UbitUmarov
e89f1e635b
fail to connect to estates service is a fatal error
2018-01-18 13:04:05 +00:00
UbitUmarov
a7db6d3097
Ooops worng ';'
2018-01-18 08:11:42 +00:00
UbitUmarov
dd491bba57
abort uploading large region map tiles as soon one fails
2018-01-18 04:28:05 +00:00
UbitUmarov
0a81e35697
pesty warning
2018-01-18 02:53:00 +00:00
UbitUmarov
a6e0ba262a
iStackTrace(targetThread, true) is no longer safe on windoes also
2018-01-18 02:40:59 +00:00
UbitUmarov
0ad6ba11fe
pesty warning
2018-01-17 23:55:30 +00:00
UbitUmarov
707eb8de82
remove more xml things no longer needed on .net >4.5.2
2018-01-17 07:17:24 +00:00
UbitUmarov
e9d2d81880
pesty warnings
2018-01-17 07:04:07 +00:00
UbitUmarov
ade0d8a81f
missed a few
2018-01-17 04:32:22 +00:00
UbitUmarov
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
2018-01-17 04:18:43 +00:00
UbitUmarov
c35803964f
Merge branch 'master' into httptests
2018-01-16 19:12:19 +00:00
UbitUmarov
8fe16a1974
Ooops... fix the parentesis
2018-01-16 19:10:56 +00:00
UbitUmarov
b903287dd1
Merge branch 'master' into httptests
2018-01-16 17:17:44 +00:00
UbitUmarov
d39bf37926
do not timeout BackupWorker threads
2018-01-16 17:16:40 +00:00
UbitUmarov
8f1a68633e
update lsl2c tools and parsing files. This may fix some issues with precendence of unary operators in same case, hope not break on others :(
2018-01-16 01:44:16 +00:00
UbitUmarov
ae04a24e7a
recover a lost null check
2018-01-15 18:57:15 +00:00
UbitUmarov
c92ba1cc04
shut up some pesty warnings
2018-01-15 16:23:19 +00:00
UbitUmarov
3d87e37d99
make old Ode PInvoke follow ms coding rules
2018-01-14 01:40:49 +00:00
UbitUmarov
88511bfab2
make ubOde PInvoke follow ms coding rules
2018-01-14 01:02:21 +00:00
UbitUmarov
8a68c330e8
fix a string format
2018-01-14 00:47:12 +00:00
UbitUmarov
1d6a157134
change version to 0.9.1.1 so we can see it inworld
2018-01-13 22:40:44 +00:00
UbitUmarov
d3ff4e0806
clean some modules api
2018-01-13 14:40:31 +00:00
UbitUmarov
792a1c6e3d
fix a string format
2018-01-12 18:09:38 +00:00
UbitUmarov
fa78a6fd90
fix some odd sql queries ap not in use
2018-01-12 18:07:37 +00:00
UbitUmarov
41633de8cb
remove the temporary Xmutes module, replace MuteListModule byt the new one, previusly named MuteListModuleTst
2018-01-12 04:06:02 +00:00
UbitUmarov
439cbf0d4d
missed a few..
2018-01-09 19:48:13 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00
UbitUmarov
1a6770191c
test our obsolete jenkins ...
2018-01-08 12:30:43 +00:00
UbitUmarov
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
2018-01-08 12:00:21 +00:00
UbitUmarov
875ca104b8
Merge branch 'master' into httptests
2018-01-05 22:37:42 +00:00
UbitUmarov
89a690c11f
a few more xml things
2018-01-05 12:24:07 +00:00
UbitUmarov
0b96cd56fc
don't be bad Jenkins..
2018-01-05 00:30:00 +00:00
UbitUmarov
ce0aa53cc4
let tau do something in avatar MoveToTarget
2018-01-04 23:59:47 +00:00
UbitUmarov
ec6f87d3ef
disable some XmlResolver
2018-01-04 23:51:43 +00:00
UbitUmarov
48dbba3441
add more files for robust mutes suport. (module is still named MuteListModuleTst for testing, others in core will be removed later
2018-01-04 20:56:48 +00:00
UbitUmarov
3576d6d764
Merge branch 'master' into httptests
2018-01-03 10:48:38 +00:00
UbitUmarov
8eea9531ee
fix estates URI
2018-01-03 10:21:07 +00:00
UbitUmarov
7ffb0aca44
fix/clean error messages on MySQLUserProfiles (profilesV2)
2018-01-02 01:51:14 +00:00
UbitUmarov
0259019431
fix merge
2017-12-30 15:50:03 +00:00
UbitUmarov
a7803409f6
clean some extra space chars
2017-12-30 15:46:32 +00:00
UbitUmarov
8032898773
mantis 8271: work around missing encoding of estate bans on the pseudo url encode used on POST, without changing the xml also used elsewhere. Possible this can be used in other case
2017-12-30 15:28:26 +00:00
UbitUmarov
3b141e6e6f
Merge branch 'master' into httptests
2017-12-14 05:37:07 +00:00
UbitUmarov
201c916670
add a missing return on a mesh decode error in ubOdemeshmerizer
2017-12-14 05:36:15 +00:00
UbitUmarov
b35a10e2be
mantis 8250: try to work around timing issues
2017-12-13 01:10:21 +00:00
UbitUmarov
ab0f866087
Merge branch 'master' into httptests
...
# Conflicts:
# prebuild.xml
2017-12-12 22:19:31 +00:00
UbitUmarov
d32debe618
commit what i did so far for core mutes module, befere i lose it
2017-12-11 23:58:27 +00:00
UbitUmarov
a95e286168
increase sample rate of WaitGetScenePresence()
2017-12-11 23:36:42 +00:00
UbitUmarov
1e3cb82756
move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it
2017-11-17 01:30:39 +00:00
UbitUmarov
2f13b68d4f
add missing part of mutes list protocol
2017-11-16 17:50:06 +00:00
Melanie Thielker
d35ab8c86c
Donating the Avination Mute Module
...
This lived out-of-tree and therefore wasn't part of the big code
drop. It's classic Avination, tied to MySQL and a direct database
connection and I don't have the bandwidth to fix it to core methods.
However, it has all the strange mute logic that OpenSim was missing
and maybe someone can step up to make it work in an open grid context.
2017-11-14 12:12:07 +00:00
UbitUmarov
873d42005f
add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude NPCs
2017-11-14 03:49:32 +00:00
TomTheDragon
98f90f4eed
Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-13 20:43:16 +00:00
UbitUmarov
17c65d918a
Merge branch 'master' into httptests
2017-11-12 12:11:29 +00:00
UbitUmarov
6546ea6da6
mantis 8253: don't let attachments delete remove controls from viewers on crossings.
2017-11-12 12:00:03 +00:00
UbitUmarov
f2b54c8cf9
mantis 8200: move changes in PGSQL from last commit to a new transaction (13)
2017-11-12 09:16:32 +00:00
TomTheDragon
6a75b7c65e
PGSQL EstateStore create estate_settings_id SEQUENCE
...
Missing creation for estate_settings_id sequence causes first run
to fail unless manually added.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-12 09:07:09 +00:00
UbitUmarov
ca4804b758
Merge branch 'master' into httptests
2017-11-12 03:18:02 +00:00
UbitUmarov
e0fd966186
off line module V2 must not sent a empty mutes list. That is mutes modules job (or let viewers use they cached entries if none)
2017-11-12 02:51:59 +00:00
UbitUmarov
fcb8b2a3c3
mantis 8260 fix script count on delete and remove redundantTriggerRemoveScript in 2 points
2017-11-08 09:10:56 +00:00
UbitUmarov
8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
2017-11-08 06:51:55 +00:00
UbitUmarov
8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
2017-11-08 01:53:36 +00:00
TomTheDragon
56d2db3a18
Add a new experimental implementation of PGSQL FSAssets
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-03 05:10:37 +00:00
UbitUmarov
39d1426f27
Merge branch 'master' into httptests
2017-10-30 19:06:17 +00:00
UbitUmarov
5360a8fea4
mantis 8258: also limit mesh basic shape torus hole sizeY on (some) existent objects.
2017-10-30 18:56:05 +00:00
UbitUmarov
3fb61f4470
mantis 8258: change Mesh basic shape pathScaleY in case of Torus
2017-10-30 18:26:15 +00:00
UbitUmarov
16a8e166ff
Merge branch 'master' into httptests
2017-10-26 19:01:16 +01:00
Kevin Cozens
fbb2f7f319
Corrected name of function in call to CheckThreatLevel.
2017-10-26 13:29:14 -04:00
Kevin Cozens
d65f055e4e
Whitespace cleanup.
2017-10-26 11:26:49 -04:00
UbitUmarov
f81375cf1e
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-25 02:59:19 +01:00
UbitUmarov
c220c277e2
Merge branch 'master' into httptests
2017-10-15 23:03:39 +01:00
UbitUmarov
3d6553afee
add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-15 14:46:21 +01:00
UbitUmarov
68e9baf2e0
Merge branch 'master' into httptests
2017-10-13 20:36:29 +01:00
Robert Adams
b51b4d4171
Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
...
me to the repository).
2017-10-13 12:04:52 -07:00
UbitUmarov
dd58f15bff
mantis 8249: give better data to llDetectedGrab
2017-10-13 20:00:38 +01:00
Robert Adams
df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
...
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.
The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov
59afeb6c4c
remove a dead line of code
2017-10-06 02:43:46 +01:00
UbitUmarov
8520ceed63
mantis 8246: don't allow 'delete object name' to delete attachments, but allow delete object id, with confirmation
2017-10-06 02:40:28 +01:00
UbitUmarov
b1814d3492
Merge branch 'master' into httptests
2017-10-01 18:05:10 +01:00
UbitUmarov
db88c93243
bug fix: add missing stub for osSetInertia
2017-10-01 18:03:19 +01:00
UbitUmarov
765f4eef1e
Merge branch 'master' into httptests
2017-09-16 19:01:22 +01:00
UbitUmarov
2247251c2f
bug fix: Of course i had to pick a wrong number for profileBegin
2017-09-16 18:58:10 +01:00
UbitUmarov
5687c5d494
Merge branch 'master' into httptests
2017-09-16 01:00:28 +01:00
UbitUmarov
997a85568e
double request.ReadWriteTimeout
2017-09-16 00:46:26 +01:00
UbitUmarov
05da6b9f14
bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-09-16 00:19:58 +01:00
UbitUmarov
b581a64788
ubOde: comment out some debug stats
2017-09-08 20:04:16 +01:00
UbitUmarov
0ac81f6a09
ubOde: hashSpaces aren't that nice
2017-09-08 19:59:38 +01:00
UbitUmarov
ca493a1beb
Merge branch 'master' into httptests
2017-09-05 20:25:12 +01:00
Robert Adams
921e3ceb09
BulletSim: Merge branch 'BulletSim2017'
...
Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams
4608b44817
BulletSim: add raycast filtering
2017-09-05 06:19:49 -07:00
UbitUmarov
86493d75fa
Merge branch 'master' into httptests
2017-09-04 18:39:42 +01:00
Kevin Cozens
05db0c977f
Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.
2017-09-04 13:28:31 -04:00
Robert Adams
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
...
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
33e773959f
BulletSim: modify taint processing which use locks.
...
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams
0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
...
work.
2017-09-02 13:06:36 -07:00
UbitUmarov
d4a3aa5e08
Merge branch 'master' into httptests
2017-08-29 07:53:34 +01:00
UbitUmarov
22c7450363
fix cache.cs (used on parcels info)
2017-08-29 07:38:52 +01:00
Robert Adams
5c36561424
BulletSim: add clock and change logic for taint processing a little
...
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov
47648557c1
fix some nunit tests
2017-08-28 10:48:46 +01:00
UbitUmarov
b3eec90d3c
Merge branch 'master' into httptests
2017-08-25 23:47:40 +01:00
UbitUmarov
396ab1424c
in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves
2017-08-25 23:44:59 +01:00
UbitUmarov
dfdc3e3adf
change camera view constraint. we need to do it a lot more :(
2017-08-25 20:53:07 +01:00
UbitUmarov
a1aa2f1add
Merge branch 'master' into httptests
2017-08-24 02:18:40 +01:00
UbitUmarov
05b8ead8b2
frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive
2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460
change a few more parcel eject code paths
2017-08-24 01:47:01 +01:00
UbitUmarov
1a7c8893ee
add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject
2017-08-24 01:38:04 +01:00
UbitUmarov
74524cb3be
(un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject.
2017-08-24 01:30:57 +01:00
UbitUmarov
b1fdb02be1
Merge branch 'master' into httptests
2017-08-22 18:39:30 +01:00
UbitUmarov
1ca70232a5
mantis 8233: media changes flag object updated in region db
2017-08-22 18:37:35 +01:00
UbitUmarov
6cf27e2191
ubOde move static/dynamic friction to unmanaged code. Note this now requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
2017-08-21 04:54:01 +01:00
UbitUmarov
f9c01db33c
Merge branch 'master' into httptests
2017-08-19 22:48:31 +01:00
UbitUmarov
539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
2017-08-19 22:44:18 +01:00
UbitUmarov
e2ca5853fc
Merge branch 'master' into httptests
2017-08-18 04:33:21 +01:00
UbitUmarov
ea53cb0dfa
temporary change pcampbot bots lastname convention, to test at osgrid
2017-08-17 22:17:36 +01:00
Diva Canto
3acdae74db
Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
2017-08-17 11:36:18 -07:00
UbitUmarov
c54cd4d808
Merge branch 'master' into httptests
2017-08-17 00:16:29 +01:00
UbitUmarov
218160494e
fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()
2017-08-16 23:44:34 +01:00
UbitUmarov
6d4b0a8ce3
Merge branch 'master' into httptests
2017-08-16 05:05:57 +01:00
Robert Adams
78c78f69b1
Merge branch 'master' into BulletSim2017
2017-08-15 09:04:03 -07:00
Robert Adams
9e86721d70
BulletSim: remove chatty debug message.
2017-08-14 21:33:26 -07:00
Robert Adams
a754ab0e4f
Refactor archive loading to optionally start script engine after loading.
2017-08-14 21:27:53 -07:00
Robert Adams
36ee8e3941
BUlletSim: return better terrain height in
...
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
Diva Canto
eb837defdf
Revert "Let's try giving Common a default constructor instead of the workaround"
...
This reverts commit 8b6557e377
.
2017-08-14 16:55:50 -07:00
Diva Canto
8b6557e377
Let's try giving Common a default constructor instead of the workaround
2017-08-14 16:49:11 -07:00
Diva Canto
6a0b7a607f
This is the correct work around. Jenkins is confuzzled.
2017-08-14 16:40:36 -07:00
Diva Canto
40f4b30361
Strengthen the tests for the possibility that SetUpFixture does not run in the beginning.
2017-08-14 16:33:21 -07:00
Diva Canto
26a4c5ff85
Comment to trigger jenkins
2017-08-14 16:15:08 -07:00
Diva Canto
af5573728a
Another comment for testing jenkins
2017-08-14 15:01:19 -07:00
Diva Canto
3052c7080a
Added comment just to trigger jenkins
2017-08-14 14:48:38 -07:00
UbitUmarov
1dbf3215b0
jenkins tests still don't set scene.IsRunning
2017-08-13 06:34:52 +01:00
UbitUmarov
82e2e1e00c
change locking on sop updates
2017-08-13 06:04:39 +01:00
UbitUmarov
a4e7ab6fcf
avoid a null ref
2017-08-03 18:09:26 +01:00
UbitUmarov
f658b68181
add a few locks
2017-08-03 17:59:30 +01:00
UbitUmarov
1830387840
Oops fix also default UseMeshiesPhysicsMesh also on ubOde
2017-08-02 03:47:53 +01:00
Kevin Cozens
cf855c3842
Corrected index number in ErrorFormat based Exception message
2017-07-30 12:27:27 -04:00
UbitUmarov
fc4212bc81
mantis 8222
2017-07-29 17:54:18 +01:00
UbitUmarov
ad930f8e41
fix typo
2017-07-28 19:01:07 +01:00
UbitUmarov
21b71ff1d8
partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
2017-07-28 17:36:40 +01:00
UbitUmarov
324bda8ab9
mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files.
2017-07-27 16:23:08 +01:00
UbitUmarov
6996bab4a1
display remaining pass time in hours, mins or seconds acording to value
2017-07-26 20:13:30 +01:00
UbitUmarov
0b23964349
change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney)
2017-07-26 19:12:12 +01:00
UbitUmarov
0bbe7bab7b
add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
2017-07-26 19:01:11 +01:00
UbitUmarov
a91ceae826
add comments to make that more clear
2017-07-26 14:26:28 +01:00
UbitUmarov
025e82341f
do not allow setting land passes on group owned land, because currently we cant give money to the group
2017-07-26 14:24:21 +01:00
UbitUmarov
74389c74cb
only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method
2017-07-26 12:58:47 +01:00
UbitUmarov
d52a64c7a3
avoid leasing issues on lsl_list on domain crossings. This will make their use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance
2017-07-26 12:53:12 +01:00
UbitUmarov
8739ceb00f
lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes
2017-07-25 04:18:38 +01:00
UbitUmarov
35b1166ba8
add a few more...
2017-07-25 04:10:22 +01:00
UbitUmarov
1557b78d67
add missing session ID verification
2017-07-25 04:04:55 +01:00
UbitUmarov
1071c92bb0
fix lsl group role powers to change parcel passes
2017-07-25 03:44:52 +01:00
UbitUmarov
86c9c86eeb
allow pass recharge with no loss of current time up to 1/4 of parcel pass time.
2017-07-25 03:13:03 +01:00
UbitUmarov
c5b34a51fd
Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action)
2017-07-25 02:39:12 +01:00
UbitUmarov
81d1ebc510
add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry )
2017-07-25 01:30:35 +01:00
UbitUmarov
13564aa984
only hide parcel info from banned avatars
2017-07-24 22:04:36 +01:00
UbitUmarov
6bf96f83c5
mantis 8212 fix sqlite parameter prefixing
2017-07-23 14:29:11 +01:00
UbitUmarov
8b2e95d1c1
add a rudimentary version control to ubOde meshs cache
2017-07-23 14:23:44 +01:00
UbitUmarov
04eeb0e5cb
mantis 8212 do use defined sqlite connection
2017-07-22 23:33:03 +01:00
UbitUmarov
3ae210d36f
ubOde: let small spheres still be spheres
2017-07-22 02:04:02 +01:00
UbitUmarov
618e142cf8
ubOde: remove some dead code
2017-07-22 01:45:42 +01:00
UbitUmarov
d71d13f72b
ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
2017-07-22 01:31:39 +01:00
UbitUmarov
98c64f1aa9
ubOde remove ols pseudo convex for sculpts
2017-07-22 00:00:46 +01:00
UbitUmarov
c1ab1289ab
shape convex should not trigger complex cost (LI) alone
2017-07-21 16:07:04 +01:00
UbitUmarov
66a5b4d120
ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
2017-07-21 14:11:03 +01:00
UbitUmarov
d1f7fac570
fix merge issues
2017-07-20 14:28:26 +01:00
UbitUmarov
fe6ad384e4
merge
2017-07-20 11:30:12 +01:00
UbitUmarov
4293b2cb3c
fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
2017-07-18 14:09:30 +01:00
UbitUmarov
f921ad005f
KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms
2017-07-17 00:58:35 +01:00
UbitUmarov
59de8fbba0
fix placement of xml ReadEndElement()
2017-07-16 06:10:24 +01:00
UbitUmarov
2f9222bec3
test scenes do not set IsRunning
2017-07-16 05:52:01 +01:00
UbitUmarov
9ae26fc5af
store kfm on inventory. this may still be a bit confusing on rez
2017-07-16 05:19:27 +01:00
UbitUmarov
04b97be71e
ode does not like null refs
2017-07-16 02:55:39 +01:00
UbitUmarov
cd15de628d
don't start moving KFM things on region start that where stopped on last shutdown
2017-07-16 01:31:37 +01:00
UbitUmarov
4ef64d4425
trigger moving_end also KFM stop and pause
2017-07-16 01:10:27 +01:00
UbitUmarov
101413ddd9
make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control
2017-07-16 00:48:04 +01:00
UbitUmarov
ad46a29d9e
Ooopsss
2017-07-15 20:59:16 +01:00
UbitUmarov
4b7f79e296
fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
...
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
2017-07-15 04:07:03 +01:00
UbitUmarov
8b16131206
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
2017-07-13 20:21:18 +01:00
UbitUmarov
a17abe7518
typo fix
2017-07-13 04:28:35 +01:00
UbitUmarov
bd249bdf5b
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
2017-07-13 04:14:33 +01:00
UbitUmarov
61e3fe42bd
fix wrong test
2017-07-13 03:26:43 +01:00
UbitUmarov
51d32e3bed
add more missing en-us culture on scene serializer writes
2017-07-13 02:57:57 +01:00
UbitUmarov
457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
2017-07-12 10:28:11 +01:00
UbitUmarov
aff9c345dd
osSetParcelDetails: add more land update code
2017-07-12 07:27:21 +01:00
UbitUmarov
a069ed09a8
osSetParcelDetails: make seeAVs send updates. This is a temporary patch, this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
2017-07-12 03:47:34 +01:00
UbitUmarov
3847f861e3
osSetParcelDetails: allow parcel group to be cleared also
2017-07-12 01:52:01 +01:00
UbitUmarov
c8a9b0321f
osSetParcelDetails: place hard restrictions on change owner,claimdate (both estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
2017-07-12 01:44:34 +01:00
UbitUmarov
f5324833ee
remove wrong comment on lsl object rez. we can't add delays on async process
2017-07-11 02:47:37 +01:00
UbitUmarov
72bce8c4b4
do lsl object rez checks on script thread before wasting time possible creating a new poll thread
2017-07-11 02:33:48 +01:00
UbitUmarov
40b16f1705
SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates
2017-07-10 22:01:38 +01:00
UbitUmarov
f8cdccc167
a few more changes on entities updates
2017-07-10 21:12:34 +01:00
UbitUmarov
9dbcb4e5f6
on entities updates throttles vectors needed to be compared as vectors, not just their norms
2017-07-10 19:31:35 +01:00
UbitUmarov
63e3fc21ef
fix the name of a funtion on last commit
2017-07-10 13:48:28 +01:00
UbitUmarov
cc5d6f6b7b
throttle collision sounds on a SOG.
2017-07-09 00:14:30 +01:00
UbitUmarov
ead95e85c5
bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present
2017-07-07 04:57:57 +01:00
UbitUmarov
dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-07 01:49:34 +01:00
UbitUmarov
1dc56eb15f
ubOde: but only do that if sphere is physical..
2017-07-03 23:38:55 +01:00
UbitUmarov
39751891f4
ubOde: dont do avatar step climb on small true spheres. lets play simple football
2017-07-03 22:47:27 +01:00
UbitUmarov
f3a920237b
oops i forgot the avatar knees bending on ramps... so go back..
2017-07-02 01:34:06 +01:00
UbitUmarov
edc7575f9e
a few changes to ubOde avatar collisions
2017-07-01 01:43:58 +01:00
UbitUmarov
965d004fbe
do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls
2017-06-30 22:39:19 +01:00
UbitUmarov
6b0a3e981c
put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
2017-06-30 22:04:56 +01:00
UbitUmarov
cb2607d4fa
fix scripts xmlrpc threads names
2017-06-29 21:17:41 +01:00
UbitUmarov
190874344b
ScriptsHttpReq does not need a permanent thread
2017-06-29 21:14:20 +01:00
UbitUmarov
6bac44e767
bug fix
2017-06-29 00:42:35 +01:00
UbitUmarov
e243dd0519
put back getAgentIP bug restricted, script owner must be a Administrator (god)
2017-06-28 02:19:27 +01:00
UbitUmarov
b0a0163253
BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
2017-06-28 01:29:49 +01:00
UbitUmarov
936aee412d
remove osGetAgentIP() this was not a good idea to have :(
2017-06-27 01:41:06 +01:00
UbitUmarov
5242853d68
dont list deleted ones, that still don't know they are gone
2017-06-26 20:55:44 +01:00
UbitUmarov
b319977a3f
dont list deleted ones, that still don't know they are gone
2017-06-26 20:51:40 +01:00
UbitUmarov
e53f439981
add osGetNPCList()
2017-06-26 20:42:49 +01:00
UbitUmarov
b59ce7c968
also on the actual source file
2017-06-26 20:28:16 +01:00
UbitUmarov
f660aa37ac
add similar restrictions to osObjectTeleport :(
2017-06-26 19:40:20 +01:00
UbitUmarov
cbd0af3cab
let osTeleport* always work on script prim owner
2017-06-26 18:26:45 +01:00
UbitUmarov
ef74efeaa7
and add a missing bracket :)
2017-06-26 09:18:31 +01:00
UbitUmarov
e075cf4461
fix bad english
2017-06-26 09:08:23 +01:00
UbitUmarov
0c5f412ed4
put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission.
2017-06-26 02:49:20 +01:00
UbitUmarov
0418542344
some shortcuts on local osTeleport, reduce its time penalty, do it with script thread
2017-06-26 00:18:46 +01:00
UbitUmarov
3ce909528d
change Backup calls overlap control code
2017-06-25 15:42:36 +01:00
UbitUmarov
84abdf866a
add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
2017-06-25 02:26:36 +01:00
UbitUmarov
a9a44eaeb5
add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
2017-06-25 02:17:02 +01:00
UbitUmarov
cb8975e567
add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24 23:04:37 +01:00
UbitUmarov
5d776fca3a
add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still
2017-06-24 21:42:11 +01:00
UbitUmarov
1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24 09:24:56 +01:00
UbitUmarov
8d1dd44edb
simplify vectorrender background draw
2017-06-24 07:39:22 +01:00
UbitUmarov
ed8fc359f3
change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
2017-06-24 06:11:10 +01:00
UbitUmarov
72db6f76b5
remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
2017-06-24 05:22:02 +01:00
UbitUmarov
ae4266916c
add string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face) to easy only setting a prim face
2017-06-24 04:23:13 +01:00
UbitUmarov
c3dbf91152
osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
2017-06-24 03:21:23 +01:00
UbitUmarov
191661b51d
a few more changes to iar/oar assets save error/warning to show problems known to be asset errors
2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee
code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
2017-06-23 19:55:23 +01:00
UbitUmarov
83e443bca1
do the same on OAR saves
2017-06-23 17:48:59 +01:00
UbitUmarov
95595a8360
coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems
2017-06-23 17:23:28 +01:00
UbitUmarov
3c6790b061
several changes to iar/oar assets error reports
2017-06-23 15:50:16 +01:00
UbitUmarov
28caf1e089
actually iar do it for iar
2017-06-22 22:09:00 +01:00
UbitUmarov
cbae148f68
show the count of broken assets we now have from gather on iar/oar pre save information
2017-06-22 21:48:26 +01:00
UbitUmarov
aea49070c9
change uuidgather a bit more
2017-06-22 21:37:51 +01:00
UbitUmarov
66c8b7202b
split some asset uuids gather i stages with dif possible errors, and dont let them be fatal
2017-06-22 19:38:38 +01:00
UbitUmarov
11d3860781
avoid some broken object assets present in osgrid inventories due to past problems, etc
2017-06-21 21:38:12 +01:00
UbitUmarov
1bfe4da378
do not try to store on oars temporary or in transit objects ( they may be deleted during the save)
2017-06-21 20:15:35 +01:00
UbitUmarov
637d35631c
make oar/iar assets writer be done by caller thread like the rest of the
...
oar/iar save. This may look more painfull but should reduce errors and
threads fights. Fill lucky i just don't stop the entire simulation during
this
2017-06-21 18:40:53 +01:00
UbitUmarov
70da902732
changes to AutoBackModule. Store folder and number of days expire is now also only defined in OpenSim.ini and so same for all regions.
2017-06-21 13:35:36 +01:00
UbitUmarov
36442c004f
changes to AutoBackModule. Add option ALL to dooarbackup to save all regions in instance
2017-06-21 03:56:43 +01:00
UbitUmarov
651952e01e
changes to AutoBackModule. Time interval is now unique and only definable on OpenSim.ini. All enabled regions will be saved in sequence whne it expires. Interval is time since last region save end, so will not follow wall clock. This reduces the chance of overlapped saves. Console command renamed to dooarbackup to be more distint from db backup. Lost the region load checks, to put back later
2017-06-21 03:31:07 +01:00
UbitUmarov
79e166e9aa
revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle
2017-06-19 05:22:38 +01:00
UbitUmarov
3fc6f62c45
Merge branch 'master' into httptests
2017-06-19 03:20:40 +01:00
UbitUmarov
4df19ece53
framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-16 18:16:26 +01:00
UbitUmarov
10d526f961
Merge branch 'master' into httptests
2017-06-16 02:43:36 +01:00
UbitUmarov
822574df9f
change the clock source for EnvironmentTickCount so it does get a bit more resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
2017-06-15 20:28:20 +01:00
UbitUmarov
969d5f742c
update inventory item permissions on deattach
2017-06-15 04:20:32 +01:00
UbitUmarov
1c64b5018a
fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alchemy beta 5.0 scripts upload, but this viewer seems to be of no use for opensim, sice it does crash.. insists lbsa is at second life etc
2017-06-14 22:05:53 +01:00
UbitUmarov
d9a300fa8e
some cleanup.. remove some stats that only some do look at once on a lifetime
2017-06-14 20:19:13 +01:00
UbitUmarov
84946e3061
Merge branch 'master' into httptests
2017-06-14 03:04:14 +01:00
UbitUmarov
5e67bd5778
main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use
2017-06-14 00:51:22 +01:00
UbitUmarov
614a5266c5
guess HGEntityTransferModule jobengine does not need a permanet thread
2017-06-13 22:45:31 +01:00
UbitUmarov
ed8526bcfb
coment out tests that now depend on active thread pool
2017-06-13 20:34:21 +01:00
UbitUmarov
ad43cc6784
change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds )
2017-06-13 19:04:18 +01:00
UbitUmarov
482ff06e13
make JobEngine be a workitem of mail pool (smartThread), with the option to release thread after a idle time, so is free to do other service elsewhere
2017-06-13 18:50:34 +01:00
UbitUmarov
5ce15566ac
add option for Fireandforget not timeout (our access to main smartThreadPool)
2017-06-13 18:39:42 +01:00
UbitUmarov
f33a871d61
hope gc does remove a little dic and contents
2017-06-13 14:15:28 +01:00
UbitUmarov
fd8836e493
dont let time go back
2017-06-13 14:09:34 +01:00
UbitUmarov
9526a96b4f
some cleanup
2017-06-13 13:22:01 +01:00
UbitUmarov
3ba63dde6e
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
2017-06-13 12:17:39 +01:00
UbitUmarov
e650a4ff16
remove excessive notion of paralelism
2017-06-13 08:56:21 +01:00
UbitUmarov
a18d45fbdc
fix some issues on ubOde physics shape type changes
2017-06-12 16:19:29 +01:00
UbitUmarov
f62400c4ca
improve english on few messages (thx)
2017-06-12 13:34:39 +01:00
UbitUmarov
70be8ba6de
make some web request errors visible, so cause of later asset not found is clear
2017-06-12 13:29:14 +01:00
UbitUmarov
617f42bcfa
try to mk jenkins happy
2017-06-12 01:32:18 +01:00
UbitUmarov
dd7ab862ab
stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes
2017-06-12 01:07:38 +01:00
UbitUmarov
d0afd4335c
fix a error message
2017-06-11 22:32:56 +01:00
UbitUmarov
5842d5f7b0
revert. The .net concurrent objects look nice, but mono5 cpu load with them does not
2017-06-10 13:58:16 +01:00
UbitUmarov
73aa752034
replace some locked objects by .net4.0 concurrent objects
2017-06-10 04:18:31 +01:00
UbitUmarov
b5910cfdb7
merge
2017-06-10 02:48:51 +01:00
UbitUmarov
be975d1e89
add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap )
2017-06-09 23:27:33 +01:00
UbitUmarov
e8165a7b51
only silent remove threads from watch list if they stopped ( ie still consider aborted etc )
2017-06-09 20:14:56 +01:00
UbitUmarov
f69e48bedc
make SendCoarseLocations async, since it is http. Make some actions use thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
2017-06-09 17:32:07 +01:00
Kevin Cozens
0ac6b74c5e
Fixed typo in log message
2017-06-09 10:14:09 -04:00
UbitUmarov
d12957dc2c
still losing time with of halcyon incompatibile oars... cathch exceptions of the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010)
2017-06-09 12:14:13 +01:00
Robert Adams
5bfe8b18fe
Another attempt at parsing MOAP <Media> elements in OAR files.
...
Seems there are multiple interpretations of the format of the content of the
<Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time)
escapes the XML in the element and then reparses it was a separate XmlReader.
Other simulators fill the <Media> element with regular XML.
This patch parses the <Media> escaped XML content as it always has and, if
the parsing fails, falls back to trying to parse the pure XML.
2017-06-08 21:41:34 -07:00
UbitUmarov
1e3a19e673
bug fix plus some cleanup
2017-06-09 00:15:53 +01:00
UbitUmarov
ef2fd8fcea
keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
2017-06-08 20:47:51 +01:00
UbitUmarov
29f2421d4f
revert fa5bf4fd0b
for test
2017-06-08 11:45:33 +01:00
UbitUmarov
7bea4f1578
Merge branch 'master' into httptests
2017-06-07 20:12:49 +01:00
UbitUmarov
02b51b84f4
so no real need for Maintenance thread.. so removed
2017-06-07 19:09:16 +01:00
UbitUmarov
2d93008bd9
course locations is a also heartbeat job (for now sync)
2017-06-07 18:52:56 +01:00
UbitUmarov
eca89c6e61
remove some more dead scene options
2017-06-07 18:15:15 +01:00
UbitUmarov
c8b3925085
remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
2017-06-07 18:04:02 +01:00
UbitUmarov
7d58b73bbc
some changes on pollevent
2017-06-06 21:55:47 +01:00
UbitUmarov
8971e9f126
Merge branch 'master' into httptests
2017-06-06 21:47:55 +01:00
UbitUmarov
9011ca8461
set optional group position and rotation before attach to scene
2017-06-06 20:38:17 +01:00
UbitUmarov
773914591d
Merge branch 'master' into httptests
2017-06-06 03:28:30 +01:00
UbitUmarov
a23f99366f
bug fix: handle current region on GetChildAgentsToClose
2017-06-06 03:22:11 +01:00
UbitUmarov
258d169392
Merge branch 'master' into httptests
2017-06-06 00:30:01 +01:00
Robert Adams
fa5bf4fd0b
Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an OAR file.
...
The code used to call Serializer.ReadElementContentAsString() and then expected to
pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as
ReadElementContentAsString does not allow any children of the element.
Reading with Serializer.ReadInnerXml() was the fix.
This was only not a problem because most often shapes don't have media and
most simulators don't output anything if the media array is empty.
2017-06-04 20:51:56 -07:00
UbitUmarov
aea282ba38
Merge branch 'master' into httptests
2017-06-03 07:20:31 +01:00
UbitUmarov
4320758d97
remove redundant UpdateMovementAnimations();
2017-06-03 07:19:20 +01:00
UbitUmarov
01bd578bb0
Merge branch 'master' into httptests
2017-06-03 07:08:43 +01:00
UbitUmarov
f26ad07ce1
add a delayed stop so fast tap on move keys does not stop the avatar in some cases
2017-06-03 07:01:07 +01:00
UbitUmarov
67e540e05c
cross mouse buttons state
2017-06-03 04:28:43 +01:00
UbitUmarov
12a6625dc7
fix MouseDown in case it gets any use
2017-06-03 03:48:49 +01:00
UbitUmarov
7310b7625e
move a execution overlap guard to end of job
2017-06-02 12:58:04 +01:00
UbitUmarov
de153c2b62
Merge branch 'master' into httptests
2017-06-02 06:26:20 +01:00