Diva Canto
d8ee0cbe1c
First stab at cleaning up Caps. Compiles. Untested.
2011-04-30 09:24:15 -07:00
Melanie
99b35d3ca6
When coming in from a legacy region without fatpacks, start scripts the
...
usual way
2011-04-30 16:20:20 +01:00
Diva Canto
4d5d6222f7
Delaying starting the scripts on TPs and crossings until the agent is root.
2011-04-29 17:09:48 -07:00
Huaiyu (Kitty) Liu
49139f53bb
Replaced all calling to SendLinkObject to SyncLinkObject.
...
Added a bunch of debugging message to keep track of Shape updates synchronization.
2011-04-29 16:49:53 -07:00
Diva Canto
412503b216
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-29 15:52:40 -07:00
Diva Canto
0d49611f6d
Remove the scripts of the attachments in the departing region and recreate them if fail.
2011-04-29 15:52:06 -07:00
Dan Lake
8f14c3f04f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-29 15:49:49 -07:00
Dan Lake
d565041e16
Fix crash when [Mesh] section is missing from configuration files
2011-04-29 15:49:10 -07:00
Diva Canto
73caa4e94a
Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again.
2011-04-29 08:42:51 -07:00
Diva Canto
e462b926ac
Minor improvement in version checking (Simulation service)
2011-04-29 08:01:44 -07:00
Diva Canto
97790075fe
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-28 20:47:34 -07:00
Diva Canto
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-28 20:19:54 -07:00
Dan Lake
3e74a72d2e
Merge branch 'master' into dev
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Conflicts:
OpenSim/Client/MXP/ClientStack/MXPClientView.cs
OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-04-28 16:31:40 -07:00
Justin Clark-Casey (justincc)
5e578c9755
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-28 23:43:42 +01:00
Justin Clark-Casey (justincc)
cd7517ccb9
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
2011-04-28 22:59:12 +01:00
Diva Canto
35f190cc92
One less [Serializable] -- ClientInfo.
2011-04-28 09:06:57 -07:00
Diva Canto
549dc5aeb9
Eliminated sAgentCircuitData, a data structure that has been obsolete for quite some time.
2011-04-28 08:58:04 -07:00
Diva Canto
7ecf689584
Thank you MrMonkE for a patch that seems to bring the MSSQL data layer up to speed with 0.7.x.
2011-04-28 07:28:29 -07:00
Justin Clark-Casey (justincc)
50aa93137d
Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity.
...
This is a minimal fix for the 0.7.1 release, pending a non copy/paste solution.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5457
The bug was introduced in commit 3ba5eeb
2011-04-28 00:59:21 +01:00
Diva Canto
e0576b56d3
Thank you Snoopy for a patch that adds some filtering to client versions allowed at login and HG-login times. NOTE: additional (optional) configuration variables in [LoginService] and [GatekeeperService]. See .examples.
2011-04-27 07:02:37 -07:00
dahlia
16f6f55f2d
network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged
2011-04-26 16:22:44 -07:00
Mic Bowman
1505fbb647
Add back the high prioritization for other avatars in the
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BestAvatarResponsiveness prioritizer.
2011-04-26 08:54:05 -07:00
Sean McNamara
587aa91e36
Merge git://opensimulator.org/git/opensim
2011-04-26 11:45:38 -04:00
Mic Bowman
36fef21e52
Merge branch 'master' into queuetest
2011-04-26 08:42:21 -07:00
Sean McNamara
c82c7e6ed9
Wait for OnOarFileSaved event callback before executing script
...
We want to execute the (optional) user script after I/O is done on the oar.
I wasn't aware that ArchiveRegion is asynchronous -- now I am.
Should fully resolve comment 0018290 at
http://opensimulator.org/mantis/view.php?id=5440
2011-04-26 11:42:06 -04:00
Diva Canto
e579a990b4
Removed stale client components: MXP and VWoHTTP.
2011-04-25 18:59:01 -07:00
dahlia
037373b825
recover from unhandled exception from bad rotation data while processing entity updates in LLClientView.cs
2011-04-25 17:11:54 -07:00
Mic Bowman
b9bca893ef
Removed debug message in the token bucket code
2011-04-25 16:13:16 -07:00
Mic Bowman
13f141a4d5
Fix the totals shown by show throttle
2011-04-25 15:36:59 -07:00
Mic Bowman
b7eda288bf
Merge branch 'master' into queuetest
2011-04-25 15:12:53 -07:00
Mic Bowman
77ab7ce084
Fixed the transmission of throttles from root agent to child
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agents. Child throttles are based on the number of child agents
known to the root and at least 1/4 of the throttle given to
the root.
2011-04-25 15:11:29 -07:00
Diva Canto
ef4f1fc4ba
Made things consistent between LocalInventoryServiceConnector and RemoteXInventoryServiceConnector on GetFolderContent.
2011-04-25 11:00:48 -07:00
Mic Bowman
2fefb7adee
Merge branch 'master' into queuetest
2011-04-25 10:55:19 -07:00
Mic Bowman
024c12abc3
Cleaned up various configuration options. Removed the category throttle
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limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.
Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
2011-04-25 10:44:41 -07:00
Diva Canto
3a38bd8854
Addresses mantis #5449 -- crashing exception in SendInventoryFolderDetails.
2011-04-25 08:53:48 -07:00
Mic Bowman
1d7c83c39f
Merge branch 'master' into queuetest
2011-04-25 08:41:21 -07:00
Diva Canto
507f0e9ffd
Upped VERSION_NUMBER in master to 0.7.2.
2011-04-24 16:21:01 -07:00
Diva Canto
e3c3d626fb
Commented verbose debug message.
2011-04-24 16:14:24 -07:00
Sean McNamara
d287e0ac68
Merge git://opensimulator.org/git/opensim
2011-04-23 18:33:08 -04:00
Sean McNamara
440d54a521
AutoBackup: Removed unneeded imports.
2011-04-23 18:32:08 -04:00
Sean McNamara
082fad6dd2
Fix most issues raised by justincc: http://opensimulator.org/mantis/view.php?id=5440
2011-04-23 18:29:13 -04:00
Mic Bowman
e2c6ed236d
Fix a bug looping through the priority queues. This should fix the problem
...
of not all prims being sent without reprioritization.
2011-04-23 12:17:10 -07:00
Huaiyu (Kitty) Liu
cb6630aa35
For functions in PrimSyncInfo that access per property sync info, adding checking
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of if m_propertiesSyncInfo[property] exists before accessing it.
2011-04-22 16:57:22 -07:00
E. Allen Soard
44e43d9d24
Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources.
2011-04-23 00:40:08 +01:00
Justin Clark-Casey (justincc)
d5256094d9
print invalid command message to the console, not the log
2011-04-23 00:16:55 +01:00
Mic Bowman
a3bd769cb3
Added a second immediate queue to be used for the BestAvatar policy
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and currently used for all of an avatars attachments by the other
policies. Also changed the way items are pulled from the update queues
to bias close objects even more.
2011-04-22 14:55:23 -07:00
Mic Bowman
08e58e7ca6
Set the initial rate for the adaptive throttle to 160Kpbs
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or about 15 packets per second.
2011-04-22 14:02:34 -07:00
Mic Bowman
3534f4492a
Various clean ups. Removed some debugging code. Added a new "show pqueues"
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command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
2011-04-22 14:01:12 -07:00
Huaiyu (Kitty) Liu
3076761d77
For group properties, only trigger SendPrimPropertyUpdates for the rootpart,
...
to avoid multiple updates (each through a different part in the SOG) to
update the same property.
Also, change m_log in PrimSyncInfo and PropertySyncInfo to a class static
variable, to reduce initiation cost.
2011-04-22 10:39:36 -07:00
Huaiyu (Kitty) Liu
68375822cd
Fixed code so that when GroupPosition or Position is synced between PrimSyncInfoManager
...
and SOP, the other will be udpated properly as well.
Also, in SOP.aggregateScriptEvents, add AggregateScriptEvents as one property that has changed.
2011-04-21 17:44:07 -07:00
BlueWall
cbe49ed917
Merge branch 'master' of /home/opensim/var/repo/opensim
2011-04-21 19:08:31 -04:00
BlueWall
b8e282324e
fix merge conflicts with OpenSimDefaults.ini
2011-04-21 19:06:54 -04:00
BlueWall
e0002f6b64
some mesh config asthetics
2011-04-21 19:04:41 -04:00
Mic Bowman
0897647709
Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
2011-04-21 15:41:15 -07:00
Mic Bowman
c5159ad8d0
Add some locking on the child list for the token bucket
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hiearchy. A few other cosmetic changes.
2011-04-21 15:40:38 -07:00
Dan Lake
7f28dd4b31
Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, and Removes in that order.
2011-04-21 15:40:32 -07:00
Melanie
398bb2149a
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-04-21 23:04:01 +01:00
Melanie
13d6e05d5a
Implement agent limits
2011-04-21 23:03:38 +01:00
BlueWall
5e99d93651
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-21 15:16:12 -04:00
BlueWall
d9055c8dc3
Group collada meshies settings under [Mesh] in OpensimDefaults.ini
2011-04-21 15:15:24 -04:00
Justin Clark-Casey (justincc)
60685c3517
Adjust freeswitch logging to be somewhat less noisy. However, there is still quite a large amount of logging present for debug purposes.
2011-04-21 19:17:38 +01:00
Justin Clark-Casey (justincc)
e36cab99fd
minor: small amount of method doc and some commented out odds and ends
2011-04-21 18:45:05 +01:00
Justin Clark-Casey (justincc)
44999dce76
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-21 18:44:04 +01:00
Justin Clark-Casey (justincc)
63c1b7e475
Alter uuid gather so that it properly analyzes coalesced objects.
...
This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
2011-04-21 18:12:29 +01:00
Mic Bowman
371576d1dd
Merge branch 'master' into queuetest
2011-04-21 08:23:01 -07:00
Dan Lake
3640d0204f
Added ability to remove unacked packet from UnackedPacketCollection without an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case.
2011-04-21 01:51:08 -07:00
Dan Lake
b5ab33b5e1
bug fix. Now when an unacked update packet is handled through ResendPrimUpdates, it is removed from the UnackedPacketCollection.
2011-04-20 23:08:51 -07:00
Mic Bowman
7759bda833
Added an "immediate" queue to the priority queue. This is
...
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.
Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
Huaiyu (Kitty) Liu
b182e3bf30
In SyncLinkObject and SyncDelinkObject, copy property values from linked/delinked SOP
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values to those in PrimSyncInfo, before sending out sync messages.
2011-04-20 17:34:55 -07:00
Mic Bowman
2b737c9cc2
Adds the first pass at an adaptive throttle to slow start new
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clients. If the sent packets are ack'ed successfully the throttle
will open quickly up to the maximum specified by the client and/or
the sims client throttle.
This still needs a lot of adjustment to get the rates correct.
2011-04-20 16:23:33 -07:00
Huaiyu (Kitty) Liu
1c1d3893fc
DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later.
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Also, replace all "SYMMETRIC SYNC" with "DSG SYNC" in comments.
2011-04-20 14:59:06 -07:00
dahlia
212326eeb0
fix meshing failure on sculpt maps smaller than 64x64
2011-04-19 22:16:10 -07:00
Justin Clark-Casey (justincc)
ccc26f7443
Get Viewer 2 voice working with OpenSim.
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See http://opensimulator.org/mantis/view.php?id=5336
It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop.
Viewer 1 was quite happy to ignore the lack of response.
This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work.
However, at some point we need to fill out the watcher response, whatever that is.
2011-04-20 01:02:40 +01:00
opensim
4319d974b2
Added DSG to version string
2011-04-19 16:02:38 -07:00
Huaiyu (Kitty) Liu
a5ebd04d9d
Fixed code in SyncDeLinkObject and HandleSyncDelinkObject. Delinking a few linked objects seems working.
2011-04-19 15:55:04 -07:00
Huaiyu (Kitty) Liu
3676b5fbef
1. Replaced SendLinkObject and SendDeLinkObject with SyncLinkObject and SyncDeLinkObject
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2. Replaced HandleLinkObject and HandleDelinkObject with HandleSyncLinkObject and HandleSyncDelinkObject.
LinkObject seems sync'ed well across actors.
2011-04-19 14:49:47 -07:00
Justin Clark-Casey (justincc)
2fa210243b
Clean up freeswitch config to what is currently required. Add explanation to config parameters. Clean up some log messages.
2011-04-19 21:54:26 +01:00
Dan Lake
da6044b6be
Merge branch 'master' into dev
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Conflicts:
OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-04-19 11:52:25 -07:00
Mic Bowman
82de87ce99
Converted the property request queue to use the same retransmission
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mechanism as the entity update queues.
2011-04-19 11:22:04 -07:00
Huaiyu (Kitty) Liu
3d7cece491
Include serialization of Scale in SOP.Shape (it's a sub property in Shape, and also a seperate SOP property,
...
both pointing to the same copy), so that now serialization of Shape has all its sub properties.
2011-04-19 11:11:14 -07:00
Huaiyu (Kitty) Liu
85085977ac
Fixed a bug in ScheduleTerseUpdate, and added a few debug lines.
2011-04-19 09:52:55 -07:00
Dan Lake
08d8a3e580
Requeue unacknowledged entity updates rather than resend then "as is".
...
Often, by the time the UDPServer realizes that an entity update packet
has not been acknowledged, there is a newer update for the same entity
already queued up or there is a higher priority update that should be
sent first. This patch eliminates 1:1 packet resends for unacked entity
update packets. Insteawd, unacked update packets are decomposed into the
original entity updates and those updates are placed back into the
priority queues based on their new priority but the original update
timestamp. This will generally place them at the head of the line to be
put back on the wire as a new outgoing packet but prevents the resend
queue from filling up with multiple stale updates for the same entity.
This new approach takes advantage of the UDP nature of the Linden protocol
in that the intent of a reliable update packet is that if it goes
unacknowledge, SOMETHING has to happen to get the update to the client.
We are simply making sure that we are resending current object state
rather than stale object state.
Additionally, this patch includes a generalized callback mechanism so
that any caller can specify their own method to call when a packet
expires without being acknowledged. We use this mechanism to requeue
update packets and otherwise use the UDPServer default method of just
putting expired packets in the resend queue.
2011-04-19 08:10:01 -07:00
Huaiyu (Kitty) Liu
28f401d95a
Added RegionSyncModule.ProcessAndEnqueuePrimUpdatesBySync, and revised functions relavant
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to processing and forwarding prim updates. Code good for 2 CM and PSA to sync on NewObject
and UpdatedPrimProperties.
2011-04-18 15:54:24 -07:00
Justin Clark-Casey (justincc)
36c4e94ef7
Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
...
Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18 23:22:04 +01:00
Justin Clark-Casey (justincc)
f5a041d012
bump default IAR version to 0.2 and 1.1 for the --profile version.
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There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18 23:00:41 +01:00
Justin Clark-Casey (justincc)
6109605038
bump oar version number to 0.6.
...
This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
2011-04-18 22:42:36 +01:00
Justin Clark-Casey (justincc)
6600aa2baf
Add regression test to check that OARs start with the control file.
2011-04-18 22:35:33 +01:00
Justin Clark-Casey (justincc)
e00e518692
add test to ensure that an IAR starts with the control file
2011-04-18 22:24:42 +01:00
Justin Clark-Casey (justincc)
61619ddefc
refactor: split out the code which actually copies a particular bundle to inventory
2011-04-18 21:59:01 +01:00
Justin Clark-Casey (justincc)
71114d4ad1
refactor: rename DeleteToInventory() to CopyToInventory()
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DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18 21:34:26 +01:00
Justin Clark-Casey (justincc)
5a404a9ab1
Fix bug where objects were being coalesced in the wrong positions.
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This addresses http://opensimulator.org/mantis/view.php?id=5441
The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18 21:07:11 +01:00
Justin Clark-Casey (justincc)
8533c63d89
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-18 20:36:26 +01:00
Justin Clark-Casey (justincc)
419fc9427e
Provide a configuration setting to control whether multiple taken objects are coalesced to inventory
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This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini
Default is true.
2011-04-18 20:03:53 +01:00
Mic Bowman
452ae375f0
Merge branch 'master' into test-merge0418
2011-04-18 11:29:43 -07:00
Melanie
03e725ad87
Mantis #5442 : Add admin_save_heightmap
2011-04-17 21:43:16 +01:00
Dan Lake
70084c5e3a
More descriptive debug msg for ServiceOSDRequest failures.
2011-04-16 15:29:28 -07:00
Huaiyu (Kitty) Liu
8b08e4b176
Added sync message type UpdatedPrimProperties, to send prim property updates.
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Sender/receiver functions most in place, need more testing.
2011-04-15 17:13:56 -07:00
Mic Bowman
3e0e1057ac
Remove the call to remove tokens from the parent. Under heavy load
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this appears to cause problems with the system timer resolution.
This caused a problem with tokens going into the root throttle as
bursts leading to some starvation.
Also changed EnqueueOutgoing to always queue a packet if there
are already packets in the queue. Ensures consistent ordering
of packet sends.
2011-04-15 16:44:53 -07:00
Diva Canto
cd6dce1108
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more testing to make sure HG inventory isn't broken by this (it shouldn't).
2011-04-15 16:42:40 -07:00
Justin Clark-Casey (justincc)
ed74be6599
Make remote admin error messages more helpful on windows.
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Also, make log messages conform more with convention.
2011-04-15 23:54:30 +01:00
Justin Clark-Casey (justincc)
1dba671f45
refactor: separate out code that adds permissions
2011-04-15 23:32:46 +01:00
BlueWall
065d3f42c7
Merge branch 'master' of /home/opensim/lib/develop/BlueWall
2011-04-15 18:28:46 -04:00
BlueWall
fc365f2a31
Thanks Snoopy for a patch that allows setting of perms on items given to new avatars
2011-04-15 18:23:37 -04:00
Justin Clark-Casey (justincc)
9c7f14bf36
minor: remove a small amount of code duplication
2011-04-15 23:07:23 +01:00
Huaiyu (Kitty) Liu
e84a7157b4
Added SyncDeleteObject to replace calling to SendDeleteObject.
2011-04-15 15:00:02 -07:00
Justin Clark-Casey (justincc)
98c5ed2c79
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-15 22:49:59 +01:00
Justin Clark-Casey (justincc)
52d9230392
refactor: split out some rez code into a separate CreateItemForObject() method
2011-04-15 22:47:47 +01:00
Huaiyu (Kitty) Liu
21c48088d8
Added SyncNewObject() to IRegionSyncModule, to be called when new object is
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added to local SceneObject (by local operation, not by receiving sync message).
Code seems good for initial sync when one CM connects to PSA.
2011-04-15 12:15:28 -07:00
Huaiyu (Kitty) Liu
9dfc0e92b8
Changed Enum type SceneObjectPartProperties to SceneObjectPartSyncProperties,
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to indicate they are the properties synchronzed by the sync protocol.
Also, added UUID to PrimSyncInfo.
Encode/Decode SOP to/from OSDmap seems working fine now.
2011-04-15 10:42:57 -07:00
BlueWall
37d2b6243b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-14 21:16:30 -04:00
BlueWall
40bf417da7
Add ColladaMesh switch
2011-04-14 21:15:42 -04:00
Justin Clark-Casey (justincc)
66a62678e5
get rid of all traces of the now used mock service infrastructure
2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc)
631654a38d
remove old code for a mock grid service, which got removed some time back
2011-04-15 01:30:49 +01:00
Justin Clark-Casey (justincc)
ba73df39a3
remove any reference to a mock authentication service since it doesn't exist and we don't use it
2011-04-15 01:26:07 +01:00
Justin Clark-Casey (justincc)
54e8855819
remove mock asset service for tests in favour of always using the real one
2011-04-15 01:23:26 +01:00
Justin Clark-Casey (justincc)
79bd430e08
Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin
2011-04-15 01:10:26 +01:00
Huaiyu (Kitty) Liu
d0938f57eb
Added PrimSyncInfo.SetSOPPropertyValue(), and fixed bugs in decoding SOP (PhysActor properties).
2011-04-14 17:09:50 -07:00
Justin Clark-Casey (justincc)
ad70cddcfc
extend TestLoadCoalesecedItem() to check loaded object ids and positions
2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc)
a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
...
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc)
821e67fb95
implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.
2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc)
55387542ea
simplify InventoryArchiveTestCase setup
2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc)
1569148b49
simplify TestSaveItemToIarV0_1()
2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc)
e439264824
simplify TestRezObject()
2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc)
c644ab6a2c
Make scene object parts created by the test utils unit sized.
2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc)
4b05e667cb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-04-14 20:15:34 +01:00
Mic Bowman
22b307ea1c
Merge branch 'master' into queuetest
2011-04-14 11:59:25 -07:00
Justin Clark-Casey (justincc)
aaf9125869
simplify coalesced object tests by using existing scene object set up utils
...
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Mic Bowman
6ed6b46aad
Comment out the warning if the prioritizer runs without a fully
...
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Mic Bowman
590d20903c
Merge branch 'testmerge' into queuetest
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
2011-04-13 15:41:17 -07:00
Mic Bowman
bf91d1b077
remove packet monitoring debugging code
2011-04-13 15:37:25 -07:00
Mic Bowman
b33aac737a
Fixed the update of items in the priority queue to enable both
...
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-13 15:37:25 -07:00
Mic Bowman
5e7aba4f88
fixed a couple bugs with the property queues
2011-04-13 15:37:25 -07:00
Mic Bowman
3fe22126ca
First pass at moving object property requests into a queue similar
...
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
2011-04-13 15:37:25 -07:00
Mic Bowman
5b89c66c97
New tokenbucket algorithm. This one provides fair sharing of the queues
...
when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-13 15:37:25 -07:00
Justin Clark-Casey (justincc)
c5465414b6
Use common coalesced serialization code for both tests and the InventoryAccessModule.
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Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc)
c81f5bfc5c
Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
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Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
BlueWall
c0fcc430fe
Merge branch 'master' of /home/git/repo/OpenSim into queuetest
2011-04-13 17:03:30 -04:00
Justin Clark-Casey (justincc)
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
Huaiyu (Kitty) Liu
b9bfe6ba51
Fixed bugs in encoding/decoding SOG and SOPs, with per property sync info.
2011-04-13 13:43:25 -07:00
Justin Clark-Casey (justincc)
d8d28c3737
Fix bug where rezzing coalesced objects would give all objects the same name as the item.
...
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc)
58efd761d1
Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
...
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
BlueWall
dec9c2283b
Add ColladaMesh switch
2011-04-13 16:10:18 -04:00
Justin Clark-Casey (justincc)
08fd1d9bbd
factor out some test code into the SetUp()
2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc)
6613daa82a
Add a regression test for rezzing a single object into a scene from user inventory
2011-04-13 17:46:36 +01:00
dahlia
90b810c27e
force mesh proxy for simple box prims with path cut
2011-04-12 22:47:30 -07:00
Diva Canto
7592a033df
Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12 20:24:28 -07:00
Diva Canto
16c911dcbb
Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png.
2011-04-12 19:46:27 -07:00
Diva Canto
5c870fce54
Bug fix in object serialization -- sculpt data was wrong.
2011-04-12 19:45:33 -07:00
Mic Bowman
317617cfda
remove packet monitoring debugging code
2011-04-12 15:55:21 -07:00
Mic Bowman
80ba3de902
Fixed the update of items in the priority queue to enable both
...
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-12 15:40:57 -07:00
Huaiyu (Kitty) Liu
c244bbe143
Majority of SOP encoding/decoding (per property and SyncInfo based) functions are in place. Need testing.
2011-04-12 15:05:51 -07:00
Mic Bowman
7fa085b3fa
fixed a couple bugs with the property queues
2011-04-12 14:40:57 -07:00
Justin Clark-Casey (justincc)
da4a9653a2
minor: remove some mono compiler warnings
2011-04-12 22:33:06 +01:00
Justin Clark-Casey (justincc)
b0889ed92a
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte
2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc)
8e0d2cc43b
If an object is rezzed directly from a prim inventory then give it the rotation it was stored with.
2011-04-12 22:21:46 +01:00
Justin Clark-Casey (justincc)
3ba5eeb6c3
Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet.
2011-04-12 22:15:40 +01:00
Mic Bowman
3afddb9033
Merge branch 'test-select' into queuetest
2011-04-12 12:39:02 -07:00
Mic Bowman
0e97629ee7
Merge branch 'master' into queuetest
2011-04-12 12:38:47 -07:00
Mic Bowman
095e602c4a
First pass at moving object property requests into a queue similar
...
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
2011-04-12 12:36:36 -07:00
Justin Clark-Casey (justincc)
98d7de22dc
Fix (add) ability to rez objects by dragging them out of another prim's inventory.
...
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Sean McNamara
049bce4d00
Fixup the global defaults config parsing code.
2011-04-12 01:14:21 -04:00
Justin Clark-Casey (justincc)
621d5b58e1
minor: add a bit more method doc to IInventoryService.GetItem()
2011-04-11 23:56:04 +01:00
Huaiyu (Kitty) Liu
9d3de471a5
SyncOutPrimUpdates linked with EncodePrimProperties and SendPrimUpdateToRelevantSyncConnectors.
2011-04-11 15:43:58 -07:00
Justin Clark-Casey (justincc)
49d80f5711
Include code to return more information about the NullReferenceException seen in
...
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11 23:07:56 +01:00
Huaiyu (Kitty) Liu
a06dad37fd
Added ProcessAndEnqueuePrimUpdateByLocal and SyncOutPrimUpdates to
...
RegionSyncModule, and PrimSyncInfo.PropertyToOSD.
2011-04-11 14:36:38 -07:00
Justin Clark-Casey (justincc)
64dc7e9f14
minor: remove now inaccurate comment
2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc)
e8ecb2898c
minor: remove some mono compiler warnings
2011-04-11 22:33:24 +01:00
Justin Clark-Casey (justincc)
3a98fb080a
minor: adjust some spacing and indentation
2011-04-11 22:29:08 +01:00
E. Allen Soard
464fa45ec9
Implimented HTTP_VERIFY_CERT for llHttpRequest
2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc)
0bd6bc8fba
create "config show" as a region console command synonym for "config get".
...
This is to create greater consistency with all the other show commands.
2011-04-11 21:59:26 +01:00
Justin Clark-Casey (justincc)
d6948b15c4
Make it more obvious when it happens that DLL plugin loading fails. Improve exception output on Windows.
2011-04-11 21:51:17 +01:00
Sean McNamara
95a6ee0a37
Fix NREs harder.
2011-04-11 13:20:46 -04:00
Sean McNamara
4ad05fb01d
Fix some NREs on certain paths.
2011-04-11 13:12:26 -04:00
Sean McNamara
4974a1ce69
AutoBackup: Support region-independent settings too.
2011-04-11 12:34:26 -04:00
Mic Bowman
6e9cdb9ce3
New tokenbucket algorithm. This one provides fair sharing of the queues
...
when client and simulator throttles are set. This algorithm also uses
pre-defined burst rate of 150% of the sustained rate for each of the
throttles.
Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-11 09:06:28 -07:00
Mic Bowman
72a24cf023
Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-11 08:41:36 -07:00
Mic Bowman
f778056c7a
Removed some priority queue debugging code
2011-04-11 08:37:43 -07:00
Mic Bowman
ebc249e3be
Changed the "not in scene" check in the prioritizier to just
...
a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
2011-04-10 17:02:40 -07:00
Mic Bowman
19c6d1d569
Split the priority queue class into a seperate file. LLClientView
...
is big enough.
2011-04-10 16:57:02 -07:00
Mic Bowman
83dc2470f2
Fix a bug in the computation of the RTO. Basically... the RTO (the
...
time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.
Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-10 16:57:02 -07:00
Mic Bowman
0bd06d8ba8
Fixed the prioritizer functions for the new priority queues
2011-04-10 16:57:02 -07:00
Mic Bowman
77cf9405de
Implements adaptive queue management and fair queueing for
...
improved networking performance.
Reprioritization algorithms need to be ported still. One is
in place.
2011-04-10 16:57:02 -07:00
Sean McNamara
9c0f3c73b1
Merge git://opensimulator.org/git/opensim
2011-04-10 18:28:54 -04:00
Huaiyu (Kitty) Liu
a06ddb9e88
Started to link RegionSyncModule.RecordPrimUpdatesByLocal with functions
...
in PrimSyncInfoManager. To to finished.
2011-04-08 17:10:09 -07:00
Justin Clark-Casey (justincc)
707b6673c9
minor: remove mono compiler warnings
2011-04-09 00:25:00 +01:00
Huaiyu (Kitty) Liu
2f41b216d3
Updated PrimSyncInfo.CompareAndUpdateHashedValueByLocal, to overwrite SOP's
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properties Shape and TaskInventory if PrimSyncInfo's value has newer timestamp.
2011-04-08 15:55:40 -07:00
Huaiyu (Kitty) Liu
7c033f9d08
Added calling ScheduleFullUpdate() after SendFullUpdateToAllClients() is called in
...
several places in LSL_Api.cs.
2011-04-08 15:16:39 -07:00
Huaiyu (Kitty) Liu
2dccc3205d
Implemente PrimSyncInfo.CompareAndUpdateHashedValueByLocal, updated UpdatePropertiesByLocal
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and a few update related functions in PrimSyncInfo.
2011-04-08 15:08:56 -07:00
Melanie
abea0c74c2
Add support for the new display name related functions in LSL. This does not
...
implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 04:19:17 +01:00
Justin Clark-Casey (justincc)
d31175060f
trivial whitespace removal to trigger a panda rebuild
2011-04-08 00:42:35 +01:00
Huaiyu (Kitty) Liu
2f17a9d224
Added more functions to PrimSyncInfo, and added class PrimSyncInfoManager.
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Also, commented out a few not sync-relavent properties from SceneObjectPartProperties.
2011-04-07 15:34:09 -07:00
Justin Clark-Casey (justincc)
0ced677510
Revert master version number to 0.7.1 for now to make merging easier.
2011-04-07 23:22:19 +01:00
Justin Clark-Casey (justincc)
9d40c0dcc7
Remove the SQLite legacy adaptor. This is no longer needed now that the main adaptor works on Mac OS X.
...
The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
2011-04-07 23:20:04 +01:00
Huaiyu (Kitty) Liu
fe3d4ec9a8
Re-implemented SOP.ScheduleFullUpdate and SOP.ScheduleTerseUpdate, calling RecordPrimUpdatesByLocal
...
to record updated values and timestamp of SOP's updated properties.
Also, removed some code that had been commented out before.
2011-04-06 14:38:14 -07:00
Justin Clark-Casey (justincc)
a6b1927cff
bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes branch now exists.
2011-04-06 22:05:07 +01:00
Justin Clark-Casey (justincc)
9bc2705f37
Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
2011-04-06 20:52:36 +01:00
Justin Clark-Casey (justincc)
8318915d7e
Signal prim count taint if the AbsolutePosition of a scene object changes.
...
This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
2011-04-06 20:48:00 +01:00
Huaiyu (Kitty) Liu
2bea8bb4bc
Added class PropertySyncInfo and PrimSyncInfo in RegionSyncModule.
2011-04-06 12:23:04 -07:00
Justin Clark-Casey (justincc)
63533412f8
Improve previous ILandObject method doc.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc)
fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
...
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00