Commit Graph

9208 Commits (711dde34e4e5da954a58393e1a177e8c6969b8b5)

Author SHA1 Message Date
John Hurliman d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Melanie 642084c2a9 Merge branch 'master' into vehicles 2009-10-15 21:16:05 +01:00
Melanie 6deef7d0f3 Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
Teravus Ovares (Dan Olivares) 6d3d985511 * Request from lkalif to have the Sim send a coarselocationupdate for each avatar in the sim, including yourself.
* Apparently the LLClientView should have been doing this previously..      Also fixed the 'You' on the index block..   so the client doesn't display an extra green dot.
* Thanks lkalif for bringing it to our attention.
2009-10-15 02:01:29 -04:00
John Hurliman b1c93cd3b1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-14 19:24:09 -07:00
John Hurliman 4790f8576c * Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
2009-10-14 19:23:44 -07:00
Diva Canto cd321ec4d2 Moved some code up to AddRegion, so that other modules that depend on it don't crash. This code needs to be removed as soon as user services is refactored. 2009-10-14 19:15:11 -07:00
John Hurliman fe4109a5b0 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-14 16:48:42 -07:00
John Hurliman 06990b074c Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode 2009-10-14 16:48:27 -07:00
John Hurliman 82012ec4e3 * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future 2009-10-14 16:21:48 -07:00
Melanie 6bdd6ae0a0 Merge branch 'master' into htb-throttle 2009-10-14 23:31:38 +01:00
John Hurliman 1e9e9df0b3 * Switched to a plain lock for the ClientManager collections and protected the TryGetValues with try/catch instead of a lock
* Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
2009-10-14 14:25:58 -07:00
John Hurliman 25878d6828 * Added the "show connections" command to print out all of the currently tracked IClientAPIs 2009-10-14 13:00:42 -07:00
John Hurliman c033477d2f * Read scene_throttle_bps from the config file and use it
* Minor formatting cleanup
2009-10-14 11:52:48 -07:00
Justin Clark-Casey (justincc) c58713a3a5 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-10-14 19:44:19 +01:00
John Hurliman 4b5a2f8c02 Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-14 11:44:17 -07:00
Justin Clark-Casey (justincc) 0cb0a28fde * minor: remove some mono compiler warnings 2009-10-14 19:43:56 +01:00
John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Diva Canto bea13e3709 Setting changeY in border crossing. 2009-10-14 11:01:46 -07:00
Melanie 3795cface2 Enable LSL dialogs to display group names properly 2009-10-14 17:39:38 +01:00
Melanie d83ace0d3b Merge branch 'master' into htb-throttle 2009-10-14 05:10:43 +01:00
Melanie db4cdc0961 Set the estate owner to be the master avatar if it's not set. 2009-10-14 04:18:59 +01:00
John Hurliman 4135b0c4dc * Split Task category into Task and State
* Crude prioritization hack
2009-10-13 19:45:38 -07:00
Dan Lake 5976ac16b0 Optimized heartbeat by calling Update() only on updated objects.
During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame.

There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat.

In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat.
2009-10-13 19:32:59 -07:00
Teravus Ovares (Dan Olivares) 31a61bbeec * Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings..   but hopefully not.     Revert if it does.
2009-10-13 22:03:53 -04:00
John Hurliman e8c1e69a0d * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00
John Hurliman dc11643c00 * Consolidated adding / removing ClientManager IClientAPIs to two places in Scene
* Added some missing implementations of IClientAPI.RemoteEndPoint
* Added a ClientManager.Remove(UUID) overload
* Removed a reference to a missing project from prebuild.xml
2009-10-13 17:33:45 -07:00
John Hurliman 395a8680c3 * Fixed a bug where clients were being added to ClientManager twice
* Changed the ClientManager interface to reduce potential errors with duplicate or mismatched keys
* Added IClientAPI.RemoteEndPoint, which can (hopefully) eventually replace IClientAPI.CircuitCode
* Changed the order of operations during client shutdown
2009-10-13 16:53:19 -07:00
John Hurliman 23a334b9f5 * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve performance by removing locks, and replace LLUDPClientCollection
* Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close()
* Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients
* Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-10-13 14:50:03 -07:00
John Hurliman c893761319 * Unregister event handlers in LLUDPServer when a client logs out and disconnects
* Move ViewerEffect handling to Scene.PacketHandlers
* Removing the unused CloseAllAgents function
* Trimming ClientManager down. This class needs to be reworked to keep LLUDP circuit codes from intruding into the abstract OpenSim core code
2009-10-13 12:50:59 -07:00
John Hurliman f55b282078 Avoid checking m_clients collection twice when a UseCircuitCode packet is received 2009-10-13 11:28:08 -07:00
John Hurliman 82ace481c9 * Broke the circular reference between LLClientView and LLUDPClient. This should speed up garbage collection on the large LLClientView objects, and also prevents handling packets for disconnected clients
* Renamed local LLUDPClient variables to udpClient to avoid naming confusion between LLUDPClient and LLClientView
2009-10-13 11:14:45 -07:00
John Hurliman 3828b3c0e8 * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()
* Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
2009-10-13 10:38:35 -07:00
Diva Canto e3d5beebfb Better handling of missing assets. 2009-10-13 06:39:11 -07:00
Diva Canto f3d2192cd4 Better handling of missing assets. 2009-10-12 18:30:06 -07:00
Diva Canto 63ed605eba Stop the recurring texture requests for textures that truly don't exist. 2009-10-12 17:36:13 -07:00
Diva Canto 0cfbdf3894 Added this one file for the previous commit to work. 2009-10-12 17:01:03 -07:00
Diva Canto c0beeb929e * Fixes http://opensimulator.org/mantis/view.php?id=4225
* Fixes http://opensimulator.org/mantis/view.php?id=3959
* Allows for viewing inventory textures outside home grid
2009-10-12 17:00:01 -07:00
Melanie bf68dad643 0004246: [Patch] FlotsamAssetCache deep scan & cache
Thank you, mcortez.
2009-10-12 23:21:32 +01:00
Melanie 09cd2ac443 Stop null values from being returned on database queries 2009-10-12 20:46:19 +01:00
Melanie 170d2c4660 Merge branch 'master' into htb-throttle 2009-10-12 15:25:42 +01:00
Melanie 70553a979e Merge branch 'master' into vehicles 2009-10-12 15:12:15 +01:00
Melanie 50f509d600 Merge branch 'master' into vehicles 2009-10-12 15:11:01 +01:00
unknown fe0940a22f Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE enabled, the first Heartbeat loop call to UpdatePhysics takes 20 minutes. 75% of that time is spent in this sleep. (100k prims * 10ms) 2009-10-12 01:53:57 -07:00
Diva Canto ef6aa444bf Fixed tree crossing. This will alleviate
http://opensimulator.org/mantis/view.php?id=4163
2009-10-11 13:46:19 -07:00
Diva Canto 36dcfd2b80 * Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
dahlia 7b4183d7a0 sync PrimMesher with r46 2009-10-11 02:12:17 -07:00
dahlia 41b27ef064 disambiguate System.Path (preparation for new PrimMesher) 2009-10-11 01:30:24 -07:00
Diva Canto 01783877ec Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-10 06:36:10 -07:00
Diva Canto 8030ed89b0 Use Util.UTF8 instead of creating a new heap object every time. 2009-10-10 06:35:31 -07:00
Melanie 5e6e31591c Merge branch 'master' into htb-throttle
This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Melanie ef03b2d936 Fix selling objects 2009-10-10 10:18:16 +01:00
Teravus Ovares (Dan Olivares) 8271528b1f * comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms.
* This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
2009-10-10 04:01:36 -04:00
Teravus Ovares (Dan Olivares) 3f0dc88c46 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-10-10 03:54:10 -04:00
Teravus Ovares (Dan Olivares) 4ffe936ba8 * Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
2009-10-10 03:53:53 -04:00
dahlia d7654c3bda Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for researching this. 2009-10-10 00:26:43 -07:00
Teravus Ovares (Dan Olivares) 5f94889044 * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This may reduce avatar flailing. 2009-10-10 01:49:06 -04:00
Teravus Ovares (Dan Olivares) 798bce592f * Move the 'On Collision Update Movement Animation' routine to above the 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway. 2009-10-10 01:16:34 -04:00
Diva Canto 3f78ff6ee0 Slight variation on the locking scheme: now locking always, except the ForEach, which gets a copy of the Array. I think the ForEach was the big gorilla. 2009-10-09 19:16:03 -07:00
John Hurliman 29543514e6 * Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be
* Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
2009-10-09 16:33:50 -07:00
Diva Canto f29bd8036d A slight improvement on name fetching -- using the local name cache, since it exists. 2009-10-09 14:36:08 -07:00
Diva Canto c8cc14a98b This is to *try* to avoid the exception we are seeing repeatedly:
#13:53:03 - [LLUDPSERVER]: Packet exceeded buffer size during zerocoding. Removing MSG_ZEROCODED flag
#13:53:03 - [Scene]: Failed with exception System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
#  at System.Buffer.BlockCopy (System.Array src, Int32 srcOffset, System.Array dst, Int32 dstOffset, Int32 count) [0x000b7] in /home/grid/install/mono24/mono-2.4.2.3/mcs/class/corlib/System/Buffer.cs:116
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacketData (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, System.Byte[] data, Int32 dataLength, PacketType type, Boolean doZerocode, ThrottleOutPacketType category) [0x00060] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:290
#  at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.SendPacket (OpenSim.Region.ClientStack.LindenUDP.LLUDPClient client, OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType category, Boolean allowSplitting) [0x00077] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs:265
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.OutPacket (OpenMetaverse.Packets.Packet packet, ThrottleOutPacketType throttlePacketType) [0x00000] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:5244
#  at OpenSim.Region.ClientStack.LindenUDP.LLClientView.SendCoarseLocationUpdate (System.Collections.Generic.List`1 users, System.Collections.Generic.List`1 CoarseLocations) [0x0012a] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs:3424
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocationsDefault (UUID sceneId, OpenSim.Region.Framework.Scenes.ScenePresence p) [0x000fa] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2536
#  at OpenSim.Region.Framework.Scenes.ScenePresence.SendCoarseLocations () [0x0000d] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2491
#  at OpenSim.Region.Framework.Scenes.ScenePresence.Update () [0x00011] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/ScenePresence.cs:2404
#  at OpenSim.Region.Framework.Scenes.SceneGraph.UpdateEntities () [0x0001b] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/SceneGraph.cs:164
#  at OpenSim.Region.Framework.Scenes.Scene.Update () [0x000dc] in /home/grid/PLAZA/wrightplaza/opensim/OpenSim/Region/Framework/Scenes/Scene.cs:1031  On Region: Wright Plaza
2009-10-09 14:25:01 -07:00
Diva Canto c146f2c8c4 Use the cache, Luke! 2009-10-09 13:49:55 -07:00
Diva Canto 8231cb2231 Putting this to exactly what it was yesterday around this time, so we can do the 100-ppl load test in WP. We need to carefully play with this code in order to understand all the problems. 2009-10-09 11:32:53 -07:00
Melanie 527c94825b Merge branch 'master' into htb-throttle 2009-10-09 17:23:18 +01:00
Melanie 78f57283f4 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-09 17:22:39 +01:00
Justin Clark-Casey (justincc) f1f239758f Apply http://opensimulator.org/mantis/view.php?id=4066
If XEngine compile fails, show script name in error message in-world as well as the exception itself
Thanks Luca Peck
2009-10-09 17:43:25 +01:00
Justin Clark-Casey (justincc) b6678faf34 * Apply http://opensimulator.org/mantis/view.php?id=3933
* Remove client servers when regions are closed or removed
* Thanks randomhuman!
2009-10-09 17:28:16 +01:00
Rob Smart 1c220e173c Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud 2009-10-09 17:22:02 +01:00
Melanie 23586b69a1 Slow down the packet receiving code again after new reports of thread storms. 2009-10-09 12:17:55 +01:00
John Hurliman 77e48a6725 Change the backup thread to run on a BackgroundWorker instead of a Thread. I don't have an explanation, but this seems to stop a slow but steady memory leak I was experiencing 2009-10-09 02:49:55 -07:00
John Hurliman 76a5cae0b4 Forgot to initialize m_writeLock 2009-10-09 02:18:25 -07:00
John Hurliman a3e31cdeaf Added more debugging output to the "unrecognized source" warning 2009-10-09 02:13:21 -07:00
John Hurliman 494a1e922d Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet 2009-10-09 02:10:53 -07:00
John Hurliman a5b9971fd7 * Added a lock object for the write functions in LLUDPClientCollection (immutable != concurrent write safety)
* Allow the UDP server to bind to a user-specified port again
* Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
2009-10-09 01:53:06 -07:00
John Hurliman 56a27c37d3 Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections 2009-10-08 21:51:53 -07:00
John Hurliman 3a04d706c9 Fear the lockless LLUDP implementation! 2009-10-08 17:34:51 -07:00
Diva Canto 51ea39199b Putting the lock back in TryGetValue. 2009-10-08 15:42:08 -07:00
Melanie a0dd9f4bb4 Fork UDPBase from libOMV into opensim 2009-10-08 22:25:14 +01:00
Diva Canto fc41f2e461 Added guards against the exception reported:
#2009-10-08 12:58:34,462 ERROR - OpenSim.Application [APPLICATION]:
#APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
#
#Exception: System.Exception: Object reference not set to an instance of an object. ---> System.NullReferenceException: Object reference not set to an instance of an object.
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendFirstPacket(LLClientView client) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 230
#   at OpenSim.Region.ClientStack.LindenUDP.J2KImage.SendPackets(LLClientView client, Int32 maxpack) in c:\Opensim\OpenSim\Region\ClientStack\LindenUDP\J2KImage.cs:line 84
2009-10-08 07:55:06 -07:00
Melanie f6b8bac0fa Merge branch 'master' into vehicles 2009-10-08 10:32:15 +01:00
Melanie 1eb390beda Remove ThreadTrackerTest. It's no longer relevant because the thread
tracker now uses the system thread list
2009-10-08 08:32:34 +01:00
Melanie fe679be9e7 Merge branch 'htb-throttle' 2009-10-08 08:07:38 +01:00
Diva Canto 68961ec092 One last attempt at tunning the locking/no locking behaviour. The previous one was too lax and made the important login packets fail. 2009-10-07 20:36:24 -07:00
Diva Canto dd80380df5 Another go at the deadlock: not locking TryGetValue, and just catch/ignore exceptions. 2009-10-07 19:45:57 -07:00
Diva Canto 29f03d95f3 Bug fix. 2009-10-07 19:20:34 -07:00
Diva Canto c71b3e730d Changed the locking mechanism, because the existing one is causing deadlocks to occur. 2009-10-07 18:54:08 -07:00
Diva Canto ab3bfca546 Printout one more field in show threads, but this won't buy us much. 2009-10-07 17:29:21 -07:00
Melanie d9f15fbf40 store owner_uuid in the region table 2009-10-07 19:37:18 +01:00
Melanie 48826fcdf7 Remove debug again 2009-10-07 19:22:27 +01:00
Melanie a0b6cc3861 Enable debugging of the region connector's query string 2009-10-07 19:10:18 +01:00
Melanie 6fdec1f7c9 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-07 18:35:33 +01:00
Melanie 596f2307bf Add owner_uuid. Not sure this works. Worth a test 2009-10-07 18:34:59 +01:00
Diva Canto 78e4501bef Improved fault handling in HelloNeighbour. 2009-10-07 08:42:33 -07:00
Melanie d06c7d90a1 Correct a build break caused by an optimization in trunk 2009-10-07 06:56:00 +01:00
Diva Canto d344ca932d A small change in FetchInventoryDescendantsCAPS. 2009-10-06 22:19:20 -07:00
Diva Canto 8c255b374a Uncommented log message on CAPs FetchInventoryDescendants 2009-10-06 21:32:15 -07:00
Melanie a52f6c56b1 Merge branch 'master' into htb-throttle 2009-10-07 05:19:20 +01:00
Melanie d33b6fef2b replace LLClientView with proper version 2009-10-07 04:37:12 +01:00
Melanie adc208e568 Replace LLClientView on the branch with master. UNCOMPILABLE! 2009-10-07 04:36:36 +01:00
Diva Canto 58c33fbc89 Uncommented log message on CAPs FetchInventoryDescendants 2009-10-07 04:32:35 +01:00
Diva Canto b5b53dd3eb * One more debug message on FetchInventoryDescendants
* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie 6f2d183107 Merge branch 'master' into htb-throttle 2009-10-07 03:01:11 +01:00
Melanie 89d23a1fa2 Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
This reverts commit e992ca0255.
2009-10-07 01:45:49 +01:00
Melanie 9618c196c2 Revert "Merging in diva's locking fixes"
This reverts commit 832cc68513.
2009-10-07 01:44:36 +01:00
John Hurliman 312438f145 Commented noisy debugging about packet splitting 2009-10-06 15:55:39 -07:00
John Hurliman 832cc68513 Merging in diva's locking fixes 2009-10-06 15:54:00 -07:00
John Hurliman 7199976d48 Checks the number of ThreadPool and IOCP threads on startup and bumps up the numbers to .NET defaults of 500/1000 if need be 2009-10-06 15:51:56 -07:00
Diva Canto e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
John Hurliman 9cb5db3621 Applying the real fix (thank you for tracking that MSDN doc down Melanie) 2009-10-06 15:08:09 -07:00
John Hurliman 74fe284a20 Trying Melanie's fix 2009-10-06 14:50:46 -07:00
John Hurliman c855806548 Reverting MySQLLegacyRegionData spam 2009-10-06 14:26:00 -07:00
John Hurliman a3a8691ebe MySQLLegacyRegionData: Extreme Spam Edition(tm) 2009-10-06 14:18:37 -07:00
John Hurliman eb205ef4f0 Added a debug line for nebadon 2009-10-06 14:07:04 -07:00
John Hurliman 25676ac5cf * Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
* Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06 13:39:10 -07:00
Justin Clark-Casey (justincc) 99c85b5ef5 * Change some more default ports to the robust default of 8003
* Make these use existing constants rather than hardcoding
* These will probably go away soon anyway once all services are under ROBUST
2009-10-06 20:32:33 +01:00
John Hurliman fa6027aa09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-06 12:15:24 -07:00
John Hurliman 61b5372153 * Added missing references to prebuild.xml and commented out the LindenUDP tests until a new test harness is written
* Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice
* Added documentation and cleanup, getting ready for the first public push
* Deleted an old LLUDP file
2009-10-06 12:13:16 -07:00
Diva Canto 77b4abaa25 * Removed verbose debug message
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers
* Fixed a stupid bug in the InventoryConnector which was making move items do things twice
2009-10-06 11:08:11 -07:00
John Hurliman fb19d1ca0a * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch exceptions thrown in the async method
* Added packet stats handling to the new LLUDP implementation
* Attempting to avoid a race condition when creating a new LLUDPClient
2009-10-06 10:12:59 -07:00
Diva Canto 3db4d38645 Removing dependencies on System.Runtime.Remoting. 2009-10-06 09:54:15 -07:00
Melanie 0374f1b144 Merge branch 'master' into vehicles 2009-10-06 17:44:59 +01:00
Diva Canto e474fc2fdb Corrected words in error message. 2009-10-06 08:50:25 -07:00
Melanie 40d0018d66 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-06 15:29:46 +01:00
Diva Canto d4d060b57d Commenting the DEBUG code that I added yesterday, because it's causing mono to fail with
https://bugzilla.novell.com/show_bug.cgi?id=538854
2009-10-06 07:49:05 -07:00
Melanie 2a060136bd Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
runaway thread use
2009-10-06 15:28:38 +01:00
Melanie 8a7a947faa Remove the using() constructs from the new style database modules; they caused
the underlying connection of a reader or command to be closed before the
reader or command itself. Added the proper logic to Close and dispose items
in CloseDBConnection. Readers and Connections need Close(), Commands need
Dispose(), in the order Reader, Command, Connection.
Also reinstated 80-column-friendly formatting
2009-10-06 14:30:25 +01:00
John Hurliman 2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
John Hurliman e7c877407f * Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
Diva Canto 0c46df973a Correction on the DEBUG code. 2009-10-05 21:02:10 -07:00
Diva Canto e36a54ee2a #if DEBBUG code for monitoring the ThreadPool. 2009-10-05 20:39:23 -07:00
John Hurliman 7ddb6fbced Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle 2009-10-05 17:38:27 -07:00
John Hurliman 429a84f390 Beginning work on the new LLUDP implementation 2009-10-05 17:38:14 -07:00
John Hurliman a76a1afda8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-05 16:41:19 -07:00
John Hurliman 6720369376 Added CloseDBConnection() to replace the old CloseReaderCommand(). This will close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed 2009-10-05 16:39:40 -07:00
Diva Canto 2753f4d62c * GridServerPostHandler.cs: Try/catch in Handle
* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05 16:06:21 -07:00
Michael Cortez f4726f4bcc Make sure that keys exist in arrays before trying to access them. 2009-10-05 20:52:07 +01:00
Michael Cortez 90d1ef9e4a Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it. 2009-10-05 20:52:01 +01:00
Michael Cortez d4a6d9191a Make sure that keys exist in arrays before trying to access them. 2009-10-05 20:47:00 +01:00
Michael Cortez 544675d0f0 Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it. 2009-10-05 20:47:00 +01:00
Diva Canto 282b752035 Minor change. 2009-10-05 13:14:14 -07:00
Diva Canto 9bd1353875 Fixed bug introduced in one of the last commits. 2009-10-05 12:13:38 -07:00
Diva Canto 05b80185b9 More debug to try to diagnose a problem with region registration. 2009-10-05 11:49:21 -07:00
Diva Canto 5f18a088a8 More error catching/outputting. 2009-10-05 11:14:46 -07:00
Diva Canto 05c1ec7faf Changed the lock object, to see if this helps at all. Also switched the order of lock and try/catch in RemoveImageFromQueue. 2009-10-05 11:01:45 -07:00
Justin Clark-Casey (justincc) 2a19187e01 * minor: tweak asset cache logging levels downwards 2009-10-05 18:32:19 +01:00
Diva Canto 62ea6b6383 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-05 10:31:41 -07:00
Diva Canto a2d5da7129 More debug messages if things go wrong. 2009-10-05 10:31:09 -07:00
Justin Clark-Casey (justincc) 10c4b88ccf minor: remove mono compile warning 2009-10-05 18:20:37 +01:00
Diva Canto 81c08ec74a Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-05 09:19:16 -07:00
Diva Canto 75b35ddf4a More error messages to warn when/if things go wrong. 2009-10-05 09:18:51 -07:00
Diva Canto ad81b453b3 GetRegionByPosition: use the cache, Luke. 2009-10-05 09:02:52 -07:00
Melanie 8d7075c5c6 Adapt to renamed members in landObject 2009-10-05 16:33:25 +01:00
Melanie 0cb974bc76 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-05 16:32:31 +01:00
Melanie 5702c8f910 Adapt to renamed members in landObject 2009-10-05 16:31:54 +01:00
Melanie a7023ed81c Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-05 16:08:57 +01:00
unknown 7c3e5afc0c MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up 2009-10-05 16:08:35 +01:00
unknown 82df3d8fd6 MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up 2009-10-05 16:07:33 +01:00
Melanie 8d5a40aad0 Merge branch 'master' into vehicles 2009-10-05 12:58:52 +01:00
Dan Lake 6d52974c5f Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. 2009-10-05 12:45:41 +01:00
Melanie dcdcbb314e Fix build break 2009-10-05 11:08:02 +01:00
Melanie 0744292b47 Merge branch 'master' into vehicles 2009-10-05 10:17:23 +01:00
dahlia 5c593f3892 only cache mesh if meshing was successful
re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
Melanie a208f33c5d Make the asset connector async Get overload return false if the asset
retrieval was not synchronous.
2009-10-05 00:23:47 +01:00
Diva Canto 362e94a022 * KeepAlive set to false in expect_user and log_off.
* Check for null SP in PermissionsModule.
2009-10-04 16:30:12 -07:00
Diva Canto 08d3650138 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-04 14:06:28 -07:00
Diva Canto 5b19d5a7b7 Reduced locking. 2009-10-04 14:05:58 -07:00
John Hurliman a528e7704c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-04 13:58:22 -07:00
John Hurliman 29a4614529 * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
* First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-04 13:57:51 -07:00
Diva Canto 022526661b Just trying a few things. This one will reduce the number of async calls. 2009-10-04 13:38:12 -07:00
Diva Canto d93e0a0503 Guarding a line that is sometimes throwing a null pointer exception. 2009-10-04 10:30:21 -07:00
Diva Canto 30aac00f6b Closing more streams even if things fail. 2009-10-04 10:12:19 -07:00
Diva Canto fe9cca64de Stream needs to be closed before the file can be moved... 2009-10-04 09:56:54 -07:00
Diva Canto b803d5ab9b Make sure to close the file streams on the FlotsamCache, even if something fails. 2009-10-04 09:44:04 -07:00
Diva Canto f21f3727df Leaving the MemoryStreams unclosed. 2009-10-04 09:20:01 -07:00
Diva Canto 366bfe17ae Trying to avoid the null pointer exception in J2KImage, RunUpdate. 2009-10-04 07:41:10 -07:00
dahlia 95ebb7794c flexible extrusion shape defaults to linear 2009-10-04 02:59:12 -07:00
dahlia efebc809ce disable physics actors for flexible prims 2009-10-04 02:54:36 -07:00
dahlia 0cbd9eee2f Exclude sculpt proxies from mesh caching 2009-10-04 02:14:13 -07:00
Melanie 6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
Diva Canto 2d9c27a28f Slightly better message with status code for WebException. 2009-10-03 20:18:21 -07:00
Diva Canto b2cdee5a14 Better error handling to diagnose login problems. 2009-10-03 19:08:56 -07:00
Diva Canto b6920267f0 Close was being called to early on the Memory stream. 2009-10-03 16:27:55 -07:00
Diva Canto b75b887798 Fixed interface between the Messaging server and the grid server. 2009-10-03 11:55:52 -07:00
Diva Canto df7049008a More streams closed. 2009-10-03 08:57:30 -07:00
Diva Canto de94aa9bb5 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-03 08:46:25 -07:00
Diva Canto e1112ff879 MOre streams closed. Corrected word in GridCommon.ini.example 2009-10-03 08:46:06 -07:00
Diva Canto 4843edfeb7 Closing more streams. 2009-10-03 08:33:19 -07:00
Melanie 874e423141 Fix my build break 2009-10-03 15:37:31 +01:00
Melanie b4d1cf0009 Small permissions tweak 2009-10-03 14:22:29 +01:00
Diva Canto 006dfd6d9a Closing another stream. 2009-10-02 20:35:15 -07:00
John Hurliman 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
John Hurliman 3ab6c89652 Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid 2009-10-02 16:54:03 -07:00
John Hurliman 332d3eb1bb * Removed code that is no longer used with Melanie's queue callback optimization
* Moved all priority queue access to helper functions to improve reliability and readability
* New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02 16:53:35 -07:00
Diva Canto 7a2ac292d6 Merge branch 'diva-textures-osgrid' of ssh://diva@opensimulator.org/var/git/opensim into diva-textures-osgrid 2009-10-02 16:24:13 -07:00
Diva Canto e66321227e Close streams in MakeRequest. 2009-10-02 16:23:46 -07:00
Melanie 36c8d55827 Merge branch 'diva-textures-osgrid' 2009-10-03 00:03:09 +01:00
Melanie 73fa409318 Merge branch 'diva-textures-osgrid' 2009-10-02 23:25:17 +01:00
John Hurliman bdc1345501 * Removed even more unnecessary state variables from J2KImage
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information
* Cleaned up J2KImage and LLImageManager to conform to coding conventions
2009-10-02 13:08:15 -07:00
John Hurliman 9b342d3e0d * Changed the flush logic to drop packets in non-transactional streams, and to not fire any "put more data in the queues" callbacks
* Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow
2009-10-02 12:00:42 -07:00
Melanie 9eccea5777 Merge branch 'master' into vehicles 2009-10-02 19:53:42 +01:00
Melanie 46955f4260 Merge branch 'master' into vehicles 2009-10-02 19:04:46 +01:00
Melanie ce8974539e Merge branch 'master' into diva-textures 2009-10-02 19:03:22 +01:00
Melanie 6def897556 Merge branch 'diva-textures-osgrid' into diva-textures 2009-10-02 19:02:38 +01:00
dr scofield (aka dirk husemann) 6c068eaf12 reducing script engine log spam 2009-10-02 12:38:13 +02:00
dr scofield (aka dirk husemann) 75a42e0459 reducing region DB log spam 2009-10-02 12:05:59 +02:00
dr scofield (aka dirk husemann) 3c271bf222 fixing TestLandChannel to let it return empty List<ILandObject>() (as
does the real LandChannel), percolating to SceneSetupHelpers.
2009-10-02 11:31:30 +02:00
dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Melanie 31d8cec0f8 Merge branch 'master' into diva-textures 2009-10-02 08:23:38 +01:00
Melanie 3ba36bb4d8 Restore the missing image handling to the image manager. The missing
image packet crashes Hippo without a message.
2009-10-02 05:49:27 +01:00
Melanie 9a429610e2 Merge branch 'diva-textures-osgrid' into texturetest 2009-10-02 04:19:22 +01:00
Diva Canto 746dad7b74 Locking the priority queue to see if it gets pass that exception. 2009-10-01 20:32:22 -07:00
Melanie 18a744cac1 Change texture sending to be driven by the queue empty event from the
packet queue, rather than a timer
2009-10-02 04:04:14 +01:00
John Hurliman 54ff84050f Removing console debug spew 2009-10-01 18:12:13 -07:00
Adam Frisby a2cdbd784d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-02 10:54:01 +10:00
John Hurliman aaf8fbcef9 Merge branch 'diva-textures-osgrid' of ssh://opensimulator.org/var/git/opensim into diva-textures-osgrid 2009-10-01 17:53:28 -07:00
Adam Frisby a030e3d61b * Attempting to fix a issue with console commands & the estate module. Again. 2009-10-02 10:53:21 +10:00
John Hurliman 6e0c79b8fe * Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Diva Canto 24d5b57503 Added messages to assertions in the failing tests, so that we know which ones are failing. 2009-10-01 17:28:42 -07:00
Melanie 212e132e79 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:47:01 +01:00
Melanie 4a1076128c Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-02 00:45:43 +01:00
Melanie d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:45:31 +01:00
Diva Canto ac0927c922 Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-10-01 16:40:04 -07:00
Diva Canto c8c4b4c505 Switched log level of an annoying message in SQLite to Debug, and commented it too. 2009-10-01 16:39:41 -07:00
Melanie 54a912bb9c Add a method to determine the count of packets in a throttle 2009-10-01 22:35:57 +01:00
Melanie 7c1fdb2540 Add "dump asset" command to remote asset connector (the only one that uses a
cache at all)
2009-10-01 21:29:57 +01:00
Melanie 26478ff689 Add "dump asset" command to remote asset connector (the only one that uses a
cache at all)
2009-10-01 21:26:53 +01:00
Melanie 5e9da4daab Add OnQueueEmpty event to the packet layers. No user functinality yet 2009-10-01 21:08:17 +01:00
Diva Canto 94783e9377 Catch and print exceptions in MessagingService, to diagnose mysterious disappearances of the Messaging server. 2009-10-01 09:17:22 -07:00
Melanie d0cc0985fa Fix a merge conflict 2009-10-01 14:45:06 +01:00
Melanie 41ff39414b Merge branch 'master' into vehicles 2009-10-01 14:08:15 +01:00
dr scofield (aka dirk husemann) 133a4a9906 - adding new LandDataSerializer testcase to "test-xml" target as well
- adding another LandDataSerializer testcase
2009-10-01 15:03:16 +02:00
dr scofield (aka dirk husemann) 05da73c300 fixing LandDataSerializer (yeah! for testcases) 2009-10-01 12:01:41 +02:00
dr scofield (aka dirk husemann) 18416ec518 Merge branch 'oar-parcel' into x-opensim 2009-10-01 10:30:43 +02:00
dr scofield (aka dirk husemann) 77ed8e977a adding meat to the LandDataSerializerTest cases. 2009-10-01 10:30:26 +02:00
dr scofield (aka dirk husemann) 5b378a793b Merge branch 'oar-parcel' into x-opensim 2009-10-01 09:48:30 +02:00
dr scofield (aka dirk husemann) 40cf840df2 adding testcase for LandDataSerializer; fixing LandDataSerializer ;-) 2009-10-01 09:47:45 +02:00
James J Greensky 44776fea72 Fixing LLClientView memory leak
Fixing LLClientView memory leak by disposing of all timers utilized
in LLClientView as they contain references to the callback method.
This required the use of the Terminate and Close infrastructure that
was already in place but was not being utilized.
2009-10-01 04:11:32 +01:00
Diva Canto 1eb6f99d19 Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there. 2009-09-30 20:27:40 -07:00
James J Greensky 8e3dd64282 Removed an innefficent List.Contains lookup from UpdateQueue
Changed the underlying data structure used to detected duplicate
in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a
List to a Dictionary.
2009-09-30 17:53:32 -07:00
John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 17:51:34 -07:00
Jeff Ames 606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman 5dfd2643df * Change the signature of the agent set appearance callback to prevent unnecessary serialization/deserialization of TextureEntry objects and allow TextureEntry to be inspected for missing bakes
* Inspect incoming TextureEntry updates for bakes that do not exist on the simulator and request the missing textures
* Properly handle appearance updates that do not have a TextureEntry set
2009-09-30 15:53:03 -07:00
John Hurliman acfe2d9f4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 15:28:23 -07:00
Melanie 041aaaa62c Prevent null data being sent to the decoder 2009-09-30 22:21:22 +01:00
Melanie 79ba96ad6f Limit the number of packet data blocks to 50, as packets are already limited
This is enough to prevent the fast back and forth of allocation and release
the pool is meant to prevent, but not too much so we don't hog memory
2009-09-30 21:33:29 +01:00
Melanie 400abed271 Add RebakeAvatarTexturesPacket to the client view 2009-09-30 21:33:20 +01:00
Melanie 67fefdb5a0 Remove predecode-j2k and it's assoaciated logic 2009-09-30 21:33:00 +01:00
Melanie b0c0d6f9d1 Squelch the debug noise from diva's patch 2009-09-30 20:36:20 +01:00
John Hurliman f56dc5fcda Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K

* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00