Commit Graph

7368 Commits (705b675d281aa9e93e2ad9929783822a4fe234fc)

Author SHA1 Message Date
Melanie 9453c42631 Experimental: Remove explicit property sends 2009-12-06 02:54:19 +00:00
Melanie 1a695875a7 Skip single prims in unlink selections 2009-12-06 02:54:09 +00:00
Melanie f71025aeed Change locking to not mix explicit Monitor.* calls with lock() 2009-12-06 02:54:00 +00:00
Melanie 5259a32319 Remove extra forced updates. They're not needed for each prim. Really. 2009-12-06 02:53:50 +00:00
Melanie 46d5add175 Lock updates out while linking and unlinking 2009-12-06 02:53:42 +00:00
Melanie e3a22ff37d Eliminate multiple updates on link/unlink 2009-12-06 02:53:34 +00:00
Melanie f8cc409034 Cause better packing of ObjectProperties 2009-12-06 02:53:24 +00:00
Teravus Ovares (Dan Olivares) c4b6010fb3 * Fixes mantis 4416. Animator is dereferenced on logout 2009-12-05 13:01:21 -05:00
Justin Clark-Casey (justincc) c0f3a4c833 Allow terrain heightmaps to be loaded directly from URIs via the remote admin plugin
See http://opensimulator.org/mantis/view.php?id=4418
Thanks StrawberryFride
See
2009-12-04 18:26:58 +00:00
Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Teravus Ovares (Dan Olivares) d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares) af04cd1ae0 * If the position that comes in on Scene.SetHomeRezPoint has a component that is 255.5, replace the component with the user's position in the simulator.
* Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-03 01:50:54 -05:00
Justin Clark-Casey (justincc) f7b2f0e61e Add position and region of prim items with missing assets in log reports 2009-12-02 18:15:33 +00:00
Adam Frisby 30fe88b808 * Terrain uploads via the Estate Tools now support a multitude of file formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision)
* It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
2009-12-03 02:44:12 +11:00
Melanie 5ee79c62bf Change default destination of deleted items to the trash folder. Everything
else still goes to L&F
2009-12-02 10:21:24 +00:00
Teravus Ovares (Dan Olivares) d2c1610d17 * Test Autoconvert line ending on my repo.. 2009-12-01 11:35:32 -05:00
Teravus Ovares (Dan Olivares) 75e28b3a16 * Fix Inconsistent line ending style on Scene 2009-12-01 10:48:11 -05:00
Teravus Ovares (Dan Olivares) 7a2e8cb05f * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
Teravus Ovares (Dan Olivares) 56dca3b5a4 * Fix Inconsistent line ending style on SimStatsReporter 2009-12-01 10:45:36 -05:00
Teravus Ovares (Dan Olivares) d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient 2009-12-01 10:19:39 -05:00
Teravus Ovares (Dan Olivares) 475d23741d * Fix Inconsistent line ending style in ScenePresence 2009-12-01 10:17:17 -05:00
Teravus Ovares (Dan Olivares) 83694e5578 * Add a close method to the ScenePresenceAnimator that dereferences the class variables and make the ScenePresence Close method call it. 2009-11-30 14:03:20 -05:00
Teravus Ovares (Dan Olivares) 0cb4ff1b68 * Modified ScenePresence to use the Util version of the EnvironmentTickCount method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence. 2009-11-30 13:53:43 -05:00
dahlia 5b0bb1eff9 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-30 01:09:46 -08:00
dahlia e987e85c0c add agent position to output of "show users" console command 2009-11-30 01:09:03 -08:00
Teravus Ovares (Dan Olivares) 4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Melanie 9fd9211a38 Add some conditionals to references to the WorldComm module, so that the
module can be disabled without crashing the sim
2009-11-28 09:23:26 +00:00
Teravus Ovares (Dan Olivares) e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares) 8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc) 66f511c76a Remove unused GetDefaultAppearance() static function that is also available on AvatarFactoryModule 2009-11-27 19:45:33 +00:00
Justin Clark-Casey (justincc) e5661e5609 Remove stub Python module and DLLs since this was never fully implemented
It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard).
Might be possible to import wholesale from modrex
See http://opensimulator.org/mantis/view.php?id=4395
Thanks mpallari
2009-11-27 19:31:19 +00:00
Justin Clark-Casey (justincc) 55a0896918 minor: remove mono compiler warning 2009-11-27 19:28:26 +00:00
Justin Clark-Casey (justincc) e078fb2e71 Implement god mode user freezing and unfreezing
See http://opensimulator.org/mantis/view.php?id=4356
Thanks Revolution
I performed a subsequent probable bug fix in this patch
2009-11-27 19:23:51 +00:00
Justin Clark-Casey (justincc) 2e47e51475 Make locking of timers and listeners in script related functions consistent
See http://opensimulator.org/mantis/view.php?id=4316
Thanks KittyLiu!
2009-11-27 19:01:45 +00:00
Justin Clark-Casey (justincc) 25e2b16451 Apply patch to stop failure of llParcelMediaCommandList() on group deeded land
See http://opensimulator.org/mantis/view.php?id=3999
2009-11-27 17:52:23 +00:00
Justin Clark-Casey (justincc) 32ef1b9e23 remove stringent content type checking to make it easier to load oars directly from urls 2009-11-27 15:10:12 +00:00
Justin Clark-Casey (justincc) 1f71523a5a minor: make irc bridge logging less verbose if it isn't actually enabled 2009-11-27 14:47:49 +00:00
Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); 2009-11-27 08:59:03 +00:00
Melanie 3ae3cd0a5b Make llDie virtual, since it's functionality is engine specific 2009-11-27 08:16:47 +00:00
Teravus Ovares (Dan Olivares) f84da8e642 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-26 17:03:19 -05:00
Teravus Ovares (Dan Olivares) e2200026ca * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't. 2009-11-26 17:03:00 -05:00
Jeff Lee 9d05962029 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:17 +00:00
Jeff Lee d39c300d11 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:00 +00:00
Melanie c6bfecccaa Fix a small bug. Trusted script crossings now work again 2009-11-26 17:16:22 +00:00
Melanie 41226dc991 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-26 17:05:48 +00:00
Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht
TrustBinaries flag. Changes the interregion protocol! No version bump
because it was broken anyway, so with a version mismatch it will simply
stay broken, but not crash. Region corssing still doesn't work because
there is still monkey business with both rezzed prims being pushed across
a border and attached prims when walking across a border. Teleport is
untested by may work.
2009-11-26 17:03:09 +00:00
Justin Clark-Casey (justincc) ee0b5abc62 minor: reduce region ready logging verbosity 2009-11-26 16:51:10 +00:00
Justin Clark-Casey (justincc) 2bc19a1e23 Resolve issue where an iar load fails to preserve original item creators
See http://opensimulator.org/mantis/view.php?id=4394
This change preserves the uuid when a profile is found rather than the ospa
2009-11-26 16:39:30 +00:00
Melanie 05fc504ff3 Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled
internally
2009-11-26 12:08:20 +00:00
Teravus Ovares (Dan Olivares) a5f2803c79 * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box.
* Thanks talentraspel
* Thanks NixNerd
* Thanks KittoFlora
* Thanks lockd
2009-11-26 01:34:46 -05:00
Teravus Ovares (Dan Olivares) dac9c6fb23 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-25 14:13:51 -05:00
OpenSim Master a3755d831d Patch: Fix a bug in LAND animation when the TickCount wraps into negative numbers
by Mic Bowman
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2009-11-25 14:13:29 -05:00
Melanie cc3617f74f Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-25 17:03:11 +00:00
Justin Clark-Casey (justincc) 59caa68e08 minor: add doc to a few parcel methods 2009-11-25 17:49:38 +00:00
Melanie 0b380f68d8 Change osTeleportAgent parameters from long to int. That numerical range is
not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
2009-11-25 17:02:45 +00:00
Justin Clark-Casey (justincc) 40464f6cc6 Change chat config code so that enabled = false actually does disable the chat module 2009-11-25 16:23:37 +00:00
Justin Clark-Casey (justincc) a4d2a97bc6 minor: remove some mono compiler warnings, add --merge load oar switch to help information 2009-11-25 16:14:08 +00:00
Justin Clark-Casey (justincc) c18422ad3a Implement oar merging
An oar can now be merged with existing region contents by using the --merge option
For example, load oar --merge my.oar
Existing terrain, region settings and parcel data is left in place when an oar is merged.
See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information
2009-11-25 16:02:47 +00:00
Justin Clark-Casey (justincc) f9807884a4 Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid command line parsing 2009-11-25 15:28:43 +00:00
Teravus Ovares (Dan Olivares) a642968fd5 * Reverting last commit.. because it just made it worse. 2009-11-25 04:00:52 -05:00
Teravus Ovares (Dan Olivares) abddb60b8d * Attempt number 1 to stop the repeating crouch animation that sometimes happens.
* This tries to address it by correcting one potential bug where it never resets the falltimer.
* This tries to address it by telling Physics that we're not flying this step..  instead of waiting until the next step when the next agent update comes along.
2009-11-25 02:51:11 -05:00
Justin Clark-Casey (justincc) f605d59136 Make load/save iar slightly better in the face of io failures by always attempting to close the streams 2009-11-24 18:27:31 +00:00
Justin Clark-Casey (justincc) c083ab6824 make save and load oar slightly more robust by always closing the archive streams even if there has been an error 2009-11-24 17:47:09 +00:00
Justin Clark-Casey (justincc) 73dcbbd57a minor: remove some mono compiler warnings 2009-11-24 17:32:14 +00:00
Justin Clark-Casey (justincc) 88ead9ee63 pass all command parameters to load/save oar, not just the filename
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-24 17:28:38 +00:00
Justin Clark-Casey (justincc) 52952a75ca minor: remove experimental tags from load iar and save iar commands 2009-11-24 15:20:02 +00:00
Teravus Ovares (Dan Olivares) cf36420d19 * This concludes the packet migrations from the big nasty switch into packet handler delegates. 2009-11-23 22:20:51 -05:00
Teravus Ovares (Dan Olivares) 3bfbd2952d * Moved 60 more packet handlers to Packet Handler Delegates. 2009-11-23 20:19:00 -05:00
Teravus Ovares (Dan Olivares) 3ebb528c79 * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 2009-11-23 11:44:22 -05:00
Teravus Ovares (Dan Olivares) 976728029b * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch. 2009-11-23 01:12:46 -05:00
Teravus Ovares (Dan Olivares) 94cb4b486a Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-22 22:05:26 -05:00
Teravus Ovares (Dan Olivares) 21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 2009-11-22 22:04:52 -05:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 9ba10af6b2 * Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Teravus Ovares (Dan Olivares) 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it.
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
Teravus Ovares (Dan Olivares) c155099faf * The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
Teravus Ovares (Dan Olivares) 8db97f7dab * Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate 2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares) 968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Teravus Ovares (Dan Olivares) 2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares) 079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
Teravus Ovares (Dan Olivares) 247fc00ce7 * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. 2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc) 4baac71a5e refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors 2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc) 710a2afd12 Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor 2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) de054bc583 minor: remove mono compiler warning due to unreachable code in GroupsModule 2009-11-17 15:21:29 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 2009-11-16 19:16:24 +00:00
Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 2009-11-14 14:14:08 -08:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00
Justin Clark-Casey (justincc) 96be5e5a88 minor: A further minor tweak to reduce iar load logging verbosity 2009-11-13 20:24:45 +00:00
Justin Clark-Casey (justincc) fe82471c2b Apply patch http://opensimulator.org/mantis/view.php?id=4369
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
2009-11-12 19:42:35 +00:00
Justin Clark-Casey (justincc) e2b1fb8ff9 refactor: extract another test asset helper method 2009-11-12 19:15:08 +00:00
Justin Clark-Casey (justincc) ed1089d892 refactor some test asset creation into a helper class
remove mono compiler warning
2009-11-12 19:08:00 +00:00
Justin Clark-Casey (justincc) 2f092d271e Rename test services to mock services, since this is a more accurate description
remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Justin Clark-Casey (justincc) d21fc1cefb minor: for now stop iar tests spewing log messages when running testsuite 2009-11-12 18:33:40 +00:00
Justin Clark-Casey (justincc) bb92ba97c6 Stop iar save failing on corrupt assets
Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail
2009-11-12 18:26:22 +00:00
Justin Clark-Casey (justincc) cbe1cc1bc8 minor: refactor common setup in uuid gatherer test 2009-11-12 17:50:09 +00:00
Justin Clark-Casey (justincc) 55a40694e7 minor: remove mono compiler warning 2009-11-12 17:42:26 +00:00
Adam Frisby cedd827f7f * Added some new syntax options for the Monitor Module's HTTP poll. 2009-11-12 11:17:04 +11:00
dahlia 8ae3df22a2 clean up some cruft 2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc) 6d88c96e01 minor: remove mono compiler warning 2009-11-11 18:49:05 +00:00
Justin Clark-Casey (justincc) 00102e73a6 Add basic new uuid gatherer tests to check behaviour when the gather seed is a missing asset 2009-11-11 18:46:04 +00:00
Teravus Ovares (Dan Olivares) 4a2d82e14b * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule. 2009-11-11 02:47:17 -05:00
Teravus Ovares (Dan Olivares) c8268a270f * Fix resources file mapping 2009-11-11 00:00:21 -05:00
Teravus Ovares (Dan Olivares) 1bb510ab17 * Update namespace in the regioncombinermodule. 2009-11-10 23:43:18 -05:00
Teravus Ovares (Dan Olivares) 2e514bfb1b * Move RegionCombinerModule to it's own project
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10 22:40:08 -05:00
Diva Canto 05f7fa1543 Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try. 2009-11-10 10:39:16 -08:00
Diva Canto 3294714099 Updated HGUserServices with AuthenticateUserByPassword, so that iar works. 2009-11-10 07:57:54 -08:00
Adam Frisby 90b15aa440 * Added HTTP polling for Statistics Monitor Module (access via http://sim.com:httpport/monitorstats/regionUUID/)
* Returns simple formatted XML document containing statistical data on the current sim.
* Example:
<data>
 <AgentCountMonitor>5.0000</AgentCountMonitor>
 ...
</data>
2009-11-11 00:22:06 +11:00
Mic Bowman 167c15db9d Fixed XMLRPC return params
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-10 04:14:41 +00:00
Melanie ba99081bbe Add IScriptModuleComms interface and region module to handle dispatch of
script messages to region modules and sending back replies.
Hook IScriptModuleComms.OnScriptCommand to see commands and use
DispatchReply to reply to the script. It is recommended to pass the "id"
parameter from the event as the "k" parameter of the reply.
The script will receive the reply as a link message from link -1.
2009-11-10 03:36:43 +00:00
dahlia af9b0dcc20 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-09 18:49:13 -08:00
dahlia 3e22bb24f5 add an overload to _SculptMesh for meshing from a list of coordinates
add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Melanie 7df7e6a0bb Add modSendCommand function (note, this is a new API module, using the API
extension mechanism, it's not a osFunction!
2009-11-10 01:22:14 +00:00
John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
Justin Clark-Casey (justincc) 3274bc39c8 minor: remove some mono compiler warnings 2009-11-09 17:43:32 +00:00
Justin Clark-Casey (justincc) 7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc) 716f70cd31 refactor out iar escaping 2009-11-09 17:34:07 +00:00
Justin Clark-Casey (justincc) 1ded7edde2 minor: correct slightly over-enthusiastic load iar logging message 2009-11-09 17:24:06 +00:00
Justin Clark-Casey (justincc) 7c5dc94cc8 fix load iar regression accidentally introduced in last commit 2009-11-09 17:22:18 +00:00
Justin Clark-Casey (justincc) 3c1f50127c minor: tweak load iar messages to be slightly less verbose 2009-11-09 17:20:30 +00:00
Justin Clark-Casey (justincc) fbcf6ffc18 minor: provide updates on number of assets loaded while executing "load iar" 2009-11-09 17:17:25 +00:00
Justin Clark-Casey (justincc) 1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
Justin Clark-Casey (justincc) ae92bbcb95 refactor: break actual item load in iar into separate method 2009-11-09 17:04:05 +00:00
Justin Clark-Casey (justincc) a0c1836fde minor: remove some old commented out load iar code 2009-11-09 16:43:35 +00:00
Justin Clark-Casey (justincc) 678a74e4f7 Tell the user when a 'save iar' has failed because the inventory path could not be found 2009-11-09 16:42:17 +00:00
Justin Clark-Casey (justincc) a3105a34ca Implement human / escaping for inventory folders as well as items 2009-11-09 16:12:13 +00:00
Justin Clark-Casey (justincc) 6820cc93ec refactor path delimiter in iar utils 2009-11-09 16:08:17 +00:00
Justin Clark-Casey (justincc) a7af92d5d0 minor: remove some mono compiler warnings 2009-11-09 16:03:15 +00:00
Justin Clark-Casey (justincc) 9b2592a960 refactor: make human iar escape char a constant rather than a magic char 2009-11-09 15:54:43 +00:00
Justin Clark-Casey (justincc) 668850b974 * for iars, allow item names/folders including "/" to be escaped using "\/"
* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
Melanie f8bcbe5492 remove the debug stuff 2009-11-08 22:39:00 +00:00
Melanie aff5fe10b0 test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY 2009-11-08 22:29:36 +00:00
Melanie 81c439bcaa Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
John Hurliman 1cddc85078 Fixing the build break 2009-11-06 00:06:49 -08:00
John Hurliman dfe4dc735a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-05 23:50:42 -08:00
John Hurliman 6ed57814c1 * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Justin Clark-Casey (justincc) f8f1e94cf8 add unit test for iar & escaping 2009-11-05 19:32:24 +00:00
Justin Clark-Casey (justincc) 6f4a588397 minor test var name tweak 2009-11-05 19:09:32 +00:00
Justin Clark-Casey (justincc) bae03dfcbd Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-05 18:53:57 +00:00
Justin Clark-Casey (justincc) 345ddcd0d8 * Escape / character when saving items and folders in an iar so that the loader doesn't barf 2009-11-05 18:53:25 +00:00
Melanie ec0d5b408a Change the permissions module to use the friend list cache already in the
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
Melanie b098572525 Remove a spammy debug message from friends list check in the perms module.
Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
2009-11-05 16:46:39 +00:00
Melanie 83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie 30a2411e58 Separate folder and item limit for UDP inventory packets. Folder limit is
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie a431f346e7 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2009-11-04 23:29:42 +00:00
John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 2009-11-04 16:19:56 -08:00
John Hurliman f57a646638 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-04 16:08:23 -08:00
John Hurliman ec2ebf2598 Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
Melanie b6ea7c26ac Refine oversized packet handling as per jhurliman. Reallocate the buffer to
actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie 58be90d2b1 Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Justin Clark-Casey (justincc) 9dd5d63495 minor: remove some mono compiler warnings 2009-11-04 19:44:28 +00:00
Melanie 535f4597c1 Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie 5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie 4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie 00130841db Remove parallel loading from XEngine, but retain the new design where
all scripts are loaded from the same thread, rather than launching a
new one for each script. This is only marginally slower, but avoids the
race condition that led to script engine failure.
2009-11-03 20:23:50 +00:00
Justin Clark-Casey (justincc) af0e5d0974 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-03 19:11:09 +00:00
Justin Clark-Casey (justincc) 1d737b010c minor: remove some mono compiler warnings 2009-11-03 18:52:20 +00:00
Diva Canto 9e6f01321e Fixed a couple of NREs in corner cases. 2009-11-03 10:24:02 -08:00
dahlia 82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
Adam Frisby 3c0881c83c * Committing missing file from last commit. 2009-11-02 00:20:41 +11:00
Adam Frisby 838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby 711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
Diva Canto 58c260140c Patch + minor formatting fixes. 2009-10-31 19:10:33 -07:00
Douglas R. Miles 7f4d646aea http://opensimulator.org/mantis/view.php?id=4337 2009-10-31 19:05:02 -07:00
Melanie c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Melanie 92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie 39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
John Hurliman 5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman aecaa51063 * Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman ec7fd8b1f8 More performance improvements to XEngine script loading 2009-10-29 06:42:40 -07:00
John Hurliman dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake 33448e4ba8 Optimizations 2009-10-29 05:39:18 -07:00
John Hurliman 5c894dac8b * Implemented foot collision plane for avatars
* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman 3f2d6fe470 Ported the Simian avatar animation system to OpenSim. Landing is currently not working 2009-10-29 04:13:51 -07:00
John Hurliman fd2c99f184 Fixing NullReferenceException regression in the previous commit 2009-10-29 02:10:48 -07:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman c003f49432 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 12:45:56 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00
Melanie 184e85cdec Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-28 18:26:31 +00:00
Melanie c17359fea5 Adding changes to previous patch to make it fit into core better 2009-10-28 18:25:37 +00:00
Fredo Chaplin bff0d75e0f patch kill by UUID
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-28 18:09:50 +00:00
John Hurliman cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 2009-10-28 03:21:53 -07:00
John Hurliman 587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
John Hurliman 2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out 2009-10-28 01:48:53 -07:00
John Hurliman e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures 2009-10-28 01:30:39 -07:00
Mikko Pallari 8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
Diva Canto 6a6a8df1ba Make map search work also for hyperlinked regions. 2009-10-27 20:32:48 -07:00
John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
John Hurliman 2525810e2a Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward 2009-10-27 13:31:04 -07:00
John Hurliman fefe767476 Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values 2009-10-27 13:16:58 -07:00
John Hurliman a718d7d56a Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not 2009-10-27 10:17:20 -07:00
John Hurliman bcd7593dfb Forgot a line in the previous commit 2009-10-27 10:07:35 -07:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer
* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00
John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
John Hurliman 0b1726b524 Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on 2009-10-26 16:48:43 -07:00
John Hurliman 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman 119cf80e13 Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system 2009-10-26 15:52:59 -07:00
Dan Lake 428bd7a74b No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. 2009-10-26 15:14:19 -07:00
Dan Lake ad624f703d ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0]; 2009-10-26 15:14:13 -07:00
John Hurliman ff4b45a1e3 Do case-insensitive comparisons on region names in LLStandaloneLoginModule 2009-10-26 15:12:43 -07:00
John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
2009-10-26 14:41:27 -07:00
John Hurliman c04775bf68 Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled 2009-10-26 13:38:07 -07:00
John Hurliman ff65b50236 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-26 11:28:43 -07:00
John Hurliman 2222172afa Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO() 2009-10-26 11:28:02 -07:00
Melanie 1209db6dcd Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect
the transfers that never happen.
2009-10-26 15:51:28 +00:00
Melanie 7df54d4ad2 Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped
before the file data to be transfered is ready.
2009-10-26 04:52:11 +00:00
John Hurliman de25dcfb7b Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0 2009-10-25 01:10:02 -07:00
John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff

* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()

* Improved the instantiation of PrimitiveBaseShape
2009-10-25 00:40:21 -07:00
John Hurliman 2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman a41cd1d069 * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman c749cf0061 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-23 10:37:01 -07:00
John Hurliman 4c45b5fd3c Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP] 2009-10-23 10:35:47 -07:00
dslake 8ba3afb59b Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims 2009-10-23 12:14:05 -04:00
unknown 71c929137f Inconsistent locking of SenseRepeaters in Script Engine.
When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration.

The attached patch locks SenseRepeatListLock in GetSerializationData()
2009-10-23 11:25:06 +01:00
John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 2009-10-23 02:38:59 -07:00
John Hurliman 37f7277378 Uncommented the resend log line so the previous commit can be seen in action 2009-10-23 01:33:43 -07:00
John Hurliman ac0acb0296 * Changed the max RTO value to 60 seconds to comply with RFC 2988
* Implemented section 5.5, exponential backoff of the RTO after a resend
2009-10-23 01:33:05 -07:00
John Hurliman 53bf479bab Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal) 2009-10-23 01:11:40 -07:00
John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00