John Hurliman
d44b50ee46
* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
...
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie
642084c2a9
Merge branch 'master' into vehicles
2009-10-15 21:16:05 +01:00
Melanie
6deef7d0f3
Merge branch 'master' into vehicles
2009-10-15 21:14:13 +01:00
Teravus Ovares (Dan Olivares)
6d3d985511
* Request from lkalif to have the Sim send a coarselocationupdate for each avatar in the sim, including yourself.
...
* Apparently the LLClientView should have been doing this previously.. Also fixed the 'You' on the index block.. so the client doesn't display an extra green dot.
* Thanks lkalif for bringing it to our attention.
2009-10-15 02:01:29 -04:00
John Hurliman
b1c93cd3b1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-14 19:24:09 -07:00
John Hurliman
4790f8576c
* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
...
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
2009-10-14 19:23:44 -07:00
Diva Canto
cd321ec4d2
Moved some code up to AddRegion, so that other modules that depend on it don't crash. This code needs to be removed as soon as user services is refactored.
2009-10-14 19:15:11 -07:00
John Hurliman
fe4109a5b0
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-14 16:48:42 -07:00
John Hurliman
06990b074c
Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode
2009-10-14 16:48:27 -07:00
John Hurliman
82012ec4e3
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future
2009-10-14 16:21:48 -07:00
Melanie
6bdd6ae0a0
Merge branch 'master' into htb-throttle
2009-10-14 23:31:38 +01:00
John Hurliman
1e9e9df0b3
* Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
...
* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-14 14:25:58 -07:00
John Hurliman
25878d6828
* Added the "show connections" command to print out all of the currently tracked IClientAPIs
2009-10-14 13:00:42 -07:00
John Hurliman
c033477d2f
* Read scene_throttle_bps from the config file and use it
...
* Minor formatting cleanup
2009-10-14 11:52:48 -07:00
Justin Clark-Casey (justincc)
c58713a3a5
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-10-14 19:44:19 +01:00
John Hurliman
4b5a2f8c02
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-14 11:44:17 -07:00
Justin Clark-Casey (justincc)
0cb0a28fde
* minor: remove some mono compiler warnings
2009-10-14 19:43:56 +01:00
John Hurliman
0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
...
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Diva Canto
bea13e3709
Setting changeY in border crossing.
2009-10-14 11:01:46 -07:00
Melanie
3795cface2
Enable LSL dialogs to display group names properly
2009-10-14 17:39:38 +01:00
Melanie
d83ace0d3b
Merge branch 'master' into htb-throttle
2009-10-14 05:10:43 +01:00
Melanie
db4cdc0961
Set the estate owner to be the master avatar if it's not set.
2009-10-14 04:18:59 +01:00
John Hurliman
4135b0c4dc
* Split Task category into Task and State
...
* Crude prioritization hack
2009-10-13 19:45:38 -07:00
Dan Lake
5976ac16b0
Optimized heartbeat by calling Update() only on updated objects.
...
During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.
There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.
In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Teravus Ovares (Dan Olivares)
31a61bbeec
* Fixes some prim crossings on megaregions with regions beyond the 512m mark
...
* There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does.
2009-10-13 22:03:53 -04:00
John Hurliman
e8c1e69a0d
* Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
...
* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00
John Hurliman
dc11643c00
* Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
...
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman
395a8680c3
* Fixed a bug where clients were being added to ClientManager twice
...
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys
* Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode
* Changed the order of operations during client shutdown
2009-10-13 16:53:19 -07:00
John Hurliman
23a334b9f5
* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
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* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman
c893761319
* Unregister event handlers in LLUDPServer when a client logs out and disconnects
...
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
John Hurliman
f55b282078
Avoid checking m_clients collection twice when a UseCircuitCode packet is received
2009-10-13 11:28:08 -07:00
John Hurliman
82ace481c9
* Broke the circular reference between LLClientView and LLUDPClient. This should speed up garbage collection on the large LLClientView objects, and also prevents handling packets for disconnected clients
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* Renamed local LLUDPClient variables to udpClient to avoid naming confusion between LLUDPClient and LLClientView
2009-10-13 11:14:45 -07:00
John Hurliman
3828b3c0e8
* Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
...
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
Diva Canto
e3d5beebfb
Better handling of missing assets.
2009-10-13 06:39:11 -07:00
Diva Canto
f3d2192cd4
Better handling of missing assets.
2009-10-12 18:30:06 -07:00
Diva Canto
63ed605eba
Stop the recurring texture requests for textures that truly don't exist.
2009-10-12 17:36:13 -07:00
Diva Canto
0cfbdf3894
Added this one file for the previous commit to work.
2009-10-12 17:01:03 -07:00
Diva Canto
c0beeb929e
* Fixes http://opensimulator.org/mantis/view.php?id=4225
...
* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
2009-10-12 17:00:01 -07:00
Melanie
bf68dad643
0004246: [Patch] FlotsamAssetCache deep scan & cache
...
Thank you, mcortez.
2009-10-12 23:21:32 +01:00
Melanie
09cd2ac443
Stop null values from being returned on database queries
2009-10-12 20:46:19 +01:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Melanie
70553a979e
Merge branch 'master' into vehicles
2009-10-12 15:12:15 +01:00
Melanie
50f509d600
Merge branch 'master' into vehicles
2009-10-12 15:11:01 +01:00
unknown
fe0940a22f
Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms)
2009-10-12 01:53:57 -07:00
Diva Canto
ef6aa444bf
Fixed tree crossing. This will alleviate
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http://opensimulator.org/mantis/view.php?id=4163
2009-10-11 13:46:19 -07:00
Diva Canto
36dcfd2b80
* Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
...
* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
dahlia
7b4183d7a0
sync PrimMesher with r46
2009-10-11 02:12:17 -07:00
dahlia
41b27ef064
disambiguate System.Path (preparation for new PrimMesher)
2009-10-11 01:30:24 -07:00
Diva Canto
01783877ec
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-10 06:36:10 -07:00
Diva Canto
8030ed89b0
Use Util.UTF8 instead of creating a new heap object every time.
2009-10-10 06:35:31 -07:00
Melanie
5e6e31591c
Merge branch 'master' into htb-throttle
...
This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Melanie
ef03b2d936
Fix selling objects
2009-10-10 10:18:16 +01:00
Teravus Ovares (Dan Olivares)
8271528b1f
* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
...
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10 04:01:36 -04:00
Teravus Ovares (Dan Olivares)
3f0dc88c46
Merge branch 'master' of ssh://MyConnection/var/git/opensim
2009-10-10 03:54:10 -04:00
Teravus Ovares (Dan Olivares)
4ffe936ba8
* Make ODECharacter respect the scene's requested collision update time
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* Set the Scene collision update time to 500 ms
2009-10-10 03:53:53 -04:00
dahlia
d7654c3bda
Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this.
2009-10-10 00:26:43 -07:00
Teravus Ovares (Dan Olivares)
5f94889044
* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This may reduce avatar flailing.
2009-10-10 01:49:06 -04:00
Teravus Ovares (Dan Olivares)
798bce592f
* Move the 'On Collision Update Movement Animation' routine to above the 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway.
2009-10-10 01:16:34 -04:00
Diva Canto
3f78ff6ee0
Slight variation on the locking scheme: now locking always, except the ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla.
2009-10-09 19:16:03 -07:00
John Hurliman
29543514e6
* Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be
...
* Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
2009-10-09 16:33:50 -07:00
Diva Canto
f29bd8036d
A slight improvement on name fetching -- using the local name cache, since it exists.
2009-10-09 14:36:08 -07:00
Diva Canto
c8cc14a98b
This is to *try* to avoid the exception we are seeing repeatedly:
...
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag
#13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
# at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116
# at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290
# at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265
# at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244
# at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424
# at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536
# at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491
# at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404
# at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164
# at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031 On Region: Wright Plaza
2009-10-09 14:25:01 -07:00
Diva Canto
c146f2c8c4
Use the cache, Luke!
2009-10-09 13:49:55 -07:00
Diva Canto
8231cb2231
Putting this to exactly what it was yesterday around this time, so we can do the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems.
2009-10-09 11:32:53 -07:00
Melanie
527c94825b
Merge branch 'master' into htb-throttle
2009-10-09 17:23:18 +01:00
Melanie
78f57283f4
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-09 17:22:39 +01:00
Justin Clark-Casey (justincc)
f1f239758f
Apply http://opensimulator.org/mantis/view.php?id=4066
...
If XEngine compile fails, show script name in error message in-world as well as the exception itself
Thanks Luca Peck
2009-10-09 17:43:25 +01:00
Justin Clark-Casey (justincc)
b6678faf34
* Apply http://opensimulator.org/mantis/view.php?id=3933
...
* Remove client servers when regions are closed or removed
* Thanks randomhuman!
2009-10-09 17:28:16 +01:00
Rob Smart
1c220e173c
Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud
2009-10-09 17:22:02 +01:00
Melanie
23586b69a1
Slow down the packet receiving code again after new reports of thread storms.
2009-10-09 12:17:55 +01:00
John Hurliman
77e48a6725
Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing
2009-10-09 02:49:55 -07:00
John Hurliman
76a5cae0b4
Forgot to initialize m_writeLock
2009-10-09 02:18:25 -07:00
John Hurliman
a3e31cdeaf
Added more debugging output to the "unrecognized source" warning
2009-10-09 02:13:21 -07:00
John Hurliman
494a1e922d
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-10-09 02:10:53 -07:00
John Hurliman
a5b9971fd7
* Added a lock object for the write functions in LLUDPClientCollection (immutable != concurrent write safety)
...
* Allow the UDP server to bind to a user-specified port again
* Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
2009-10-09 01:53:06 -07:00
John Hurliman
56a27c37d3
Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections
2009-10-08 21:51:53 -07:00
John Hurliman
3a04d706c9
Fear the lockless LLUDP implementation!
2009-10-08 17:34:51 -07:00
Diva Canto
51ea39199b
Putting the lock back in TryGetValue.
2009-10-08 15:42:08 -07:00
Melanie
a0dd9f4bb4
Fork UDPBase from libOMV into opensim
2009-10-08 22:25:14 +01:00
Diva Canto
fc41f2e461
Added guards against the exception reported:
...
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]:
#APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
#
#Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object.
# at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230
# at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-08 07:55:06 -07:00
Melanie
f6b8bac0fa
Merge branch 'master' into vehicles
2009-10-08 10:32:15 +01:00
Melanie
1eb390beda
Remove ThreadTrackerTest. It's no longer relevant because the thread
...
tracker now uses the system thread list
2009-10-08 08:32:34 +01:00
Melanie
fe679be9e7
Merge branch 'htb-throttle'
2009-10-08 08:07:38 +01:00
Diva Canto
68961ec092
One last attempt at tunning the locking/no locking behaviour. The previous one was too lax and made the important login packets fail.
2009-10-07 20:36:24 -07:00
Diva Canto
dd80380df5
Another go at the deadlock: not locking TryGetValue, and just catch/ignore exceptions.
2009-10-07 19:45:57 -07:00
Diva Canto
29f03d95f3
Bug fix.
2009-10-07 19:20:34 -07:00
Diva Canto
c71b3e730d
Changed the locking mechanism, because the existing one is causing deadlocks to occur.
2009-10-07 18:54:08 -07:00
Diva Canto
ab3bfca546
Printout one more field in show threads, but this won't buy us much.
2009-10-07 17:29:21 -07:00
Melanie
d9f15fbf40
store owner_uuid in the region table
2009-10-07 19:37:18 +01:00
Melanie
48826fcdf7
Remove debug again
2009-10-07 19:22:27 +01:00
Melanie
a0b6cc3861
Enable debugging of the region connector's query string
2009-10-07 19:10:18 +01:00
Melanie
6fdec1f7c9
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-07 18:35:33 +01:00
Melanie
596f2307bf
Add owner_uuid. Not sure this works. Worth a test
2009-10-07 18:34:59 +01:00
Diva Canto
78e4501bef
Improved fault handling in HelloNeighbour.
2009-10-07 08:42:33 -07:00
Melanie
d06c7d90a1
Correct a build break caused by an optimization in trunk
2009-10-07 06:56:00 +01:00
Diva Canto
d344ca932d
A small change in FetchInventoryDescendantsCAPS.
2009-10-06 22:19:20 -07:00
Diva Canto
8c255b374a
Uncommented log message on CAPs FetchInventoryDescendants
2009-10-06 21:32:15 -07:00
Melanie
a52f6c56b1
Merge branch 'master' into htb-throttle
2009-10-07 05:19:20 +01:00
Melanie
d33b6fef2b
replace LLClientView with proper version
2009-10-07 04:37:12 +01:00
Melanie
adc208e568
Replace LLClientView on the branch with master. UNCOMPILABLE!
2009-10-07 04:36:36 +01:00
Diva Canto
58c33fbc89
Uncommented log message on CAPs FetchInventoryDescendants
2009-10-07 04:32:35 +01:00
Diva Canto
b5b53dd3eb
* One more debug message on FetchInventoryDescendants
...
* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie
6f2d183107
Merge branch 'master' into htb-throttle
2009-10-07 03:01:11 +01:00
Melanie
89d23a1fa2
Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
...
This reverts commit e992ca0255
.
2009-10-07 01:45:49 +01:00
Melanie
9618c196c2
Revert "Merging in diva's locking fixes"
...
This reverts commit 832cc68513
.
2009-10-07 01:44:36 +01:00
John Hurliman
312438f145
Commented noisy debugging about packet splitting
2009-10-06 15:55:39 -07:00
John Hurliman
832cc68513
Merging in diva's locking fixes
2009-10-06 15:54:00 -07:00
John Hurliman
7199976d48
Checks the number of ThreadPool and IOCP threads on startup and bumps up the numbers to .NET defaults of 500/1000 if need be
2009-10-06 15:51:56 -07:00
Diva Canto
e992ca0255
Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
2009-10-06 15:39:53 -07:00
John Hurliman
9cb5db3621
Applying the real fix (thank you for tracking that MSDN doc down Melanie)
2009-10-06 15:08:09 -07:00
John Hurliman
74fe284a20
Trying Melanie's fix
2009-10-06 14:50:46 -07:00
John Hurliman
c855806548
Reverting MySQLLegacyRegionData spam
2009-10-06 14:26:00 -07:00
John Hurliman
a3a8691ebe
MySQLLegacyRegionData: Extreme Spam Edition(tm)
2009-10-06 14:18:37 -07:00
John Hurliman
eb205ef4f0
Added a debug line for nebadon
2009-10-06 14:07:04 -07:00
John Hurliman
25676ac5cf
* Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
...
* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06 13:39:10 -07:00
Justin Clark-Casey (justincc)
99c85b5ef5
* Change some more default ports to the robust default of 8003
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* Make these use existing constants rather than hardcoding
* These will probably go away soon anyway once all services are under ROBUST
2009-10-06 20:32:33 +01:00
John Hurliman
fa6027aa09
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-06 12:15:24 -07:00
John Hurliman
61b5372153
* Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written
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* Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice
* Added documentation and cleanup, getting ready for the first public push
* Deleted an old LLUDP file
2009-10-06 12:13:16 -07:00
Diva Canto
77b4abaa25
* Removed verbose debug message
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* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers
* Fixed a stupid bug in the InventoryConnector which was making move items do things twice
2009-10-06 11:08:11 -07:00
John Hurliman
fb19d1ca0a
* Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exceptions thrown in the async method
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* Added packet stats handling to the new LLUDP implementation
* Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06 10:12:59 -07:00
Diva Canto
3db4d38645
Removing dependencies on System.Runtime.Remoting.
2009-10-06 09:54:15 -07:00
Melanie
0374f1b144
Merge branch 'master' into vehicles
2009-10-06 17:44:59 +01:00
Diva Canto
e474fc2fdb
Corrected words in error message.
2009-10-06 08:50:25 -07:00
Melanie
40d0018d66
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-06 15:29:46 +01:00
Diva Canto
d4d060b57d
Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
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https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie
2a060136bd
Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
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runaway thread use
2009-10-06 15:28:38 +01:00
Melanie
8a7a947faa
Remove the using() constructs from the new style database modules; they caused
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the underlying connection of a reader or command to be closed before the
reader or command itself. Added the proper logic to Close and dispose items
in CloseDBConnection. Readers and Connections need Close(), Commands need
Dispose(), in the order Reader, Command, Connection.
Also reinstated 80-column-friendly formatting
2009-10-06 14:30:25 +01:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
John Hurliman
e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
Diva Canto
0c46df973a
Correction on the DEBUG code.
2009-10-05 21:02:10 -07:00
Diva Canto
e36a54ee2a
#if DEBBUG code for monitoring the ThreadPool.
2009-10-05 20:39:23 -07:00
John Hurliman
7ddb6fbced
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-05 17:38:27 -07:00
John Hurliman
429a84f390
Beginning work on the new LLUDP implementation
2009-10-05 17:38:14 -07:00
John Hurliman
a76a1afda8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-05 16:41:19 -07:00
John Hurliman
6720369376
Added CloseDBConnection() to replace the old CloseReaderCommand(). This will close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
2009-10-05 16:39:40 -07:00
Diva Canto
2753f4d62c
* GridServerPostHandler.cs: Try/catch in Handle
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* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05 16:06:21 -07:00
Michael Cortez
f4726f4bcc
Make sure that keys exist in arrays before trying to access them.
2009-10-05 20:52:07 +01:00
Michael Cortez
90d1ef9e4a
Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it.
2009-10-05 20:52:01 +01:00
Michael Cortez
d4a6d9191a
Make sure that keys exist in arrays before trying to access them.
2009-10-05 20:47:00 +01:00
Michael Cortez
544675d0f0
Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it.
2009-10-05 20:47:00 +01:00
Diva Canto
282b752035
Minor change.
2009-10-05 13:14:14 -07:00
Diva Canto
9bd1353875
Fixed bug introduced in one of the last commits.
2009-10-05 12:13:38 -07:00
Diva Canto
05b80185b9
More debug to try to diagnose a problem with region registration.
2009-10-05 11:49:21 -07:00
Diva Canto
5f18a088a8
More error catching/outputting.
2009-10-05 11:14:46 -07:00
Diva Canto
05c1ec7faf
Changed the lock object, to see if this helps at all. Also switched the order of lock and try/catch in RemoveImageFromQueue.
2009-10-05 11:01:45 -07:00
Justin Clark-Casey (justincc)
2a19187e01
* minor: tweak asset cache logging levels downwards
2009-10-05 18:32:19 +01:00
Diva Canto
62ea6b6383
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-05 10:31:41 -07:00
Diva Canto
a2d5da7129
More debug messages if things go wrong.
2009-10-05 10:31:09 -07:00
Justin Clark-Casey (justincc)
10c4b88ccf
minor: remove mono compile warning
2009-10-05 18:20:37 +01:00
Diva Canto
81c08ec74a
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-05 09:19:16 -07:00
Diva Canto
75b35ddf4a
More error messages to warn when/if things go wrong.
2009-10-05 09:18:51 -07:00
Diva Canto
ad81b453b3
GetRegionByPosition: use the cache, Luke.
2009-10-05 09:02:52 -07:00
Melanie
8d7075c5c6
Adapt to renamed members in landObject
2009-10-05 16:33:25 +01:00
Melanie
0cb974bc76
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-05 16:32:31 +01:00
Melanie
5702c8f910
Adapt to renamed members in landObject
2009-10-05 16:31:54 +01:00
Melanie
a7023ed81c
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-05 16:08:57 +01:00
unknown
7c3e5afc0c
MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up
2009-10-05 16:08:35 +01:00
unknown
82df3d8fd6
MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up
2009-10-05 16:07:33 +01:00
Melanie
8d5a40aad0
Merge branch 'master' into vehicles
2009-10-05 12:58:52 +01:00
Dan Lake
6d52974c5f
Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-05 12:45:41 +01:00
Melanie
dcdcbb314e
Fix build break
2009-10-05 11:08:02 +01:00
Melanie
0744292b47
Merge branch 'master' into vehicles
2009-10-05 10:17:23 +01:00
dahlia
5c593f3892
only cache mesh if meshing was successful
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re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
Melanie
a208f33c5d
Make the asset connector async Get overload return false if the asset
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retrieval was not synchronous.
2009-10-05 00:23:47 +01:00
Diva Canto
362e94a022
* KeepAlive set to false in expect_user and log_off.
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* Check for null SP in PermissionsModule.
2009-10-04 16:30:12 -07:00
Diva Canto
08d3650138
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-04 14:06:28 -07:00
Diva Canto
5b19d5a7b7
Reduced locking.
2009-10-04 14:05:58 -07:00
John Hurliman
a528e7704c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-04 13:58:22 -07:00
John Hurliman
29a4614529
* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
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* First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-04 13:57:51 -07:00
Diva Canto
022526661b
Just trying a few things. This one will reduce the number of async calls.
2009-10-04 13:38:12 -07:00
Diva Canto
d93e0a0503
Guarding a line that is sometimes throwing a null pointer exception.
2009-10-04 10:30:21 -07:00
Diva Canto
30aac00f6b
Closing more streams even if things fail.
2009-10-04 10:12:19 -07:00
Diva Canto
fe9cca64de
Stream needs to be closed before the file can be moved...
2009-10-04 09:56:54 -07:00
Diva Canto
b803d5ab9b
Make sure to close the file streams on the FlotsamCache, even if something fails.
2009-10-04 09:44:04 -07:00
Diva Canto
f21f3727df
Leaving the MemoryStreams unclosed.
2009-10-04 09:20:01 -07:00
Diva Canto
366bfe17ae
Trying to avoid the null pointer exception in J2KImage, RunUpdate.
2009-10-04 07:41:10 -07:00
dahlia
95ebb7794c
flexible extrusion shape defaults to linear
2009-10-04 02:59:12 -07:00
dahlia
efebc809ce
disable physics actors for flexible prims
2009-10-04 02:54:36 -07:00
dahlia
0cbd9eee2f
Exclude sculpt proxies from mesh caching
2009-10-04 02:14:13 -07:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
Diva Canto
2d9c27a28f
Slightly better message with status code for WebException.
2009-10-03 20:18:21 -07:00
Diva Canto
b2cdee5a14
Better error handling to diagnose login problems.
2009-10-03 19:08:56 -07:00
Diva Canto
b6920267f0
Close was being called to early on the Memory stream.
2009-10-03 16:27:55 -07:00
Diva Canto
b75b887798
Fixed interface between the Messaging server and the grid server.
2009-10-03 11:55:52 -07:00
Diva Canto
df7049008a
More streams closed.
2009-10-03 08:57:30 -07:00
Diva Canto
de94aa9bb5
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-03 08:46:25 -07:00
Diva Canto
e1112ff879
MOre streams closed. Corrected word in GridCommon.ini.example
2009-10-03 08:46:06 -07:00
Diva Canto
4843edfeb7
Closing more streams.
2009-10-03 08:33:19 -07:00
Melanie
874e423141
Fix my build break
2009-10-03 15:37:31 +01:00
Melanie
b4d1cf0009
Small permissions tweak
2009-10-03 14:22:29 +01:00
Diva Canto
006dfd6d9a
Closing another stream.
2009-10-02 20:35:15 -07:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
John Hurliman
3ab6c89652
Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid
2009-10-02 16:54:03 -07:00
John Hurliman
332d3eb1bb
* Removed code that is no longer used with Melanie's queue callback optimization
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* Moved all priority queue access to helper functions to improve reliability and readability
* New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02 16:53:35 -07:00
Diva Canto
7a2ac292d6
Merge branch 'diva-textures-osgrid' of ssh://diva@opensimulator.org/var/git/opensim into diva-textures-osgrid
2009-10-02 16:24:13 -07:00
Diva Canto
e66321227e
Close streams in MakeRequest.
2009-10-02 16:23:46 -07:00
Melanie
36c8d55827
Merge branch 'diva-textures-osgrid'
2009-10-03 00:03:09 +01:00
Melanie
73fa409318
Merge branch 'diva-textures-osgrid'
2009-10-02 23:25:17 +01:00
John Hurliman
bdc1345501
* Removed even more unnecessary state variables from J2KImage
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* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information
* Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02 13:08:15 -07:00
John Hurliman
9b342d3e0d
* Changed the flush logic to drop packets in non-transactional streams, and to not fire any "put more data in the queues" callbacks
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* Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02 12:00:42 -07:00
Melanie
9eccea5777
Merge branch 'master' into vehicles
2009-10-02 19:53:42 +01:00
Melanie
46955f4260
Merge branch 'master' into vehicles
2009-10-02 19:04:46 +01:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
Melanie
6def897556
Merge branch 'diva-textures-osgrid' into diva-textures
2009-10-02 19:02:38 +01:00
dr scofield (aka dirk husemann)
6c068eaf12
reducing script engine log spam
2009-10-02 12:38:13 +02:00
dr scofield (aka dirk husemann)
75a42e0459
reducing region DB log spam
2009-10-02 12:05:59 +02:00
dr scofield (aka dirk husemann)
3c271bf222
fixing TestLandChannel to let it return empty List<ILandObject>() (as
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does the real LandChannel), percolating to SceneSetupHelpers.
2009-10-02 11:31:30 +02:00
dr scofield (aka dirk husemann)
2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
Melanie
3ba36bb4d8
Restore the missing image handling to the image manager. The missing
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image packet crashes Hippo without a message.
2009-10-02 05:49:27 +01:00
Melanie
9a429610e2
Merge branch 'diva-textures-osgrid' into texturetest
2009-10-02 04:19:22 +01:00
Diva Canto
746dad7b74
Locking the priority queue to see if it gets pass that exception.
2009-10-01 20:32:22 -07:00
Melanie
18a744cac1
Change texture sending to be driven by the queue empty event from the
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packet queue, rather than a timer
2009-10-02 04:04:14 +01:00
John Hurliman
54ff84050f
Removing console debug spew
2009-10-01 18:12:13 -07:00
Adam Frisby
a2cdbd784d
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-02 10:54:01 +10:00
John Hurliman
aaf8fbcef9
Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid
2009-10-01 17:53:28 -07:00
Adam Frisby
a030e3d61b
* Attempting to fix a issue with console commands & the estate module. Again.
2009-10-02 10:53:21 +10:00
John Hurliman
6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Diva Canto
24d5b57503
Added messages to assertions in the failing tests, so that we know which ones are failing.
2009-10-01 17:28:42 -07:00
Melanie
212e132e79
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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This reverts commit 39842eb4af
.
2009-10-02 00:47:01 +01:00
Melanie
4a1076128c
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-02 00:45:43 +01:00
Melanie
d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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This reverts commit 39842eb4af
.
2009-10-02 00:45:31 +01:00
Diva Canto
ac0927c922
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-01 16:40:04 -07:00
Diva Canto
c8c4b4c505
Switched log level of an annoying message in SQLite to Debug, and commented it too.
2009-10-01 16:39:41 -07:00
Melanie
54a912bb9c
Add a method to determine the count of packets in a throttle
2009-10-01 22:35:57 +01:00
Melanie
7c1fdb2540
Add "dump asset" command to remote asset connector (the only one that uses a
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cache at all)
2009-10-01 21:29:57 +01:00
Melanie
26478ff689
Add "dump asset" command to remote asset connector (the only one that uses a
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cache at all)
2009-10-01 21:26:53 +01:00
Melanie
5e9da4daab
Add OnQueueEmpty event to the packet layers. No user functinality yet
2009-10-01 21:08:17 +01:00
Diva Canto
94783e9377
Catch and print exceptions in MessagingService, to diagnose mysterious disappearances of the Messaging server.
2009-10-01 09:17:22 -07:00
Melanie
d0cc0985fa
Fix a merge conflict
2009-10-01 14:45:06 +01:00
Melanie
41ff39414b
Merge branch 'master' into vehicles
2009-10-01 14:08:15 +01:00
dr scofield (aka dirk husemann)
133a4a9906
- adding new LandDataSerializer testcase to "test-xml" target as well
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- adding another LandDataSerializer testcase
2009-10-01 15:03:16 +02:00
dr scofield (aka dirk husemann)
05da73c300
fixing LandDataSerializer (yeah! for testcases)
2009-10-01 12:01:41 +02:00
dr scofield (aka dirk husemann)
18416ec518
Merge branch 'oar-parcel' into x-opensim
2009-10-01 10:30:43 +02:00
dr scofield (aka dirk husemann)
77ed8e977a
adding meat to the LandDataSerializerTest cases.
2009-10-01 10:30:26 +02:00
dr scofield (aka dirk husemann)
5b378a793b
Merge branch 'oar-parcel' into x-opensim
2009-10-01 09:48:30 +02:00
dr scofield (aka dirk husemann)
40cf840df2
adding testcase for LandDataSerializer; fixing LandDataSerializer ;-)
2009-10-01 09:47:45 +02:00
James J Greensky
44776fea72
Fixing LLClientView memory leak
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Fixing LLClientView memory leak by disposing of all timers utilized
in LLClientView as they contain references to the callback method.
This required the use of the Terminate and Close infrastructure that
was already in place but was not being utilized.
2009-10-01 04:11:32 +01:00
Diva Canto
1eb6f99d19
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
2009-09-30 20:27:40 -07:00
James J Greensky
8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
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Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
2009-09-30 17:53:32 -07:00
John Hurliman
cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 17:51:34 -07:00
Jeff Ames
606e831ff5
Formatting cleanup.
2009-10-01 09:38:36 +09:00
John Hurliman
5dfd2643df
* Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
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* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman
acfe2d9f4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-09-30 15:28:23 -07:00
Melanie
041aaaa62c
Prevent null data being sent to the decoder
2009-09-30 22:21:22 +01:00
Melanie
79ba96ad6f
Limit the number of packet data blocks to 50, as packets are already limited
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This is enough to prevent the fast back and forth of allocation and release
the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30 21:33:29 +01:00
Melanie
400abed271
Add RebakeAvatarTexturesPacket to the client view
2009-09-30 21:33:20 +01:00
Melanie
67fefdb5a0
Remove predecode-j2k and it's assoaciated logic
2009-09-30 21:33:00 +01:00
Melanie
b0c0d6f9d1
Squelch the debug noise from diva's patch
2009-09-30 20:36:20 +01:00
John Hurliman
f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00