Commit Graph

19537 Commits (6aa876a83b08390ab057eb012fd2c730010f79d8)

Author SHA1 Message Date
UbitUmarov 2464e65c8a llSetPos on child prim, send only a part terse update and not a group one 2013-01-16 20:27:10 +00:00
Melanie 582cb89beb Add a way to put things at the front of the queue for any throttle group.
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
2013-01-16 19:29:27 +01:00
Melanie 206bfe0657 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Melanie 9c99ed26eb Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-16 16:52:57 +00:00
Melanie 5563a8916e Complete removal of the now unused state queue 2013-01-16 16:45:18 +00:00
Diva Canto 37fcf87946 Changed a couple of debug messages at the request of osgrid. 2013-01-16 08:20:32 -08:00
Melanie 9910c5f8e1 Merge branch 'avination' into careminster 2013-01-16 15:50:34 +00:00
Melanie 818254916c JustinCC's core re-merge 2013-01-16 15:47:55 +00:00
Melanie 518326b049 Merge branch 'ubitwork' into avination 2013-01-16 16:47:21 +01:00
Melanie 91138014e2 Change all uses of the removed state queue to the task queue for now. 2013-01-16 17:12:56 +00:00
Melanie 85aa1804df Complete removal of the now unused state queue 2013-01-16 17:06:25 +00:00
Melanie 451b6c0e82 Add admin_refresh_search command to RemoteAdmin 2013-01-16 14:52:04 +01:00
UbitUmarov 94710a17a4 Merge branch 'avination' into ubitwork 2013-01-16 13:11:02 +00:00
Robert Adams 8ee9daa121 BulletSim: add the editting children in linkset going phantom bug to TODO list. 2013-01-15 21:08:47 -08:00
Robert Adams 5d098d8f17 BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can  tell the difference.
2013-01-15 21:08:46 -08:00
Robert Adams 61ff79587b BulletSim: add debugging messages to know when assets for physical
objects have been fetched.
Update TODO list with more work.
2013-01-15 21:08:46 -08:00
Robert Adams daef2b8d87 BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
to the documented maximum from the outragious number previously.
2013-01-15 21:08:46 -08:00
Justin Clark-Casey (justincc) 0963ece25b Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc) b8949024bc Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.

This reverts commit 1b5c41c14a.
2013-01-16 01:45:09 +00:00
Melanie 70fa41863d Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster 2013-01-16 01:13:14 +00:00
Melanie fc5711fa7a Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Justin Clark-Casey (justincc) 03a8a4426f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-16 00:20:18 +00:00
Justin Clark-Casey (justincc) 1b5c41c14a Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Melanie b5f5400e06 Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
search data
2013-01-15 22:15:58 +01:00
Melanie b3939a431c Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
regarding prim positioning.
2013-01-15 22:15:06 +01:00
Justin Clark-Casey (justincc) fccb03227e Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
BlueWall f54b398540 Merge branch 'master' of /home/opensim/var/repo/opensim 2013-01-15 10:08:27 -05:00
BlueWall ca3e0d67d2 Add Json-Rpc 2.0 To Registered Handlers
Added registration json-rpc handlers in the http server. Covers version 2.0
  See: http://www.jsonrpc.org/specification
2013-01-15 10:04:16 -05:00
Robert Adams 021964c6e0 BulletSim: tweeks to improve hover. 2013-01-15 04:24:24 -08:00
Robert Adams 181d4c6fcb BulletSim: temporarily disable banking and direction deflection
because the computations are wrong.
Add VehicleTorqueImpulse routines.
2013-01-15 02:58:14 -08:00
Robert Adams 0374b2a0b4 BulletSim: fix logic for enabling unmanaged code debug messages.
Free pinned memory when physics engine is unloaded.
2013-01-15 02:21:38 -08:00
Robert Adams edf198b766 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-01-15 01:46:30 -08:00
Robert Adams 13778c895a BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
dahlia 055b8a2d58 move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on 2013-01-14 22:24:24 -08:00
Justin Clark-Casey (justincc) 1c240cd555 Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message. 2013-01-15 01:07:20 +00:00
teravus 1c79e8a779 * Document the additional Visual Params of newer browsers in AvatarAppearance.VPElement so it can be easily looked up in code/module 2013-01-14 19:37:44 -05:00
Justin Clark-Casey (justincc) c846cefda9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-15 00:24:51 +00:00
Robert Adams 4e1ca890c2 BulletSim: fix not moving physical objects below terrain to over terrain.
Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
Justin Clark-Casey (justincc) 7978b349bd refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up. 2013-01-14 23:19:47 +00:00
Robert Adams 8bf0a9f85d BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground. 2013-01-14 07:50:58 -08:00
UbitUmarov b263587e21 try to patch getmesh Throttle (test) 2013-01-13 15:25:51 +00:00
Melanie b924e333b7 Merge branch 'avination' into careminster 2013-01-13 13:44:28 +00:00
Melanie 923e5df7ae Merge branch 'master' into careminster 2013-01-13 13:44:24 +00:00
dahlia 2eb0d8b617 add some sanity checking to HandleAgentRequestSit handler 2013-01-13 13:43:59 +00:00
UbitUmarov 2028787c0d prevent potencial invalid refs 2013-01-13 12:25:41 +00:00
Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
Robert Adams 93adc4cb66 BulletSim: Add IsSelected attribute to physical objects. Have vehicles check to see if physical before trying to step. Replace vehicle gravity application. Previously relying on Bullet to apply gravity but since vehicles over-ride the velocity calculation, gravity never had a chance to accelerate the body down. Added AddForceImpulse as well as AddForce for those who need to apply immediate velocity updates. Use the impulse to apply the linear motion. 2013-01-11 16:47:20 -08:00
Robert Adams daacd4deed Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened. 2013-01-11 16:47:07 -08:00
Robert Adams 7e58bbaac6 BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging. 2013-01-11 16:46:53 -08:00
Robert Adams 98168edc29 BulletSim: remove double application of buoyancy. Centralize computation of buoyancy. Add motor angular debugging controls. 2013-01-11 16:46:38 -08:00
Robert Adams b592ec265b BulletSim: fix the 'No recognised physics mesh found ...' error spew by remembering that the last asset fetch failed until the simulator resets the shape parameters. 2013-01-11 16:44:34 -08:00
UbitUmarov fcf3960168 make sure keyframe rotations are normalized 2013-01-11 20:25:12 +00:00
UbitUmarov a892dbba63 go back bypassing sog updates control (test) 2013-01-11 18:18:22 +00:00
UbitUmarov d7f0bf04f6 update the last information sent in terse updates where they are sent to all
clients and not only on Scheduled sends
2013-01-11 16:24:48 +00:00
UbitUmarov 819f4b338d remove redundant lastPhysGroupPos and lastPhysGroupRot checks
in SOG Update(). rootpart does more complet checks
2013-01-11 16:02:14 +00:00
UbitUmarov 1f9dbdf8b8 same for AngularVelocity. Use normal terse updates in place of sending
imediatly. If that's good for physics, needs to be good for this
2013-01-11 14:16:45 +00:00
UbitUmarov 756d53db5e keyframe. Don't use group UpdateRotation since this enqueues a terse
update and we are sending them imediatly
2013-01-11 13:39:14 +00:00
dahlia 72cc94cfbc add some sanity checking to HandleAgentRequestSit handler 2013-01-10 20:21:18 -08:00
Justin Clark-Casey (justincc) 660d36a5b0 Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Melanie f74915ed4f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-11 02:13:10 +00:00
Justin Clark-Casey (justincc) 05ac6d3209 Save attachments on detach/exit if a contained script state has been changed.
This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc) 26347307ec Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.
Forgot to register the new interface.
Also removes some code which got included by adpating an existing module.
2013-01-11 00:08:52 +00:00
Justin Clark-Casey (justincc) f3a2bbbd93 Add "debug scene get" console command to list current scene options 2013-01-10 23:56:11 +00:00
Justin Clark-Casey (justincc) a16ae5d7e3 Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings 2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc) 983e458bb6 refactor: route the final scene backup through the same code that handles periodic backup
This is rather than making unnecessary duplicate checks that the SOG later performs again.
2013-01-10 22:59:40 +00:00
Justin Clark-Casey (justincc) 17f21ba9a0 minor: Capitalize GroupsModule command category 2013-01-10 22:46:25 +00:00
Justin Clark-Casey (justincc) e65737be93 minor: add missing newline to "debug scene" console command 2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc) f566dc0618 Remove unimplemented "debug teleport" console command 2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc) 701ca1e4b8 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc) 170d376967 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-10 01:45:56 +00:00
Melanie 3a495ccd56 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Justin Clark-Casey (justincc) 84407e322f revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-10 01:30:00 +00:00
Melanie aecb32b74e Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Justin Clark-Casey (justincc) b1b4687250 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc) a0000a034f Add "show sensors" command to show script sensor information for debug purposes. 2013-01-10 00:32:22 +00:00
Melanie 949da1d4af Change IsRoot to use ReferenceEquals to prevent operator == messiness 2013-01-09 20:07:21 +01:00
UbitUmarov b70d50edf2 fix llGetRot and parameters prim_rotation for attachments. Only on
LSL_api to avoid side effects for now
2013-01-09 17:59:32 +00:00
UbitUmarov b528281018 stop endless loop in lGetLinkPrimitiveParams 2013-01-09 17:01:09 +00:00
Melanie 27b0914681 Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the real
issue.
2013-01-09 16:01:00 +01:00
Melanie 7d519fde3b Merge branch 'teravuswork' into avination 2013-01-09 09:19:52 +01:00
Justin Clark-Casey (justincc) 290dc274ec minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-09 01:04:43 +00:00
Justin Clark-Casey (justincc) c28a2f05ca minor: make spacing consistent in console help output 2013-01-09 00:54:28 +00:00
Melanie e4fad4a09d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-09 00:21:43 +00:00
Robert Adams df1d7414ad BulletSim: Fix hover height (boats float at the correct level).
Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Melanie f16c4a254c Revert "Prevent empty Anim Packs"
This reverts commit 5561333668.
2013-01-09 00:20:24 +00:00
Melanie c1c540f454 Revert "Fix sequence id fr default anim"
This reverts commit a775931a0c.
2013-01-09 00:20:14 +00:00
Justin Clark-Casey (justincc) 3d5e3e35b7 minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text) 2013-01-09 00:08:08 +00:00
Justin Clark-Casey (justincc) 5fa4b8b144 minor: Allow "script *" console commands to take multiple script item ids 2013-01-09 00:01:48 +00:00
Melanie a775931a0c Fix sequence id fr default anim 2013-01-08 23:36:05 +00:00
Melanie 5561333668 Prevent empty Anim Packs 2013-01-08 23:12:32 +00:00
Melanie 92db4ef068 Revert "Prevent empty Anim Packs"
This reverts commit ab053df706.
2013-01-09 00:11:08 +01:00
Melanie be844030ce Revert "Fix sequence id fr default anim"
This reverts commit 8f37f2ca7e.
2013-01-09 00:10:57 +01:00
Melanie 2ac96dd181 Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-08 22:52:14 +00:00
Melanie 8f37f2ca7e Fix sequence id fr default anim 2013-01-08 23:24:34 +01:00
Melanie ab053df706 Prevent empty Anim Packs 2013-01-08 23:01:09 +01:00
Melanie 0a393b317d Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-08 22:32:39 +01:00
Melanie 0aabb93ef3 Remove now superfluous update of m_lastSize 2013-01-08 14:00:40 +01:00
Melanie e1cfa846ea Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2013-01-08 13:58:42 +01:00
UbitUmarov fb088a48ac also update m_lastSize in SendAvatarDataToAllAgents so more paths update
it
2013-01-08 14:09:01 +00:00
Melanie ef8f03b711 Prevent avatar data from being sent during login when it's not valid and
crashes login on some viewers.
2013-01-08 13:57:45 +01:00
Melanie 09d41f4f78 Revert "Remove sending AvatarData because this also happens on login, where it chokes"
This reverts commit d1fa650c3f.
2013-01-08 13:11:04 +01:00
Melanie f86278e389 Merge branch 'teravuswork' into avination 2013-01-08 12:14:08 +01:00
Melanie 4cd1fd7485 Merge branch 'ubitwork' into avination 2013-01-08 12:14:01 +01:00
Melanie d1fa650c3f Remove sending AvatarData because this also happens on login, where it chokes
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 12:08:34 +01:00
Robert Adams 1603606f1d BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative. 2013-01-07 22:00:50 -08:00
UbitUmarov 126e73c5ed put back position and rot change check before sending releasing plane constrain 2013-01-08 02:29:21 +00:00
UbitUmarov 1bf553fd65 reduce sampling of camera raycasts to previus value 2013-01-08 01:12:00 +00:00
UbitUmarov d5066ae678 * DAnger, TEST * change camera plane collision detection. Still bounces on
* prim edges due to camera lag
2013-01-08 00:21:09 +00:00
Robert Adams 8452c0a870 BulletSim: add function to push avatar up when hitting stairs.
It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
2013-01-07 16:05:02 -08:00
Robert Adams 599dbc3d95 BulletSim: fix exception when re-creating the terrain when loading an OAR file 2013-01-07 16:04:21 -08:00
Melanie 910a94d143 Merge branch 'ubitwork' into avination 2013-01-07 15:06:17 +01:00
UbitUmarov d2cb2da790 also exclude land 2013-01-07 11:03:36 +00:00
UbitUmarov 982328b4ed exclude avatars from unfiltered RaycastWorld 2013-01-07 10:56:30 +00:00
UbitUmarov ca40e656ab in raycast for camera exclude self detection 2013-01-07 10:35:55 +00:00
Robert Adams 2e5222055f BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
UbitUmarov dc6b7bb5c9 don't try to read geom positions outside main ode thread :( 2013-01-06 12:07:16 +00:00
Melanie 083ac92b34 Merge branch 'avination' into careminster 2013-01-06 10:52:22 +00:00
Melanie 40955fee2a Merge branch 'master' into careminster 2013-01-06 10:52:16 +00:00
Robert Adams 2eba80a8cd BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back. 2013-01-04 17:06:52 -08:00
Robert Adams 48cfc6d089 BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams d0c7f7f050 BulletSim: add some features to the PID motor to make it more flexible. 2013-01-04 17:06:51 -08:00
Robert Adams 613f516007 BulletSim: convert avatar movement from a force to an impulse. Shouldn't
change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams 2c6b269b6e BulletSim: add initial implementation of llMoveToTarget and hover height.
Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams 5432180027 BulletSim: reorganize motor code a little to pull together common functions.
Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams 44492b3a49 BulletSim: add comments to force and impulse setting functions
so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams 92a6958b6d BulletSim: fix problem where pre-step actions would not replaced
by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams 2eda385f5e BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Melanie e62b14024f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-04 22:39:07 +00:00
Justin Clark-Casey (justincc) 7232cedd2b Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:37:11 +00:00
Justin Clark-Casey (justincc) 7e45096314 Fix build break caused by missing ) from dce2809.
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:22:51 +00:00
Justin Clark-Casey (justincc) dce2809137 Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:18:53 +00:00
Justin Clark-Casey (justincc) a3bf3a2aa5 refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence 2013-01-04 20:56:39 +00:00
Justin Clark-Casey (justincc) 9869ca83b4 Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 20:54:11 +00:00
Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
UbitUmarov c961cfe19e bug fix, cleanup... 2013-01-03 21:53:21 +00:00
Justin Clark-Casey (justincc) a75f24bb79 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc) 7f195de303 Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
UbitUmarov a285ff7e69 check land permitions on sit target for unscripted sits 2013-01-03 14:27:21 +00:00
UbitUmarov 1665a0d636 make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
( by the odd use of Velocity)
2013-01-03 03:29:40 +00:00
UbitUmarov d40cdd2649 cancel MoveToTarget (viewer 'go here") on sits 2013-01-03 02:25:27 +00:00
SignpostMarv aa78df4a79 Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided. 2013-01-03 00:18:33 +00:00
SignpostMarv a5ac6af16a Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-03 00:17:24 +00:00
SignpostMarv 79b7c571ff updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-03 00:17:24 +00:00
Justin Clark-Casey (justincc) 589e3e8686 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz 1b826b4877 Allow registering regions whose names are equivalent under LIKE but not truly equal 2013-01-02 23:31:19 +00:00
Oren Hurvitz 1a6694b264 Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00
Oren Hurvitz 24e486e9df Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Oren Hurvitz 5097ba81d4 Added locking in NullRegionData.
This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-02 22:48:25 +00:00
Justin Clark-Casey (justincc) 8f31649fad Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-02 22:37:50 +00:00
Justin Clark-Casey (justincc) 2db1f22b89 minor: minor code and log formatting fixes to recent changes in LandManagementModule 2013-01-02 22:31:18 +00:00
Oren Hurvitz 9784e4e07d Changed locks to prevent deadlocks (especially during multi-region Load OAR) 2013-01-02 22:28:41 +00:00
Oren Hurvitz d2f4ca0dfe If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed 2013-01-02 22:15:00 +00:00
Justin Clark-Casey (justincc) 6b55f51837 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-02 22:11:13 +00:00
UbitUmarov a504704071 i try to fix avatar orientation in some cases.. 2013-01-02 21:59:19 +00:00
Oren Hurvitz 70695a6ed9 Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-02 21:59:01 +00:00
Justin Clark-Casey (justincc) addab1244e Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-02 21:38:00 +00:00
UbitUmarov be6b6bf191 add a lock to CollisionEventsThisFrame 2013-01-02 20:06:57 +00:00
UbitUmarov 7980a1d849 *TEST* avatar unscripted sit. Some guessing/automation 2013-01-02 19:39:46 +00:00
Justin Clark-Casey (justincc) 30e5e5cce6 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-02 19:25:52 +00:00
Melanie 7943c8d11c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-02 11:52:37 +00:00
teravus 92c26e4994 * ubit pointed out another place where that check needed to be updated and I normalized it. 2013-01-01 23:55:24 -05:00
teravus f9148e5fc7 * This is actually the fix described the last commit.. I had commented it out to see if the problem had affected all attachments or just HUD attachments. 2013-01-01 23:11:46 -05:00
teravus 397aa74777 * Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) 2013-01-01 23:07:37 -05:00
Robert Adams aa236b2020 BulletSim: add parameter to have Bullet output performance statistics
every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams b14b65ea95 BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams 9d840fd2ee BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams 0662d109c2 BulletSim: fix line endings. 2013-01-01 17:27:33 -08:00
Robert Adams 04132d3af4 BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Oren Hurvitz a0739a80a8 Fixed bugs when getting the root folder.
1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-02 00:04:14 +00:00
Justin Clark-Casey (justincc) bc9a7ba0d6 minor: Assign names to the different SmartThreadPools for debugging purposes.
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-01 23:57:20 +00:00
Justin Clark-Casey (justincc) 416244051d refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
No functional change.
2013-01-01 23:50:38 +00:00
teravus ce4b09cf63 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-01 00:59:30 -05:00
teravus 2805ec6466 * Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
Robert Adams db3b6e8921 BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate. 2012-12-31 19:57:26 -08:00
Robert Adams 6988b5ceaf BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures. 2012-12-31 19:57:25 -08:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
Robert Adams 9fd0e1b080 BulletSim: add the implementation files for the two versions of Bullet:
unmanaged (C++) and managed (C#).
2012-12-31 19:57:21 -08:00
Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
Robert Adams 203588e3c0 BulletSim: change physical data structures to classes. Add default
instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list.
2012-12-31 19:57:21 -08:00
Robert Adams 4914d6c0ea Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed.
2012-12-31 19:57:20 -08:00
Robert Adams 26f364cc5d Comment out test messages that go directly to the console. 2012-12-31 19:57:20 -08:00
Melanie 7e98dfd70b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-30 03:43:51 +00:00
Robert Adams 28a8949b9f BulletSim: remove check for small motor movement because, while it
did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged.
2012-12-29 10:19:47 -08:00
Robert Adams 0538096fa3 BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code.
2012-12-29 08:32:57 -08:00
Robert Adams db6c0363f0 BulletSim: tweeking avatar capsule code in an attempt to have
asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh.
2012-12-29 08:03:57 -08:00
teravus 6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
Robert Adams fdf8732cd7 ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim. 2012-12-28 16:29:16 -08:00
Robert Adams 7266eeca6e BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
to implement the 'always run' feature.
2012-12-28 12:01:57 -08:00
Robert Adams 70e0a86601 BulletSim: fix problem of avatars appearing to walk through walls
by moving the movement motor to a pre-step action and out of its
questionable previous home in UpdateProperties.
2012-12-28 11:56:07 -08:00
Melanie 3ab1bd0403 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-28 08:32:34 +00:00
Robert Adams 1f6aaad0b5 BulletSim: correct collision mask definition for linkset children.
Remove unused code. Add comments and TODOs.
2012-12-27 22:12:28 -08:00
Robert Adams 422f0fd6ec BulletSim: fix physical object not interacting with static objects.
Another instance of the underlying Bullet doing, ah, helpful things
when items are added to the world.
2012-12-27 22:12:28 -08:00
Robert Adams c1e7539c77 BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. 2012-12-27 22:12:28 -08:00
Robert Adams 7a5f598399 BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from individual sub-classes and up to parent BSPhysObject class. 2012-12-27 22:12:27 -08:00
Robert Adams 5afab9bcfe Add check to always push terse updates for presences that have new velocities of zero. 2012-12-27 22:12:27 -08:00
Robert Adams e57c0e6731 BulletSim: fix buoyancy so it's properly set by a script when an
object is selected.
Update TODO list.
2012-12-27 22:12:26 -08:00
Robert Adams 7230990679 BulletSim: fix odd code that wasn't really recomputing the mass of a
rebuilt linkset. I was burnt by making get/set methods with side
effects. I should know better.
2012-12-27 22:12:26 -08:00
Robert Adams f3baed5827 BulletSim: add physical parameter min/max constants in BSParam. I just don't like raw numbers scattered around the code. 2012-12-27 22:12:25 -08:00
Robert Adams e98e223927 BulletSim: complete applyImpulse function in BSCharacter (like I said
I did last time).
2012-12-27 22:12:25 -08:00
Melanie 258588d5b5 Merge branch 'master' into careminster 2012-12-26 01:16:08 +00:00
Robert Adams bbc5a5089f BulletSim: Rename some of the interface structures (BulletWorld, ...)
to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet.
2012-12-24 20:18:06 -08:00
Robert Adams 4759a8acee BulletSim: Default avatar density changed to 3.5 which is WAY closer
to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not.
2012-12-24 20:16:10 -08:00
Robert Adams 80cee1b85a BulletSim: Fix single physical prim reporting its mass as zero.
Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list.
2012-12-24 08:56:02 -08:00
teravus 9318870607 * Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive. 2012-12-23 16:17:18 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Melanie 6eeb4cb3f7 Revert "Whitespace change to trigger ircbot"
This reverts commit ca30559b05.
2012-12-23 18:10:34 +00:00
Melanie ca30559b05 Whitespace change to trigger ircbot 2012-12-23 18:07:32 +00:00
Melanie a126097d6b Merge branch 'master' into careminster 2012-12-23 18:05:17 +00:00
Robert Adams 30807b81cc BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done. 2012-12-22 17:09:40 -08:00
Robert Adams 144322a7c9 BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. 2012-12-22 17:07:52 -08:00
Robert Adams 16e49035f7 BulletSim: add Enabled parameter and operation to motors. 2012-12-22 17:06:13 -08:00
Robert Adams 3e3c168987 Add helper routine Util.InRange() 2012-12-22 17:04:53 -08:00
Robert Adams 5b2cbc0ae6 BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case. 2012-12-21 23:24:31 -08:00
Robert Adams a54392d7cc BulletSim: remove the movement decay while flying. Made flying slow down over time. 2012-12-21 23:05:05 -08:00
Robert Adams 37fb691ba5 BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving). 2012-12-21 23:03:27 -08:00
Robert Adams 3d659fe97d BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet. 2012-12-21 17:27:53 -08:00
Melanie 2313a86e32 Merge branch 'ubitwork' into avination 2012-12-22 01:04:49 +01:00
teravus 77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
Robert Adams 6dbf9c8ed4 BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams. 2012-12-21 15:21:32 -08:00
Melanie f6f2080539 Merge branch 'avination' into careminster 2012-12-21 22:16:22 +00:00
Melanie 569f39e124 Merge branch 'master' into careminster 2012-12-21 22:13:41 +00:00
Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 2012-12-21 13:35:44 -08:00
Robert Adams 2e3e95e846 BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable. 2012-12-21 10:04:12 -08:00
Robert Adams 8c99f63239 BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly. 2012-12-21 10:00:03 -08:00
Robert Adams b4f8a05e9a BulletSim: Better detail logging of VMotor actions. 2012-12-21 09:56:31 -08:00
Robert Adams 750492796d BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list. 2012-12-21 09:55:20 -08:00
Robert Adams 9d2f569d60 BulletSim: fix incorrectly defined property changed flag. 2012-12-20 16:06:52 -08:00
Robert Adams e522bdb96a BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc. 2012-12-20 16:05:33 -08:00
Robert Adams a5b2539cf9 BulletSim: replace use of funky nullable values for vehicle property update control (m_known* stuff). Bitmaps will be quicker to test and to clear. 2012-12-20 10:32:33 -08:00
Robert Adams e73dac4deb BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list. 2012-12-20 10:19:16 -08:00
Robert Adams b7ad44e3a6 BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction. 2012-12-20 08:35:36 -08:00
teravus f9051c22d8 * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni. 2012-12-19 22:14:20 -05:00
teravus c648325d7c Merge branch 'avination' of careminster:/var/git/careminster into teravuswork 2012-12-19 11:53:26 -05:00
Melanie d1dd5a8ba9 Add the interfaces for the new Avination baked texture cache service 2012-12-19 13:04:41 +01:00
Robert Adams a9b9c0f035 BulletSim: improve angularVerticalAttraction calculation to compute angular correction velocity rather than estimating correction (excuse to use trig functions). 2012-12-18 23:05:59 -08:00
Robert Adams 7b84bcfbb8 BulletSim: initial implementation of a PID motor. Not hooked up yet. 2012-12-18 22:59:59 -08:00
Robert Adams cf89e29ac3 BulletSim: comments and TODO list update 2012-12-18 19:25:51 -08:00
Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. 2012-12-18 19:25:40 -08:00
Justin Clark-Casey (justincc) ae67435146 Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism.  Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
2012-12-19 01:51:30 +00:00
teravus 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 2012-12-18 15:00:10 -05:00
Robert Adams 225b564573 BulletSim: scale the force for external AddForce by the simulation
step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force.
2012-12-26 10:25:50 -08:00
Robert Adams d1ede1df3a BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
2012-12-25 23:55:25 -08:00
Robert Adams 5f71ee57c4 BulletSim: stop avatar from sliding VERY slowly after walking by
only zeroing the movement motor in the UpdateProperties routine.
2012-12-25 23:54:10 -08:00
UbitUmarov f185239fc3 Merge branch 'avination' into ubitwork 2012-12-18 10:05:43 +00:00
Melanie 79bdf464d3 Merge branch 'avination' into careminster 2012-12-18 09:48:12 +00:00
Melanie caea7601cb Merge branch 'master' into careminster 2012-12-18 09:45:40 +00:00
Melanie b9939a46a1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-18 09:44:10 +00:00
Melanie 861477d85e Fix locking for good 2012-12-18 09:32:05 +01:00
UbitUmarov 72c7f4b2eb Merge branch 'avination' into ubitwork 2012-12-18 02:15:35 +00:00
UbitUmarov ed9cb18cf0 missing file 2012-12-18 00:54:40 +00:00
UbitUmarov f87af983f3 fix 2012-12-18 00:50:36 +00:00
Justin Clark-Casey (justincc) 235afebf03 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-17 22:19:42 +00:00
UbitUmarov 9089bc7e37 some clean up/fix 2012-12-17 22:11:29 +00:00
Robert Adams 8653ea93b2 BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
Justin Clark-Casey (justincc) e6fd8365af Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 21:37:02 +00:00
Robert Adams 11532a4390 BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
Robert Adams 021623a17d BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness. 2012-12-16 22:31:22 -08:00
Robert Adams 2b8efa24dd BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
Robert Adams 3f2aaffd4d BulletSim: add even more to the TODO list. 2012-12-16 21:19:13 -08:00
Robert Adams 7ed860d3ac BulletSim: add check for border crossing in character position sanity check. 2012-12-16 21:19:12 -08:00
Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 2012-12-16 21:19:12 -08:00
Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 2012-12-16 21:19:12 -08:00
Robert Adams 21dc5f4a1a Add stack dump function that takes an alternate printer outter. I've found that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better 2012-12-16 21:19:11 -08:00
Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 2012-12-16 21:19:11 -08:00
Robert Adams ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. 2012-12-16 21:19:10 -08:00
UbitUmarov 9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
UbitUmarov d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie 51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
Melanie a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie 0a876a305c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Melanie 7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Justin Clark-Casey (justincc) 1a262bdde7 Make WebStatsModule properly handle scenes added or removed after initial startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc) 494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc) 56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc) 2816551215 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc) 750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams 664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Melanie 1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
Robert Adams 469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Robert Adams 31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
Robert Adams 60950bfab5 BulletSim: correct line endings in new BulletSimData.cs file. 2012-12-13 16:32:12 -08:00
Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams 9e0dd9952b BulletSim: remove extra linkset rebuilds. 2012-12-13 16:32:00 -08:00
Justin Clark-Casey (justincc) 0b93a68030 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc) 3c91d0e00d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake 88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
BlueWall 6f002733b1 Fix formatting 2012-12-13 13:38:57 -05:00
BlueWall (James Hughes) 5f11b4658e Fix module pathname handling for Windows 2012-12-13 13:15:57 -05:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00