5f831ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
Melanie
42a7a85062
FireAndForget scripted rez - port from Avination
2012-03-09 00:57:49 +00:00
Melanie
caa19862fa
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2012-03-07 00:51:59 +00:00
Justin Clark-Casey (justincc)
98251cdab3
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
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This is for diagnostic purposes.
2012-03-06 23:21:17 +00:00
Melanie
aa613dab1f
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-06 00:29:43 +00:00
Melanie
a7b61add99
Allow NPC to be removed by the owner of the parcel they're over.
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Don't allow NPC creation unless the prim owner has rez rights.
2012-03-05 22:22:28 +01:00
Melanie
f2653b9b8e
Teleport users to the cornfield when they are teleported with
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llTeleportAgentHome(). Don't try to teleport NPCs.
2012-03-05 21:52:24 +01:00
Melanie
c2a73a26b5
SL compatibility - return only points on segemtn, not ray in llCastRay
2012-03-05 02:37:51 +01:00
Melanie
182f5efbe9
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-03-04 16:23:46 +00:00
Melanie
1f32730798
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-03-03 09:58:57 +00:00
Justin Clark-Casey (justincc)
d8c4985527
Move SenseRepeaters.Count check inside the SenseRepeatListLock.
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No methods in the List class are thread safe in the MS specification/documentation
2012-03-02 00:28:37 +00:00
Justin Clark-Casey (justincc)
dcfd05c8ea
lock SenseRepeatListLock when added a new sensor during script reconstitution.
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This is already being done in the other place where a sensor is added.
Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-02 00:22:23 +00:00
Mic Bowman
8a375f3c30
Adds an OSSL command for regular expression-based string replacement. Parameters
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are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
BlueWall
a2b0ed537e
Fix indexing on string trim
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Thanks to zadark for pointing this out,
smxy for deciphering the ?: operator and
Plugh for the fix \o/ yay for IRC
2012-03-01 14:18:48 -05:00
Melanie
f11ab97747
Fix and hook up llTeleportAgent
2012-02-28 20:51:19 +01:00
Melanie
0fb50a8a9e
Implement llTeleportAgent
2012-02-28 20:48:31 +01:00
Melanie
fca8c82232
Move KeyframeMotion from SOG to SOP because we can't persist it any
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other way because SOG doesn't technically exist in the DB
2012-02-26 18:11:38 +01:00
Melanie
8cdc115c91
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
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code.
2012-02-26 14:30:24 +01:00
Melanie
c82709c0d6
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
2012-02-26 02:36:34 +01:00
Melanie
6386fdcda7
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
2012-02-25 16:24:01 +00:00
PixelTomsen
01f454242d
PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implemented
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http://opensimulator.org/mantis/view.php?id=5763
2012-02-25 15:33:33 +00:00
PixelTomsen
7b5e42c744
llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24 23:10:41 +00:00
Melanie
37068d17c5
Merge branch 'master' into careminster
2012-02-24 09:56:06 +00:00
Justin Clark-Casey (justincc)
f67f37074f
Stop spurious scene loop startup timeout alarms for scenes with many prims.
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On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6
In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.
2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74
llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget
2012-02-24 00:58:11 +00:00
Melanie
c0b8f3d0bc
Add permission checks to scripted object movements, which didn't respect bans
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and parcel settings until now. Add llSetRegionPos() function according to
LL spec
2012-02-23 00:08:31 +01:00
Melanie
3796e08b59
Count agents for LSL instead of relying on SceneGraph to have the correct
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value. Fixes a reported glitch.
2012-02-22 23:14:29 +01:00
Melanie
1e1270166f
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
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to match SL.
2012-02-22 20:40:44 +01:00
Melanie
1273ec6c7d
Merge branch 'master' into careminster
2012-02-21 23:17:39 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Melanie
985526b662
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
2012-02-18 22:21:10 +00:00
Justin Clark-Casey (justincc)
972f73ed2b
Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()
2012-02-17 02:53:12 +00:00
Melanie
0c1074537b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
Justin Clark-Casey (justincc)
c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Melanie
e321306517
Prevent object loss and positioning outside the region with failed object sim
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crossings
2012-02-14 00:02:53 +01:00
Melanie
acfe7e555e
Merge branch 'master' into careminster
2012-02-10 23:59:10 +00:00
Justin Clark-Casey (justincc)
b3d152f3ba
Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
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The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
Melanie
9c6ba8d18f
Push more NPC stuff into threads
2012-02-08 13:04:23 +01:00
Melanie
a829f20828
Experimental. Expand Fire & Forget for NPC delete
2012-02-06 22:26:25 +01:00
Melanie
ce5e900721
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2012-02-04 11:48:20 +00:00
Justin Clark-Casey (justincc)
edc11a1d39
Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet.
2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361
Correct RC_* LSL constants used by llCastRay().
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Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Melanie
bce5dfe711
Merge branch 'master' into careminster
2012-02-03 00:09:05 +00:00
Melanie
76a658324c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-02-03 00:07:23 +00:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200
D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber().
2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4
Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
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It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Melanie
07c487a28f
Make ban, eject, freeze and the scripted versions of those work.
2012-02-02 21:36:45 +01:00
Melanie
6fe4b6fbe8
Fix remembering attachment point and position when an item is rezzed in world.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Melanie
1b63b21a4d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
PixelTomsen
a98a146c50
Fix:llSetText - limited text to a maximum of 254 chars
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Melanie
9a86a713d3
Merge branch 'master' into careminster
2012-01-29 22:50:59 +00:00
Garmin Kawaguichi
5e60afe5ed
Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
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Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 14:41:47 -07:00
Melanie
6fbc48ee9c
Make all NPCs owned by default
2012-01-28 03:32:25 +01:00
Melanie
fbe324cc5e
Fix build break
2012-01-28 03:15:17 +01:00
Melanie
090164ff7a
Completely disable NPC being sensed as agents, the abuse potential is too great
2012-01-28 03:12:56 +01:00
Melanie
428407c5e4
Merge branch 'master' into careminster
2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc)
7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie
26a4e8a161
Merge branch 'master' into careminster
2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc)
31b87ff07b
Increment LPS script stat for OSSL functions that were not already doing this
2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a
Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie
9d60b84f78
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/EstateSettings.cs
2012-01-26 23:07:31 +00:00
PixelTomsen
616373db16
llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26 16:15:23 -05:00
Melanie
4ce42762ee
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-26 00:21:21 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da
refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-25 23:22:07 +00:00
Pixel Tomsen
8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00
Melanie
b996517c94
Typo fix
2012-01-25 15:18:31 +01:00
Melanie
24862eaf15
Spin off starting scripts in rezzed objects into a thread to avoid a recursion
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into the script engine if the script was suspended inside an event.
2012-01-25 14:44:09 +01:00
Melanie
4e0bb49394
Fix llLookAt the right way
2012-01-23 13:48:16 +01:00
Melanie
ba3b0c69f1
Merge branch 'master' into careminster
2012-01-21 19:52:33 +00:00
BlueWall
8f871cca10
Add osGetGridHomeURI function
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Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
BlueWall
ba7d8cedec
Add function osGetGridCustom
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Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
BlueWall
9ed9720861
Update osGetGrid**** functions
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The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17 22:07:40 -05:00
Melanie
747c25e920
Spin off NPC deletion into a thread to avoid it being done on a script
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microthread. A stab at fixing exceptions.
2012-01-17 11:18:56 +01:00
Melanie
35911d2362
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-15 14:51:00 +01:00
Melanie
9447b6d15f
Merge branch 'master' into careminster
2012-01-15 14:40:33 +00:00
Melanie
068b8e1f9b
Disable using an agent ID to clone NPCs. The griefing potential is too great
2012-01-15 14:49:32 +01:00
nebadon
43173f1b0d
commented out redundant land owner checks for osTeleportAgent there is
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no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
2012-01-14 18:36:46 -07:00
Melanie
4cbf8d728e
Fix merge
2012-01-14 05:39:56 +01:00
Melanie
43128c9016
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0
Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
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Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman
e1a2c44ebe
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
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rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
Mic Bowman
adea92f8b7
Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
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with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
Melanie
9dc7fef4f6
Merge branch 'master' into careminster
2012-01-13 02:27:20 +00:00
Justin Clark-Casey (justincc)
3b59af2225
Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
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An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c
Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
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Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Melanie
c7757d1038
Fix typo
2012-01-12 23:07:38 +01:00
Melanie
aa2cde2493
Disable unowned NPCs
2012-01-12 23:04:38 +01:00
Melanie
cf166d3f1e
Merge branch 'master' into careminster
2012-01-12 23:22:55 +00:00
Justin Clark-Casey (justincc)
c4972e7734
Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
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This will be documented soon. Options can currently be
OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
OS_NPC_NOT_OWNED - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).
options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f
Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
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As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
2012-01-12 18:14:19 +00:00
Melanie
4bf2e19898
Merge branch 'master' into careminster
2012-01-07 18:11:21 +00:00
Melanie
32eb7ddc37
Fix threat level setting on osNpcPlayAnimation
2012-01-07 18:09:53 +00:00
Melanie
94fa6cb071
Fix threat level setting on osNpcPlayAnimation
2012-01-07 12:29:59 +01:00
Melanie
69c0f252a4
Force the group tag of NPCs to "- NPC -" unless the name is completely blank.
2012-01-07 12:05:42 +01:00
nebadon
58cb7cd084
fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check
2012-01-06 23:07:48 -07:00
Melanie
38ae479249
Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users
2012-01-07 02:49:52 +01:00
Melanie
679d155a39
Fix some syntax issues
2012-01-06 23:08:18 +00:00
Melanie
9668992493
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:50 +00:00
Melanie
7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 22:35:06 +00:00
Melanie
70157a4ec5
Fix some syntax issues
2012-01-06 22:33:51 +01:00
Melanie
a47aa46962
Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well
2012-01-06 22:59:08 +00:00
John Cochran
ff5a83d192
Fixed llAngleBetween() to allow denormal rotations
2012-01-06 21:14:42 +00:00
Justin Clark-Casey (justincc)
8c445dac67
Add script instruction count back to llRot2Euler. Other minor formatting/doc changes.
2012-01-06 21:12:22 +00:00
John Cochran
eb9bf71726
Replaced llRot2Euler function.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
2012-01-06 21:08:54 +00:00
Melanie
de9d6096a5
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-06 21:37:01 +01:00
Melanie
11c48ac807
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
2012-01-06 21:41:36 +00:00
Melanie
f1846045a6
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
2012-01-06 21:34:43 +01:00
Melanie
81cf774fe8
Merge branch 'master' into careminster
2012-01-06 17:38:53 +00:00
Melanie
fbb2a7e90d
Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
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any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie
5b52440e61
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-28 09:24:02 +00:00
Melanie
41f6d6a5ff
Introduce a LightShare kill packet ans send it when needed. Currently only
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understood by AVN v0.3
2011-12-24 16:18:01 +01:00
Melanie
04806e02ed
Add PRIM_POS_LOCAL as an alias to PRIM_POSITION for setting the position.
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For SL compatibility only
2011-12-24 01:40:09 +01:00
Melanie
c4f1906b0a
Make raycast more efficient by checking exclusion flags earlier
2011-12-17 12:57:20 +01:00
Melanie
8a9a8ed5c9
Fix hit testing link sets properly. Fix raycasting for LSL.
2011-12-17 12:31:25 +01:00
Dan Lake
c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
2011-12-12 02:43:38 -08:00
Melanie
52a4dbccbe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
nebadon
8ae824ff09
Mantis 5816: osParseJSON Decoding Problems
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osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Melanie
07c26111af
Fix llGetLinkKey to report avatars properly
2011-12-09 16:36:25 +01:00
Melanie
d6486fe14a
Fix task inventory giving
2011-12-07 00:43:59 +01:00