Jeff Ames
25d6b18bcd
Update svn properties, minor formatting cleanup.
2008-11-22 02:33:18 +00:00
Melanie Thielker
c71863d83e
First stage group permissions plumbing
2008-11-22 01:58:36 +00:00
Melanie Thielker
691c4bc756
Mantis #2442
...
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-22 00:23:48 +00:00
Melanie Thielker
48cf76efe7
Introducing IPresenceModule
2008-11-21 22:47:24 +00:00
Homer Horwitz
0d2e5827c5
- No need to build a list of regions and then only the first one.
...
- I first did lock on m_scenes for that access, but as m_scenes (currently) is
only changed in Initialise (and locked there), and PostInitialise is called
after the calls to Initialise, there shouldn't be a need to lock here.
- Trying out git-svn dcommit. Hope this works.
2008-11-21 22:21:49 +00:00
Melanie Thielker
ba723a4cf6
Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
...
the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00
Justin Clarke Casey
c0cd681608
* Comment out unused access time method in MSSQL
...
* This should probably be being called in FetchAsset() instead as for all the other databases, but I lack the means to test MSSQL
2008-11-21 21:24:39 +00:00
Justin Clarke Casey
915593bfbc
* refactor: Rip out SOP inventory from the partial into a separate class
...
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
2008-11-21 21:16:42 +00:00
Justin Clarke Casey
02105c9c2a
* Extend sog delete to inventory test to crank the normally async sog deleter by hand
...
* After the crank, assert that the object has now been removed from the scene
2008-11-21 18:46:24 +00:00
Jeff Ames
ecac5c9c5a
Update svn properties, minor formatting cleanup.
2008-11-21 18:44:48 +00:00
Justin Clarke Casey
7dce464113
* Largely revert the last revision and improve on the previous way of doing things
...
* Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost
* Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition
* This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
2008-11-21 18:33:09 +00:00
Justin Clarke Casey
e261c97470
* On delete to inventory, actually remove the group from the scene before the async stage.
...
* Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene)
* Put in an incomplete 'delete object o inventory' test to assert that this happens
2008-11-21 18:17:01 +00:00
Justin Clarke Casey
82aa8e0327
* minor: Remove comparison of UUID struct against null picked up as a warning
2008-11-21 17:35:34 +00:00
Justin Clarke Casey
c2d3d8d88e
* Improve and correct messages given to the user when permission is denied for a particular OSSL function
...
* I don't believe that the extra information given is anything that couldn't be worked out by trial and error
2008-11-21 17:28:57 +00:00
Melanie Thielker
ee4d4d784e
Fully implement object return from the parcel dialog
2008-11-21 07:33:13 +00:00
Melanie Thielker
46278b34b1
Allow selecting group objects and selecting objects by owner from the
...
parcel dialog.
2008-11-21 05:35:35 +00:00
Melanie Thielker
e9ad6f7913
Plumb in the list if user IDs to the land module to allow selection
...
of objects by owner name
2008-11-21 04:41:39 +00:00
Melanie Thielker
0092ecbce7
Prevent a null reference when giving items.
2008-11-21 00:54:32 +00:00
Justin Clarke Casey
b9c07730f5
* refactor: change some method names and doc in the physics plugin manager
...
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20 19:52:55 +00:00
Justin Clarke Casey
d625095959
* Allow physics dlls to be loaded separately, rather than just the contents of bin/Physics
...
* This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20 18:28:30 +00:00
Justin Clarke Casey
00d9c3c2cc
* Add a scratch test for removing a client from a scene
2008-11-20 17:27:45 +00:00
Justin Clarke Casey
890beb442a
* Add forgotton tag to existing remove scene object test
2008-11-20 17:18:39 +00:00
Justin Clarke Casey
81dcf223bf
* Add enough infrastructure code to run an extremely basic and flaky add root agent scene test
2008-11-20 16:58:40 +00:00
Sean Dague
e6f92044ca
From: Christopher Yeoh <cyeoh@au1.ibm.com>
...
Attached is a patch which fixes mantis bug 2645 where scripts in child
prims
freeze after being unlinked from the root prim. This got introduced
some time after the 0.6 freeze. Have checked test suites
pass even after nant clean ;-)
http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645
Also removes a redundant ResetIDs call
Regards,
Chris
2008-11-20 00:13:15 +00:00
Charles Krinke
b0ee8fc271
Mantis#2658. Thank you kindly, StrawberryFride for a patch that:
...
Keeping up with MySQL and SQLite. Small code changes and
another resource file to add.
2008-11-19 23:57:19 +00:00
Justin Clarke Casey
14f3ac1440
* Add just enough to allow the scene presences test to establish a new user connection (though not yet an actual ScenePresence)
2008-11-19 20:13:51 +00:00
Melanie Thielker
6f0e068cf1
Guard against a strange nullref in ODE
2008-11-19 20:04:41 +00:00
Charles Krinke
164ed57ad3
Mantis#2638. Thank you kindly, Sacha Magne for a patch that:
...
Implementing "Play sound inworld". Currently a WIP .
2008-11-19 18:41:10 +00:00
Charles Krinke
9babdb1095
Mantis#2657. Thank you kindly, StrawberryFride for a patch that:
...
Added access_time and create_time, plus the new sun position
data to MSSQL code.
2008-11-19 18:36:04 +00:00
Charles Krinke
44c56a974c
Mantis#2656. Thank you kindly, Nlin for a patch that:
...
Attached patch implements llCollisionSound. Thanks T. Sado.
2008-11-19 18:30:16 +00:00
Melanie Thielker
778d83d9f0
Adjust to the Helpers->Utils rename
2008-11-19 07:03:39 +00:00
Melanie Thielker
f518ca7feb
Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
...
libOMV.
2008-11-19 06:25:34 +00:00
Melanie Thielker
3234472d62
Reverting the texture sending patch and the new libOMV. This makes this
...
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Melanie Thielker
44a94055a4
Ensure that the physics representation of a deleted object is also removed
2008-11-19 02:13:15 +00:00
Melanie Thielker
a104cc2c62
Fix deleting object that have been persisted already from the DB
2008-11-19 01:37:39 +00:00
Melanie Thielker
0abb762ecc
Patch from jhurliman. Fixing the texture decoding issues in progressive
...
texture sending. Grain of salt not included.
2008-11-18 20:02:25 +00:00
Melanie Thielker
18b6250f40
Remove perts of jhurliman's AD security patch that had slipped in
2008-11-18 18:14:15 +00:00
Melanie Thielker
9d7e503ce3
Prevent a nullref when building new prims while others watch
2008-11-18 17:21:33 +00:00
Sean Dague
5517ea3dfd
Fixed MySQL and SQLite so they will save the
...
variable sun vector, adding 3 new fields on both.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-18 12:48:36 +00:00
Sean Dague
99fb0d7b33
Extended Agent Tests
...
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-18 12:48:29 +00:00
Melanie Thielker
92517b48e9
Apply JHurliman's texture sender patch
2008-11-18 02:14:06 +00:00
Adam Frisby
434afaf717
* Added and removed debug information relating to client connections
...
* Minor client fixes
* Added the ability for a client to login without a UserProfile, allowing certain alternate clients to connect to the region.
2008-11-18 00:47:30 +00:00
Melanie Thielker
6fd8960064
Prevent the texture downloader from locking a null object when a download
...
hits bad data
2008-11-17 23:48:29 +00:00
Melanie Thielker
2b8915d679
Make newly created prims be the correct group
2008-11-17 23:43:46 +00:00
Melanie Thielker
ece27a3631
Make texture decode errors nonfatal. The texture send is simply dropped
2008-11-17 23:08:37 +00:00
Homer Horwitz
5972eb8848
Fix a few small issues with the progressive texture-download:
...
- The initial priority wasn't passed in, so a discardLevel of -1 in the first
request automatically cancelled texture-download.
- One-packet textures weren't handled, as CurrentPacket starts at 1 and
StopPacket == 0 in that case.
- Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads
will cause more requests.
2008-11-17 22:15:02 +00:00
Melanie Thielker
a8e40bed52
Set group on newly rezzed objects to the rezzer's (or rezzing object's)
...
group
2008-11-17 21:44:09 +00:00
Justin Clarke Casey
93b18d7323
* Remove Appdomain code in XEngine.cs
2008-11-17 21:36:12 +00:00
Justin Clarke Casey
f26f5f6eff
* Apply http://opensimulator.org/mantis/view.php?id=2611
...
* Progressive texture delivery (ported from jhurliman's Simian code)
* Thanks jhurliman!
2008-11-17 21:10:08 +00:00
Justin Clarke Casey
c25a0ea792
* Update libOMV to r2359. This is necessary for the progressive texture patch
...
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
2008-11-17 21:00:34 +00:00
Justin Clarke Casey
072624b19d
* minor: add interface version to 'show version' command output
2008-11-17 20:22:22 +00:00
Justin Clarke Casey
6052ed4707
* Add allowed_script_editors to OpenSim.ini in the same fashion as allowed_script_creators.
...
* This allows one to override normal OpenSim permissions and prevent non-gods from editing any scripts. This allows edit ability
to be rescinded after it has been given, and prevents the security hole where a single script with liberal perms would allow code changes.
* The default setting remains the existing one of never overruling normal edit permissions.
* These two settings may be enough to stop non-gods entering artbirary script code in a closed grid/standalone configuration.
2008-11-17 19:55:32 +00:00
Melanie Thielker
7ced8d136a
Add a few comments
2008-11-17 19:42:21 +00:00
Melanie Thielker
0a01826843
Change some comments that have been superseded
2008-11-17 18:16:08 +00:00
Melanie Thielker
30b626024c
Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and get
...
accepted in the quick buttons list
2008-11-17 17:59:15 +00:00
Justin Clarke Casey
de526d0274
* refactor: move user set permissions parsing code into a separate method ready for reuse
2008-11-17 17:59:10 +00:00
Justin Clarke Casey
99bd7cce2b
* Make sure that deleted objects do not send further object updates to the client
2008-11-17 16:33:41 +00:00
Justin Clarke Casey
dcfd343a1e
minor: remove mono compiler warnings
2008-11-17 16:22:21 +00:00
Justin Clarke Casey
558704be8b
* Remove the TransferRequest and hip debugging console output that crept in recently
2008-11-17 16:14:23 +00:00
Justin Clarke Casey
c41903077d
* Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup() (except that is didn't lock the parts, which was a potential race condition)
...
* Removed fake delete code from LSL_Api.SetFlexi - this code was never activiated anyway and didn't appear to make much sense on the surface
2008-11-17 16:06:50 +00:00
Justin Clarke Casey
48a72f51a8
* minor: eliminate propogation of now unused permissionToDelete flag
2008-11-17 15:58:12 +00:00
Justin Clarke Casey
f16cf12840
* Fix probable partial breakage of delete to inventory in last commit
...
* Not nulling out parts and the root part allows the code to be simplified
2008-11-17 15:52:27 +00:00
Justin Clarke Casey
d54b6608a7
* Stop nulling SOG.m_rootPart and parts on object deletion
...
* This renders RootPart == null checks useless - the replacement is to check SOG.IsDeleted. However, in many cases this will not be necessary since updates to deleted parts
will not be sent to the client
* This should remove any remaining race conditions where an object is deleted while another thread is yet to obtain the root part to perform some operation
* Doing this is probably a necessary prerequisite to moving to a model without a separate SOG and SOP
* Unfortunately it's not possible to eliminate all RootPart == null checks since in some contexts it is currently used to check whether an object was created successfully
2008-11-17 15:40:27 +00:00
Dr Scofield
dd37fbb137
fixing warnings in YProlog language support
2008-11-17 11:16:24 +00:00
Dr Scofield
bc72f0a9a5
commenting out unused variable.
2008-11-17 11:14:49 +00:00
Dr Scofield
a67dccefbf
cleaning up warning
2008-11-17 11:10:32 +00:00
Dr Scofield
68019e8d98
cleaning up warnings in MSSQL code.
2008-11-17 11:07:18 +00:00
Dr Scofield
ae0bcab35e
adding #pragma warnings to yprolog language support
2008-11-17 11:06:24 +00:00
Melanie Thielker
05fb40dc0b
Use the message transfer module to pass items across the grid via the profile
2008-11-17 08:29:37 +00:00
Melanie Thielker
bb936d8a2f
Correct prim counts for group land. Correct MessageTransferModule startup
2008-11-17 08:15:43 +00:00
Melanie Thielker
598316c890
Make object chat come from the root prim's center, rather than trying to make
...
it come from a child prim position.
2008-11-17 05:57:58 +00:00
Melanie Thielker
2a8020b9d9
Back out the attachment location patch to debug a crash
2008-11-17 05:47:36 +00:00
Melanie Thielker
3f4aeccca3
Try to fix login crash
2008-11-17 05:37:24 +00:00
Melanie Thielker
fa50156b4c
Make the messageing server re-register with all it's user servers every five
...
minutes. This ensures that things don't get messy if a user server is restarted
and the user server's operator has no control over the host the message servers
run on.
2008-11-17 05:04:33 +00:00
Melanie Thielker
08b1e1a1f6
Fix previous build break
2008-11-17 04:34:19 +00:00
Melanie Thielker
928d003bf5
Change the semantics of the Allow_* os function control. Omitting a function
...
causes defautlt behavior. "true" now means usable unconditionally, "false"
means disabled, and a list of UUIDs restricts it.
This changes SECURITY! If you used "true" here before, you shoudl review
your setup!
2008-11-17 04:23:03 +00:00
Melanie Thielker
840ef17b8d
Allow more then one user server in the user server config of the
...
message server. This is needed for larger grids
2008-11-17 03:28:38 +00:00
Melanie Thielker
0e7b6879d2
Add some null checks
2008-11-17 00:45:56 +00:00
Melanie Thielker
74ba1bb180
Fix child prims in attachments chatting from near 0,0,0 rather than
...
the avatar position. Fixes "silent" child prim scripts
2008-11-17 00:28:47 +00:00
Homer Horwitz
4343ddeec1
Fix NRE on TP-to-home, if the home-region is unavailable.
2008-11-16 23:53:00 +00:00
Homer Horwitz
07afe9c137
Fix friends again. Friends-handling is now stateless and, thanks to
...
MessageTransferModule, much easier to understand (I hope).
2008-11-16 23:50:18 +00:00
Melanie Thielker
4d23d22fb1
Remove a redundant parameter
2008-11-16 23:25:36 +00:00
Melanie Thielker
5e2e05a1c1
Megapatch. Completely remove the multiparameter IM methods. Remove the insecure
...
fromAgentSession field.
2008-11-16 22:04:01 +00:00
Homer Horwitz
78d42a7fc8
- Fix a formatting error in a log message (Mantis#2635).
2008-11-16 21:32:10 +00:00
Melanie Thielker
3f818e001d
First step tidy-up of IM packing/unpacking/repacking
2008-11-16 20:32:00 +00:00
Homer Horwitz
e1ccbed982
GridIMs don't have a (sending) client, which led to a NRE on access.
...
Doesn't use client now in that case.
2008-11-16 19:45:46 +00:00
Melanie Thielker
9e7d00c1e6
Add MessageTransferModule interface to all scenes, not only the first
2008-11-16 18:59:58 +00:00
Melanie Thielker
ca8a2cad53
Fix 2 bugs in the message transfer module, thanks, Homer Horwitz!
2008-11-16 18:53:17 +00:00
Melanie Thielker
e46719e8f1
Make return object actually use the return object permissions
2008-11-16 18:27:24 +00:00
Melanie Thielker
5aa10a8ab1
Add group prim count support to land properties
2008-11-16 04:57:37 +00:00
Adam Frisby
29eec33506
* Abstracted some methods from SceneObjectGroup to allow them to be overridden more easily. Specifically object creation from XML.
2008-11-16 04:40:36 +00:00
Melanie Thielker
8e119130c5
Make a quick stab at the "Open data reader" issue.
...
MySqlDataReader needs to be Close()d explicitly. Disposing it or letting
it fall out of scope will not free it's hold on the connection.
2008-11-16 04:39:41 +00:00
Melanie Thielker
3de41ea377
Reinstate the IM sending from scripts and from autoreturn
2008-11-16 04:31:52 +00:00
Jeff Ames
55e2ede065
Update svn properties, minor formatting cleanup.
2008-11-16 02:55:24 +00:00
Melanie Thielker
4f293aa99c
Adds the missing interface to fix the build
2008-11-16 00:54:10 +00:00
Melanie Thielker
27e557eb98
Introduces the message transfer module. It splits the transfer mechanics off
...
the IM module and makes it into a module of it's own, which can be used by
all other modules. Removes some ugly hacks. Refer to the IM module to see
how it's used. Also fixes the persistence issue (Mantis #2598 )
2008-11-16 00:47:21 +00:00
Dahlia Trimble
a3f785e978
Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts
2008-11-16 00:24:10 +00:00
Homer Horwitz
9a6cdf662b
Mantis#2626: Thank you Ruud Lathrop, for a patch that cleans up MSSQL code.
2008-11-15 21:27:10 +00:00
Homer Horwitz
448e4b0beb
- Change llSetRot behavior so it matches the SL behavior (in particular, the
...
rather strange behavior if used in a child prim).
- Small refactoring.
2008-11-15 21:03:06 +00:00
Homer Horwitz
e26169f0b0
Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.
...
(added a fix for the broken build from last commit, too)
2008-11-15 18:00:34 +00:00
Homer Horwitz
21b69ac515
Mantis #2621 : Thanks idb, for a patch that will persist regularily changed objects better.
...
Objects will be persisted now MinimumTimeBeforePersistenceConsidered seconds
after the last change, but latest MaximumTimeBeforePersistenceConsidered after
the first change (both are configurable in OpenSim.ini.example and are set to
60 and 600 as default).
2008-11-15 17:52:00 +00:00
Homer Horwitz
3fdc445dd1
Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn't physical.
2008-11-15 17:19:35 +00:00
Homer Horwitz
1f06532b82
Hack to temporarily fix friends-handling. This will be redone as soon as
...
Melanie's CommunicationModule is in.
Please note: imSession is a transaction-ID, *not* the agent's session.
2008-11-15 16:25:30 +00:00
Jeff Ames
e40fe2db26
Update svn properties, minor formatting cleanup.
2008-11-15 02:21:52 +00:00
Justin Clarke Casey
00d6114525
* test: Add scene root agent test stub, since I'll be picking up with something else the next time I start coding on OpenSim
2008-11-14 21:06:40 +00:00
Justin Clarke Casey
a760586f26
* minor: remove mono compiler warnings
2008-11-14 20:15:22 +00:00
Justin Clarke Casey
95a5bfc560
* refactor: Have the entity list tests use the infrastructure method rather than cut n paste
2008-11-14 20:09:12 +00:00
Justin Clarke Casey
2bb4b45626
* Move test scene construction infrastructure methods to a separate class for future common use
2008-11-14 20:06:44 +00:00
Melanie Thielker
5214d39e7c
Mantis #2618
...
Thank you, StrawberryFride, for a patch that adds group permission support
to MSSQL. Contains a migration, back up your database.
2008-11-14 19:36:29 +00:00
Melanie Thielker
1bd0721dbe
Add SQLite and the missing migrations files for last commit
2008-11-14 19:00:14 +00:00
Melanie Thielker
d66f3993de
Add group permissions to agent inventory.
...
Contains a migration. May contain nuts.
Please back up your inventory data store. This revision changes the interface
version!! No older regions can connect to these new UGAIM, and the new regions
can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss
Currently persisted on MySQL only.
2008-11-14 18:54:38 +00:00
Justin Clarke Casey
e3770cfee6
* Allow new script creation to be locked down to only gods if specified in OpenSim.ini
...
* This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment
* Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14 18:43:40 +00:00
Melanie Thielker
9960637545
Try to make the test pass again
2008-11-14 17:53:58 +00:00
Melanie Thielker
edee11ff87
Reapplying a revised version of Christopher Yeoh's (IBM) patch for allow
...
inventory drop. Also adds a new flags, "propagate_permissions" to
OpenSim.ini to control that feature.
2008-11-14 17:24:56 +00:00
Justin Clarke Casey
165fcd1aac
* Switch default permissions back to false (so they are not on) as they were two revisions ago, since it sounds like this was our agreed position from some time back
...
* Make the default also false (to match what is in OpenSim.ini.example)
2008-11-14 15:48:34 +00:00
Justin Clarke Casey
8372880c75
* Hook up create new object event in the permissions module
...
* Switch default for serverside_object_permissions from false to true - it seems more natural that we enforce permissions by default rather than not!
* Add some explanation in OpenSim.ini.example for serverside_object_permissions
2008-11-14 15:36:46 +00:00
Melanie Thielker
b43c056c5f
Detach dropped attachments from the scene presence so they don't get cleaned
...
on logout
2008-11-14 15:30:15 +00:00
Teravus Ovares
3e4b094921
* Implements terrain raw upload. You can now upload your .raw terrain files using the Estate Tools.
...
* Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14 14:42:00 +00:00
Dr Scofield
5c21ec6d10
reverting #7295 , as it still fails a test case (as pointed out very
...
kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
2008-11-14 13:03:18 +00:00
Dr Scofield
5e20e32b69
From: Christopher Yeoh <cyeoh@au1.ibm.com>
...
This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:
- Enabled PropagatePermissions when permissions module serverside perms
is on
- change ownership of item when item is dropped into an object.
Ownership changes to the owner of the object the item is dropped into
- propagation of permissions if the permissions module enabled (eg
next-owner mask applied)
- CHANGED_ALLOWED_DROP is now passed to the change script event if an
item was allowed to be dropped into the object only because
llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
passed).
- Sets object flags correctly when llAllowInventoryDrop is called so
clients are notified immediately of the change in state. Am not
sure that calling aggregateScriptEvents is the right way to do it,
but it works and seems to be the only way without making further
changes to update LocalFlags
2008-11-14 10:55:14 +00:00
Dr Scofield
62317ded9f
From: Alan Webb (alan_webb@us.ibm.com)
...
Fixed the IRC code so that it deals with regions coming and
going.
2008-11-14 10:50:36 +00:00
Melanie Thielker
4e0a424f9f
Some changes to the money module to allow a more flexible system of
...
applying charges
2008-11-14 07:56:34 +00:00
Melanie Thielker
4f91da2488
More groups plumbing
2008-11-14 05:18:39 +00:00
Melanie Thielker
c79a11cbd1
Lots of experimentation yielded a fair approximation of a hip offset from the
...
physical center of an avatar, for display purposes. This should keep the
avatar feet above ground visually in most cases. Tweaked for both height
extremes and various leg lengths. Improvements welcome
2008-11-14 03:32:20 +00:00
Sean Dague
cc5ccfb315
make inventory item listing more robust. It turns out that a bad item
...
(one that won't parse right) will prevent all other items in that folder
to load when inventory is requested. This is very careful to no longer
add inventory items that return as null to the hash table for
getInventoryInFolder, as well as be more careful parsing UUIDs for
fields that aren't marked not null in MySQL.
The net result, you may see previously missing inventory items return
after this checkin. Folders probably need to be hardened in the same
way, but I'm out of time for today.
2008-11-13 22:53:49 +00:00
Sean Dague
c268a3c84e
From: awebb@us.ibm.com
...
Fix the long-standing "lost clothing" bug by making AvatarFactory a non
shared module (which it should have been all along).
2008-11-13 21:31:03 +00:00
Justin Clarke Casey
1fd32a5ab2
* Rename all the previous methods to be User rather than Avatar (for extra bonus points)
...
public bool ExternalChecksCanCreateUserInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyUserInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteUserInventory(UUID itemID, UUID userID)
2008-11-13 20:52:06 +00:00
Justin Clarke Casey
bd61b946df
* Add
...
public bool ExternalChecksCanCreateAvatarInventory(int invType, UUID userID)
public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanCopyAvatarInventory(UUID itemID, UUID userID)
public bool ExternalChecksCanDeleteAvatarInventory(UUID itemID, UUID userID)
to ExternalChecks to handle avatar inventory checks (as opposed to object inv checks).
* opensim-dev e-mail to follow concerning this shortly
2008-11-13 20:29:41 +00:00
Justin Clarke Casey
bf68255b86
* refactor: rename object inventory permission checks to distinguish between task inventory and agent inventory
2008-11-13 19:16:15 +00:00
Melanie Thielker
ca35b49b70
Make scripts in objects rezzed from script compile synchronously to close
...
a timing gap. Still not 100%, but getting there
2008-11-13 19:00:46 +00:00
Justin Clarke Casey
ef601d805a
* First part of a series of patches
...
* Intension is to provide a way to lock down script creation to administrators/gods only
* Defaults will remain as they are at the moment
2008-11-13 18:52:16 +00:00
Justin Clarke Casey
219015d699
* Attempt to make OpenSim.ini.example a bit more readable by
...
* Some rearrangement within sections
* Indenting section contents
* Also, correct indentation levels in PermissionsModule
2008-11-13 17:22:18 +00:00
Charles Krinke
8a3d9ea2db
Mantis#2597. Thank you kindly, Idb for a patch that:
...
Solves the problem of changes to objects not
persisted on server shutdown.
2008-11-13 04:23:31 +00:00
Melanie Thielker
c18ce34d06
Update avatar picker search to work with OpenSearch people search
2008-11-13 03:24:23 +00:00
Justin Clarke Casey
424792b39b
* Rename scene tests to scene object tests since that is what they are actually concerned with
2008-11-12 21:12:46 +00:00
Justin Clarke Casey
2c7ac33650
* test: Add basic synchronous object remove test
2008-11-12 20:35:35 +00:00
Justin Clarke Casey
cec112c87a
* refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function
2008-11-12 20:16:46 +00:00
Justin Clarke Casey
b636bb0f9e
* Stop the pointless passing of a scene's own region handler back to it in region comms
...
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-12 19:12:33 +00:00
Melanie Thielker
724390e413
Change HTTP server backlog/acceptors to 64, per Adam Z
2008-11-12 18:59:38 +00:00
Justin Clarke Casey
e2ab576572
* Stop locking the scene presences dictionary for the entire agent crossing part of the login sequence
...
* This may alleviate a little the freezing experienced by existing avatars when a new client logs in
* Race condition risks look minimal since one wouldn't expect another thread to start fiddling with that presence
2008-11-12 18:12:18 +00:00
Dr Scofield
4b5e09a36b
From: Alan Webb (alan_webb@us.ibm.com)
...
Fix the broken llSetTimerEvent implementation (sec == 0 was not
possible anymore).
2008-11-12 11:02:55 +00:00
Melanie Thielker
c71f0899c2
Revamp inventory transfer module, step 1. Inventory will now be saved if
...
destination user is offline/out of range. No more eternal cache is needed
for tracking IDs. Code cleanup. Removed some casts from IScene to Scene.
Decline now properly places item in trash rather than deleting it outright.
2008-11-12 06:22:31 +00:00
Teravus Ovares
c453a41fb5
* Set defaults on the allowed LSL Compilers to 'lsl' unless you've specified otherwise.
2008-11-12 04:49:06 +00:00
Melanie Thielker
c34805d573
Add the missing bits that got lost in the prim clamping commit. This should
...
actually make it work
2008-11-12 01:40:38 +00:00
Justin Clarke Casey
70ad3ecd5e
* Create TestScene to get at the async object deleter for use in a future test
2008-11-11 21:31:39 +00:00
Justin Clarke Casey
a814ac3d67
* Put an Enabled switch on the async object deleter for future testing purposes
2008-11-11 20:33:29 +00:00
Melanie Thielker
47a5d71b7e
Prevent pieces from other people's HUDs from displaying at the center of
...
every user's HUD
2008-11-11 19:08:59 +00:00
Justin Clarke Casey
4245cd90de
minor: refactor some SceneTests code for future tests
2008-11-11 18:21:43 +00:00
Justin Clarke Casey
2b97c84d1d
* minor: remove log message that gives wrong user server 'version'
2008-11-11 18:15:30 +00:00
Justin Clarke Casey
50e3eb31b0
* Restore storing null to represent 'missing asset' requests in the AssetCache
...
* If we don't do this then callers to the polling GetAsset wait the full polling time before returning
2008-11-11 17:54:21 +00:00