Justin Clark-Casey (justincc)
9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
...
If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
2011-07-01 21:25:40 +01:00
Diva Canto
fd57c91b4a
First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD.
2011-06-12 15:37:42 -07:00
Oren Hurvitz
804fe2d9b0
Save the sun's position in OARs
2011-06-10 20:55:58 +01:00
Diva Canto
e33cedfd42
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
Justin Clark-Casey (justincc)
8129e64e2a
Fill in the new OwnerData field in the LLUDP ScriptDialog message.
...
If we don't do this then viewer 2.8 crashes.
Resolves http://opensimulator.org/mantis/view.php?id=5510
2011-05-31 19:25:01 +01:00
Diva Canto
336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22 16:51:03 -07:00
Diva Canto
80457111e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-21 14:07:30 -07:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Diva Canto
d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19 16:54:46 -07:00
Diva Canto
a2f034c554
Changed yet more Warns to Debugs.
2011-05-14 13:36:55 -07:00
Diva Canto
be6feff331
Also changed a couple of messages in WebUtil from Wanr/Info to Debug.
2011-05-14 13:09:59 -07:00
Diva Canto
082a9ecd31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-14 12:57:34 -07:00
Diva Canto
a3aa839d75
Stop spamming Nebadon's console when assets aren't found in the asset server.
2011-05-14 12:56:50 -07:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00
Diva Canto
e39dec6f37
Hopefully this fixes offline messages. The problem was: the server is not setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
2011-05-12 20:48:24 -07:00
Diva Canto
1cc70df3b4
One more thing printed out. #OfflineIM
2011-05-12 20:20:08 -07:00
Diva Canto
301321c853
Instrument the heck out of offline messages. THIS IS VERY VERBOSE.
2011-05-12 19:56:59 -07:00
Diva Canto
691283c44e
One more debug message for offline IMs.
2011-05-12 19:10:44 -07:00
Diva Canto
9e310a0c0f
Sequencing the using and try clauses as they were before, but this shows that that obsolete function is not catching 404's as it should...
2011-05-12 18:53:22 -07:00
Diva Canto
42bfab84b8
Bummer, can't print the data I wanted to see. Printing just the context.
2011-05-12 18:47:14 -07:00
Diva Canto
f54a36bd59
Tracking a problem with offline IMs coming in as null list.
2011-05-12 17:34:26 -07:00
Diva Canto
e9e4c009b4
This makes compression of fatpacks actually work. Previously they always failed. See comment in WebUtil.
2011-05-11 20:44:03 -07:00
Diva Canto
c0a69bfaab
The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
2011-05-08 22:50:04 -07:00
Diva Canto
00f10c900a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-08 16:51:41 -07:00
Diva Canto
3a5e841b0b
Fix content-type to be application/x-www-form-urlencoded
2011-05-08 16:51:04 -07:00
Melanie
c8b9558039
Also compress the actual fatpacks
2011-05-08 23:52:31 +01:00
Melanie
1be67914fa
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-05-08 20:20:40 +01:00
Melanie
9688db2f68
Enable compressed (gzip) fatpack transfers.
2011-05-08 20:20:00 +01:00
Diva Canto
737add1683
Removed SimpleRegionInfo, which was obsolete and not used anywhere.
2011-05-06 17:02:46 -07:00
Justin Clark-Casey (justincc)
b140aef87a
refactor: simplify ConfigSettings
2011-05-06 22:51:36 +01:00
Justin Clark-Casey (justincc)
3d095e84d6
minor: remove mono compiler warnings
2011-05-06 22:45:03 +01:00
Justin Clark-Casey (justincc)
f5ec332474
remove obsolete [StandAlone] config section parsing, none of which was actually used since being superseded by the connector architecture in 0.7
2011-05-06 22:41:07 +01:00
BlueWall
8ca7938753
Adding ssl support
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Adding ssl support for "Out of Band" applications such as the remote
admin module or Robust services
2011-05-05 19:56:54 -04:00
Diva Canto
2d403d5b18
Merge branch 'master' into caps
2011-05-02 11:56:51 -07:00
Diva Canto
8cc547c277
Turns out that it's a bad idea to let Agent position updates linger for a long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
2011-05-02 09:04:34 -07:00
Diva Canto
f0bf64b6de
Merge branch 'master' into caps
2011-05-01 09:11:16 -07:00
Diva Canto
d4323dd753
Increased Timeout to 30 secs.
2011-04-30 18:08:48 -07:00
Diva Canto
91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
2011-04-30 17:40:21 -07:00
Diva Canto
56df746133
XXX DEBUGGING!
2011-04-30 16:53:43 -07:00
Diva Canto
3e79842312
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
2011-04-30 11:03:22 -07:00
Diva Canto
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-28 20:19:54 -07:00
Diva Canto
35f190cc92
One less [Serializable] -- ClientInfo.
2011-04-28 09:06:57 -07:00
Diva Canto
549dc5aeb9
Eliminated sAgentCircuitData, a data structure that has been obsolete for quite some time.
2011-04-28 08:58:04 -07:00
Mic Bowman
1d7c83c39f
Merge branch 'master' into queuetest
2011-04-25 08:41:21 -07:00
Diva Canto
507f0e9ffd
Upped VERSION_NUMBER in master to 0.7.2.
2011-04-24 16:21:01 -07:00
Mic Bowman
e2c6ed236d
Fix a bug looping through the priority queues. This should fix the problem
...
of not all prims being sent without reprioritization.
2011-04-23 12:17:10 -07:00
E. Allen Soard
44e43d9d24
Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources.
2011-04-23 00:40:08 +01:00
Justin Clark-Casey (justincc)
d5256094d9
print invalid command message to the console, not the log
2011-04-23 00:16:55 +01:00
Mic Bowman
a3bd769cb3
Added a second immediate queue to be used for the BestAvatar policy
...
and currently used for all of an avatars attachments by the other
policies. Also changed the way items are pulled from the update queues
to bias close objects even more.
2011-04-22 14:55:23 -07:00
Mic Bowman
3534f4492a
Various clean ups. Removed some debugging code. Added a new "show pqueues"
...
command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
2011-04-22 14:01:12 -07:00
Mic Bowman
371576d1dd
Merge branch 'master' into queuetest
2011-04-21 08:23:01 -07:00
Mic Bowman
7759bda833
Added an "immediate" queue to the priority queue. This is
...
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.
Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
Justin Clark-Casey (justincc)
ccc26f7443
Get Viewer 2 voice working with OpenSim.
...
See http://opensimulator.org/mantis/view.php?id=5336
It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop.
Viewer 1 was quite happy to ignore the lack of response.
This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work.
However, at some point we need to fill out the watcher response, whatever that is.
2011-04-20 01:02:40 +01:00
Dan Lake
08d8a3e580
Requeue unacknowledged entity updates rather than resend then "as is".
...
Often, by the time the UDPServer realizes that an entity update packet
has not been acknowledged, there is a newer update for the same entity
already queued up or there is a higher priority update that should be
sent first. This patch eliminates 1:1 packet resends for unacked entity
update packets. Insteawd, unacked update packets are decomposed into the
original entity updates and those updates are placed back into the
priority queues based on their new priority but the original update
timestamp. This will generally place them at the head of the line to be
put back on the wire as a new outgoing packet but prevents the resend
queue from filling up with multiple stale updates for the same entity.
This new approach takes advantage of the UDP nature of the Linden protocol
in that the intent of a reliable update packet is that if it goes
unacknowledge, SOMETHING has to happen to get the update to the client.
We are simply making sure that we are resending current object state
rather than stale object state.
Additionally, this patch includes a generalized callback mechanism so
that any caller can specify their own method to call when a packet
expires without being acknowledged. We use this mechanism to requeue
update packets and otherwise use the UDPServer default method of just
putting expired packets in the resend queue.
2011-04-19 08:10:01 -07:00
Mic Bowman
452ae375f0
Merge branch 'master' into test-merge0418
2011-04-18 11:29:43 -07:00
Dan Lake
70084c5e3a
More descriptive debug msg for ServiceOSDRequest failures.
2011-04-16 15:29:28 -07:00
Mic Bowman
b33aac737a
Fixed the update of items in the priority queue to enable both
...
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-13 15:37:25 -07:00
Mic Bowman
3fe22126ca
First pass at moving object property requests into a queue similar
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to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
2011-04-13 15:37:25 -07:00
Diva Canto
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12 20:24:28 -07:00
Justin Clark-Casey (justincc)
0ced677510
Revert master version number to 0.7.1 for now to make merging easier.
2011-04-07 23:22:19 +01:00
Justin Clark-Casey (justincc)
a6b1927cff
bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes branch now exists.
2011-04-06 22:05:07 +01:00
Justin Clark-Casey (justincc)
63533412f8
Improve previous ILandObject method doc.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc)
fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
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Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00
Justin Clark-Casey (justincc)
2497962360
Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two.
2011-04-05 22:25:00 +01:00
Justin Clark-Casey (justincc)
0e465da187
remove now unused individual LandData prim counts.
...
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
2011-04-05 21:25:54 +01:00
Justin Clark-Casey (justincc)
88bd38690a
Remove unused RegionInfo.getInternalEndPointPort() in favour of RegionInfo.InternalEndPoint.Port
2011-03-31 23:03:42 +01:00
Justin Clark-Casey (justincc)
8022400bd4
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
2011-03-31 22:16:09 +01:00
Justin Clark-Casey (justincc)
8b16f7d976
(re)implement selected prim count.
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Justin Clark-Casey (justincc)
541cd3e8c8
move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
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need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc)
3d0e072d50
Merge branch 'master' into primcounts
2011-03-26 00:57:52 +00:00
Justin Clark-Casey (justincc)
cc8897fceb
Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
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Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc)
d8e1c380e6
minor: make it clearer in the log where we're loading region config files and not the regions themselves
2011-03-25 23:36:58 +00:00
Justin Clark-Casey (justincc)
3a55d59b45
in region web loader, print out url that config is being loaded from (this wasn't being done anywhere).
2011-03-25 23:29:06 +00:00
Justin Clark-Casey (justincc)
ea72745d43
Log the xml/ini regions config files that opensim loads from, and the regions that it loaded from them
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This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
2011-03-25 23:18:47 +00:00
Justin Clark-Casey (justincc)
6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
BlueWall
a3651eb5d0
Thanks Kevin Cozens for a patch that:
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Fixes several spelling mistakes
2011-03-17 05:48:42 -04:00
Justin Clark-Casey (justincc)
aadd0e8d42
minor: bring comment into line with code reality
2011-03-16 00:14:58 +00:00
Melanie
cee5e3e264
Up the timeout on slow requests to 3000 to stop console spam. Make sure
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request method and target are reported correctly and drop the txn id
as it's empty 99% of the time.
2011-03-14 14:51:13 +00:00
Justin Clark-Casey (justincc)
9456bb77fb
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
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This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
2011-03-09 23:25:24 +00:00
Justin Clark-Casey (justincc)
8a2360bf81
Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
2011-03-09 01:21:31 +00:00
Justin Clark-Casey (justincc)
9f85ee29ac
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to false
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Implement test for ClearMediaEntry()
2011-03-05 02:18:03 +00:00
Mic Bowman
5a16fa882c
Parameterizes the view distance used to compute and manage
...
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Justin Clark-Casey (justincc)
60fe3d48ee
Put some CapabilitiesModule null checks in Scene
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Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Diva Canto
fc84225038
XFF capitalization strikes again -- this time in the XMLRPC method. mantis #5386
2011-02-16 08:18:49 -08:00
Marck
19d3792278
Fix and simplify QBasedComparer.
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Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order.
2011-02-13 11:11:49 +01:00
Diva Canto
cc81d924ca
Fixed Caps handlers leak
2011-02-05 19:34:02 -08:00
Diva Canto
b20ab1063f
Added a couple of console commands to help diagnose issues:
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show circuits: shows the lists of agent circuit data
show http-handlers: shows the currently registered http handlers
2011-02-05 17:57:30 -08:00
Diva Canto
3a2a48a8ca
Add sane packing of ServiceURLs -- OSDMap. The old way (OSDArray) is still supported for backwards compatibility, but will be removed in the future.
2011-02-05 08:20:13 -08:00
Justin Clark-Casey (justincc)
722f0ba18c
Put something in the ImprovedInstantMessage.BinaryBucket for llInstantMessage() to stop this crashing viewer 2.4.0 (1.23.5 was fine with this).
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We're putting in a string of format "<region name><x pos floor int><y pos floor int><z pos floor int> which appears to be the expected value.
This resolves http://opensimulator.org/mantis/view.php?id=5356
2011-02-04 23:07:47 +00:00
Justin Clark-Casey (justincc)
ba8826d2b8
Fix "set log level" to once again display current log level if it's not given a parameter
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This addresses http://opensimulator.org/mantis/view.php?id=5345
2011-02-04 17:11:35 +00:00
Diva Canto
8fdc810a23
Addresses mantis #5360 : CreatorData was being written as long as it wasn't null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
2011-02-03 04:07:36 -08:00
Melanie
5a0cb7d37e
Thank you, Goetz, for a patch to fix prim count display in cut regions.
2011-01-28 02:34:07 +00:00
Justin Clark-Casey (justincc)
a0469daf75
Implement command "land show". This shows all the parcels on the currently selected region/s
...
This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
2011-01-26 21:12:41 +00:00
Mic Bowman
c4727645b8
Removed a few more spurious appearance saves. When an avatar
...
enters a region the attachments module tries to update the
appearance with attachments that are already part of the appearance.
Just added a check to only save if the attachments weren't there
before.
2011-01-25 14:23:58 -08:00
Justin Clark-Casey (justincc)
cb14e1d272
Update the "config get <section> <key>" command to "config get [<section>] [<key>]"
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The config get command shows a current config value on the console.
Now, if <key> is omitted then all the values for the given section are printed.
If <section> is ommitted then all sections and all keys are printed.
Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
2011-01-21 23:59:55 +00:00
Justin Clark-Casey (justincc)
e44ceaaea3
make "show info" and "show version" show the same version text
2011-01-21 23:07:19 +00:00
Justin Clark-Casey (justincc)
43f948d691
add current console log level to "show info"
2011-01-21 23:05:53 +00:00
Justin Clark-Casey (justincc)
b0aebc6f3d
minor: make "show info" help slightly clearer
2011-01-20 21:41:48 +00:00
Justin Clark-Casey (justincc)
28fda1cab6
with mic's permission, reduce appearance, baked texture logging verbosity for now
2011-01-19 01:41:32 +00:00
Justin Clark-Casey (justincc)
a42faca5b9
With mic's permission, adjust long call time info messages to 500ms from 200ms
2011-01-19 01:13:10 +00:00
BlueWall
69c8cc787f
Make FireAndForgetWrapper a singleton class
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Made FireAndForgetWrapper a singleton class to allow us to drop
dependancy on the BclExtras35 library. BclExtras is broken in
Mono 2.8.2 and we used the library in only one function.
2011-01-13 19:52:34 +00:00
Mic Bowman
984a9b4085
Added more performance checks to the HTTP server. Each request
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coming through the WebUtil fns has a request id in the header
that can match the request to the actual work done by the service
2011-01-05 14:32:00 -08:00
Mic Bowman
e0da281e3d
Cleaned up debugging messages in the WebRequest handlers
2011-01-03 17:16:22 -08:00
Mic Bowman
df5e4a1e5b
Standardize the way WebRequests are made in the SimulationServiceConnector. Added
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debugging calls for tracking performance of web requests.
2010-12-29 20:47:51 -08:00
Melanie
a32f80b9e3
Implement SendPlacesReply
2010-12-30 01:36:09 +00:00
Mic Bowman
b16173e3e8
Drop the static from default wearables. It isn't
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static.
2010-12-27 12:43:54 -08:00
Teravus Ovares (Dan Olivares)
46db73b62b
* Re-Adding Scene TimeDilation to Object Update Packets.
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* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Teravus Ovares (Dan Olivares)
25ecd62b1f
* Adds AbortXfer to the ClientAPI mix
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* Adds an item that checks to see if the top request has been there for longer then 30 seconds without an update and sends an AbortXfer if it encounters one. This allows the client to cancel the Xfer on it's side so you can re-select the prim and get the inventory when it fails the first time.
* Some interesting locking... Using NewFiles to lock the rest of them. We'll see how that goes.
* The goal of this is to ensure that Xfers are restartable when they fail. The client will not do that on it's own.
2010-12-21 19:15:44 -05:00
Mic Bowman
a6a136bd90
Shooting in the dark for solutions to the appearance problem
2010-12-20 14:24:52 -08:00
Melanie
b32dcc6913
Fix notecards that end with an embedded object causing an exception
2010-12-17 22:50:00 +00:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Justin Clark-Casey (justincc)
3053f5ba7d
minor: remove some compiler warnings
2010-12-10 03:08:31 +00:00
Diva Canto
1070cffcf9
Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
2010-12-08 18:53:15 -08:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Mic Bowman
df860516bf
Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
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Cleaned up (and added) debugging.
2010-12-03 23:45:00 +00:00
Diva Canto
7d24dbca3c
Added some comments. Better than listening to the boring speaker...
2010-12-01 16:01:22 -08:00
Diva Canto
f3835fe15c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-29 09:58:20 -08:00
Diva Canto
49b59fffee
Fix unit test.
2010-11-29 09:57:41 -08:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Diva Canto
ca8d015733
Changed the parser for InventoryItem deserialization. Moved some utility functions around.
2010-11-27 11:40:54 -08:00
Mic Bowman
541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Marck
0bc5ffbe96
Fix handling of landmarks for systems with culture settings other than en_US. This fixes Mantis #5177 .
2010-11-26 11:50:51 +01:00
Melanie
57c4def254
Change all restarting to use the restart module. Remove hardcoded behavior
2010-11-25 03:16:52 +00:00
Jonathan Freedman
bc51dfc45e
Merge branch 'master-core' into mantis5110
2010-11-23 22:27:54 -08:00
Melanie
2527aeb40c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-23 14:03:52 +00:00
Diva Canto
61a49ec4a8
Initialize InventoryItemBase.creatorData properly. Could throw.
2010-11-23 06:36:57 -08:00
Melanie
7796b90ebb
Fix some crashes caused by the addition of the CreatorData column
2010-11-23 14:02:06 +00:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Diva Canto
c617d658dd
Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
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New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Justin Clark-Casey (justincc)
859234f963
small refactor: reuse existing commandLine string rather than calling cmdline.ToString() again
2010-11-17 23:50:23 +00:00
Justin Clark-Casey (justincc)
c072a9cfb3
save all lines to history, not just those which turn out to be valid comands. does not store passwords
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also, blank lines are not stored to history
this makes it easier to go back and correct a command which was simply mistyped rather than having to type it out again
2010-11-17 23:34:39 +00:00
Justin Clark-Casey (justincc)
e6eeaaea67
minor: add some method comments
2010-11-17 22:55:06 +00:00
Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Jeff Ames
ae9c4a4d11
Formatting cleanup.
2010-11-08 07:48:35 -05:00
Jonathan Freedman
4f40374464
Merge git://github.com/opensim/opensim into mantis5110
2010-11-05 19:10:02 -07:00
Melanie
4ab9d37a8e
When LightShare is enabled, the standard day cycle is bypassed and replaced by
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midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00
mores
1f77f05f02
Admin Server can now bind to a private ip address
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Signed-off-by: Melanie <melanie@t-data.com>
2010-11-03 01:12:48 +00:00
Melanie
43ac44b028
Fix default club feet
2010-11-02 21:41:27 +00:00
Marck
4fdab71c8d
Add support for cross-domain AJAX requests to REST console.
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Enables RemoteConsole to add the appropriate HTTP header when responding to requests that use Cross-Origin Resource Sharing (CORS with simple requests). The allowed origin is set with configuration option "ConsoleAllowedOrigin" in section [Network]. For a suggestion to make this configuration option more flexible, see the TODO comment in the source code.
The WifiConsole uses this functionality with grid mode.
2010-11-02 14:12:25 -07:00
Marck
4d1f0c5348
Support for CORS with simple requests in BaseHttpServer
2010-11-02 14:11:49 -07:00
Melanie
63ffdcf53a
Try to not make avatars switch outfits
2010-11-02 19:55:05 +00:00
Jonathan Freedman
95a0ea78f9
Merge branch 'master' into mantis5110
2010-10-30 18:28:07 -04:00
Jonathan Freedman
96a29c43b0
Merge branch 'master' into mantis5110
2010-10-30 14:11:02 -04:00
Jonathan Freedman
e371d3208c
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Melanie
e98d8d500f
Fix logins and avatar appearance. Contains a Migration. May contain nuts.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Jonathan Freedman
9e7d3e0f25
Merge branch 'master' into mantis5110
2010-10-29 23:59:16 -04:00
Jonathan Freedman
c8d65c359f
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman
d219317074
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Melanie
d0895a4a3a
On first login, Ruth is back now. Strangely, inventory items are created for
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tattoo and alpha layers. Any change of appearance in the sim makes the green
gnome reappear on next login. Progress of sorts.
2010-10-30 03:28:59 +01:00