Commit Graph

2091 Commits (694dff3b7007760039c9eea95fe9b1a89df68432)

Author SHA1 Message Date
Jeff Ames 49622dfbc5 Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
Charles Krinke c076eab633 Additional debugging print on LOGOUT if/else in userServer. 2008-02-07 03:13:30 +00:00
Charles Krinke d6f4656032 Shorten root inventory create folder message. 2008-02-07 03:06:34 +00:00
Teravus Ovares 1b8e89751a * Added the Scripted objectflag if there is a script running in a prim. Remove the flag if you delete all of the scripts in the object. 2008-02-07 01:52:39 +00:00
Sean Dague caa255bcdf make a couple more changes to get us back very close to old color scheme 2008-02-06 20:59:31 +00:00
Justin Clarke Casey aa9d3f7aed * Allow terrain load-tile for RAW files
* Patch from Sophie Lee [webmage] - IBM.  Thanks very much!
2008-02-06 20:47:08 +00:00
Sean Dague 2d7fbf6137 ummm... removed 1 too many newlines, formating a bit better now 2008-02-06 20:34:50 +00:00
Justin Clarke Casey 548bbc97e5 * Chasing down memory leak where memory used by a client is not returned on client logout
* This code may or may not be on the right track, but I want to save my work so far.
2008-02-06 20:34:18 +00:00
Sean Dague b3e85daf02 pass 1 on getting colors back to the console 2008-02-06 20:32:37 +00:00
Adam Frisby f93fdfa5af * Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement. 2008-02-06 15:30:02 +00:00
Adam Frisby a37eb62047 * Added debug message to try track down Mantis#305. 2008-02-06 14:39:25 +00:00
Jeff Ames 3b42b5f098 Consolidated LoadAnims and AvatarAnimations constructor.
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-06 10:19:30 +00:00
Teravus Ovares 530d24da14 * Fixed script count incrementer. Was decrementing but only incrementing when a script was requested by UUID 2008-02-06 10:11:46 +00:00
Jeff Ames 3a1947f658 Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt) 2008-02-06 10:11:10 +00:00
Teravus Ovares d842699ef3 * Put the script run limiter on the SceneObjectPart as otherwise you can drop scripts in prim and they'll still run with scripts disabled. 2008-02-06 09:53:59 +00:00
Teravus Ovares 9d6ea497e2 * Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools. 2008-02-06 09:38:14 +00:00
Jeff Ames 4ec4e2cb32 Cleaned up some unreachable code warnings. 2008-02-06 08:31:29 +00:00
Jeff Ames b68d2bd09a Fixed typo in Mag() (Thanks lc_tuco for pointing this out) 2008-02-06 08:26:09 +00:00
Teravus Ovares 9cd9e90e7f * Added Active Scripts to report the number of scripts running to Sim Stats
* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
2008-02-06 08:03:22 +00:00
Jeff Ames 355d0fdb95 Revert color console changes until a cross-platform method is found. 2008-02-06 07:36:14 +00:00
Jeff Ames d76d604ce9 Added colors back to console output.
Fixed line duplication in console output.
2008-02-06 03:52:36 +00:00
alondria 52af264948 Fixed regex in LSL2CSConverter so it will properly handle casting to (string) part of vector (eg. vector.z)
This fixes Mantis 388
2008-02-06 02:30:05 +00:00
alondria 31576c8a26 Somehow llList2Float never made it into LSL_BaseClass and LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395) 2008-02-06 02:04:00 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Brian McBee 7a61bcff86 Cut down on the number of packets sent during terraforming. Terraforming should be much more responsive. 2008-02-05 18:27:40 +00:00
alondria 36f7a087e6 Added explicit Quaternion->string and list->string conversions.
Some preliminary work on llSetStatus and llGetStatus.
2008-02-05 15:06:37 +00:00
MW 542cd417c8 Small refactoring on Terrain Update sending, so that other code can force terrain updates to be sent to clients. 2008-02-05 15:03:08 +00:00
MW 33c4631c6d some small changes, like adding a couple of extra methods to IInventoryServices so that a check can be done to see if a inventory set exists for a certain user. 2008-02-05 13:02:03 +00:00
Justin Clarke Casey 80b8630e19 * Fix Mantis 457
* Show stats, users, etc. should now work again on the region console.
2008-02-05 12:37:46 +00:00
Tedd Hansen 1d95f0521d Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
Added js to OpenSim.ini.example.
2008-02-05 12:18:50 +00:00
Teravus Ovares ca5aadfbff * Refactored the sound calls to SceneObjectPart
* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
2008-02-05 05:26:18 +00:00
Jeff Ames 99844ee4c0 Added copyright statements. 2008-02-05 03:20:51 +00:00
Teravus Ovares ba142c0410 * Fixing the console write on shutdown where the object is already disposed. 2008-02-05 02:10:01 +00:00
Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers.  More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04 18:52:24 +00:00
Justin Clarke Casey 5db5630ec9 Change sim command from "stats" to "show stats" for consistency 2008-02-04 18:01:55 +00:00
Justin Clarke Casey bde363b572 * Synchronize asset storage operations to mysql as well as reads
* This may help with asset server mysql problems, since both the previous osgrid failures occurred when both a read and write were attempted in the same second
2008-02-04 17:30:53 +00:00
Justin Clarke Casey cd658ea845 A smidgen more error info for the asset server 2008-02-04 17:07:37 +00:00
Justin Clarke Casey a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby 5ffc225545 * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs 2008-02-04 13:43:42 +00:00
Adam Frisby ba16daff7c * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) 2008-02-04 12:43:07 +00:00
MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby 6fbc64af5e * Whole buncha stuff. 2008-02-04 10:39:30 +00:00
Adam Frisby 35a8c95e1d * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this. 2008-02-04 10:28:39 +00:00
Adam Frisby d12f253cca * Default inventory permissions patch (#444), courtesy of alex_carnell -- thanks! 2008-02-04 10:24:37 +00:00
Adam Frisby 760ece2595 * Chat Message format patch from kinoc (#443) Thanks! 2008-02-04 10:23:13 +00:00
Charles Krinke c61d0075c1 Thanks to Brianw for pointing out the definition of OwnerUUID
needed to be consistent with the definition of owner_uuid.
They are both varchar(36) now.
2008-02-03 18:05:59 +00:00
alondria bc3d0217af Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string casting.
(Thanks to dalien on informing me how easy the math was for these).
2008-02-03 16:42:43 +00:00
Tedd Hansen 5a99a96fed Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
Using default warning level on C#/VB compile
2008-02-03 09:35:50 +00:00
Teravus Ovares b0c6baaeb0 * Adding the PhysicsCamperBot load testing app to the SVN in it's own folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load.
* Be smart, Don't use this on a public grid, lest you get banned permanently.
2008-02-03 04:13:46 +00:00
alondria 742ed9537d Implements LSL function llDialog().
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02 22:53:01 +00:00
alondria 0ea708c133 Added llParseString2List (and a few extra methods to LSL_Types.list). 2008-02-02 18:52:07 +00:00
Brian McBee e2680342d1 Turn on fastMode for map block queries to grid server if and only if grid is running MYSQL as the data source. 2008-02-02 18:25:17 +00:00
Brian McBee bd32563c4c fix for error on null owner_uuid field 2008-02-02 18:20:25 +00:00
Teravus Ovares 7476b26ae7 * Added a way to temporarily disable physics using the estate tools
* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
2008-02-02 17:43:21 +00:00
Charles Krinke 281245f433 Change casting slightly for reading owner_uuid from mysql. 2008-02-02 17:33:12 +00:00
Charles Krinke 6a1d9e8da1 Thank you very much daTwitch for your first contribution to the C# simulator.
This is the beginnings of support for storage of region owner in the MySQLManager
table and the use of "owner_uuid".
2008-02-02 16:43:57 +00:00
Teravus Ovares f26cdfd057 * Fixed llSetTextureAnim to respect rate and Length and Start 2008-02-02 16:42:46 +00:00
Tedd Hansen 3a6405d2f7 In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :) 2008-02-02 16:03:10 +00:00
Teravus Ovares 2d6c21e8fc * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
* Fixed another bug in LibSL.  This is the same version, as before just with a bug fix.
2008-02-02 08:11:14 +00:00
Tedd Hansen 785b641272 fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second... 2008-02-02 07:53:13 +00:00
Tedd Hansen 2db5de3e72 Added commands to change config file from console:
CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)

ScriptEngine will react correctly to any config change made while it is running.
2008-02-02 07:35:51 +00:00
Jeff Ames b1a6f4821b Updated svn properties. 2008-02-02 07:13:37 +00:00
Tedd Hansen b089ccfa3d Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).
Added option to try alternate UDP ports if the one configured is in use.
UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
2008-02-02 06:34:07 +00:00
Tedd Hansen 41516fa2c3 Last patch was a disaster... reset terrain whenever bug occurred. Trying again with some modifications on Mutex. 2008-02-02 05:28:39 +00:00
Tedd Hansen 1fa510d26d And one more patch before sleep
This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
2008-02-02 05:14:50 +00:00
Tedd Hansen b57d9be856 Re-enabled AllowedCompilers function
Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02 05:07:02 +00:00
Tedd Hansen a004ea5f17 Almost forgot to check in:
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02 05:03:28 +00:00
Tedd Hansen 1ecdaf333f Note to self: Next time read debug-files on correct computer. It makes bughunting SO much easier! *jeesh* 2008-02-02 04:45:18 +00:00
Tedd Hansen 7bd3ecfc2a Bugfixes. Now it even reads configuration before it uses it! ;) 2008-02-02 04:35:08 +00:00
Charles Krinke 599f8b884b Add last entry "owner_uuid" back into regions table definition. 2008-02-02 04:17:38 +00:00
Tedd Hansen b1f97f9e77 Temporarily disabled AllowedCompilers so all 3 compilers are allowed.
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
2008-02-02 04:06:51 +00:00
Teravus Ovares d4f32649cd * Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again) 2008-02-02 03:57:57 +00:00
Tedd Hansen 8dc5153ad7 Added header/footer of scripts to make C# and VB scripts much easier to write.
Added some logging on what is happening during compile.
2008-02-02 03:42:35 +00:00
Tedd Hansen 5c8abed450 Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :) 2008-02-02 03:17:38 +00:00
Tedd Hansen e06ee9fd4b Added load/unload queue size limit
Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00
Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Added VISUAL BASIC.NET-support
//cs, //lsl and //vb as first characters of script will determine what compiler is used.
Compile warnings are no longer treated as errors. Script will still run.
Added a few useless and useful config options:
Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup
Loads of warnings for incorrect config
2008-02-02 02:35:56 +00:00
Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Charles Krinke a9b69f3880 Thank you very much, Kinoc for : Moved the Listener loop try/catch to a better position.
Uses the IRC nick as the default when user location cannot be determined.
2008-02-02 00:47:28 +00:00
Tedd Hansen ea74f97e9b Forgot to create an object before use. Now why can't .Net just do that itself? :) 2008-02-02 00:20:31 +00:00
Tedd Hansen 34d21ac94b Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines 2008-02-02 00:09:55 +00:00
Tedd Hansen 694642a482 Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Tedd Hansen 4715453159 Bugfix, maybe it won't crash during startup and crash somewhere else instead? :) 2008-02-01 23:44:02 +00:00
Tedd Hansen d02a90823f SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen a6726b0c9d SCRIPT SUPPORT IS STILL BROKEN.
Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution
2008-02-01 22:18:55 +00:00
Charles Krinke 8a4e8a8e31 Thank you, Kinoc for the ChatModule.cs updates. 2008-02-01 22:15:40 +00:00
Tedd Hansen 0c0286911d Config option to set number of scripts per AppDomain 2008-02-01 20:52:00 +00:00
Tedd Hansen e14c8f59f7 Added config options:
ScriptThreadPriority to set script thread priority
DeactivateScriptOnTimeout to remove script if it is executing too long
2008-02-01 20:45:15 +00:00
Tedd Hansen f4ddf5cf28 Removed "Loading inventory for Primitive" message.
Fixed small bug in thread counter.
2008-02-01 20:19:29 +00:00
Tedd Hansen a9c1f3fdb4 Experimental
Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions.
2008-02-01 20:12:25 +00:00
Tedd Hansen 5d6e89eaf9 Highly experimental
A separate thread is used to enforce max function (event) execution time for scripts.
2008-02-01 19:07:05 +00:00
alondria 43ecb1b4d2 Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in llParticleSystem - defaults to source prim (consistent with LL grid).
Should fix mantis 427.
2008-02-01 15:22:11 +00:00
alondria 0eb4e85988 Thanks to Hashbox for a patch to:
Implementing llStringTrim and hooking in osRegionNotice
2008-02-01 14:18:00 +00:00
Teravus Ovares 96f6add4ad * ODE:Fix copy and paste bug in space calculation limits 2008-02-01 14:05:22 +00:00
MW 5099be8072 Temporary try catch around calculateSpaceForGeom() , to see if it gets past mantis issue #435 (for now) 2008-02-01 13:10:40 +00:00
Teravus Ovares 64a1a1f059 * Committing random physics stuff to the SVN for use later 2008-02-01 07:39:19 +00:00
Teravus Ovares bec71977ab * Added more supported feature to particlesystems. While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation
* Added two new simstat counters in the simstat enum for the RCCS.  (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs
2008-02-01 04:22:20 +00:00
Teravus Ovares e2f783789c * Adding limited support for LLParticleSystem.
* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work.
* The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect.   So no alpha in/out, color change, affected by the wind, etc.. yet
* Thanks to Alondria for some massive work here.  This update just tweaks a few things that she did.
2008-01-31 18:27:11 +00:00
Sean Dague 61ed12c4d8 revert last IRC bridge changes as this broke chat on my test environment.
Going to sift through the diff later to sort out what the root cause is here.
2008-01-31 17:15:41 +00:00
lbsa71 f72b834b25 * setting some readonlies 2008-01-31 10:56:40 +00:00
alondria 62ae3c9bf5 Hit a dead end with llParticleSystem (libsecondlife issues) so no functionality added yet, but did not want to loose work. 2008-01-31 06:59:48 +00:00
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey 881f295e70 * Add 'asset not found' statistics to grid asset server stats 2008-01-30 22:13:47 +00:00
Justin Clarke Casey a70e9c8c2c * Minor asset server message tweak 2008-01-30 18:36:59 +00:00
Justin Clarke Casey a5b719e161 * Deal with asset requests with malformed guids to the asset server in more user-friendly way than throwing an Exception
* Compact status messages to reduce verbosity and be more informative
2008-01-30 18:33:44 +00:00
Justin Clarke Casey dee0d1e55d * Print out exception information when a mysql asset fetch fails
* Attempt reconnection on fetch and create exceptions.
2008-01-30 17:39:40 +00:00
Justin Clarke Casey ce07854a45 * Insert 'assets served per hour' speed to asset server stats 2008-01-30 17:19:32 +00:00
Teravus Ovares 9722b6ad53 Updating ODE.NET as the version I used possibly caused the slowness. 2008-01-30 08:58:44 +00:00
Teravus Ovares 02d672de36 * See if this helps Nebadon. 2008-01-30 08:30:22 +00:00
Teravus Ovares cb05b76b83 * This update restores *nix support
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30 07:46:48 +00:00
Teravus Ovares fc9b3ec5a8 * Experimental ODE Update to make ODE more stable
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-30 07:09:58 +00:00
Teravus Ovares 8aa796595c * Fixed a crash if the server is unable to connect to the UserServer when a user logs off 2008-01-29 17:16:38 +00:00
Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 2008-01-29 15:10:18 +00:00
Justin Clarke Casey 55dc0dc267 * Patch from Ansi (IBM)
* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks!
2008-01-29 14:43:45 +00:00
Teravus Ovares 832243c6e8 * No more massive spires and massive pits when editing land using Select + tool + amount + apply; 2008-01-29 06:16:06 +00:00
Teravus Ovares da0fa4253b Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390. 2008-01-29 04:35:01 +00:00
Teravus Ovares 47761a4a5e * Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable. 2008-01-29 02:08:30 +00:00
Teravus Ovares 4742a172e2 * This fixes the stair issue that Sdague reported on *nix. Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps. 2008-01-29 01:20:43 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Teravus Ovares 035d807847 * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps 2008-01-28 04:31:40 +00:00
Teravus Ovares 5e36feada2 * Mostly ODE update. Things are a bit more behaved then the last experimental update. 2008-01-28 03:25:02 +00:00
Teravus Ovares 205001ab8d * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow
* Just to give you an idea of the difference ..    previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow
* *nix avatar may fall over again, *sorry*
2008-01-27 03:18:10 +00:00
Teravus Ovares 254e047dad * Shifted strategy of detecting specific *nix distributions to detecting *nix.
* Let me know if all your avatar are standup.
2008-01-26 17:38:30 +00:00
Teravus Ovares 58106926bb * Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly. 2008-01-26 17:00:35 +00:00
Jeff Ames 20215c3d30 Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
Jeff Ames 429d14f3e5 Removed ScriptServer.csproj from svn. 2008-01-26 09:36:19 +00:00
Jeff Ames 582d0a29d5 Set svn properties. 2008-01-26 04:26:12 +00:00
Justin Clarke Casey 7c20ad021e * Add missed out evn:eol-style native
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say
2008-01-25 19:40:48 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Teravus Ovares f96d6ea2cd Implemented a suggestion from Mic Bowman regarding border crossing and SignificantClientMovement. 2008-01-25 18:12:08 +00:00
Justin Clarke Casey f5340b6470 * Stubbed out beginnings of a user server stress test
* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Justin Clarke Casey 75d91c387a * Changing && to || as suggested by dirk and ChrisD, also looks sensible to me
* Please revert if this is wrong, Teravus
2008-01-25 16:36:00 +00:00
Teravus Ovares a2f11a000a * Added Ubuntu to the OS detection routine. This seems to have helped on Debian. 2008-01-24 22:49:35 +00:00
Justin Clarke Casey ff59280e9e * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.
* Sorry Tedd!
2008-01-24 10:08:11 +00:00
Brian McBee 90b35beee7 Another try at fixing the Animations problem on region crossing. 2008-01-24 02:36:01 +00:00
Teravus Ovares f0811e4800 * This update updates ODE to again use the AMotor to keep the avatar upright instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor. 2008-01-23 23:57:54 +00:00
Teravus Ovares 09a616e1ea * Added ReadEtcIssue to Util
* If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim.
* If someone running Debian will confirm this does occur, that would be most helpful.
2008-01-23 23:32:19 +00:00
Teravus Ovares adf05e682e * One more try at specifically identifying Debian from the code.
* There's 3 platform lines now.   Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
2008-01-23 22:30:12 +00:00
Teravus Ovares 6874beff52 * When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful. 2008-01-23 22:07:48 +00:00
Sean Dague 781187e16f put the number in front of the migrations to make them easier to deal with 2008-01-23 20:42:50 +00:00
Justin Clarke Casey 51146fc80d * Changing log messages to use 24 hour clock rather than 12 hour - hope nobody objects 2008-01-23 19:38:12 +00:00
Justin Clarke Casey dfbfa856bb * Timer wants, ms, not secs!
* May also be another bug lurking
2008-01-23 19:12:15 +00:00
Justin Clarke Casey 257f2b5583 * Add very very very basic initial statistical information collection to asset server
* stats can be seen by typing stats on the asset server command line
* Currently collecting only raw requests for today and yesterday
* And I haven't yet tested the 24 hour rollover
2008-01-23 19:09:50 +00:00
Justin Clarke Casey 0325e6ee6a * Library scripts can now be dragged into prims
* Unfortunately, they show us as non modify, though they will run
* We're probably hitting unimplement permissions stuff
2008-01-23 17:52:13 +00:00
Justin Clarke Casey 2df8918aed * Persistent prim inventory script storage is now turned on by default
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first.
* No MSSQL implementation as of yet
* Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* Please let me know if you see issues resulting from this change.
2008-01-23 16:44:03 +00:00
lbsa71 bc88f90a6e * I just love doing these substantial contributions. 2008-01-22 15:30:47 +00:00
lbsa71 8d0364e228 * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes perms weirdness, let's all work together to find the real cause. 2008-01-22 15:07:30 +00:00
Teravus Ovares af43349294 Giving Mantis 393 a shot (not enough info to really know for sure though). 2008-01-22 09:06:44 +00:00
Tedd Hansen 50dcd33bab Giving Mantis #388 a shot 2008-01-22 09:00:49 +00:00
Teravus Ovares 5cf96daaf2 * Enabled dead region tracking for ChildAgentDataUpdates
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region
* Enabled Child_Get_Tasks in grid mode.   
* When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim.   This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance.   This means that with this enabled, you can see prim in other regions in grid mode.   Very experimental.
2008-01-22 08:52:51 +00:00
Adam Frisby 7d61705c3c * Renamed a number of TerrainEngine functions to conform naming standards better. 2008-01-22 00:33:05 +00:00
Teravus Ovares f22b8b6f04 * Added an army of exception handlers to the InterRegion logoff message 2008-01-21 23:28:38 +00:00
Teravus Ovares 3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
Brian McBee 274d958893 Another attempt to squash the animation bug. Wish I could get this to fail at will. 2008-01-21 22:44:55 +00:00
Justin Clarke Casey dfb84d0d37 Change misleading placeholder error messages for attempts to persist non-script items to prim inventory 2008-01-21 22:34:14 +00:00
Brian McBee 288c4f4a44 Attempt to catch animation fubar on region crossing that causes client hang. Mantis 319. 2008-01-21 22:13:08 +00:00
Justin Clarke Casey c3594ba7d1 * Following on from sdague's r3144, commenting out other parts of TribalMedia
* This should resolve the current build problem
2008-01-21 18:39:54 +00:00
Justin Clarke Casey 46fe6e2f97 * Scripts edited within a prim will now be persisted correctly
* On restart the latest save will be restored rather than the very first dragged in scripts
* Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21 16:42:53 +00:00
Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer
for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
Justin Clarke Casey 331aef2bae Method rename 2008-01-21 15:17:09 +00:00
Justin Clarke Casey 7ca8e28a9a Properly lock new separate database accesses 2008-01-21 15:12:00 +00:00
Justin Clarke Casey 504ae63669 * Make object persistence more granular by separating prim and prim inventory persistence 2008-01-21 15:06:49 +00:00
Tedd Hansen da8923450a Small bug in ResetScript 2008-01-21 12:00:27 +00:00
Charles Krinke a025f527cf Add additional mainlog data to LogOffUser
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares e04356387d * And, so did the UDPServer Verboseness 2008-01-21 03:19:08 +00:00
Charles Krinke a759ff5ea3 Surround the "non implemented" in an else clause if face is inappropriate for:
llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, 
llRotateTexture & llGetTexture
2008-01-21 03:14:38 +00:00
Teravus Ovares da99c2ab10 * Stopped Physical Object saving on SQLite got commented out in my last commit.. un commenting it out now. 2008-01-21 03:13:44 +00:00
Teravus Ovares a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee 59d7165f40 Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee 730e2d6d7c Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down. 2008-01-20 19:12:00 +00:00
Tedd Hansen 8ffefd2bd6 Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;) 2008-01-20 12:05:16 +00:00
Teravus Ovares 64392b4fac * Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door. 2008-01-20 05:51:38 +00:00
Teravus Ovares 4f9c7288cd * Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
* Be advised..   these are not ellipsoids..  these are spheres.
2008-01-19 22:51:16 +00:00
Tedd Hansen cc635a651a Most is back in its original state :) Hope I didn't break anything... *looks innocent* 2008-01-19 22:23:22 +00:00
Tedd Hansen 459b614b86 That didn't work -- added more debugging 2008-01-19 21:55:43 +00:00
Tedd Hansen 056b2940b4 That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source) 2008-01-19 21:51:16 +00:00
Tedd Hansen 462fc84eb2 Removed mega-debugging.
Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
2008-01-19 21:42:03 +00:00
Tedd Hansen 4b56e0e324 removed additional debugging, added temp mega-debugging to StoreLandObject 2008-01-19 21:33:39 +00:00
Tedd Hansen 9e9ba262f7 More debugging 2008-01-19 21:16:22 +00:00
Tedd Hansen 65ea917d34 Added exception handler to LandManager IncomingLandObjectFromStorage 2008-01-19 20:59:47 +00:00
Tedd Hansen 57ae2ce300 Getting closer to that crash .. :) 2008-01-19 20:50:54 +00:00
Tedd Hansen 4ab19afc0a More debugging 2008-01-19 20:45:09 +00:00
Brian McBee 17c25796b8 checking return code may make failed teleports fail more gracefully. 2008-01-19 20:34:54 +00:00
Tedd Hansen 6353df5569 More debugging in hunt for that random startup crash 2008-01-19 19:49:08 +00:00
Tedd Hansen 8351894170 one more try before I leave 2008-01-19 11:25:08 +00:00
Tedd Hansen 8c5d93eff6 "compile before commit, AND check compile result" - forgot a ; 2008-01-19 11:19:02 +00:00
Tedd Hansen ca772be0d4 Still hunting, added debug output 2008-01-19 11:17:12 +00:00
Tedd Hansen ef50e6875c Still looking for that startup crash bug. Added some exception handling in prim object load. 2008-01-19 11:08:07 +00:00
Teravus Ovares 8fdeab57b1 * Potential fix to the 'can't run a script anymore bug' 2008-01-19 02:58:19 +00:00
Tedd Hansen d23222cbc6 Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to output
2008-01-18 23:45:16 +00:00
Teravus Ovares 741d136f8c * Return of the avatar wobble. 2008-01-18 21:38:47 +00:00
Tedd Hansen ab5527dd53 Why don't you try compiling before you commit?
No, I don't need to. I'm good, my code never fails!
2008-01-18 20:55:14 +00:00
Tedd Hansen 0d8b8d340c Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead 2008-01-18 20:52:53 +00:00
Tedd Hansen 8fbac08fb5 Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash... 2008-01-18 20:46:53 +00:00
Teravus Ovares b7ab6d705a * Physics update to perhaps help people who have capsules that have capsized 2008-01-18 19:01:35 +00:00
Justin Clarke Casey 8df4774830 On reflection, HasGroupChanged is more appropriate 2008-01-18 18:57:28 +00:00
Justin Clarke Casey be50fa76ee Change SOP.HasChanged to HasPrimChanged in preparation for further changes 2008-01-18 18:43:16 +00:00
lbsa71 dfda3dd4d7 * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission. 2008-01-18 14:01:41 +00:00
Teravus Ovares dc5ab8b6c3 * Friction reduction update.
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
2008-01-18 02:32:34 +00:00