Commit Graph

8933 Commits (1837778cf9b03dce541cf8e034c10b34e47da486)

Author SHA1 Message Date
Robert Adams 251592e54a Code cleanup for better exception processing when looking for a scenePresence when routing a physics event 2011-01-05 16:22:27 -08:00
Huaiyu (Kitty) Liu 837a77b24a Abandoned the previous temporary solution of propogating events. Instead, rename legacy (Scene)EventManager
as EventManagerBase, and implement a new EventManager, to enable handling local/remote events differently.
Handlers for UpdateScript has been implemented as a sample case.
2011-01-05 15:32:43 -08:00
Huaiyu (Kitty) Liu 9b34d50643 Tried a temporary solution for propogating events across actors. See OnUpdateScript handlers. 2011-01-05 13:46:48 -08:00
Diva Canto 17ebe8fb77 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-01-05 07:14:45 -08:00
Diva Canto 0c165bc421 Commented a verbose Debug message in LLUDPServer that got uncommented at some point. 2011-01-05 07:14:09 -08:00
Robert Adams 254436e914 Cause PhysicsterseUpdate event to happen in the persistance actor when the attributes are changed by the physics actor 2011-01-04 16:15:55 -08:00
Justin Clark-Casey (justincc) 4ac58093bf Make the default for the very verbose XMLRPC groups debug setting false rather than true! 2011-01-04 23:23:42 +00:00
Huaiyu (Kitty) Liu 42645acab9 Fix a bug and link-set objects can now be synched correctly. 2011-01-04 14:19:44 -08:00
Diva Canto fbde9b1136 Note to self: try to make only 3 things at the same time. 2011-01-04 11:33:15 -08:00
Diva Canto db55859125 Guard against null Animator. 2011-01-04 11:30:08 -08:00
Robert Adams 7441fbfa3a Merge branch 'dev' into physics
Conflicts:
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncServerModule.cs
2011-01-04 10:28:26 -08:00
Robert Adams 0dbd96a12f Modify remote physics configuration to work with new object sync. Remove some chatty debug messages 2011-01-04 10:19:21 -08:00
Huaiyu (Kitty) Liu d84e69fefe Added SymSync in config file. If SymSync = true, then code in the old sync module (asym sync) that handle object updates
are disabled. Then we effectively have new ways (RegionSyncModule) of handle object updates, and old ways of handling
avatar updates working together.
2011-01-04 10:12:35 -08:00
Robert Adams 7da71bd30d Merge branch 'dev' into physics 2011-01-03 15:42:17 -08:00
Huaiyu (Kitty) Liu f5df61162f Added a missing file: IRegionSyncModule.cs. 2011-01-03 15:35:16 -08:00
Robert Adams e68d9a25b1 Merge branch 'dev' into physics 2011-01-03 15:25:31 -08:00
Dan Lake 0b164072b3 Merge branch 'danmerge_symsync' into dev 2011-01-03 15:13:04 -08:00
Robert Adams ae8f8d60a6 remove some load balancing routine invocations to eliminate build breaks. Remove chatty grab debug messages 2011-01-03 12:21:38 -08:00
Dan Lake 7bec1f71cf Prevent position updates from being sent to remote simulation service. 2011-01-03 12:10:29 -08:00
Melanie 5286198650 Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Melanie 07cc032081 Allow cross-scope friendships to work, and also allow other cross scope name
resolution
2011-01-03 19:42:46 +00:00
Melanie e1664b8d38 Fix child agent scoping 2011-01-03 19:42:26 +00:00
Melanie c48ddbfef1 Fix scoping for prim region crossings 2011-01-03 19:41:02 +00:00
Melanie 9971766256 Implement Scope ID lookup on GetLandData. Stacked regions were not handled
properly
2011-01-03 19:40:55 +00:00
Robert Adams be2af26231 Merge branch 'dev' into physics
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/RegionSyncClient.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-01-03 10:47:19 -08:00
Dan Lake a34e152e9b Additional debug text in ScenePresence.cs for appearance 2011-01-03 09:37:31 -08:00
Robert Adams 8aded5bdd0 Debug message in ODEPrim on object creation. Less restrictive on changed test when routing updates in ODEScene 2011-01-03 09:13:44 -08:00
Dan Lake f0c2fe6569 Fixed build problem from merge. Needed to add 2 new functions to RegionSyncAvatar.cs as part of IClientAPI interface. 2011-01-02 18:56:59 -08:00
Dan Lake adeab48e7e Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
Dan Lake 9df74cf726 The "show" command on scene does not ever seem to be called anywhere. Commenting out the implementation for now and everything still builds. Might be a patch for master or needs a way to call it. 2011-01-02 18:28:42 -08:00
Dan Lake a5c321a548 Added region name to RegionSync debug messages for cases when there are multiple regions being synced by a single simulator. 2011-01-02 18:27:45 -08:00
Melanie 1f4d0ad460 Fix up a prior fix (refix the fixed fix :) 2010-12-30 02:31:05 +00:00
Melanie a32f80b9e3 Implement SendPlacesReply 2010-12-30 01:36:09 +00:00
Huaiyu (Kitty) Liu 5acaba2974 Added basic implementation for ClientManagerSyncModule and PhysicsEngineSyncModule. 2010-12-29 17:01:45 -08:00
Huaiyu (Kitty) Liu 2ce7d982fa Added functions to sync terrain updates. Either script engine or Scene can update terrain
and the other will be updated.
2010-12-29 13:41:51 -08:00
Diva Canto d42e0c39fc Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors were not getting notified. 2010-12-29 07:36:39 -08:00
Huaiyu (Kitty) Liu 994d70f9d8 Code good for script engine and Scene to sync on majority object operations:
e.g. script execution, editing objects, reloading
oar file on Scene (but terrian not updated correctly to the debugging viewer of script engine),
rezing objects by scripts, deleting objects.
2010-12-28 17:11:30 -08:00
Huaiyu (Kitty) Liu 821f80bf3f Add funtions in RegionSyncModule and (Actor)SyncModules to correctly process SyncStop.
E.g. script engine will save script states and delete objects in local scene copy;
ScenePersistence still maintains object copies, though.
2010-12-28 15:58:16 -08:00
Huaiyu (Kitty) Liu 130915f669 Added functions to sync on RemoveObject event. Object can now be removed from either script-engine
or Scene and can be synced.
Problem: there is significant delay form when an object is removed on one actor, to the time it also
disappears from the viewer attaching to the other actor.
2010-12-28 14:54:40 -08:00
Huaiyu (Kitty) Liu 384895cbdd Added synchronization functions to RegionSyncModule, Scene, SceneGraph, SceneObjectGroup and
SceneObjectPart: examples:
HandleAddOrUpdateObjectBySynchronization
QueueSceneObjectPartForUpdate
SceneObjectGroup.UpdateObjectAllProperties
SceneObjectPart.UpdateAllProperties

Now script engine and Scene can sync on script updating or Scene editing objects.
2010-12-28 12:09:17 -08:00
Diva Canto f801d50a8a WARNING: simulator config var change! This affects only system-facing configs. Nothing to do if you follow the rules of not messing with Grid.ini and GridHypergrid.ini.
Change the remote Grid region module so that it takes the network connector as a config variable. This allows the region plugin to be reused for both Robust and Simian network connectors.
2010-12-27 15:25:08 -08:00
Huaiyu (Kitty) Liu f10059ccd9 1. Added ActorID to IDSGActorSyncModule and the modules that implements this interface.
2. Added LastUpdateTimeStamp and LastUpdateActorID to SceneObjectPart. Also added functions to
serialize and de-serialize the two new members.
2010-12-27 12:15:39 -08:00
Diva Canto 06077f775f Fixes mantis #5279 2010-12-25 08:28:42 -08:00
Diva Canto b23b29a53e This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. 2010-12-24 16:23:00 -08:00
Diva Canto 3eaaaa0d99 One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's. 2010-12-24 08:50:00 -08:00
Diva Canto 135b012bbd Hopefully this fixes all prim inventory issues. No more abort, no more keeping track of time. Simply handle the issues, which are: (1) rapid double requests from the viewer for the same file; (2) sometimes the file generation takes too long and the Xfer request arrives at the XferModule before the file name is added.
This still has debug messages commented out, in case this needs more debugging. Pushing it so others can test.
2010-12-23 19:31:37 -08:00
Huaiyu (Kitty) Liu e68a8f7710 Added handlers to SceneGraph.OnObjectCreate event in both ScenePersistenceSyncModule
and ScriptEngineSyncModule, so that they can apply actor specific operations once
an object is added to the local Scene.
2010-12-23 15:42:05 -08:00
Huaiyu (Kitty) Liu d0b429c186 Added SymmetricSyncMessage.cs to git index.
Added ScriptEngineSyncModule.cs with basic implementation. Code now good for script engine
to initilaize local scene by synch'ing with ScenePersistence's copy.

Fixed a bug in SyncStart(), so that it won't read in remote listeners' config info every time
SyncStart() is called.
2010-12-23 14:36:02 -08:00
Huaiyu (Kitty) Liu d63e3db533 Added event OnPostSceneCreation to OpenSim/Region/Framework/Scenes/EventManager.cs, and TriggerOnPostSceneCreation. Reason: to emulate what PostInitialise() used to do for IRegionsModules, which is no longer included in INonSharedRegionModule.
Added OnPostSceneCreation() in RegionSynModule.cs, to gain ActorType information from the
loaded Scene.ActorSyncModule. OpenSim, when configured as ScenePersistence, can start normally now.
2010-12-23 14:07:05 -08:00
Huaiyu (Kitty) Liu 650b0bfe54 1. Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master), so that objects
are serialized properly.
2. Added code to pass ActorType from a particular ActorSyncModule to RegionSyncModule.
2010-12-23 14:06:33 -08:00
Huaiyu (Kitty) Liu 0a9a8cc680 Restored SceneObjectSerializer.SOGToXml2() as in opensim trunk (master). 2010-12-23 10:29:12 -08:00
Teravus Ovares (Dan Olivares) d829580e5e Merge branch 'master' of ssh://MyConnection/var/git/opensim 2010-12-23 13:17:55 -05:00
Teravus Ovares (Dan Olivares) c108968020 * Cleanup from a commit a while ago. 2010-12-23 13:17:33 -05:00
Diva Canto bc67bc0d94 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-23 10:05:45 -08:00
Diva Canto 54418c5e69 Removed unused code -- this was the previous version of UDP texture sending, which now lives entirely in LindenUDP space. 2010-12-23 10:05:08 -08:00
Melanie 26e601a776 Put back a commented section of code. With some viewers, object inventory
transfers just don't start without it. Observed my Nebadon and yours truly.
2010-12-23 11:50:53 +00:00
Teravus Ovares (Dan Olivares) 46db73b62b * Re-Adding Scene TimeDilation to Object Update Packets.
* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created.  The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire.  Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Diva Canto 862da9a55f Added a counter to NewFiles in Xfers to account for simultaneous object inventory requests, which apparently are happening and may cause race conditions if the file name is removed after the first transfer. 2010-12-22 17:55:58 -08:00
Huaiyu (Kitty) Liu dc6964444e Two SyncConnectors now exchange RegionName and Terrian (Scene and Scriptengine tested). 2010-12-22 16:56:34 -08:00
Robert Adams bdeeead120 Add physics actor taint setting after receiveing update values 2010-12-22 15:35:26 -08:00
Huaiyu (Kitty) Liu f97fe18648 Code good for an actor (script engine tested) to connect to ScenePersistence for synchronization.
Need to work on data transmission along the connection as next step.
2010-12-22 11:41:31 -08:00
Melanie 990e73d7cb Fix a broken format on an error message. Also replace yet another e.Message
with e.ToString(). e.Message is USELESS, it doesn't tell us what happened
where, we should use e.ToSTring() everywhere
2010-12-22 17:33:06 +00:00
Huaiyu (Kitty) Liu c1af982ff4 Added code to initiate listener or start connecting to remote listeners. 2010-12-21 17:15:30 -08:00
Teravus Ovares (Dan Olivares) 25ecd62b1f * Adds AbortXfer to the ClientAPI mix
* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one.   This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking...    Using NewFiles to lock the rest of them.   We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail.  The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Melanie 1c3e77b728 What is the point of using different types to express the same damn thing? 2010-12-21 22:58:52 +00:00
Melanie 19181c019a Another good catch. Update file name serial. 2010-12-21 22:56:48 +00:00
Melanie ec8d1d0131 Added a missed return. Thanks diva! 2010-12-21 22:49:38 +00:00
Huaiyu (Kitty) Liu cb49cfe6c5 Added "[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]" to
SymmetricSync modules that implement INonSharedRegionModule. They now start running as a region is loaded.
2010-12-21 13:23:52 -08:00
Robert Adams a2ca47d7eb Add parameter and code for AgentID to track bucket changes. Added ground collision so walking now works 2010-12-21 13:19:09 -08:00
Melanie a31b96e1ba Fix up merge artifacts 2010-12-21 20:54:28 +00:00
Melanie 043dace118 Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
Huaiyu (Kitty) Liu e96625c8ca Started to implement Symmetric Sync between all actors. Reserved all old code for asym-sync implemented.
Created a subdir, SymmetricSync/ under OpenSim/Region/CoreModules/RegionSync/RegionSyncModule/. Newly
added files are kept here.
See SymmetricSyncDesign.pptx for the high level SW arch design. Available at \\jfea1pub303\PlanetLAB\vwi\sceneapi.
Added implementation of RegionSyncModule, SyncConnector, and ScenePersistenceSyncModule (this is ScenePersistence specific actions, e.g. message/event subscription).
2010-12-21 10:48:34 -08:00
Robert Adams e1c3650634 Remove chatty debug messages. Damp update value checking. Physics sync message logging. 2010-12-20 14:06:14 -08:00
Diva Canto c082254b9d Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
Marck 3b4af8a0dc Fix osTeleportAgent and osTeleportOwner for the case that GridService is used with a storage provider other than NullRegionData. 2010-12-20 02:09:35 +01:00
Justin Clark-Casey (justincc) 223264047e uncomment "load iar" help lines which added the --merge option 2010-12-18 00:59:37 +00:00
Justin Clark-Casey (justincc) bf9555eaee minor: add [-p|--profile=<url>] to usage line that pops up if save iar console command isn't valid 2010-12-18 00:57:09 +00:00
Justin Clark-Casey (justincc) ef43f98686 Raise maximum iar version that master can load to 1.x, so that it can load its own iars (oops) 2010-12-18 00:45:56 +00:00
Justin Clark-Casey (justincc) 490d05d212 remove broken and unmaintained subversion serialization module and it's associated libraries and licenses 2010-12-17 23:04:07 +00:00
Justin Clark-Casey (justincc) 3d32f05cde remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type. 2010-12-17 22:40:11 +00:00
Justin Clark-Casey (justincc) 3b1c91c24b remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Justin Clark-Casey (justincc) 0913d43c50 minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages 2010-12-17 22:29:43 +00:00
Justin Clark-Casey (justincc) 0745d65344 Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot
These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
2010-12-15 23:11:42 +00:00
Robert Adams 420aeb9b6a remove debug statements. Pass terrain to physics engine 2010-12-15 15:05:40 -08:00
Diva Canto ed26376ec5 Yet more things out of the main Update thread loop and into threadlets. This time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag. 2010-12-14 20:15:26 -08:00
Diva Canto 74c68474e0 Another attempt at moving heavy computation away from the Update loop. #LoginLag 2010-12-14 18:44:26 -08:00
Diva Canto e3262ef5ac Commented out the UpdateLand call from the Update thread loop, because this may be causing the #LoginLag. Attachments taint the prim count. Twice. Each. 2010-12-14 17:50:37 -08:00
Justin Clark-Casey (justincc) 6b135ee371 fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Diva Canto 9d0339e8f9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 16:04:46 -08:00
Diva Canto a4309578e2 Another stab at #LoginLag. Looking forward to hear the feedback! This makes updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies. 2010-12-14 16:04:28 -08:00
Justin Clark-Casey (justincc) 3643be1c97 Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents 2010-12-14 23:46:02 +00:00
Justin Clark-Casey (justincc) 92727ad596 minor: disable debug logging for previous test 2010-12-14 23:41:36 +00:00
Justin Clark-Casey (justincc) 8a5f9b91de Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 23:39:21 +00:00
Justin Clark-Casey (justincc) 81bccd6d13 Start implementing a test for 'share with group' object functionality. Not yet complete.
While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete.
Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
2010-12-14 23:36:34 +00:00
Robert Adams 7c6bca1668 physics messages sync'ing both ways. Value change not happening 2010-12-14 15:31:00 -08:00
Dan Lake 2b390f2436 Fixed issues with save and retrieve appearance from grid. 2010-12-14 15:06:31 -08:00
Justin Clark-Casey (justincc) 42c9c30e4c Add mock group services connector and use this in tests 2010-12-14 22:57:36 +00:00
Justin Clark-Casey (justincc) c620e4c822 add infrastructure for groups module tests 2010-12-14 22:25:01 +00:00
Diva Canto ff8ff773e7 Relax a highly constraining lock on m_entityUpdates that may be preventing reprioritizations from actually happening. #LoginLag 2010-12-14 12:58:32 -08:00
Diva Canto 10ae5454cb Made the map thread request the map items asynchronously, as the name suggested -- but with a cap of 20 async requests max at any given time. 2010-12-14 12:16:51 -08:00
Diva Canto 55e04e6c68 Fixes mantis #5270 -- Map tiles for hyperlinks not showing in world map for grided sims. 2010-12-14 08:11:49 -08:00
Melanie e47cc10674 Null checking ParentGroup is not needed. It can't be null. 2010-12-14 12:07:35 +00:00
Diva Canto 4bdba0a487 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-13 21:36:08 -08:00
Diva Canto b41164b620 This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Justin Clark-Casey (justincc) e08da02a0f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-14 00:12:17 +00:00
Justin Clark-Casey (justincc) e62b3dba8a reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
There are no functional changes.  UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
2010-12-14 00:11:41 +00:00
Melanie 2a9f095071 Fix a small bug in ban list handling 2010-12-13 22:14:34 +00:00
Melanie 9bd7f3b03a Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie d6803e6448 Change some lookups in he Land Management module to make group permissions
work better. Add a generic group permissions hoot to the scene permissions
system.
2010-12-13 20:28:14 +00:00
Diva Canto 6b8d01d8c4 It turns out that the 1/2 sec burst for prims download is not a bug, but a feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid.
Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond."

This reverts commit 870bbcfc6c.
2010-12-13 11:45:17 -08:00
Diva Canto fe6c655f70 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-13 09:43:54 -08:00
Diva Canto 870bbcfc6c This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond. 2010-12-13 09:42:27 -08:00
Marck 7f0350b988 Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692. 2010-12-12 20:12:34 +01:00
Diva Canto 4d16ecf889 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-11 17:07:08 -08:00
Diva Canto 797ca8d0e7 Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
Marck 69538d14d4 More OSSL function name normalization, this time for osParcelSetDetails. 2010-12-11 11:41:45 +01:00
Diva Canto c42876df67 Revert "Another stab at mantis #5256"
This reverts commit ccb4f958c0.
2010-12-10 23:32:50 -08:00
Diva Canto 18b10fab60 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-10 23:16:47 -08:00
Diva Canto ccb4f958c0 Another stab at mantis #5256 2010-12-10 23:16:26 -08:00
Justin Clark-Casey (justincc) b46de6e025 Remove the restriction that you have to be logged in when loading/saving iars
This is pointless as we're supplying the password on the command line
2010-12-11 03:09:00 +00:00
Justin Clark-Casey (justincc) 387f743993 If we're saving an IAR with --profile information, then label this a version 1.0 IAR since it isn't compatible with older OpenSim releases. 2010-12-11 02:18:16 +00:00
Justin Clark-Casey (justincc) 373ef594ba Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly.  Please shout on the ml if you really need this.
2010-12-11 01:57:32 +00:00
Marck b512ecd1dc Normalization of OSSL function names.
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor

The functions that do not comply to the standard give a warning when used but work normally otherwise.

The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".

The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Diva Canto d8fd917076 Revert "A stab at mantis #5256. Separate ScenePresence updates from SceneObject updates, and place them in different queues."
This reverts commit f84905e294.
2010-12-10 12:40:12 -08:00
Diva Canto 58b251506c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-10 11:33:09 -08:00
Diva Canto f84905e294 A stab at mantis #5256. Separate ScenePresence updates from SceneObject updates, and place them in different queues. 2010-12-10 11:32:46 -08:00
Justin Clark-Casey (justincc) a918c8df97 fix the minimap sitting avatar location bug
a sitting avatar should have it's offset position added to the scene object, not its absolute position
2010-12-10 03:46:16 +00:00
Justin Clark-Casey (justincc) 3053f5ba7d minor: remove some compiler warnings 2010-12-10 03:08:31 +00:00
Diva Canto cefdee8aaf Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259 2010-12-09 16:52:37 -08:00
Dan Lake c7923338bc Merge branch 'master' into danmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	bin/OpenSim.exe.config
2010-12-09 15:49:40 -08:00
Dan Lake dc86adbd17 Fixing up Appearance handling in Region Sync modules and connectors. 2010-12-09 15:07:42 -08:00
Diva Canto ab980fc927 Fixed wrong comment 2010-12-08 19:47:05 -08:00
Diva Canto 90bcfefe09 Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet... 2010-12-08 19:37:35 -08:00
Melanie d7346dd5ff Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-09 01:55:45 +00:00
Diva Canto 1070cffcf9 Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>. 2010-12-08 18:53:15 -08:00
Melanie 4df1d25d23 Plumb a code path for the entity transfer module to ask a destination scene
whether or not an agent is allowed there as a root agent.
2010-12-09 01:55:32 +00:00
Robert Adams a036426f18 PhysActor update messages working. Avatar and prim neither move nor position correctly 2010-12-08 17:19:06 -08:00
Justin Clark-Casey (justincc) 1fa9399ab8 change doc. trivial commit to get panda to rebuild 2010-12-08 00:41:33 +00:00
Robert Adams 5c6f0878a1 Add interfaces for physEngine connectors 2010-12-06 10:58:54 -08:00
Robert Adams 24bef963c7 Initial connection of phys actor 2010-12-06 10:57:39 -08:00
Diva Canto 72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Jonathan Freedman 45cd2e3ef9 Merge branch 'master-core' into mantis5110 2010-12-05 11:49:15 -08:00
Melanie 4ca108f85e Simplify updating of agent inventory assets. Make newly created asset IDs
random rather than using IDs known by the client ahead of time.
2010-12-04 04:50:24 +00:00
Melanie 89fec4ff5b Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-12-04 04:25:08 +00:00
Melanie ea17b262a3 Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
Justin Clark-Casey (justincc) 7b6b4501b7 minor: add class doc line to older region module example code pointing towards newer 2010-12-04 02:49:41 +00:00
Justin Clark-Casey (justincc) f268cd7c53 comment out the extension attribute 2010-12-04 02:47:29 +00:00
Justin Clark-Casey (justincc) 57b5263ecf add bare bones shared example module 2010-12-04 02:46:59 +00:00
Justin Clark-Casey (justincc) 510b55c7f0 refactor some common code in RegionModulesControllerPlugin
also some minor doc changes in BareBonesNonSharedModule
2010-12-04 02:38:26 +00:00
Justin Clark-Casey (justincc) c010491d34 correct the id of the example module 2010-12-04 01:38:32 +00:00
Justin Clark-Casey (justincc) a06032d96e Add the most bare bones non-shared region module example. Not active unless the correct line is uncommented. 2010-12-04 01:36:35 +00:00
Justin Clark-Casey (justincc) 0ab774d484 add warning decals and information to RegionModule.cs in probably non-functional OpenSim.Region.Examples.SimpleModule project 2010-12-04 01:06:29 +00:00
Justin Clark-Casey (justincc) 9668fb4e31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-12-04 00:57:18 +00:00
Justin Clark-Casey (justincc) 2486d96d06 minor: correction to logging category 2010-12-04 00:56:53 +00:00
Justin Clark-Casey (justincc) b69c5d6633 minor: change OpenSimBase log messages associated with newer module loader to make the association clear 2010-12-03 23:50:09 +00:00
Mic Bowman df860516bf Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Justin Clark-Casey (justincc) 7e72afcb3e Only force prim persistence before delete if the prim is the result of an unpersisted delink
This considerably improves delete performance for objects with large linksets
2010-12-03 00:12:59 +00:00
Justin Clark-Casey (justincc) 5246d98b8d Stop LLUDPServer sending updates after object deletes by always queueing deletes
If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog
This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately.
Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates.
In tests, this doesn't appear to affect performance.
There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02 02:01:01 +00:00
Justin Clark-Casey (justincc) 26569a7cd0 minor: add some method doc 2010-12-02 02:01:01 +00:00
Diva Canto 7d24dbca3c Added some comments. Better than listening to the boring speaker... 2010-12-01 16:01:22 -08:00
Robert Adams b56b0c3086 Initial plumbing for connectors and PhysActor discovery 2010-12-01 09:36:48 -08:00
Dan Lake 681190f682 Merge branch 'master' into danmerge
Conflicts:
	.nant/local.include
	OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/Application/OpenSim.cs
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
	OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	bin/config-include/SimianGrid.ini
	prebuild.xml
2010-11-30 17:36:36 -08:00
Diva Canto f3835fe15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-29 09:58:20 -08:00
Diva Canto 49b59fffee Fix unit test. 2010-11-29 09:57:41 -08:00
Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Melanie 04ce7de5ed Fix the build break 2010-11-29 01:15:30 +00:00
Melanie 5aeb83125a Remove the most spammy XML dumps from the FS voice module 2010-11-28 23:30:55 +00:00
Diva Canto ca8d015733 Changed the parser for InventoryItem deserialization. Moved some utility functions around. 2010-11-27 11:40:54 -08:00
Marck d71d4f96e3 Amend GetLinkPrimitiveParams with implementations for PRIM_TEXGEN, PRIM_BUMP_SHINY, PRIM_FULLBRIGHT, and PRIM_GLOW 2010-11-27 10:59:14 +01:00
Diva Canto 3292a22558 Creator information preserved upon HG transfers. 2010-11-26 22:06:34 -08:00
Melanie 63e2c3b2d6 Reformat an overzealous comment. Remove end of line marks and reference to the
Mantis solved, as that isn't needed to understand the code. Reformat the
comment for 80 col screens.
2010-11-27 01:28:02 +00:00
Micheil Merlin 6ed63487d9 llUnsit position fix 4063 (updated 11-20-2010) 2010-11-27 02:05:44 +00:00
Micheil Merlin a8a8fb6e13 llVecNorm nant test 2010-11-27 01:29:55 +00:00
Justin Clark-Casey (justincc) e0866faacc Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-27 01:27:46 +00:00
Mic Bowman 541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Justin Clark-Casey (justincc) 0e311a2104 If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00
Marck 2827deffe8 Trigger changed event with CHANGED_TELEPORT when teleporting to another region. 2010-11-26 22:46:48 +01:00
Diva Canto 1cbd2842d5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-25 16:27:19 -08:00
Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Melanie 2d2098f5da Export the module interface for restart 2010-11-25 04:06:25 +00:00
Melanie 57c4def254 Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
Melanie fb97fe8307 Finish the RestartModule and fix some bugs. Add new console commands:
region restart bluebox <msg> <time> ...
region restart notice <msg> <time> ...
region restart abort [<message>]
2010-11-25 02:30:06 +00:00
Melanie 6734c9f83a Implement the restart module 2010-11-25 01:22:05 +00:00
Melanie e14f449cc2 Adding the skeleton for the restart module 2010-11-24 22:14:53 +00:00
dahlia 9f29908f66 catch an exception when a mesh asset header cant be decoded 2010-11-24 02:05:41 -08:00
Jonathan Freedman bc51dfc45e Merge branch 'master-core' into mantis5110 2010-11-23 22:27:54 -08:00
Robert Adams 9e68de6b8f PE physics plugin stubs 2010-11-23 13:32:46 -08:00
Marck c68f03a6ff Fix: Allow use of parameters without specifying a file path with command "save oar" 2010-11-23 11:45:12 +01:00
Justin Clark-Casey (justincc) 8d79a39d5b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-23 04:27:06 +00:00
Justin Clark-Casey (justincc) 63170fdea7 Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory 2010-11-23 04:26:07 +00:00
Justin Clark-Casey (justincc) bbc291dfdf adapt tests to use DeRezObjects() since DeRezObject() has recently disappeared 2010-11-22 23:07:30 +00:00
Justin Clark-Casey (justincc) 34b13a4765 add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot 2010-11-22 22:54:13 +00:00
Marck e1c72cedb3 Let CHANGED_SCALE also trigger when editing prims and linksets with the viewer's edit tools.
This event used to trigger only when the scale was changed with a script.
2010-11-22 19:38:44 +01:00
Marck d63965cf94 Let CHANGED_SHAPE trigger. This fixes Mantis #1844. 2010-11-22 19:38:44 +01:00
Melanie d2aebbe066 Fox case on a method 2010-11-22 14:27:45 +00:00
Melanie 4e0a289a8d Change FS Voice module to a shared module to avoid gratuitious server handler
registrations. Add the missing bits to drive the local connector's HTTP
requests. This makes standalones work.
2010-11-22 14:13:27 +00:00
Marck 8a2c365e5b Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART and CHANGED_REGION work.
Fixes Mantix #5214.
2010-11-22 10:39:46 +01:00
Jonathan Freedman b7f5e82843 Merge branch 'master-core' into mantis5110 2010-11-21 20:01:48 -08:00
Jonathan Freedman 562147475c Merge https://github.com/opensim/opensim into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie 8466ada8e0 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-11-22 00:46:37 +00:00
Diva Canto 0fec29c849 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-21 17:19:45 -08:00
Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Melanie ddf08276f1 Fox the buglets in Freeswitch. Grid mode works now and there is no reason why standalone should not. 2010-11-22 00:46:23 +00:00
Melanie 2105842513 Finish the standalone mode freeswitch work and add config examples 2010-11-21 23:24:39 +00:00
Melanie 6fa24f4671 Convert the Freeswitch module to new style 2010-11-21 22:40:03 +00:00
Melanie e6c52f38c5 Strip the dialplan and directory methods from the region module 2010-11-21 22:25:50 +00:00
Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Marck f1151f20dc Fix global region coordinates that are delivered by llRequestSimulatorData.
Also did some source code clean-up by replacing literals with constants.
2010-11-20 03:03:11 +00:00
Justin Clark-Casey (justincc) a88bcbb118 Knock V0_2 decals off archive tests since they're misleading 2010-11-20 03:01:47 +00:00
Justin Clark-Casey (justincc) d7bca3d8e8 Fix unit tests and save problems
(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20 02:59:21 +00:00
Justin Clark-Casey (justincc) 1087d6042b correct build break. for some reason, xbuild didn't rebuild test dlls 2010-11-20 02:43:38 +00:00
Justin Clark-Casey (justincc) f49e32bfaa Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-20 02:34:27 +00:00
Justin Clark-Casey (justincc) 2c7be7130e Bump oar version to 1.0 from 0.5
If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier.  However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
2010-11-20 02:32:12 +00:00
Master ScienceSim 8f1a79420b Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-18 19:04:50 +00:00
Justin Clark-Casey (justincc) af0deff7e9 Make "show queues [full]" behave like "show users [full]"
Now, "show queues" only shows root agents.  "show queues full" will show child agents as well
2010-11-17 22:55:20 +00:00
Justin Clark-Casey (justincc) c4f3175e17 add "Unacked bytes" column to "show queues"
This should show the number of bytes sent to the client that it has not yet acknowledged.
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc) 2a17c39dfe Fix "show queues" console command
For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.)
Sometimes useful for diagnostics
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc) e6eeaaea67 minor: add some method comments 2010-11-17 22:55:06 +00:00
Melanie 0d72d77629 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-11-17 18:20:41 +00:00
Melanie 43c270b536 Fix gesture and viewer preview sounds not playing 2010-11-17 18:20:24 +00:00
Justin Clark-Casey (justincc) 393c9c9046 Add osUnixTimeToTimestamp()
This allows an input unix time to be converted to an llGetTimeStamp() format.
Thanks Thomax.
2010-11-17 01:45:47 +00:00
Melanie 390c3a3b6f Prevent leftover attachments from clogging up the pipes 2010-11-16 22:18:35 +00:00
Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Marck 56bd42b438 Fix osTeleportAgent for hypergrid destinations.
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 15:23:45 +00:00
Marck 50202bab7c Add osTeleportOwner.
This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.

Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 13:43:27 +00:00
Melanie e7e3c74fb7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2010-11-16 10:22:15 +00:00
Melanie 5329e3b9b7 Can't detach an object from within the script thread because it will throw. Use FireAndForget for that. 2010-11-16 01:36:26 +00:00
Melanie 98ba079e95 Diva needs a spanking! Serializing OldItemID breaks script state persistence in agent inventory. 2010-11-16 01:35:16 +00:00
Huaiyu (Kitty) Liu f8ccfaf046 Fixed a few conflicts with Dan's code (earlier conflict resolution by Dan broke
remote script engine's execution) to make remote script engine execute as it did in
    the implementation in Country Fair 2010 demo.
2010-11-12 15:50:21 -08:00
Justin Clark-Casey (justincc) 1e7334d985 provide avatar name in log if an exception ends up at the top of an async packet processing stack 2010-11-12 23:20:07 +00:00
BlueWall 00b0f521fa Add PARCEL_DETAILS_ID to LSL 2010-11-12 01:16:14 +00:00
Melanie bfc128529c Prevent teleporting to a region when the egent is banned in all parcels 2010-11-10 16:20:19 +00:00
Melanie ff3e466000 Remove a debug spam 2010-11-10 01:17:40 +00:00
Melanie 846198bb9e Although the Allow Voice setting is per estate rather than per region,
apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
2010-11-09 23:55:43 +00:00
Melanie 22144eb8f7 Fix parcel bans to work only on the avatars they're supposed to work on instead of pushing all avatars, even the ones that are allowed. 2010-11-09 22:15:59 +00:00
Jeff Ames ae9c4a4d11 Formatting cleanup. 2010-11-08 07:48:35 -05:00
Melanie 798abd1508 Reinstate a lost fix 2010-11-08 03:06:58 +00:00
Melanie 6056ae8d88 Fix merge artefacts 2010-11-08 02:58:33 +00:00
Melanie 18b27408d6 Prevent plants from being treated like dropped attachments and removed
from the sim.
2010-11-08 02:39:06 +00:00
Melanie 4f6dd8bda3 Call the cleanup after saving attachment states, so that the attachments
don't get killed before they can be saved
2010-11-08 02:38:15 +00:00
Melanie 2f58d56137 Call the Cleanup when an agent logs out, when an agent leaves and just
before an agent logs in directly. Intentionally not calling this from MakeRoot
as that would mess up attachment transfer in teleport
2010-11-08 02:37:28 +00:00
Melanie Thielker d8fffd0fb5 Call attachment cleanup when an agent crosses out 2010-11-08 02:37:00 +00:00
Melanie Thielker 2317b6767b Add a method to delete left over / dropped attachments 2010-11-08 02:36:51 +00:00
Melanie 6585243113 Detach attachments displaced by other attachments 2010-11-08 02:35:47 +00:00
Jonathan Freedman 4f40374464 Merge git://github.com/opensim/opensim into mantis5110 2010-11-05 19:10:02 -07:00
Melanie 644eb9fd7f Fix playing sound from HUDs 2010-11-05 13:45:28 +00:00
Melanie e078c57bf0 Fix attached sounds from HUDs erroneously being delivered to other avatars 2010-11-05 13:39:04 +00:00
Huaiyu (Kitty) Liu bca02499dc Fixed some code in Initialise() in both RegionSyncClientModule and ScriptEngineToSceneConnectorModule, so that OpenSim will not crach if [RegionSyncModule] is not specified or under it, "Enabled" is set. 2010-11-04 15:22:11 -07:00
Melanie 6c3b7617b0 Add lsClearWindlightScene() to the lightshare module to remove WL settings
from a region and allow normal day cycles to be reestablished
2010-11-03 02:31:43 +00:00
Melanie 4ab9d37a8e When LightShare is enabled, the standard day cycle is bypassed and replaced by
midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00