Commit Graph

843 Commits (4972491efb0d83e0963445bfbeeaeee41b5e38e6)

Author SHA1 Message Date
Adam Frisby d2e48c8014 * Added new terrain-sim <simname> <terrain commands...> function to run terrain commands on a specific sim.
* Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
2007-08-17 22:44:34 +00:00
Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter.
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-17 21:24:38 +00:00
mingchen d3660ed269 *Moved network_servers_info.xml into OpenSim.ini under [Network] 2007-08-17 15:45:49 +00:00
MW 67873b8614 Deleted old inventoryCache.cs 2007-08-16 16:57:30 +00:00
MW b6c48c53b2 Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that). 2007-08-16 11:24:40 +00:00
mingchen ae20503dae *Added the ability to run commands after all regions have started up
*By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
2007-08-15 19:08:27 +00:00
Adam Frisby 5699bb2e64 * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
2007-08-15 14:10:26 +00:00
Tedd Hansen 09e1f5f22e Correct caps of Default.lsl for Linux. Thanks again krinkec. :) 2007-08-14 16:42:00 +00:00
Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger 2007-08-14 15:59:36 +00:00
MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen 7b2663a41e Disabled ScriptEngine until I add error handling tomorrow 2007-08-13 21:25:16 +00:00
Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 2007-08-13 20:55:07 +00:00
Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 2007-08-13 19:39:51 +00:00
Tedd Hansen c2c21ea170 Setting culture for startup thread to invariant. Config now read correctly on alternate regional settings. 2007-08-13 18:33:03 +00:00
MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 2007-08-13 13:41:54 +00:00
MW 822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. 2007-08-11 20:20:33 +00:00
MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 2007-08-11 11:59:51 +00:00
MW afa445660e I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW 79f0ac82e3 Some cleaning up and removed a few old files no longer in use.
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
MW a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
MW 4c9cc74ac2 Re-added Grid mode. (which had got removed/disabled in revision 1515) 2007-08-06 16:33:54 +00:00
lbsa71 fdbb891659 * commands are done foreach instead of by [i]
* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71 07b011af3a * renamed some scene to world
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71 9924f35613 * encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71 9bdeb8af6f * SimpleApp works again:
* NetworkServersInfo settable without config file
  * DefaultHomeLoc throws if getted before setted
  * Removed nonsensical sandbox distinction
  * Refactored default config file creation

* Some more small refactorings on shapes
2007-08-06 10:48:40 +00:00
MW f1e10e555d clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Brian McBee c1e88d0b8c ATTENTION!!! Change to default to "sandbox" (did we come up with a better name yet?) mode. Added -gridmode switch to run that way. 2007-08-03 18:12:55 +00:00
Brian McBee 599a6d32ee Changes to prepare for future possible configuration of separate logdir, configdir, datadir. 2007-08-03 18:01:55 +00:00
Adam Frisby bdb2ad2d43 * Switched back to NullStorage until crazy DB4o error is fixed. 2007-07-29 09:59:44 +00:00
Adam Frisby 038774de30 Commit 1/2
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
Adam Frisby c518a9e141 * Fixed an issue with Mono/UNIX filenames and DB4o storage engine. 2007-07-29 08:08:35 +00:00
Adam Frisby 4d6045ba1f * Db4o Datastore is now the default. 2007-07-29 07:56:14 +00:00
Adam Frisby 039d46e8fa * OpenSim now performs compatibility checks at startup and warns the user if the Operating System or Platform version they are using is unsupported. 2007-07-29 07:24:20 +00:00
Adam Frisby 0f90cdfed1 * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio) 2007-07-29 06:20:46 +00:00
lbsa71 39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
lbsa71 2da8a7c128 * Fixed an config issue (log not initialized in RegionInfo config)
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-20 14:16:12 +00:00
mingchen ed69e84874 *Moved XmlConfiguration to its own project
*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
2007-07-19 20:39:33 +00:00
MW 0b6e332e16 Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages). 2007-07-19 10:44:19 +00:00
mingchen 222becc879 *New Configuration System, much easier and less buggy compared to the original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
2007-07-18 23:15:08 +00:00
Adam Frisby 4cd9a87183 * Reverting 1371 2007-07-18 22:49:11 +00:00
Adam Frisby bb55713de0 * Please to be checking you rename the strings inside the project when you rename libraries! 2007-07-18 22:38:10 +00:00
Adam Frisby b3830528d1 * Added "backup" console command for sdague 2007-07-17 15:43:51 +00:00
lbsa71 497ab5d7ab * RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71 f35f5ddaf7 * And yet more restructuring of startup sequence... 2007-07-16 21:53:39 +00:00
lbsa71 85bdec5e0d * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp 2007-07-16 20:10:54 +00:00
mingchen 2873b82b78 *Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen 7fabf9612a *Renamed ParcelManager to LandManager
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
lbsa71 d79e69d168 * Since we're discussing it, applying the m_ convention on some members... 2007-07-16 18:44:30 +00:00
lbsa71 e6dea73d1f * Removed some superfluous assigns
* Moved physics plugin scene creation into local scope
2007-07-16 18:37:31 +00:00
lbsa71 58f4d69833 * working on RegionApplicationBase
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16 18:15:54 +00:00
lbsa71 4a17587b8d * Restructured the RegionApplicationBase. 2007-07-16 18:10:27 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
mingchen d216f5779c *Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
lbsa71 cba02cb632 * Some minor renamings 2007-07-16 13:00:32 +00:00
mingchen 7f10179129 *Fixed bug that incorrectly tabulated 'others' prims on a parcel
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
Adam Frisby f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW 3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby 6d455f3b6c * Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby 8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
Adam Frisby 2ccb8f7118 * Excelsior! 2007-07-14 22:35:47 +00:00
Adam Frisby ab32704968 * Added "quit" alias for the "shutdown" console command in RegionServer 2007-07-14 17:40:54 +00:00
lbsa71 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
MW fcc7f86427 Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
MW 7198d7980d Next time maybe I should check it still compiles before committing. 2007-07-12 15:30:09 +00:00
MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71 85dd493614 * some follow up renaming of members et c. 2007-07-09 21:25:43 +00:00
lbsa71 5f8de1e704 * By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated. 2007-07-08 19:27:04 +00:00
Adam Frisby 10ece46cf6 * Updating prebuild 2007-07-08 02:58:01 +00:00
mingchen 583f2a9de8 *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
2007-07-05 15:15:28 +00:00
lbsa71 6a2588454a * Removed AssetHttpServer, using BaseHttpServer instead
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
2007-07-04 14:12:32 +00:00
Adam Frisby daf7b8ec76 * Cleaning - attempting to get compiler warnings back down to zero. 2007-07-04 05:25:40 +00:00
MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 2007-07-03 20:10:20 +00:00
lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
Adam Frisby 315a49e7fd You can now substitute %name% in the filename argument for terrain save & load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion) 2007-07-02 23:52:18 +00:00
lbsa71 7cafe7f6d9 * now saves ExternalHostName in config 2007-07-01 16:19:47 +00:00
lbsa71 06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71 5e805656db Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
mingchen 6b3777d3db *Deleted Logger.cs from OpenSim.Framework 2007-06-29 16:43:48 +00:00
Adam Frisby 135e9b1f53 * Removed J# language support because it has issues with Mono. 2007-06-28 19:35:20 +00:00
mingchen fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00
mingchen d3363bbc28 *Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal -- its sandbox mode counterpart 2007-06-28 17:03:09 +00:00
mingchen 108d89f894 *Master User is now set up
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
2007-06-28 16:17:20 +00:00
MW 3456d951d8 Imported the scripting changes, so now should be up to date with sugilite. 2007-06-28 13:13:17 +00:00
mingchen 440bb4a358 *Fixed UserServer and OpenSim so now they start without crashing. 2007-06-28 02:07:59 +00:00
mingchen 0232f01a58 *Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name
*Updated prebuild.xml
2007-06-27 19:43:46 +00:00
mingchen 9eaecabdd0 *Moved VersionInfo.cs to its correct place in OpenSim.csproj
*Added OpenSim.Region.Caps
*Updated prebuild.xml and ran prebuild
2007-06-27 19:04:23 +00:00
mingchen 1dcc814b70 *More compile fixes (should be it on OpenSim.sln) 2007-06-27 17:20:45 +00:00
mingchen fe120533ef *Updated prebuild.xml and ran prebuild again
*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen e41eedc9ae *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something 2007-06-27 16:39:11 +00:00
MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00