Commit Graph

14321 Commits (6ce93b22d1bc0f2a89c0d7a8d79bfe8c85a2d9b4)

Author SHA1 Message Date
UbitUmarov 51ca84afdf coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
 model textures are deply related to it and there is no current use for
 independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00
BlueWall 9d973ec3b3 Cleanup from prev. commit
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall d29fc53052 Fix some inconsistencies in configurartion: NonPhys prims
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.

  Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
Melanie ac2380bbfa Add booleans to control whether we actually crete inventory items 2012-09-18 02:12:07 +02:00
UbitUmarov e8ba26eac8 ***TEST*** still bad... create inventory itens for model textures and meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is.. 2012-09-18 01:07:44 +01:00
UbitUmarov fd20ef5c91 add some locks to GetTextureModule 2012-09-17 22:35:36 +01:00
UbitUmarov c1eec3b828 on upload store mesh list contents as mesh assets. Build prims by instances not
meshs. (some prims can have same mesh)
2012-09-17 21:15:07 +01:00
UbitUmarov c3666c9ec3 make sure client still has money at upload 2012-09-17 19:38:05 +01:00
UbitUmarov 7f5b1182ef same cleanup 2012-09-17 19:09:51 +01:00
UbitUmarov 1740325392 removed broken fee compression 2012-09-17 17:49:10 +01:00
Mic Bowman 91312daeb2 Moving ScriptModuleComms into the CoreModules tree. 2012-09-17 09:04:54 -07:00
UbitUmarov df77724bbc let mesh model estimator work even without money module, so other
estimations can work
2012-09-17 15:50:59 +01:00
UbitUmarov 5915dfc26f Make use of mesh cost functions 2012-09-17 15:37:05 +01:00
Melanie d739246030 Merge branch 'master' into careminster 2012-09-17 14:18:03 +01:00
SignpostMarv 0e5f5538bc Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
SignpostMarv f9721573d9 Implementing ability to register script constants and invocations on a region module automatically 2012-09-17 14:15:47 +01:00
Melanie 1dd75fcdb4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2012-09-17 14:15:22 +01:00
UbitUmarov 5bbc4fb2a5 missing file for suport of mesh upload cost 2012-09-17 13:39:38 +01:00
SignpostMarv c7948a669a preventing a null reference exception from being thrown
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 13:29:15 +01:00
SignpostMarv 5e626ce55d script invocations cannot have void return type 2012-09-17 13:29:01 +01:00
Melanie f2308c819e Remove spammy "axislock" debug. 2012-09-17 12:58:59 +02:00
Diva Canto 380962d359 HG2.0: Generalized the allowed HG appearances to be more than 1. 2012-09-16 16:45:57 -07:00
Melanie a79bafaaaf Change the close tmeout from 2 to 3 seconds on teleport. This may
prevent being logged out after a successful teleport.
2012-09-16 22:52:45 +02:00
Melanie 7d5942d154 Make IncomingCloseChildAgent not send a stop packet. This may prevent
a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie a76ce4f64d Make the agent being kicked a child agent first so there won't be a ghost 2012-09-16 22:50:35 +02:00
Melanie 66bf1376b5 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
2012-09-16 04:21:18 +01:00
Melanie db774d4292 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Diva Canto daa4745fb7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-15 19:35:33 -07:00
Diva Canto de69a24574 More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test. 2012-09-15 19:33:51 -07:00
Robert Adams b602b476ad BulletSim: update DLLs and SOs and remove some debugging code. 2012-09-15 15:36:13 -07:00
Robert Adams c77be802d2 BulletSim: some debugging prints in BSPrim for tracking changes in linkset children. 2012-09-15 15:32:16 -07:00
Robert Adams 1826b2b18e BulletSim: add the debugging routine DumpRigidBody2() to API2. 2012-09-15 15:32:11 -07:00
Robert Adams f35bd6eb7d BulletSim: another attempt at computing physics FPS correctly. 2012-09-15 15:32:05 -07:00
Robert Adams dcb94b8a24 BulletSim: remove timeStep parameter from calls for vehicle parameter setting. There is no reason these should be using the simulation time interval for parameter calculation. 2012-09-15 15:31:59 -07:00
Robert Adams 6632eb7c05 BulletSim: Remove calculation and passing of unused collied object type.
Fix collision code to properly sense mega-region children regions as terrain.
When setting an object physical, reset all the physical properties (friction, ...).
2012-09-15 15:31:54 -07:00
Robert Adams f0a098924e BulletSim: set all linkset objects center of mass to the whole linkset's center of mass 2012-09-15 15:31:49 -07:00
Robert Adams 7c347f4c5c BulletSim: Add calls to linkset class when object going static or dynamic.
Reset center of mass on an object when going dynamic.
2012-09-15 15:31:44 -07:00
Robert Adams d86cbe6379 BulletSim: remove unused NeedsMeshing() code from BSScene. 2012-09-15 15:31:39 -07:00
Robert Adams c0fec70b1a BulletSim: Add 'IsNativeShape2' call 2012-09-15 15:31:34 -07:00
Robert Adams 2c5ff93990 BulletSim: Way too many changes in one commit.
Many changes to BSDynamic for readability and commentary.
Linkset hacking for vehicles: don't over mass the root prim.
Add parameter for link constraint solver iterations.
Correct uses of timestep in timescale calculations for vehicles.
Reorganize code/logic for making objects static and dynamic for readability
    and use of API2.
Changed most calls in BSPrim to use API2 calls (the new way).
Avatars do not generate default Bullet collision events but do call up
    to the simulator for every avatar. Reduces overhead.
Objects added to collision list only if they are processing collisions.
    Reduces overhead especially for large numbers of avatars.
Generalize call for water height to GetWaterHeightAtXYZ().
Catch and correct exception getting terrain height when out of bounds.
Correct race condition in Terrain Manager where creation wasn't at taint-time.
Add API calls for constructing compound shapes.
Move NeedsMeshing() logic into object class.
Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
2012-09-15 15:31:29 -07:00
Justin Clark-Casey (justincc) 1ec84ac8b1 Add basic asset connector tests to check behaviour for normal, local and temporary assets.
Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load
Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
2012-09-15 02:12:26 +01:00
Justin Clark-Casey (justincc) d5c8c6bc12 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-15 01:08:15 +01:00
Oren Hurvitz 5dd2569bf7 Added unit tests for multi-region OARs 2012-09-14 20:32:25 +01:00
Justin Clark-Casey (justincc) d7e6fe488d Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the multi-OAR patch there is now only one class that handles this operation.
Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105
since that did not directly apply
2012-09-14 20:25:44 +01:00
Oren Hurvitz ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Melanie 387e59ff7f Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
Melanie 45fe25de0d Allow some more connections to try to ease lag. 2012-09-14 00:14:39 +02:00
Melanie f14b257fc0 Wait longer for arrival cofirmation to aid tps into laggy regions 2012-09-14 00:13:08 +02:00
Melanie e1e9855ede Wait a bit longer for new scene presences to aid tps into laggy regions 2012-09-14 00:12:41 +02:00
Diva Canto dd0a89a0e6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-13 10:00:52 -07:00
Diva Canto 190f9c258b Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet. 2012-09-13 10:00:29 -07:00
SignpostMarv 46d8405229 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
SignpostMarv 9598c1af9e correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Melanie e7932682a2 Add a logger so the prior commit will work 2012-09-12 21:24:09 +02:00
Melanie d8e9188908 Stop expiry timer when upload is complete. Log if timeout is reached. 2012-09-12 21:14:55 +02:00
Melanie 5139db2638 Add a timer to time out upload caps handlers that are not used. 2012-09-12 12:56:59 +02:00
Justin Clark-Casey (justincc) 224efe7b76 minor: Comment out friends notification log spam for now. 2012-09-12 01:58:01 +01:00
Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
Justin Clark-Casey (justincc) 4ead48f09f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-12 01:24:17 +01:00
SignpostMarv 41f3f2400e Documentation of economy-related EventManager events 2012-09-12 01:23:47 +01:00
Mic Bowman f06394f195 Allow an incoming identifier to be specified for a JsonStore. 2012-09-11 16:42:07 -07:00
Justin Clark-Casey (justincc) d53a53d4c5 Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-12 00:10:48 +01:00
Melanie fd1ee58f87 Add a missing brace, remove a useless temp variable, enable charging. 2012-09-11 22:52:11 +02:00
UbitUmarov 013e94af5d report mesh upload costs ( fake values) 2012-09-11 23:06:29 +01:00
UbitUmarov 245763b1b0 let LLSDAssetUploadRequest include asset_resources information plus let
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11 20:30:30 +01:00
SignpostMarv ad1b9bbba6 documentation (OnSceneObjectPartCopy) 2012-09-11 20:12:45 +01:00
SignpostMarv 97b8739c1d documentation (OnRemovePresence) 2012-09-11 20:12:45 +01:00
SignpostMarv 0760121eb9 documentation (OnNewPresence) 2012-09-11 20:12:44 +01:00
SignpostMarv 0a22e78f59 documentation (OnClientConnect) 2012-09-11 20:12:44 +01:00
SignpostMarv 5e51f16ceb documentation (OnBackup) 2012-09-11 20:12:44 +01:00
SignpostMarv fd8a7e64b9 documentation (OnTerrainTick) 2012-09-11 20:12:44 +01:00
SignpostMarv ed5f574356 documentation (OnTerrainTainted) 2012-09-11 20:12:44 +01:00
SignpostMarv 44349f742e documentation (OnClientMovement) 2012-09-11 20:12:43 +01:00
SignpostMarv e3993eefa5 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-11 20:12:43 +01:00
Melanie 19b00a5b3c Removing the variable prica handler again. It's never called, was misnamed and
probably never worked past the mesh beta.
2012-09-11 17:58:46 +02:00
Melanie 757a669924 Re-add the module and fix a typo 2012-09-11 17:55:33 +02:00
Melanie 375ca478dd Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice
which is the name actually used in viewer code.
2012-09-11 17:52:24 +02:00
Melanie a6928a479e Add cost calculation suppor tto the VariablePrice one as well 2012-09-11 17:51:20 +02:00
Melanie ead4b8998c Revert "Remove the unused NewFileAgentInventoryVariablePrice module."
It's actually used.

This reverts commit 94a8e5572b.
2012-09-11 17:28:37 +02:00
Melanie bd1d9a214b Add the option to have variable costing for uploads 2012-09-11 17:28:13 +02:00
Melanie 94a8e5572b Remove the unused NewFileAgentInventoryVariablePrice module. 2012-09-11 15:07:32 +02:00
Melanie a6753c14a5 Revamp the v3 inventory sending. Uses threads and some nifty mechanics to
leverage the Poll Service without blocking it's workers.
2012-09-11 10:39:43 +02:00
Melanie 21c476228a Merge branch 'avination' into careminster 2012-09-10 13:53:00 +01:00
Melanie 3e1b6b8d20 Merge branch 'master' into careminster 2012-09-10 13:33:47 +01:00
SignpostMarv 8db5d79f4b passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly error messages 2012-09-10 13:15:32 +01:00
Melanie 657428a439 Remove commented code 2012-09-10 01:52:02 +02:00
Melanie 761bf8c1eb Merge branch 'ubitwork' into avination 2012-09-10 01:50:41 +02:00
UbitUmarov b7737b7273 webFetchInventory: change control event to simple flag, adjust locking 2012-09-10 01:20:34 +01:00
BlueWall bf56b30024 Adjust namespce of FlotsamCache
Place FloatsamCache in the same namespace as our other core asset caches
2012-09-09 14:35:48 -04:00
BlueWall 8321ecb7a2 Revert "Move addin information to CoreModulePlugin.addin.xml"
This reverts commit 2ec34580ce.

  Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
2012-09-09 13:50:44 -04:00
Melanie afb4e06f63 Reduce max concurrent endpoint connections from 50 to 6 (was 2 before) 2012-09-09 17:41:10 +02:00
Melanie 0556bbefdd Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IM
to UUID.Zero because it ties up XMLRPC handlers needlessly.
2012-09-09 16:30:01 +02:00
Melanie 0d97beefce Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-09 13:30:24 +01:00
SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
Melanie d734c1985c Merge branch 'ubitwork' into avination 2012-09-08 18:03:17 +02:00
UbitUmarov a91ca984d5 llClientView: try to have only one thread per client processing
RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-08 12:22:40 +01:00
SignpostMarv e041f09750 refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc) fa3edcf55c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-08 00:17:57 +01:00
SignpostMarv 874bde366a 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-08 00:14:39 +01:00
Robert Adams 126eae7100 BulletSim: Add Bullet body and shape to BSPhysObject and rename
'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
    classes are available to the managed code. The efficient
    single call simulation step is kept in place while all
    other creation/destruction/parameterization can be done
    in the managed code.
2012-09-07 16:05:28 -07:00
Robert Adams 3c097cb7a9 BulletSim: Add some comments (gasp) and log messages. 2012-09-07 16:05:22 -07:00
Robert Adams 189f51233e BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'. 2012-09-07 16:05:16 -07:00
Robert Adams 76dc29dc37 BulletSim: Modify collision flag calls to return the current flags.
Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
    construction information structure.
2012-09-07 16:05:11 -07:00
Melanie b379e790a2 Set the maximum number of concurrent connections to a service endpoint
to 50. This doesn't work on stock mono but it works in Avination and also
under Windoze.
2012-09-07 23:27:40 +02:00
Melanie 924df14c5e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
BlueWall 717b11856e Move addin attributes to RegionCombinerModule.addin.xml
Will help in automation of setting version info for addin dependencies.
2012-09-07 13:21:06 -04:00
BlueWall 550f6c4ad2 Revert "Move addin information to RegionCombinerModule.addin.xml"
This reverts commit ab446bc692.
  Need to look into this
2012-09-07 11:41:47 -04:00
BlueWall 1f18ce516f Move addin information to RegionCombinerModule.addin.xml
Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
2012-09-07 11:07:19 -04:00
BlueWall 2ec34580ce Move addin information to CoreModulePlugin.addin.xml
Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
2012-09-07 10:18:00 -04:00
UbitUmarov 71d2d327d0 One more redundante ParcelProprieties on login 2012-09-07 12:50:38 +01:00
UbitUmarov c83dd021f3 stop sending duplicated parcelProprieties at login 2012-09-07 11:37:51 +01:00
UbitUmarov 23be1cf1cd remove fireandforget call to EnableChildAgents at end on CompleteMovement,
since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Justin Clark-Casey (justincc) 288baaecaf Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc) d2b00749ef Add missing DynamicTexture.cs file from last commit 2012-09-06 23:14:48 +01:00
Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
SignpostMarv 4215877b48 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
SignpostMarv d2e79e26d7 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
BlueWall 8fe8fdb0c9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-06 05:19:15 -04:00
BlueWall 5eb2526e88 0006270: Warp3D leaks memory on mono based systems
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
Justin Clark-Casey (justincc) fbfd28a61b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-06 00:16:40 +01:00
Justin Clark-Casey (justincc) a0d0c9f751 If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Mic Bowman 641b08aa78 Enables cast from int to float for MOD* functions;
Thanks SignpostMarv!
2012-09-05 09:13:16 -07:00
Melanie 9ae293881a Make friend notifies and closing child agents async because both can
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie 8a537f8f66 Merge branch 'ubitwork' into avination 2012-09-04 13:02:33 +02:00
UbitUmarov c298ae9e75 bug fix 2012-09-04 10:51:43 +01:00
UbitUmarov d4fad2ba42 a forgotten file plus minor changes. Imp and SL viewer seem to preserve
flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
UbitUmarov e1755e2d71 let avatar keep flying in tps to same region. (still bad for other
regions )
2012-09-04 04:56:37 +01:00
Melanie 3fb2523f5b Remove debug spam 2012-09-04 03:20:37 +02:00
Melanie 056e66b3de Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
2012-09-04 03:14:39 +02:00
SignpostMarv 07dbe46ba3 wrapping attachment functions in a region 2012-09-04 00:03:44 +01:00
SignpostMarv ff867b59cf Implementing functing to send messages directly to attachments 2012-09-04 00:03:44 +01:00
SignpostMarv d4b8a13a1d refactoring the grunt work of MessageObject into a private method with a UUID argument 2012-09-04 00:03:44 +01:00
SignpostMarv a858c5daee implementing a function to get the number of attachments worn 2012-09-04 00:03:43 +01:00
SignpostMarv 8d431c6359 formatting 2012-09-04 00:03:43 +01:00
SignpostMarv 663bfbb372 although the attachmentPoint argument is a uint, zero is not a valid attachment point 2012-09-04 00:03:43 +01:00
Melanie 72d20b794a Revert "made setting rotation match Second Life"
This reverts commit f7b88d1c40.
2012-09-03 21:54:02 +01:00
Melanie f32c74b2ff Revert "no need to assign rotation to a variable now"
This reverts commit a3d140b57c.
2012-09-03 21:53:55 +01:00
Melanie 574a6e3580 Revert "formatting"
This reverts commit fb211c64fd.
2012-09-03 21:53:46 +01:00
Melanie d297eb39e5 Revert "made setting rotation match Second Life"
Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.

This reverts commit f7b88d1c40.
2012-09-03 21:52:12 +01:00
Melanie 29218cdb31 Revert "no need to assign rotation to a variable now"
This reverts commit a3d140b57c.
2012-09-03 21:52:03 +01:00
Melanie 359f9efc76 Revert "formatting"
This reverts commit fb211c64fd.
2012-09-03 21:51:54 +01:00
Melanie 96b50d28f4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-09-03 14:05:18 +01:00
SignpostMarv fb211c64fd formatting 2012-09-03 13:55:41 +01:00
SignpostMarv a3d140b57c no need to assign rotation to a variable now 2012-09-03 13:55:40 +01:00
SignpostMarv f7b88d1c40 made setting rotation match Second Life 2012-09-03 13:55:40 +01:00
Melanie 7cfcca87c6 Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
not yet initialized
2012-09-03 13:25:31 +02:00
Melanie e2e8b09059 Merge branch 'master' into careminster 2012-09-02 22:15:55 +01:00
UbitUmarov 63e6666f22 try to reduce potencial recursive locking 2012-09-01 02:05:28 +01:00
UbitUmarov 39f5fd0f58 Merge branch 'avination' into ubitwork 2012-08-31 22:30:33 +01:00
Robert Adams ffdc798720 BulletSim: Update BulletSimAPI to match the DLL interface.
Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
    There is a problem with just replacing the shape so this workaround
    will do for the moment but it will need to be resolved for
    mesh and hull switching.
2012-08-31 11:41:33 -07:00
Robert Adams ae852bb873 BulletSim: clean up some variable naming for consistancy.
Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
   is per physics engine.
2012-08-31 11:41:28 -07:00
Robert Adams d3adf9b2b3 BulletSim: fix line endings. 2012-08-31 11:41:23 -07:00
Robert Adams 7c140570db BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
    The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-31 11:41:18 -07:00
Robert Adams 7b6987ce83 BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
Robert Adams 0376b8ddbc BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code. 2012-08-31 11:41:07 -07:00
Melanie cbdfca1460 Merge branch 'master' into careminster 2012-08-31 15:33:42 +01:00
SignpostMarv dac31303b7 Type.Type is RuntimeType 2012-08-31 15:33:15 +01:00
Melanie c0feaf54de Merge branch 'master' into careminster 2012-08-31 14:40:30 +01:00
Melanie edd3577b66 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-31 14:34:44 +01:00
SignpostMarv 054db94d5d formatting 2012-08-31 14:32:33 +01:00
SignpostMarv 794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
SignpostMarv b625579780 moving assignment to new line to make next commit easier to read in diffs 2012-08-31 14:32:33 +01:00
SignpostMarv 7e41559917 using specific type instead of var 2012-08-31 14:32:33 +01:00
SignpostMarv 8cd415c2b0 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv 4c58c1b116 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv e6f43023b6 adding support for finding static methods 2012-08-31 14:32:32 +01:00
SignpostMarv bcf944db48 assign binding flags to variable 2012-08-31 14:32:32 +01:00
SignpostMarv 7a9eee8538 no need to assign result to GetMethodInfoFromType 2012-08-31 14:32:32 +01:00
SignpostMarv 05648c2c4a changing to use Type argument instead of object 2012-08-31 14:32:31 +01:00
SignpostMarv dff746df7b moving code that will be common into private static method 2012-08-31 14:32:31 +01:00
SignpostMarv 973f2e8be5 adding documentation to script invokation methods 2012-08-31 14:32:31 +01:00
Melanie 1b15144208 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-08-31 01:32:18 +01:00
SignpostMarv 3c019bea8c Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236 2012-08-31 01:19:17 +01:00
Melanie 68814f904e Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 00:37:27 +01:00
Melanie fd92560649 Merge branch 'avination' into careminster 2012-08-31 00:34:22 +01:00
Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc) d89b974680 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-08-30 22:28:45 +01:00
UbitUmarov a7281003d8 move keyframemotion.copy from sop.copy to sog.copy, where there is
newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov 1eb7d963cf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-30 00:31:03 +01:00
UbitUmarov c821153a4f [possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
SignpostMarv c76c63725b fixing bug where last element in list is ignored 2012-08-30 00:10:28 +01:00
SignpostMarv 6b277394c0 refactoring as the list funcs either skip invalid values or recall ToDoubleList 2012-08-30 00:10:28 +01:00
Melanie 927cbc6762 Merge branch 'ubitwork' into avination 2012-08-30 00:36:37 +02:00
Melanie 211f4fb411 Sequence inventory descendents requests to reduce inventory server load and
movement lag.
2012-08-30 00:34:12 +02:00
Mic Bowman 3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Melanie 67f18655d5 Allow llList2Key to also act on System.String 2012-08-29 22:06:43 +02:00
Melanie f7a60261e9 Merge branch 'ubitwork' into avination 2012-08-29 11:46:57 +02:00
Melanie 74465df43f Fix issue with the quit packet being stuck int he queue and a one packet delay.
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie 34f0694938 Remove Justin's addition to avoid sending incoming packets to inactive clients
This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie f671e446bf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-29 11:18:32 +02:00
Melanie 899337b4a0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-29 03:31:13 +01:00
UbitUmarov 2e54c3cc8f A few more changes to keyframes 2012-08-29 03:19:47 +01:00
SignpostMarv 0c3061f973 implementing rule tracking 2012-08-29 02:10:04 +01:00
SignpostMarv 3bf7bd6359 track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit. 2012-08-29 02:10:04 +01:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
UbitUmarov 72ac0665b2 [Potentially broken] keyframes changes.. since it's there, use timer for
crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Melanie 378a79e7cc Add a queue with two priority levels. This is a drop in replacement for
the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
Melanie 5284e514d5 Fix a nullref while object is being created 2012-08-28 22:16:01 +02:00
Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
UbitUmarov ef6e007a4c [possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
SignpostMarv 1e18f0f26a copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-28 00:12:35 +01:00
SignpostMarv e916b1399f formatting 2012-08-27 23:39:18 +01:00
SignpostMarv 72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 2012-08-27 23:39:18 +01:00
SignpostMarv a6d689c529 refactoring to assign the first argument to a variable 2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc) ab9bfe5156 minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc) 4e26d039d6 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc) 3082fdd0f6 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc) e90168c738 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-27 22:42:40 +01:00
UbitUmarov b1d0fab954 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie d76ff560d4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 23:36:33 +01:00
Melanie bfa22e2f52 Make llCollisionSprite not throw anymore 2012-08-25 23:49:37 +02:00
Melanie bc4bda4441 Minor formatting cleanup 2012-08-25 21:08:33 +01:00
SignpostMarv 3d8f393fbe refactoring to local variable for cleaner code 2012-08-25 21:04:43 +01:00
Melanie 86d4e45f4d since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 21:03:47 +01:00
Melanie 681066050c Also move the other avatar based overload out of harms way 2012-08-25 18:32:59 +01:00
Melanie 5f1021faa6 Temprary restructure to avoid conflicts 2012-08-25 18:28:05 +01:00
Melanie af6b242071 use SceneObjectPart instead of var
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 18:24:52 +01:00
Melanie 1eb1c1bd4b renaming to be similar to equivalent Set command
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-25 18:19:51 +01:00
Melanie 007a45aa76 Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster 2012-08-25 18:08:10 +01:00
SignpostMarv 6e86b23012 implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams 2012-08-25 02:30:23 +01:00
SignpostMarv 58714b0aca minor formatting 2012-08-25 02:30:23 +01:00
SignpostMarv 5203665bb2 refactoring to local variable for cleaner code 2012-08-25 02:30:23 +01:00
SignpostMarv 2a2e120470 since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param 2012-08-25 02:30:23 +01:00
SignpostMarv a8044999fb use SceneObjectPart instead of var 2012-08-25 02:30:23 +01:00
SignpostMarv 3d504261b0 renaming to be similar to equivalent Set command 2012-08-25 02:30:23 +01:00
Justin Clark-Casey (justincc) e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc) f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc) ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Melanie f1a71f544b Merge branch 'ubitwork' into avination 2012-08-24 23:53:14 +02:00
Melanie 6d48dbf8ca Remove debug spam 2012-08-24 23:49:31 +02:00
Melanie 7e17f4296e Fix background inventory loading (Viewer 3) so it won't lag out the sim 2012-08-24 23:48:01 +02:00
Justin Clark-Casey (justincc) 476996bee8 If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc) 01771aca40 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-24 21:38:46 +01:00
Justin Clark-Casey (justincc) cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
SignpostMarv 67477290ad stripping superfluous whitespace
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24 17:44:35 +01:00
SignpostMarv 582a256646 immediately returning the string.Join operation instead of checking if the list has members 2012-08-24 17:44:14 +01:00
SignpostMarv d188272462 refactoring using List.ConvertAll<string> 2012-08-24 17:44:14 +01:00
Melanie 7cdb564fdd Merge branch 'master' into careminster 2012-08-24 01:22:44 +01:00
Justin Clark-Casey (justincc) 82b23f7cc1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-24 01:20:23 +01:00
Justin Clark-Casey (justincc) a08687aef3 Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
This reverts commit 2ad9d656b3.

Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv 2ad9d656b3 implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject() 2012-08-24 00:21:42 +01:00
Melanie 1747030d19 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-24 00:16:58 +01:00
Melanie c557684666 Fix bad child prim permissions that can make objects change perms after rezzing
Port from Avination
2012-08-24 00:15:30 +01:00
TBG Renfold a3cbda0d74 Removed land checking as suggested by SignpostMarv.
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).

Returns -1.000000 if the avatar is not found.
2012-08-24 00:13:27 +01:00
TBG Renfold 4f3fabae5b Adds osGetHealth.
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
2012-08-24 00:13:14 +01:00
Melanie 7fca69222b Merge branch 'avination' into careminster 2012-08-24 00:07:56 +01:00
Melanie 783773a0c0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-24 00:07:17 +01:00
Justin Clark-Casey (justincc) aede42b875 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-23 23:13:53 +01:00
Melanie c1a0c7fad1 Fix bad child prim permissions that can make objects change perms after rezzing 2012-08-23 23:09:32 +02:00