Commit Graph

14321 Commits (6ce93b22d1bc0f2a89c0d7a8d79bfe8c85a2d9b4)

Author SHA1 Message Date
Diva Canto 190f9c258b Restarting to work on HGSuitcaseInventoryService: added the ability for the outside world to retrieve appearance items. Not ACLed yet. 2012-09-13 10:00:29 -07:00
SignpostMarv 46d8405229 Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
SignpostMarv 9598c1af9e correcting a typo that causes c# express to complain about xml comment containing invalid xml
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-13 09:59:25 -04:00
Melanie e7932682a2 Add a logger so the prior commit will work 2012-09-12 21:24:09 +02:00
Melanie d8e9188908 Stop expiry timer when upload is complete. Log if timeout is reached. 2012-09-12 21:14:55 +02:00
Melanie 5139db2638 Add a timer to time out upload caps handlers that are not used. 2012-09-12 12:56:59 +02:00
Justin Clark-Casey (justincc) 224efe7b76 minor: Comment out friends notification log spam for now. 2012-09-12 01:58:01 +01:00
Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
Justin Clark-Casey (justincc) 4ead48f09f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-12 01:24:17 +01:00
SignpostMarv 41f3f2400e Documentation of economy-related EventManager events 2012-09-12 01:23:47 +01:00
Mic Bowman f06394f195 Allow an incoming identifier to be specified for a JsonStore. 2012-09-11 16:42:07 -07:00
Justin Clark-Casey (justincc) d53a53d4c5 Make "show http-handlers" command available for ROBUST instances as well as the simulator executable. 2012-09-12 00:10:48 +01:00
Melanie fd1ee58f87 Add a missing brace, remove a useless temp variable, enable charging. 2012-09-11 22:52:11 +02:00
UbitUmarov 013e94af5d report mesh upload costs ( fake values) 2012-09-11 23:06:29 +01:00
UbitUmarov 245763b1b0 let LLSDAssetUploadRequest include asset_resources information plus let
NewAgentInventoryRequest know about mesh (does nothing with it still)
2012-09-11 20:30:30 +01:00
SignpostMarv ad1b9bbba6 documentation (OnSceneObjectPartCopy) 2012-09-11 20:12:45 +01:00
SignpostMarv 97b8739c1d documentation (OnRemovePresence) 2012-09-11 20:12:45 +01:00
SignpostMarv 0760121eb9 documentation (OnNewPresence) 2012-09-11 20:12:44 +01:00
SignpostMarv 0a22e78f59 documentation (OnClientConnect) 2012-09-11 20:12:44 +01:00
SignpostMarv 5e51f16ceb documentation (OnBackup) 2012-09-11 20:12:44 +01:00
SignpostMarv fd8a7e64b9 documentation (OnTerrainTick) 2012-09-11 20:12:44 +01:00
SignpostMarv ed5f574356 documentation (OnTerrainTainted) 2012-09-11 20:12:44 +01:00
SignpostMarv 44349f742e documentation (OnClientMovement) 2012-09-11 20:12:43 +01:00
SignpostMarv e3993eefa5 Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame) 2012-09-11 20:12:43 +01:00
Melanie 19b00a5b3c Removing the variable prica handler again. It's never called, was misnamed and
probably never worked past the mesh beta.
2012-09-11 17:58:46 +02:00
Melanie 757a669924 Re-add the module and fix a typo 2012-09-11 17:55:33 +02:00
Melanie 375ca478dd Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePrice
which is the name actually used in viewer code.
2012-09-11 17:52:24 +02:00
Melanie a6928a479e Add cost calculation suppor tto the VariablePrice one as well 2012-09-11 17:51:20 +02:00
Melanie ead4b8998c Revert "Remove the unused NewFileAgentInventoryVariablePrice module."
It's actually used.

This reverts commit 94a8e5572b.
2012-09-11 17:28:37 +02:00
Melanie bd1d9a214b Add the option to have variable costing for uploads 2012-09-11 17:28:13 +02:00
Melanie 94a8e5572b Remove the unused NewFileAgentInventoryVariablePrice module. 2012-09-11 15:07:32 +02:00
Melanie a6753c14a5 Revamp the v3 inventory sending. Uses threads and some nifty mechanics to
leverage the Poll Service without blocking it's workers.
2012-09-11 10:39:43 +02:00
Melanie 21c476228a Merge branch 'avination' into careminster 2012-09-10 13:53:00 +01:00
Melanie 3e1b6b8d20 Merge branch 'master' into careminster 2012-09-10 13:33:47 +01:00
SignpostMarv 8db5d79f4b passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly error messages 2012-09-10 13:15:32 +01:00
Melanie 657428a439 Remove commented code 2012-09-10 01:52:02 +02:00
Melanie 761bf8c1eb Merge branch 'ubitwork' into avination 2012-09-10 01:50:41 +02:00
UbitUmarov b7737b7273 webFetchInventory: change control event to simple flag, adjust locking 2012-09-10 01:20:34 +01:00
BlueWall bf56b30024 Adjust namespce of FlotsamCache
Place FloatsamCache in the same namespace as our other core asset caches
2012-09-09 14:35:48 -04:00
BlueWall 8321ecb7a2 Revert "Move addin information to CoreModulePlugin.addin.xml"
This reverts commit 2ec34580ce.

  Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
2012-09-09 13:50:44 -04:00
Melanie afb4e06f63 Reduce max concurrent endpoint connections from 50 to 6 (was 2 before) 2012-09-09 17:41:10 +02:00
Melanie 0556bbefdd Catch zero UUIDs in LSL and shout as an error. Also catch attempts to send IM
to UUID.Zero because it ties up XMLRPC handlers needlessly.
2012-09-09 16:30:01 +02:00
Melanie 0d97beefce Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-09 13:30:24 +01:00
SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
Melanie d734c1985c Merge branch 'ubitwork' into avination 2012-09-08 18:03:17 +02:00
UbitUmarov a91ca984d5 llClientView: try to have only one thread per client processing
RegionHandleRequests. (code assumes packet handle is called async as it is not)
2012-09-08 12:22:40 +01:00
SignpostMarv e041f09750 refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3 2012-09-08 00:44:27 +01:00
Justin Clark-Casey (justincc) fa3edcf55c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-08 00:17:57 +01:00
SignpostMarv 874bde366a 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-08 00:14:39 +01:00
Robert Adams 126eae7100 BulletSim: Add Bullet body and shape to BSPhysObject and rename
'Body' to 'BSBody' for disambiguation when reading code.
Complete the API2 interface so nearly all methods on bullet
    classes are available to the managed code. The efficient
    single call simulation step is kept in place while all
    other creation/destruction/parameterization can be done
    in the managed code.
2012-09-07 16:05:28 -07:00
Robert Adams 3c097cb7a9 BulletSim: Add some comments (gasp) and log messages. 2012-09-07 16:05:22 -07:00
Robert Adams 189f51233e BulletSim: PhysicsActorType() now returns the correct value rather than 'unknown'. 2012-09-07 16:05:16 -07:00
Robert Adams 76dc29dc37 BulletSim: Modify collision flag calls to return the current flags.
Track current collision flags in BSPrim.
Add BulletSimAPI calls for saving and restoring rigidBodies using
    construction information structure.
2012-09-07 16:05:11 -07:00
Melanie b379e790a2 Set the maximum number of concurrent connections to a service endpoint
to 50. This doesn't work on stock mono but it works in Avination and also
under Windoze.
2012-09-07 23:27:40 +02:00
Melanie 924df14c5e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
BlueWall 717b11856e Move addin attributes to RegionCombinerModule.addin.xml
Will help in automation of setting version info for addin dependencies.
2012-09-07 13:21:06 -04:00
BlueWall 550f6c4ad2 Revert "Move addin information to RegionCombinerModule.addin.xml"
This reverts commit ab446bc692.
  Need to look into this
2012-09-07 11:41:47 -04:00
BlueWall 1f18ce516f Move addin information to RegionCombinerModule.addin.xml
Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
2012-09-07 11:07:19 -04:00
BlueWall 2ec34580ce Move addin information to CoreModulePlugin.addin.xml
Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
2012-09-07 10:18:00 -04:00
UbitUmarov 71d2d327d0 One more redundante ParcelProprieties on login 2012-09-07 12:50:38 +01:00
UbitUmarov c83dd021f3 stop sending duplicated parcelProprieties at login 2012-09-07 11:37:51 +01:00
UbitUmarov 23be1cf1cd remove fireandforget call to EnableChildAgents at end on CompleteMovement,
since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Justin Clark-Casey (justincc) 288baaecaf Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc) d2b00749ef Add missing DynamicTexture.cs file from last commit 2012-09-06 23:14:48 +01:00
Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
SignpostMarv 4215877b48 adding utility method for getting SceneObjectGroup from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:56 -04:00
SignpostMarv d2e79e26d7 adding utility method for getting SceneObjectPart from scene
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-09-06 06:32:46 -04:00
BlueWall 8fe8fdb0c9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-06 05:19:15 -04:00
BlueWall 5eb2526e88 0006270: Warp3D leaks memory on mono based systems
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
Justin Clark-Casey (justincc) fbfd28a61b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-06 00:16:40 +01:00
Justin Clark-Casey (justincc) a0d0c9f751 If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests.
This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size.
I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank.
If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution.
However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture.
2012-09-06 00:11:47 +01:00
Mic Bowman 641b08aa78 Enables cast from int to float for MOD* functions;
Thanks SignpostMarv!
2012-09-05 09:13:16 -07:00
Melanie 9ae293881a Make friend notifies and closing child agents async because both can
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie 8a537f8f66 Merge branch 'ubitwork' into avination 2012-09-04 13:02:33 +02:00
UbitUmarov c298ae9e75 bug fix 2012-09-04 10:51:43 +01:00
UbitUmarov d4fad2ba42 a forgotten file plus minor changes. Imp and SL viewer seem to preserve
flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
UbitUmarov e1755e2d71 let avatar keep flying in tps to same region. (still bad for other
regions )
2012-09-04 04:56:37 +01:00
Melanie 3fb2523f5b Remove debug spam 2012-09-04 03:20:37 +02:00
Melanie 056e66b3de Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
2012-09-04 03:14:39 +02:00
SignpostMarv 07dbe46ba3 wrapping attachment functions in a region 2012-09-04 00:03:44 +01:00
SignpostMarv ff867b59cf Implementing functing to send messages directly to attachments 2012-09-04 00:03:44 +01:00
SignpostMarv d4b8a13a1d refactoring the grunt work of MessageObject into a private method with a UUID argument 2012-09-04 00:03:44 +01:00
SignpostMarv a858c5daee implementing a function to get the number of attachments worn 2012-09-04 00:03:43 +01:00
SignpostMarv 8d431c6359 formatting 2012-09-04 00:03:43 +01:00
SignpostMarv 663bfbb372 although the attachmentPoint argument is a uint, zero is not a valid attachment point 2012-09-04 00:03:43 +01:00
Melanie 72d20b794a Revert "made setting rotation match Second Life"
This reverts commit f7b88d1c40.
2012-09-03 21:54:02 +01:00
Melanie f32c74b2ff Revert "no need to assign rotation to a variable now"
This reverts commit a3d140b57c.
2012-09-03 21:53:55 +01:00
Melanie 574a6e3580 Revert "formatting"
This reverts commit fb211c64fd.
2012-09-03 21:53:46 +01:00
Melanie d297eb39e5 Revert "made setting rotation match Second Life"
Second Life seems to have introduced a bug, as we have confirmation that SL
behavior changed recently and changed in contradiction to their stated intention
This appears to be another of the bugs SL is notorious for. Signpost and I have
decided to back this out until SL's intention becomes clear.

This reverts commit f7b88d1c40.
2012-09-03 21:52:12 +01:00
Melanie 29218cdb31 Revert "no need to assign rotation to a variable now"
This reverts commit a3d140b57c.
2012-09-03 21:52:03 +01:00
Melanie 359f9efc76 Revert "formatting"
This reverts commit fb211c64fd.
2012-09-03 21:51:54 +01:00
Melanie 96b50d28f4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-09-03 14:05:18 +01:00
SignpostMarv fb211c64fd formatting 2012-09-03 13:55:41 +01:00
SignpostMarv a3d140b57c no need to assign rotation to a variable now 2012-09-03 13:55:40 +01:00
SignpostMarv f7b88d1c40 made setting rotation match Second Life 2012-09-03 13:55:40 +01:00
Melanie 7cfcca87c6 Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
not yet initialized
2012-09-03 13:25:31 +02:00
Melanie e2e8b09059 Merge branch 'master' into careminster 2012-09-02 22:15:55 +01:00
UbitUmarov 63e6666f22 try to reduce potencial recursive locking 2012-09-01 02:05:28 +01:00
UbitUmarov 39f5fd0f58 Merge branch 'avination' into ubitwork 2012-08-31 22:30:33 +01:00
Robert Adams ffdc798720 BulletSim: Update BulletSimAPI to match the DLL interface.
Major rework of terrain management which finally makes mega-regions work.
Update heightmap of terrain by rebuilding the terrain's body and shape.
    There is a problem with just replacing the shape so this workaround
    will do for the moment but it will need to be resolved for
    mesh and hull switching.
2012-08-31 11:41:33 -07:00
Robert Adams ae852bb873 BulletSim: clean up some variable naming for consistancy.
Update DLL API for new terrain and shape/body pattern methods.
Terrain creation and modification uses new shape/body pattern.
Move debug logging callback set to initialization call so logging
   is per physics engine.
2012-08-31 11:41:28 -07:00
Robert Adams d3adf9b2b3 BulletSim: fix line endings. 2012-08-31 11:41:23 -07:00
Robert Adams 7c140570db BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager.
Added logic to manage multiple terrains for mega-regions.
Added new functions to BulletSimAPI to match the library.
Moved all of the terrain creation and setup logic from C++ code to C# code.
    The unused code has not yet been removed from either place. Soon.
Moved checks for avatar above ground and in bounds into BSCharacter.
2012-08-31 11:41:18 -07:00
Robert Adams 7b6987ce83 BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 2012-08-31 11:41:12 -07:00
Robert Adams 0376b8ddbc BulletSim: add new interface for mesh, hull and terrain creation that will move nearly all of the logic into the C# code. 2012-08-31 11:41:07 -07:00
Melanie cbdfca1460 Merge branch 'master' into careminster 2012-08-31 15:33:42 +01:00
SignpostMarv dac31303b7 Type.Type is RuntimeType 2012-08-31 15:33:15 +01:00
Melanie c0feaf54de Merge branch 'master' into careminster 2012-08-31 14:40:30 +01:00
Melanie edd3577b66 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-31 14:34:44 +01:00
SignpostMarv 054db94d5d formatting 2012-08-31 14:32:33 +01:00
SignpostMarv 794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
SignpostMarv b625579780 moving assignment to new line to make next commit easier to read in diffs 2012-08-31 14:32:33 +01:00
SignpostMarv 7e41559917 using specific type instead of var 2012-08-31 14:32:33 +01:00
SignpostMarv 8cd415c2b0 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv 4c58c1b116 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv e6f43023b6 adding support for finding static methods 2012-08-31 14:32:32 +01:00
SignpostMarv bcf944db48 assign binding flags to variable 2012-08-31 14:32:32 +01:00
SignpostMarv 7a9eee8538 no need to assign result to GetMethodInfoFromType 2012-08-31 14:32:32 +01:00
SignpostMarv 05648c2c4a changing to use Type argument instead of object 2012-08-31 14:32:31 +01:00
SignpostMarv dff746df7b moving code that will be common into private static method 2012-08-31 14:32:31 +01:00
SignpostMarv 973f2e8be5 adding documentation to script invokation methods 2012-08-31 14:32:31 +01:00
Melanie 1b15144208 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-08-31 01:32:18 +01:00
SignpostMarv 3c019bea8c Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236 2012-08-31 01:19:17 +01:00
Melanie 68814f904e Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 00:37:27 +01:00
Melanie fd92560649 Merge branch 'avination' into careminster 2012-08-31 00:34:22 +01:00
Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc) d89b974680 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-08-30 22:28:45 +01:00
UbitUmarov a7281003d8 move keyframemotion.copy from sop.copy to sog.copy, where there is
newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov 1eb7d963cf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-30 00:31:03 +01:00
UbitUmarov c821153a4f [possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
SignpostMarv c76c63725b fixing bug where last element in list is ignored 2012-08-30 00:10:28 +01:00
SignpostMarv 6b277394c0 refactoring as the list funcs either skip invalid values or recall ToDoubleList 2012-08-30 00:10:28 +01:00
Melanie 927cbc6762 Merge branch 'ubitwork' into avination 2012-08-30 00:36:37 +02:00
Melanie 211f4fb411 Sequence inventory descendents requests to reduce inventory server load and
movement lag.
2012-08-30 00:34:12 +02:00
Mic Bowman 3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Melanie 67f18655d5 Allow llList2Key to also act on System.String 2012-08-29 22:06:43 +02:00
Melanie f7a60261e9 Merge branch 'ubitwork' into avination 2012-08-29 11:46:57 +02:00
Melanie 74465df43f Fix issue with the quit packet being stuck int he queue and a one packet delay.
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie 34f0694938 Remove Justin's addition to avoid sending incoming packets to inactive clients
This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie f671e446bf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-29 11:18:32 +02:00
Melanie 899337b4a0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-29 03:31:13 +01:00
UbitUmarov 2e54c3cc8f A few more changes to keyframes 2012-08-29 03:19:47 +01:00
SignpostMarv 0c3061f973 implementing rule tracking 2012-08-29 02:10:04 +01:00
SignpostMarv 3bf7bd6359 track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit. 2012-08-29 02:10:04 +01:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
UbitUmarov 72ac0665b2 [Potentially broken] keyframes changes.. since it's there, use timer for
crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Melanie 378a79e7cc Add a queue with two priority levels. This is a drop in replacement for
the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
Melanie 5284e514d5 Fix a nullref while object is being created 2012-08-28 22:16:01 +02:00
Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
UbitUmarov ef6e007a4c [possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
SignpostMarv 1e18f0f26a copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-28 00:12:35 +01:00
SignpostMarv e916b1399f formatting 2012-08-27 23:39:18 +01:00
SignpostMarv 72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 2012-08-27 23:39:18 +01:00
SignpostMarv a6d689c529 refactoring to assign the first argument to a variable 2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc) ab9bfe5156 minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc) 4e26d039d6 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc) 3082fdd0f6 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc) e90168c738 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-27 22:42:40 +01:00
UbitUmarov b1d0fab954 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie d76ff560d4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 23:36:33 +01:00
Melanie bfa22e2f52 Make llCollisionSprite not throw anymore 2012-08-25 23:49:37 +02:00
Melanie bc4bda4441 Minor formatting cleanup 2012-08-25 21:08:33 +01:00
SignpostMarv 3d8f393fbe refactoring to local variable for cleaner code 2012-08-25 21:04:43 +01:00
Melanie 86d4e45f4d since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 21:03:47 +01:00
Melanie 681066050c Also move the other avatar based overload out of harms way 2012-08-25 18:32:59 +01:00
Melanie 5f1021faa6 Temprary restructure to avoid conflicts 2012-08-25 18:28:05 +01:00
Melanie af6b242071 use SceneObjectPart instead of var
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-25 18:24:52 +01:00
Melanie 1eb1c1bd4b renaming to be similar to equivalent Set command
Conflicts:

	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-25 18:19:51 +01:00
Melanie 007a45aa76 Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster 2012-08-25 18:08:10 +01:00
SignpostMarv 6e86b23012 implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams 2012-08-25 02:30:23 +01:00
SignpostMarv 58714b0aca minor formatting 2012-08-25 02:30:23 +01:00
SignpostMarv 5203665bb2 refactoring to local variable for cleaner code 2012-08-25 02:30:23 +01:00
SignpostMarv 2a2e120470 since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param 2012-08-25 02:30:23 +01:00
SignpostMarv a8044999fb use SceneObjectPart instead of var 2012-08-25 02:30:23 +01:00
SignpostMarv 3d504261b0 renaming to be similar to equivalent Set command 2012-08-25 02:30:23 +01:00
Justin Clark-Casey (justincc) e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc) f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00
Justin Clark-Casey (justincc) ba58331b29 Extend "Restarting scripts in attachments" debug log message to show actual name of user and the region they are in 2012-08-24 22:56:05 +01:00
Melanie f1a71f544b Merge branch 'ubitwork' into avination 2012-08-24 23:53:14 +02:00
Melanie 6d48dbf8ca Remove debug spam 2012-08-24 23:49:31 +02:00
Melanie 7e17f4296e Fix background inventory loading (Viewer 3) so it won't lag out the sim 2012-08-24 23:48:01 +02:00
Justin Clark-Casey (justincc) 476996bee8 If a connecting scene presence is replacing an existing scene presence then bypass close checks. 2012-08-24 22:38:07 +01:00
Justin Clark-Casey (justincc) 01771aca40 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-24 21:38:46 +01:00
Justin Clark-Casey (justincc) cd325fdf02 Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true.
This doesn't affect any core OpenSimulator code since all callers were passing true anyway
But it allows region modules to create objects that are never persisted.
2012-08-24 21:36:20 +01:00
SignpostMarv 67477290ad stripping superfluous whitespace
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24 17:44:35 +01:00
SignpostMarv 582a256646 immediately returning the string.Join operation instead of checking if the list has members 2012-08-24 17:44:14 +01:00
SignpostMarv d188272462 refactoring using List.ConvertAll<string> 2012-08-24 17:44:14 +01:00
Melanie 7cdb564fdd Merge branch 'master' into careminster 2012-08-24 01:22:44 +01:00
Justin Clark-Casey (justincc) 82b23f7cc1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-24 01:20:23 +01:00
Justin Clark-Casey (justincc) a08687aef3 Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
This reverts commit 2ad9d656b3.

Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv 2ad9d656b3 implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject() 2012-08-24 00:21:42 +01:00
Melanie 1747030d19 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-24 00:16:58 +01:00
Melanie c557684666 Fix bad child prim permissions that can make objects change perms after rezzing
Port from Avination
2012-08-24 00:15:30 +01:00
TBG Renfold a3cbda0d74 Removed land checking as suggested by SignpostMarv.
Now whatever remaining health the avatar has is displayed (float).
This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway).

Returns -1.000000 if the avatar is not found.
2012-08-24 00:13:27 +01:00
TBG Renfold 4f3fabae5b Adds osGetHealth.
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
2012-08-24 00:13:14 +01:00
Melanie 7fca69222b Merge branch 'avination' into careminster 2012-08-24 00:07:56 +01:00
Melanie 783773a0c0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-24 00:07:17 +01:00
Justin Clark-Casey (justincc) aede42b875 If a script state save fails for some reason on shutdown/region removal, get xengine to spit out some useful information and continue to save other script states 2012-08-23 23:13:53 +01:00
Melanie c1a0c7fad1 Fix bad child prim permissions that can make objects change perms after rezzing 2012-08-23 23:09:32 +02:00
Melanie f8603a215d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-23 01:41:47 +01:00
Melanie 97c37c370b Merge branch 'avination' into careminster 2012-08-23 00:12:12 +01:00
SignpostMarv 4820dfd733 this should be an if-else block in case the non-phys min/max are smaller than the physical min/max 2012-08-22 23:55:01 +01:00
Justin Clark-Casey (justincc) 1369058280 Lock disposal of separate gdi+ objects under different threads since this prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue
In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
the native malloc heap can become corrupted, possibly due to a double free().  This may be due to
bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX.  These problems were
seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1.  They go away if disposal is perfomed
under lock.
2012-08-22 23:04:17 +01:00
Melanie 450207d4d8 Make terrain save every 1000 frames instead of every 50. Database load is a sim killer. 2012-08-22 00:27:54 +02:00
Melanie 526445c394 Fix group return stuff 2012-08-21 23:28:00 +02:00
Justin Clark-Casey (justincc) 9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-21 22:21:35 +01:00
Melanie 5273b6880a Allow updates sent for right pec to go to the client 2012-08-21 21:20:20 +02:00
Melanie 8d2a37c5a4 Implement seeing busy status in LSL 2012-08-21 20:13:55 +02:00
Melanie 26224704de Cause a persistence save if prim flags change 2012-08-21 19:24:41 +02:00
Melanie f2ac1b9e8a Add Camera Offsets to serialization 2012-08-21 16:41:08 +02:00
SignpostMarv 481c00f50a refactoring out SetFaceColor 2012-08-20 23:10:25 +01:00
SignpostMarv ede3b9ab07 making use of implicit operators and Util.Clip handling of Vector3 2012-08-20 23:10:25 +01:00
SignpostMarv b863a15a82 single operation for PRIM_COLOR 2012-08-20 23:10:25 +01:00
SignpostMarv aee4353e9c fix typo 2012-08-20 23:10:25 +01:00
Justin Clark-Casey (justincc) e6fb458597 no-op change for cia.vc test 2012-08-20 22:18:29 +01:00
Justin Clark-Casey (justincc) 812c498ef4 When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
2012-08-20 22:01:02 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie 9aec62f0ac Fix scripted detach of temp attachments 2012-08-20 15:59:38 +01:00
Melanie df3623b01d Merge branch 'avination' into careminster 2012-08-20 15:59:28 +01:00
Melanie 7f7f005da4 Merge branch 'avination' into careminster 2012-08-20 15:58:47 +01:00
Melanie f71ed7eb79 Fix scripted detach of temp attachments 2012-08-20 15:35:06 +02:00
Melanie dd0556abc9 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-19 22:05:38 +01:00
Melanie 0a959343a5 Make the console output from the reigon console hookable 2012-08-18 22:36:48 +02:00
Melanie 2efd13ae18 Fix a typo 2012-08-18 22:36:42 +02:00
Melanie 8769e4ee73 Add a reference to OpenMetaverseType.dll to compiled script assemblies. 2012-08-18 19:08:38 +01:00
Melanie 914f97cb76 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-18 19:01:05 +01:00
SignpostMarv d72d599056 integrating redundant code into operator 2012-08-18 18:30:00 +01:00
SignpostMarv ca33619e11 Rot2Quaternion is now redundant 2012-08-18 18:30:00 +01:00
SignpostMarv ffdde05bb7 constructor means not having to manually refer to individual properties 2012-08-18 18:29:59 +01:00
SignpostMarv fb84ff96a9 implicit operators mean one does not need to instantiate new objects manually 2012-08-18 18:29:59 +01:00
SignpostMarv 52d7af05bc adding missing refactor for LSL_Vector 2012-08-18 18:29:59 +01:00
SignpostMarv 2b0c8bc480 Implementing operators & constructors for Quaternion 2012-08-18 18:29:59 +01:00
Melanie 2a70afeca2 Fix the whitespace formatting error introduced by the last patch 2012-08-18 14:00:10 +01:00
Melanie 5d43e27de2 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-18 13:57:50 +01:00
SignpostMarv 5d7751da89 refactoring for Vector3 operator & constructor tweaks 2012-08-18 13:21:55 +01:00
Melanie aee7a31bc3 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2012-08-18 13:17:39 +01:00
Melanie 9d6fe1224a Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-18 12:57:49 +01:00
SignpostMarv 28d0aff2e3 adding null return to fix building 2012-08-17 23:23:03 +01:00
SignpostMarv 7068fddd2f fixing bug that get/set the wrong property for prim types other than sphere & box 2012-08-17 23:23:03 +01:00
SignpostMarv 466d684fbe implemented 2012-08-17 23:23:03 +01:00
SignpostMarv 74f5253a36 attempt to handle InvalidCastException in a manner similar to Second Life 2012-08-17 23:08:24 +01:00
Robert Adams 7243d4f842 BulletSim: Properly regenerate hulls when objects made physical.
This fixes the problem of non-base shapes (cubes and spheres)
    falling through the terrain.
2012-08-17 14:45:18 -07:00
Justin Clark-Casey (justincc) f57c1ac386 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 22:31:58 +01:00
Justin Clark-Casey (justincc) 0860a0d856 minor: Make xengine debug message on script load a scripting loading message instead.
This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
2012-08-17 22:30:01 +01:00
Robert Adams 03d76e9403 BulletSim: restore most of the Detail logging statements. Will have
no effect on non-logging running.
Capture region name that is passed to the physics engine and use
    it for detail logging file name prefix.
Fix problem with avatars dropping when flying across region boundries.
2012-08-17 13:34:22 -07:00
Robert Adams 5c192b9bab Modify order of code so SOP doesn't set the physics actor flying
property multiple times every time Update is called.
This eliminates zillions of settings which is better for BulletSim.
The should be no functionality change.
2012-08-17 13:34:20 -07:00
Robert Adams ccc69d66a1 BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams 8eda290262 BulletSim: comments and parameter changes in dynamics engine. 2012-08-17 13:34:16 -07:00
Robert Adams e31e23d68d BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined for the same bits and it makes the code less complicated. 2012-08-17 13:34:14 -07:00
Justin Clark-Casey (justincc) 99e339dd40 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-17 18:48:35 +01:00
SignpostMarv e9ea911563 adding a clip method to handle Vector3 objects to enable a minor amount of refactoring 2012-08-17 18:40:49 +01:00
UbitUmarov f9a318380b let setLinkPrimParams terminate even if there are no more parts. 2012-08-16 22:14:56 +01:00
UbitUmarov db3f0a3748 fix vs2010 build 2012-08-16 15:26:16 +01:00
Melanie 90ad98370a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-16 02:46:48 +01:00
Melanie 9995421df1 Do a proper null check to avoid the overloaded operator == trap 2012-08-16 02:35:03 +01:00
Robert Adams 57a9879669 Correct an exception report in SceneObjectPart so it outputs the stack. 2012-08-15 16:39:00 -07:00
Robert Adams 376441e550 BulletSim: make it so objects in a linkset do not generate collisions with each other. 2012-08-15 16:29:50 -07:00
Melanie bbac8f76fa Remove AreUpdatesSuspended flag because it does nothing 2012-08-16 01:18:32 +02:00
Melanie b97053269b Change case of areUpdatesSuspended to upper case as is proper for a property 2012-08-16 01:02:20 +02:00
Melanie 4e5c19595c Fix casts and calls for link primitive param setting for avatars 2012-08-16 01:01:03 +02:00
Melanie 5ac77316e0 Remove XML debug spam from vivox voice 2012-08-16 00:59:58 +02:00
SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
Melanie e286a95d76 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-15 22:59:31 +01:00
Melanie 684f8208d9 Do a proper null check to avoid the overloaded operator == trap 2012-08-15 23:58:39 +02:00
SignpostMarv 0aa1f1cc3f Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-15 22:58:33 +01:00
Justin Clark-Casey (justincc) 5a1b6fdf06 Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15 22:43:32 +01:00
Melanie c313de630f Add a real_id field to the login response if impersonation is used. The wrapper
script needs this for proper logging.
2012-08-15 23:31:38 +02:00
SignpostMarv 8cd4042f9e Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-15 23:51:43 +01:00
SignpostMarv 7679384829 adding ATTACH_*_PEC constants 2012-08-15 22:06:20 +01:00
Robert Adams dd10cf01e7 BulletSim: add hinge constraint.
Update BulletSimAPI with new constraint related function calls.
Reorganize locking in BS6DofConstraint.
Update BS6DofConstraint to do constraint reset correctly.
Add new 'midpoint' construction of 6Dof constraint.
2012-08-15 12:08:21 -07:00
Robert Adams 9efe7bf7ba BulletSim: add locking to constraintCollection and rename some of the public method variables to reduce confusion between a physics scene and the real scene. 2012-08-15 12:08:17 -07:00
Robert Adams 68f112888b BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions. 2012-08-15 12:08:13 -07:00
Robert Adams b05a2fc4ed BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. 2012-08-15 12:08:09 -07:00
Robert Adams 257446889b BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region. 2012-08-15 12:08:05 -07:00
Robert Adams 77a7758cf5 BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConstraint(BSConstraint xx) 2012-08-15 12:08:01 -07:00
Robert Adams c1c1d48af1 BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation after linksets changed, etc 2012-08-15 12:07:57 -07:00
Robert Adams 6f1f299619 BulletSim: Add the class BSCharacter to the DetailLog output 2012-08-15 12:07:53 -07:00
Robert Adams 11a4b9ec1d BulletSim: rework physics FPS calculation to make a more realistic number. 2012-08-15 12:07:49 -07:00
Melanie ebbf349c6a Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL 2012-08-15 19:37:16 +01:00
Melanie c27ff70d5c Add support for the extra params to scene and the event manager 2012-08-15 18:58:39 +01:00
Melanie 44dc138d8b Let the temp attachment module add a command to allow attaching without permissions and add support for this (incomplete!) to LSL 2012-08-15 18:22:52 +02:00
Melanie da0f6b926f Add support for the extra params to scene and the event manager 2012-08-15 18:22:16 +02:00
Melanie dc82ad0f7a Add a skeleton for a name value storage associated with regions 2012-08-15 02:06:22 +01:00
Melanie 7d1bec00d5 Add a skeleton for a name value storage associated with regions 2012-08-15 01:08:30 +02:00
Melanie f6562e2269 Actually add the module 2012-08-14 22:22:25 +01:00
Melanie faa710aee1 Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Justin Clark-Casey (justincc) c42fe6c159 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-14 21:44:06 +01:00
Melanie 4a969b45bd Remove NPC debug spam 2012-08-14 22:02:40 +02:00
Melanie f21fdff4f9 Actually add the module 2012-08-14 21:58:07 +02:00
Melanie 195b69d1ea Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 21:54:47 +02:00
Melanie 5546757931 Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination 2012-08-14 21:37:30 +02:00
Melanie 66de4a1389 Merge branch 'careminster' into avination
Conflicts:
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
2012-08-14 21:44:25 +01:00
Melanie 9ec35d09f8 Merge branch 'master' into careminster 2012-08-14 21:43:23 +01:00
Melanie e81e26498b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2012-08-14 16:51:47 +01:00
Melanie a5b6492223 Perform ownership transfer and permission propagation as well as needed
updates on the new temp attachment.
2012-08-14 13:40:13 +01:00
Melanie 1be072f19e Move inititalization to RegionLoaded to avoid a module loading order issue 2012-08-14 09:55:44 +01:00
Melanie 053e7279ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00
Melanie 20b66cf654 Removed more spammy NPC crap 2012-08-14 03:02:43 +02:00
Melanie 4bbdcfb5ee Implement the temp attachments. UNTESTED 2012-08-14 01:45:02 +01:00