Commit Graph

22014 Commits (b1ccf3f11088437840ee6b8aaa5cf5bb245d9013)

Author SHA1 Message Date
UbitUmarov ffcc1d7fa2 undo the hack.. its useless 2014-08-18 23:14:04 +01:00
UbitUmarov d31f361e89 moved hacks to scene presence completemovement, possible only needed
there?
2014-08-18 19:41:16 +01:00
UbitUmarov 73b8dc4183 missing file for previus commit 2014-08-18 19:19:25 +01:00
UbitUmarov 83e545df93 *DANGER* *HACKS* on reusing child presences: partA send kills to
viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
Melanie Thielker 4f7acc4c2c Expect a missing directory, the asset cache is shared. Prevent spew if
two nodes run cleanup at the same time.
2014-08-18 17:14:51 +02:00
UbitUmarov 96de2a2fd2 reduce the kills sent, hide attachments kills on origin 2014-08-18 04:07:40 +01:00
UbitUmarov f8e4805d98 NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov 31a2c07e83 put bake bakes, plus a missing change forcing animations to pass by
scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov 7ce32d717a TEST disable again baked textures on crossing 2014-08-17 07:57:26 +01:00
UbitUmarov d3b3822006 TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent 2014-08-17 07:32:24 +01:00
UbitUmarov 8d11b96cd9 *DANGER* rearange EnableChildAgents() so that hopefully it does it job
better, like not telling clients to log on regions where they are already
child
2014-08-17 05:59:14 +01:00
UbitUmarov 99a87f18c0 bad test 2014-08-17 04:24:55 +01:00
UbitUmarov 722b3a6523 make EnableChildAgent async from caller 2014-08-17 03:22:05 +01:00
UbitUmarov 4a20760929 remove hack to break sending of baked cache on agent cross update 2014-08-17 02:26:35 +01:00
UbitUmarov ff518e7cbb make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug
level to 500ms from 3000ms
2014-08-17 02:12:45 +01:00
UbitUmarov 90987a5484 DEBUG intencional break of sending baked cache 2014-08-16 22:56:56 +01:00
UbitUmarov f8b8cf3d8f more detailed timing on completmovement 2014-08-16 22:16:15 +01:00
UbitUmarov f6642a1cc8 minor low resolution debug timming 2014-08-16 21:53:45 +01:00
UbitUmarov 21b3980d2b send avatar Height to children, use it in region tp height check 2014-08-16 21:46:25 +01:00
UbitUmarov dc178959c5 change how avatar data, appearance and animations are sent, specially
the order
2014-08-16 14:52:09 +01:00
UbitUmarov 1edaf29149 NextAnimationSequenceNumber be a udpserver variable with random start 2014-08-16 13:43:26 +01:00
UbitUmarov 7d967c37f4 *test* just send default appearance ( something along path doesnt like
null there )
2014-08-16 00:25:27 +01:00
UbitUmarov 0720c201b2 on teleports dont send baked textures assets in CreateClient, they will do on the update sent next 2014-08-15 23:01:54 +01:00
UbitUmarov 447fd0850a remove duplication of textures, wearables and attachments on crossings.
receiver checks old method if it doesnt get packed appeareace
2014-08-15 21:39:37 +01:00
UbitUmarov 72a6bca033 cleanup a bit 2014-08-15 21:26:50 +01:00
UbitUmarov 3e6f49f3be do CrossAttachmentsIntoNewRegion for old versions in the right place 2014-08-15 19:21:32 +01:00
UbitUmarov a3e45a45bc refix hide on crossings 2014-08-15 19:05:27 +01:00
UbitUmarov 4d770082d5 let failed crossing say something abotu reason 2014-08-15 18:06:04 +01:00
UbitUmarov 1314a02a95 adjust createAgent delay on childs creation. Beeing bad, it should be high
enougth to reasonable account for grid and region lag spikes
2014-08-15 17:44:24 +01:00
UbitUmarov 117d563fd4 remove ban check from create caps. That needs to be done on caller
(scene.NewUserConnection()) acording to cases, and with minimal calls to
 external grid services.
2014-08-15 17:24:01 +01:00
UbitUmarov b4a7126167 remove the delay on child creation on Neighbour since its amout in not
predictable.
2014-08-15 01:22:15 +01:00
UbitUmarov f798f04686 add a extra delay in EnableChildAgents between CreateAgent() return and
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
2014-08-14 22:03:41 +01:00
UbitUmarov 0ae8fed4c2 reduce ping cliping lower limit 2014-08-14 21:18:58 +01:00
UbitUmarov 538a95ff1e in show connections show also if it is a childagent connection 2014-08-14 21:05:17 +01:00
UbitUmarov a46d6004df reduce ping filter time constant 2014-08-14 21:04:30 +01:00
UbitUmarov 8c657e4837 add a estimator of client ping time, and painfully make it visible in show
connections console command
2014-08-14 20:41:36 +01:00
UbitUmarov d64fb216d2 try external bakedModule when local cache is invalid and not just at login 2014-08-14 15:39:46 +01:00
UbitUmarov ca28062722 dont mess with Throttles in code also used to send to main regions. Use
full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
UbitUmarov 96cc4e5b95 reduced debug msgs 2014-08-14 04:01:54 +01:00
UbitUmarov ab4df26309 only try external baked texture module on login 2014-08-14 03:47:18 +01:00
UbitUmarov 395903d58f *DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov a1cc218f10 *DANGER* make baked textures cross and make use of it * UNTESTED *
issue:  alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov 1bd13155e6 put back baked textures debug msgs at start of validatebaked... 2014-08-13 20:43:26 +01:00
UbitUmarov 483afe6867 remove creative hack and try to fix 2014-08-13 18:52:13 +01:00
UbitUmarov 3f0138c967 Merge branch 'master' into ubitworkmaster 2014-08-13 15:50:12 +01:00
UbitUmarov 92117d48af remove the region where we are root from the list of Neighbours and
childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov 444b41b22a reverted last change since it did nothing usefull 2014-08-13 03:11:55 +01:00
UbitUmarov 0a1ffad07c TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker b96f951a6a Merge branch 'ubitworkmaster' 2014-08-13 03:05:54 +02:00
Melanie Thielker ecae45a21e Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
This reverts commit 30f00bfb14.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov cf48b814eb remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov 0760fa3106 process AgentUpdates in order with rest of packets. Only give higher priority to chat 2014-08-13 00:17:03 +01:00
UbitUmarov 20b3cab5d1 take agentUpdate checks out of llUDPserver (disabling useless debug) and
do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov f811efde85 do the significance test invalidation at MoveAgentToRegion 2014-08-12 22:36:17 +01:00
UbitUmarov b9224a70c4 no need to go from cos into squared sin when just abs of cos is as good 2014-08-12 22:27:50 +01:00
UbitUmarov dbbfaf3ac3 force AgentUpdate after CompleteAgentMovement to pass by significance test 2014-08-12 22:17:15 +01:00
Melanie Thielker 96d89c5906 Merge branch 'ubitworkmaster' 2014-08-12 22:46:28 +02:00
UbitUmarov 3e7f475e58 fix the damm thing 2014-08-12 21:08:01 +01:00
UbitUmarov bf269c871a use Vector3.normalize in place of util.GetNormalize 2014-08-12 20:59:36 +01:00
UbitUmarov c7e3e59953 try no send current LookAt, remove redundant incomplete position height
check
2014-08-12 20:37:34 +01:00
UbitUmarov 4997a9e87a fix VS creative indentation 2014-08-12 18:42:18 +01:00
UbitUmarov a0f26dc6ec change XMLIrpgGroups attach to events, using the more correct
\addons\Groups\...  model
2014-08-12 18:28:01 +01:00
Melanie Thielker 22d472e34a Merge branch 'ubitworkmaster' 2014-08-11 18:45:39 +02:00
UbitUmarov 2cc8e90bd2 remove a land.SendLandUpdateToClient() since its now done for all cases in
completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov ba33d78af9 dont do ParcelCrossCheck() on child avatars 2014-08-11 01:44:12 +01:00
Melanie Thielker 0eaabef1dc Fix a condition check 2014-08-11 02:31:29 +02:00
Melanie Thielker 519df0d2a3 Fix a condition check 2014-08-11 02:30:09 +02:00
Melanie Thielker 036017bba7 Make texture anims work right on singu 2014-08-11 02:08:17 +02:00
Melanie Thielker 01e381fa33 Make texture anims work right on singu 2014-08-11 02:07:23 +02:00
UbitUmarov e860dd33fa remove confusing defonly control 2014-08-11 00:54:30 +01:00
UbitUmarov 306875fc61 ... one day.. 2014-08-11 00:49:11 +01:00
UbitUmarov 9217d5ca31 will get there.. 2014-08-11 00:44:34 +01:00
UbitUmarov 0a9925ff4a validatebaked still not ok 2014-08-11 00:28:14 +01:00
UbitUmarov 67a91ee314 make sensors detect sitting avatars also by the distance to the root prim
of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie Thielker 0e809ab265 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:01:39 +02:00
Melanie Thielker 4707c48828 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:00:01 +02:00
UbitUmarov 7fcd1068e7 TEST move parcelRegionCross to EntityTransferModule cross so it works on
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov c0378d5430 actually let delay match throttles as original design 2014-08-10 16:36:20 +01:00
UbitUmarov ebc18a80bf OutgoingPacketHandler can not be paced by hits on SendPacket() 2014-08-10 14:49:58 +01:00
UbitUmarov a363ed484e Merge branch 'master' into ubitworkmaster 2014-08-10 13:02:39 +01:00
UbitUmarov c84a3c3630 also on other case 2014-08-09 16:22:46 +01:00
UbitUmarov 601c50dc1e return even zero costs ( prims on other regions ) 2014-08-09 16:19:07 +01:00
Melanie Thielker 52dc27991f Give extra info on the call stack when SQL errors happen 2014-08-09 16:25:40 +02:00
UbitUmarov 2eb1c1c377 move from RegisterInventoryServiceHandlers to
RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
UbitUmarov dc7b9c1cc3 dont do for children what is for growups ( root agents) ( needs check) 2014-08-09 15:12:02 +01:00
UbitUmarov 74efe1e393 explicitly force a reset to the event on creation
#Please enter the commit message for your changes. Lines starting
2014-08-09 15:08:21 +01:00
Melanie Thielker ddfb05e57a Comment out stupid XEngine-bound message about script vs non-script startup, it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew. 2014-08-09 05:31:09 +02:00
UbitUmarov ebbf236abc of course.. bug.. 2014-08-08 02:25:31 +01:00
UbitUmarov 9aa6389b8b lock set appearence during ValidateBakedTextureCache there seems to be a
overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov 998e3d435a DANGER back to right current max number of wearables ( TP out of regions
with this may kill old regions)
2014-08-08 01:39:19 +01:00
UbitUmarov c6cdd597f3 add wearables array size checks on unpack 2014-08-08 01:32:16 +01:00
UbitUmarov 2a457c862e Merge branch 'master' into ubitworkmaster 2014-08-08 00:52:41 +01:00
UbitUmarov 16bcd86dfb back to max 15 wearables until its safe ( and before i kill other grid
regions)
2014-08-08 00:01:49 +01:00
UbitUmarov a8e49a4538 max 16 for testing 2014-08-07 23:33:48 +01:00
UbitUmarov 4ae0bb7df1 add limites checks on wearables size, revert to max 15 for
compatibility/testing
2014-08-07 23:29:31 +01:00
Melanie Thielker 5628c0bcd6 Reduce delay time on regin handshake reply to speed up terrain sending.
Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov 7486684436 update the max number of texture faces and wearables to current values.
This should be safe now..
2014-08-07 22:47:29 +01:00
UbitUmarov 73cbdf2c6b bug 2014-08-07 22:00:23 +01:00
UbitUmarov 6d372f3d9e remove annoying debug msg . still a lot of spam, but to remove later 2014-08-07 21:37:11 +01:00
UbitUmarov f788947594 make grid baked textures override the ones on appearance. Due to bug
somewhere they are always bad at ValidateBakedTextures entry. ( even if
 they where good and on assets cache we whould need to generate the
 cacheID hash )
2014-08-07 21:24:52 +01:00
UbitUmarov 38e2e5942c bug on upload new bakes decision 2014-08-07 19:16:51 +01:00
UbitUmarov dfa9ba0937 minor clean, dont check for cache if we aren't using it.. 2014-08-07 08:47:03 +01:00
UbitUmarov 1408c9eee7 reply to cached checks with same serial number 2014-08-07 07:55:56 +01:00
UbitUmarov a95afb7fc5 bug 2014-08-07 07:36:23 +01:00
UbitUmarov 12d8ed2dcd only send to bakedmodule the baked textures :) 2014-08-07 07:08:01 +01:00
UbitUmarov b7f24bacce bugg 2014-08-07 06:09:56 +01:00
UbitUmarov c3f9c99fb3 DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
2014-08-07 05:20:45 +01:00
UbitUmarov 552b4e45e8 bakemodule didnt like last changes 2014-08-06 05:56:10 +01:00
UbitUmarov 66dea8fe05 some debug to remove later 2014-08-06 05:17:30 +01:00
UbitUmarov bd3d58dd00 try to make the baked textures cache work 2014-08-06 04:54:14 +01:00
UbitUmarov e1a5a1f829 apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renaming
2014-08-05 23:25:08 +01:00
UbitUmarov 3c321e5bb3 dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
2014-08-05 22:49:41 +01:00
UbitUmarov 2c4908578e revert to old avn-current code, not using ApplyPermissionsOnRez() till its
reviewed/fixed
2014-08-05 21:55:42 +01:00
UbitUmarov 01780d4dc6 put back a check for null foldedperms 2014-08-05 19:59:21 +01:00
UbitUmarov 31b5a587a4 Merge branch 'master' into ubitworkmaster 2014-08-05 19:28:56 +01:00
UbitUmarov c80322f1e6 dont change agentItem.BasePermissions where avination-current didn't
change
2014-08-05 19:03:11 +01:00
UbitUmarov 6eca2475d4 dont assume that all zero folded perms are to ignore ( coerence with old
code in avn-current )
2014-08-05 17:55:30 +01:00
UbitUmarov 507a29d581 diference fix 2014-08-04 21:55:58 +01:00
UbitUmarov 3cca5ec667 check... 2014-08-04 21:52:29 +01:00
UbitUmarov 3d81f25e34 Revert "start sending terrain in scenePresence after well defined avatar. Minor"
This reverts commit 05a2feba5d.
2014-08-04 20:32:11 +01:00
UbitUmarov 05a2feba5d start sending terrain in scenePresence after well defined avatar. Minor
change on significante AgentUpdate check.
2014-08-04 19:57:47 +01:00
UbitUmarov 8cf945544c local chat gods bug fix 2014-08-04 00:43:57 +01:00
UbitUmarov b07b0ff555 missing child login parcel overlay 2014-08-04 00:16:56 +01:00
UbitUmarov 14250c776a missing currentParcelUUID update 2014-08-03 23:44:51 +01:00
UbitUmarov bad01fbb41 some mess cleanup 2014-08-03 22:57:08 +01:00
UbitUmarov 0d71a2bb8f mess update ( hide avatars ) 2014-08-03 22:38:50 +01:00
UbitUmarov 21aa325883 remove debug msgs at attachments deRez 2014-08-03 19:41:48 +01:00
UbitUmarov 6b3f10790e bugg 2014-08-03 19:35:16 +01:00
UbitUmarov c2d9a6499a dont get script states for NPCs on deRez 2014-08-03 19:08:13 +01:00
UbitUmarov ca8b0e6a1d replace debug msgs by others 2014-08-03 19:00:01 +01:00
UbitUmarov ed47874197 several debug msgs, need to be removed asap 2014-08-03 18:22:00 +01:00
Melanie Thielker 1a407e2545 Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
This was an OpenSim hack to prevent vehicles from trying to cross.
2014-08-03 17:32:34 +02:00
UbitUmarov bcab663ad7 debug... 2014-08-03 06:16:30 +01:00
UbitUmarov cc16fe68cc .... 2014-08-03 02:26:39 +01:00
UbitUmarov b9443b186e test... 2014-08-03 02:09:07 +01:00
UbitUmarov 53e95803a5 test not rezzing attachments on a FireAndForget 2014-08-03 01:20:34 +01:00
UbitUmarov 9f5e19127d comment out a debug msg. more on gods being Gods 2014-08-03 00:22:21 +01:00
UbitUmarov addca0737c testing... 2014-08-02 23:38:18 +01:00
UbitUmarov 009e8ee76c testing 2014-08-02 23:04:18 +01:00
UbitUmarov e87f70e277 god also read local chat 2014-08-02 22:45:28 +01:00
UbitUmarov 580604c231 let gods see hidden avatars ( test ) 2014-08-02 22:32:51 +01:00
UbitUmarov 35616339f3 remove the groups restrictions for npcs since they do nothing usefull 2014-08-02 21:01:44 +01:00
UbitUmarov 46da95d1b7 bug hunt: disable group for npc 2014-08-02 19:33:38 +01:00
UbitUmarov 01981fdf58 dont fire a thread on npc creation keeping the main one just waiting 2014-08-02 18:57:43 +01:00
UbitUmarov 74447d14cd add some filters for NPCs 2014-08-02 18:32:28 +01:00
UbitUmarov b0864a2f0f crossing into a hide parcel may work now. Not nice fix.. need get back to
this later
2014-08-02 14:17:00 +01:00
UbitUmarov 20eeeba0d2 initial state change 2014-08-02 03:17:39 +01:00
UbitUmarov c11c4c0daa add a hide check at end of region arrival 2014-08-02 02:26:54 +01:00
UbitUmarov 46add98071 remove a few more 2014-08-02 01:45:32 +01:00
UbitUmarov bdac5058c8 remove some ischild tests 2014-08-02 01:21:24 +01:00
UbitUmarov e296f25445 sitting avatars hidding by their position. This is not as SL that uses
avatar sitting on root prim. All cases have good and bad situations, this is
simpler. Only SOG position changes triggers checks, rotation alone will
not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01 19:52:55 +01:00
UbitUmarov ef1f37cf20 handle change of hide avatars flag. Parcel limits edition still need work 2014-08-01 18:59:08 +01:00
UbitUmarov cb43dff2dc remove unnecessary sendparceloverlay 2014-08-01 02:55:34 +01:00
UbitUmarov e5f9f064a7 filter local chat from avatars or attachment acording to parcel hide (
not fully tested)
2014-08-01 01:43:12 +01:00
UbitUmarov 0a1e9d731d work on hide avatars 2014-08-01 00:34:52 +01:00
UbitUmarov a5e9429f2b MESS: changes in MakeRootAgent and CompleteMovement reordering things.
Added sending of land overlay and parcel information. This in order to
only send avatar related information after having its position well
defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-31 03:10:50 +01:00
UbitUmarov 30f00bfb14 make HandlerRegionHandshakeReply processing async and delay it a bit. This
delays things like terrain height map sending, giving chance to
completemovent to send more priority information. POssible things on this
should be on other event trigger when its more apropriate
really done.
2014-07-30 21:11:11 +01:00
UbitUmarov 17f9f1c247 restrict other avatar sounds to parcel flags ( untested ) 2014-07-30 16:32:25 +01:00
UbitUmarov d6dbfd1687 missing file in commit 5fe1f87837 2014-07-30 15:43:54 +01:00
UbitUmarov 2a2a772408 mute avatar collision sounds if parcel doesnt allow 2014-07-30 15:36:49 +01:00
UbitUmarov 5fe1f87837 changes to parcels code (still more to to) 2014-07-30 14:53:56 +01:00
Melanie Thielker ec5f96b272 Persist new land fields for access control 2014-07-29 05:53:40 +02:00
Melanie Thielker 6a0be97974 Correct nomenclature for LLSD messages. LL sure suck 2014-07-29 05:06:53 +02:00
Melanie Thielker 0c2537bb24 Try to plumb the other half 2014-07-29 04:41:38 +02:00
Melanie Thielker dfa9780c8c Send new parcel permissions to activate viewer options - done right this time 2014-07-29 04:19:01 +02:00
Melanie Thielker 477b5b5623 Add new fields to parcel update 2014-07-29 03:40:05 +02:00
Melanie Thielker 181142c5ce Change some ORs to assignments as they should be 2014-07-29 02:37:36 +02:00
UbitUmarov 6b0521d3c9 fix the mess about exclusive fields and flags on land overlay 2014-07-29 01:24:43 +01:00
UbitUmarov 3e1d2df261 change parcel overlay bytes adding LocalSound.. changed others also NEEDS
checking
2014-07-29 00:39:08 +01:00
UbitUmarov f32bd24a2c dont mess with sound gain on stop 2014-07-27 17:03:53 +01:00
UbitUmarov 55df2b317c dont send packets twice 2014-07-27 12:02:59 +01:00
UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 2014-07-27 08:18:27 +01:00
UbitUmarov 5a7a609683 remove forgotten lines 2014-07-27 08:11:27 +01:00
UbitUmarov eb55e69d4a serialize sound parameters for llLoopSound 2014-07-27 08:08:01 +01:00
UbitUmarov 43cf184603 clear script controls on crossing (untested)(possible should be done
elsewhere/othe way)
2014-07-26 16:56:21 +01:00
UbitUmarov b6af41ec11 dont standup avatar on crossing 2014-07-26 05:59:38 +01:00
UbitUmarov 4aa55204a2 allow reset default animation to default as core does 2014-07-26 05:27:36 +01:00
UbitUmarov 70890e211a add queue transition code needs review/more testing 2014-07-25 17:33:01 +01:00
UbitUmarov fa59cddc28 remove old and dead code that its only making it hard to understand 2014-07-25 13:03:40 +01:00
UbitUmarov 86a9710e77 change previus code, send a NoEvents response back to http server, even
if we know there is no one there, so that the server finishes handling
 it.
2014-07-24 23:32:39 +01:00
UbitUmarov ee951f7a10 EventQueueGetModule: dont reuse queues, we dont know whats there; make
pool silently loose requests for unknown avatars, or they will stay active
until timeout after close ( possible not a big problem after not reusing
queues ? )
2014-07-24 17:14:14 +01:00
UbitUmarov 05d071a430 let BlockingQueue timeout work as its suposed to and not wait for ever 2014-07-24 05:37:56 +01:00
UbitUmarov 6c3e08e18d revert my change of not adding physcis to a failed avatar transfer. This
may need a better fix later ( doing a stand elsewhere?)
2014-07-24 00:58:23 +01:00
UbitUmarov 9936f13c1b on transfer fail of sited avatars, only do 2014-07-24 00:56:48 +01:00
UbitUmarov 46695ddbfe fix line ending 2014-07-24 00:30:38 +01:00
UbitUmarov 8808549669 on sit use root prim camera at and eye if child as neither 2014-07-23 23:09:13 +01:00
UbitUmarov f6af5f4996 change last commit setting intransit without messing flight 2014-07-23 22:28:51 +01:00
UbitUmarov f9ae7ea2e6 do CompleteMovement with InTransit set as core 2014-07-23 21:14:35 +01:00
UbitUmarov 237075ce21 cleanup a bit presence CheckForBorderCrossing removing dead code 2014-07-23 20:31:54 +01:00
UbitUmarov d64a50ac9b changed locations of m_originRegionID setting to where current core has
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
 relative to root prim. ( forgot to commit before) ( this sit may still
 have loose ends, specially around the use of OffsetPosition that is now
 relative to root prim and was relative to prim)
2014-07-23 19:56:06 +01:00
UbitUmarov f236b2e5d3 request.DoHTTPGruntWork(..) is now identical to our version, so use
those again, getting code closer to os
 again
2014-07-23 02:14:15 +01:00
UbitUmarov 0331159d2c clamp avatar standup position within region 2014-07-22 21:34:21 +01:00
UbitUmarov f394fabfc0 if sited avatar cross fails, dont add it to physics and dont mess scripts
(?)
2014-07-22 16:28:30 +01:00
UbitUmarov fe900b28c6 CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22 15:56:20 +01:00
UbitUmarov ed905418b3 consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
RETURN_AT_EDGE from simulation
2014-07-22 15:47:42 +01:00
UbitUmarov f9fdf26ec3 make ResetChildPrimPhysicsPositions only do what it is supposed to do and
not what AbsolutePosition does
2014-07-22 15:13:37 +01:00
UbitUmarov cf132430ae tell scripts about positions changes after they are actually changed 2014-07-22 14:50:17 +01:00
UbitUmarov 5269511339 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog 2014-07-22 14:31:47 +01:00
UbitUmarov 0e4a9e35c7 bug fix. Child position got broken because first prim i parts array may
not be the root prim
2014-07-22 04:10:51 +01:00
UbitUmarov 3e73e96bef fix HUD attachment update filter to allow avatar center etc 2014-07-22 01:49:42 +01:00
UbitUmarov 243499ea4e send updates on selected attachments as sl ( warinin if reverted then a
fix is needed elsewhere since the changes are never sent)
2014-07-22 01:11:18 +01:00
UbitUmarov 0239c7ba1c avatar collisions fix 2014-07-21 23:54:53 +01:00
UbitUmarov 5cdd205ee7 change presence movetotarget avoiding trying to go undergroud or fly when
it can walk. ( still needs better code )
2014-07-21 21:31:48 +01:00
UbitUmarov d9797b6478 change ava to ava collisions a bit 2014-07-21 19:16:23 +01:00
UbitUmarov 726490a994 bug fix 2014-07-21 19:15:51 +01:00
Melanie Thielker 72cead2920 Remove extremely spammy error message that isn't an actual error - user
ids queried may not exist, since LSL can use this as well, with
arbitrary ids
2014-07-20 23:58:46 +02:00
Melanie Thielker 34c40a1e1a Remove some already commented lines 2014-07-20 23:58:16 +02:00
Melanie Thielker c37a88d4f1 Fix LSL portions of sit positioning 2014-07-20 23:54:06 +02:00
UbitUmarov 719880a6ff make sittarget camera relative to root prim
Please enter the commit message for your changes. Lines starting
2014-07-20 20:20:59 +01:00
UbitUmarov 5f364dbed5 another change to standup 2014-07-20 16:09:34 +01:00
UbitUmarov d6f56a4f99 change avatar standup code 2014-07-20 16:03:05 +01:00
UbitUmarov a5fcc0c0c0 remove avn hack on sitted avatars positions 2014-07-20 14:47:35 +01:00
UbitUmarov 79aea3e588 physicsSit SendSitResponse also relative to parent prim 2014-07-20 09:21:00 +01:00
UbitUmarov 931434de87 fix physics sit for physical child prims 2014-07-20 09:15:29 +01:00
UbitUmarov 32b060a608 physics engine cannot change internal positions of linksets, at least not
in teaseupdates
2014-07-20 05:54:51 +01:00
Melanie Thielker b3068355bc Merge branch 'ubitworkmaster' 2014-07-20 02:27:08 +02:00
UbitUmarov dc717303d4 replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
2014-07-20 01:15:33 +01:00
Melanie Thielker bef76bf3c5 Fix duplicate attach message being sent to objects picked up from the ground 2014-07-20 01:52:26 +02:00
Melanie Thielker 95f0d582a5 Fix coalesced objects not showing up as "piles" of prims (AVN only bug) 2014-07-20 00:18:28 +02:00
Melanie Thielker 5000a5c038 Fix coalesced objects not showing up as "piles" of prims (AVN only bug) 2014-07-20 00:17:35 +02:00
Melanie Thielker 07c0ee1fbf Fix taking objects 2014-07-19 23:17:26 +02:00
Melanie Thielker e1b2ecdfdc Merge branch 'avination-current'
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
2014-07-19 22:32:07 +02:00
UbitUmarov 95b89dd450 fix attachments 2014-07-19 22:18:12 +02:00
UbitUmarov 9654b81b2d revert to capsule representation of avatar collider 2014-07-19 16:16:13 +01:00
UbitUmarov 748fc66ef1 reduce avatar hover in basic ode plugin 2014-07-18 13:19:24 +01:00
UbitUmarov d5e0437465 fix Xengine script instance load 2014-07-18 11:43:31 +01:00
UbitUmarov 19d33c571d Merge branch 'avination-current' into ubitwork 2014-07-16 16:22:32 +01:00
UbitUmarov fc1bd4567d Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current 2014-07-16 16:16:37 +01:00
Melanie Thielker 159fcbf150 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Melanie Thielker 527c2cdb1e Merge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76' 2014-06-21 00:23:11 +02:00
Melanie Thielker 5908e7d0c2 Merge commit '69bc37acd66e9ac9938d4a657dc6b9a0ba9f021e' 2014-06-21 00:22:51 +02:00
Melanie Thielker e0f360e495 Merge commit '4153cfbf14132931b981168b7b3e7c5b8d5be8b5' 2014-06-21 00:22:29 +02:00
Melanie Thielker 711441f922 Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2' 2014-06-21 00:21:29 +02:00
Melanie Thielker 94650c43cd Add forgotten file 2014-06-21 00:08:39 +02:00
Melanie Thielker d97896d39a Differentiate between requests only the owner should be able to do and those
that managers can do when setting parcel data
2014-04-26 20:32:27 +02:00
Melanie Thielker 1d1e444aed Convert region loading to new format 2014-04-26 02:43:13 +02:00
Melanie Thielker 5c661baf6c Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
Justin Clark-Casey (justincc) c77cd6adc7 minor: Remove unused System.Linq reference and use ParcelFlags.None instead of 0 from previous commit cb1f28 2014-04-23 22:59:28 +01:00
Dev Random fb321a0573 Prevent sending Land Properties for unprivileged users 2014-04-23 22:59:13 +01:00
Melanie Thielker f93dac9239 Implement Oren's fix to prevent a privilege escalation with groups 2014-04-20 10:47:31 +02:00
Melanie Thielker bb841ea9ce Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins 2014-04-06 23:22:37 +02:00
Melanie Thielker a30ad71651 Guard against Scene being null in attachments it the wearing avatar is in the process of logging out. 2014-03-25 03:17:44 +01:00
Melanie Thielker 075cf2baa3 Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels 2014-03-25 03:17:04 +01:00
Melanie Thielker 17aeec8860 Reinstate the timed region change signal 2014-03-25 03:16:37 +01:00
Melanie Thielker c0cdc6b74f Add delete maptile ability to MapImageService - yet untested 2014-03-18 02:16:00 +01:00
Melanie c6e9db5866 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Melanie 4ccb15290e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Justin Clark-Casey (justincc) cd35d298fa Merge branch 'justincc-master' 2014-01-28 00:23:10 +00:00
Oren Hurvitz 2cf224166f Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions 2014-01-28 00:11:50 +00:00
Justin Clark-Casey (justincc) f7172095e0 Convert tabs to spaces from previous commit 8c2b41b01 2014-01-28 00:04:55 +00:00
Dev Random 8c2b41b01d Make inidirectory files supercede distro files 2014-01-27 23:56:10 +00:00
Justin Clark-Casey (justincc) a4017ee1eb Reinsert attachments list taking code in SP.MakeRootAgent()
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27 23:47:43 +00:00
Justin Clark-Casey (justincc) 1b86239f79 refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occur no matter which branch of the conditional is executed 2014-01-27 23:17:09 +00:00
Justin Clark-Casey (justincc) e2fbc88d98 Re-enabled NPCModuleTests.TestCreate() 2014-01-27 22:56:51 +00:00
Justin Clark-Casey (justincc) 0eda7dd1c7 Merge branch 'justincc-master' 2014-01-24 19:41:41 +00:00
Justin Clark-Casey (justincc) fea8345f56 minor: remove long unused state queue from "show queues" console reports 2014-01-24 19:40:14 +00:00
Justin Clark-Casey (justincc) c9b5ba78d9 minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show" 2014-01-24 19:36:12 +00:00
Justin Clark-Casey (justincc) 4a9796a506 Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting.
"show pquques" already did this
2014-01-24 19:31:31 +00:00
Justin Clark-Casey (justincc) 966ab21839 Merge branch 'justincc-master' 2014-01-24 00:17:39 +00:00
Justin Clark-Casey (justincc) a2d5d810e0 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 2014-01-24 00:14:58 +00:00
Justin Clark-Casey (justincc) a859464e91 Add "generate map" console command to allow manual regeneration and storage of maptiles
Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-23 23:44:21 +00:00
Mic Bowman 83626e60e6 Adds a configuration option to cannibalize bandwidth from the
udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
dahlia 7bd42fc42f Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented 2014-01-20 15:01:18 -08:00
dahlia af58631f00 rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets. 2014-01-20 13:57:14 -08:00
dahlia 719810e9d8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-01-20 11:54:36 -08:00
dahlia 1cae3664a5 add null texture entry face check before converting legacy materials 2014-01-20 11:53:33 -08:00
Justin Clark-Casey (justincc) 5fc871027e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-01-20 19:38:47 +00:00
Justin Clark-Casey (justincc) 2cf7478b9a Merge branch 'justincc-master' 2014-01-20 19:34:55 +00:00
Mic Bowman 2e78e89c36 Clean up orphaned json stores. This can happen when an object is
removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
2014-01-20 11:33:49 -08:00
Justin Clark-Casey (justincc) 8e72b53edc Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points. 2014-01-20 19:16:19 +00:00
dahlia 36d8a24a86 force SOG update when converting legacy materials to ensure changes are persisted 2014-01-20 03:11:01 -08:00
dahlia 95c926b2cd delay texture entry parsing until absolutely necessary while converting legacy materials 2014-01-20 03:02:30 -08:00
dahlia 28723beb0c Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets 2014-01-20 02:57:08 -08:00
Oren Hurvitz d1f16c4b4b Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator. 2014-01-20 00:38:44 -08:00
Oren Hurvitz 68d83425c6 When asked to change the Material for one face, change only that face; not the default material 2014-01-20 00:38:43 -08:00
Oren Hurvitz 3018b2c5d7 Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
Oren Hurvitz ca0336d834 Renamed MaterialsDemoModule to MaterialsModule 2014-01-20 00:38:41 -08:00
Oren Hurvitz e8273fa8ad - Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging 2014-01-20 00:37:26 -08:00
Robert Adams 4fb3d314b8 Fix casting error for float type INI file parameter parsing. 2014-01-19 07:37:14 -08:00
Justin Clark-Casey (justincc) d466446df3 Merge branch 'justincc-master' 2014-01-18 01:39:45 +00:00
Justin Clark-Casey (justincc) e9454d4672 Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check 2014-01-18 01:36:40 +00:00
Oren Hurvitz 50ea2e0d67 Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 2014-01-18 01:26:30 +00:00
Justin Clark-Casey (justincc) 0cbe5f8424 Remove redundant methods in FlotsamAssetCache 2014-01-18 00:55:49 +00:00
Justin Clark-Casey (justincc) b9453a8f6f implement CoreAssetCache.Check() 2014-01-18 00:52:36 +00:00
Justin Clark-Casey (justincc) 427ffd3387 implement GlynnTuckerAssetCache.Check() 2014-01-18 00:48:20 +00:00
Justin Clark-Casey (justincc) fc7ccfdafa Properly implement CenomeAssetCache.Check() 2014-01-18 00:30:23 +00:00
Justin Clark-Casey (justincc) ee8ba1ab9a Simplify FlotsamAssetCache.CheckFromMemoryCache() 2014-01-18 00:21:53 +00:00
Justin Clark-Casey (justincc) d381da81d6 minor: Add method doc to IImproveAssetCache 2014-01-18 00:15:38 +00:00
Justin Clark-Casey (justincc) 97fbb8ed45 Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed 2014-01-18 00:12:12 +00:00
Justin Clark-Casey (justincc) 12bfce7b9f elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
Passed in asset is always not null
2014-01-18 00:06:12 +00:00
Justin Clark-Casey (justincc) b52b50ee56 minor: reinsert some method doc back into IEntityTransferModule 2014-01-17 23:36:23 +00:00
Justin Clark-Casey (justincc) 9fefbcf7fc minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary. 2014-01-17 23:32:37 +00:00
Justin Clark-Casey (justincc) 14c72d4a5b Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"
This reverts commit 39e5785c0f.

Did not mean to apply this yet.
2014-01-17 01:58:10 +00:00
Oren Hurvitz 39e5785c0f Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene 2014-01-17 01:47:37 +00:00
Justin Clark-Casey (justincc) 4fa843ff19 Reorder checks in SP.CompleteMovement() to fix test failures 2014-01-16 23:44:17 +00:00
Justin Clark-Casey (justincc) f467121c51 Merge branch 'justincc-master' 2014-01-16 23:33:30 +00:00
Justin Clark-Casey (justincc) 3bc669ffc7 Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls 2014-01-16 23:31:50 +00:00
Justin Clark-Casey (justincc) 3ffd90496a Prevent duplicate invocations or race dontision in SP.CompleteMovement()
This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16 20:23:31 +00:00
Justin Clark-Casey (justincc) 1a8b56fa87 Merge branch 'justincc-master' 2014-01-16 00:33:04 +00:00
Oren Hurvitz 2d9d6fe922 Can delete the Offline Messages sent to/from a user.
This is useful if the user is deleted.
2014-01-16 00:24:51 +00:00