Commit Graph

12613 Commits (0be7f9d804ebb3a8e7f23464a18e84b4bc67e59b)

Author SHA1 Message Date
Diva Canto d8ee0cbe1c First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
Melanie 99b35d3ca6 When coming in from a legacy region without fatpacks, start scripts the
usual way
2011-04-30 16:20:20 +01:00
Diva Canto 4d5d6222f7 Delaying starting the scripts on TPs and crossings until the agent is root. 2011-04-29 17:09:48 -07:00
Huaiyu (Kitty) Liu 49139f53bb Replaced all calling to SendLinkObject to SyncLinkObject.
Added a bunch of debugging message to keep track of Shape updates synchronization.
2011-04-29 16:49:53 -07:00
Diva Canto 412503b216 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-29 15:52:40 -07:00
Diva Canto 0d49611f6d Remove the scripts of the attachments in the departing region and recreate them if fail. 2011-04-29 15:52:06 -07:00
Dan Lake 8f14c3f04f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-29 15:49:49 -07:00
Dan Lake d565041e16 Fix crash when [Mesh] section is missing from configuration files 2011-04-29 15:49:10 -07:00
Diva Canto 73caa4e94a Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again. 2011-04-29 08:42:51 -07:00
Diva Canto e462b926ac Minor improvement in version checking (Simulation service) 2011-04-29 08:01:44 -07:00
Diva Canto 97790075fe Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-28 20:47:34 -07:00
Diva Canto 9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 2011-04-28 20:19:54 -07:00
Dan Lake 3e74a72d2e Merge branch 'master' into dev
Conflicts:
	OpenSim/Client/MXP/ClientStack/MXPClientView.cs
	OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
	OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-04-28 16:31:40 -07:00
Justin Clark-Casey (justincc) 5e578c9755 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-28 23:43:42 +01:00
Justin Clark-Casey (justincc) cd7517ccb9 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
2011-04-28 22:59:12 +01:00
Diva Canto 35f190cc92 One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
Diva Canto 549dc5aeb9 Eliminated sAgentCircuitData, a data structure that has been obsolete for quite some time. 2011-04-28 08:58:04 -07:00
Diva Canto 7ecf689584 Thank you MrMonkE for a patch that seems to bring the MSSQL data layer up to speed with 0.7.x. 2011-04-28 07:28:29 -07:00
Justin Clark-Casey (justincc) 50aa93137d Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity.
This is a minimal fix for the 0.7.1 release, pending a non copy/paste solution.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5457
The bug was introduced in commit 3ba5eeb
2011-04-28 00:59:21 +01:00
Diva Canto e0576b56d3 Thank you Snoopy for a patch that adds some filtering to client versions allowed at login and HG-login times. NOTE: additional (optional) configuration variables in [LoginService] and [GatekeeperService]. See .examples. 2011-04-27 07:02:37 -07:00
dahlia 16f6f55f2d network traffic reduction - decrease update frequency for moving avatars when velocity is unchanged 2011-04-26 16:22:44 -07:00
Mic Bowman 1505fbb647 Add back the high prioritization for other avatars in the
BestAvatarResponsiveness prioritizer.
2011-04-26 08:54:05 -07:00
Sean McNamara 587aa91e36 Merge git://opensimulator.org/git/opensim 2011-04-26 11:45:38 -04:00
Mic Bowman 36fef21e52 Merge branch 'master' into queuetest 2011-04-26 08:42:21 -07:00
Sean McNamara c82c7e6ed9 Wait for OnOarFileSaved event callback before executing script
We want to execute the (optional) user script after I/O is done on the oar.
I wasn't aware that ArchiveRegion is asynchronous -- now I am.
Should fully resolve comment 0018290 at
http://opensimulator.org/mantis/view.php?id=5440
2011-04-26 11:42:06 -04:00
Diva Canto e579a990b4 Removed stale client components: MXP and VWoHTTP. 2011-04-25 18:59:01 -07:00
dahlia 037373b825 recover from unhandled exception from bad rotation data while processing entity updates in LLClientView.cs 2011-04-25 17:11:54 -07:00
Mic Bowman b9bca893ef Removed debug message in the token bucket code 2011-04-25 16:13:16 -07:00
Mic Bowman 13f141a4d5 Fix the totals shown by show throttle 2011-04-25 15:36:59 -07:00
Mic Bowman b7eda288bf Merge branch 'master' into queuetest 2011-04-25 15:12:53 -07:00
Mic Bowman 77ab7ce084 Fixed the transmission of throttles from root agent to child
agents. Child throttles are based on the number of child agents
known to the root and at least 1/4 of the throttle given to
the root.
2011-04-25 15:11:29 -07:00
Diva Canto ef4f1fc4ba Made things consistent between LocalInventoryServiceConnector and RemoteXInventoryServiceConnector on GetFolderContent. 2011-04-25 11:00:48 -07:00
Mic Bowman 2fefb7adee Merge branch 'master' into queuetest 2011-04-25 10:55:19 -07:00
Mic Bowman 024c12abc3 Cleaned up various configuration options. Removed the category throttle
limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.

Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
2011-04-25 10:44:41 -07:00
Diva Canto 3a38bd8854 Addresses mantis #5449 -- crashing exception in SendInventoryFolderDetails. 2011-04-25 08:53:48 -07:00
Mic Bowman 1d7c83c39f Merge branch 'master' into queuetest 2011-04-25 08:41:21 -07:00
Diva Canto 507f0e9ffd Upped VERSION_NUMBER in master to 0.7.2. 2011-04-24 16:21:01 -07:00
Diva Canto e3c3d626fb Commented verbose debug message. 2011-04-24 16:14:24 -07:00
Sean McNamara d287e0ac68 Merge git://opensimulator.org/git/opensim 2011-04-23 18:33:08 -04:00
Sean McNamara 440d54a521 AutoBackup: Removed unneeded imports. 2011-04-23 18:32:08 -04:00
Sean McNamara 082fad6dd2 Fix most issues raised by justincc: http://opensimulator.org/mantis/view.php?id=5440 2011-04-23 18:29:13 -04:00
Mic Bowman e2c6ed236d Fix a bug looping through the priority queues. This should fix the problem
of not all prims being sent without reprioritization.
2011-04-23 12:17:10 -07:00
Huaiyu (Kitty) Liu cb6630aa35 For functions in PrimSyncInfo that access per property sync info, adding checking
of if m_propertiesSyncInfo[property] exists before accessing it.
2011-04-22 16:57:22 -07:00
E. Allen Soard 44e43d9d24 Added MaxAgents configuration option to RegionConfig.ini allowing region hosters to setup regions maintaining more control over system resources. 2011-04-23 00:40:08 +01:00
Justin Clark-Casey (justincc) d5256094d9 print invalid command message to the console, not the log 2011-04-23 00:16:55 +01:00
Mic Bowman a3bd769cb3 Added a second immediate queue to be used for the BestAvatar policy
and currently used for all of an avatars attachments by the other
policies. Also changed the way items are pulled from the update queues
to bias close objects even more.
2011-04-22 14:55:23 -07:00
Mic Bowman 08e58e7ca6 Set the initial rate for the adaptive throttle to 160Kpbs
or about 15 packets per second.
2011-04-22 14:02:34 -07:00
Mic Bowman 3534f4492a Various clean ups. Removed some debugging code. Added a new "show pqueues"
command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
2011-04-22 14:01:12 -07:00
Huaiyu (Kitty) Liu 3076761d77 For group properties, only trigger SendPrimPropertyUpdates for the rootpart,
to avoid multiple updates (each through a different part in the SOG) to
update the same property.

Also, change m_log in PrimSyncInfo and PropertySyncInfo to a class static
variable, to reduce initiation cost.
2011-04-22 10:39:36 -07:00
Huaiyu (Kitty) Liu 68375822cd Fixed code so that when GroupPosition or Position is synced between PrimSyncInfoManager
and SOP, the other will be udpated properly as well.
Also, in SOP.aggregateScriptEvents, add AggregateScriptEvents as one property that has changed.
2011-04-21 17:44:07 -07:00
BlueWall cbe49ed917 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-04-21 19:08:31 -04:00
BlueWall b8e282324e fix merge conflicts with OpenSimDefaults.ini 2011-04-21 19:06:54 -04:00
BlueWall e0002f6b64 some mesh config asthetics 2011-04-21 19:04:41 -04:00
Mic Bowman 0897647709 Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest 2011-04-21 15:41:15 -07:00
Mic Bowman c5159ad8d0 Add some locking on the child list for the token bucket
hiearchy. A few other cosmetic changes.
2011-04-21 15:40:38 -07:00
Dan Lake 7f28dd4b31 Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, and Removes in that order. 2011-04-21 15:40:32 -07:00
Melanie 398bb2149a Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-04-21 23:04:01 +01:00
Melanie 13d6e05d5a Implement agent limits 2011-04-21 23:03:38 +01:00
BlueWall 5e99d93651 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-21 15:16:12 -04:00
BlueWall d9055c8dc3 Group collada meshies settings under [Mesh] in OpensimDefaults.ini 2011-04-21 15:15:24 -04:00
Justin Clark-Casey (justincc) 60685c3517 Adjust freeswitch logging to be somewhat less noisy. However, there is still quite a large amount of logging present for debug purposes. 2011-04-21 19:17:38 +01:00
Justin Clark-Casey (justincc) e36cab99fd minor: small amount of method doc and some commented out odds and ends 2011-04-21 18:45:05 +01:00
Justin Clark-Casey (justincc) 44999dce76 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-21 18:44:04 +01:00
Justin Clark-Casey (justincc) 63c1b7e475 Alter uuid gather so that it properly analyzes coalesced objects.
This should correct save all the assets required for the items within the coalesced objects in an IAR.  This should also correctly gather the items on hypergrid takes.
2011-04-21 18:12:29 +01:00
Mic Bowman 371576d1dd Merge branch 'master' into queuetest 2011-04-21 08:23:01 -07:00
Dan Lake 3640d0204f Added ability to remove unacked packet from UnackedPacketCollection without an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case. 2011-04-21 01:51:08 -07:00
Dan Lake b5ab33b5e1 bug fix. Now when an unacked update packet is handled through ResendPrimUpdates, it is removed from the UnackedPacketCollection. 2011-04-20 23:08:51 -07:00
Mic Bowman 7759bda833 Added an "immediate" queue to the priority queue. This is
per Melanie's very good suggestion. The immediate queue is
serviced completely before all others, making it a very good
place to put avatar updates & attachments.

Moved the priority queue out of the LLUDP directory and
into the framework. It is now a fairly general utility.
2011-04-20 21:58:49 -07:00
Huaiyu (Kitty) Liu b182e3bf30 In SyncLinkObject and SyncDelinkObject, copy property values from linked/delinked SOP
values to those in PrimSyncInfo, before sending out sync messages.
2011-04-20 17:34:55 -07:00
Mic Bowman 2b737c9cc2 Adds the first pass at an adaptive throttle to slow start new
clients. If the sent packets are ack'ed successfully the throttle
will open quickly up to the maximum specified by the client and/or
the sims client throttle.

This still needs a lot of adjustment to get the rates correct.
2011-04-20 16:23:33 -07:00
Huaiyu (Kitty) Liu 1c1d3893fc DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later.
Also, replace all "SYMMETRIC SYNC" with "DSG SYNC" in comments.
2011-04-20 14:59:06 -07:00
dahlia 212326eeb0 fix meshing failure on sculpt maps smaller than 64x64 2011-04-19 22:16:10 -07:00
Justin Clark-Casey (justincc) ccc26f7443 Get Viewer 2 voice working with OpenSim.
See http://opensimulator.org/mantis/view.php?id=5336
It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php.  This would send it into a continuous login loop.
Viewer 1 was quite happy to ignore the lack of response.
This commit puts in the bare minimum 'OK' message in response to viv_watcher.php.  This allows viewer 2 voice to connect and appears to work.
However, at some point we need to fill out the watcher response, whatever that is.
2011-04-20 01:02:40 +01:00
opensim 4319d974b2 Added DSG to version string 2011-04-19 16:02:38 -07:00
Huaiyu (Kitty) Liu a5ebd04d9d Fixed code in SyncDeLinkObject and HandleSyncDelinkObject. Delinking a few linked objects seems working. 2011-04-19 15:55:04 -07:00
Huaiyu (Kitty) Liu 3676b5fbef 1. Replaced SendLinkObject and SendDeLinkObject with SyncLinkObject and SyncDeLinkObject
2. Replaced HandleLinkObject and HandleDelinkObject with HandleSyncLinkObject and HandleSyncDelinkObject.
LinkObject seems sync'ed well across actors.
2011-04-19 14:49:47 -07:00
Justin Clark-Casey (justincc) 2fa210243b Clean up freeswitch config to what is currently required. Add explanation to config parameters. Clean up some log messages. 2011-04-19 21:54:26 +01:00
Dan Lake da6044b6be Merge branch 'master' into dev
Conflicts:
	OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-04-19 11:52:25 -07:00
Mic Bowman 82de87ce99 Converted the property request queue to use the same retransmission
mechanism as the entity update queues.
2011-04-19 11:22:04 -07:00
Huaiyu (Kitty) Liu 3d7cece491 Include serialization of Scale in SOP.Shape (it's a sub property in Shape, and also a seperate SOP property,
both pointing to the same copy), so that now serialization of Shape has all its sub properties.
2011-04-19 11:11:14 -07:00
Huaiyu (Kitty) Liu 85085977ac Fixed a bug in ScheduleTerseUpdate, and added a few debug lines. 2011-04-19 09:52:55 -07:00
Dan Lake 08d8a3e580 Requeue unacknowledged entity updates rather than resend then "as is".
Often, by the time the UDPServer realizes that an entity update packet
has not been acknowledged, there is a newer update for the same entity
already queued up or there is a higher priority update that should be
sent first. This patch eliminates 1:1 packet resends for unacked entity
update packets. Insteawd, unacked update packets are decomposed into the
original entity updates and those updates are placed back into the
priority queues based on their new priority but the original update
timestamp. This will generally place them at the head of the line to be
put back on the wire as a new outgoing packet but prevents the resend
queue from filling up with multiple stale updates for the same entity.
This new approach takes advantage of the UDP nature of the Linden protocol
in that the intent of a reliable update packet is that if it goes
unacknowledge, SOMETHING has to happen to get the update to the client.
We are simply making sure that we are resending current object state
rather than stale object state.

Additionally, this patch includes a generalized callback mechanism so
that any caller can specify their own method to call when a packet
expires without being acknowledged. We use this mechanism to requeue
update packets and otherwise use the UDPServer default method of just
putting expired packets in the resend queue.
2011-04-19 08:10:01 -07:00
Huaiyu (Kitty) Liu 28f401d95a Added RegionSyncModule.ProcessAndEnqueuePrimUpdatesBySync, and revised functions relavant
to processing and forwarding prim updates. Code good for 2 CM and PSA to sync on NewObject
and UpdatedPrimProperties.
2011-04-18 15:54:24 -07:00
Justin Clark-Casey (justincc) 36c4e94ef7 Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future config parameters.
Default remains true.
OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
2011-04-18 23:22:04 +01:00
Justin Clark-Casey (justincc) f5a041d012 bump default IAR version to 0.2 and 1.1 for the --profile version.
There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
2011-04-18 23:00:41 +01:00
Justin Clark-Casey (justincc) 6109605038 bump oar version number to 0.6.
This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
2011-04-18 22:42:36 +01:00
Justin Clark-Casey (justincc) 6600aa2baf Add regression test to check that OARs start with the control file. 2011-04-18 22:35:33 +01:00
Justin Clark-Casey (justincc) e00e518692 add test to ensure that an IAR starts with the control file 2011-04-18 22:24:42 +01:00
Justin Clark-Casey (justincc) 61619ddefc refactor: split out the code which actually copies a particular bundle to inventory 2011-04-18 21:59:01 +01:00
Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory()
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
2011-04-18 21:34:26 +01:00
Justin Clark-Casey (justincc) 5a404a9ab1 Fix bug where objects were being coalesced in the wrong positions.
This addresses http://opensimulator.org/mantis/view.php?id=5441
The bug was due to a pre-existing mistake in creating the inventory stored position
2011-04-18 21:07:11 +01:00
Justin Clark-Casey (justincc) 8533c63d89 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-18 20:36:26 +01:00
Justin Clark-Casey (justincc) 419fc9427e Provide a configuration setting to control whether multiple taken objects are coalesced to inventory
This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini
Default is true.
2011-04-18 20:03:53 +01:00
Mic Bowman 452ae375f0 Merge branch 'master' into test-merge0418 2011-04-18 11:29:43 -07:00
Melanie 03e725ad87 Mantis #5442: Add admin_save_heightmap 2011-04-17 21:43:16 +01:00
Dan Lake 70084c5e3a More descriptive debug msg for ServiceOSDRequest failures. 2011-04-16 15:29:28 -07:00
Huaiyu (Kitty) Liu 8b08e4b176 Added sync message type UpdatedPrimProperties, to send prim property updates.
Sender/receiver functions most in place, need more testing.
2011-04-15 17:13:56 -07:00
Mic Bowman 3e0e1057ac Remove the call to remove tokens from the parent. Under heavy load
this appears to cause problems with the system timer resolution.
This caused a problem with tokens going into the root throttle as
bursts leading to some starvation.

Also changed EnqueueOutgoing to always queue a packet if there
are already packets in the queue. Ensures consistent ordering
of packet sends.
2011-04-15 16:44:53 -07:00
Diva Canto cd6dce1108 Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more testing to make sure HG inventory isn't broken by this (it shouldn't). 2011-04-15 16:42:40 -07:00
Justin Clark-Casey (justincc) ed74be6599 Make remote admin error messages more helpful on windows.
Also, make log messages conform more with convention.
2011-04-15 23:54:30 +01:00
Justin Clark-Casey (justincc) 1dba671f45 refactor: separate out code that adds permissions 2011-04-15 23:32:46 +01:00
BlueWall 065d3f42c7 Merge branch 'master' of /home/opensim/lib/develop/BlueWall 2011-04-15 18:28:46 -04:00
BlueWall fc365f2a31 Thanks Snoopy for a patch that allows setting of perms on items given to new avatars 2011-04-15 18:23:37 -04:00
Justin Clark-Casey (justincc) 9c7f14bf36 minor: remove a small amount of code duplication 2011-04-15 23:07:23 +01:00
Huaiyu (Kitty) Liu e84a7157b4 Added SyncDeleteObject to replace calling to SendDeleteObject. 2011-04-15 15:00:02 -07:00
Justin Clark-Casey (justincc) 98c5ed2c79 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-15 22:49:59 +01:00
Justin Clark-Casey (justincc) 52d9230392 refactor: split out some rez code into a separate CreateItemForObject() method 2011-04-15 22:47:47 +01:00
Huaiyu (Kitty) Liu 21c48088d8 Added SyncNewObject() to IRegionSyncModule, to be called when new object is
added to local SceneObject (by local operation, not by receiving sync message).
Code seems good for initial sync when one CM connects to PSA.
2011-04-15 12:15:28 -07:00
Huaiyu (Kitty) Liu 9dfc0e92b8 Changed Enum type SceneObjectPartProperties to SceneObjectPartSyncProperties,
to indicate they are the properties synchronzed by the sync protocol.
Also, added UUID to PrimSyncInfo.
Encode/Decode SOP to/from OSDmap seems working fine now.
2011-04-15 10:42:57 -07:00
BlueWall 37d2b6243b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-14 21:16:30 -04:00
BlueWall 40bf417da7 Add ColladaMesh switch 2011-04-14 21:15:42 -04:00
Justin Clark-Casey (justincc) 66a62678e5 get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Justin Clark-Casey (justincc) 631654a38d remove old code for a mock grid service, which got removed some time back 2011-04-15 01:30:49 +01:00
Justin Clark-Casey (justincc) ba73df39a3 remove any reference to a mock authentication service since it doesn't exist and we don't use it 2011-04-15 01:26:07 +01:00
Justin Clark-Casey (justincc) 54e8855819 remove mock asset service for tests in favour of always using the real one 2011-04-15 01:23:26 +01:00
Justin Clark-Casey (justincc) 79bd430e08 Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin 2011-04-15 01:10:26 +01:00
Huaiyu (Kitty) Liu d0938f57eb Added PrimSyncInfo.SetSOPPropertyValue(), and fixed bugs in decoding SOP (PhysActor properties). 2011-04-14 17:09:50 -07:00
Justin Clark-Casey (justincc) ad70cddcfc extend TestLoadCoalesecedItem() to check loaded object ids and positions 2011-04-15 00:56:40 +01:00
Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object.  However, root part uuids may well still be missing, and there may be other odd artifacts from this bug.
It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-15 00:42:06 +01:00
Justin Clark-Casey (justincc) 821e67fb95 implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet. 2011-04-14 20:59:52 +01:00
Justin Clark-Casey (justincc) 55387542ea simplify InventoryArchiveTestCase setup 2011-04-14 20:35:00 +01:00
Justin Clark-Casey (justincc) 1569148b49 simplify TestSaveItemToIarV0_1() 2011-04-14 20:32:27 +01:00
Justin Clark-Casey (justincc) e439264824 simplify TestRezObject() 2011-04-14 20:23:48 +01:00
Justin Clark-Casey (justincc) c644ab6a2c Make scene object parts created by the test utils unit sized. 2011-04-14 20:21:44 +01:00
Justin Clark-Casey (justincc) 4b05e667cb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-14 20:15:34 +01:00
Mic Bowman 22b307ea1c Merge branch 'master' into queuetest 2011-04-14 11:59:25 -07:00
Justin Clark-Casey (justincc) aaf9125869 simplify coalesced object tests by using existing scene object set up utils
this change makes it possible to set an absolute position on a group before it is put into a scene.
2011-04-14 17:33:55 +01:00
Mic Bowman 6ed6b46aad Comment out the warning if the prioritizer runs without a fully
initialized scene presence. Not sure why we are dumping updates
to a client that isn't there yet...
2011-04-13 21:01:51 -07:00
Mic Bowman 590d20903c Merge branch 'testmerge' into queuetest
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
2011-04-13 15:41:17 -07:00
Mic Bowman bf91d1b077 remove packet monitoring debugging code 2011-04-13 15:37:25 -07:00
Mic Bowman b33aac737a Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-13 15:37:25 -07:00
Mic Bowman 5e7aba4f88 fixed a couple bugs with the property queues 2011-04-13 15:37:25 -07:00
Mic Bowman 3fe22126ca First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-13 15:37:25 -07:00
Mic Bowman 5b89c66c97 New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses
 pre-defined burst rate of 150% of the sustained rate for each of the
 throttles.

Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-13 15:37:25 -07:00
Justin Clark-Casey (justincc) c5465414b6 Use common coalesced serialization code for both tests and the InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
2011-04-13 22:55:26 +01:00
Justin Clark-Casey (justincc) c81f5bfc5c Adjust the quanterions used in the rez coalsced object tests to get sensible bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
2011-04-13 22:29:12 +01:00
BlueWall c0fcc430fe Merge branch 'master' of /home/git/repo/OpenSim into queuetest 2011-04-13 17:03:30 -04:00
Justin Clark-Casey (justincc) 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
Huaiyu (Kitty) Liu b9bfe6ba51 Fixed bugs in encoding/decoding SOG and SOPs, with per property sync info. 2011-04-13 13:43:25 -07:00
Justin Clark-Casey (justincc) d8d28c3737 Fix bug where rezzing coalesced objects would give all objects the same name as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
2011-04-13 21:31:45 +01:00
Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
BlueWall dec9c2283b Add ColladaMesh switch 2011-04-13 16:10:18 -04:00
Justin Clark-Casey (justincc) 08fd1d9bbd factor out some test code into the SetUp() 2011-04-13 18:11:04 +01:00
Justin Clark-Casey (justincc) 6613daa82a Add a regression test for rezzing a single object into a scene from user inventory 2011-04-13 17:46:36 +01:00
dahlia 90b810c27e force mesh proxy for simple box prims with path cut 2011-04-12 22:47:30 -07:00
Diva Canto 7592a033df Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd. 2011-04-12 20:24:28 -07:00
Diva Canto 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 2011-04-12 19:46:27 -07:00
Diva Canto 5c870fce54 Bug fix in object serialization -- sculpt data was wrong. 2011-04-12 19:45:33 -07:00
Mic Bowman 317617cfda remove packet monitoring debugging code 2011-04-12 15:55:21 -07:00
Mic Bowman 80ba3de902 Fixed the update of items in the priority queue to enable both
types of property updates to be specified. Not sure if one form
of property update should supercede another. But for now the old
OpenSim behavior is preserved by sending both.
2011-04-12 15:40:57 -07:00
Huaiyu (Kitty) Liu c244bbe143 Majority of SOP encoding/decoding (per property and SyncInfo based) functions are in place. Need testing. 2011-04-12 15:05:51 -07:00
Mic Bowman 7fa085b3fa fixed a couple bugs with the property queues 2011-04-12 14:40:57 -07:00
Justin Clark-Casey (justincc) da4a9653a2 minor: remove some mono compiler warnings 2011-04-12 22:33:06 +01:00
Justin Clark-Casey (justincc) b0889ed92a refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersection byte 2011-04-12 22:30:43 +01:00
Justin Clark-Casey (justincc) 8e0d2cc43b If an object is rezzed directly from a prim inventory then give it the rotation it was stored with. 2011-04-12 22:21:46 +01:00
Justin Clark-Casey (justincc) 3ba5eeb6c3 Allow a null rotation to be passed in to RezObject so that we can control whether to use the serialized rotation or not. Not used yet. 2011-04-12 22:15:40 +01:00
Mic Bowman 3afddb9033 Merge branch 'test-select' into queuetest 2011-04-12 12:39:02 -07:00
Mic Bowman 0e97629ee7 Merge branch 'master' into queuetest 2011-04-12 12:38:47 -07:00
Mic Bowman 095e602c4a First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-12 12:36:36 -07:00
Justin Clark-Casey (justincc) 98d7de22dc Fix (add) ability to rez objects by dragging them out of another prim's inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
2011-04-12 18:31:41 +01:00
Sean McNamara 049bce4d00 Fixup the global defaults config parsing code. 2011-04-12 01:14:21 -04:00
Justin Clark-Casey (justincc) 621d5b58e1 minor: add a bit more method doc to IInventoryService.GetItem() 2011-04-11 23:56:04 +01:00
Huaiyu (Kitty) Liu 9d3de471a5 SyncOutPrimUpdates linked with EncodePrimProperties and SendPrimUpdateToRelevantSyncConnectors. 2011-04-11 15:43:58 -07:00
Justin Clark-Casey (justincc) 49d80f5711 Include code to return more information about the NullReferenceException seen in
http://opensimulator.org/mantis/view.php?id=5403 prior to doing something about it.
2011-04-11 23:07:56 +01:00
Huaiyu (Kitty) Liu a06dad37fd Added ProcessAndEnqueuePrimUpdateByLocal and SyncOutPrimUpdates to
RegionSyncModule, and PrimSyncInfo.PropertyToOSD.
2011-04-11 14:36:38 -07:00
Justin Clark-Casey (justincc) 64dc7e9f14 minor: remove now inaccurate comment 2011-04-11 22:35:07 +01:00
Justin Clark-Casey (justincc) e8ecb2898c minor: remove some mono compiler warnings 2011-04-11 22:33:24 +01:00
Justin Clark-Casey (justincc) 3a98fb080a minor: adjust some spacing and indentation 2011-04-11 22:29:08 +01:00
E. Allen Soard 464fa45ec9 Implimented HTTP_VERIFY_CERT for llHttpRequest 2011-04-11 22:22:11 +01:00
Justin Clark-Casey (justincc) 0bd6bc8fba create "config show" as a region console command synonym for "config get".
This is to create greater consistency with all the other show commands.
2011-04-11 21:59:26 +01:00
Justin Clark-Casey (justincc) d6948b15c4 Make it more obvious when it happens that DLL plugin loading fails. Improve exception output on Windows. 2011-04-11 21:51:17 +01:00
Sean McNamara 95a6ee0a37 Fix NREs harder. 2011-04-11 13:20:46 -04:00
Sean McNamara 4ad05fb01d Fix some NREs on certain paths. 2011-04-11 13:12:26 -04:00
Sean McNamara 4974a1ce69 AutoBackup: Support region-independent settings too. 2011-04-11 12:34:26 -04:00
Mic Bowman 6e9cdb9ce3 New tokenbucket algorithm. This one provides fair sharing of the queues
when client and simulator throttles are set. This algorithm also uses
 pre-defined burst rate of 150% of the sustained rate for each of the
 throttles.

Removed the "state" queue. The state queue is not a Linden queue and
appeared to be used just to get kill packets sent.
2011-04-11 09:06:28 -07:00
Mic Bowman 72a24cf023 Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-11 08:41:36 -07:00
Mic Bowman f778056c7a Removed some priority queue debugging code 2011-04-11 08:37:43 -07:00
Mic Bowman ebc249e3be Changed the "not in scene" check in the prioritizier to just
a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
2011-04-10 17:02:40 -07:00
Mic Bowman 19c6d1d569 Split the priority queue class into a seperate file. LLClientView
is big enough.
2011-04-10 16:57:02 -07:00
Mic Bowman 83dc2470f2 Fix a bug in the computation of the RTO. Basically... the RTO (the
time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.

Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-10 16:57:02 -07:00
Mic Bowman 0bd06d8ba8 Fixed the prioritizer functions for the new priority queues 2011-04-10 16:57:02 -07:00
Mic Bowman 77cf9405de Implements adaptive queue management and fair queueing for
improved networking performance.

Reprioritization algorithms need to be ported still. One is
in place.
2011-04-10 16:57:02 -07:00
Sean McNamara 9c0f3c73b1 Merge git://opensimulator.org/git/opensim 2011-04-10 18:28:54 -04:00
Huaiyu (Kitty) Liu a06ddb9e88 Started to link RegionSyncModule.RecordPrimUpdatesByLocal with functions
in PrimSyncInfoManager. To to finished.
2011-04-08 17:10:09 -07:00
Justin Clark-Casey (justincc) 707b6673c9 minor: remove mono compiler warnings 2011-04-09 00:25:00 +01:00
Huaiyu (Kitty) Liu 2f41b216d3 Updated PrimSyncInfo.CompareAndUpdateHashedValueByLocal, to overwrite SOP's
properties Shape and TaskInventory if PrimSyncInfo's value has newer timestamp.
2011-04-08 15:55:40 -07:00
Huaiyu (Kitty) Liu 7c033f9d08 Added calling ScheduleFullUpdate() after SendFullUpdateToAllClients() is called in
several places in LSL_Api.cs.
2011-04-08 15:16:39 -07:00
Huaiyu (Kitty) Liu 2dccc3205d Implemente PrimSyncInfo.CompareAndUpdateHashedValueByLocal, updated UpdatePropertiesByLocal
and a few update related functions in PrimSyncInfo.
2011-04-08 15:08:56 -07:00
Melanie abea0c74c2 Add support for the new display name related functions in LSL. This does not
implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
2011-04-08 04:19:17 +01:00
Justin Clark-Casey (justincc) d31175060f trivial whitespace removal to trigger a panda rebuild 2011-04-08 00:42:35 +01:00
Huaiyu (Kitty) Liu 2f17a9d224 Added more functions to PrimSyncInfo, and added class PrimSyncInfoManager.
Also, commented out a few not sync-relavent properties from SceneObjectPartProperties.
2011-04-07 15:34:09 -07:00
Justin Clark-Casey (justincc) 0ced677510 Revert master version number to 0.7.1 for now to make merging easier. 2011-04-07 23:22:19 +01:00
Justin Clark-Casey (justincc) 9d40c0dcc7 Remove the SQLite legacy adaptor. This is no longer needed now that the main adaptor works on Mac OS X.
The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
2011-04-07 23:20:04 +01:00
Huaiyu (Kitty) Liu fe3d4ec9a8 Re-implemented SOP.ScheduleFullUpdate and SOP.ScheduleTerseUpdate, calling RecordPrimUpdatesByLocal
to record updated values and timestamp of SOP's updated properties.

Also, removed some code that had been commented out before.
2011-04-06 14:38:14 -07:00
Justin Clark-Casey (justincc) a6b1927cff bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes branch now exists. 2011-04-06 22:05:07 +01:00
Justin Clark-Casey (justincc) 9bc2705f37 Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id 2011-04-06 20:52:36 +01:00
Justin Clark-Casey (justincc) 8318915d7e Signal prim count taint if the AbsolutePosition of a scene object changes.
This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
2011-04-06 20:48:00 +01:00
Huaiyu (Kitty) Liu 2bea8bb4bc Added class PropertySyncInfo and PrimSyncInfo in RegionSyncModule. 2011-04-06 12:23:04 -07:00
Justin Clark-Casey (justincc) 63533412f8 Improve previous ILandObject method doc.
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
2011-04-06 18:57:50 +01:00
Justin Clark-Casey (justincc) fa202a05e9 Add method doc to some land bitmap methods in ILandObject.
Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
2011-04-06 17:19:31 +01:00